diff --git a/game/overworld-forest/loc-lake/ivory/snatched.twee b/game/overworld-forest/loc-lake/ivory/snatched.twee index 66c66aff8028fddaa82990a4f1229df8372bc8bd..8eedc3d12bc4d04e44fb540fa1eeb5dc84cedc76 100644 --- a/game/overworld-forest/loc-lake/ivory/snatched.twee +++ b/game/overworld-forest/loc-lake/ivory/snatched.twee @@ -231,8 +231,8 @@ You clumsily walk over to the $container[$location].name. <<set _container to $container[$location]>> <<set _pregnancy to $sexStats.anus.pregnancy>> <<set $checkboxResult to {}>><<set _paleCount to 0>> -<<for _i to 0; _i lt _container.count; _i++>> - <<if _container.creatures[_i].creature.includes("Pale")>> +<<for _i to 0; _i lt Object.keys(_container.creatures).length; _i++>> + <<if _container.creatures[_i] isnot null and _container.creatures[_i].creature.includes("Pale")>> <<set _paleCount ++>> <</if>> <</for>> @@ -430,8 +430,8 @@ You find yourself sinking through the ice, submerging without causing a break. <</if>> <<else>> <<if $phaseWraith lt 1 and $container and $container.home and $container.home.count gte 1 and !$wraithPaleVisit>> - <<for _i to 0; _i lt $container.home.count; _i++>> - <<if $container.home.creatures[_i].creature.includes("Pale")>> + <<for _i to 0; _i lt Object.keys($container.home.creatures).length; _i++>> + <<if $container.home.creatures[_i] isnot null and $container.home.creatures[_i].creature.includes("Pale")>> <<set $wraithPaleVisit to "home">> <</if>> <</for>> @@ -620,8 +620,8 @@ You find yourself sinking through the ice, submerging without causing a break. <<case "Lake Waterfall">> <<pass 5>> <<if $phaseWraith lt 1 and $container and $container.lake and $container.lake.count gte 1 and !$wraithPaleVisit>> - <<for _i to 0; _i lt $container.lake.count; _i++>> - <<if $container.lake.creatures[_i].creature.includes("Pale")>> + <<for _i to 0; _i lt Object.keys($container.lake.creatures).length; _i++>> + <<if $container.lake.creatures[_i] isnot null and $container.lake.creatures[_i].creature.includes("Pale")>> <<set $wraithPaleVisit to "lake">> <</if>> <</for>>