diff --git a/game/overworld-plains/loc-coast/coast.twee b/game/overworld-plains/loc-coast/coast.twee index c898780cd3df35d90e8e508c48a1be5606b2b1d4..3e162fd3ebbfad938d122b32bf69685cf35e239b 100644 --- a/game/overworld-plains/loc-coast/coast.twee +++ b/game/overworld-plains/loc-coast/coast.twee @@ -120,7 +120,7 @@ You're on a thin coastal path north of the farmlands, above a cliff facing the s You run and jump. The wind catches you, and carries you along the trail. <<physique 2>><<athletics 2>> <</if>> <br><br> -You follow the path east. It sometimes runs along the very top of the cliffs. At other times it dips part way down, so that the route squeezes between a rock face on one side, and a sheer drop on the other. +You follow the path east. It sometimes runs along the very top of the cliffs. At other times, it dips partway down, so that the route squeezes between a rock face on one side and a sheer drop on the other. <<if $speed is "jog">> <br><br> <<athleticsdifficulty 250 700 true>> @@ -178,4 +178,4 @@ You see the town in the distance. <br><br> <<link [[Next|Coast Path]]>><</link>> -<br> \ No newline at end of file +<br> diff --git a/game/overworld-plains/loc-coast/widgets.twee b/game/overworld-plains/loc-coast/widgets.twee index 38633621790a4dd44cc22b3b04635f83b90d2f16..bce5194a08d7e5ac05474b5b725c23fe1c3ef450 100644 --- a/game/overworld-plains/loc-coast/widgets.twee +++ b/game/overworld-plains/loc-coast/widgets.twee @@ -1,44 +1,33 @@ :: Widgets Coast [widget] <<widget "cliff_top_desc">> -<<if $daystate is "night">> - <<if $weather is "rain">> - You hear waves crash below as rain lashes you. - <<elseif $weather is "overcast">> - You hear waves crash below. - <<elseif $weather is "snow">> - You hear waves crash below. - <<else>> - Stars glimmer over the endless deep. - <</if>> -<<elseif $daystate is "dawn">> - <<if $weather is "rain">> - Waves crash below as rain lashes you. - <<elseif $weather is "overcast">> - Waves crash below. - <<elseif $weather is "snow">> - Waves crash below. - <<else>> - The sun creeps above the water. - <</if>> -<<elseif $daystate is "dusk">> - <<if $weather is "rain">> - Waves crash below as rain lashes you. - <<elseif $weather is "overcast">> - The darkling water stretches to the horizon. - <<elseif $weather is "snow">> - The darkling water stretches to the horizon. - <<else>> - The fading sun still illuminates the water with an orange glow. - <</if>> -<<else>> - <<if $weather is "rain">> - Waves crash below as rain lashes you. - <<elseif $weather is "overcast">> - Grey water stretches to the horizon. - <<elseif $weather is "snow">> - Grey water stretches to the horizon. - <<else>> - Grey-blue water stretches to the horizon. - <</if>> -<</if>> -<</widget>> \ No newline at end of file +<<switch $daystate>> + <<case "day">> + <<switch $weather>> + <<case "clear">>Grey-blue water stretches to the horizon, glinting in the bright sun. + <<case "rain">>You hear crashing waves as rain whips around you. <span class="red">The path is muddy. You should take it slow.</span> + <<case "overcast">>Murky water stretches to the horizon, grey in the overcast light. + <<case "snow">>Frigid waves crash against the cliffside as snow falls around you. <span class="red">The path is icy. You should take it slow.</span> + <</switch>> + <<case "night">> + <<switch $weather>> + <<case "clear">>Stars glimmer over the endless deep. + <<case "rain">>You hear waves crash below you as rain pours from the night sky. <span class="red">The path is muddy. You should take it slow.</span> + <<case "overcast">>The darkling water is barely visible as a blanket of clouds shroud the stars. + <<case "snow">>You hear waves crash below you as snow flurries sting your cheeks. <span class="red">The path is icy. You should take it slow.</span> + <</switch>> + <<case "dawn">> + <<switch $weather>> + <<case "clear">>Wine-red in the dawning sun, the ocean stretches to the horizon. + <<case "rain">>Rain whips around you as the sun creeps over the horizon. <span class="red">The path is muddy. You should take it slow.</span> + <<case "overcast">>The pearlescent water shimmers as the first rays of sunrise cut through the clouds. + <<case "snow">>Chunks of ice drift aimlessly in the sea as you watch the rising sun. <span class="red">The path is icy. You should take it slow.</span> + <</switch>> + <<case "dusk">> + <<switch $weather>> + <<case "clear">>The fading sun illuminates the water with an orange glow. + <<case "rain">>Rain whips around you as the sun sinks beneath the horizon. <span class="red">The path is muddy. You should take it slow.</span> + <<case "overcast">>The dreary sea lies still beneath the gloaming sky. + <<case "snow">>Snow crunches underfoot as you gaze at the darkening ocean. <span class="red">The path is icy. You should take it slow.</span> + <</switch>> + <</switch>> +<</widget>> diff --git a/game/overworld-plains/loc-farm/meadow.twee b/game/overworld-plains/loc-farm/meadow.twee index 45645e099af21dddd35dcdc23fbd3dd84287c6e9..696b0510c80927a26da1a9e5f5ad8b5d8148b650 100644 --- a/game/overworld-plains/loc-farm/meadow.twee +++ b/game/overworld-plains/loc-farm/meadow.twee @@ -108,11 +108,11 @@ You search for plants long and sturdy enough to build an improvised garment. You <br><br> <<if $rng gte 91>> - You open your eyes. Did you doze?<<ltiredness>><<tiredness -6>> + You open your eyes. Did you doze off?<<ltiredness>><<tiredness -6>> <br><br> <<if $exposed lte 1>> <<clothesstrip>> - You feel a breeze. You look down, and see with horror that your clothes are gone! + You feel a breeze. You look down and see with horror that your clothes are gone! <br><br> <<covered>> You lie low and scan the meadow. @@ -190,7 +190,7 @@ You run after the <<fox_text>>, hoping there's no one else around to see. You do You enter the surrounding trees. Your eyes adjust to the dim light, and you see your quarry scurry into a hole up ahead. <br><br> -You keep running, jumping over fallen branches, until you arrive at the hole. You peer inside, but can't see very far. +You keep running, jumping over fallen branches, until you arrive at the hole. You peer inside, but you can't see very far. <br><br> <<if $physiquesize lte 10000>> diff --git a/game/overworld-town/special-kylar/main.twee b/game/overworld-town/special-kylar/main.twee index a5b652524b3d552dcd776298a4d814e180036120..e9685646824efb5dc1f2d0a5ae8698f0806e0154 100644 --- a/game/overworld-town/special-kylar/main.twee +++ b/game/overworld-town/special-kylar/main.twee @@ -4352,12 +4352,17 @@ You see a small note near to the <<print _container.name>> with the letter "K" o <<set $outside to 0>><<effects>> <<set $kylar_action to "loft">> -You tell Kylar about the loft at the orphanage, and ask if <<he>> has any thoughts on what to do with the space. +You tell Kylar about the loft at the orphanage and ask if <<he>> has any thoughts on what to do with the space. <br><br> -"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himself>>, and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment." +"You could hide anything up there," <<he>> says. "I-I have an idea. I could set up a lab like I have at ho-" <<he>> interrupts <<himself>> and glances around. "Like I've seen on TV. You could make pepper spray. The basic ingredients aren't hard to get, it just takes time to ferment." <br><br> +<<if $daily.manorLab gte 1>> + You're intimately familiar with the lab Kylar's referring to, having cleaned it yourself. <<He>> doesn't need to hide it from you, but you get the feeling <<he>> doesn't want the other orphans to overhear. + <br><br> +<</if>> + "I know where to get the equipment," <<he>> adds. "It will be expensive though." <br><br>