diff --git a/game/overworld-forest/loc-asylum/widgets.twee b/game/overworld-forest/loc-asylum/widgets.twee index e5780d24b1f785181fbf7510c0f09a3612c2b650..f686bb22ce4fefcdc1c27b38e12a37391ce45dad 100644 --- a/game/overworld-forest/loc-asylum/widgets.twee +++ b/game/overworld-forest/loc-asylum/widgets.twee @@ -395,6 +395,7 @@ The room is tiny. There's just enough space to sit. You wait in total silence. <</nobr>><</widget>> -<<widget "passoutasylum">><<nobr>><<passout>> +<<widget "passoutasylum">><<nobr>> +<<passout>> [[Everything fades to black...->Passout Asylum]] <</nobr>><</widget>> \ No newline at end of file diff --git a/game/overworld-forest/loc-forest/main.twee b/game/overworld-forest/loc-forest/main.twee index 065174786663c114ec68efacebb89d2bb3b9b247..6ca6f632f4c1ea564c2f5379de270447ad4d3667 100644 --- a/game/overworld-forest/loc-forest/main.twee +++ b/game/overworld-forest/loc-forest/main.twee @@ -14,7 +14,8 @@ <<forestmove>> <br><br> - <<if $stress gte 10000>><<passoutforest>> + <<if $stress gte 10000>> + <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> @@ -81,7 +82,8 @@ Leave the forest <<forestmove>> <br><br> - <<if $stress gte 10000>><<passoutforest>> + <<if $stress gte 10000>> + <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> @@ -131,7 +133,8 @@ Go towards town <<forestmove>> <br><br> - <<if $stress gte 10000>><<passoutforest>> + <<if $stress gte 10000>> + <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> @@ -200,7 +203,8 @@ Go towards town <<forestmove>> <br><br> - <<if $stress gte 10000>><<passoutforest>> + <<if $stress gte 10000>> + <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> @@ -280,7 +284,8 @@ Go towards town <<forestmove>> <br><br> - <<if $stress gte 10000>><<passoutforest>> + <<if $stress gte 10000>> + <<passoutforest>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<else>> diff --git a/game/overworld-forest/loc-lake/main.twee b/game/overworld-forest/loc-lake/main.twee index 3d4feeab332413ec8385b8f9fa3f03f36c4f6b3d..6f4e866ef50a1f6f926c58473b69ed597fa77ed5 100644 --- a/game/overworld-forest/loc-lake/main.twee +++ b/game/overworld-forest/loc-lake/main.twee @@ -23,11 +23,13 @@ The water is calm. <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> -You keep low and stay among the trees to keep your <<lewdness>> from being seen.<br><br> +You keep low and stay among the trees to keep your <<lewdness>> from being seen. +<br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> @@ -75,11 +77,13 @@ The water is calm. <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> -You keep low and stay among the trees to keep your <<lewdness>> from being seen.<br><br> +You keep low and stay among the trees to keep your <<lewdness>> from being seen. +<br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> @@ -89,9 +93,11 @@ You keep low and stay among the trees to keep your <<lewdness>> from being seen. <<lakereturnjourney>> <<link [[North to shore (0:10)|Lake Shore]]>><<pass 10>><</link>><br> -<<link [[South to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>><br> +<<link [[South to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> +<br> +<br> +<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>> <br> -<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>><br> <<set $eventskip to 0>> <</if>> @@ -120,7 +126,8 @@ You keep low and stay among the trees to keep your <<lewdness>> from being seen. <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> @@ -163,11 +170,13 @@ The water is calm. <br><br> <<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>> -You keep low and stay among the trees to keep your <<lewdness>> from being seen.<br><br> +You keep low and stay among the trees to keep your <<lewdness>> from being seen. +<br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> @@ -206,7 +215,8 @@ You keep low and stay among the trees to keep your <<lewdness>> from being seen. <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $foresthunt gte 10>> <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> @@ -306,7 +316,8 @@ Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> S <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> <<eventlakewater>> <<else>> @@ -401,17 +412,20 @@ You improvise a garment made from reeds and lilies and tie it around your waist. <<plantlower>><br><br> <<if $rng gte 91 and $penisparasite is 0 and $penisexist is 1 and $parasitedisable is "f">> -Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.<<set $penisparasite to 1>><<garousal>><<arousal 6>><<set $parasitestat += 1>><br><br> +Your satisfaction is interrupted by a pinching sensation on your <<penisstop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched on. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.<<set $penisparasite to 1>><<garousal>><<arousal 6>><<set $parasitestat += 1>> +<br><br> <<elseif $rng gte 91 and $clitparasite is 0 and $vaginaexist is 1 and $parasitedisable is "f">> -Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.<<set $clitparasite to 1>><<garousal>><<arousal 6>><<set $parasitestat += 1>><br><br> +Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> Shocked, you lift your skirt to find the culprit. A small and soft invertebrate has latched onto your clit. It massages and sucks as if trying to nurse. It doesn't hurt at all, but the sensations are making you feel shamefully aroused. You tug it in a bid to be free of its molestation, but it clings too tightly. What's more, touching it with any amount of force makes it suck more intensely. You'll need help to remove it.<<set $clitparasite to 1>><<garousal>><<arousal 6>><<set $parasitestat += 1>> +<br><br> <</if>> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> +<<passoutlake>> <<elseif $danger gte (9900 - ($allure + 1000)) and $eventskip is 0 and $lakesurface is 1>> <span class="purple">Something followed you from the depths. </span><<eventlakewater>> <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> diff --git a/game/overworld-forest/loc-lake/underwater.twee b/game/overworld-forest/loc-lake/underwater.twee index 422ff67d1389f7c6275eaf5238e34e861364a16b..191157d2d3c4ac71728d236329b1d479981d598f 100644 --- a/game/overworld-forest/loc-lake/underwater.twee +++ b/game/overworld-forest/loc-lake/underwater.twee @@ -1,618 +1,612 @@ :: Lake Underwater [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> -<<if $stress gte 10000>><<passoutlake>> -<<else>> -You are beneath the lake. You swim over dark silt and between tall weeds. -<<if $daystate is "night">> - <<if $weather is "rain">> - The water is black. It dulls the sound of the rain above. - <<elseif $weather is "clear">> - The plants glisten in moonlight. - <<else>> - The water is black. - <</if>> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +<<if $stress gte 10000>> + <<passoutlake>> <<else>> - <<if $weather is "rain">> - The water is dark. It dulls the sound of the rain above. - <<elseif $weather is "clear">> - Sunlight pierces the gloom. + You are beneath the lake. You swim over dark silt and between tall weeds. + <<if $daystate is "night">> + <<if $weather is "rain">> + The water is black. It dulls the sound of the rain above. + <<elseif $weather is "clear">> + The plants glisten in moonlight. + <<else>> + The water is black. + <</if>> <<else>> - The water is dark. + <<if $weather is "rain">> + The water is dark. It dulls the sound of the rain above. + <<elseif $weather is "clear">> + Sunlight pierces the gloom. + <<else>> + The water is dark. + <</if>> <</if>> -<</if>> -<br><br> - -<<link [[Swim inside ruin|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> -<br> -<<link [[Surface|Lake Depths]]>><<set $lakesurface to 1>><</link>><br> - + <br><br> + <<link [[Swim inside ruin|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br><br> + <<link [[Surface|Lake Depths]]>><<set $lakesurface to 1>><</link>> + <br> <</if>> :: Lake Ruin [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> - -You are in the submerged ruin beneath the lake. Glowing purple lichen covers ancient walls.<br><br> - -<<if $stress gte 10000>><<passoutlake>> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +You are in the submerged ruin beneath the lake. Glowing purple lichen covers ancient walls. +<br><br> +<<if $stress gte 10000>> + <<passoutlake>> <<else>> - -<<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">> -<<link [[Retrieve lichen for your science project|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>><br> + <<if $sciencelichenknown is 1 and $sciencelichenlake isnot 1 and $scienceproject is "ongoing">> + <<link [[Retrieve lichen for your science project|Lake Lichen]]>><<set $sciencelichenlake to 1>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <<link [[Swim deeper|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>> + <br> + <<link [[Swim outside|Lake Underwater]]>><<wateraction>><</link>><<loxygen>> + <br> <</if>> -<<link [[Swim deeper|Lake Ruin Deep]]>><<wateraction>><</link>><<loxygen>><br> -<<link [[Swim outside|Lake Underwater]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> :: Lake Ruin Deep [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> - +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> You are deep in the submerged ruin beneath the lake. Pots of different sizes fill the room. There's an ancient door opposite the entrance. - <<if $lakeruinkey isnot 2>> -It's closed. + It's closed. <<else>> -It's open. + It's open. <</if>> - - <br><br> - -<<if $stress gte 10000>><<passoutlake>> +<<if $stress gte 10000>> + <<passoutlake>> <<else>> - -<<if $lakeruinkey is 1>> -<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> -<<if $lakeruinkey is 2>> -<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>><br> + <<if $lakeruinkey is 1>> + <<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> + <<if $lakeruinkey is 2>> + <<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <br> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> <</if>> -<br> -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> :: Lake Ruin Door [nobr] + <<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> <<set $lakeruinkey to 2>> -You hear the ancient mechanism creak and the door groans open. Beyond is a plinth, stood alone in a rubble-strewn room. Atop it sits an ivory necklace. It's studded with blue jewels.<br><br> - -<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>><br> -<<link [[Leave|Lake Ruin Deep]]>><</link>><br> +You hear the ancient mechanism creak and the door groans open. Beyond is a plinth, stood alone in a rubble-strewn room. Atop it sits an ivory necklace. It's studded with blue jewels. +<br><br> +<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>> +<br> +<<link [[Leave|Lake Ruin Deep]]>><</link>> +<br> :: Lake Ruin Plinth [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> You are deep in the lake ruin, in a small room with a plinth. - <<if $antiqueivorynecklace is undefined>> -An ivory necklace sits atop it. It's studded with blue jewels.<br><br> - -<<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>><br> + An ivory necklace sits atop it. It's studded with blue jewels. + <br><br> + <<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>> + <br> <<elseif $tentacledisable is "f" and $hallucinations gte 2>> -You look around the barren room. You don't see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span><br><br> -<<link [[Search|Lake Ruin Deep Offer]]>><<loxygen>><</link>><br> - + You look around the barren room. You don't see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span> + <br><br> + <<link [[Search|Lake Ruin Deep Offer]]>><<loxygen>><</link>> + <br> <<else>> -<br><br> + <br><br> <</if>> +<<link [[Leave|Lake Ruin Deep]]>><</link>> +<br> -<<link [[Leave|Lake Ruin Deep]]>><</link>><br> ::Lake Ruin Deep Offer [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> -Whatever it is, it sounds like it's behind you. No matter what direction you face. You sense a thirst.<br><br> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +Whatever it is, it sounds like it's behind you. No matter what direction you face. You sense a thirst. +<br><br> <<if $deviancy gte 55>> -<<link [[Offer yourself|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>><br> + <<link [[Offer yourself|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>> + <br> <</if>> -<<link [[Leave|Lake Ruin Deep]]>><</link>><br> +<<link [[Leave|Lake Ruin Deep]]>><</link>> +<br> + ::Lake Ruin Deep Offer 2 [nobr] + <<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> <<if $exposed gte 2>> -You spread your arms and legs out, presenting your body to the thing in the room. <<deviancy4>> + You spread your arms and legs out, presenting your body to the thing in the room. <<deviancy4>> <<else>> -<<strip>> -You strip naked and give a suggestive wiggle, trying to goad the presence.<<deviancy4>> + <<strip>> + You strip naked and give a suggestive wiggle, trying to goad the presence.<<deviancy4>> <</if>> -After a moment, you sense a number of tentacles approach you from behind. They prod you gently, testing your offer. Though underwater, your skin slickens at their touch.<br><br> +After a moment, you sense a number of tentacles approach you from behind. They prod you gently, testing your offer. Though underwater, your skin slickens at their touch. +<br><br> +Several of the tentacles begin to explore your body, depositing trails of slime wherever they go. You feel two of them wrap around your ankles. Everywhere they make contact, a stimulating tingle electrifies your skin. You are filled with an intense excitement as the tendrils slide up your thighs and towards your <<genitalsstop>> <<ggarousal>><<arousal 15>> +<br><br> +<<link [[Continue|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>> +<br> +<<link [[Escape|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>> -Several of the tentacles begin to explore your body, depositing trails of slime wherever they go. You feel two of them wrap around your ankles. Everywhere they make contact, a stimulating tingle electrifies your skin. You are filled with an intense excitement as the tendrils slide up your thighs and towards your <<genitalsstop>> <<ggarousal>><<arousal 15>><br><br> -<<link [[Continue|Lake Ruin Deep Consentacles]]>><<loxygen>><<set $sexstart to 1>><</link>><br> -<<link [[Escape|Lake Ruin Deep Consentacles Leave]]>><<loxygen>><</link>> ::Lake Ruin Deep Offer 2 Leave [nobr] -Sensing imminent danger, you decide not to take any risks and leave the room.<br><br> +Sensing imminent danger, you decide not to take any risks and leave the room. +<br><br> +<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>> +<br> -<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>><br> ::Lake Ruin Deep Consentacles[nobr] <<if $sexstart is 1>> -<<set $sexstart to 0>> -<<consensual>> -<<set $consensual to 1>> -<<neutral 1>> -<<set $event to "molestationhome">> -<<set $enemytrust += 100>> -<<set $tentacleno to 6>> -<<set $tentaclehealth to 8>> -<<tentaclestart>> - - + <<set $sexstart to 0>> + <<consensual>> + <<set $consensual to 1>> + <<neutral 1>> + <<set $event to "molestationhome">> + <<set $enemytrust += 100>> + <<set $tentacleno to 6>> + <<set $tentaclehealth to 8>> + <<tentaclestart>> <</if>> - - <<underwater>><<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> - - <<if $activetentacleno lte ($tentacleno / 2)>> -<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> -<span id="next"><<link [[Next|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Ruin Deep Consentacles]]>><</link>></span><<nexttext>> <</if>> -::Lake Ruin Deep Consentacles Leave [nobr] -Deciding you've had enough, you attempt to unravel yourself and leave the room.<br><br> +::Lake Ruin Deep Consentacles Leave [nobr] +Deciding you've had enough, you attempt to unravel yourself and leave the room. +<br><br> <<set $swimmingdifficulty to random(-500,1000)>><<swimmingcheck>> <<if $swimmingcheck is "fail">> - -You try to swim towards the doorway, but you're unable to free yourself. The tentacles snaring your ankles drag you back into the center of the room while the rest surround you from all sides.<br><br> - -<<link [[Next|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>><br> + You try to swim towards the doorway, but you're unable to free yourself. The tentacles snaring your ankles drag you back into the centre of the room while the rest surround you from all sides. + <br><br> + <<link [[Next|Lake Ruin Deep NonConsentacles]]>><<set $molestationstart to 1>><</link>> + <br> <<else>> -You free your ankles and make your escape. The tentacles grasp at you with increasing desperation. You narrowly avoid one shooting for your leg, and swim through the doorway. The tentacles protrude from the room and grope around the walls, but they refuse to chase you any further. They slink away.<br><br> - -<<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>><br> + You free your ankles and make your escape. The tentacles grasp at you with increasing desperation. You narrowly avoid one shooting for your leg, and swim through the doorway. The tentacles protrude from the room and grope around the walls, but they refuse to chase you any further. They slink away. + <br><br> + <<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>> + <br> <</if>> -::Lake Ruin Deep NonConsentacles [nobr] - -<<if $molestationstart is 1>><<set $molestationstart to 0>> -<<set $combat to 1>> -<<set $enemytype to "tentacles">> -<<controlloss>> -<<molested>> -<<set $tentacleno to 6>> -<<set $tentaclehealth to 8>> -<<tentaclestart>> +::Lake Ruin Deep NonConsentacles [nobr] +<<if $molestationstart is 1>> + <<set $molestationstart to 0>> + <<set $combat to 1>> + <<set $enemytype to "tentacles">> + <<controlloss>> + <<molested>> + <<set $tentacleno to 6>> + <<set $tentaclehealth to 8>> + <<tentaclestart>> <</if>> - - <<underwater>><<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> - - <<if $activetentacleno lte ($tentacleno / 2)>> -<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> -<span id="next"><<link [[Next|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Ruin Deep NonConsentacles]]>><</link>></span><<nexttext>> <</if>> :: Lake Pots [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> -<<if $stress gte 10000>><<passoutlake>> -<<else>> - -<<if $rng gte 81>> -You reach inside one of the pots, and find a small ivory box. It's sealed by a bronze lock.<br><br> - -<<if $historytrait gte 4>> -The box itself is very old. It must be valuable.<br><br> - -<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>><br> -<</if>> -<<set $skulduggerydifficulty to 300>> -<<link [[Open it|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>><br> -<<if $lakeruinkey is 1>> -<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> -<<if $lakeruinkey is 2>> -<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<br> -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> - -<<elseif $rng gte 78 and $swarmdisable is "f">> -You reach inside one of the pots. Swarms of small fish surge out, surrounding you.<br><br> - -<<link [[Next|Lake Swarm]]>><<set $molestationstart to 1>><</link>><br> - -<<elseif $rng gte 51>> - -You reach inside one of the pots. There's purple dust at the bottom. Your probing disturbs it, and it swirls around your arm. You feel heated.<<gstress>><<stress 3>><<garousal>><<arousal 6>><br><br> - -<<if $lakeruinkey is 1>> -<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> -<<if $lakeruinkey is 2>> -<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<br> -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> - -<<elseif $rng gte 41 and $lakeruinkey is undefined>> -You reach inside one of the pots. You find a decaying bronze key.<br><br> -<<set $lakeruinkey to 1>> - -<<link [[Open door with bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>><br> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> -<<if $lakeruinkey is 2>> -<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<br> -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +<<if $stress gte 10000>> + <<passoutlake>> <<else>> -<<set $rng to random(1, 100)>> <<if $rng gte 81>> - You reach inside one of the pots. It's full of broken ceramics. - <<elseif $rng gte 61>> - You reach inside one of the pots. Something inside snaps at you. You pull your hand away in time, but it was close.<<gstress>><<stress 3>> - <<elseif $rng gte 41>> - You reach inside one of the pots. It's full of mud. - <<elseif $rng gte 21>> - You reach inside one of the pots. It's full of pebbles. + You reach inside one of the pots, and find a small ivory box. It's sealed by a bronze lock. + <br><br> + <<if $historytrait gte 4>> + The box itself is very old. It must be valuable. + <br><br> + <<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>> + <br> + <</if>> + <<set $skulduggerydifficulty to 300>> + <<link [[Open it|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>> + <br> + <<if $lakeruinkey is 1>> + <<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> + <<if $lakeruinkey is 2>> + <<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <br> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> + <<elseif $rng gte 78 and $swarmdisable is "f">> + You reach inside one of the pots. Swarms of small fish surge out, surrounding you. + <br><br> + <<link [[Next|Lake Swarm]]>><<set $molestationstart to 1>><</link>> + <br> + <<elseif $rng gte 51>> + You reach inside one of the pots. There's purple dust at the bottom. Your probing disturbs it, and it swirls around your arm. You feel heated.<<gstress>><<stress 3>><<garousal>><<arousal 6>> + <br><br> + <<if $lakeruinkey is 1>> + <<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> + <<if $lakeruinkey is 2>> + <<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <br> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> + <<elseif $rng gte 41 and $lakeruinkey is undefined>> + You reach inside one of the pots. You find a decaying bronze key. + <br><br> + <<set $lakeruinkey to 1>> + <<link [[Open door with bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> + <br> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> + <<if $lakeruinkey is 2>> + <<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <br> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> <<else>> - You reach inside one of the pots. It's empty. + <<set $rng to random(1, 100)>> + <<if $rng gte 81>> + You reach inside one of the pots. It's full of broken ceramics. + <<elseif $rng gte 61>> + You reach inside one of the pots. Something inside snaps at you. You pull your hand away in time, but it was close.<<gstress>><<stress 3>> + <<elseif $rng gte 41>> + You reach inside one of the pots. It's full of mud. + <<elseif $rng gte 21>> + You reach inside one of the pots. It's full of pebbles. + <<else>> + You reach inside one of the pots. It's empty. + <</if>> + <br><br> + <<if $lakeruinkey is 1>> + <<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> + <<if $lakeruinkey is 2>> + <<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>> + <br> + <</if>> + <br> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> <</if>> -<br><br> - -<<if $lakeruinkey is 1>> -<<link [[Use bronze key|Lake Ruin Door]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> -<<if $lakeruinkey is 2>> -<<link [[Swim inside plinth room|Lake Ruin Plinth]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> -<br> -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> - <</if>> -<</if>> - :: Lake Swarm [nobr] -<<if $molestationstart is 1>><<set $molestationstart to 0>> -<<molested>> -<<controlloss>> -<<set $combat to 1>> -<<set $swarmname to "containers">> -<<set $swarmmove to "shaking">> -<<set $swarmcreature to "fish">> -<<set $swarmspill to "shatter">> -<<set $swarmsteady to "steady">> -<<set $swarmSteady to "Steady">> -<<set $swarmcount to 6>> -<<set $swarm1 to "active">> -<<set $swarm2 to "active">> -<<set $swarm3 to "active">> -<<set $swarm4 to "active">> -<<set $swarm5 to "contained">> -<<set $swarm6 to "contained">> -<<set $swarmactive to 4>> -<<set $swimdistance to 8>> -<<set $water to 1>> -<</if>> +<<if $molestationstart is 1>> + <<set $molestationstart to 0>> + <<molested>> + <<controlloss>> + <<set $combat to 1>> + <<set $swarmname to "containers">> + <<set $swarmmove to "shaking">> + <<set $swarmcreature to "fish">> + <<set $swarmspill to "shatter">> + <<set $swarmsteady to "steady">> + <<set $swarmSteady to "Steady">> + <<set $swarmcount to 6>> + <<set $swarm1 to "active">> + <<set $swarm2 to "active">> + <<set $swarm3 to "active">> + <<set $swarm4 to "active">> + <<set $swarm5 to "contained">> + <<set $swarm6 to "contained">> + <<set $swarmactive to 4>> + <<set $swimdistance to 8>> + <<set $water to 1>> +<</if>> <<if $swimdistance gte 8>> -You're caught in the middle of the swarm. + You're caught in the middle of the swarm. <<elseif $swimdistance gte 2>> -You're escaping the swarm. + You're escaping the swarm. <<else>> -You've almost escaped. + You've almost escaped. <</if>> - <<underwater>><<effects>><<swarmeffects>> <<swarm>> <<swarmactions>> - - <<if $stress gte 10000>> -<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> -<span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Swarm Finish]]>><</link>></span><<nexttext>> <<else>> -<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>> + <span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>> <</if>> :: Lake Swarm Finish [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> <<if $stress gte 10000>> - -It's all just too much for you. You pass out.<br><br> - -<<if $upperoff isnot 0>> -<<upperruined>> -<</if>> -<<if $loweroff isnot 0>> -<<lowerruined>> -<</if>> -<<if $underloweroff isnot 0>> -<<underlowerruined>> -<</if>> -<<if $underupperoff isnot 0>> -<<underupperruined>> -<</if>> - -<<endcombat>> - -<<passoutlake>> - - + It's all just too much for you. You pass out. + <br><br> + <<if $upperoff isnot 0>> + <<upperruined>> + <</if>> + <<if $loweroff isnot 0>> + <<lowerruined>> + <</if>> + <<if $underloweroff isnot 0>> + <<underlowerruined>> + <</if>> + <<if $underupperoff isnot 0>> + <<underupperruined>> + <</if>> + <<endcombat>> + <<passoutlake>> <<else>> - -<<tearful>> you swim away from the swarms of fish, who stay near their pots. They disappear inside them.<br><br> - -<<clotheson>> -<<endcombat>> - -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> - + <<tearful>> you swim away from the swarms of fish, who stay near their pots. They disappear inside them. + <br><br> + <<clotheson>> + <<endcombat>> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> <</if>> + :: Lake Ruin Box [nobr] + <<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> - <<if $skulduggery lte ($skulduggerydifficulty + 100)>> - <<skulduggeryskilluse>> + <<skulduggeryskilluse>> <<else>> - <span class="blue">That was too easy. You didn't learn anything.</span><br><br> + <span class="blue">That was too easy. You didn't learn anything.</span> + <br><br> <</if>> - <<if $rng gte 95>> - You find a gold necklace.<<set $antiquemoney += 500>><<if $antiquegoldnecklace is undefined>><<set $antiquegoldnecklace to "found">><</if>><br><br> + You find a gold necklace.<<set $antiquemoney += 500>><<if $antiquegoldnecklace is undefined>><<set $antiquegoldnecklace to "found">><</if>> + <br><br> <<else>> - You find a silver ring.<<set $antiquemoney += 30>><<if $antiquesilverring is undefined>><<set $antiquesilverring to "found">><</if>><br><br> + You find a silver ring.<<set $antiquemoney += 30>><<if $antiquesilverring is undefined>><<set $antiquesilverring to "found">><</if>> + <br><br> <</if>> - -<<if $historytrait gte 4>> -You take the empty box too. It belongs in a museum.<<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><br><br> -<</if>> - -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> - + <<if $historytrait gte 4>> + You take the empty box too. It belongs in a museum.<<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>> + <br><br> + <</if>> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> <<else>> - -You fail to pick the lock.<br><br> - -<<if $historytrait gte 4>> -<<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>><br> + You fail to pick the lock. + <br><br> + <<if $historytrait gte 4>> + <<link [[Just take the box|Lake Ruin Deep]]>><<set $antiquemoney += 20>><<if $antiquebox is undefined>><<set $antiquebox to "found">><</if>><</link>> + <br> + <</if>> + <<link [[Try again|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>> + <br> + <<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>> + <br> + <<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>> + <br> <</if>> -<<link [[Try again|Lake Ruin Box]]>><<wateraction>><</link>><<skulduggerydifficulty>><<loxygen>><br> -<<link [[Swim towards exit|Lake Ruin]]>><<wateraction>><</link>><<loxygen>><br> -<<link [[Search pots|Lake Pots]]>><<wateraction>><</link>><<loxygen>><br> -<</if>> :: Lake Lichen [nobr] -<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +<<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> <<set $hallucinogen += 180>> -The lichen crumbles at your touch, but you collect enough for your science project.<br><br> - -<span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span> - -A warmth spreads through your fingers, up your arm and into the rest of your body. You feel light-headed.<br><br> - -<i>You've been afflicted by a hallucinogen. You'll have the Hallucinations and Severe Hallucinations traits until it wears off. High trauma or awareness will also cause hallucinations.</i><br><br> - - <<if $tentacledisable is "f">> - Tendrils rise from the dark. They dart towards you.<br><br> - - <<link [[Next|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>><br> - - <<else>> - <<generates1>><<person1>>A <<person>> emerges from the dark, naked save a necklace of ivory around <<his>> neck. <<He>> shouts something unintelligible, then lunges for you.<br><br> - - <<link [[Next|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>><br> - - - <</if>> +The lichen crumbles at your touch, but you collect enough for your science project. +<br><br> +<span class="gold">You can add the lichen you found to your project in your room or the school library.</span> +<br><br> +A warmth spreads through your fingers, up your arm and into the rest of your body. You feel light-headed. +<br><br> +<i>You've been afflicted by a hallucinogen. You'll have the Hallucinations and Severe Hallucinations traits until it wears off. High trauma or awareness will also cause hallucinations.</i> +<br><br> +<<if $tentacledisable is "f">> + Tendrils rise from the dark. They dart towards you. + <br><br> + <<link [[Next|Lake Underwater Tentacles]]>><<set $molestationstart to 1>><</link>> + <br> +<<else>> + <<generates1>><<person1>>A <<person>> emerges from the dark, naked save a necklace of ivory around <<his>> neck. <<He>> shouts something unintelligible, then lunges for you. + <br><br> + <<link [[Next|Lake Underwater Rape]]>><<set $molestationstart to 1>><</link>> + <br> +<</if>> + :: Lake Underwater Tentacles [nobr] -<<if $molestationstart is 1>><<set $molestationstart to 0>> -<<set $combat to 1>> -<<set $enemytype to "tentacles">> -<<controlloss>> -<<molested>> -<<set $tentacleno to 6>> -<<set $tentaclehealth to 8>> -<<tentaclestart>> - +<<if $molestationstart is 1>> + <<set $molestationstart to 0>> + <<set $combat to 1>> + <<set $enemytype to "tentacles">> + <<controlloss>> + <<molested>> + <<set $tentacleno to 6>> + <<set $tentaclehealth to 8>> + <<tentaclestart>> <</if>> - - <<underwater>><<effects>> <<effectstentacles>> <<tentacles>> <<statetentacles>> <<actionstentacles>> - - <<if $activetentacleno lte ($tentacleno / 2)>> -<span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Tentacles Finish]]>><</link>></span><<nexttext>> <<else>> -<span id="next"><<link [[Next|Lake Underwater Tentacles]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Tentacles]]>><</link>></span><<nexttext>> <</if>> + :: Lake Underwater Tentacles Finish [nobr] -<<underwater>><<effects>> +<<underwater>><<effects>> The creature recoils from you and disappears into darkness. <<tearful>> you turn to the exit. - <<clotheson>> <<endcombat>> - -<<link [[Next|Lake Ruin]]>><</link>><br> +<<link [[Next|Lake Ruin]]>><</link>> +<br> :: Lake Underwater Rape [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<set $consensual to 0>> -<<neutral 1>> -<<set $event to "molestationhome">> -<<controlloss>> -<<molested>> -<<man1init>> -<<if $penis isnot "none">><<set $penis to 0>><</if>><<if $vagina isnot "none">><<set $vagina to 0>><</if>> +<<if $molestationstart is 1>> + <<set $molestationstart to 0>> + <<set $consensual to 0>> + <<neutral 1>> + <<set $event to "molestationhome">> + <<controlloss>> + <<molested>> + <<man1init>> + <<if $penis isnot "none">><<set $penis to 0>><</if>><<if $vagina isnot "none">><<set $vagina to 0>><</if>> <</if>> - - <<underwater>><<effects>> <<effectsman>><<man>> - <<stateman>> <br><br> <<actionsman>> - <<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>> <<elseif $enemyhealth lte 0>> -<span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Rape Finish]]>><</link>></span><<nexttext>> <<else>> -<span id="next"><<link [[Next|Lake Underwater Rape]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Underwater Rape]]>><</link>></span><<nexttext>> <</if>> + :: Lake Underwater Rape Finish [nobr] -<<set $outside to 1>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> +<<set $outside to 1>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>> <<if $enemyhealth lte 0>> - -<<He>> recoils from you and disappears into darkness. <<tearful>> you turn to the exit.<br><br> - -<<clotheson>> -<<endcombat>> - - + <<He>> recoils from you and disappears into darkness. <<tearful>> you turn to the exit. + <br><br> + <<clotheson>> + <<endcombat>> <<else>> -<<ejaculation>> - -<<He>> disappears into darkness. <<tearful>> you turn to the exit.<br><br> - -<<clotheson>> -<<endcombat>> - + <<ejaculation>> + <<He>> disappears into darkness. <<tearful>> you turn to the exit. + <br><br> + <<clotheson>> + <<endcombat>> <</if>> +<<link [[Next|Lake Ruin]]>><</link>> +<br> -<<link [[Next|Lake Ruin]]>><</link>><br> :: Lake Depths Swarm [nobr] - -<<if $molestationstart is 1>><<set $molestationstart to 0>> -<<molested>> -<<controlloss>> -<<set $combat to 1>> -<<set $swarmname to "swarms">> -<<set $swarmmove to "moving towards you">> -<<set $swarmcreature to "fish">> -<<set $swarmspill to "encircle you">> -<<set $swarmsteady to "fend off">> -<<set $swarmSteady to "Fend off">> -<<set $swarmcount to 8>> -<<set $swarm1 to "active">> -<<set $swarm2 to "contained">> -<<set $swarm3 to "contained">> -<<set $swarm4 to "contained">> -<<set $swarm5 to "contained">> -<<set $swarm6 to "contained">> -<<set $swarm7 to "contained">> -<<set $swarm8 to "contained">> -<<set $swarmactive to 1>> -<<set $swimdistance to 12>> -<<set $water to 1>> +<<if $molestationstart is 1>> + <<set $molestationstart to 0>> + <<molested>> + <<controlloss>> + <<set $combat to 1>> + <<set $swarmname to "swarms">> + <<set $swarmmove to "moving towards you">> + <<set $swarmcreature to "fish">> + <<set $swarmspill to "encircle you">> + <<set $swarmsteady to "fend off">> + <<set $swarmSteady to "Fend off">> + <<set $swarmcount to 8>> + <<set $swarm1 to "active">> + <<set $swarm2 to "contained">> + <<set $swarm3 to "contained">> + <<set $swarm4 to "contained">> + <<set $swarm5 to "contained">> + <<set $swarm6 to "contained">> + <<set $swarm7 to "contained">> + <<set $swarm8 to "contained">> + <<set $swarmactive to 1>> + <<set $swimdistance to 12>> + <<set $water to 1>> <</if>> - <<if $swimdistance gte 8>> -You're caught in the middle of the swarm. + You're caught in the middle of the swarm. <<elseif $swimdistance gte 2>> -You're escaping the swarm. + You're escaping the swarm. <<else>> -You've almost escaped. + You've almost escaped. <</if>> - <<water>><<effects>><<swarmeffects>> <<swarm>> <<swarmactions>> - - <<if $stress gte 10000>> -<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>> <<elseif $swimdistance lte 0>> -<span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Lake Depths Swarm Finish]]>><</link>></span><<nexttext>> <<else>> -<span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>> + <span id="next"><<link "Next">><<script>>state.display(state.active.title, null, "back")<</script>><</link>></span><<nexttext>> <</if>> :: Lake Depths Swarm Finish [nobr] -<<effects>> +<<effects>> <<if $stress gte 10000>> - -It's all just too much for you. You pass out.<br><br> - -<<if $upperoff isnot 0>> -<<upperruined>> -<</if>> -<<if $loweroff isnot 0>> -<<lowerruined>> -<</if>> -<<if $underloweroff isnot 0>> -<<underlowerruined>> -<</if>> -<<if $underupperoff isnot 0>> -<<underupperruined>> -<</if>> - -<<endcombat>> - -<<passoutlake>> - - + It's all just too much for you. You pass out. + <br><br> + <<if $upperoff isnot 0>> + <<upperruined>> + <</if>> + <<if $loweroff isnot 0>> + <<lowerruined>> + <</if>> + <<if $underloweroff isnot 0>> + <<underlowerruined>> + <</if>> + <<if $underupperoff isnot 0>> + <<underupperruined>> + <</if>> + <<endcombat>> + <<passoutlake>> <<else>> - -<<tearful>> you escape the swarms of fish. They don't pursue.<br><br> - - -<<clotheson>> -<<endcombat>> - -<<link [[Next|Lake Depths]]>><</link>><br> - - + <<tearful>> you escape the swarms of fish. They don't pursue. + <br><br> + <<clotheson>> + <<endcombat>> + <<link [[Next|Lake Depths]]>><</link>> + <br> <</if>> \ No newline at end of file diff --git a/game/overworld-forest/loc-tentacle-world/main.twee b/game/overworld-forest/loc-tentacle-world/main.twee index a36da867b7aee52c28ce38ad98bbfe2048a2e225..54f6d8475c950af2d87745df2b1833666eb54c11 100644 --- a/game/overworld-forest/loc-tentacle-world/main.twee +++ b/game/overworld-forest/loc-tentacle-world/main.twee @@ -1,5 +1,6 @@ :: Widgets Tentacle World [widget] -<<widget "passouttentacleworld">><<nobr>><<passout>> +<<widget "passouttentacleworld">><<nobr>> +<<passout>> [[Everything fades to black...->Passout Tentacle World]] <</nobr>><</widget>> diff --git a/game/overworld-town/loc-alley/commercial.twee b/game/overworld-town/loc-alley/commercial.twee index a67f8ff13103f97066f62fced685ad550977e337..77411eaf010e3efe766900a97e8bc15a061a7f5f 100644 --- a/game/overworld-town/loc-alley/commercial.twee +++ b/game/overworld-town/loc-alley/commercial.twee @@ -14,34 +14,44 @@ There's a ladder to your left, you think it will take you to the rooftops. <<if $exposed gte 1>><<exhibitionismalley>> <<if $daystate isnot "night">> - Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street.<br><br> + Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street. + <br><br> <</if>> <</if>> <<if $arousal gte 10000>> <<orgasmstreet>> <</if>> -<<if $stress gte 10000>><<passoutalley>> +<<if $stress gte 10000>> +<<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> -Places of interest<br> +Places of interest +<br> <<if $daystate isnot "night" and $exposed gte 1>> -<<link [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass 10>><</link>><br> +<<link [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass 10>><</link>> +<br> <</if>> -<<link [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass 2>><</link>><br> -<br> +<<link [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass 2>><</link>> +<br><br> <<if $daystate isnot "night" and $exposed gte 1>> <<else>> -Travel<br> -<<connudatus>><br> -<<cliff>><br> -<<wolf>><br> -<<high>><br> -<<loiter>><br> +Travel +<br> +<<connudatus>> +<br> +<<cliff>> +<br> +<<wolf>> +<br> +<<high>> +<br> +<<loiter>> +<br> <</if>> <br> Alternate routes<br> diff --git a/game/overworld-town/loc-alley/events.twee b/game/overworld-town/loc-alley/events.twee index 5a38cee1993ceeb9d61f7d7fc4bb8b57eed51a91..9e6a4377cb02320f45f36a9d95e1b9eba88c532e 100644 --- a/game/overworld-town/loc-alley/events.twee +++ b/game/overworld-town/loc-alley/events.twee @@ -352,7 +352,9 @@ Without a word, <<he>> pushes you outside the dumpster. :: Home Fence [nobr] <<set $outside to 1>><<effects>> -<<if $stress gte 10000>><<passoutalley>><<else>> +<<if $stress gte 10000>> +<<passoutalley>> +<<else>> You climb over the fence into the garden behind the orphanage. @@ -367,7 +369,8 @@ You climb over the fence into the garden behind the orphanage. On are on the rooftop of an industrial building. Plumes of smoke rise all around you. Buildings are closely packed, crossing between them should be no problem. <br><br> -<<if $stress gte 10000>><<passoutalley>> +<<if $stress gte 10000>> +<<passoutalley>> <<else>> <<if $exposed gte 1>><<exhibitionismroof>> @@ -545,7 +548,8 @@ Without a word, <<he>> gets up and leaves you lying on the ground. You are on the rooftop of a commercial building. You can access the shopping centre from here. Buildings are closely packed, crossing between them should be no problem. <br><br> -<<if $stress gte 10000>><<passoutalley>> +<<if $stress gte 10000>> +<<passoutalley>> <<else>> <<if $exposed gte 1>><<exhibitionismroof>> diff --git a/game/overworld-town/loc-alley/residential.twee b/game/overworld-town/loc-alley/residential.twee index 56732bb370a546486274ddf86cf4be1c5574c4e2..b5ce6b3236ee1e8dd2a487b7f91161a0ee084cf6 100644 --- a/game/overworld-town/loc-alley/residential.twee +++ b/game/overworld-town/loc-alley/residential.twee @@ -20,7 +20,8 @@ Your home is nearby. <<orgasmstreet>> <</if>> -<<if $stress gte 10000>><<passoutalley>> +<<if $stress gte 10000>> +<<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -28,9 +29,11 @@ Your home is nearby. <<else>> Places of interest<br> <<if $exposed gte 1>> -<<link [[Go home (0:02)->Home Fence]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>><br> +<<link [[Go home (0:02)->Home Fence]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>> +<br> <<else>> -<<link [[Go home (0:02)->Garden]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>><br> +<<link [[Go home (0:02)->Garden]]>><<if $fenceclimb isnot 1>><<set $fenceclimb to 1>><<set $catbuild += 1>><</if>><<pass 2>><</link>> +<br> <</if>> <<if $cat gte 6 and $daystate is "night">> diff --git a/game/overworld-town/loc-beach/main.twee b/game/overworld-town/loc-beach/main.twee index 56da85cb17f42d2591c90a1f9d39a28e7ee786be..e618ec6c1e60523006d73ea00ae6172fd97a986a 100644 --- a/game/overworld-town/loc-beach/main.twee +++ b/game/overworld-town/loc-beach/main.twee @@ -45,7 +45,8 @@ You could go for a swim, but make sure to dress appropriately. <<orgasmbeach>> <</if>> -<<if $stress gte 10000>><<passoutbeach>> +<<if $stress gte 10000>> +<<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -54,9 +55,11 @@ You could go for a swim, but make sure to dress appropriately. <<if $exposed lte 0>> <<if $scienceproject is "ongoing" and $sciencephallusknown is 1 and $sciencephallus lt 10 and $daystate isnot "night" and $weather isnot "rain" and $exposed lte 0>> - <<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>><br> + <<link [[Find participant for phallus project (0:15)|Beach Phallus]]>><<pass 15>><</link>> + <br> <</if>> -<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>><br> +<<link [[Go for a swim (0:02)|Sea Beach]]>><<pass 2>><</link>> +<br> <</if>> <<if $daystate is "day" and $weather is "clear">> <<if $worn.under_lower.type.includes("swim") and ($worn.under_upper.type.includes("swim") or $worn.under_upper.type.includes("naked")) and ($worn.upper.type.includes("swim") or $worn.upper.type.includes("naked")) and ($worn.lower.type.includes("swim") or $worn.lower.type.includes("naked"))>> diff --git a/game/overworld-town/loc-brothel/main.twee b/game/overworld-town/loc-brothel/main.twee index 2da983a6e706bda5847e2a6bdd474f48b00dbc1d..fd9cc6de350f3192ac91457572859ea5f34cda9a 100644 --- a/game/overworld-town/loc-brothel/main.twee +++ b/game/overworld-town/loc-brothel/main.twee @@ -4,7 +4,8 @@ You are in the brothel. Several stages dot the crowded room. The staff look flustered and overworked.<br><br> -<<if $stress gte 10000>><<passoutshop>> +<<if $stress gte 10000>> +<<passoutshop>> <<elseif $brothelshowmissed gte 1>><<set $brothelshowmissed to 0>><<set $briarlove -= 1>> <<briar>><<generate2>><<generate3>><<person1>>Briar storms towards you as two of <<his>> thugs block the entrance. "Where were you?" <<he>> asks. "The crowd were expecting a show. It cost me, but you'll pay for it," <<he>> holds out <<his>> hand. "£1000. Now."<br><br> @@ -16,13 +17,17 @@ You are in the brothel. Several stages dot the crowded room. The staff look flus <<elseif $initleighton is 1 and $leightonbrothel is undefined and $brotheljob is 1 and $weekday gte 6>><<set $leightonbrothel to 1>> <<leighton>><<person1>> -"You look like one of my students," says an amused voice from your right. It's Leighton. <<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back.<br><br> +"You look like one of my students," says an amused voice from your right. It's Leighton. <<He>> sits alone on a sofa, with <<his>> arms outstretched and resting on the back. +<br><br> -"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<himstop>> "Best keep me happy."<br><br> +"I knew you were the type. Your boss is a friend of mine," <<he>> says. <<He>> pulls a wad of cash from <<his>> pocket and pats the seat beside <<himstop>> "Best keep me happy." +<br><br> <<link [[Sit (0:5)|Brothel Leighton Sit]]>><<set $leightonlove += 1>><<set $leightondom += 1>><<pass 5>><</link>><br> -<<link [[Get angry|Brothel Leighton Angry]]>><<set $leightonlove -= 1>><<set $leightondom -= 1>><<def 1>><<stress -6>><</link>><<lstress>><br> -<<link [[Refuse|Brothel Leighton Refuse]]>><</link>><br> +<<link [[Get angry|Brothel Leighton Angry]]>><<set $leightonlove -= 1>><<set $leightondom -= 1>><<def 1>><<stress -6>><</link>><<lstress>> +<br> +<<link [[Refuse|Brothel Leighton Refuse]]>><</link>> +<br> <<else>> diff --git a/game/overworld-town/loc-bus/main.twee b/game/overworld-town/loc-bus/main.twee index 71f884538835a361dc52061931b4a32438b68e46..364972b2b33e9a98de2b68a4e2b5fa8e0b87a8a3 100644 --- a/game/overworld-town/loc-bus/main.twee +++ b/game/overworld-town/loc-bus/main.twee @@ -37,13 +37,16 @@ Industrial<br> <<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>><<elkicon>><br> -<<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>><<mericon>><br> +<<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>><<mericon>> +<br> -<<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>><<harvesticon>><br> +<<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>><<harvesticon>> +<br> <<else>> -You cannot afford the fare.<br><br> +You cannot afford the fare. +<br><br> <</if>> @@ -62,10 +65,12 @@ Your bus is crowded with children on their way home from school. <<if $weather is "rain">> Rain thuds against the windowpanes. <</if>> -You take a seat and look out the window.<br><br> +You take a seat and look out the window. +<br><br> -<<if $stress gte 10000>><<passoutbus>> +<<if $stress gte 10000>> +<<passoutbus>> <<else>> <<set $dangerbus to 0>> diff --git a/game/overworld-town/loc-cafe/main.twee b/game/overworld-town/loc-cafe/main.twee index 348109429c9c877c0879aae789d7add1a27deda0..db83410f214b88ef8fa194aff8991dc5461deae4 100644 --- a/game/overworld-town/loc-cafe/main.twee +++ b/game/overworld-town/loc-cafe/main.twee @@ -51,18 +51,22 @@ You are hiding beneath a table to protect your dignity. <<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>> <<if $money gte 500>> - <<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"> <</if>><<lstress>><br> + <<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"> <</if>><<lstress>> + <br> <</if>> <<if $money gte 1000>> - <<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"> <</if>><<ltiredness>><br> + <<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"> <</if>><<ltiredness>> + <br> <</if>> <<if $money gte 5000>> - <<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"> <</if>><<llstress>><br> + <<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"> <</if>><<llstress>> + <br> <</if>> <</if>> <<if $openinghours is 0 and $closinghour isnot 1 and $oceanbreezetheft isnot 1>> -<<link [[Examine the cash register|Ocean Breeze Register]]>><</link>><br> +<<link [[Examine the cash register|Ocean Breeze Register]]>><</link>> +<br> <</if>> <br> diff --git a/game/overworld-town/loc-compound/main.twee b/game/overworld-town/loc-compound/main.twee index 66282490d2fcf657102772a573e143d3f62951ef..3f7de14181c1919a798adc4369578c595e79ee35 100644 --- a/game/overworld-town/loc-compound/main.twee +++ b/game/overworld-town/loc-compound/main.twee @@ -38,7 +38,8 @@ You are in the compound on Elk Street. Three red brick buildings stand surrounde <br><br> -<<if $stress gte 10000>><<passoutcompound>> +<<if $stress gte 10000>> +<<passoutcompound>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger lte (3000 * $compoundalarm) and $eventskip isnot 1>> diff --git a/game/overworld-town/loc-home/garden.twee b/game/overworld-town/loc-home/garden.twee index 9f2763327363cdcd2444964453e69a0d28450020..4511f35ce0ebe78e862f17f7a6c4febffffde0fb 100644 --- a/game/overworld-town/loc-home/garden.twee +++ b/game/overworld-town/loc-home/garden.twee @@ -1,9 +1,11 @@ :: Garden [nobr] <<set $outside to 1>><<set $location to "home">><<effects>> -You are in the garden behind the orphanage.<br><br> +You are in the garden behind the orphanage. +<br><br> -<<if $stress gte 10000>><<passouthome>> +<<if $stress gte 10000>> +<<passouthome>> <<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>> <<exhibitionismgarden>> You can't bear the thought of someone catching you like this. You hasten to your bedroom.<br><br> diff --git a/game/overworld-town/loc-home/main.twee b/game/overworld-town/loc-home/main.twee index 8413475bda03ef894e8dd38adf68095b6f41fa4b..0f60a3b361dc1a5caef2f81ae334515a025c131a 100644 --- a/game/overworld-town/loc-home/main.twee +++ b/game/overworld-town/loc-home/main.twee @@ -3,27 +3,35 @@ <<set $outside to 0>><<set $location to "home">><<effects>> -You are in your bedroom.<br><br> +You are in your bedroom. +<br><br> <<if $robinbed is 1>><<set $robinbed to 0>> -<<robin>><<person1>>Robin yawns and heads to <<his>> own room.<<endevent>><br><br> +<<robin>><<person1>>Robin yawns and heads to <<his>> own room.<<endevent>> +<br><br> <</if>> <<if $unbind is 1>><<set $unbind to 0>> -You rub your bindings against your desk. It takes some effort, but eventually the material yields, freeing your arms.<br><br> +You rub your bindings against your desk. It takes some effort, but eventually the material yields, freeing your arms. +<br><br> <</if>> -<<if $stress gte 10000>><<passouthome>> +<<if $stress gte 10000>> +<<passouthome>> <<else>> <<if $leftarm is "bound">> -<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>><br><br> +<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>> +<br><br> <<elseif $rightarm is "bound">> -<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><br><</link>><br><br> +<<link [[Undo your bindings (0:10)|Bedroom]]>><<set $unbind to 1>><<pass 10>><<unbind>><</link>> +<br><br> <</if>> <<if $robinpaid is 1 and $robinnote isnot 1 and $robinlust gte 10 and $robinlove gte 60 and $robintrauma lt 10>> -There's a note by the window.<br> -<<link [[Read it|Robin Note]]>><<set $robinnote to 1>><</link>><br><br> +There's a note by the window. +<br> +<<link [[Read it|Robin Note]]>><<set $robinnote to 1>><</link>> +<br><br> <</if>> @@ -150,18 +158,26 @@ You are not wearing underwear! The thought of going out like this quickens your :: Bathroom [nobr] <<set $outside to 0>><<set $location to "home">><<effects>> -You are in the bathroom.<br><br> +You are in the bathroom. +<br><br> -<<if $stress gte 10000>><<passouthome>><<else>> +<<if $stress gte 10000>> +<<passouthome>> +<<else>> -<<link [[Have a bath (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>><br><br> +<<link [[Have a bath (0:30)->Bath]]>><<strip>><<pass 30>><<stress -6>><<set $hygiene to 0>><</link>><<lstress>> +<br><br> -<<link [[Bedroom (0:01)->Bedroom]]>><<pass 1>><</link>><br> -<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>><br> +<<link [[Bedroom (0:01)->Bedroom]]>><<pass 1>><</link>> +<br> +<<link [[Main hall (0:01)->Orphanage]]>><<pass 1>><</link>> +<br> <<if $robinintro is 1 and $exposed lte 0>> - <<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>><br> + <<link [[Robin's room (0:01)|Robin's Room Entrance]]>><<pass 1>><</link>> + <br> <</if>> -<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>><br> +<<link [[Outside (0:02)|Domus Street]]>><<pass 2>><</link>> +<br> <</if>> :: Sleep [nobr autosave] @@ -653,17 +669,22 @@ The children must be asleep. <br><br> -<<if $stress gte 10000>><<passouthome>> +<<if $stress gte 10000>> +<<passouthome>> <<elseif $exposed gte 1 and $hour lt 22 and $hour gt 6>> -You can't bear the thought of someone catching you like this. You hasten to your bedroom.<br><br> +You can't bear the thought of someone catching you like this. You hasten to your bedroom. +<br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> - A door swings open up ahead, and a <<generatey1>><<person1>><<person>> steps out. <<covered>> <<He>> doesn't notice you.<br><br> + A door swings open up ahead, and a <<generatey1>><<person1>><<person>> steps out. <<covered>> <<He>> doesn't notice you. + <br><br> - <<link [[Hide|Orphanage Hide]]>><<stress 6>><</link>><<gstress>><br> + <<link [[Hide|Orphanage Hide]]>><<stress 6>><</link>><<gstress>> + <br> <<if $exhibitionism gte 55>> - <<link [[Flaunt|Orphanage Flaunt]]>><</link>><<exhibitionist4>><br> + <<link [[Flaunt|Orphanage Flaunt]]>><</link>><<exhibitionist4>> + <br> <</if>> <<else>> diff --git a/game/overworld-town/loc-hospital/main.twee b/game/overworld-town/loc-hospital/main.twee index d57894784708001f0523ddd067af4dc527ee683d..5c5e85faad507e45830921447c99336f3f6d427c 100644 --- a/game/overworld-town/loc-hospital/main.twee +++ b/game/overworld-town/loc-hospital/main.twee @@ -22,14 +22,17 @@ You feel yourself being lifted onto a stretcher before passing out again.<br><br You are in front of the hospital. It is open at all hours.<br><br> -<<if $stress gte 10000>><<passouthospital>> +<<if $stress gte 10000>> +<<passouthospital>> <<else>> <<if $exposed gte 1>> You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.<br><br> <</if>> -<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>><br> -<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>><br> +<<link [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass 1>><</link>> +<br> +<<link [[Nightingale Street (0:01)->Nightingale Street]]>><<pass 1>><</link>> +<br> <</if>> @@ -39,7 +42,8 @@ You are hiding in the bushes just outside the entrance. You should be able to en You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>><br><br> -<<if $stress gte 10000>><<passouthospital>> +<<if $stress gte 10000>> +<<passouthospital>> <<else>> <<if $exposed gte 1>> You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br> @@ -192,7 +196,8 @@ You've gained £5.<br><br> :: Hospital Escape [nobr] <<effects>> -<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard.<br><br> +<<He>> recoils in pain. <<tearful>> you seize the opportunity and dart out the room, taking refuge in a maintenance cupboard. +<br><br> <<clotheson>> @@ -205,9 +210,11 @@ You've gained £5.<br><br> :: Hospital cupboard [nobr] <<set $outside to 0>><<set $location to "town">><<effects>> -This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.<br><br> +This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there. +<br><br> -<<if $stress gte 10000>><<passouthospital>> +<<if $stress gte 10000>> +<<passouthospital>> <<else>> @@ -221,7 +228,8 @@ This small maintenance cupboard contains a variety of cleaning implements and ch You are in the paediatric ward of the hospital. Several nurses go about their business.<br><br> -<<if $stress gte 10000>><<passouthospital>> +<<if $stress gte 10000>> +<<passouthospital>> <<else>> <<if $exposed gte 1>> You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br> diff --git a/game/overworld-town/loc-park/main.twee b/game/overworld-town/loc-park/main.twee index a3c9d597379ad46d715b62ecd47669c831bc7097..f75454c6f5cf20cce4ddf38331278a95fc0f4e98 100644 --- a/game/overworld-town/loc-park/main.twee +++ b/game/overworld-town/loc-park/main.twee @@ -380,7 +380,8 @@ Your clothes are stored beneath the sinks. <</if>> <br><br> -<<if $stress gte 10000>><<passoutpark>> +<<if $stress gte 10000>> +<<passoutpark>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> @@ -417,7 +418,8 @@ Your clothes are stored beneath the sinks. <br><br> -<<if $stress gte 10000>><<passoutpark>> +<<if $stress gte 10000>> +<<passoutpark>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $player.appearance is "m" and $eventskip isnot 1>> diff --git a/game/overworld-town/loc-sea/main.twee b/game/overworld-town/loc-sea/main.twee index a86d85a08f7d23e07c552cfd043d6d2fe99cf756..1138a94ba24531acbb63d8ff504ade2a8a2e48a7 100644 --- a/game/overworld-town/loc-sea/main.twee +++ b/game/overworld-town/loc-sea/main.twee @@ -51,7 +51,8 @@ You can't leave the water here, people would see you! <br><br> <</if>> -<<if $stress gte 10000>><<passoutbeach>> +<<if $stress gte 10000>> +<<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -109,7 +110,8 @@ You spend some time swimming.<<physique 3>><<swimmingskilluse>> You keep your <<lewdness>> hidden beneath the surface of the water. <br><br> <</if>> -<<if $stress gte 10000>><<passoutbeach>> +<<if $stress gte 10000>> +<<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -170,7 +172,8 @@ Your satisfaction is interrupted by a pinching sensation on your <<pussystop>> S <</if>> -<<if $stress gte 10000>><<passoutbeach>> +<<if $stress gte 10000>> +<<passoutbeach>> <<else>> <<if $worn.upper.exposed gte 2 and $worn.under_upper.exposed gte 1 or $upperwetstage gte 3 and $underupperwetstage gte 3>> @@ -213,10 +216,12 @@ You spend some time swimming.<<physique 3>><<swimmingskilluse>> <</if>> <<if $exposed gte 1>> -You keep your <<lewdness>> hidden beneath the surface of the water. <br><br> +You keep your <<lewdness>> hidden beneath the surface of the water. +<br><br> <</if>> -<<if $stress gte 10000>><<passoutbeach>> +<<if $stress gte 10000>> +<<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -264,10 +269,12 @@ You spend some time swimming.<<physique 3>><<swimmingskilluse>> <</if>> <<if $exposed gte 1>> -You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> +You keep your <<lewdness>> hidden beneath the surface of the water. +<br><br> <</if>> -<<if $stress gte 10000>><<passoutbeach>> +<<if $stress gte 10000>> +<<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -298,7 +305,8 @@ You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> <<if $sea is 0>> You are swimming in the sea. You are near the beach outside town.<<physique>><br><br> - <<if $stress gte 10000>><<passoutbeach>> + <<if $stress gte 10000>> + <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -322,7 +330,8 @@ You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> <<elseif $sea lte 20>> You are swimming in the sea. You can see the town nearby.<<physique>><br><br> - <<if $stress gte 10000>><<passoutbeach>> + <<if $stress gte 10000>> + <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -334,7 +343,8 @@ You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> <br><br> <<link [[Next|Sea]]>><<set $sea += 10>><</link>><br> <<elseif $swimmingcheck is "pass">> - <span class="green">You successfully swim against the tide.</span><br><br> + <span class="green">You successfully swim against the tide.</span> + <br><br> <<link [[Swim Further out (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea += 10>><</link>><<gtiredness>><<swimmingdifficultytext200>><br> <<link [[Swim Towards Shore (0:10)|Sea]]>><<pass 10>><<tiredness 2>><<set $sea -= 10>><</link>><<gtiredness>><<swimmingdifficultytext100>><br> @@ -344,9 +354,11 @@ You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> <</if>> <<elseif $sea lte 50>> - You are swimming in the sea. You can see the town in the distance.<<physique>><br><br> + You are swimming in the sea. You can see the town in the distance.<<physique>> + <br><br> - <<if $stress gte 10000>><<passoutbeach>> + <<if $stress gte 10000>> + <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -370,7 +382,8 @@ You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> <<elseif $sea lte 99>> You are swimming in the sea. You can see the town on the horizon.<<physique>><br><br> - <<if $stress gte 10000>><<passoutbeach>> + <<if $stress gte 10000>> + <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> @@ -394,7 +407,8 @@ You keep your <<lewdness>> hidden beneath the surface of the water.<br><br> <<elseif $sea gte 100>><<set $sea to 100>> You are swimming in the sea. You can see the town on the horizon.<<physique>><br><br> - <<if $stress gte 10000>><<passoutbeach>> + <<if $stress gte 10000>> + <<passoutbeach>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> diff --git a/game/overworld-town/loc-shop/clothing.twee b/game/overworld-town/loc-shop/clothing.twee index 15dfb3acd7e0fdd73af3c8b20dfc6192d6b260a4..979315774db89208efccbb1cfa3286d36d08a30f 100644 --- a/game/overworld-town/loc-shop/clothing.twee +++ b/game/overworld-town/loc-shop/clothing.twee @@ -2,9 +2,11 @@ <<if $tryOn.autoReset isnot false>><<tryOnReset>><</if>> <<set $outside to 0>><<set $location to "town">><<effects>> -You are in the clothing shop. It has a large selection of ordinary clothes, but you'll need to go elsewhere if you're looking for something exotic.<br><br> +You are in the clothing shop. It has a large selection of ordinary clothes, but you'll need to go elsewhere if you're looking for something exotic. +<br><br> -<<if $stress gte 10000>><<passoutshop>> +<<if $stress gte 10000>> +<<passoutshop>> <<else>> <<if $hour is 21>> It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>> diff --git a/game/overworld-town/loc-shop/main.twee b/game/overworld-town/loc-shop/main.twee index e4890a7ba9f3843e56b7f5f5ad5cd25830cce1b4..7abd6c09e57d8af0ce4c3d685660b8d2430ed06b 100644 --- a/game/overworld-town/loc-shop/main.twee +++ b/game/overworld-town/loc-shop/main.twee @@ -375,7 +375,8 @@ You are on the main floor of the shopping centre. It's probably illegal to be he <</if>> <br><br> -<<if $stress gte 10000>><<passoutshop>> +<<if $stress gte 10000>> +<<passoutshop>> <<else>> <<if $hour is 21>> It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>> @@ -532,7 +533,8 @@ There's a seat available. <</if>> <br><br> -<<if $stress gte 10000>><<passoutshop>> +<<if $stress gte 10000>> +<<passoutshop>> <<else>> <<if $hour is 21>> It's closing time. Security is herding everyone outside.<<if $exposed gte 1>>Panic swells within you as you realise how exposed you'll be should security find you in this state of dress.<</if>> diff --git a/game/overworld-town/loc-shop/tailor.twee b/game/overworld-town/loc-shop/tailor.twee index 42c0b9bd98aea660f3608949eaf17a3fecbc2da6..31e97a3e155bcfeca7f3a836c04800edb5f6d082 100644 --- a/game/overworld-town/loc-shop/tailor.twee +++ b/game/overworld-town/loc-shop/tailor.twee @@ -1,10 +1,14 @@ :: Tailor Shop[nobr] <<set $outside to 0>><<set $location to "town">><<effects>> -You are in the tailor shop. It has cloth of various colours hanging on racks.<br>The tailor is known for the ability to fix even the most tattered clothing, and for offering to repair the lower half of outfits for free.<br><br> +You are in the tailor shop. It has cloth of various colours hanging on racks. +<br> +The tailor is known for the ability to fix even the most tattered clothing, and for offering to repair the lower half of outfits for free. +<br><br> <<if $sewingKit isnot 1>> - Looks like the shop has a new machine for sale in the display.<br><br> + Looks like the shop has a new machine for sale in the display. + <br><br> <</if>> <<if $sewingBought is 1>> "Thank you for your purchase. I'll have this delivered to your room by the time you get back." @@ -32,16 +36,19 @@ You are in the tailor shop. It has cloth of various colours hanging on racks.<br <br><br> <<if $exposed lte 0>> - <<link [[Go Outside|High Street]]>><</link>><br> + <<link [[Go Outside|High Street]]>><</link>> + <br> <<else>> <<link [[Hide until it's over (1:00)|Tailor Shop]]>><<pass 1 hour>><</link>> <</if>> <<else>> <<if $daystate is "night">> - You are alone in the darkness.<br><br> + You are alone in the darkness. + <br><br> <<if $hour isnot 21 and $tailortheft isnot 1>> - <<link [[Examine the cash register|Tailor Register]]>><</link>><br> + <<link [[Examine the cash register|Tailor Register]]>><</link>> + <br> <</if>> @@ -52,15 +59,21 @@ You are in the tailor shop. It has cloth of various colours hanging on racks.<br <<else>> <<if $tailor_cost gte 1 and $money gte $tailor_cost>> - The tailor offers to fix your clothes for <span class="gold">£<<print ($tailor_cost / 100)>>.</span><br> - <<link [[Fix Clothes (0:10)|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass 10>><</link>><br> + The tailor offers to fix your clothes for <span class="gold">£<<print ($tailor_cost / 100)>>.</span> + <br> + <<link [[Fix Clothes (0:10)|Fix Clothes]]>><<set $money -= $tailor_cost>><<pass 10>><</link>> + <br> <<elseif $worn.lower.integrity lt $worn.lower.integrity_max or $worn.under_lower.integrity lt $worn.under_lower.integrity_max>> - The tailor will repair the lower halves of outfits for free.<br> - <<link [[Fix Clothes (0:10)|Fix Lower]]>><<pass 10>><</link>><br> + The tailor will repair the lower halves of outfits for free. + <br> + <<link [[Fix Clothes (0:10)|Fix Lower]]>><<pass 10>><</link>> + <br> <<elseif $money lt $tailor_cost>> - You don't have enough cash to repair your clothes. (<span class="red">£<<print ($tailor_cost / 100)>>.</span>)<br><br> + You don't have enough cash to repair your clothes. (<span class="red">£<<print ($tailor_cost / 100)>>.</span>) + <br><br> <<else>> - Your clothes are fully repaired already.<br><br> + Your clothes are fully repaired already. + <br><br> <</if>> <<if $sewingKit isnot 1>> @@ -68,7 +81,8 @@ You are in the tailor shop. It has cloth of various colours hanging on racks.<br <</if>> <</if>> - <br>[[Leave|Shopping Centre Top]] + <br> + [[Leave|Shopping Centre Top]] <</if>> <</if>> @@ -76,7 +90,8 @@ You are in the tailor shop. It has cloth of various colours hanging on racks.<br ::Fix Clothes[nobr] -Your clothes have been fixed.<br><br> +Your clothes have been fixed. +<br><br> <<set $worn.upper.integrity = $worn.upper.integrity_max>> <<set $worn.lower.integrity = $worn.lower.integrity_max>> <<set $worn.under_upper.integrity = $worn.under_upper.integrity_max>> @@ -92,7 +107,8 @@ Your clothes have been fixed.<br><br> ::Fix Lower[nobr] -Your lower clothes have been fixed.<br><br> +Your lower clothes have been fixed. +<br><br> <<set $worn.lower.integrity = $worn.lower.integrity_max>> <<set $worn.under_lower.integrity = $worn.under_lower.integrity_max>> [[Back|Tailor Shop]] @@ -106,7 +122,8 @@ Your lower clothes have been fixed.<br><br> <span class="green">The lock looks easy to pick.</span> <br><br> - <<link [[Pick it (0:10)|Tailor Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br> + <<link [[Pick it (0:10)|Tailor Shop]]>><<pass 10>><<crimeup 1>><</link>><<crime>> + <br> <<else>> <span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>> <br><br> diff --git a/game/overworld-town/loc-strip club/main.twee b/game/overworld-town/loc-strip club/main.twee index 257ad04f2a4abe65ab706b853e65b0803fec6adf..c444e5577d095d119e854bda6139f3a93393182f 100644 --- a/game/overworld-town/loc-strip club/main.twee +++ b/game/overworld-town/loc-strip club/main.twee @@ -4,7 +4,8 @@ You are in the strip club on Connudatus Street. <<if $daystate isnot "day" and $daystate isnot "dawn">>A few stages dot the room, with dancers working their trade. Two bouncers stand near the entrance, solemnly observing the clientele. Security is taken seriously here.<</if>> <br><br> -<<if $stress gte 10000>><<passoutshop>> +<<if $stress gte 10000>> +<<passoutshop>> <<else>> <<if $hour is 6>> diff --git a/game/overworld-underground/loc-sewers/main.twee b/game/overworld-underground/loc-sewers/main.twee index 7ade92745bf1640485d55e114be08bd2a78ae7e7..43b7871b8d090de550f66f6080d4374cf490f32f 100644 --- a/game/overworld-underground/loc-sewers/main.twee +++ b/game/overworld-underground/loc-sewers/main.twee @@ -1,190 +1,172 @@ :: Industrial Drain [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "industrialdrain">> +<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "industrialdrain">> You are within the storm drain system beneath the industrial district. Water rushes down the centre, flanked by a thin walkway on each side. <br><br> You can access several parts of town from here. <br><br> - -<<if $stress gte 10000>><<passoutdrain>> -<<else>> -<<set $rng to random(1, 100)>> -<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> -<<eventsdrain>> -<<elseif $rng gte 92 and $eventskip is 0>> -<<eventsdrain>> +<<if $stress gte 10000>> + <<passoutdrain>> <<else>> - - <<if $sewersintro is 1>> - <<link [[Climb down|Sewers Industrial]]>><<set $eventskip to 1>><<sewersstart>><</link>> - <br><br> - <<elseif $historytrait gte 1>> - <<link [[Examine a ladder leading down|Drain Ladder]]>><</link>> - <br><br> - <</if>> - -<<commercialdrain>> -<br> -<<drainexit>> -<br><br> - <<if $exposed gte 1 and $daystate isnot "night">> + <<set $rng to random(1, 100)>> + <<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> + <<eventsdrain>> + <<elseif $rng gte 92 and $eventskip is 0>> + <<eventsdrain>> <<else>> -<<elk>> -<br> -<<mer>> -<br> -<<harvest>> -<br> - + <<if $sewersintro is 1>> + <<link [[Climb down|Sewers Industrial]]>><<set $eventskip to 1>><<sewersstart>><</link>> + <br><br> + <<elseif $historytrait gte 1>> + <<link [[Examine a ladder leading down|Drain Ladder]]>><</link>> + <br><br> + <</if>> + <<commercialdrain>> + <br> + <<drainexit>> + <br><br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> + <<elk>> + <br> + <<mer>> + <br> + <<harvest>> + <br> + <</if>> + <br> + <<industrial>> + <br> <</if>> -<br> -<<industrial>> -<br> - <</if>> -<</if>> - <<set $eventskip to 0>> + :: Commercial Drain [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "commercialdrain">> +<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "commercialdrain">> You are within the storm drain system beneath the commercial district. Water rushes down the centre, flanked by a thin walkway on each side. <br><br> You can access several parts of town from here. <br><br> - - -<<if $stress gte 10000>><<passoutdrain>> -<<else>> -<<set $rng to random(1, 100)>> -<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> -<<eventsdrain>> -<<elseif $rng gte 92 and $eventskip is 0>> -<<eventsdrain>> +<<if $stress gte 10000>> + <<passoutdrain>> <<else>> - - <<if $sewersintro is 1>> - <<link [[Climb down|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>> - <br><br> - <<elseif $historytrait gte 1>> - <<link [[Examine a ladder leading down|Drain Ladder]]>><</link>> - <br><br> - <</if>> - -<<residentialdrain>> -<br> -<<industrialdrain>> -<br><br> - <<if $exposed gte 1 and $daystate isnot "night">> + <<set $rng to random(1, 100)>> + <<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> + <<eventsdrain>> + <<elseif $rng gte 92 and $eventskip is 0>> + <<eventsdrain>> <<else>> -<<high>> -<br> -<<connudatus>> -<br> -<<cliff>> -<br> -<<nightingale>> -<br> -<<starfish>> -<br> -<<oxford>> -<br> - <</if>> -<br> -<<commercial>> -<br> -<<park>> -<br><br> - <<if $historytrait gte 2 and $schooldrainintro gte 1>> - <<link [[Secret tunnel to school (0:02)|School Toilets]]>><<pass 2>><</link>> + <<if $sewersintro is 1>> + <<link [[Climb down|Sewers Commercial]]>><<sewersstart>><<set $eventskip to 1>><</link>> + <br><br> + <<elseif $historytrait gte 1>> + <<link [[Examine a ladder leading down|Drain Ladder]]>><</link>> + <br><br> + <</if>> + <<residentialdrain>> <br> + <<industrialdrain>> + <br><br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> + <<high>> + <br> + <<connudatus>> + <br> + <<cliff>> + <br> + <<nightingale>> + <br> + <<starfish>> + <br> + <<oxford>> + <br> <</if>> - -<</if>> + <br> + <<commercial>> + <br> + <<park>> + <br><br> + <<if $historytrait gte 2 and $schooldrainintro gte 1>> + <<link [[Secret tunnel to school (0:02)|School Toilets]]>><<pass 2>><</link>> + <br> + <</if>> + <</if>> <</if>> - <<set $eventskip to 0>> + :: Residential Drain [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "residentialdrain">> +<<set $outside to 0>><<set $location to "town">><<effects>><<set $bus to "residentialdrain">> You are within the storm drain system beneath the residential district. Water rushes down the centre, flanked by a thin walkway on each side. <br><br> You can access several parts of town from here. <br><br> - - -<<if $stress gte 10000>><<passoutdrain>> -<<else>> -<<set $rng to random(1, 100)>> -<<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> -<<eventsdrain>> -<<elseif $rng gte 92 and $eventskip is 0>> -<<eventsdrain>> +<<if $stress gte 10000>> + <<passoutdrain>> <<else>> - - <<if $sewersintro is 1>> - <<link [[Climb down|Sewers Residential]]>><<sewersstart>><<set $eventskip to 1>><</link>> - <br><br> - <<elseif $historytrait gte 1>> - <<link [[Examine a ladder leading down|Drain Ladder]]>><</link>> - <br><br> - <</if>> - -<<commercialdrain>> -<br><br> - <<if $exposed gte 1 and $daystate isnot "night">> + <<set $rng to random(1, 100)>> + <<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> + <<eventsdrain>> + <<elseif $rng gte 92 and $eventskip is 0>> + <<eventsdrain>> <<else>> -<<domus>> -<br> -<<barb>> -<br> -<<danube>> -<br> -<<wolf>> -<br> + <<if $sewersintro is 1>> + <<link [[Climb down|Sewers Residential]]>><<sewersstart>><<set $eventskip to 1>><</link>> + <br><br> + <<elseif $historytrait gte 1>> + <<link [[Examine a ladder leading down|Drain Ladder]]>><</link>> + <br><br> + <</if>> + <<commercialdrain>> + <br><br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> + <<domus>> + <br> + <<barb>> + <br> + <<danube>> + <br> + <<wolf>> + <br> + <</if>> + <br> + <<residential>> + <br> <</if>> -<br> -<<residential>> -<br> - -<</if>> <</if>> - <<set $eventskip to 0>> + :: Passout Drain [nobr] + You've pushed yourself too much. <br><br> <<passout>> - <<set $danger to random(1, 10000)>> - <<if $danger gte (9900 - $allure)>> - <<if $rng gte 51>> <<if $bestialitydisable is "f">> - <<link [[Wake up|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>> + <<link [[Wake up|Passout Beast Drain]]>><<set $molestationstart to 1>><</link>> <<else>> - <<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>> + <<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>> <</if>> <<elseif $rng gte 1>> - <<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>> + <<link [[Wake up|Passout Drain Abduction]]>><<set $molestationstart to 1>><</link>> <</if>> - - <<else>> -<<ambulance>> + <<ambulance>> <</if>> - - <<pass 1 hour>> - <<set $trauma +=10>><<set $stress -= 2000>> :: Passout Beast Drain [nobr] + <<if $molestationstart is 1>> <<set $molestationstart to 0>> <<controlloss>> @@ -406,7 +388,8 @@ You peer down the manhole. It leads to the network of storm drains beneath the t You are within the storm drain system, close to where it flows out into the sea. Water rushes down the centre, flanked by a thin walkway on each side. <br><br> -<<if $stress gte 10000>><<passoutdrain>> +<<if $stress gte 10000>> +<<passoutdrain>> <<else>> <<set $rng to random(1, 100)>> <<if $weather is "rain" and $rng gte 75 and $eventskip is 0>> diff --git a/game/overworld-underground/loc-sewers/old-sewers-events.twee b/game/overworld-underground/loc-sewers/old-sewers-events.twee index 1a4f2c93f4ec90263c34fb32a67d622b02747c95..8d0896675f5435b025f5e480b11daa80ae783b18 100644 --- a/game/overworld-underground/loc-sewers/old-sewers-events.twee +++ b/game/overworld-underground/loc-sewers/old-sewers-events.twee @@ -26,18 +26,22 @@ The beast continues its assault, and begins lowering your body into its mouth, s The tongue continues to move as you go deeper, caressing your nipples and sweeping your body, while the lizards tight throat squeezes and grinds your crotch. It rumbles, enjoying the feeling, as the throat clenches tight around your lower body.<<deviancy4>> <<if $deviancy gte 75>> -<<link [[Let it swallow you|Sewers Lizard Vore 4]]>><</link>><<deviant5>><br> +<<link [[Let it swallow you|Sewers Lizard Vore 4]]>><</link>><<deviant5>> +<br> <</if>> -<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>><br> +<<link [[Struggle|Sewers Lizard Rape]]>><<set $molestationstart to 1>><<set $phase to 2>><</link>> +<br> :: Sewers Lizard Vore 4 [nobr] <<effects>><<set $location to "sewers">><<set $outside to 0>> The beast pushes you down its throat in a single, powerful, swallow. You land in a small, tight chamber, with pulsing walls. They press in on you, squeezing and caressing your body with each movement. Viscous fluids seep into the stomach, making your body slippery with slime.<<deviancy5>> -The lizard starts to move, and with each step the walls of the stomach compress your body, rubbing against your <<breasts>> and your slime-covered <<genitalsstop>> Your body arches from the pleasure, straining against the smothering flesh around you while your <<if $penisexist is 1>>penis<<else>>clit<</if>> presses into the folds of the lizard's stomach. The stomach tightens around your shaking body, as if responding to your thrashes.<br><br> +The lizard starts to move, and with each step the walls of the stomach compress your body, rubbing against your <<breasts>> and your slime-covered <<genitalsstop>> Your body arches from the pleasure, straining against the smothering flesh around you while your <<if $penisexist is 1>>penis<<else>>clit<</if>> presses into the folds of the lizard's stomach. The stomach tightens around your shaking body, as if responding to your thrashes. +<br><br> -The stimulation is too much for you. You pass out.<<passout>><br><br> +The stimulation is too much for you. You pass out.<<passout>> +<br><br> <<link [[Next|Sewers Lizard Vore 5]]>><</link>><br>