diff --git a/game/overworld-forest/loc-cabin/christmas.twee b/game/overworld-forest/loc-cabin/christmas.twee index 134245df8bf385f88c24eca37a9b33281f2c4a1f..dfbfad1450368139461b0cd65c7e8b4a0dc83270 100644 --- a/game/overworld-forest/loc-cabin/christmas.twee +++ b/game/overworld-forest/loc-cabin/christmas.twee @@ -10,14 +10,14 @@ Eden looks taken aback. "Is it Christmas already?" <<he>> asks. Taking the hunti <br> <<if $submissive gte 1150>> -"Well, y-you did say you didn't know it was Christmas today," you say. + "Well, y-you did say you didn't know it was Christmas today," you say. <<elseif $submissive lte 850>> -"Makes sense, since you didn't know it was Christmas and all," you say. + "Makes sense, since you didn't know it was Christmas and all," you say. <<else>> -"Well, you said didn't realise it was Christmas," you say. + "Well, you said didn't realise it was Christmas," you say. <</if>> - <br><br> + Eden shoots you a look, but can't argue with your point. "I didn't prepare anything for you," <<he>> says. You're about to tell <<him>> that <<he>> didn't need to do anything, but <<he>> stops you. "Hang on." <br><br> @@ -36,8 +36,10 @@ You're about to tell <<him>> that <<he>> didn't need to do anything, but <<he>> <<effects>> <<npc Eden>><<person1>>Eden busies <<him>>self with gathering ingredients, preparing something. You roam around the cabin, trying to peek over <<his>> shoulder or at least help <<him>> out. Your efforts are for naught though, as <<he>> insists that you let <<him>> handle everything tonight. As <<he>> starts cooking, a mouth-watering scent fills the cabin, adding to the anticipation of the moment. <br><br> + <<He>> calls you to the table after a long wait. A beautiful meal for two is laid out. It looks as good as it smells. You look to Eden and <<he>> seems a bit worn out, but proud of <<him>>self. You think it's the most effort Eden's ever put into cooking before. <br><br> + <<link [[Next|Eden Christmas Meal 2]]>><<pass 20>><</link>> :: Eden Christmas Meal 2 @@ -45,10 +47,13 @@ You're about to tell <<him>> that <<he>> didn't need to do anything, but <<he>> You and Eden take a seat, and you try a bite of the food. It's delicious and bursting with flavour. You're about to take another bite, but stop when you notice that Eden isn't eating. In fact, <<he>> looks tense as <<he>> glances between you and the food. <br><br> + It's not usual for <<him>> to be nervous. In an attempt to reassure <<him>>, you smile and compliment <<his>> work. <<He>> looks relieved by your words, and starts eating. <<He>> still seems doubtful. <br><br> + You chat with Eden over the meal, attempting to lighten the mood. <<Hes>> as quiet as always, but seems more attentive than usual today. Halfway through, <<he>> looks up, as if just remembering something. Going to a nearby cabinet, <<he>> pulls out a fancy looking bottle of bourbon. You wonder how you've never seen it in the cabin before. <br><br> + <<He>> goes back to the table and prepares two glasses. "Want some?" <<he>> asks. <br><br> @@ -62,19 +67,13 @@ You chat with Eden over the meal, attempting to lighten the mood. <<Hes>> as qui :: Eden Christmas Meal 3 <<effects>> - <<if $phase is 1>> - You accept, and <<he>> pours a glass for you. The smooth taste of the drink compliments your meal perfectly. - <br><br> <<alcohol 120>> - <<elseif $phase is 2>> - You decline, and <<he>> shrugs. "More for me," <<he>> says, as <<he>> fills <<his>> glass. - <br><br> - <</if>> +<br><br> After you're done, <<he>> clears the table and invites you over to the fireplace. In the frosty cold of the winter season, the flames seem twice as warm. <<if $phase is 1>> @@ -87,7 +86,6 @@ You turn to Eden, and <<he>> smiles at you, trailing <<his>> hand down your side <br> <<link [[Turn away|Eden Christmas Turn]]>><</link>> - :: Eden Christmas Sex <<if $sexstart is 1>> <<set $sexstart to 0>> @@ -128,47 +126,47 @@ You turn your face away from <<him>>. <<He>> looks surprised for a moment, but d <<link [[Next|Eden Christmas Meal 4]]>><</link>> <br> - :: Eden Christmas Sex Finish <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> + <<ejaculation>><<npcincr Eden lust -20>> -Eden embraces you and pulls you into <<his>> chest. -<br><br> + Eden embraces you and pulls you into <<his>> chest. + <br><br> -<<clotheson>> -<<endcombat>> + <<clotheson>> + <<endcombat>> <<elseif $enemyhealth lte 0>> -"Really? Today, of all days?" <<he>> asks, exasperated. <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> + "Really? Today, of all days?" <<he>> asks, exasperated. <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -<<He>> leaves you by the fireplace. -<br><br> + <<He>> leaves you by the fireplace. + <br><br> -<<clotheson>> -<<endcombat>> + <<clotheson>> + <<endcombat>> <<elseif $finish is 1>> -"Okay," <<he>> says. <<He>> doesn't push it and goes back to holding you. -<br><br> + "Okay," <<he>> says. <<He>> doesn't push it and goes back to holding you. + <br><br> -<<clotheson>> -<<endcombat>> + <<clotheson>> + <<endcombat>> <</if>> <br><br> <<link [[Next|Eden Christmas Meal 4]]>><</link>> - :: Eden Christmas Meal 4 <<effects>> <<npc Eden>><<person1>> The two of you bask in the peaceful stillness of the night. In the glow of the flames, Eden looks almost ethereal. You look at <<him>>, entranced, until <<he>> breaks the silence. "I'd always spend my Christmas alone," <<he>> says, "but I'm glad you're here." You smile in response, and <<he>> gently weaves <<his>> hand through your hair, returning your gaze with <<his>> own. <br><br> + "You're the best thing that's ever happened to me," <<he>> whispers, as <<he>> kisses your forehead. Snow covers the ground around the cabin, but you no longer feel the biting chill. Instead, the warmth of Eden's love surrounds you as you lie pressed against <<his>> chest. <br><br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> diff --git a/game/overworld-forest/loc-cabin/events.twee b/game/overworld-forest/loc-cabin/events.twee index f20882ec4d2f58aa271ab98bbb74fea36bd1981c..a506288260205804b15d142fcbbfbc03075612fb 100644 --- a/game/overworld-forest/loc-cabin/events.twee +++ b/game/overworld-forest/loc-cabin/events.twee @@ -293,33 +293,21 @@ <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>> -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>> <<elseif $enemyhealth lte 0>> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> leaves you alone by the stove. -<br><br> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -<<clotheson>> -<<endcombat>> + <<He>> leaves you alone by the stove. <<elseif $finish is 1>> - -<<He>> frowns, but sighs and leaves you be. + <<He>> frowns, but sighs and leaves you be. +<</if>> <br><br> - <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<npc Eden>><<person1>> <<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><</link>><<glove>><<gdom>> <br> @@ -342,14 +330,14 @@ Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>> <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>> <<seductioncheck>> <br><br> -<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>> -<br><br> +<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><br><br><</if>><<seductionskilluse>> + <<if $pronoun is "f">> You rest your arms on <<his>> knees and lift up <<his>> skirt, giving you a peek of <<his>> genitals. <<promiscuity4>> - <<else>> +<<else>> You rest your arms on <<his>> knees and open <<his>> fly, giving you a peek of <<his>> genitals. <<promiscuity4>> @@ -362,7 +350,7 @@ Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>> <<link [[Next|Eden Table Oral]]>><<set $sexstart to 1>><</link>> <br> - <<else>> +<<else>> "What are you doing under there?" <<he>> asks. "Now's not the time you dirty <<girl>>, I need to get ready." You climb back on your seat. "You can finish the rest. I need to get ready." <<He>> pushes the plate towards you. <br><br> @@ -401,33 +389,23 @@ Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>> <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> - -"I knew I kept you around for a reason," <<he>> gasps.<<glove>><<lllust>> -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> + "I knew I kept you around for a reason," <<he>> gasps.<<glove>><<lllust>> <<elseif $enemyhealth lte 0>> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you climb out from under the table. -<br><br> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -<<clotheson>> -<<endcombat>> + <<tearful>> you climb out from under the table. <<elseif $finish is 1>> -"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way." + "You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way." +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<link [[Next|Eden Cabin]]>><</link>> :: Eden Lunch @@ -437,17 +415,17 @@ Eden runs <<his>> hands through your hair, smiling faintly in thanks.<<lllust>> Deciding to make some lunch for Eden, you whip up - <<if $rng gte 81>> +<<if $rng gte 81>> a fruit salad topped with berries. - <<elseif $rng gte 61>> +<<elseif $rng gte 61>> an egg frittata. - <<elseif $rng gte 41>> +<<elseif $rng gte 41>> some braised rabbit with a side of berries. - <<elseif $rng gte 21>> +<<elseif $rng gte 21>> a venison steak. - <<else>> +<<else>> some roasted carrots. - <</if>> +<</if>> <br><br> You walk outside to see Eden skinning <<his>> catch. <<He>> seems engrossed in <<his>> work, until you tap <<him>> on the shoulder and pass <<him>> the food. <br><br> @@ -524,84 +502,76 @@ Eden raises <<his>> eyebrows at your change of heart, but moves over to give you <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $phase is 0>> + You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed. + <br><br> -You check out Eden's body. <<His>> muscles look very defined. <<He>> notices your gaze. "You can't avoid a body like this if you live like I do," <<he>> sounds almost ashamed. -<br><br> - -<<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>><<ldom>><<glove>> -<br> -<<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> -<br> -<<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> -<br> - + <<link [[Reassure|Eden Bath 2]]>><<set $phase to 3>><<npcincr Eden love 1>><<npcincr Eden dom -1>><</link>><<ldom>><<glove>> + <br> + <<link [[Look away and pick up the sponge|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> + <br> + <<link [[Look away and relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> + <br> <<elseif $phase is 1>> - -<<if $soap gte 1>> - <<set $soap -= 1>> - You pick up the sponge and soap, waving it. Eden turns <<his>> back to you and you get to scrubbing. -<<else>> - You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing. -<</if>> - -<<if $exhibitionism lt 55>> -You feel more comfortable about your nudity with <<his>> back turned. -<</if>> -<br><br> - -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 150>> <<if $soap gte 1>> - Just as you're about to place the sponge and soap aside, Eden grabs your wrist in a secure but gentle grip. + <<set $soap -= 1>> + You pick up the sponge and soap, waving it. Eden turns <<his>> back to you and you get to scrubbing. <<else>> - Just as you're about to place the sponge aside, Eden grabs your wrist in a secure but gentle grip. + You pick up the sponge and wave it. Eden turns <<his>> back to you and you get to scrubbing. <</if>> - "Do you want me to wash you too?" <<he>> asks. - <br><br> - <<if !$edenbathintro>> - <<link [[Say yes|Eden Bath Wash Intro]]>><<set $edenbathintro to 1>><</link>> - <<else>> - <<link [[Say yes|Eden Bath Wash]]>><</link>> + <<if $exhibitionism lt 55>> + You feel more comfortable about your nudity with <<his>> back turned. <</if>> - <br> - <<link [[Say no|Eden Bath Wash No]]>><</link>> -<<else>> - The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain. <br><br> - <<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>> -<</if>> - -<<elseif $phase is 2>> + <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 150>> + <<if $soap gte 1>> + Just as you're about to place the sponge and soap aside, Eden grabs your wrist in a secure but gentle grip. + <<else>> + Just as you're about to place the sponge aside, Eden grabs your wrist in a secure but gentle grip. + <</if>> + "Do you want me to wash you too?" <<he>> asks. + <br><br> -You lean back and relax, letting the warmth seep into your muscles. -<br><br> + <<if !$edenbathintro>> + <<link [[Say yes|Eden Bath Wash Intro]]>><<set $edenbathintro to 1>><</link>> + <<else>> + <<link [[Say yes|Eden Bath Wash]]>><</link>> + <</if>> + <br> + <<link [[Say no|Eden Bath Wash No]]>><</link>> + <<else>> + The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain. + <br><br> -The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain. -<br><br> + <<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>> + <</if>> +<<elseif $phase is 2>> + You lean back and relax, letting the warmth seep into your muscles. + <br><br> -<<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>> + The water starts to get cold after a while. "You can get out now, I'd like to stretch out anyway." You see no reason to complain. + <br><br> + <<link [[Next|Eden Cabin]]>><<clotheson>><<unset $edenjoin>><<endevent>><</link>> <<elseif $phase is 3>> - <<if $submissive gte 1150>> - "You look amazing," you say. + "You look amazing," you say. <<elseif $submissive lte 850>> - "Don't be silly," you say. "People would kill for a body like yours." + "Don't be silly," you say. "People would kill for a body like yours." <<else>> - "You look good," you say. + "You look good," you say. <</if>> -<br><br> - -<<He>> smiles, "Thanks." -<br><br> + <br><br> -<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> -<br> -<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> -<br> + <<He>> smiles, "Thanks." + <br><br> + <<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> + <br> + <<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> + <br> <</if>> :: Eden Bath Wash Intro @@ -707,33 +677,28 @@ The water starts to get cold after a while. "You can get out now, I'd like to st <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>> <<seductioncheck>> <br><br> -<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>> -<br><br> +<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><br><br><</if>><<seductionskilluse>> You kick some water at <<him>>, and almost flash your <<genitals>>. <<promiscuity2>> <<if $seductionrating gte $seductionrequired>> + <<He>> takes the hint, grabbing your legs and pulling you closer. + <br><br> -<<He>> takes the hint, grabbing your legs and pulling you closer. -<br><br> - -<<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>> -<br> - + <<link [[Next|Eden Bath Sex]]>><<set $sexstart to 1>><</link>> + <br> <<else>> - "Not right now," <<he>> says. "I just want to rest." -<br><br> - -<i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i> -<br><br> + <br><br> -<<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> -<br> -<<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> -<br> + <i><<He>> will be more lusty, and easier to seduce, the longer <<hes>> gone without sex.</i> + <br><br> + <<link [[Wash Eden|Eden Bath 2]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> + <br> + <<link [[Relax|Eden Bath 2]]>><<set $phase to 2>><<stress -12>><</link>><<lstress>> + <br> <</if>> :: Eden Bath Sex @@ -771,25 +736,17 @@ You kick some water at <<him>>, and almost flash your <<genitals>>. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> - -"You're such a dirty <<girl>>, I love it," <<he>> says.<<glove>><<lllust>> -<br><br> - + <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> + "You're such a dirty <<girl>>, I love it," <<he>> says.<<glove>><<lllust>> <<elseif $enemyhealth lte 0>> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "Maybe the warm water will help." -<br><br> - -<<tearful>> you recline in the bath. Eden doesn't bother you again, nor does <<he>> speak much. -<br><br> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "Maybe the warm water will help." + <br><br> + <<tearful>> you recline in the bath. Eden doesn't bother you again, nor does <<he>> speak much. <<elseif $finish is 1>> - -"You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way." -<br><br> - + "You little tease," <<he>> says. "Don't get me worked up if you don't intend to go all the way." <</if>> <br><br> <<wash>> @@ -801,7 +758,6 @@ The water starts to get cold after a while. "You can get out now, I'd like to st <<link [[Next|Eden Cabin]]>><<unset $edenjoin>><</link>> - :: Eden Dinner <<set $outside to 0>><<set $location to "cabin">><<effects>> @@ -810,15 +766,15 @@ The water starts to get cold after a while. "You can get out now, I'd like to st You walk over to the dining table. It looks like you're having <<if $rng gte 81>> - a venison filet with chestnuts + a venison filet with chestnuts <<elseif $rng gte 61>> - rabbit pie + rabbit pie <<elseif $rng gte 41>> - roasted root vegetables + roasted root vegetables <<elseif $rng gte 21>> - sautéed mushrooms with garlic + sautéed mushrooms with garlic <<else>> - rabbit stew + rabbit stew <</if>> tonight. <br><br> @@ -829,12 +785,11 @@ You take a seat next to Eden and smile at <<him>> in thanks. <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <br> <<elseif $phase is 2>> + You tell Eden that you'll eat later. <<He>> seems disappointed, but doesn't push it and goes back to eating alone. + <br><br> -You tell Eden that you'll eat later. <<He>> seems disappointed, but doesn't push it and goes back to eating alone. -<br><br> - -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <</if>> :: Eden Cuddle @@ -843,61 +798,58 @@ You tell Eden that you'll eat later. <<He>> seems disappointed, but doesn't push <<npc Eden>><<person1>> */ <<if $trauma gte 4500 and $edentraumaintro isnot 1>> -<<set $edentraumaintro to 1>> - -Embers crackle in the fireplace, casting an orange glow on Eden. The wooden floor creaks as you approach <<him>>, and <<he>> holds an arm to you in anticipation. -As you snuggle into <<his>> hold, <<he>> turns <<his>> head to you and tenses. <<He>> briefly looks away, seemingly trying to find the words for something. -After a few seconds, <<he>> faces you. -<br><br> - -"Are you okay?" <<he>> asks. -<br><br> + <<set $edentraumaintro to 1>> -<<link [[Nod|Eden Cuddle Trauma Nod]]>><</link>> -<br> -<<link [[Be honest|Eden Cuddle Trauma Honest]]>><<set $edentraumaagree to 1>><<npcincr Eden dom 3>><</link>><<ggdom>> -<br><br> + Embers crackle in the fireplace, casting an orange glow on Eden. The wooden floor creaks as you approach <<him>>, and <<he>> holds an arm to you in anticipation. + As you snuggle into <<his>> hold, <<he>> turns <<his>> head to you and tenses. <<He>> briefly looks away, seemingly trying to find the words for something. + After a few seconds, <<he>> faces you. + <br><br> -<<else>> + "Are you okay?" <<he>> asks. + <br><br> -<<if $edencushions is 2 and $edenloveseat is 9>> - Snuggling together on the loveseat, you and Eden watch the fire. - <<trauma -5>><<stress -6>><<lltrauma>><<llstress>> -<<elseif $edenpillow is 2>> - Snuggling together against the pillows, you and Eden watch the fire. - <<trauma -3>><<stress -3>><<ltrauma>><<lstress>> + <<link [[Nod|Eden Cuddle Trauma Nod]]>><</link>> + <br> + <<link [[Be honest|Eden Cuddle Trauma Honest]]>><<set $edentraumaagree to 1>><<npcincr Eden dom 3>><</link>><<ggdom>> <<else>> - You snuggle up to Eden and <<he>> holds you close. Together you watch the fire. -<</if>> -<br><br> - -<<if Time.hour isnot 0>> - <<if $trauma gte 500 and $edentraumaagree is 1>> - <<link [[Talk about your trauma (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>><<gdom>> - <br> + <<if $edencushions is 2 and $edenloveseat is 9>> + Snuggling together on the loveseat, you and Eden watch the fire. + <<trauma -5>><<stress -6>><<lltrauma>><<llstress>> + <<elseif $edenpillow is 2>> + Snuggling together against the pillows, you and Eden watch the fire. + <<trauma -3>><<stress -3>><<ltrauma>><<lstress>> + <<else>> + You snuggle up to Eden and <<he>> holds you close. Together you watch the fire. <</if>> - <<link [[Talk to Eden|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>> - <br> - <<link [[Keep cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>> - <br> - <<if Time.days % 2 is 0>> - <<if $eden_shoot gte 1>> - <<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> + <br><br> + + <<if Time.hour isnot 0>> + <<if $trauma gte 500 and $edentraumaagree is 1>> + <<link [[Talk about your trauma (0:30)|Eden Cuddle Trauma Talk]]>><<trauma -6>><<stress -6>><<pass 30>><<npcincr Eden dom 1>><</link>><<ltrauma>><<lstress>><<gdom>> <br> + <</if>> + <<link [[Talk to Eden|Eden Cuddle Talk]]>><<npcincr Eden love 1>><</link>> + <br> + <<link [[Keep cuddling (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -6>><<pass 30>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>><<lstress>> + <br> + <<if Time.days % 2 is 0>> + <<if $eden_shoot gte 1>> + <<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> + <br> + <<else>> + <<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> + <br> + <</if>> <<else>> - <<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> + <<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> <br> <</if>> + <<link [[Stand up|Cabin Eden Actions]]>><</link>> + <br> <<else>> - <<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<pass 30>><<trauma -3>><<npcincr Eden love 1>><</link>><<glove>><<ltrauma>> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <br> <</if>> - <<link [[Stand up|Cabin Eden Actions]]>><</link>> - <br> -<<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <br> -<</if>> <</if>> :: Eden Cuddle Trauma Talk @@ -936,7 +888,6 @@ You tell Eden about the traumatic events you've faced. <<He>> holds you in <<his <br> <</if>> - :: Eden Cuddle Trauma Nod <<set $outside to 0>><<set $location to "cabin">><<effects>> @@ -1129,7 +1080,6 @@ You nod. The two of you watch the embers crackle into the night. Eden reads to you in the firelight, <</if>> - <<if $rng gte 81>> from a worn book about the forest. It describes rites still conducted at ancient ruins.<<ghistory>><<historyskill>><<genglish>><<englishskill>> <<elseif $rng gte 61>> @@ -1162,7 +1112,6 @@ You nod. The two of you watch the embers crackle into the night. <</if>> <br> - :: Eden Read Tease <<effects>> @@ -1180,7 +1129,6 @@ You tease Eden, and call <<his>> bashfulness cute. <br> <</if>> - :: Eden Read Insist <<effects>> @@ -1314,33 +1262,20 @@ You press your body closer to Eden, and slide your hand down <<his>> stomach. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> - -Eden kisses your forehead before helping you back to your feet.<<glove>><<lllust>> -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> + Eden kisses your forehead before helping you back to your feet.<<glove>><<lllust>> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> walks away, leaving you by the radio. -<br><br> - -<<clotheson>> -<<endcombat>> + <<He>> walks away, leaving you by the radio. <<elseif $finish is 1>> - -<<His>> eyebrows furrow in frustration, but <<he>> pulls away from you, helping you stand. + <<His>> eyebrows furrow in frustration, but <<he>> pulls away from you, helping you stand. +<</if>> <br><br> - <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <br> @@ -1401,7 +1336,6 @@ Eden kisses your forehead before helping you back to your feet.<<glove>><<lllust <br> <</if>> - :: Eden Firewood Sex <<if $sexstart is 1>> <<set $sexstart to 0>> @@ -1437,21 +1371,17 @@ Eden kisses your forehead before helping you back to your feet.<<glove>><<lllust <<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> + You turn away from <<him>>, making your disapproval of <<his>> actions clear. "I'm working hard out here," <<he>> says. "You could be more considerate." + <br><br> -You turn away from <<him>>, making your disapproval of <<his>> actions clear. "I'm working hard out here," <<he>> says. "You could be more considerate." -<br><br> - -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> - + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> + <br> <<else>> + You turn away from <<him>>, making your disapproval of <<his>> actions clear. <<He>> grabs your neck and turns your head to face <<him>>. "I'm working hard out here," <<he>> says. "The least you could is show some appreciation." + <br><br> -You turn away from <<him>>, making your disapproval of <<his>> actions clear. <<He>> grabs your neck and turns your head to face <<him>>. "I'm working hard out here," <<he>> says. "The least you could is show some appreciation." -<br><br> - -<<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>> -<br> - + <<link [[Next|Eden Firewood Sex]]>><<set $molestationstart to 1>><</link>> + <br> <</if>> :: Eden Table @@ -1521,33 +1451,22 @@ You turn away from <<him>>, making your disapproval of <<his>> actions clear. << <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -"I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.<<lllust>> -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + "I'm glad I have you around," <<he>> says. <<He>> picks up <<his>> axe and returns to <<his>> chopping.<<lllust>> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you hide behind a tree. -<br><br> - -<<clotheson>> -<<endcombat>> + <<tearful>> you hide behind a tree. <<elseif $finish is 1>> - "I guess I do need to get back to work," <<he>> says. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> + <<link [[Next|Eden Clearing]]>><</link>> :: Clearing Weeding @@ -1723,27 +1642,16 @@ You shove Eden away from you and stand up. "What's the matter?" <<he>> smiles. " <<set $outside to 1>><<set $location to "cabin">><<effects>> <<switch $edenwall>> - -<<case 0>> - -You seal up a few of the cracks, but the walls are far from fixed. - -<<case 1>> - -Another crack sealing session leaves the walls sturdier, but you still have a ways to go. - -<<case 2>> - -You work on the cracks a bit more, and the walls look mostly fixed, but some cracks still remain. - -<<case 3>> - -You continue working on the cracks. The walls are almost fully repaired. - -<<default>> - -You seal up the last few cracks. You knock on the walls a few times to test its sturdiness. - + <<case 0>> + You seal up a few of the cracks, but the walls are far from fixed. + <<case 1>> + Another crack sealing session leaves the walls sturdier, but you still have a ways to go. + <<case 2>> + You work on the cracks a bit more, and the walls look mostly fixed, but some cracks still remain. + <<case 3>> + You continue working on the cracks. The walls are almost fully repaired. + <<default>> + You seal up the last few cracks. You knock on the walls a few times to test its sturdiness. <</switch>> <<physique 3>> <br><br> @@ -1751,17 +1659,17 @@ You seal up the last few cracks. You knock on the walls a few times to test its <<set $edenwall += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> - As you step back to look at your work, you feel a pair of hands grab your shoulders, before you're turned around and pressed against the wall. - Eden presses <<him>>self between your thighs, trailing kisses down your neck. - <br><br> +<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> + As you step back to look at your work, you feel a pair of hands grab your shoulders, before you're turned around and pressed against the wall. + Eden presses <<him>>self between your thighs, trailing kisses down your neck. + <br><br> - <<link [[Kiss Eden|Eden Wall Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> - <br> - <<link [[Push Eden away|Eden Wall Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> - <<else>> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <</if>> + <<link [[Kiss Eden|Eden Wall Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> + <br> + <<link [[Push Eden away|Eden Wall Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> +<<else>> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> +<</if>> <br> :: Eden Wall Push @@ -1807,33 +1715,21 @@ You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leav <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away. -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> walks away, leaving you by the cabin walls. -<br><br> - -<<clotheson>> -<<endcombat>> + <<He>> walks away, leaving you by the cabin walls. <<elseif $finish is 1>> - -<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away. + <<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> @@ -1842,52 +1738,41 @@ Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> <<set $outside to 1>><<set $location to "cabin">><<effects>> <<switch $edenchimney>> - -<<case 0>> - -You scrub away at the chimney, soot sloughing off in waves. You work until you are too tired to continue, then examine your efforts. -The chimney is still filthy, but looks better than before. - -<<case 1>> - -You scrub the bricks of the chimney, washing away months of soot. -You give yourself breaks for fresh air every few minutes. When you are done, the chimney is still dirty. - -<<case 2>> - -You continue to scrub away at the chimney. While it's demanding work, you're at least making visible progress. - -<<case 3>> - -You keep scrubbing at the chimney. It looks mostly clean, but a bit of soot still remains. - -<<default>> - -You scrub a bit longer until the chimney is fully cleaned. - + <<case 0>> + You scrub away at the chimney, soot sloughing off in waves. You work until you are too tired to continue, then examine your efforts. + The chimney is still filthy, but looks better than before. + <<case 1>> + You scrub the bricks of the chimney, washing away months of soot. + You give yourself breaks for fresh air every few minutes. When you are done, the chimney is still dirty. + <<case 2>> + You continue to scrub away at the chimney. While it's demanding work, you're at least making visible progress. + <<case 3>> + You keep scrubbing at the chimney. It looks mostly clean, but a bit of soot still remains. + <<default>> + You scrub a bit longer until the chimney is fully cleaned. <</switch>> <<physique 3>> <br><br> <<set $edenchimney += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> - Attempting to squeeze out of the chimney, your arms get caught at your sides, leaving you stuck. In a panic, you cry out to Eden for help. - You hear footsteps approach, before a strong pair of hands grab your waist and pull. In the struggle, you inadvertently grind up against Eden multiple times, - <<if $NPCList[0].penis isnot "none">> - feeling <<his>> <<print $NPCList[0].penisdesc>> harden. - <<else>> - hearing <<his>> breath pick up. - <</if>> - When you come loose, the both of you topple onto the floor, and Eden wastes no time in pinning you down. - <br><br> - - <<link [[Kiss Eden|Eden Chimney Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> - <br> - <<link [[Push Eden away|Eden Chimney Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> +<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> + Attempting to squeeze out of the chimney, your arms get caught at your sides, leaving you stuck. In a panic, you cry out to Eden for help. + You hear footsteps approach, before a strong pair of hands grab your waist and pull. In the struggle, you inadvertently grind up against Eden multiple times, + <<if $NPCList[0].penis isnot "none">> + feeling <<his>> <<print $NPCList[0].penisdesc>> harden. <<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + hearing <<his>> breath pick up. <</if>> + When you come loose, the both of you topple onto the floor, and Eden wastes no time in pinning you down. + <br><br> + + <<link [[Kiss Eden|Eden Chimney Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> + <br> + <<link [[Push Eden away|Eden Chimney Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> +<<else>> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> +<</if>> <br> :: Eden Chimney Push @@ -1932,33 +1817,21 @@ You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leav <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away. -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> walks away, leaving you alone by the chimney. -<br><br> - -<<clotheson>> -<<endcombat>> + <<He>> walks away, leaving you alone by the chimney. <<elseif $finish is 1>> - -<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away. + <<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <br> @@ -1967,46 +1840,35 @@ Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> <<set $outside to 1>><<set $location to "cabin">><<effects>> <<switch $edenroof>> - -<<case 0>> - -The roof of the cabin is unkept, with quite a few rotted or damaged shingles that need total replacement. -You look over to the ladder Eden brought, and prepare to climb. Once on top, you pull out some loose shingles and toss them to the ground. - -<<case 1>> - -You pull out more loose shingles and replace them with new ones. They stick out, but they'll at least keep out the rain and snow. There's still more to do. - -<<case 2>> - -You pick up a claw hammer. There's a patch of shingles damaged from a large fallen tree branch. You dig the hammer in, and pull. -Eventually, you pull out the last of the caved in shingles, and look proudly on your work. - -<<case 3>> - -You get to work patching the hole in the roof left by the caved in shingles. It's easy work, but time consuming. - -<<default>> - -You lay out new shingles over the patched roof, and in time, your work is done. You look across the roof, amazed that you finished it all by yourself. - + <<case 0>> + The roof of the cabin is unkept, with quite a few rotted or damaged shingles that need total replacement. + You look over to the ladder Eden brought, and prepare to climb. Once on top, you pull out some loose shingles and toss them to the ground. + <<case 1>> + You pull out more loose shingles and replace them with new ones. They stick out, but they'll at least keep out the rain and snow. There's still more to do. + <<case 2>> + You pick up a claw hammer. There's a patch of shingles damaged from a large fallen tree branch. You dig the hammer in, and pull. + Eventually, you pull out the last of the caved in shingles, and look proudly on your work. + <<case 3>> + You get to work patching the hole in the roof left by the caved in shingles. It's easy work, but time consuming. + <<default>> + You lay out new shingles over the patched roof, and in time, your work is done. You look across the roof, amazed that you finished it all by yourself. <</switch>> <<physique 3>> <br><br> <<set $edenroof += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> - As you start to climb down, you feel the ladder shift slightly. Looking down, you notice Eden holding onto it, helping stabilise it. <<He>> nods to you, watching you make your descent. - When you step off, Eden wraps <<his>> arms around your waist, pulling you into <<his>> chest. "How about taking a break?" <<he>> asks. - <br><br> +<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> + As you start to climb down, you feel the ladder shift slightly. Looking down, you notice Eden holding onto it, helping stabilise it. <<He>> nods to you, watching you make your descent. + When you step off, Eden wraps <<his>> arms around your waist, pulling you into <<his>> chest. "How about taking a break?" <<he>> asks. + <br><br> - <<link [[Kiss Eden|Eden Roof Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> - <br> - <<link [[Push Eden away|Eden Roof Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> - <<else>> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <</if>> + <<link [[Kiss Eden|Eden Roof Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> + <br> + <<link [[Push Eden away|Eden Roof Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<ldom>><<lllove>> +<<else>> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> +<</if>> <br> :: Eden Roof Push @@ -2051,33 +1913,21 @@ You push Eden away from you. <<His>> eyes harden in frustration, but <<he>> leav <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away. -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + Eden buries <<his>> head in your neck, giving it a quick kiss. "Thanks," <<he>> says, walking away. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> walks away, leaving you alone by the ladder. -<br><br> - -<<clotheson>> -<<endcombat>> + <<He>> walks away, leaving you alone by the ladder. <<elseif $finish is 1>> - -<<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away. + <<He>> pulls away from you, helping you back to your feet. "Call me if you need help," <<he>> says, walking away. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> @@ -2090,57 +1940,48 @@ Though you've no doubt you'd have more luck finding mushrooms in the forest prop <<set $edenshrooms += 1>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure)>> - <<if $rng gte 81>> +<<if $danger gte (9900 - $allure)>> + <<if $rng gte 81>> <<transform wolf 3>> After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel angry for no discernible reason. You hope all the mushrooms you gathered are safe. <br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> - <<elseif $rng gte 41>> + <<elseif $rng gte 41>> <<drugs 120>> After an hour you realise you've gathered quite a haul. Eden should be happy, but you feel light-headed. You hope all the mushrooms you gathered are safe. <br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> - <<else>> + <<else>> <<alcohol 120>> After an hour you've gathered quite a haul. Eden should be happy, but you feel a strange warmth. You hope all the mushrooms you gathered are safe. <br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> - <</if>> - <<else>> - + <</if>> +<<else>> After an hour you realise you've gathered quite a haul. Eden should be happy. <br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> - <</if>> +<</if>> :: Clearing Debris <<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $edenspring is 0>> - -You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it. - + You pick up the net you assume is meant for this purpose and start fishing the debris from the spring. It's so messy you don't know where to start, but you leave the spring a little clearer than you found it. <<elseif $edenspring is 1>> - -You haul out the larger branches that have sunk to the bottom of the spring. - + You haul out the larger branches that have sunk to the bottom of the spring. <<elseif $edenspring is 2>> - -You use the net to guide the floating branches to the edge, where you can remove them with ease. - + You use the net to guide the floating branches to the edge, where you can remove them with ease. <<else>> - -You scoop up the twigs with the net. When you're done, the spring is crystal clear. - + You scoop up the twigs with the net. When you're done, the spring is crystal clear. <</if>> <<physique 3>> <br><br> @@ -2155,20 +1996,15 @@ You scoop up the twigs with the net. When you're done, the spring is crystal cle <<strip>> <<if $phase lte 0>> -The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax. -<<wash>> -<br><br> - + The cliff face curves around the spring, hiding you from the rest of the clearing. You undress and slip into the cool water. You lie back, close your eyes, and relax. <<else>> - -You lie back, close your eyes, and relax. + You lie back, close your eyes, and relax. +<</if>> <<wash>> <br><br> -<</if>> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> +<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> <<npc Eden>><<person1>> You're disturbed by a whistling. You open your eyes in alarm. Eden stands at the edge of the spring. <<covered>> "I don't bother keeping this place clear any more," <<he>> says as <<he>> undresses. "It's so much work. I'm glad you feel different." <<He>> jumps in, splashing you. <<npcexpose>> @@ -2185,16 +2021,13 @@ You lie back, close your eyes, and relax. <br> <<link [[Let Eden have you|Clearing Spring Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<promiscuous1>><<gdom>><<glove>> <br> - - <<else>> - -<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> -<br> -<<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>> -<br> -<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>> - - <</if>> +<<else>> + <<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> + <br> + <<link [[Masturbate|Clearing Spring Masturbation]]>><<set $masturbationstart to 1>><</link>> + <br> + <<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>> +<</if>> :: Clearing Spring Push <<set $outside to 1>><<set $location to "cabin">><<effects>> @@ -2202,22 +2035,18 @@ You lie back, close your eyes, and relax. You press your hand against <<his>> face and push <<him>> away. <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> + "You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin. + <br><br> -"You wanna be like that?" <<he>> says. "Fine. Don't forget who looks after you though. You should show more respect." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin. -<br><br> - -<<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> -<br> -<<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>> - + <<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> + <br> + <<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>> <<else>> + <<He>> swats your arm away and pulls you into <<him>>. + <br><br> -<<He>> swats your arm away and pulls you into <<him>>. -<br><br> - -<<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>> -<br> - + <<link [[Next|Clearing Spring Sex]]>><<set $molestationstart to 1>><</link>> + <br> <</if>> :: Clearing Spring Sex @@ -2262,31 +2091,22 @@ You press your hand against <<his>> face and push <<him>> away. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -"You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.<<lllust>> -<br><br> - -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + "You're extra wet now," <<he>> laughs. <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin.<<lllust>> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin. -<br><br> - -<<endcombat>> + <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin. <<elseif $finish is 1>> - -"Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin. + "Did I interrupt your bath?" <<he>> says. "You're so cute." <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before walking back to the cabin. +<</if>> <br><br> <<endcombat>> -<</if>> -<br><br> <<wash>> + <<link [[Stay in the spring (0:30)|Clearing Spring]]>><<endevent>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> <<link [[Get out|Eden Clearing]]>><<endevent>><<clotheson>><</link>> @@ -2326,30 +2146,20 @@ You press your hand against <<his>> face and push <<him>> away. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -"Hope that was better than doing it yourself," Eden mumbles as <<he>> nuzzles your neck. -<br><br> - -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + "Hope that was better than doing it yourself," Eden mumbles as <<he>> nuzzles your neck. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> leaves you alone in the spring and stumbles back to the cabin. -<br><br> - -<<endcombat>> + <<He>> leaves you alone in the spring and stumbles back to the cabin. <<elseif $finish is 1>> - -Eden pulls away from you, before raising <<his>> eyebrows and shooting you an incredulous look. <<He>> leaves you alone in the spring and walks back to the cabin. + Eden pulls away from you, before raising <<his>> eyebrows and shooting you an incredulous look. <<He>> leaves you alone in the spring and walks back to the cabin. +<</if>> <br><br> <<endcombat>> -<</if>> -<br><br> <<link [[Stay in the spring (0:30)|Clearing Spring]]>><<pass 30>><<stress -6>><<set $phase to 1>><</link>><<lstress>> <br> @@ -2499,12 +2309,12 @@ Before you can swim away, <<he>> grabs your arm and pulls you into <<him>>, pinn <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> + <<ejaculation>><<npcincr Eden lust -20>> -Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>> -<br><br> + Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>> + <br><br> -<<endcombat>> + <<endcombat>> <<link [[Next|Eden Spring Intro 3]]>><</link>> @@ -2582,8 +2392,7 @@ You and Eden walk to the spring, undressing and slipping into the cool water. << <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 200))>> <<seductioncheck>> <br><br> -<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>> -<br><br> +<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><br><br><</if>><<seductionskilluse>> You trail your hand down Eden's stomach, bringing your lips to <<his>> neck. @@ -2643,38 +2452,32 @@ You trail your hand down Eden's stomach, bringing your lips to <<his>> neck. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> + <<ejaculation>><<npcincr Eden lust -20>> -Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>> -<br><br> - -<<endcombat>> + Eden holds you close, running <<his>> fingers through your damp hair.<<lllust>> + <br><br> -<<link [[Next|Eden Spring 2]]>><</link>> + <<endcombat>> + <<link [[Next|Eden Spring 2]]>><</link>> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin. -<br><br> - -<<endcombat>> + <<He>> swims to the shore and climbs out. <<He>> doesn't bother dressing before stumbling back to the cabin. + <br><br> -<<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>> + <<endcombat>> + <<link [[Next|Clearing Spring]]>><<set $phase to 1>><</link>> <<elseif $finish is 1>> + Eden pulls away from you, holding you close as <<he>> relaxes by the edge of the spring. + <br><br> -Eden pulls away from you, holding you close as <<he>> relaxes by the edge of the spring. -<br><br> - -<<endcombat>> - -<<link [[Just cuddle (0:30)|Eden Spring 2]]>><<pass 30>><</link>> + <<endcombat>> + <<link [[Just cuddle (0:30)|Eden Spring 2]]>><<pass 30>><</link>> <</if>> -<br><br> :: Eden Spring 2 <<effects>> @@ -2689,8 +2492,7 @@ After a while, Eden pulls away, giving your forehead a quick kiss before climbin You wash Eden's clothes in the spring, making sure to get every bit of dirt and grime off. <br><br> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> - +<<if $danger gte (9900 - $allure) and $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and ((Time.hour gt 6 and Time.hour lt 11) or Time.hour gt 14)>> /* eden is already generated on passages that lead here <<npc Eden>><<person1>>*/You feel a pair of arms wrap around you from behind. Eden buries <<his>> head in your neck and kisses your collarbone. <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> @@ -2707,7 +2509,7 @@ You wash Eden's clothes in the spring, making sure to get every bit of dirt and <<else>> It takes some time, but the clothes look much better off when you're done. <br><br> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <</if>> <br> @@ -2755,33 +2557,21 @@ You push Eden off you. "Alright," <<he>> says, raising <<his>> hands in surrende <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -Eden holds you close for a moment and kisses your forehead. "Thanks," <<he>> says, before dressing and walking away. -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + Eden holds you close for a moment and kisses your forehead. "Thanks," <<he>> says, before dressing and walking away. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should just fucking drown you!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> walks away and leaves you alone by the spring. -<br><br> - -<<clotheson>> -<<endcombat>> + <<He>> walks away and leaves you alone by the spring. <<elseif $finish is 1>> - -"Alright," <<he>> says, raising <<his>> hands in surrender. "Call me if you need anything else." <<He>> kisses your forehead in thanks before walking off. + "Alright," <<he>> says, raising <<his>> hands in surrender. "Call me if you need anything else." <<He>> kisses your forehead in thanks before walking off. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> @@ -2935,31 +2725,25 @@ You shove Eden away from you. <<He>> doesn't give up at first, and continues to Eden climbs to <<his>> feet and retrieves <<his>> gun. <<He>> enters the cabin. <<npcincr Eden lust -20>><<lllust>> <br><br> + <<tearful>> you follow <<him>> inside. - <br><br> - <<clotheson>> - <<endcombat>> - <<link [[Next|Eden Cabin]]>><</link>> - <br> <<elseif $enemyhealth lte 0>> Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin. <br><br> + <<tearful>> you follow suit. - <br><br> - <<clotheson>> - <<endcombat>> - <<link [[Next|Eden Cabin]]>><</link>> - <br> <<else>> Eden backs away from you, giving you some space. <<He>> shoots you an angry look as <<he>> retrieves <<his>> gun. <<He>> enters the cabin. <br><br> + <<tearful>> you follow suit. - <br><br> - <<clotheson>> - <<endcombat>> - <<link [[Next|Eden Cabin]]>><</link>> - <br> <</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + +<<link [[Next|Eden Cabin]]>><</link>> :: Eden Shoot Ask /* eden is already generated on passages that lead here @@ -2994,7 +2778,6 @@ You shove Eden away from you. <<He>> doesn't give up at first, and continues to <</if>> - :: Eden Forest Search <<location "forest">><<effects>> /* eden is already generated on passages that lead here @@ -3002,42 +2785,55 @@ You shove Eden away from you. <<He>> doesn't give up at first, and continues to You and Eden walk through the forest, searching for anything of value. <br><br> + <<rng>> <<if $rng gte 71>> You both find a cluster of edible mushrooms growing at the base of a decaying tree. <br><br> + "Wolfshrooms," Eden says. "I wouldn't come all this way just for those, but since we're here." <br><br> + <span class="green">Eden helps you pick some <<icon "tending/wolfshroom.png">> wolfshrooms.</span> <<tending_pick wolfshroom>> <br><br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<elseif $rng gte 51>> You walk into a clearing. Eden holds out <<his>> arm. A deer bursts from the trees a moment later. <br><br> + Eden unslings <<his>> rifle, but the beast is already gone. <br><br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<elseif $rng gte 31>> You both hear a gentle buzz up ahead. A large beehive hangs from a tree. Workers fly in and out in a quest for pollen. The honey would be valuable. <br><br> + You reach out to harvest some honeycomb, but Eden stops you before you can. <br><br> + "No," <<he>> says. "Let me handle this one." <br><br> + Eden climbs the tree and snaps a large chunk off the <<icon "tending/wild_honeycomb.png">> honeycomb. <span class="green">Thanks to <<his>> experienced hands, the bees don't react.</span> <<He>> climbs down. <<silently>><<tending_pick wild_honeycomb 1 1>><</silently>> <br><br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> You both come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet. <br><br> + Lemons grow from a cluster of small trees. <br><br> + <<if isBloodmoon()>> Eden searches the short trees for <<icon "tending/blood_lemon.gif">> lemons. <span class="green"><<He>> finds a bunch, their yellow skin crissed-crossed by red veins.</span> <<tending_pick blood_lemon 6 18>> <br><br> + <<if $edenbloodmoon isnot 1>> <<link [[Next|Eden Blood Moon]]>><<set $edenbloodmoon to 1>><</link>> <<else>> @@ -3047,6 +2843,7 @@ You and Eden walk through the forest, searching for anything of value. Eden searches the short trees for <<icon "tending/lemon.png">> lemons. <span class="green"><<He>> finds a bunch, nice and yellow.</span> <<tending_pick lemon 6 18>> <br><br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <</if>> <</if>> @@ -3100,7 +2897,6 @@ Eden falls silent as the cabin comes into view. <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - :: Eden Raft Intro <<set $outside to 1>><<set $location to "lake">><<effects>> @@ -3184,8 +2980,8 @@ You look to Eden's hand. It's close enough to touch. <<set $outside to 1>><<effects>> <<if $phase is 1>> You clasp Eden's hand and hook your fingers through <<his>> own. You catch a quick blush on <<his>> face, before <<he>> brushes it off and pulls you closer. -<<takeHandholdingVirginity "Eden" "romantic">> -<br><br> + <<takeHandholdingVirginity "Eden" "romantic">> + <br><br> <</if>> Soon enough, you both reach the lake. The <<if Time.dayState is "night">>moonlight<<else>>sunlight<</if>> shimmers over the <<if Time.season is "winter">>ice<<else>>water<</if>>. <br><br> @@ -3197,7 +2993,6 @@ Soon enough, you both reach the lake. The <<if Time.dayState is "night">>moonlig <<if $edenraftintro is 2 and Time.season isnot "winter">> <<link [[Use the raft|Eden Lake Raft]]>><</link>> <</if>> -<br><br> :: Eden Lake Raft <<set $outside to 1>><<effects>><<rngWraith 1>> @@ -3220,6 +3015,7 @@ You and Eden inflate the raft and push it onto the water. You spend the time bas You and Eden sit together by the lake. <<He>> holds you close as you admire the view. It's calming, even more so that <<hes>> here with you right now. <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> <br><br> + After a while, <<he>> stands and offers <<his>> hand to you. "I think that's enough downtime for today," <<he>> says. <br><br> @@ -3232,12 +3028,14 @@ After a while, <<he>> stands and offers <<his>> hand to you. "I think that's eno <<set $outside to 1>><<effects>> You take Eden's hand and <<he>> helps you stand. You walk back to the cabin together.<<takeHandholdingVirginity "Eden" "romantic">> <br><br> + <<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>> :: Eden Stand <<set $outside to 1>><<effects>> You ignore Eden's hand and stand up. <<He>> looks a bit hurt, but doesn't press on it. You walk back to the cabin together. <br><br> + <<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>> :: Eden Lake Walk @@ -3289,33 +3087,22 @@ You ignore Eden's hand and stand up. <<He>> looks a bit hurt, but doesn't press <<set $outside to 0>><<set $location to "lake">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -"We should come here more often," <<he>> laughs. <<He>> pulls you close and you head back to the cabin together. -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + "We should come here more often," <<he>> laughs. <<He>> pulls you close and you head back to the cabin together. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should just drown you in the lake!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should just drown you in the lake!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<He>> yanks your arm and pulls you back to the cabin with <<him>>. -<br><br> - -<<clotheson>> -<<endcombat>> + <<He>> yanks your arm and pulls you back to the cabin with <<him>>. <<elseif $finish is 1>> - -"Afraid someone will catch us?" <<He>> smirks as <<he>> pulls away. <<He>> holds you close and you both head back to the cabin. + "Afraid someone will catch us?" <<He>> smirks as <<he>> pulls away. <<He>> holds you close and you both head back to the cabin. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> + <<link [[Go back to the cabin|Eden Clearing]]>><</link>> :: Eden Lake Push @@ -3323,19 +3110,16 @@ You ignore Eden's hand and stand up. <<He>> looks a bit hurt, but doesn't press You put your hands to <<his>> chest and push <<him>> off you. <<if $NPCName[$NPCNameList.indexOf("Eden")].love - $NPCName[$NPCNameList.indexOf("Eden")].lust gte 1>> - -Eden sighs in disappointment, but relents. -<br><br> -After a while, you head back to the cabin together. -<br><br> -<<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>> - + Eden sighs in disappointment, but relents. + <br><br> + After a while, you head back to the cabin together. + <br><br> + <<link [[Go back to the cabin|Eden Clearing]]>><<endevent>><</link>> <<else>> - -<<He>> pushes your arm down and pulls you closer. -<br><br> -<<link [[Next|Eden Lake Sex]]>><<set $molestationstart to 1>><</link>> -<br> + <<He>> pushes your arm down and pulls you closer. + <br><br> + <<link [[Next|Eden Lake Sex]]>><<set $molestationstart to 1>><</link>> + <br> <</if>> :: Eden Wounds Nod diff --git a/game/overworld-forest/loc-cabin/halloween.twee b/game/overworld-forest/loc-cabin/halloween.twee index c0dc5bfff742c5ae9e13464e4da222666daeaec5..8187064d0dfec106e851f67302287410bda689fc 100644 --- a/game/overworld-forest/loc-cabin/halloween.twee +++ b/game/overworld-forest/loc-cabin/halloween.twee @@ -1,6 +1,5 @@ :: Eden Halloween <<set $outside to 0>><<set $location to "cabin">><<effects>> - Orange autumn leaves decorate the trees of the forest, covering the ground and crunching under your feet as you approach Eden, the hamper of sweets in your hands. <<He>> momentarily looks up from <<his>> work to regard you, but stops when <<he>> notices what you're holding. <br><br> @@ -41,6 +40,7 @@ Eden notices your gaze and stops, placing the hamper down. "I was planning on ma You nod your head in response. Eden opens a nearby cabinet to store the sweets away, but suddenly changes <<his>> mind and looks to you. <br><br> + "Why don't you share these with me," <<he>> asks. <br><br> @@ -74,6 +74,7 @@ Eden shrugs and stores the hamper in the cabinet. <<He>> goes over to you and ki "Can we carve pumpkins?" you ask. <br><br> + "What?" <<he>> questions, pulling an incredulous expression. "I was saving these for pie, not carving." <br> @@ -88,6 +89,7 @@ Eden shrugs and stores the hamper in the cabinet. <<He>> goes over to you and ki Eden sighs and looks away, considering for a moment, before looking back to you. "Fine," <<he>> says. "But we're only using two of them." <br><br> + You smile at <<him>> in thanks and walk over. <br><br> @@ -174,7 +176,6 @@ After a while, Eden drops <<his>> knife and walks over to you, evaluating your c "That's good," <<he>> says, nodding slightly. <</if>> - <br><br> <<else>> <<He>> stares at it for a bit, trying to discern what it's supposed to be. <br> @@ -188,8 +189,8 @@ After a while, Eden drops <<his>> knife and walks over to you, evaluating your c <</if>> <br><br> Eden shoots you a smirk. "It's a good effort," <<he>> says, patting you on the head. - <br><br> <</if>> +<br><br> <<link [[Next|Eden Carve 5]]>><</link>> @@ -198,8 +199,10 @@ After a while, Eden drops <<his>> knife and walks over to you, evaluating your c After a short deliberation, the both of you decide to decorate the cabin with your work. Eden opens the wooden door and you feel the cool autumn air hit your face. <br><br> + <<He>> places the pumpkins near the entrance. They add a slight festive touch, contrasting the austere nature of the cabin. <br><br> + When you're done admiring your work, you and Eden walk back inside. Looking to the table again, your eyes are drawn to the hamper of sweets. <br><br> @@ -224,10 +227,13 @@ Eden looks to the table, seemingly contemplating something. "Why don't you share You accept Eden's offer and walk to the table. Grabbing one of the knives, <<he>> cuts open the hamper's protective plastic and reaches for a small box tucked within its centre. <br><br> + Upon opening, you both find that it's filled with creamy chocolate. Its delectable scent wafts up your nose and your mouth waters in response. <br><br> + Taking a piece, Eden brings it to <<his>> mouth. <br><br> + <<link [[Snatch it from Eden|Eden Sweets 2]]>><<set $phase2 to 1>><</link>> <br> <<link [[Let Eden eat it|Eden Sweets 2]]>><</link>> @@ -238,6 +244,7 @@ Taking a piece, Eden brings it to <<his>> mouth. <<if $phase2 is 1>> Just before the chocolate enters <<his>> mouth, you snatch it from Eden and gobble it up. <br><br> + "Hey!" Eden exclaims, turning to you. <br> <<if $submissive gte 1150>> @@ -251,22 +258,27 @@ Taking a piece, Eden brings it to <<his>> mouth. Eden opens <<his>> mouth to retort, but stops. <<His>> eyes glint and a mischievous smirk spreads across <<his>> face. "Okay. We're sharing," <<he>> says, slowly and tantalizingly swiping <<his>> finger over one of the chocolates. <br><br> + <<He>> brings <<his>> chocolate-coated finger up to your mouth, looking at you with heated eyes. <br><br> + "Come on," <<he>> says. "I know you want to." - <br><br> <<else>> You watch Eden eat the piece of chocolate. <<He>> seems to enjoy its sweetness. <br><br> + "Haven't eaten chocolate in a while," <<he>> says. Turning to you, <<he>> offers you the box. "Want one?" <br><br> + You're about to reply, before Eden perks up. <<His>> eyes glint and a mischievous smirk spreads across <<his>> face. "I think I can make this more interesting," <<he>> says, slowly and tantalizingly swiping <<his>> finger over one of the chocolates. <br><br> + <<He>> brings <<his>> chocolate-coated finger up to your mouth, looking at you with heated eyes. <br><br> + "Come on," <<he>> says. "I know you want to." - <br><br> <</if>> +<br><br> <<link [[Lick Eden's finger|Eden Sweets Lick]]>><</link>> <br> @@ -277,6 +289,7 @@ Taking a piece, Eden brings it to <<his>> mouth. You turn your face away. Eden chuckles at you, before licking the chocolate off <<his>> finger and kissing you on the forehead. <br><br> + "Thanks for the sweets," <<he>> says. Grabbing the hamper, <<he>> stores it in a nearby cabinet and walks away. <br><br> @@ -287,8 +300,10 @@ You turn your face away. Eden chuckles at you, before licking the chocolate off You slowly encase your mouth around <<his>> finger. Using your tongue, you lick and suck the chocolate off. Eden stares at you hungrily, holding your gaze the entire time. <br><br> + "Good <<girl>>," <<he>> says, sliding <<his>> finger down your tongue and popping it out of your mouth. <<He>> reaches into the box. <br><br> + "Since you did so well with that," <<he>> says, picking up a piece and placing it between <<his>> teeth. <<He>> pulls you closer. <br><br> @@ -301,6 +316,7 @@ You slowly encase your mouth around <<his>> finger. Using your tongue, you lick You pull away from Eden's hold. <<He>> chuckles at you, before finishing the chocolate <<him>>self and kissing you on the forehead. <br><br> + "Thanks for the sweets," <<he>> says. Grabbing the hamper, <<he>> stores it in a nearby cabinet and walks away. <br><br> @@ -345,14 +361,11 @@ You pull away from Eden's hold. <<He>> chuckles at you, before finishing the cho <<npcincr Eden lust -20>><<npcincr Eden love 1>> "You're so much sweeter than chocolate," Eden whispers, holding you close to <<his>> chest and stroking your hair.<<glove>><<llust>> - <br><br> <<elseif $enemyhealth lte 0>> "You could've just said no," Eden says, pulling away from you. <<llove>><<npcincr Eden love -1>> - <br><br> <<elseif $finish is 1 or $phase is 1>> Eden pulls away. A look of frustration adorns <<his>> face, but <<he>> doesn't push you. - <br><br> <</if>> <br><br> @@ -367,15 +380,11 @@ You pull away from Eden's hold. <<He>> chuckles at you, before finishing the cho The cabin is silent, save for the sound of Eden shuffling off the floor. <<He>> extends <<his>> hand towards you and helps pull you up. Sitting you on a nearby chair, <<he>> gently lifts your chin and plants a soft kiss on your lips. <br><br> + "Thanks for the sweets," <<he>> says. <<He>> grabs the hamper off the table. "And for celebrating Halloween with me." <br><br> + <<He>> stores the sweets in a nearby cabinet and walks away, leaving you with the lingering feeling of <<his>> touch and the faint taste of chocolate on your tongue. <br><br> <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - - - - - - diff --git a/game/overworld-forest/loc-cabin/hunt.twee b/game/overworld-forest/loc-cabin/hunt.twee index f77a01f9fa85a4b8be0a9bec63cbc70f92efb1db..cfed7a29c60aaf35d27c50e5acc3e5223c8e9887 100644 --- a/game/overworld-forest/loc-cabin/hunt.twee +++ b/game/overworld-forest/loc-cabin/hunt.twee @@ -2,54 +2,43 @@ <<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $phase is 0 and $exposed gte 1 and !$daily.eden.exposed>> + <<His>> gaze lingers on your <<lewdness>>. "I don't want you alone like that." + <br><br> -<<His>> gaze lingers on your <<lewdness>>. "I don't want you alone like that." -<br><br> - -<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>> -<br> -<<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>> - + <<link [[Go inside|Eden Cabin]]>><<endevent>><</link>> + <br> + <<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>> <<elseif $phase is 0>> + <<He>> disappears between the trees. + <br><br> -<<He>> disappears between the trees. -<br><br> - -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> - + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> + <br> <<elseif $phase is 1 and $exposed gte 1 and !$daily.eden.exposed>> + <<He>> nods, but <<his>> gaze lingers on your <<lewdness>>. "I don't want you alone like that." + <br><br> -<<He>> nods, but <<his>> gaze lingers on your <<lewdness>>. "I don't want you alone like that." -<br><br> - -<<link [[Go inside|Eden Cabin]]>><<endevent>><</link>> -<br> -<<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>> - + <<link [[Go inside|Eden Cabin]]>><<endevent>><</link>> + <br> + <<link [[Stay outside|Eden Clearing]]>><<endevent>><<set $daily.eden.exposed to 1>><</link>> <<elseif $phase is 1>> + <<He>> nods at you, then disappears between the trees. + <br><br> -<<He>> nods at you, then disappears between the trees. -<br><br> - -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> - + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> + <br> <<elseif $phase is 2>> - -"Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here." -<br><br> + "Don't be ridiculous," <<he>> says. "Predators have learned to stay away from the cabin. You'll be safe here." + <br><br> <<if $submissive gte 1150>> - "I only feel safe with you," you say. - <br><br> + "I only feel safe with you," you say. <<elseif $submissive lte 850>> - "Maybe if you left your gun here I would be," you say. - <br><br> + "Maybe if you left your gun here I would be," you say. <<else>> - "Are you sure I'll be safe here alone?" you say. - <br><br> + "Are you sure I'll be safe here alone?" you say. <</if>> + <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 50>> "Fine," <<he>> says. "But be quiet and stay close to me. Bring a basket too, you can keep an eye out for berries." @@ -60,20 +49,16 @@ <br><br> <</if>> <<link [[Next|Eden Hunt]]>><</link>> - <br> <<else>> + "I can't hunt and keep watch over you at the same time," <<he>> says. "That's final." + <br><br> - "I can't hunt and keep watch over you at the same time," <<he>> says. "That's final." - <br><br> - - <i>If <<he>> liked you more <<he>> might be more amenable to your request.</i> - <br><br> - - <<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>> - <br> + <i>If <<he>> liked you more <<he>> might be more amenable to your request.</i> + <br><br> + <<link [[Next|Eden Hunting]]>><<set $phase to 0>><</link>> + <br> <</if>> - <</if>> :: Eden Hunt @@ -82,14 +67,13 @@ You walk into the forest, keeping close behind Eden. <<if $worn.neck.collared is 1>> -<<He>> grips your leash, pulling you along. - + <<He>> grips your leash, pulling you along. <<if $submissive gte 1150>> - "You're hurting my neck," you whisper. "I promise to be good." + "You're hurting my neck," you whisper. "I promise to be good." <<elseif $submissive lte 850>> - "I won't find any berries if you drag me like this," you whisper. + "I won't find any berries if you drag me like this," you whisper. <<else>> - "You can drop my leash. I promise I'll stay close," you whisper. + "You can drop my leash. I promise I'll stay close," you whisper. <</if>> <<He>> looks at you, considers for a moment, then drops the leash. <</if>> @@ -116,19 +100,17 @@ You walk into the forest, keeping close behind Eden. You sneak over to the bush, careful not to disturb a single twig. Once there you pick the fruit and fill the basket. Satisfied, you start sneaking back to Eden. <br><br> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - ($allure))>> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> +<<if $danger gte (9900 - ($allure))>> <<set $daily.eden.huntCaught to 1>> <<if $rng gte 81 and $bestialitydisable is "f" and $voredisable is "f">> - You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor. <<set $trance to 1>> <br><br> <<link [[Next|Eden Hunt Snake]]>><<set $molestationstart to 1>><</link>> <br> - <!-- Modified for monster people --> <<elseif $rng gte 41>> <<beastNEWinit 1 wolf>> @@ -160,7 +142,6 @@ You sneak over to the bush, careful not to disturb a single twig. Once there you <br> <</if>> <<else>> - <<generate1>><<generate2>>Something presses against your back. "What have we here?" the <<person1>><<person>> says. <<Hes>> holding a gun to your back. <br><br> @@ -175,25 +156,19 @@ You sneak over to the bush, careful not to disturb a single twig. Once there you <<link [[Next|Eden Hunt Molestation]]>><<set $molestationstart to 1>><</link>> <br> - <</if>> - <<else>> - - <<npc Eden>><<person1>> - <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> - <br> - + <<npc Eden>><<person1>> + <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> + <br> <</if>> <<elseif $phase is 1>> - -You were told to stay still, so that's what you do. You wait a couple of minutes before a gunshot sounds through forest. -<br><br> + You were told to stay still, so that's what you do. You wait a couple of minutes before a gunshot sounds through forest. + <br><br> <<link [[Next|Eden Hunt 3]]>><<set $phase to 2>><</link>> <br> - <</if>> :: Eden Hunt Snake @@ -238,29 +213,30 @@ You were told to stay still, so that's what you do. You wait a couple of minutes <<if $timer lte 0 or $vorestomach gte 5>> <<if $vorestage gte 5>> The walls of the snake's innards tear open. Eden stands there, knife in hand, carving open the beast until you're freed. - <br><br> <<else>> The snake hisses and spits you out. It flees into the undergrowth, trailing blood. - <br><br> <</if>> + <br><br> + <<clotheson>> <<endcombat>> + <<npc Eden>><<person1>>Eden plants <<his>> knife into the ground and grasps your arm. <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> - <<He>> pins you up against a tree. "Fucking snake touching what's mine." - <br><br> + <<He>> pins you up against a tree. "Fucking snake touching what's mine." <<else>> - <<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."<<llove>><<npcincr Eden love -1>> - <br><br> + <<He>> bends you over <<his>> knee. "I was so close to catching that deer," <<he>> says. "And you fucking ruined it."<<llove>><<npcincr Eden love -1>> <</if>> <<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> <<else>> <<tearful>> you haul yourself out of the $vorecreature's maw. Deciding you aren't an appropriate meal, it disappears into the undergrowth. <br><br> + <<clotheson>> <<endcombat>> + <<npc Eden>><<person1>> <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> <br> @@ -294,60 +270,42 @@ You were told to stay still, so that's what you do. You wait a couple of minutes <<location "forest">><<effects>> <<if $phase is 0>> - <<if $rng gte 91>> -You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<gglove>> -<<npcincr Eden love 5>> -<br><br> - + You find Eden slinging a deer over <<his>> shoulder. <<He>> sees the basket full of fruit in your hands and smiles. "We've done very well today," <<he>> says. "Maybe you're good luck."<<gglove>> <<else>> -You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<gglove>> -<<npcincr Eden love 5>> -<br><br> + You find Eden crouched and frowning. "I let it get away," <<he>> says. <<He>> sees the basket of fruit in your hands and smiles. "At least we have something."<<gglove>> <</if>> - + <<npcincr Eden love 5>> <<elseif $phase is 1>> - -You pick up the basket of fruit. "At least we got something," Eden says. -<br><br> - + You pick up the basket of fruit. "At least we got something," Eden says. <<elseif $phase is 2>> - <<if $rng gte 91>> - Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm." - <br><br> - + Eden appears between the trees, deer slung over <<his>> shoulder. "Knew I'd get it. Maybe you're a good luck charm." + <br><br> <<if $submissive gte 1150>> - "I found some berries, but I lost sight of them," you say. "I'm sorry." + "I found some berries, but I lost sight of them," you say. "I'm sorry." <<elseif $submissive lte 850>> - "There's a bush full of berries around here somewhere," you say. + "There's a bush full of berries around here somewhere," you say. <<else>> - "I saw a bush full of berries," you say. "But I can't see it now." + "I saw a bush full of berries," you say. "But I can't see it now." <</if>> <br><br> - - <<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today." - <br><br> - + <<He>> shrugs. "I'm no good at hunting fruit. Besides, we're good for today." <<else>> - Eden appears between the trees, frowning. "I let it get away," <<he>> says. - <br><br> - + Eden appears between the trees, frowning. "I let it get away," <<he>> says. + <br><br> <<if $submissive gte 1150>> - "I found some berries, but I lost sight of them," you say. "I'm sorry." + "I found some berries, but I lost sight of them," you say. "I'm sorry." <<elseif $submissive lte 850>> - "There's a bush full of berries around here somewhere," you say. + "There's a bush full of berries around here somewhere," you say. <<else>> - "I saw a bush full of berries," you say. "But I can't see it now." + "I saw a bush full of berries," you say. "But I can't see it now." <</if>> <br><br> - <<He>> shrugs. "I'm no good at hunting fruit. We have something at least." <<He>> pats the rabbit on <<his>> belt. - <br><br> - <</if>> - <</if>> +<br><br> <<pass 2 hours>>You follow Eden through the forest, back to the safety of <<his>> cabin. <br><br> @@ -361,54 +319,39 @@ You pick up the basket of fruit. "At least we got something," Eden says. <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<npcincr Eden lust -20>> -<<He>> pants from the exertion. "I hope you've learnt your lesson." -<br><br> - -<<tearful>> you avoid <<his>> gaze. -<br><br> + <<He>> pants from the exertion. "I hope you've learnt your lesson." + <br><br> -<<clotheson>> -<<endcombat>> -<<npc Eden>><<person1>> -<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>> -<br> + <<tearful>> you avoid <<his>> gaze. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you gather yourself. -<br><br> - -<<clotheson>> -<<endcombat>> -<<npc Eden>><<person1>> -<<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>> -<br> + <<tearful>> you gather yourself. <<else>> -<<He>> looks mollified, and releases you. "I hope you've learnt your lesson." -<br><br> + <<He>> looks mollified, and releases you. "I hope you've learnt your lesson." + <br><br> -<<tearful>> you avoid <<his>> gaze. + <<tearful>> you avoid <<his>> gaze. +<</if>> <br><br> <<clotheson>> <<endcombat>> + <<npc Eden>><<person1>> <<link [[Next|Eden Hunt 3]]>><<set $phase to 1>><</link>> -<br> -<</if>> :: Eden Hunt Wolf <<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence 1>> -<<neutral 1>> -<<molested>> -<<beastCombatInit>> -<<set $enemytrust -= 40>> -<<enable_rescue>> + <<set $molestationstart to 0>> + <<controlloss>> + <<violence 1>> + <<neutral 1>> + <<molested>> + <<beastCombatInit>> + <<set $enemytrust -= 40>> + <<enable_rescue>> <</if>> <<effects>> @@ -431,53 +374,46 @@ You pick up the basket of fruit. "At least we got something," Eden says. <<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> + <<beastejaculation>> -<<beastejaculation>> - -The <<beasttype>> grunts in satisfaction, and leaves you lying between the trees. -<br><br> + The <<beasttype>> grunts in satisfaction, and leaves you lying between the trees. + <br><br> -<<tearful>> you continue back to Eden. -<br><br> + <<tearful>> you continue back to Eden. + <br><br> -<<clotheson>> -<<endcombat>> + <<clotheson>> + <<endcombat>> -<<npc Eden>><<person1>> -<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> -<br> + <<npc Eden>><<person1>> + <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> <<elseif $enemyhealth lte 0>> + The <<beasttype>> yelps and flees into the forest. + <br><br> -The <<beasttype>> yelps and flees into the forest. -<br><br> - -<<tearful>> you continue back to Eden. -<br><br> + <<tearful>> you continue back to Eden. + <br><br> -<<clotheson>> -<<endcombat>> -<<npc Eden>><<person1>> -<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> -<br> + <<clotheson>> + <<endcombat>> + <<npc Eden>><<person1>> + <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> <<else>> + A gun fires nearby, startling the <<beasttype>> into fleeing. Eden marches towards you. -A gun fires nearby, startling the <<beasttype>> into fleeing. Eden marches towards you. - -<<clotheson>> -<<endcombat>> -<<npc Eden>><<person1>> - -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> -<<He>> grabs your arms and pins you up against a tree. "Fucking animal laying its paws on what's mine." -<<else>> -<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer." -<</if>> -<br><br> + <<clotheson>> + <<endcombat>> + <<npc Eden>><<person1>> -<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> -<br> + <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> + <<He>> grabs your arms and pins you up against a tree. "Fucking animal laying its paws on what's mine." + <<else>> + <<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer." + <</if>> + <br><br> + <<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> <</if>> :: Eden Hunt Molestation @@ -509,62 +445,56 @@ A gun fires nearby, startling the <<beasttype>> into fleeing. Eden marches towar <<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> + <<ejaculation>> -<<ejaculation>> - -Finished with you, they shove you to the ground. "See ya around, slut." -<br><br> - -<<tearful>> you struggle to your feet and continue back to Eden. -<br><br> + Finished with you, they shove you to the ground. "See ya around, slut." + <br><br> -<<clotheson>> -<<endcombat>> + <<tearful>> you struggle to your feet and continue back to Eden. + <br><br> -<<npc Eden>><<person1>> -<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> -<br> + <<clotheson>> + <<endcombat>> + <<npc Eden>><<person1>> + <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> + <br> <<elseif $enemyhealth lte 0>> + "This <<bitch>> is crazy," says the <<person1>><<person>>, clutching <<his>> arm. "I think I need to get this looked at." + <br><br> -"This <<bitch>> is crazy," says the <<person1>><<person>>, clutching <<his>> arm. "I think I need to get this looked at." -<br><br> - -The other nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest. -<br><br> - -<<tearful>> you continue back to Eden. -<br><br> + The other nods in agreement, "<<pShe>> ain't worth it." They stagger into the forest. + <br><br> -<<clotheson>> -<<endcombat>> + <<tearful>> you continue back to Eden. + <br><br> -<<npc Eden>><<person1>> -<<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> -<br> + <<clotheson>> + <<endcombat>> + <<npc Eden>><<person1>> + <<link [[Next|Eden Hunt 3]]>><<set $phase to 0>><</link>> + <br> <<else>> + A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<person>>. <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck," <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it." + <br><br> -A gunshot sounds and a bullet smashes into a nearby tree, startling the pair and making them dash for their own guns. They stare into the trees. "Who's there?" shouts the <<person1>><<person>>. <<Hes>> responded to by another gunshot, the bullet landing closer this time. Their eyes dart around, but they can't see the shooter. Another gunshot, this time the bullet thuds into the ground at the <<person2>><<persons>> feet. "Shit! Fuck," <<he>> says, backing away, eyes wild. "Let's get the fuck away from here. This <<girl>> ain't worth it." -<br><br> - -They disappear between the trees as Eden emerges, marching towards you. -<br><br> - -<<clotheson>> -<<endcombat>> -<<npc Eden>><<person1>> + They disappear between the trees as Eden emerges, marching towards you. + <br><br> -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> -<<He>> grabs your arms and pins you up against a tree. "Fucking idiots laying their hands on what's mine." -<<else>> -<<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer." -<</if>> -<br><br> + <<clotheson>> + <<endcombat>> + <<npc Eden>><<person1>> -<<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> -<br> + <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 80>> + <<He>> grabs your arms and pins you up against a tree. "Fucking idiots laying their hands on what's mine." + <<else>> + <<He>> grasps your arm and bends you over <<his>> knee. "Stupid <<bitch>>, I was so close to catching that deer." + <</if>> + <br><br> + <<link [[Next|Eden Hunt Punishment]]>><<set $molestationstart to 1>><</link>> + <br> <</if>> :: Eden Prey Yes @@ -579,12 +509,14 @@ They disappear between the trees as Eden emerges, marching towards you. <<if $edenPrey gte 1>> <<He>> leads you to the edge of the clearing. <br><br> + "You know the drill," <<else>> You glance back and see Eden reaching for <<his>> gun. Dread fills your body, causing you to resist <<his>> shoving. <br> "Relax," Eden reassures you. "I'm not gonna hurt you." You warily allow <<him>> to lead you to the edge of the clearing. <br><br> + "You're prey," <</if>> @@ -592,6 +524,7 @@ They disappear between the trees as Eden emerges, marching towards you. <br> "Turn around," <<he>> orders. <br><br> + You turn around, as instructed. A loud crack erupts behind you, shattering the tranquility of the forest and signaling you to start running. <br><br> @@ -612,16 +545,19 @@ You turn around, as instructed. A loud crack erupts behind you, shattering the t "I don't want to do that right now," you say. <</if>> <br><br> + <<if ($NPCName[$NPCNameList.indexOf("Eden")].lust + $NPCName[$NPCNameList.indexOf("Eden")].dom) gte random(70, 170)>> <<set $edenPreyForced to true>> Eden clenches <<his>> fist and shakes <<his>> head. "Nonsense. You'll enjoy it." You're shoved <<if $phase is 0>>out the door<<else>>away from the cabin<</if>>, with Eden's hand placed on your back, forcing you along. You glance back and see Eden reaching for <<his>> gun. Dread fills your body, and you try to pry yourself away from Eden. <br> Eden sighs in frustration and plants <<his>> boot against your <<bottom>>, giving you a swift kick that sends you stumbling <<if $phase is 0>>out the door<<else>>onto your knees<</if>>. "Move," <<he>> commands, the barrel of <<his>> gun pressed against your back. You do as told, coming to a stop at the edge of the clearing. <br><br> + "<<if !$edenPrey>>You're prey<<else>>You know the drill<</if>>," <<he>> begins. "When I fire my gun, I want you to run like your life depends on it. If you're caught..." <<He>> pauses, chuckling. "I'll have my fun with you." You glance back at <<him>>. <<Hes>> hiding something behind <<his>> back. <br> "Turn around," <<he>> orders. <br><br> + You turn around, as instructed. A loud crack erupts behind you, shattering the tranquility of the forest and signaling you to start running. <br><br> @@ -686,6 +622,7 @@ You turn around, as instructed. A loud crack erupts behind you, shattering the t <br> Tied up and deprived of your senses, you can only wait and anticipate what Eden has in store for you. <br><br> + <<link [[Next|Eden Prey Caught]]>><</link>> <br> <</if>> @@ -699,8 +636,10 @@ You're rushed through the forest, unable to move in Eden's grasp. Soon, you hear <br> Without warning, you're dropped onto a bed. Strong arms pin you down, preventing movement. You feel Eden's hot breath against your cheek. <br><br> + "Caught you," <<he>> whispers in a sultry tone. One hand caresses your hair as the other slides to your <<breasts>>, drumming <<his>> fingers on your chest. "Now then, what's a <<nnpc_title "Eden">> to do with <<his>> helpless quarry...?" <br><br> + <<His>> hand dips lower, down to your <<genitals>>. <br><br> @@ -752,6 +691,7 @@ Without warning, you're dropped onto a bed. Strong arms pin you down, preventing <<if $orgasmcurrent is 0>> You pant heavily into your gag, feeling a frustrated yearning in your <<genitals>>. Eden seems to have taken pity on you, however, and you soon feel <<his>> hands slipping down towards your crotch. <br><br> + <<if $player.gender is "h">> <<He>> thoughtfully runs <<his>> fingers down the length of your <<penis>> while <<his>> thumb gently rubs your <<pussy>>. "Now, which do I play with?" <<set _edenHermChoice to random(0, 1)>> @@ -789,6 +729,7 @@ Without warning, you're dropped onto a bed. Strong arms pin you down, preventing <br> "Piece of shit," Eden shouts. "This better not bruise."<<llove>><<ldom>> <br><br> + In a fit of rage, <<he>> walks off. You're left alone, bound, blind and gagged. <br><br> @@ -818,6 +759,7 @@ You have no qualms about drinking as you gulp down a few sips. It's refreshing. "Feisty today, aren't we?" Eden chuckles. <<He>> seems to have calmed down. "Make sure to get some rest." <</if>> <br><br> + <<He>> leaves you lying on the bed. <<tearful>> you rise to your feet, <<if $edenPreyForced>><<unset $edenPreyForced>> feeling uneasy about what just happened. diff --git a/game/overworld-forest/loc-cabin/intro.twee b/game/overworld-forest/loc-cabin/intro.twee index c1a98c3b7f57b565adf18df039b42470b989607f..84c58b28676387a76178a0e28b423c43c5b344f4 100644 --- a/game/overworld-forest/loc-cabin/intro.twee +++ b/game/overworld-forest/loc-cabin/intro.twee @@ -4,6 +4,7 @@ <<He>> smiles. "Good. I can't take your leash off just yet, not until you're trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though." <br><br> + <<link [[Next|Forest Cabin]]>><<set $forestleashed to 1>><<set $eventskip to 1>><<endevent>><</link>> <br> @@ -12,6 +13,7 @@ "You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent." <br><br> + <<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</link>> <br> @@ -45,7 +47,6 @@ <<set $outside to 1>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> - <<ejaculation>> <<He>> pants from the exertion. "I hope you've learnt your lesson." <br><br> @@ -58,7 +59,7 @@ <<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>> <br> - <<elseif $enemyhealth lte 0>> +<<elseif $enemyhealth lte 0>> "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." <br><br> @@ -71,7 +72,7 @@ <<link [[Next|Forest Cabin]]>><<set $eventskip to 1>><</link>> <br> - <<elseif $enemyanger lte 0>> +<<elseif $enemyanger lte 0>> <<He>> looks mollified, and releases you. "I hope you've learnt your lesson." <br><br> @@ -90,111 +91,111 @@ <<npc Eden>><<person1>> <<if $exposed gte 1>> -<<towelup>> + <<towelup>> <</if>> + <<if $forestleashed is 1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 200>> - <span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girl>>, so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside." - <br><br> - <<set $forestleashed to 0>> + <span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girl>>, so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside." + <<set $forestleashed to 0>> <<else>> - You are leashed tight to a wooden beam, preventing escape. - <br><br> + You are leashed tight to a wooden beam, preventing escape. <</if>> + <br><br> <<else>> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust lt 100>> - <span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girl>>, so I'm going to make sure you don't go anywhere." - <br><br> - <<set $forestleashed to 1>> + <span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girl>>, so I'm going to make sure you don't go anywhere." + <br><br> + <<set $forestleashed to 1>> <</if>> <</if>> <<if $forestleashed isnot 1>> + <<if $syndromeeden is undefined>> + <<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>> + <span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i> + <br> + You've gained the "Stockholm Syndrome: Eden" trait.</span> + <br><br> - <<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>> - <br><br> - <span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i> - <br> - You've gained the "Stockholm Syndrome: Eden" trait.</span> - <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Eden">> <span class = "gold">Eden is now your love interest! The feeling of danger has passed, and you feel safer here.</span> - <br><br> <<else>> <span class = "gold">Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here. <br>You can change your love interest in the "Attitudes" menu.</span> - <br><br> <</if>> + <br><br> <</if>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> + <<else>> -<<if Time.hour lte 6>> -Eden carries you to the bed. -<<if $forestleashed is 1>> -<<He>> wraps your leash around the bars of the headboard, pinning you in place. -<</if>> -<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this." -<br><br> + <<if Time.hour lte 6>> + Eden carries you to the bed. + <<if $forestleashed is 1>> + <<He>> wraps your leash around the bars of the headboard, pinning you in place. + <</if>> + <<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this." + <br><br> -<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>> -<br> + <<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>> + <br> -<<elseif Time.hour lte 8>> + <<elseif Time.hour lte 8>> + Eden gives you instructions on how to prepare <<his>> breakfast. + <br><br> -Eden gives you instructions on how to prepare <<his>> breakfast. -<br><br> + <<link [[Prepare the food as instructed (2:00)|Forest Cabin Food]]>><<npcincr Eden trust 10>><<sub 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>> + <br> + <<link [[Spit in the eggs (2:00)|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<def 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>> + <br> -<<link [[Prepare the food as instructed (2:00)|Forest Cabin Food]]>><<npcincr Eden trust 10>><<sub 1>><<pass 2 hours>><</link>><<gtrust>><<gstockholm>> -<br> -<<link [[Spit in the eggs (2:00)|Forest Cabin Spit]]>><<npcincr Eden trust -10>><<def 1>><<pass 2 hours>><</link>><<ltrust>><<lstockholm>> -<br> + <<elseif Time.hour lte 16>> + Eden leads you outside, and goes about <<his>> daily business. + <<if $forestleashed is 1>> + <<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands. + <<else>> + <<He>> keeps you close at all times. + <</if>> + <br><br> -<<elseif Time.hour lte 16>> -Eden leads you outside, and goes about <<his>> daily business. + <<if $forestleashed is 1>> + <<link [[Weaken the leash|Forest Cabin Weaken]]>><<def 1>><</link>> + <br> + <</if>> + <<link [[Be good|Forest Cabin Good]]>><<sub 1>><</link>> + <br> -<<if $forestleashed is 1>> -<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands. -<<else>> -<<He>> keeps you close at all times. -<</if>> -<br><br> + <<elseif Time.hour lte 18>> + Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you. "What are you waiting for? Strip, get in, and wash me." + <br><br> -<<if $forestleashed is 1>> -<<link [[Weaken the leash|Forest Cabin Weaken]]>><<def 1>><</link>> -<br> -<</if>> -<<link [[Be good|Forest Cabin Good]]>><<sub 1>><</link>> -<br> + <<link [[Wash (2:00)|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<sub 1>><</link>><<gtrust>><<gstockholm>> + <br> + <<link [[Refuse (2:00)|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<def 1>><</link>><<ltrust>><<lstockholm>> + <br> -<<elseif Time.hour lte 18>> -Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you. "What are you waiting for? Strip, get in, and wash me." -<br><br> -<<link [[Wash (2:00)|Cabin Bath]]>><<pass 2 hours>><<npcincr Eden trust 10>><<sub 1>><</link>><<gtrust>><<gstockholm>> -<br> -<<link [[Refuse (2:00)|Cabin Bath Refuse]]>><<pass 2 hours>><<npcincr Eden trust -10>><<def 1>><</link>><<ltrust>><<lstockholm>> -<br> + <<elseif Time.hour lte 22>> + Eden settles down to read a book, and stokes the fireplace. + <br><br> -<<elseif Time.hour lte 22>> -Eden settles down to read a book, and stokes the fireplace. -<br><br> + <<link [[Cuddle (4:00)|Cabin Cuddle]]>><<sub 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 4 hours>><</link>><<glove>><<gtrust>><<ggstockholm>> + <br> + <<link [[Catch some sleep (4:00)|Forest Cabin]]>><<def 1>><<tiredness -12>><<tiredness -12>><<pass 4 hours>><<endevent>><</link>><<ltiredness>> + <br> -<<link [[Cuddle (4:00)|Cabin Cuddle]]>><<sub 1>><<npcincr Eden trust 20>><<npcincr Eden love 1>><<pass 4 hours>><</link>><<glove>><<gtrust>><<ggstockholm>> -<br> -<<link [[Catch some sleep (4:00)|Forest Cabin]]>><<def 1>><<tiredness -12>><<tiredness -12>><<pass 4 hours>><<endevent>><</link>><<ltiredness>> -<br> -<<else>> -Eden carries you to the bed. -<<if $forestleashed is 1>> -<<He>> wraps your leash around the bars of the headboard, pinning you in place. -<</if>> -<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this." -<br><br> + <<else>> + Eden carries you to the bed. + <<if $forestleashed is 1>> + <<He>> wraps your leash around the bars of the headboard, pinning you in place. + <</if>> + <<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this." + <br><br> -<<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>> -<br> -<</if>> + <<link [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</link>> + <br> + <</if>> <</if>> :: Cabin Night Rape @@ -229,10 +230,11 @@ Eden carries you to the bed. <<elseif $enemyhealth lte 0>> Eden takes the hint, and rolls onto <<his>> side, facing away from you. You soon hear <<his>> snoring. <</if>> - <br><br> + <<tearful>> you wonder what to do. <br><br> + <<clotheson>> <<endcombat>> @@ -242,21 +244,21 @@ Eden carries you to the bed. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $forestleashed is 1>> -Eden is asleep, but with your neck leashed tight to the bed, you can't move very far. -<br><br> + Eden is asleep, but with your neck leashed tight to the bed, you can't move very far. + <br><br> -<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>> -<br> -<<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>> -<br> + <<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>> + <br> + <<link [[Weaken the leash|Cabin Night Leash]]>><<cabintime>><</link>> + <br> <<else>> -Eden is asleep. You could escape if you wanted. -<br><br> + Eden is asleep. You could escape if you wanted. + <br><br> -<<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>> -<br> -<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>> -<br> + <<link [[Sleep|Cabin Night Sleep]]>><<cabintime>><</link>><<ltiredness>> + <br> + <<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>> + <br> <</if>> :: Cabin Night Sleep @@ -276,32 +278,32 @@ You are awoken a while later by Eden kissing you on the cheek. "Good morning." < <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $forestleashedwear gte 1>> -<<set $forestleashedwear += 1>> + <<set $forestleashedwear += 1>> <<else>> -<<set $forestleashedwear to 1>> + <<set $forestleashedwear to 1>> <</if>> You rub the leash against the headboard, hoping to wear it through. You think you feel it becoming thinner. <br><br> <<if $forestleashedwear gte 3>> -Sunlight caresses your face when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape. -<<detach_leash>> -<<set $forestleashed to 0>><<set $forestleashedwear to 0>> -<br><br> + Sunlight caresses your face when the leash snaps, freeing you. Eden still slumbers, there's nothing preventing your escape. + <<detach_leash>> + <<set $forestleashed to 0>><<set $forestleashedwear to 0>> + <br><br> -<<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>> -<br> -<<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>> -<br> + <<link [[Stay put|Cabin Leash Broken]]>><</link>><<gtrust>><<gggstockholm>> + <br> + <<link [[Escape|Cabin Night Escape]]>><<set $stress -= 2000>><</link>><<lllstockholm>> + <br> <<else>> -<<npc Eden>><<person1>> -A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." -<br><br> + <<npc Eden>><<person1>> + A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." + <br><br> -<<link [[Next|Forest Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Forest Cabin]]>><<endevent>><</link>> + <br> <</if>> :: Cabin Night Escape @@ -319,40 +321,36 @@ You sneak towards the cabin entrance and try the door handle. It opens, and you <<npc Eden>><<person1>> A while later you hear Eden stir. <<He>> rolls over and kisses you on the cheek. "Good morning." <<He>> yawns and stretches. "Time for breakfast." <<He>> notices your broken leash. "Oh dear, I thought these things were sturdier. You're such a good <<girl>> for not running off." <<He>> leans over and kisses you on the forehead, then looks thoughtfully at the broken remains of the leash. <<npcincr Eden trust 200>> +<br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>> -"I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe." + "I don't think keeping you tied is necessary any more. Just don't run off on me. Stick to the cabin and the clearing just outside, where it's safe." + + <<if $syndromeeden is undefined>> + <<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>> + <br><br> + + <span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i> + <br> + You've gained the "Stockholm Syndrome: Eden" trait.</span> + <br><br> - <<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $NPCName[$NPCNameList.indexOf("Eden")].lust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><<set $wardrobes.edensCabin.unlocked to true>> - <br><br> - <span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i> - <br> - You've gained the "Stockholm Syndrome: Eden" trait.</span> - <br><br> <<if $loveInterest.primary is "None">> <<set $loveInterest.primary to "Eden">> <span class = "gold">Eden is now your love interest! The feeling of danger has passed, and you feel safer here.</span> - <br><br> <<else>> <span class = "gold">Eden can now be claimed as your love interest! The feeling of danger has passed, and you feel safer here. <br>You can change your love interest in the "Attitudes" menu.</span> - <br><br> <</if>> <</if>> - <</if>> - <br><br> <<if $NPCName[$NPCNameList.indexOf("Eden")].trust gte 100>> - -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> - + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <<else>> - -<<link [[Next|Forest Cabin]]>><<endevent>><</link>> -<br> - + <<link [[Next|Forest Cabin]]>><<endevent>><</link>> + <br> <</if>> :: Forest Cabin Food @@ -409,6 +407,7 @@ You remove your clothing and get in the bath. Using a sponge, you wash <<his>> b <<He>> yanks your leash, dragging you into the bath, and pulling you over <<his>> lap. <br><br> + <<link [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><<npcexpose>><<set $phase to 1>><</link>> <br> @@ -419,14 +418,13 @@ You grind the leash against the tree, careful not to be noticed. You think you f <br><br> Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home." - <<if $forestleashedwear gte 1>> -<<set $forestleashedwear += 1>> + <<set $forestleashedwear += 1>> <<else>> -<<set $forestleashedwear to 1>> + <<set $forestleashedwear to 1>> <</if>> - <br><br> + <<link [[Next|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>> <br> @@ -436,5 +434,6 @@ Some time later, Eden pants and stretches while looking at the setting sun. "I n Some time later, Eden pants and stretches while looking at the setting sun. "I need a bath. Come on, let's go home." <br><br> + <<link [[Next|Forest Cabin]]>><<pass 8 hours>><<endevent>><</link>> <br> \ No newline at end of file diff --git a/game/overworld-forest/loc-cabin/main.twee b/game/overworld-forest/loc-cabin/main.twee index f1731040a3dee0ed8f63b7b17c92c711b1770a64..3957b337cbe20e9a6d6e7fa232ae4817ba64ea74 100644 --- a/game/overworld-forest/loc-cabin/main.twee +++ b/game/overworld-forest/loc-cabin/main.twee @@ -29,6 +29,7 @@ You are in Eden's cabin. <<pregnancyWatersBrokenPassout "edencabin">> <<elseif $stress gte $stressmax and !$possessed>> <br><br> + <<link [[Everything fades to black...|Eden Cabin Passout]]>><</link>> <<elseif $edenCagedEscape and Time.hour gte 0 and Time.hour lte 6 and !$possessed>> You step through the door of the cabin, holding your breath in anticipation. Eden immediately stirs from <<his>> bed, throwing off the covers in a fit of rage. "So now you've come crawling back, have you? About fucking time." @@ -57,6 +58,7 @@ You are in Eden's cabin. <<elseif $edenPreyEscaped and Time.hour gte 0 and Time.hour lte 6 and !$possessed>><<unset $edenPreyEscaped>> You enter to find Eden sleeping. Woken by the sound of the door opening, <<he>> quickly rises from the bed, rubbing <<his>> eyes groggily. When <<he>> sees you, <<his>> expression turns to a glare. <br><br> + "You weren't supposed to escape me," <<he>> says, looking you up and down. "I'll fuck you raw if I have to. Next time, you're mine." <br> <<if $worn.neck.collared isnot 1 and $edenaskcollar isnot 1>> @@ -64,6 +66,7 @@ You are in Eden's cabin. <br> "Where's your collar?" <<he>> asks, <<his>> voice growing concerned. <<He>> throws the covers off and stomps towards you. <br><br> + <<if $edencollarremove is 1>> <<link [[Lie and ask for another one|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> @@ -83,8 +86,10 @@ You are in Eden's cabin. You enter to find Eden sleeping. Woken by the sound of the door opening, <<he>> quickly rises from the bed, but relaxes slightly when <<he>> sees you. <<He>> turns to lie back down, but stops as <<his>> eyes zero in on your neck. <br><br> + "Where's your collar?" <<he>> asks, getting out of bed and walking towards you. <br><br> + <<if $edencollarremove is 1>> <<link [[Lie and ask for another one|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> @@ -100,7 +105,6 @@ You are in Eden's cabin. <<link [[Next|Eden Wardrobe]]>><<endevent>><</link>> <br><br> <<else>> - <<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>> <span class="lewd">You feel a primal thrill from your displayed <<lewdness>>.</span> <<elseif $exposed is 1 or $exposed is 2>> @@ -131,56 +135,25 @@ You are in Eden's cabin. Snow settles on the window sills. <</if>> -<br><br> - -<<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> - <<set $edendays to 0>> -<</if>> - -<<if $possessed>> - <<if $nextPassageCheck is "Eden Clearing" and $worn.neck.collared is 1>> - You're stopped by your collar's leash going taut. You stare at Eden's sleeping form and sneer. - <br><br> - You grip the collar, and pull. You can't feel your arms or hands, but you know you're pulling with impossible force. - <br><br> - Several more hands grab the collar, and pull from all directions. After a moment, it gives way. The hands catch every falling scrap of metal before they can hit the ground, laying them in a pile at Eden's side. You smirk. - <<set $forestleashed to 0>><<set $forestleashedwear to 0>><<set $worn.neck.cursed to 0>><<neckruined>> - <<else>> - Eden is fast asleep. - <</if>> <br><br> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> - <br><br> + <<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> + <<set $edendays to 0>> <</if>> - <<link [[Look around the cabin|Cabin House Actions]]>><</link>> - <br><br> - <<if $nextPassageCheck is "Cabin Actions">> - <span class="nextLink"><<link [[Examine the sleeping area|Cabin Actions]]>><</link>></span> - <<else>> - <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> - <</if>> - <br><br> - <<cabinothers>> - -<<elseif Time.hour gte 0 and Time.hour lte 6>> - <<if $edenbed isnot 1 and Time.hour lte 2>><<set $edenbed to 1>> - - Eden moves away from you, stretching as <<he>> does so. "It's getting late," <<he>> says, walking to bed. <<He>> looks at you expectantly. - <br><br> + <<if $possessed>> + <<if $nextPassageCheck is "Eden Clearing" and $worn.neck.collared is 1>> + You're stopped by your collar's leash going taut. You stare at Eden's sleeping form and sneer. + <br><br> - <<link [[Go with Eden|Eden Cabin Bed]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> - <br> - <<link [[Change into night clothes|Eden Night Wardrobe]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> - <br> - <<link [[Stay|Eden Cabin]]>><<endevent>><</link>> - <br> + You grip the collar, and pull. You can't feel your arms or hands, but you know you're pulling with impossible force. + <br><br> - <<else>> - <<set $edenbed to 1>> - Eden is fast asleep. + Several more hands grab the collar, and pull from all directions. After a moment, it gives way. The hands catch every falling scrap of metal before they can hit the ground, laying them in a pile at Eden's side. You smirk. + <<set $forestleashed to 0>><<set $forestleashedwear to 0>><<set $worn.neck.cursed to 0>><<neckruined>> + <<else>> + Eden is fast asleep. + <</if>> <br><br> <<if Time.monthName is "November" and $edenprepare is 1>> @@ -189,234 +162,261 @@ You are in Eden's cabin. <</if>> <<link [[Look around the cabin|Cabin House Actions]]>><</link>> <br><br> - <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> + <<if $nextPassageCheck is "Cabin Actions">> + <span class="nextLink"><<link [[Examine the sleeping area|Cabin Actions]]>><</link>></span> + <<else>> + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> + <</if>> <br><br> <<cabinothers>> - <</if>> + <<elseif Time.hour gte 0 and Time.hour lte 6>> + <<if $edenbed isnot 1 and Time.hour lte 2>><<set $edenbed to 1>> + Eden moves away from you, stretching as <<he>> does so. "It's getting late," <<he>> says, walking to bed. <<He>> looks at you expectantly. + <br><br> + + <<link [[Go with Eden|Eden Cabin Bed]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> + <br> + <<link [[Change into night clothes|Eden Night Wardrobe]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> + <br> + <<link [[Stay|Eden Cabin]]>><<endevent>><</link>> + <br> + + <<else>> + <<set $edenbed to 1>> + Eden is fast asleep. + <br><br> -<<elseif Time.hour lte 8>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Look around the cabin|Cabin House Actions]]>><</link>> + <br><br> - <<if $valentines is 1 and Time.monthDay is 14 and $daily.eden.breakfast isnot 1>> + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> + <br><br> - <<if $daily.eden.breakfast isnot 1>> - <<set $daily.eden.breakfast to 1>> + <<cabinothers>> <</if>> - <<set $valentines_eden_breakfast to 1>> - The sound of kitchenware rattles throughout the cabin, ripping you from your slumber. Blinking your eyes open, you see small beams of morning sunlight peek through the windows. Momentarily distracted, you stare at the scenery for a bit before the smell of food breaks your focus. - Puzzled, you turn over to ask Eden about it, but realise that <<hes>> not in bed. You sit up just in time to see <<him>> setting the table for breakfast. Hearing you stir, <<he>> turns <<his>> head to look at you. - <br><br> + <<elseif Time.hour lte 8>> + <<if $valentines is 1 and Time.monthDay is 14 and $daily.eden.breakfast isnot 1>> + <<if $daily.eden.breakfast isnot 1>> + <<set $daily.eden.breakfast to 1>> + <</if>> - "Morning," <<he>> greets. <<Hes>> holding two plates of eggs. - <br> - You toss the covers off and shamble over, throwing <<him>> a questioning glance. Eden chuckles at your disheveled state. - <br> - "It's Valentine's day," <<he>> explains, "So I thought I'd help out." - <br><br> + <<set $valentines_eden_breakfast to 1>> + The sound of kitchenware rattles throughout the cabin, ripping you from your slumber. Blinking your eyes open, you see small beams of morning sunlight peek through the windows. Momentarily distracted, you stare at the scenery for a bit before the smell of food breaks your focus. + Puzzled, you turn over to ask Eden about it, but realise that <<hes>> not in bed. You sit up just in time to see <<him>> setting the table for breakfast. Hearing you stir, <<he>> turns <<his>> head to look at you. + <br><br> - You shift your gaze to the food. It's odd not to be making breakfast for <<him>> and it's even stranger to not be sharing, but you find the gesture sweet nonetheless. You smile at <<him>> in gratitude and join <<him>> at the table. - As the two of you eat, you attempt to chat with <<him>>. <<Hes>> quiet for the most part, but tries to respond when <<he>> can. - <br><br> + "Morning," <<he>> greets. <<Hes>> holding two plates of eggs. + <br> + You toss the covers off and shamble over, throwing <<him>> a questioning glance. Eden chuckles at your disheveled state. + <br> + "It's Valentine's day," <<he>> explains, "So I thought I'd help out." + <br><br> - <<if $valentines_eden_bought isnot 1>> - You wonder if there's a way you could repay <<him>>. - <<elseif $valentines_eden_bought is 1>> - You think about the gifts you bought for Eden at the mall. Maybe you'll be able to repay <<him>> for this later. - <</if>> - <br><br> + You shift your gaze to the food. It's odd not to be making breakfast for <<him>> and it's even stranger to not be sharing, but you find the gesture sweet nonetheless. You smile at <<him>> in gratitude and join <<him>> at the table. + As the two of you eat, you attempt to chat with <<him>>. <<Hes>> quiet for the most part, but tries to respond when <<he>> can. + <br><br> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <<if $valentines_eden_bought isnot 1>> + You wonder if there's a way you could repay <<him>>. + <<elseif $valentines_eden_bought is 1>> + You think about the gifts you bought for Eden at the mall. Maybe you'll be able to repay <<him>> for this later. + <</if>> + <br><br> - <<elseif $daily.eden.breakfast isnot 1>> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <<if $daily.eden.breakfast isnot 1>> - <<set $daily.eden.breakfast to 1>> - <</if>> - Eden lies on the bed. "Make me breakfast," <<he>> says. - <br><br> + <<elseif $daily.eden.breakfast isnot 1>> + <<if $daily.eden.breakfast isnot 1>> + <<set $daily.eden.breakfast to 1>> + <</if>> + Eden lies on the bed. "Make me breakfast," <<he>> says. + <br><br> - <<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>> - <br> - <<if $housekeeping gte 100>> - <<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>> + <<link [[Make the usual breakfast (0:20)|Eden Breakfast]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 0>><<housekeeping 1 100>><</link>><<housekeepingdifficulty 1 100>><<gdom>> <br> - <<if $edengarden gte 3>> - <<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>> + <<if $housekeeping gte 100>> + <<link [[Make something new (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 1>><</link>> <br> - <</if>> - <<if $edenshrooms gte 3>> - <<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>> + <<if $edengarden gte 3>> + <<link [[Use vegetables from the plot (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 3>><<npcincr Eden love 3>><</link>><<gglove>> + <br> + <</if>> + <<if $edenshrooms gte 3>> + <<link [[Use mushrooms from the barrel (0:20)|Eden Breakfast]]>><<pass 20>><<set $phase to 4>><<npcincr Eden lust 30>><</link>><<ggglust>> + <br> + <</if>> + <<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>> <br> + <<else>> + <span class="blue">You're not a skilled enough housekeeper to make something more imaginative.</span> <</if>> - <<link [[Refuse|Eden Breakfast]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<ldom>><<llove>> - <br> + <<else>> - <span class="blue">You're not a skilled enough housekeeper to make something more imaginative.</span> - <</if>> + Eden is getting ready for the day. + <br><br> - <<else>> + <<edenlust>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> + <br><br> + + <<link [[Look around the cabin|Cabin House Actions]]>><</link>> + <br><br> + + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> + <br><br> + + <<cabinothers>> + <</if>> - Eden is getting ready for the day. + <<elseif Time.hour lte 16>> + Eden is working hard outside. <br><br> - <<edenlust>> + <<if Time.hour is 15 and $daily.eden.lunch isnot 1>> + <<if $housekeeping gte 100>> + Eden must be hungry after all that hunting. Maybe <<he>>'d appreciate some lunch. + <br> + <<link [[Make lunch for Eden (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>> + <<else>> + Eden must be hungry after all that hunting. You think about making <<him>> lunch, <span class="blue">but lack the housekeeping confidence to whip anything up.</span> + <</if>> + <br><br> + <</if>> <<if Time.monthName is "November" and $edenprepare is 1>> <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> <br><br> <</if>> - <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> - <br><br> <<link [[Look around the cabin|Cabin House Actions]]>><</link>> <br><br> + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> <br><br> + <<cabinothers>> - <</if>> + <<elseif Time.hour lte 17>> + <<if $valentines is 1 and Time.monthDay is 14 and $valentines_eden_bought is 1 and $daily.eden.bath isnot 1 and $valentines_eden_bath isnot 1>> + Eden's still busy outside. Now's your chance to prepare a bath for <<him>>. + <br><br> -<<elseif Time.hour lte 16>> + <<link [[Run the bath|Eden Valentines Bath]]>><</link>> + <br> + <<link [[Don't run a bath|Eden Cabin]]>><<endevent>><<set $valentines_eden_bath to 1>><</link>> - Eden is working hard outside. - <br><br> + <<elseif ($valentines isnot 1 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay isnot 14 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and !$valentines_eden_bought and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and $valentines_eden_bath is 1 and $daily.eden.bath isnot 1)>> + <<if $daily.eden.bath isnot 1>> + <<set $daily.eden.bath to 1>> + <</if>> - <<if Time.hour is 15 and $daily.eden.lunch isnot 1>> - <<if $housekeeping gte 100>> - Eden must be hungry after all that hunting. Maybe <<he>>'d appreciate some lunch. - <br> - <<link [[Make lunch for Eden (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>> + Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot." <br><br> + + <<noClothingCheck>> + <<if _nude is false>> + <<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><<set $edenClothes to true>><</link>><<gdom>><<glove>> + <<else>> + <<link [[Get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><</link>><<gdom>><<glove>> + <</if>> + <br> + <<link [[Refuse|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love -1>><<set $phase to 1>><<set $edenjoin to 1>><</link>><<llove>><<ldom>> + <br> + <<else>> - Eden must be hungry after all that hunting. You think about making <<him>> lunch, <span class="blue">but lack the housekeeping confidence to whip anything up.</span> + Eden is relaxing in the bath. <br><br> - <</if>> - <</if>> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> - <br><br> - <</if>> - <<link [[Look around the cabin|Cabin House Actions]]>><</link>> - <br><br> - <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> - <br><br> - <<cabinothers>> -<<elseif Time.hour lte 17>> + <<edenlust>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> + <br><br> + <<link [[Look around the cabin|Cabin House Actions]]>><</link>> + <br><br> + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> + <br><br> + <<cabinothers>> - <<if $valentines is 1 and Time.monthDay is 14 and $valentines_eden_bought is 1 and $daily.eden.bath isnot 1 and $valentines_eden_bath isnot 1>> + <</if>> - Eden's still busy outside. Now's your chance to prepare a bath for <<him>>. + <<elseif Time.hour lte 18 and Time.monthDay is 25 and $christmas_gift_eden_given is 1 and $eden_christmas_dinner isnot 1>> + Eden busies <<him>>self with gathering ingredients, preparing something. You roam around the cabin, trying to peek over <<his>> shoulder or at least help <<him>> out. Your efforts are for naught though, as <<he>> insists that you let <<him>> handle everything tonight. As <<he>> starts cooking, a mouth-watering scent fills the cabin, adding to the anticipation of the moment. <br><br> - <<link [[Run the bath|Eden Valentines Bath]]>><</link>> - <br> - <<link [[Don't run a bath|Eden Cabin]]>><<endevent>><<set $valentines_eden_bath to 1>><</link>> - - <<elseif ($valentines isnot 1 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay isnot 14 and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and !$valentines_eden_bought and $daily.eden.bath isnot 1) or ($valentines is 1 and Time.monthDay is 14 and $valentines_eden_bath is 1 and $daily.eden.bath isnot 1)>> + <<He>> calls you over to the table after a long wait. A beautiful meal for two is laid out, looking as good as it smells. You look to Eden and <<he>> seems a bit worn out, but proud of <<him>>self. You think it's the most effort Eden's ever put into cooking before. + <br><br> - <<if $daily.eden.bath isnot 1>> - <<set $daily.eden.bath to 1>> - <</if>> + <<link [[Next|Eden Christmas Meal 2]]>><<pass 20>><</link>> - Eden finishes running <<his>> bath and starts to strip. "Bath time," <<he>> says. "Come on, get in while the water's hot." + <<elseif Time.hour lte 18 and $daily.eden.dinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> + <<set $daily.eden.dinner to 1>> + Eden finishes cooking and sets the table for dinner. "I ask you to make breakfast every day," <<he>> says. "It's fair that I help with dinner." <br><br> - <<noClothingCheck>> - <<if _nude is false>> - <<link [[Strip and get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><<set $edenClothes to true>><</link>><<gdom>><<glove>> - <<else>> - <<link [[Get in (0:30)|Eden Bath]]>><<pass 30>><<npcincr Eden dom 1>><<npcincr Eden love 1>><<set $phase to 0>><<strip>><</link>><<gdom>><<glove>> - <</if>> + + <<link [[Join Eden for dinner (0:20)|Eden Dinner]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 1>><</link>><<glove>><<gdom>> <br> - <<link [[Refuse|Eden Bath]]>><<npcincr Eden dom -1>><<npcincr Eden love -1>><<set $phase to 1>><<set $edenjoin to 1>><</link>><<llove>><<ldom>> + <<link [[Don't join Eden (0:20)|Eden Dinner]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<llove>><<ldom>> <br> <<else>> - - Eden is relaxing in the bath. - <br><br> - - <<edenlust>> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <<if Time.days % 2 is 0>> + Eden is cleaning <<his>> gun beside the fire. <span class="blue"> <<He>> looks a bit lonely.</span> <br><br> - <</if>> - <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> - <br><br> - <<link [[Look around the cabin|Cabin House Actions]]>><</link>> - <br><br> - <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> - <br><br> - <<cabinothers>> - - <</if>> - -<<elseif Time.hour lte 18 and Time.monthDay is 25 and $christmas_gift_eden_given is 1 and $eden_christmas_dinner isnot 1>> - - Eden busies <<him>>self with gathering ingredients, preparing something. You roam around the cabin, trying to peek over <<his>> shoulder or at least help <<him>> out. Your efforts are for naught though, as <<he>> insists that you let <<him>> handle everything tonight. As <<he>> starts cooking, a mouth-watering scent fills the cabin, adding to the anticipation of the moment. - <br><br> - <<He>> calls you over to the table after a long wait. A beautiful meal for two is laid out, looking as good as it smells. You look to Eden and <<he>> seems a bit worn out, but proud of <<him>>self. You think it's the most effort Eden's ever put into cooking before. - <br><br> - <<link [[Next|Eden Christmas Meal 2]]>><<pass 20>><</link>> -<<elseif Time.hour lte 18 and $daily.eden.dinner isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>> - - <<set $daily.eden.dinner to 1>> - - Eden finishes cooking and sets the table for dinner. "I ask you to make breakfast every day," <<he>> says. "It's fair that I help with dinner." - <br><br> - - <<link [[Join Eden for dinner (0:20)|Eden Dinner]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 1>><</link>><<glove>><<gdom>> - <br> - <<link [[Don't join Eden (0:20)|Eden Dinner]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<llove>><<ldom>> - <br> + <<edenlust>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> + <br><br> + <<if checkSextoysGift("Eden") and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>> + <<link [[Gift Eden a strap-on|Eden Gift Strap-on]]>><</link>> + <br><br> + <</if>> + <<link [[Look around the cabin|Cabin House Actions]]>><</link>> + <br><br> -<<else>> + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> + <br><br> - <<if Time.days % 2 is 0>> + <<cabinothers>> - Eden is cleaning <<his>> gun beside the fire. <span class="blue"> <<He>> looks a bit lonely.</span> - <br><br> + <<else>> + Eden is reading beside the fire. <span class="blue"> <<He>> looks a bit lonely.</span> + <br><br> - <<edenlust>> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <<edenlust>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> <br><br> - <</if>> - <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> - <br><br> - <<if checkSextoysGift("Eden") and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>> - <<link [[Gift Eden a strap-on|Eden Gift Strap-on]]>><</link>> + <<if checkSextoysGift("Eden") and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>> + <<link [[Gift Eden a strap-on|Eden Gift Strap-on]]>><</link>> + <br><br> + <</if>> + <<link [[Look around the cabin|Cabin House Actions]]>><</link>> <br><br> - <</if>> - <<link [[Look around the cabin|Cabin House Actions]]>><</link>> - <br><br> - <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> - <br><br> - <<cabinothers>> - - <<else>> - Eden is reading beside the fire. <span class="blue"> <<He>> looks a bit lonely.</span> - <br><br> - <<edenlust>> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> - <br><br> - <</if>> - <<link [[Approach Eden|Cabin Eden Actions]]>><</link>> - <br><br> - <<if checkSextoysGift("Eden") and $NPCName[$NPCNameList.indexOf("Eden")].penis is "none" and checkIfNPCHasCategorySextoy("Eden","strap-on").length <= 5>> - <<link [[Gift Eden a strap-on|Eden Gift Strap-on]]>><</link>> + <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> <br><br> + + <<cabinothers>> <</if>> - <<link [[Look around the cabin|Cabin House Actions]]>><</link>> - <br><br> - <<link [[Examine the sleeping area|Cabin Actions]]>><</link>> - <br><br> - <<cabinothers>> <</if>> - -<</if>> <</if>> :: Cabin Eden Prepare @@ -427,28 +427,28 @@ You are in Eden's cabin. <<else>> <span class="green">The walls are fully repaired.</span> <</if>> - <br><br> + <br> <<if $edenchimney lt 5>> <<link [[Clean the chimney (3:00)|Eden Chimney]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>> <<else>> <span class="green">The chimney is clean.</span> <</if>> - <br><br> + <br> <<if $edenroof lt 5>> <<link [[Fix the roof (3:00)|Eden Roof]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<housekeeping 1 1000>><</link>><<glove>><<gdom "Eden">><<ghousekeeping 1000>> <<else>> <span class="green">The roof is fixed.</span> <</if>> - <br><br> + <br> <<else>> It's getting too late for repairs. - <br><br> + <br> <</if>> +<br> <<link [[Go back|Eden Clearing]]>><<endevent>><</link>> -<br><br> :: Cabin Eden Actions <<effects>> @@ -568,7 +568,6 @@ Eden glances at you. <</if>> <br> <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> -<br><br> :: Cabin House Actions <<effects>> @@ -656,6 +655,7 @@ You take a moment to look around the cabin. <br> <<link [[Relax (0:15)|Eden Table]]>><<stress -2>><<endevent>><<pass 15>><</link>><<lstress>> <br><br> + <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> <br><br> @@ -689,12 +689,12 @@ Your clothes are kept in the corner. <<mirroricon>><<link [[Mirror|Eden Mirror]]>><<endevent>><</link>> <</if>> <br><br> + <<if $nextPassageCheck is "Eden Cabin">> <span class="nextLink"><<link [[Go back|Eden Cabin]]>><<endevent>><</link>></span> <<else>> <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> <</if>> -<br><br> :: Eden Cabin Punishment <<if $molestationstart is 1>> @@ -728,37 +728,23 @@ Your clothes are kept in the corner. <br><br> <<tearful>> you avoid <<his>> gaze. - <br><br> - - <<clotheson>> - <<endcombat>> - - <<link [[Next|Eden Cabin]]>><</link>> - <br> <<elseif $enemyhealth lte 0>> "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." <br><br> <<tearful>> you gather yourself. - <br><br> - - <<clotheson>> - <<endcombat>> - - <<link [[Next|Eden Cabin]]>><</link>> - <br> <<elseif $enemyanger lte 0>> <<He>> looks mollified, and releases you. "I hope you've learnt your lesson." <br><br> <<tearful>> you avoid <<his>> gaze. - <br><br> - - <<clotheson>> - <<endcombat>> - <<link [[Next|Eden Cabin]]>><</link>> - <br> <</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + +<<link [[Next|Eden Cabin]]>><</link>> :: Eden Cabin Bed <<endevent>> @@ -813,10 +799,13 @@ Your clothes are kept in the corner. <<sleepeffects>> You dream of a beautiful figure, cloaked in white, standing under the red moon. It has its arms spread out to you in a welcoming gesture. You can feel its gaze boring into your mind as you step closer. <br><br> + It's surrounded by trees, all bending inwards, and floating above a lake. Everything moves around you, and you find yourself hanging above a large ruin. You can't breathe. <br><br> + You slowly open your eyes, and sluggishly stand from the bed. You make sure not to wake Eden. Your ears are ringing. <br><br> + <<wraithPossess "cabin">> <span class="nextLink"><<link [[Walk.|Eden Cabin]]>><<rainWraith>><</link>></span> <br> @@ -851,6 +840,7 @@ Your clothes are kept in the corner. <<if _dryheaving is true>> "Hope you're not coming down with something. You should stay in bed," Eden says, watching with a worried expression. "I'll handle breakfast." <<set $daily.eden.breakfast to 1>> <br><br> + <<link [[Get out of bed|Eden Cabin]]>><</link>> <<elseif _sleepinterrupt>> <<npc Eden>><<person1>> @@ -910,59 +900,42 @@ Your clothes are kept in the corner. <<set $outside to 0>><<set $location to "cabin">><<effects>> You shove <<him>> away from you. - - <<if $NPCName[$NPCNameList.indexOf("Eden")].love - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 2) gte 1>> + <<He>> grumbles something and rolls over. <<Hes>> asleep within moments. + <br><br> -<<He>> grumbles something and rolls over. <<Hes>> asleep within moments. -<br><br> - -<<link [[Back to sleep|Eden Cabin Bed]]>><</link>> -<br> -<<link [[Get up|Eden Cabin]]>><<endevent>><</link>> -<br> - + <<link [[Back to sleep|Eden Cabin Bed]]>><</link>> + <br> + <<link [[Get up|Eden Cabin]]>><<endevent>><</link>> + <br> <<else>> + <<He>> gropes with more force. + <br><br> -<<He>> gropes with more force. -<br><br> - -<<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>> -<br> - + <<link [[Next|Eden Sleep Sex]]>><<set $molestationstart to 1>><</link>> + <br> <</if>> :: Eden Sleep Sex Finish <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>> - -<<He>> kisses you on the neck, rolls over, and goes to sleep.<<lllust>> -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>> + <<He>> kisses you on the neck, rolls over, and goes to sleep.<<lllust>> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you hide beneath the covers. -<br><br> - -<<clotheson>> -<<endcombat>> + <<tearful>> you hide beneath the covers. <<elseif $finish is 1>> - -<<He>> rolls over. You hear <<him>> snore moments later. + <<He>> rolls over. You hear <<him>> snore moments later. +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> + <<link [[Next|Eden Cabin Bed]]>><</link>> :: Eden Night Wardrobe @@ -970,6 +943,7 @@ You shove <<him>> away from you. You look through Eden's wardrobe. <br><br> + <<set $wardrobe_location to "edensCabin">> <<wardrobeSelection>> <<wardrobewear>> @@ -989,27 +963,26 @@ You reach for the door, but Eden's voice stops you in your tracks. <br> <<link [[Leave|Eden Clearing]]>><<set $daily.eden.exposed to 1>><</link>> - :: Eden Bindings <<effects>> <<if $submissive gte 1150>> -"I-If it's no trouble, could you untie me please?" you ask. + "I-If it's no trouble, could you untie me please?" you ask. <<elseif $submissive lte 850>> -"It may have escaped your notice, but I'm tied up. Could you help?" you ask. + "It may have escaped your notice, but I'm tied up. Could you help?" you ask. <<else>> -"Can you untie me?" you ask. + "Can you untie me?" you ask. <</if>> Without a word, Eden picks up a knife and slashes your bindings. <br><br> <<if $bus is "edenclearing">> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> + <br> <<else>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <</if>> :: Eden Pillow Set @@ -1027,6 +1000,7 @@ The setup looks quite cozy, and you feel a sense of accomplishment. You're sure You spend some time taking down the current worn out curtains and replacing them with the new ones. After finishing, you step back and look over the result of your efforts. They certainly add a touch of charm to the cabin, and you smile at the achievement. <br><br> + The only thing left to do is to work with Eden to make the coat stand. <br><br> @@ -1043,8 +1017,10 @@ Eden leads you outside and brings over some wooden rods of varying sizes. "We'll need to sand these," <<he>> says, handing you some sand paper. You take a seat by the porch and pick up one of the rods, taking note of its coarse wooden texture. <br><br> + It takes some elbow grease, but you both eventually file all the rods down smoothly. With that done, you help Eden construct the rest of the coat stand, starting from creating its base, to drilling holes in its top to set the coat arms. <br><br> + As the final touch, Eden lacquers the stand and leaves it to dry overnight. <br><br> @@ -1056,11 +1032,11 @@ As the final touch, Eden lacquers the stand and leaves it to dry overnight. <<npc Eden>><<person1>>*/ <<if $submissive gte 1150>> -"Could you follow me to the lake please?" you ask. + "Could you follow me to the lake please?" you ask. <<elseif $submissive lte 850>> -"I feel like walking to the lake. Wanna come?" you ask. + "I feel like walking to the lake. Wanna come?" you ask. <<else>> -"Want to join me for a walk to the lake?" you ask. + "Want to join me for a walk to the lake?" you ask. <</if>> <<if $exposed gte 1>> @@ -1113,8 +1089,6 @@ As the final touch, Eden lacquers the stand and leaves it to dry overnight. <<link [[Forest lake (0:30)|Eden Forest Lake]]>><<pass 30>><<set $edenlake to 1>><</link>> <</if>> <</if>> -<br><br> - :: Eden Search <<set $outside to 0>><<set $location to "cabin">><<effects>> @@ -1122,13 +1096,14 @@ As the final touch, Eden lacquers the stand and leaves it to dry overnight. <<npc Eden>><<person1>>*/ <<if $submissive gte 1150>> -"Could you help me search the forest please?" you ask. + "Could you help me search the forest please?" you ask. <<elseif $submissive lte 850>> -"I wanna search the forest. Feel like joining?" you ask. + "I wanna search the forest. Feel like joining?" you ask. <<else>> -"Want to help me search the forest?" you ask. + "Want to help me search the forest?" you ask. <</if>> <br><br> + Eden thinks for a second, then nods. "If you must, I'll accompany you." <br><br> @@ -1157,6 +1132,7 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <<link [[Next|Eden Caged Intro]]>><<set $phase to 2>><</link>> <br> + <<elseif ($edenfreedom is 2 and $edendays gte 8 and Time.hour gte 6) or ($edenfreedom is 1 and $edendays gte 2 and Time.hour gte 6)>> <<set $edendays to 0>> <<npcincr Eden love -1>> @@ -1171,6 +1147,7 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <<link [[Apologise|Eden Return Apologize]]>><<npcincr Eden love 1>><<set $phase to 0>><</link>> <br> <<link [[Explain|Eden Return Apologize]]>><<set $phase to 1>><</link>> + <<elseif $edenPreyEscaped and Time.hour gte 6>><<unset $edenPreyEscaped>> You see Eden polishing <<his>> gun. Your arrival prompts a glare from <<him>>. <br> @@ -1181,6 +1158,7 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <br> "Where's your collar?" <<he>> asks, <<his>> voice growing concerned. <<He>> sets <<his>> gun down and walks towards you. <br><br> + <<if $edencollarremove is 1>> <<link [[Lie and ask for another one|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> @@ -1196,11 +1174,14 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <br> <</if>> + <<elseif $worn.neck.collared isnot 1 and $edenaskcollar isnot 1 and Time.hour gte 6>> As you walk past Eden, <<he>> momentarily stops <<his>> work, turning to look at you. <<His>> eyes zero in on your neck. <br><br> + "Where's your collar?" <<he>> asks. <br><br> + <<if $edencollarremove is 1>> <<link [[Lie and ask for another one|Eden Collar Ask]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> <<else>> @@ -1208,12 +1189,14 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <</if>> <br> <<link [[Just say you removed it|Eden Collar Remove]]>><</link>> + <<elseif $stress gte $stressmax>> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "edencabin">> <<else>> <<link [[Everything fades to black...|Eden Cabin Passout]]>><</link>> <</if>> + <<elseif Time.hour is 17 and $exposed gte 1 and !$daily.eden.exposed>> Eden walks up to the cabin door, turning back to you just before <<he>> enters. <<He>> eyes your <<lewdness>> for a moment. "You should head inside." <br><br> @@ -1221,154 +1204,45 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <<link [[Follow Eden|Eden Cabin]]>><<endevent>><</link>> <br> <<link [[Stay outside|Eden Clearing]]>><<set $daily.eden.exposed to 1>><<endevent>><</link>> + <<elseif ($exposed gte 2 and $exhibitionism lte 74 or $exposed gte 1 and $exhibitionism lte 54) and isLoveInterest("Eden") and (Time.hour lte 8 or $daily.eden.hunting is 1 or Time.hour gte 17)>> You don't want to be seen like this when Eden's not around! You rush to your clothes. <br><br> <<link [[Next|Eden Wardrobe]]>><<endevent>><</link>> - <br><br> -<<else>> - -<<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>> - <span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span> - <br><br> -<<elseif $exposed gte 1>> - <span class="lewd">Your <<lewdness>> embarrasses you, but it's alright if - <<if Time.hour lte 10 or (Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting isnot 1) or Time.hour gte 15>> - Eden's here. - <<else>> - you're alone. - <</if>> - </span> - <br><br> -<</if>> - -<<if $weather is "rain">> - Rainwater drips from the branches above. - <br><br> -<<elseif $weather is "snow">> - Snow weighs down the branches above. - <br><br> -<</if>> - -<<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> - <<set $edendays to 0>> -<</if>> - -<<if Time.hour gte 9 and Time.hour lte 10>> - Eden is tending the crops. - <br><br> - - <<edenlust>> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> +<<else>> + <<if $exposed is 1 and $exhibitionism gte 55 or $exposed is 2 and $exhibitionism gte 75>> + <span class="lewd">With your <<lewdness>> on display, you can't help but feel a primal thrill.</span> <br><br> - <</if>> - <<link [[Approach Eden|Clearing Eden Actions]]>><</link>> - <br><br> - <<clearingactions>> - -<<elseif Time.hour gte 11 and Time.hour lte 14>> - - <<if $daily.eden.hunting isnot 1>><<set $daily.eden.hunting to 1>> - <<edenpreystart>> - <<if _edenPreyEvent>> - Eden approaches you. - <<if $edenPrey gte 1>> - "Come on," <<he>> says. "We're going on another 'hunting' trip." <<His>> suggestive tone tells you exactly what <<he>> has in mind. - <<if _virginityPresent>> - <br><br> - To drive the point home, Eden snakes <<his>> free hand down your waist, grabbing your crotch. "This time," <<he>> says in a husky whisper, "I'm going to devour you."<<arousal 100>><<garousal>> - <</if>> - <<else>> - <<He>> eyes you up and down<<if _virginityPresent>>, focusing on your crotch<</if>>. The silence coupled with <<his>> lecherous gaze makes you uneasy. - <br> - <<if _virginityPresent>> - "I think it's time we did something about that virginity of yours," <<he>> says. "I've got something special planned. How about it?" - <<else>> - "I think it's time we did some unwinding," <<he>> says. "I have a nifty idea for the two of us. How about it?" - <</if>> - <</if>> - <br> - <<He>> doesn't wait for your response as <<he>> rests a hand on the small of your back. <<He>> tries pushing you away from the cabin. - <br><br> - <<link [[Go along with it|Eden Prey Yes]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> - <br> - <<link [[Resist|Eden Prey No]]>><<set $phase to 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><<llove>><<ldom>> - <br> - <<else>> - <<if Time.season is "winter" and $edenscarf is 1>> - Eden exits the cabin, scarf around <<his>> neck and gun in hand. "I'm going hunting. Stay near the cabin while I'm gone." + <<elseif $exposed gte 1>> + <span class="lewd">Your <<lewdness>> embarrasses you, but it's alright if + <<if Time.hour lte 10 or (Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting isnot 1) or Time.hour gte 15>> + Eden's here. <<else>> - Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone." + you're alone. <</if>> - <br><br> - - <<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>> - <br> - <<link [[Tell Eden to be safe|Eden Hunting]]>><<set $phase to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> - <br> - <<link [[Ask to go along|Eden Hunting]]>><<set $phase to 2>><</link>> - <br> - <</if>> - <<else>> - - Eden is out hunting. - <br><br> - - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + </span> <br><br> <</if>> - <<clearingactions>> - - <</if>> -<<elseif Time.hour is 15>> - - <<if $rng gte 91 and !$edenhurt>> - <<set $edenhurt to 1>> - <<person1>> - The sudden snapping of a twig draws your attention to the treeline. Eden emerges from the forest, <<his>> clothes looking ragged and torn in various places. - <<His>> rifle, usually slung over <<his>> shoulder, is grasped tightly in <<his>> hand. You gasp when you see the state <<hes>> in, and flinch when you notice the claw shaped marks covering <<his>> arms and chest. - <br><br> - - <<if $submissive gte 1150>> - "You're hurt! W-what happened?" You rush over to examine <<his>> wounds, tears brimming in your eyes. - <<elseif $submissive lte 850>> - "You're hurt! How could you be so reckless?" You stomp over to examine <<his>> wounds. - <<else>> - "You're hurt!" you cry, and rush over to examine <<his>> wounds. - <</if>> + <<if $weather is "rain">> + Rainwater drips from the branches above. <br><br> - - Eden brushes your concern off with a wave of <<his>> hand. "I'm fine," <<he>> says. "Ran into some wolves, but I scared them off." - <<He>> wipes some sweat from <<his>> face and brushes a few clumps of dirt off <<his>> pants. "I'm going to fix myself up." Making <<his>> way to the cabin door, <<he>> pauses just as <<he>> reaches for the handle. - Turning to face you, <<he>> gives you a wary look. "Better get in. Don't want you getting hurt too." + <<elseif $weather is "snow">> + Snow weighs down the branches above. <br><br> + <</if>> - <<link [[Offer to patch wounds (0:20)|Eden Wounds]]>><<pass 20>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> - <br> - <<link [[Nod|Eden Wounds Nod]]>><</link>> - - <<else>> + <<if ($edenfreedom is 2 and $edendays lt 8) or ($edenfreedom is 1 and $edendays lt 2)>> + <<set $edendays to 0>> + <</if>> - Eden is skinning prey. The smell makes you queasy. + <<if Time.hour gte 9 and Time.hour lte 10>> + Eden is tending the crops. <br><br> <<edenlust>> - <<if Time.hour is 15 and $daily.eden.lunch isnot 1>> - <<if $housekeeping gte 100>> - Eden must be hungry after all that hunting. Maybe <<he>>'d appreciate some lunch. - <br> - <<link [[Make lunch for Eden (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>> - <br><br> - <<else>> - Eden must be hungry after all that hunting. You think about making <<him>> lunch, <span class="blue">but lack the housekeeping confidence to whip anything up.</span> - <br><br> - <</if>> - <</if>> <<if Time.monthName is "November" and $edenprepare is 1>> <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> <br><br> @@ -1377,52 +1251,147 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <br><br> <<clearingactions>> - <</if>> + <<elseif Time.hour gte 11 and Time.hour lte 14>> + <<if $daily.eden.hunting isnot 1>><<set $daily.eden.hunting to 1>> + <<edenpreystart>> + <<if _edenPreyEvent>> + Eden approaches you. + <<if $edenPrey gte 1>> + "Come on," <<he>> says. "We're going on another 'hunting' trip." <<His>> suggestive tone tells you exactly what <<he>> has in mind. + <<if _virginityPresent>> + <br><br> + To drive the point home, Eden snakes <<his>> free hand down your waist, grabbing your crotch. "This time," <<he>> says in a husky whisper, "I'm going to devour you."<<arousal 100>><<garousal>> + <</if>> + <<else>> + <<He>> eyes you up and down<<if _virginityPresent>>, focusing on your crotch<</if>>. The silence coupled with <<his>> lecherous gaze makes you uneasy. + <br> + <<if _virginityPresent>> + "I think it's time we did something about that virginity of yours," <<he>> says. "I've got something special planned. How about it?" + <<else>> + "I think it's time we did some unwinding," <<he>> says. "I have a nifty idea for the two of us. How about it?" + <</if>> + <</if>> + <br> + <<He>> doesn't wait for your response as <<he>> rests a hand on the small of your back. <<He>> tries pushing you away from the cabin. + <br><br> -<<elseif Time.hour is 16>> + <<link [[Go along with it|Eden Prey Yes]]>><<set $phase to 1>><<npcincr Eden love 1>><</link>><<glove>> + <br> + <<link [[Resist|Eden Prey No]]>><<set $phase to 1>><<npcincr Eden love -1>><<npcincr Eden dom -1>><</link>><<llove>><<ldom>> + <br> + <<else>> + <<if Time.season is "winter" and $edenscarf is 1>> + Eden exits the cabin, scarf around <<his>> neck and gun in hand. "I'm going hunting. Stay near the cabin while I'm gone." + <<else>> + Eden exits the cabin, gun in hand. "I'm going hunting. Stay near the cabin while I'm gone." + <</if>> + <br><br> - <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $daily.eden.chopLust isnot 1>><<set $daily.eden.chopLust to 1>> - <!-- <<npc Eden>><<person1>> -->Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<him>>. "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> can't realise how menacing <<he>> looks. - <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> - <<He>> drops the axe and pulls you into a deep kiss. <<takeKissVirginity "Eden" `($syndromeeden gte 1?"loveInterest":"romantic")`>> + <<link [[Nod|Eden Hunting]]>><<set $phase to 0>><</link>> + <br> + <<link [[Tell Eden to be safe|Eden Hunting]]>><<set $phase to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> + <br> + <<link [[Ask to go along|Eden Hunting]]>><<set $phase to 2>><</link>> + <br> + <</if>> <<else>> - <<He>> drops the axe and tries to pull you close to <<him>>. + Eden is out hunting. + <br><br> + + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<clearingactions>> <</if>> - <br><br> - <<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>> - <br> - <<link [[Refuse|Eden Firewood Refuse]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> - <br> + <<elseif Time.hour is 15>> + <<if $rng gte 91 and !$edenhurt>> + <<set $edenhurt to 1>> + <<person1>> + The sudden snapping of a twig draws your attention to the treeline. Eden emerges from the forest, <<his>> clothes looking ragged and torn in various places. + <<His>> rifle, usually slung over <<his>> shoulder, is grasped tightly in <<his>> hand. You gasp when you see the state <<hes>> in, and flinch when you notice the claw shaped marks covering <<his>> arms and chest. + <br><br> - <<else>> + <<if $submissive gte 1150>> + "You're hurt! W-what happened?" You rush over to examine <<his>> wounds, tears brimming in your eyes. + <<elseif $submissive lte 850>> + "You're hurt! How could you be so reckless?" You stomp over to examine <<his>> wounds. + <<else>> + "You're hurt!" you cry, and rush over to examine <<his>> wounds. + <</if>> + <br><br> - Eden is chopping firewood. - <br><br> + Eden brushes your concern off with a wave of <<his>> hand. "I'm fine," <<he>> says. "Ran into some wolves, but I scared them off." + <<He>> wipes some sweat from <<his>> face and brushes a few clumps of dirt off <<his>> pants. "I'm going to fix myself up." Making <<his>> way to the cabin door, <<he>> pauses just as <<he>> reaches for the handle. + Turning to face you, <<he>> gives you a wary look. "Better get in. Don't want you getting hurt too." + <br><br> - <<edenlust>> - <<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> - <br><br> - <</if>> - <<link [[Approach Eden|Clearing Eden Actions]]>><</link>> - <br><br> - <<clearingactions>> + <<link [[Offer to patch wounds (0:20)|Eden Wounds]]>><<pass 20>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> + <br> + <<link [[Nod|Eden Wounds Nod]]>><</link>> - <</if>> + <<else>> + Eden is skinning prey. The smell makes you queasy. + <br><br> -<<else>> + <<edenlust>> + <<if Time.hour is 15 and $daily.eden.lunch isnot 1>> + <<if $housekeeping gte 100>> + Eden must be hungry after all that hunting. Maybe <<he>>'d appreciate some lunch. + <br> + <<link [[Make lunch for Eden (0:30)|Eden Lunch]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $daily.eden.lunch to 1>><</link>> + <br><br> + <<else>> + Eden must be hungry after all that hunting. You think about making <<him>> lunch, <span class="blue">but lack the housekeeping confidence to whip anything up.</span> + <br><br> + <</if>> + <</if>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Approach Eden|Clearing Eden Actions]]>><</link>> + <br><br> + <<clearingactions>> + <</if>> - Eden is indoors. - <br><br> + <<elseif Time.hour is 16>> + <<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $daily.eden.chopLust isnot 1>><<set $daily.eden.chopLust to 1>> + <!-- <<npc Eden>><<person1>> -->Eden is chopping firewood. <<He>> stretches <<his>> back and spots you watching <<him>>. "I could use a break," <<he>> says. <<He>> marches towards you, covered in sweat and axe still in hand. <<He>> can't realise how menacing <<he>> looks. + <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> + <<He>> drops the axe and pulls you into a deep kiss. <<takeKissVirginity "Eden" `($syndromeeden gte 1?"loveInterest":"romantic")`>> + <<else>> + <<He>> drops the axe and tries to pull you close to <<him>>. + <</if>> + <br><br> -<<if Time.monthName is "November" and $edenprepare is 1>> - <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <<link [[Allow it|Eden Firewood Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>> + <br> + <<link [[Refuse|Eden Firewood Refuse]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> + <br> + <<else>> + Eden is chopping firewood. + <br><br> + + <<edenlust>> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<link [[Approach Eden|Clearing Eden Actions]]>><</link>> + <br><br> + <<clearingactions>> + <</if>> + <<else>> + Eden is indoors. <br><br> + <<if Time.monthName is "November" and $edenprepare is 1>> + <<link [[Fix the cabin|Cabin Eden Prepare]]>><</link>> + <br><br> + <</if>> + <<clearingactions>> <</if>> - <<clearingactions>> - -<</if>> <</if>> :: Clearing Eden Actions @@ -1440,7 +1409,6 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <<else>> "Sorry," you say. "I was busy." <</if>> - <br><br> <<elseif $phase is 1>> <<if $submissive gte 1150>> "I-I was a little busy," you say. @@ -1449,11 +1417,12 @@ You are in the clearing outside Eden's cabin. The surrounding trees are so huge <<else>> "I was busy," you say. <</if>> - <br><br> <</if>> +<br><br> Eden sighs and pulls you into a hug. <<He>> holds you for a moment, before releasing you. "I need you here," <<he>> says, "so don't be late next time." <br><br> + You nod, and <<he>> gives you one last look before walking off. <br><br> @@ -1466,57 +1435,41 @@ You nod, and <<he>> gives you one last look before walking off. :: Eden Freedom <<effects>> -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>><<set $edendays to 0>> - -<!-- <<npc Eden>><<person1>> -->"Why would you want to leave?" <<he>> asks. "You have everything you need here." +<!-- <<npc Eden>><<person1>> --> "Why would you want to leave?" <<he>> asks. "You have everything you need here." <br><br> - <<if $submissive gte 1150>> +<<if $submissive gte 1150>> "B-but if I'm gone from town too long," you say. "People will come looking for me here." - <<elseif $submissive lte 850>> +<<elseif $submissive lte 850>> "Do you think my absence isn't noticed?" you say. "They'll come looking for me here." - <br><br> - <<else>> +<<else>> "If I keep missing school," you say. "People will start looking for me." - <</if>> - <br><br> - -<<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little bottom back here though. <span class="gold">If you're gone longer than a day you'll worry me sick.</span> I'd have to come find you." +<</if>> <br><br> -<<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>><<glove>> -<br> -<<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>> -<br> +<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>><<set $edendays to 0>> + <<He>> seems conflicted. "I suppose it was too much to hope you'd be content stuck here. Fine, you can go back to town. Make sure you get your little bottom back here though. <span class="gold">If you're gone longer than a day you'll worry me sick.</span> I'd have to come find you." + <br><br> -<<else>> + <<link [[Hug|Eden Freedom 2]]>><<set $phase to 0>><<npcincr Eden love 1>><</link>><<glove>> + <br> + <<link [[Nod|Eden Freedom 2]]>><<set $phase to 1>><</link>> + <br> -<!-- <<npc Eden>><<person1>> --> "Why would you want to leave?" <<he>> asks. "You have everything you need here." -<br><br> +<<else>> + <<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary." + <br><br> - <<if $submissive gte 1150>> - "B-but if I'm gone from town too long," you say. "People will come looking for me here." - <<elseif $submissive lte 850>> - "Do you think my absence isn't noticed?" you say. "They'll come looking for me here." + <i>If <<he>> liked you more <<he>> might be more amenable to your request.</i> <br><br> + + <<if $bus is "edenclearing">> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> + <br> <<else>> - "If I keep missing school," you say. "People will start looking for me." + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <</if>> - <br><br> -<<He>> shakes <<his>> head. "They won't find us. I know these woods, and will protect what's mine if necessary." -<br><br> - -<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i> -<br><br> - -<<if $bus is "edenclearing">> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> -<<else>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> -<</if>> - <</if>> :: Eden Freedom 2 @@ -1524,118 +1477,91 @@ You nod, and <<he>> gives you one last look before walking off. <<if $phase is 0>> -You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over. -<br><br> + You hug Eden, taking <<him>> by surprise and almost knocking <<him>> over. + <br><br> <<if $submissive gte 1150>> - "Thank you," you say, pressing your face against <<him>>. + "Thank you," you say, pressing your face against <<him>>. <<elseif $submissive lte 850>> - "It's not that I need your permission or anything," you say. "It's just easier this way." + "It's not that I need your permission or anything," you say. "It's just easier this way." <<else>> - "Thank you," you say. + "Thank you," you say. <</if>> -<br><br> -<<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now." -<br><br> + <br><br> + <<He>> squeezes you back. "One more thing. I make weekly supply runs into town to pick up essentials. You might as well do it for me. I hate that place. Alright, you can let go now." <<elseif $phase is 1>> - -"One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place." -<br><br> - + "One more thing," <<he>> says. "I make weekly supply runs into town to pick up essentials. You may as well do it for me if you're going anyway. I hate that place." <<else>> - -You hug Eden. <<He>> expects it and catches you. + You hug Eden. <<He>> expects it and catches you. <<if $submissive gte 1150>> - "Thank you," you say, pressing your face against <<him>>. + "Thank you," you say, pressing your face against <<him>>. <<elseif $submissive lte 850>> - "It's not that I need your permission or anything," you say. "It's just easier this way." + "It's not that I need your permission or anything," you say. "It's just easier this way." <<else>> - "Thank you," you say. + "Thank you," you say. <</if>> -<<He>> squeezes you back. -<br><br> + <<He>> squeezes you back. <</if>> +<br><br> <<if $bus is "edenclearing">> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> -:: Eden Cabin Escape -<<location "forest">><<effects>> - -You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape? -<br><br> - -<<link [[Yes|Forest]]>><<endevent>><</link>> -<br> -<<link [[No|Eden Clearing]]>><<endevent>><</link>> -<br> - -:: Eden Freedom 3 -<<effects>> - -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>><<set $edendays to 0>> - -<!-- <<npc Eden>><<person1>> -->"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?" -<br><br> - - <<if $submissive gte 1150>> - "N-no," you say. "You know I'm yours alone." - <<elseif $submissive lte 850>> - "I'm not a slut," you say. "But sometimes I need to be away for longer." - <br><br> - <<else>> - "No!" you say. "It's just that braving the woods every day for school is dangerous." - <</if>> - <br><br> +:: Eden Cabin Escape +<<location "forest">><<effects>> -<<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. <span class="gold">You can leave for up to a week.</span> If you're gone longer, I'll hunt you down." +You walk to the edge of the clearing and gaze into the darkness of the forest. Are you sure you want to escape? <br><br> -<<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>><<glove>> +<<link [[Yes|Forest]]>><<endevent>><</link>> +<br> +<<link [[No|Eden Clearing]]>><<endevent>><</link>> <br> - <<if $bus is "edenclearing">> - <<link [[Nod|Eden Clearing]]>><<endevent>><</link>> - <br> - <<else>> - <<link [[Nod|Eden Cabin]]>><<endevent>><</link>> - <br> - <</if>> -<<else>> +:: Eden Freedom 3 +<<effects>> <!-- <<npc Eden>><<person1>> -->"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?" <br><br> - <<if $submissive gte 1150>> +<<if $submissive gte 1150>> "N-no," you say. "You know I'm yours alone." - <<elseif $submissive lte 850>> +<<elseif $submissive lte 850>> "I'm not a slut," you say. "But sometimes I need to be away for longer." +<<else>> + "No!" you say. "It's just that braving the woods every day for school is dangerous." +<</if>> +<br><br> + +<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>><<set $edendays to 0>> + <<He>> looks about to argue, but sighs in resignation. "Fine. I'm used to being alone. <span class="gold">You can leave for up to a week.</span> If you're gone longer, I'll hunt you down." <br><br> + + <<link [[Hug|Eden Freedom 2]]>><<set $phase to 2>><<npcincr Eden love 1>><</link>><<glove>> + <br> + <<if $bus is "edenclearing">> + <<link [[Nod|Eden Clearing]]>><<endevent>><</link>> <<else>> - "No!" you say. "It's just that braving the woods every day for school is dangerous." + <<link [[Nod|Eden Cabin]]>><<endevent>><</link>> <</if>> - <br><br> -<<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better." -<br><br> +<<else>> + <<He>> shakes <<his>> head. "That town is dangerous. The less time you spend there the better." + <br><br> -<i>If <<he>> liked you more <<he>> might be more amenable to your request.</i> -<br><br> + <i>If <<he>> liked you more <<he>> might be more amenable to your request.</i> + <br><br> <<if $bus is "edenclearing">> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> <</if>> @@ -1649,7 +1575,6 @@ Eden leads you back to the safety of <<his>> cabin. <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <br> - :: Eden Pillows <<effects>> @@ -1670,6 +1595,7 @@ Eden leads you back to the safety of <<his>> cabin. <br> "But you don't have to go. I'll do it," you say. <br><br> + <<He>> sighs at your words, looking away in consideration. "Fine," <<he>> says, "but don't go overboard." <br> You smile at <<him>> in thanks, leaving <<him>> be. @@ -1680,6 +1606,7 @@ Eden leads you back to the safety of <<his>> cabin. Eden narrows <<his>> eyes, looking annoyed. "There's nothing wrong with my cabin." <br><br> + <<He>> turns away from you, signaling that the conversation is over. <br><br> @@ -1688,11 +1615,9 @@ Eden leads you back to the safety of <<his>> cabin. <</if>> <<if $bus is "edenclearing">> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> :: Eden Curtains @@ -1706,6 +1631,7 @@ Eden leads you back to the safety of <<his>> cabin. "Could we get some new curtains and a coat stand?" you ask. <</if>> <br><br> + <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 120>><<set $edenfurniture to 2>> /* eden is already generated <<npc Eden>><<person1>>*/ @@ -1714,6 +1640,7 @@ Eden leads you back to the safety of <<his>> cabin. <br> "But it's just for two more things," you say. <br><br> + For a few seconds, Eden shifts <<his>> gaze to the worn out curtains hanging from the cabin windows, before <<his>> eyes land back on you. "Fine," <<he>> says, albeit more reluctantly than last time. "But we're making the coat stand." <br> @@ -1724,6 +1651,7 @@ Eden leads you back to the safety of <<his>> cabin. Eden shakes <<his>> head, turning away from you. "We have enough furniture." <br><br> + Seems the conversation is over. <br><br> @@ -1732,11 +1660,9 @@ Eden leads you back to the safety of <<his>> cabin. <</if>> <<if $bus is "edenclearing">> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> :: Eden Loveseat @@ -1750,6 +1676,7 @@ Eden leads you back to the safety of <<his>> cabin. "Could we make a loveseat for the cabin?" you ask. <</if>> <br><br> + <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 180>><<set $edenfurniture to 3>><<set $edenloveseat to 1>> /* eden is already generated <<npc Eden>><<person1>>*/ @@ -1765,6 +1692,7 @@ Eden leads you back to the safety of <<his>> cabin. "That's fine," you say. <</if>> <br><br> + "Fine," <<he>> says. "Tell me when you want to start." <br> You smile at <<him>> in gratitude. @@ -1778,6 +1706,7 @@ Eden leads you back to the safety of <<his>> cabin. Eden shakes <<his>> head, turning away from you. "We have enough furniture." <br><br> + Seems the conversation is over. <br><br> @@ -1786,11 +1715,9 @@ Eden leads you back to the safety of <<his>> cabin. <</if>> <<if $bus is "edenclearing">> -<<link [[Next|Eden Clearing]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> :: Eden Loveseat Work @@ -1925,36 +1852,31 @@ Eden grabs your arm and pushes you in front of <<him>>. <<He>> pushes you throug <<set $seductiondifficulty to (10000 - ($NPCName[$NPCNameList.indexOf("Eden")].lust * 50))>> <<seductioncheck>> <br><br> -<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>> -<br><br> + +<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><br><br><</if>><<seductionskilluse>> You climb to your knees. <<if $submissive gte 1150>> -"I can make it up to you!" you say. + "I can make it up to you!" you say. <<elseif $submissive lte 850>> -"I think I know what you need," you say. + "I think I know what you need," you say. <<else>> -"Let me make it up to you," you say. + "Let me make it up to you," you say. <</if>> - You <<npcUndressText $NPCName[$NPCNameList.indexOf("Eden")] "lower">>. <<if $seductionrating gte $seductionrequired>> + "This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer. + <br><br> -"This is a good way to start making it up to me," <<he>> says, pressing a hand against the back of your head and pushing you closer. -<br><br> - -<<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>> -<br> - + <<link [[Next|Eden Recaptured Oral]]>><<set $sexstart to 1>><</link>> + <br> <<else>> + <<He>> shoves you back to the ground. "Oh no, you're not getting off that easy." + <br><br> -<<He>> shoves you back to the ground. "Oh no, you're not getting off that easy." -<br><br> - -<<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>> -<br> - + <<link [[Next|Eden Recaptured Spank]]>><<set $molestationstart to 1>><</link>> + <br> <</if>> :: Eden Recaptured Apologise @@ -1963,11 +1885,11 @@ You <<npcUndressText $NPCName[$NPCNameList.indexOf("Eden")] "lower">>. You climb to your knees and look up at <<him>>. <<if $submissive gte 1150>> -"I'm very sorry," you say. "I know I've been bad." You bow your head. + "I'm very sorry," you say. "I know I've been bad." You bow your head. <<elseif $submissive lte 850>> -"I didn't mean to worry you," you say. + "I didn't mean to worry you," you say. <<else>> -"I'm sorry, I know I've been bad," you say. + "I'm sorry, I know I've been bad," you say. <</if>> <br><br> @@ -2010,37 +1932,22 @@ You climb to your knees and look up at <<him>>. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> + <<ejaculation>><<npcincr Eden lust -20>> + <<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."<<lllust>> + <br><br> -<<ejaculation>><<npcincr Eden lust -20>> -<<He>> pants from the exertion. "I hope you've learnt your lesson. Don't disobey me again."<<lllust>> -<br><br> - -<<tearful>> you avoid <<his>> gaze. -<br><br> - -<<clotheson>> -<<endcombat>> - -<<link [[Next|Eden Cabin]]>><</link>> -<br> + <<tearful>> you avoid <<his>> gaze. <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you gather yourself. -<br><br> - -<<clotheson>> -<<endcombat>> - -<<link [[Next|Eden Cabin]]>><</link>> -<br> + <<tearful>> you gather yourself. <<elseif $enemyanger lte 0>> -<<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again." -<br><br> + <<He>> looks mollified, and releases you. "I hope you've learnt your lesson. Don't disobey me again." + <br><br> -<<tearful>> you avoid <<his>> gaze. + <<tearful>> you avoid <<his>> gaze. +<</if>> <br><br> <<clotheson>> @@ -2048,7 +1955,6 @@ You climb to your knees and look up at <<him>>. <<link [[Next|Eden Cabin]]>><</link>> <br> -<</if>> :: Eden Recaptured Oral <<if $sexstart is 1>> @@ -2077,33 +1983,22 @@ You climb to your knees and look up at <<him>>. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> -<<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> - -"I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."<<lllust>><<glove>> -<br><br> - -<<clotheson>> -<<endcombat>> + <<ejaculation>><<npcincr Eden lust -20>><<npcincr Eden love 1>> + "I can't stay mad at you," <<he>> gasps. "But don't you dare run off again."<<lllust>><<glove>> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you climb out from under the table. -<br><br> - -<<clotheson>> -<<endcombat>> + <<tearful>> you climb out from under the table. <<elseif $finish is 1>> - -"Remember," <<he>> says. "I'm keeping an eye on you." + "Remember," <<he>> says. "I'm keeping an eye on you." +<</if>> <br><br> <<clotheson>> <<endcombat>> -<</if>> -<br><br> + <<link [[Next|Eden Cabin]]>><</link>> :: Eden Asylum Rescue @@ -2111,42 +2006,52 @@ You climb to your knees and look up at <<him>>. <<set $edendays to 0>><<asylumescape>> After you enter the cabin, Eden shuts the door behind you and wraps you up in a big hug. Is <<he>> trembling? <br><br> + "I was so, so worried," <<he>> says. You think you feel tears land on your shoulder, but Eden gathers <<him>>self before you can address it. <br><br> + <<if $pain gte 10>> The tightness of Eden's hold irritates your wounds, and you tap on <<his>> shoulder to notify <<him>>. <br> "You're hurt," <<he>> notes, pulling away and scanning you up and down. <br><br> + Eden leads you to the dining table and treats you as best <<he>> can with a first aid kit. You notice a look of guilt on <<his>> face as <<he>> tends to you, almost as if <<hes>> blaming <<him>>self for your injuries. After <<hes>> done, <<he>> brings you a glass of water and some painkillers, which you down in one shot. <<He>> then pulls up a chair in front of you. <<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>> <br><br> <</if>> + "What happened?" <<he>> asks. Moreso demands. You tell <<him>> about the trauma that you suffered, and how you had been forced into the asylum for "treatment," and weren't allowed to leave. You also detail what Harper, the asylum staff and other patients subjected you to while you were there. <br><br> + Eden's face twists in rage, guilt and horror through your story. When you're done, <<he>> slams <<his>> fist onto the table. <br><br> + "Damn bastards," <<he>> says. "Wish I could just shoot them all right now!" <br> You place your hand on <<his>> shoulder to calm <<him>> down. "I'm safe now," you say. "That's all that matters." <br> <<He>> grabs your hand in <<his>> own and pulls you into a much gentler embrace. "You're right," <<he>> says. "You're safe now." <br><br> + After a while, you try to pull away from <<him>>, but <<he>> holds you down a second longer. "Please be more careful next time. I don't want you in danger again," <<he>> pleads. <br><br> + You tell <<him>> that you can't promise anything, but that you'll try to be safer in the future. Eden nods and throws you a wary, but gentle look as <<he>> stands. <br><br> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> +<<link [[Next|Eden Cabin]]>><<endevent>><</link>> :: Eden Farm Rescue <<set $outside to 0>><<set $location to "cabin">><<effects>> <<set $edendays to 0>> You feel safe once beneath the canopy, but don't stop until you reach the cabin. Eden hugs you as soon as you're inside. <br><br> + "I looked all over town," <<he>> says. "Couldn't find you. I was so worried." <br><br> + <<if $worn.face.type.includes("gag")>> <<He>> reaches behind your head and helps untie your $worn.face.name. <<set $worn.face.type.push("broken")>> @@ -2155,6 +2060,7 @@ You feel safe once beneath the canopy, but don't stop until you reach the cabin. <<if $pain gte 10 or $edenwhip is 1>> You flinch as Eden touches a wound. "You're hurt," <<he>> notes, pulling away and looking over you. <br><br> + <<if $edenwhip is 1>> <<He>> looks alarmed by the whip marks. <</if>> @@ -2170,10 +2076,12 @@ You feel safe once beneath the canopy, but don't stop until you reach the cabin. <<lllpain>><<lltrauma>><<llstress>><<trauma -20>><<pain -200>><<stress -20>> <br><br> <</if>> + <<if $skin.left_bottom.special is "cattle">> <<His>> eyebrows furrow when <<he>> sees your cattle brand. Eden sits you at the dining table and applies a strange liquid. The ink runs from your skin. <<bodywriting_clear left_bottom>> <</if>> + <<if ($edenwhip is 1 or $skin.left_bottom.special is "cattle")>> "Who did this to you?" Eden asks. <br> @@ -2187,22 +2095,27 @@ You feel safe once beneath the canopy, but don't stop until you reach the cabin. "What happened?" <<he>> asks. <</if>> <br><br> + You tell <<him>> about how you were brought to Remy's farm, and talk about the humiliations you were forced to endure. <<if ($edenwhip is 1)>> You also detail the torture Remy inflicted on you should you have refused any demands. <</if>> Eden's face twists in rage, guilt and horror through your story. When you're done, <<he>> slams <<his>> fist onto the table. <br><br> + "Bastards," <<he>> shouts. "I need more bullets." <br> You place your hand on <<his>> shoulder to calm <<him>> down. "I'm safe now," you say. "That's all that matters." <br> <<He>> grabs your hand in <<his>> own and pulls you into a gentler embrace. "You're right," <<he>> says. "You're safe now." <br><br> + You try to pull away from <<him>>, but <<he>> holds you tight. "Please be more careful next time. I don't want you in danger again." <br><br> + You tell <<him>> that you can't promise anything, but that you'll try to be safer in the future. Eden nods and stands, looking weary. <br><br> + <<if $edenshoutrescue is 1>> "Wait," you say. You bring out the hat you managed to swipe before leaving the barn and give it to Eden. <<He>> looks shocked for a moment, then chuckles. <br> @@ -2211,6 +2124,7 @@ You tell <<him>> that you can't promise anything, but that you'll try to be safe <<set $edenshoutrescue to 0>> <<set $edenwhip to 0>> <br><br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> :: Eden Supplies @@ -2223,12 +2137,14 @@ You shop for the things Eden can't make or do without. Tools and medical supplie <<if !$edenradio and $money gte 2500>> As you're shopping, your eyes land on a simple tabletop radio. It makes you think of Eden. There's not a lot to do at the cabin, so maybe <<nnpc_he "Eden">>'d appreciate it. <br><br> + <<link [[Buy it (£25)|Eden Radio Buy]]>><<set $money -= 2500>><</link>> <br> <<link [[Don't buy it|Eden Radio Don't Buy]]>><</link>> <<elseif $edenradio isnot 0 and !$edenraft and $money gte 4000>> As you're shopping, your eyes land on an inflatable raft. It makes you think of Eden. Maybe you could use it at the lake together. <br><br> + <<link [[Buy it (£40)|Eden Raft Buy]]>><<set $money -= 4000>><</link>> <br> <<link [[Don't buy it|Eden Raft Don't Buy]]>><</link>> @@ -2243,14 +2159,15 @@ You shop for the things Eden can't make or do without. Tools and medical supplie <<set $edenraftintro to 1>> You decide to buy the raft. <br><br> + <<link [[Next|Shopping Centre]]>><</link>> <br> - :: Eden Raft Don't Buy <<effects>> You decide against buying the raft. Maybe next time. <br><br> + <<link [[Next|Shopping Centre]]>><</link>> <br> @@ -2260,6 +2177,7 @@ You decide against buying the raft. Maybe next time. <<set $edenradiointro to 1>> You decide to take a chance and buy the radio. Who knows? Maybe Eden will enjoy it. <br><br> + <<link [[Next|Shopping Centre]]>><</link>> <br> @@ -2267,6 +2185,7 @@ You decide to take a chance and buy the radio. Who knows? Maybe Eden will enjoy <<effects>> You decide against buying the radio. Maybe next time. <br><br> + <<link [[Next|Shopping Centre]]>><</link>> <br> @@ -2276,18 +2195,22 @@ You decide against buying the radio. Maybe next time. <<set $edenradiointro to 2>><<npcincr Eden love 10>> You place the radio on the table before calling Eden over to see it. <br><br> + "A radio?" <<he>> asks, scratching <<his>> head. "Not that I don't appreciate the gesture, but why the sudden purchase?" <br><br> + <<if $submissive gte 1150>> -"I-I just thought you'd enjoy it," you say. + "I-I just thought you'd enjoy it," you say. <<elseif $submissive lte 850>> -"Oh come on, live a little," you say. "Haven't you ever made an impulse buy before?" + "Oh come on, live a little," you say. "Haven't you ever made an impulse buy before?" <<else>> -"I thought you'd like a little background noise," you say. + "I thought you'd like a little background noise," you say. <</if>> <br><br> + You turn the dials on the radio, trying to find a signal. A few tries later, you hear music. It seems to be a love song. <br><br> + <<link [[Look at Eden|Eden Radio Intro 2]]>><</link>> <br> @@ -2295,10 +2218,13 @@ You turn the dials on the radio, trying to find a signal. A few tries later, you <<effects>> When you turn to Eden, <<he>> blushes and avoids your gaze. You're surprised that someone as tough as <<him>> would act so bashful, but you're aware of a tension building in the cabin. <br><br> + The love song continues playing, the both of you unsure of what to do. Eden glances at your waist, trying to build up the courage for something. <<He>> looks frustrated with <<himself>>. <br><br> + Taking the initiative, you grasp Eden's hands and lead them to your waist. <<He>> hesitates, then wraps <<his>> arm around you. You wind yours around <<his>> neck in turn. <br><br> + <<link [[Next|Eden Radio Intro 3]]>><<npcincr Eden love 1>><</link>> <br> @@ -2306,15 +2232,20 @@ Taking the initiative, you grasp Eden's hands and lead them to your waist. <<He> <<effects>> The song leads you two into a slow waltz. You stare into Eden's eyes and feel a calming warmth settle in you. <br><br> + Eden seems to have trouble maintaining your gaze, but holds you tight nonetheless. You can feel the nervousness settle in <<his>> shoulders, causing them to feel stiff at your touch. In fact, the vulnerability of the moment seems to have exposed <<him>>, somehow. Let you see the part of <<him>> that <<he>> tries so hard to hide from the world. <br><br> + You feel glad that <<hes>> showing this to you now, even if it's through uncertain and awkward movements. Maybe, that's what makes it special. <br><br> + <<Hes>> no expert at dancing and stumbles more than a few times, but it's nice. You're struck with the realisation that even if life with Eden isn't perfect, <<he>> is trying for you. <br><br> + Like <<hes>> trying right now. <br><br> + <<link [[Next|Eden Radio Intro 4]]>><<npcincr Eden love 1>><</link>> <br> @@ -2323,13 +2254,17 @@ Like <<hes>> trying right now. Far too soon, the song comes to an end. Eden seems disappointed, but doesn't move. You wait to see if <<he>> does something, but <<he>> just looks away from you, making a conflicted expression. Disappointed, you pull away from <<him>>, but <<he>> stops you before you can. <br><br> + "Wait," <<he>> says. You turn back to ask <<him>> what was wrong, but are interrupted by a kiss. This one seems different. It's full of everything that Eden feels for you. It's raw, and genuine. <br><br> + "Thanks for the radio," <<he>> says, pulling you into a hug. <br><br> + <span class = "gold">You can now use the radio to dance with Eden in the cabin at night!</span> <br><br> + <<link [[Next|Eden Cabin]]>><<npcincr Eden love 1>><<endevent>><</link>> <br> @@ -2337,11 +2272,11 @@ It's full of everything that Eden feels for you. It's raw, and genuine. <<effects>> <<set $edenshopping to 2>><<npcincr Eden love 5>> <<if $submissive gte 1150>> -"I got these for you," you say, putting the supplies on the table. + "I got these for you," you say, putting the supplies on the table. <<elseif $submissive lte 850>> -"I did your chore for you," you say, putting the supplies on the table. + "I did your chore for you," you say, putting the supplies on the table. <<else>> -"I got your supplies from town," you say, putting the supplies on the table. + "I got your supplies from town," you say, putting the supplies on the table. <</if>> <br><br> @@ -2360,72 +2295,57 @@ It's full of everything that Eden feels for you. It's raw, and genuine. <<effects>> <!-- <<npc Eden>><<person1>> --> <<if $phase is 0>> - -"What's yours is mine anyway," Eden says. "Thanks though." -<br><br> + "What's yours is mine anyway," Eden says. "Thanks though." + <br><br> <<if $bus is "edenclearing">> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> <<elseif $phase is 1>> + "Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go." + <br><br> -"Sounds about right," <<he>> reaches into <<his>> pouch. "Here you go." -<br><br> - -You've gained <<moneyGain 50>>. -<br><br> + You've gained <<moneyGain 50>>. + <br><br> <<if $bus is "edenclearing">> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> <<else>> - -<<skulduggerycheck>> + <<skulduggerycheck>> <<if $skulduggerysuccess is 1>> + "Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go." + <br><br> - "Two hundred?" Eden looks annoyed. "You got ripped off." <<He>> reaches into <<his>> pouch. "Still, worth me not doing it. Here you go." - <br><br> - -You've gained <<moneyGain 200>>. -<br><br> + You've gained <<moneyGain 200>>. + <br><br> <<skulduggeryuse>> <<if $bus is "edenclearing">> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> <<else>> - - "I'm not gonna fall for that," Eden says. "You can pay out of your own pocket." - <br><br> + "I'm not gonna fall for that," Eden says. "You can pay out of your own pocket." + <br><br> <<skulduggeryuse>> <<if $bus is "edenclearing">> - <<link [[Next|Eden Clearing]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Clearing]]>><<endevent>><</link>> <<else>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> - <br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> <</if>> - <</if>> - <</if>> :: Cabin Settings [exitCheckBypass] @@ -2437,13 +2357,14 @@ You've gained <<moneyGain 200>>. <<npc Eden>><<person1>> You fix Eden's clothes, which are full of rips and tears from <<his>> hunting trips. <<if Time.hour lte 6>> -You decide to leave them on the table as to not disturb <<his>> rest. + You decide to leave them on the table as to not disturb <<his>> rest. <<elseif Time.hour gte 11 and Time.hour lte 14 and $daily.eden.hunting is 1>> -You decide to leave them on the table until <<he>> comes back. + You decide to leave them on the table until <<he>> comes back. <<else>> -<<He>> seems grateful when you give them back to <<him>>. + <<He>> seems grateful when you give them back to <<him>>. <</if>> <br><br> + <<link [[Next|Cabin House Actions]]>><<endevent>><</link>> :: Eden Sweep @@ -2451,6 +2372,7 @@ You decide to leave them on the table until <<he>> comes back. <!-- <<npc Eden>><<person1>> --> Using the broom and dustpan, you sweep the cabin floor until it's clean. <br><br> + <<link [[Next|Cabin House Actions]]>><<endevent>><</link>> :: Eden Salve @@ -2458,12 +2380,14 @@ Using the broom and dustpan, you sweep the cabin floor until it's clean. <!-- <<npc Eden>><<person1>> --> You gather the ingredients for your salve and melt the mixture on the stove. When you're done, you leave your salve on the table to cool and dry. <br><br> + <<if $salve is 1>> You have 1 jar of salve. <<elseif $salve gte 2>> You have $salve jars of salve. <</if>> <br><br> + <<link [[Next|Cabin House Actions]]>><<endevent>><</link>> :: Eden Soap @@ -2471,12 +2395,14 @@ You gather the ingredients for your salve and melt the mixture on the stove. Whe <!-- <<npc Eden>><<person1>> --> You gather the ingredients for your soap and melt the mixture on the stove. When you're done, you leave your soap on the table to cool and set. <br><br> + <<if $soap is 1>> You have 1 bar of soap. <<elseif $soap gte 2>> You have $soap bars of soap. <</if>> <br><br> + <<link [[Next|Cabin House Actions]]>><<endevent>><</link>> :: Eden Stock @@ -2484,6 +2410,7 @@ You gather the ingredients for your soap and melt the mixture on the stove. When <!-- <<npc Eden>><<person1>> --> You take stock of Eden's supplies, noting what needs to be replenished and how much it would cost.<<gmaths>><<mathsskill>> <br><br> + <<link [[Next|Cabin House Actions]]>><<endevent>><</link>> :: Eden Mirror @@ -2565,23 +2492,15 @@ You search the clearing for wild flowers, and find a number of poppies growing a <<if $enemyarousal gte $enemyarousalmax>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> <<ejaculation "short">> Eden collapses against a nearby tree. - <br><br> - <<tearful>> you seize the chance, and escape into the woods. - <br><br> - <<clotheson>> - <<endcombat>> - <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> - <br> <<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> Eden falls against a nearby tree. - <br><br> - <<tearful>> you seize the chance, and escape into the woods. - <br><br> - <<clotheson>> - <<endcombat>> - <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> - <br> <</if>> +<<tearful>> you seize the chance, and escape into the woods. +<br><br> + +<<clotheson>> +<<endcombat>> +<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> :: Eden Recaptured Resist @@ -2626,8 +2545,10 @@ You search the clearing for wild flowers, and find a number of poppies growing a <<ejaculation "short">> Eden collapses against a nearby tree. <br><br> + <<tearful>> you seize the chance, and escape into the woods. <br><br> + <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> @@ -2636,8 +2557,10 @@ You search the clearing for wild flowers, and find a number of poppies growing a <<elseif $enemyhealth lte 0>><<if $foresthunt gte 1>><<set $foresthunt to 0>><</if>> Eden falls against a nearby tree. <br><br> + <<tearful>> you seize the chance, and escape into the woods. <br><br> + <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> @@ -2652,8 +2575,6 @@ You search the clearing for wild flowers, and find a number of poppies growing a <br> <</if>> - - :: Eden Recaptured 2 <<effects>> <<npc Eden>><<person1>> @@ -2665,18 +2586,14 @@ You search the clearing for wild flowers, and find a number of poppies growing a "I trust you," <<he>> says. "So when you don't do as I say, it hurts." <br><br> - - <<else>> You're jolted awake by Eden nudging you with <<his>> boot. You're on the cabin floor. <br><br> "I trust you," <<he>> says. "So when you don't do as I say, it really hurts." <br><br> - <</if>> - <<link [[Seduce|Eden Recaptured Seduction]]>><</link>><<promiscuous1>> <br> <<link [[Apologise|Eden Recaptured Apologise]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<gdom>><<glove>> @@ -2728,13 +2645,12 @@ You awaken on the cabin bed. Turning your head to the side, you see Eden sitting <<if $pain gte 10>> It seems <<hes>> fixed your injuries while you were out. <<He>> helps you to your feet and gives you one last look before walking off. <<lllpain>><<pain -200>> - <br><br> <<else>> "I couldn't find any injuries. You must have passed out from stress." <<He>> helps you to your feet and gives you one last look before walking off. - <br><br> <</if>> -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> +<br><br> +<<link [[Next|Eden Cabin]]>><<endevent>><</link>> :: Eden Passout Lake Rescue <<effects>> @@ -2856,11 +2772,10 @@ You pass out again. <<if $bus is "edenclearing">> Eden's eyebrows rise at your question. <<He>> scans your face, eyeing your flushed visage, and smirks. "Come here," <<he>> says, taking your hand and leading you into the cabin. - <br><br> <<else>> Eden's eyebrows rise at your question. <<He>> scans your face, eyeing your flushed visage, and smirks. "Come here," <<he>> says, taking your hand. - <br><br> <</if>> +<br><br> <<link [[Next|Eden Collar Ask 2]]>><</link>> diff --git a/game/overworld-forest/loc-cabin/valentines.twee b/game/overworld-forest/loc-cabin/valentines.twee index 636bc423fd50088a5a757e3a3afc6ff94812b6a1..0121fc261a4eeb929f1ac5e8818b0ad2dd6b5a6f 100644 --- a/game/overworld-forest/loc-cabin/valentines.twee +++ b/game/overworld-forest/loc-cabin/valentines.twee @@ -64,6 +64,7 @@ folding your legs to give <<him>> some room. You and Eden relax in the tub. You feel <<his>> gaze slide up your body, until <<he>> meets your eyes. You smile at <<him>> and <<he>> faintly smiles back. <br><br> + You both continue staring at one another with tender desire, <<his>> expression unusually soft as <<he>> regards you. <br><br> @@ -74,6 +75,7 @@ You both continue staring at one another with tender desire, <<his>> expression You grab the sponge and hold it up. Eden turns <<his>> back to you and you start scrubbing. After finishing, you try to place the sponge down, but Eden stops you. <br><br> + "Do you want me to wash you too?" <<he>> asks. <br><br> @@ -86,6 +88,7 @@ You grab the sponge and hold it up. Eden turns <<his>> back to you and you start You turn your back to Eden, and <<he>> starts scrubbing you all over. Part way through, <<he>> hits a particularly ticklish spot. You bring your hands up to your mouth and barely stifle a giggle, but Eden notices all the same. <br><br> + <<He>> smiles at your laughter and lays a gentle kiss on your neck before continuing. <br><br> @@ -190,6 +193,7 @@ You shake your head. Eden shrugs, before walking over to you and kissing your fo Eden looks at you quizzically, but shrugs. "Sure," <<he>> says, handing you the book. You accompany Eden to the fireplace where <<he>> sets the book down and begins to get the fire going. Once the flames burn high, <<he>> sits and takes hold of the literature, motioning for you to join <<him>> on the floor. <br><br> + Once comfortably snuggled into <<his>> chest, you open the book and start reading. <br><br> @@ -297,25 +301,14 @@ You push Eden away from you. <<He>> chuckles and buries <<his>> head in your nec <<npcincr Eden lust -20>><<npcincr Eden love 1>> Eden holds you close to <<his>> chest and strokes your hair.<<glove>><<llust>> - <br><br> - <<clotheson>> - <<endcombat>> <<elseif $enemyhealth lte 0>> "On Valentine's Day?" Eden asks, exasperated. <<He>> winces and holds <<his>> side. "I need to get something for this." <<llove>><<npcincr Eden love -1>> <br><br> <<He>> leaves you by the fireplace. - <br><br> - - <<clotheson>> - <<endcombat>> <<elseif $finish is 1 or $phase is 1>> "Okay," <<he>> says, pulling away from you. - <br><br> - - <<clotheson>> - <<endcombat>> <</if>> <br><br> @@ -336,12 +329,11 @@ wishing that moments like these could last forever. Seeing Eden shift <<his>> ga A short while later, Eden breaks the silence. "Thanks for today," <<he>> says, "and Happy Valentine's." As <<he>> presses a gentle kiss to your forehead, you come to another realisation. Moments like these are special because of Eden's love. Since it's something that <<he>> carries for you always, it means that every moment with <<him>> is special, from <<his>> clumsy attempts at dancing to the way <<hes>> holding you now. And as Eden whispers three special words to you so softly that you can barely hear it, you smile, because you know that as long as you're together, moments like these never truly have to end. - <br><br> <<else>> A short while later, Eden breaks the silence. "Thanks for today," <<he>> says, "and Happy Valentine's." As <<he>> presses a gentle kiss to your forehead, you come to a realisation. Moments like these are special because of Eden's love. Since it's something that <<he>> carries for you always, it means that every moment with <<him>> is special, from sharing a bath together to the way <<hes>> holding you now. And as Eden whispers three special words to you so softly that you can barely hear it, you smile, because you know that as long as you're together, moments like these never truly have to end. - <br><br> <</if>> +<br><br> <<link [[Next|Eden Cabin]]>><<endevent>><</link>> diff --git a/game/overworld-forest/loc-churchyard/catacombs.twee b/game/overworld-forest/loc-churchyard/catacombs.twee index 11b418784cd01819d0af62a83158f308995143c2..7626095e1c6193cc2c0d0697cebc4ae11667fc29 100644 --- a/game/overworld-forest/loc-churchyard/catacombs.twee +++ b/game/overworld-forest/loc-churchyard/catacombs.twee @@ -32,6 +32,7 @@ You are in the catacombs beneath the forest. A staircase leads upwards, to the c <i>Avoiding traps and other nastiness will become more difficult as your torch dies.</i> <br><br> + <<set $eventskip to 1>> <<if $stress gte $stressmax>> <<passoutcatacombs>> @@ -53,8 +54,8 @@ You are in the catacombs beneath the forest. A staircase leads upwards, to the c <<link [[Walk east (0:10)|Catacombs Sarcophagi]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> <br> <<link [[Walk west (0:10)|Catacombs Prison]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> - <br> - <br> + <br><br> + <<link [[Exit|Churchyard]]>><<catacombs_end>><</link>> <br> <</if>> @@ -86,12 +87,12 @@ You hold your torch over the brazier. It blazes into new life. For a moment the You climb the six-armed statue, standing on its arms and using the wings for support. It proves sturdy, and you come face-to-face with the statuette. It's a miniature version of the larger angel, except the arms and head are raised in supplication, and the smile beams. <br><br> + You take the smaller angel from the larger angel's hand, and climb back down. It belongs in a museum. <br><br> <<set $antiquemoney += 500>><<museumAntiqueStatus "antiqueivorystatuette" "found">><<crimeup 500>> - <<link [[Next|Catacombs]]>><<set $eventskip to 1>><</link>> <br> @@ -217,52 +218,52 @@ You coo up at the stalactites, your voice soft. Only a faint echo answers at fir <<if $spiderdisable is "t">> but then an orb of light descends. It hovers for a moment in front of you, before floating along the edge of the chasm. <br><br> + It arrives at the wall, illuminating a thin passage, and hovers there a moment, as if beckoning. Then it floats inside. It looks like a hidden passage around the chasm. - <br><br> <<elseif $monster is 1>> but then a head pokes into view, followed by eight limbs. It's a <<beasttype>>, but there's no menace in <<bhis>> demeanor. <<bHe>> crawls down the stalactite, dropping the rest of the way on a silken thread, and lands in front of you. <br><br> + "Dangerous place for you," <<bhe>> says. "I can carry you across the chasm if you like. I'm stronger than I look. Much stronger." - <br><br> <<else>> but then eight legs crawl into view. It's a giant <<beasttype>>, but there's no menace in <<bhis>> demeanor. <<bHe>> crawls down a stalactite, dropping the rest of the way on a silken thread, and lands in front of you. <br><br> <<bHe>> turns and steps towards the chasm, lowering <<bhis>> abdomen. <<bHe>> wants to carry you over. - <br><br> <</if>> +<br><br> <<link [[Travel across the chasm (0:10)|Catacombs Chasm Coax 2]]>><<pass 10>><</link>> <br> <<link [[Stay|Catacombs Chasm]]>><<endevent>><<set $eventskip to 1>><</link>> <br> - :: Catacombs Chasm Coax 2 <<effects>> <<if $spiderdisable is "t">> You follow the light. It leads you through a maze of tight corridors in the stone, until you emerge in another part of the catacombs, on the other side of the chasm. Strange holes are bored in the walls and floor. The passage behind you has vanished in the dark. <br><br> + With a playful sparkle, the light shoots towards the ceiling, and takes cover in a borehole. - <br><br> <<elseif $monster is 1>> The <<beasttype>> rushes in circles around you. Before you can react, <<bhe>>'s wrapped several strands of thread around your waist. <<bHe>> climbs the thread <<bhe>> descended on, pulling you off your feet and into the air. "Best way to carry you," <<bhe>> says with an apologetic smile. <br><br> + <<bHe>> crawls right up to the ceiling, and dashes over the chasm. You dangle beneath <<bhim>>, aware of the abyss beneath, until you reach the other side. <<bHe>> lowers you, gently, then descends <<bhimself>> and tears off the strands around your waist. <br><br> + "See?" <<bHe>> grins. "Strong!" With a leap, <<bhe>> climbs the wall and vanishes into the dark once more. You're in another part of the catacombs. Strange boreholes fill the walls and floor. - <br><br> <<else>> You climb onto the <<beasttype>>'s abdomen, and wrap your arms around <<bhis>> pedicel as <<bhe>> lurches into motion. <<bHe>> skitters up the strand of silk, and onto a horizontal web you could not see from below. <<bHe>> runs across a near-invisible network hung across the chasm. You cling tight, aware of the abyss beneath you. <br><br> + <<bHe>> reaches the other side, and skitters down another strand. You climb down, and at once the spider launches itself onto the hanging strand, and vanishes into the dark. You're in another part of the catacombs. Strange boreholes fill the walls and floor. - <br><br> <</if>> +<br><br> <<link [[Next|Catacombs Bores]]>><<endevent>><<set $eventskip to 1>><</link>> <br> - :: Catacombs Ridge <<effects>><<set $bus to "ridge">> @@ -302,13 +303,13 @@ You are in the catacombs beneath the forest. One wall has been torn away, as if Foot by foot, you lower yourself into the chasm, testing each step before committing. The shattered masonry and natural stone proves sturdy, and reaching the bottom isn't difficult. <br><br> + Darkness surrounds you. You hear the rush of water, some distance away. <br><br> <<link [[Next|Catacombs Mud]]>><</link>> <br> - :: Catacombs Mud <<effects>><<set $bus to "mud">> @@ -343,7 +344,6 @@ You are in the catacombs beneath the forest. Great furrows have been carved thro <<set $eventskip to 0>> - :: Catacombs Ridge Climb <<effects>> @@ -353,7 +353,6 @@ You traverse the slope, more crawling than climbing, feeling for solid rock that <<link [[Next|Catacombs Ridge]]>><</link>> <br> - :: Catacombs Masonry <<effects>><<set $bus to "masonry">> @@ -388,7 +387,6 @@ You are in the catacombs beneath the forest. Great furrows have been carved thro <<set $eventskip to 0>> - :: Catacombs Barrow <<effects>><<set $bus to "barrow">> @@ -432,7 +430,6 @@ You are in the catacombs beneath the forest. Great furrows have been carved thro <<set $eventskip to 0>> - :: Catacombs Crown <<effects>> @@ -444,7 +441,6 @@ You enter the tunnel. The ceiling is so low you need to crouch, but you soon eme <<link [[Leave|Catacombs Barrow]]>><<set $eventskip to 1>><</link>> <br> - :: Catacombs Crown 2 <<effects>> @@ -459,7 +455,6 @@ You examine the crown. There are sockets on the front that were once filled, and <<link [[Next|Catacombs Barrow]]>><<set $eventskip to 1>><</link>> <br> - :: Catacombs Stream <<effects>><<set $bus to "stream">> @@ -494,7 +489,6 @@ You are in the catacombs beneath the forest. Streams run along great furrows in <<set $eventskip to 0>> - :: Catacombs Stalagmites <<effects>><<set $bus to "stalagmites">> @@ -529,7 +523,6 @@ You are in the catacombs beneath the forest. A sea of rocky teeth blocks passage <<set $eventskip to 0>> - :: Catacombs Bores Climb <<effects>> @@ -542,7 +535,6 @@ You emerge in the ruins of an ornate hall. Shattered stoneware and crockery litt <<link [[Next|Catacombs Bores]]>><</link>> <br> - :: Catacombs Bores <<effects>><<set $bus to "bores">> @@ -589,7 +581,6 @@ You are in the catacombs beneath the forest. Pipes and cables crisscross overhea <<set $eventskip to 0>> - :: Catacombs Bores Coax <<effects>> @@ -599,57 +590,59 @@ You coo up at the holes, your voice soft. Only a faint echo answers at first, <<if $spiderdisable is "f">> but then an orb of light emerges from the hole. It hovers for a moment in front of you, before floating along the edge of the chasm. <br><br> + It arrives at the wall, illuminating a thin passage, and hovers there a moment, as if beckoning. Then it floats inside. It looks like a hidden passage around the chasm. - <br><br> <<elseif $monster is 1>> but then a head pokes into view, followed by eight limbs. It's a <<beasttype>>, but there's no menace in <<bhis>> demeanor. <<bHe>> crawls from the hole and down the wall, aided by a silken thread, and lands in front of you. <br><br> + "Not friends with other humans," <<bhe>> asks. "I can carry you across the chasm if you like. Nearer exit. I'm stronger than I look. Much stronger." - <br><br> <<else>> but then eight legs crawl into view. It's a giant <<beasttype>>, but there's no menace in <<bhis>> demeanor. <<bHe>> crawls from the hole and down the wall, aided by a silken thread, and lands in front of you. <br><br> + <<bHe>> turns and steps towards the chasm, lowering <<bhis>> abdomen. <<bHe>> wants to carry you over. - <br><br> <</if>> +<br><br> <<link [[Travel across the chasm (0:10)|Catacombs Bores Coax 2]]>><<pass 10>><</link>> <br> <<link [[Stay|Catacombs Bores]]>><<endevent>><<set $eventskip to 1>><</link>> <br> - :: Catacombs Bores Coax 2 <<effects>> <<if $spiderdisable is "f">> You follow the light. It leads you through a maze of tight corridors in the stone, until you emerge in another part of the catacombs, on the other side of the chasm. Stalactites hang from the dark. The passage behind you has vanished in the shadows. <br><br> + With a playful sparkle, the light shoots towards the ceiling, and takes cover among the stalactites. - <br><br> <<elseif $monster is 1>> The <<beasttype>> rushes in circles around you. Before you can react, <<bhe>>'s wrapped several strands of thread around your waist. <<bHe>> climbs the thread <<bhe>> descended on, pulling you off your feet and into the air. "Best way to carry you," <<bhe>> says with an apologetic smile. <br><br> + <<bHe>> crawls right up to the ceiling, and dashes over the chasm. You dangle beneath <<bhim>>, aware of the abyss beneath, until you reach the other side. <<bHe>> lowers you, gently, then descends <<bhimself>> and tears off the strands around your waist. <br><br> + "See?" <<bHe>> grins. "Strong!" With a leap, <<bhe>> climbs the wall and vanishes into the dark once more. You're in another part of the catacombs. Stalactites hang from the dark. - <br><br> <<else>> You climb onto the <<beasttype>>'s abdomen, and wrap your arms around <<bhis>> pedicel as <<bhe>> lurches into motion. <<bHe>> skitters up the strand of silk, and onto a horizontal web you could not see from below. <<bHe>> runs across a near-invisible network hung across the chasm. You cling tight, aware of the abyss beneath you. <br><br> + <<bHe>> reaches the other side, and skitters down another strand. You climb down, and at once the spider launches itself onto the hanging strand, and vanishes into the dark. You're in another part of the catacombs. Stalactites hang from the dark. - <br><br> <</if>> +<br><br> <<link [[Next|Catacombs Chasm]]>><<endevent>><<set $eventskip to 1>><</link>> <br> - :: Catacombs Stalagmites Climb <<effects>> You lower yourself into the chasm. Boreholes provide good places to grasp, and reaching the bottom isn't difficult. <br><br> + Darkness surrounds you. Water rushes by your feet. <br><br> @@ -762,7 +755,6 @@ You are in the catacombs beneath the forest. Pipes and cables crisscross overhea <<effects>><<set $bus to "compound">> You are in the catacombs beneath the forest. Pipes and cables vibrate overhead, snaking around half-ruined pillars. - <<if $museumAntiques.antiques.antiquewhitecrystal isnot "found" and $museumAntiques.antiques.antiquewhitecrystal isnot "talk" and $museumAntiques.antiques.antiquewhitecrystal isnot "museum">> They all run in the same direction, towards a humming machine. Suspended in its centre is a glowing white crystal. The dim light casts long shadows. <</if>> diff --git a/game/overworld-forest/loc-churchyard/events.twee b/game/overworld-forest/loc-churchyard/events.twee index 997e202ea4531602319357fd231a874724183cd0..70d0a2576e40df543e868e6c66cc8ad625865b8b 100644 --- a/game/overworld-forest/loc-churchyard/events.twee +++ b/game/overworld-forest/loc-churchyard/events.twee @@ -5,10 +5,6 @@ You push your arms through a gap, feeling around until you find something you ca <br><br> <<if $physiquesize lte random(6000, 16000)>> It takes a bit of wriggling, <span class="green">but you manage to pull yourself clear,</span> clambering down the other side of the rubble.<<small_text>> - <br><br> - - <<destination_catacombs skip>> - <<else>> <span class="red">The gap isn't as wide as you thought.</span> You make it through to the other side, <<if $worn.upper.name isnot "naked">> @@ -34,9 +30,10 @@ You push your arms through a gap, feeling around until you find something you ca <<else>> but suffer a few scrapes.<<gpain>><<pain 6>><<gstress>><<stress 6>> <</if>> - <br><br> - <<destination_catacombs skip>> <</if>> +<br><br> + +<<destination_catacombs skip>> :: Catacombs Detour <<effects>> @@ -51,17 +48,13 @@ You walk back the way you came, and try a branching path. The tunnel twists and <<if $physiqueSuccess>> <span class="green">You rip and tear the cobweb off your body.</span> A few strands stick to you, but they'll be no problem. - <br><br> - - <<destination_catacombs skip>> <<else>> You try to rip the spiderweb off your body, but the more you struggle, <span class="red">the tighter it sticks,</span> until you can't move your arms at all. You won't be able to remove it here. At least your legs are free. - <br><br> - <<bind>> - - <<destination_catacombs skip>> <</if>> +<br><br> + +<<destination_catacombs skip>> :: Catacombs Save <<effects>> @@ -73,7 +66,6 @@ You steady your breath. You won't be getting this web off here, but you're not i <<destination_catacombs skip>> - :: Catacombs Normal Plunder <<effects>> @@ -86,16 +78,14 @@ You search the catacombs for plunder, looking in nooks and crannies, kicking ope <<else>> You feed your torch.<<gtorch>><<catacombs_torch 10>> <</if>> - <br><br> <<elseif $rng gte 61>> You have no luck, until you come across a strongbox, its lock still intact. You make short work of the primitive design. Inside is a blade of tarnished silver. Whatever hilt or handle it was attached to has long since decayed away. It might be worth something. - <br><br> <<set $antiquemoney += 60>><<museumAntiqueStatus "antiquesilverblade" "found">><<crimeup 60>> <<else>> You find a copper coin, the metal corroded and any text long-faded. Still, it might be valuable to a collector. - <br><br> <<set $antiquemoney += 10>><<museumAntiqueStatus "antiquecoppercoin" "found">><<crimeup 10>> <</if>> +<br><br> <<if $skulduggery lte 600>> <<skulduggeryskilluse>> @@ -103,7 +93,6 @@ You search the catacombs for plunder, looking in nooks and crannies, kicking ope <<destination_catacombs>> - :: Catacombs Barrow Plunder <<effects>> @@ -116,16 +105,14 @@ You search among the debris for anything of value, kneeling while rummaging thro <<else>> You feed your torch.<<gtorch>><<catacombs_torch 10>> <</if>> - <br><br> <<elseif $rng gte 61>> Your fingers find something cold, and hard. You tug it free from the earth. A goblet of corroded silver. Lines cover the surface, all that remains of an intricate engraving. It might be worth something to a collector. - <br><br> <<set $antiquemoney += 60>><<museumAntiqueStatus "antiquesilvergoblet" "found">><<crimeup 60>> <<else>> You feel a rubbery texture, and pull a strange fetish from the mud. Inhuman arms dangle from a decrepit frame. Still, it might be worth something to a collector. <<set $antiquemoney += 15>><<museumAntiqueStatus "antiquestrangefetish" "found">><<crimeup 15>> - <br><br> <</if>> +<br><br> <<if $skulduggery lte 600>> <<skulduggeryskilluse>> @@ -133,7 +120,6 @@ You search among the debris for anything of value, kneeling while rummaging thro <<destination_catacombs>> - :: Catacombs Compound Plunder <<effects>> @@ -145,16 +131,14 @@ You crack open old coffers, and avoid the resulting clouds of dust. <<else>> You have no luck however, though you do find some old scraps of rag. You feed your torch.<<gtorch>><<catacombs_torch 10>> <</if>> - <br><br> <<elseif $rng gte 61>> Coffer after coffer yields nothing, until you see a glint of yellow metal. A gold coin, corroded by time, but still valuable no doubt. The face of a long-dead monarch stares at you. - <br><br> <<set $antiquemoney += 100>><<museumAntiqueStatus "antiquegoldcoin" "found">><<crimeup 100>> <<else>> You find a silver coin, buried under ruined scrap. <<set $antiquemoney += 20>><<museumAntiqueStatus "antiquesilvercoin" "found">><<crimeup 20>> - <br><br> <</if>> +<br><br> <<if $skulduggery lte 600>> <<skulduggeryskilluse>> @@ -162,8 +146,6 @@ You crack open old coffers, and avoid the resulting clouds of dust. <<destination_catacombs>> - - :: Catacombs Whispers Investigate <<effects>> @@ -172,7 +154,6 @@ You scour the dark, your torch lighting the way, and find nothing sinister. It w <<destination_catacombs skip>> - :: Catacombs Whispers Ignore <<effects>> @@ -180,20 +161,16 @@ You ignore rising terror and keep walking, reminding yourself that you're imagin <br><br> <<if $willpowerSuccess>> - <span class="green">Your anxiety ebbs,</span> and you breathe a sigh of relief. - <br><br> - - <<destination_catacombs skip>> <<else>> You hear a snap, right behind you, <span class="red">and find your legs carrying you at full flight.</span> You sense something, something monstrous, right behind you, matching your pace. <br><br> You trip in the dark, falling to the ground. Still driven by instinct, you curl up as much as you can. But nothing happens. Whatever was chasing you is gone.<<gpain>><<gtrauma>><<gstress>><<ltorch>><<pain 4>><<trauma 6>><<stress 6>><<catacombs_torch -5>> - <br><br> - - <<destination_catacombs skip>> <</if>> +<br><br> + +<<destination_catacombs skip>> :: Catacombs Sarcophagus Close <<effects>> @@ -235,13 +212,10 @@ You double back, and find a longer route that doesn't involve scary sarcophagi. <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[Next|Catacombs Struggle End]]>><</link>></span> - <br> <<else>> <span id="next"><<link [[Next|Catacombs Struggle]]>><</link>></span> - <br> <</if>> - :: Catacombs Struggle End <<effects>> @@ -253,7 +227,6 @@ The creatures flee into dark recesses. <<destination_catacombs skip>> - :: Catacombs Goop Find <<effects>> @@ -267,6 +240,7 @@ You turn back the way you came, and search for another passage through. You find You put a foot into the white slime. It's opaque, thick, clingy, and warmer than the surrounding air. The floor dips deep, and you descend lower until the surface reaches your waist. <br><br> + You wade across the pool, and emerge on the other side. Sticky strands cling to you, and you leave a trail in your wake. <<waist_goo>> <br><br> @@ -284,17 +258,15 @@ You wade across the pool, and emerge on the other side. Sticky strands cling to <<else>> You run into the dark, turning left, then right, then right again, <span class="red">right into the <<persons>> arms.</span> <br><br> + "Thought you'd give us the slip?" <<he>> tuts. "Best be good now." <br><br> <<link [[Fight|Catacombs Caught Fight]]>><<set $fightstart to 1>><</link>> <br> <<link [[Hold still|Catacombs Caught Still]]>><</link>> - <br> - <</if>> - :: Catacombs Caught Fight <<if $fightstart is 1>> <<set $fightstart to 0>> @@ -339,40 +311,42 @@ You wade across the pool, and emerge on the other side. Sticky strands cling to <<tearful>> you fall to the ground. You're too hurt to continue. <br><br> <<link [[Next|Catacombs Caught Still]]>><</link>> - <br> - <</if>> - - :: Catacombs Caught Still <<effects>> <<if $worn.face.type.includes("blindfold")>> "Running around with this blindfold on," the <<person2>><<person>> mutters. "Not the sharpest tool, are ya?" <br><br> + "We could turn <<phim>> in to-" <br><br> + "Nah. Can you imagine the paperwork-" <br><br> + That's the last thing you hear. You feel a rag smother your face, and everything fades to black. <br><br> + <<endevent>> <<passoutcatacombs>> <br> <<else>> "Hold <<phim>> still," the <<person>> says, pulling a length of fabric from a pocket. <<He>> ties it around your head, blocking your vision. <br><br> + "Won't be much threat now," the <<person1>><<person>> laughs. "Will ya?" A pair of arms spins you in several circles, then shoves you forward. You almost stumble in your dizziness. <br><br> + Their laughter follows as you walk in a random direction. <br><br> + <<facewear 5>> <<clotheson>><<endcombat>> <<destination_catacombs skip>> <</if>> - :: Catacombs Tentacles <<effects>> @@ -389,7 +363,6 @@ You wade across the pool, and emerge on the other side. Sticky strands cling to <<statetentacles>> - <<effects>> <<effectstentacles>> <<tentacles>> @@ -415,8 +388,6 @@ The metal tendrils fall inert, and the red light flickers off. <<destination_catacombs skip>> - - :: Catacombs Passout <<effects>> @@ -427,16 +398,16 @@ The metal tendrils fall inert, and the red light flickers off. <<if $monster is 1>> "Well well," croons a voice from the dark. <span class="red">A <<beasttype>> scuttles into view, examining your body with thirsty eyes.</span> <br><br> + "I don't get many visitors," <<bhe>> says. <<bHe>> follows with a chittering laugh. "I get so hungry." <<bHe>> climbs the web with a practised ease, until <<bhe>> perches above you. <<bHe>> leans forward, and traces <<bhis>> tongue across your cheek.<<ggstress>><<stress 12>> <br><br> "Don't look so scared," <<bhe>> says. "I have a different meal in mind. But first, let's make sure you don't struggle." - <br><br> - <<else>> <span class="red">You hear a chittering from the dark, and see eight eyes.</span> A giant spider crawls across the stone, up the wall, and onto the web with a delicate ease.<<ggstress>><<stress 12>> - <br><br> <</if>> + <br><br> + <<link [[Next|Catacombs Passout 2]]>><</link>> <br> <<else>> @@ -445,9 +416,11 @@ The metal tendrils fall inert, and the red light flickers off. <<facewear 5>> <span class="red">You hear a chittering from the dark.</span> <br><br> + <<endevent>> You flail in a mad panic. The web spins around and around, until it covers you from head to toe, and at last the string snaps. You flee into the dark.<<beastescape>> <br><br> + <<link [[Next|Catacombs Ridge]]>><<endevent>><</link>> <br> <</if>> @@ -457,6 +430,7 @@ The metal tendrils fall inert, and the red light flickers off. <<facewear 5>> You awaken upside down, suspended from the ceiling by a thick rope around your ankles. You squirm and struggle, loosening the web until you at last drop free.<<pass 20>><<beastescape>> <br><br> + <<endevent>> <<destination_catacombs skip>> <</if>> @@ -466,22 +440,26 @@ The metal tendrils fall inert, and the red light flickers off. <<bind>> <<upperwear 104>> <<facewear 5>> - The <<beasttype>> spins you around and around, coating your legs with web. <<bHe>> works up your body, spinning the silk over your pelvis, waist, all the way up to your shoulders. It leaves you dizzy. - <br><br> +The <<beasttype>> spins you around and around, coating your legs with web. <<bHe>> works up your body, spinning the silk over your pelvis, waist, all the way up to your shoulders. It leaves you dizzy. +<br><br> + <<if $monster is 1>> "One more thing," <<bhe>> says, spurting a final string of silk over your eyes. "There. You should keep. But first-" <<bHe>> tears through a patch of web, exposing your <<genitals>>. <br><br> + <<if playerChastity()>> <<set $worn.genitals.integrity -= 100>> <<if $worn.genitals.integrity lte 0>> <<bHe>> grasps the metal, twists it, <span class="pink">and tears it apart.</span> "Now to feast," <<bhe>> licks <<bhis>> lips. <<genitalsruined>> <br><br> + <<link [[Next|Catacombs Passout 3]]>><</link>> <br> <<else>> <<bHe>> claws at the metal. "Too tough," <<bhe>> admits. "For now." <br><br> + <<link [[Next|Catacombs Passout End]]>><</link>> <br> <</if>> @@ -492,7 +470,7 @@ The metal tendrils fall inert, and the red light flickers off. <<else>> <<bHe>> spurts a final string of silk over your eyes. <br><br> - + <<link [[Next|Catacombs Passout End]]>><</link>> <br> <</if>> @@ -555,15 +533,13 @@ You use your weight to pull down on the string suspending you, loosened by the < <<if $willpowerSuccess>> You turn, and see a large spider sat on your shoulder. It's about as big as your fist. <span class="green">Remaining calm,</span> you grab it between thumb and forefinger, and throw it away. - <br><br> - <<else>> You turn. <span class="red">Your body spasms in panic</span> before you're consciously aware of the eight-legged creature sat there. You jump in the air, shake and whack your shoulder, almost falling over in the effort.<<lcontrol>><<control -10>><<ggstress>><<stress 12>> <br><br> - + When you dare to look again, the creature is gone. - <br><br> <</if>> +<br><br> <<destination_catacombs skip>> diff --git a/game/overworld-forest/loc-churchyard/main.twee b/game/overworld-forest/loc-churchyard/main.twee index 0b6d5269060d3cb498868863e43049f83b27a54a..379a3dd45898f1182b49044f23ad5906dbe08dd3 100644 --- a/game/overworld-forest/loc-churchyard/main.twee +++ b/game/overworld-forest/loc-churchyard/main.twee @@ -26,7 +26,6 @@ You are in the old churchyard. A decrepit manor looms from a hill, surrounded by <</if>> <br><br> - <<link [[Sepulchre|Churchyard Catacombs Lock]]>><</link>> <br> <<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 10>><</link>> @@ -91,7 +90,6 @@ You move the torch forward, illuminating the sarcophagus interior inch by inch, <<link [[Descend|Churchyard Catacombs Intro]]>><</link>> <br> - :: Churchyard Catacombs Peer Quick <<effects>> @@ -101,12 +99,12 @@ You thrust the torch forward, illuminating the sarcophagus interior all at once. <<link [[Descend|Churchyard Catacombs Intro]]>><</link>> <br> - :: Churchyard Catacombs Intro <<effects>> The steps lead you through a tight passage, until your torch lights up the visage of a six-armed angel. A statue set into a wall, surrounded by stone skulls. <br><br> + A path leads further in. Your torchlight carries a little further here, revealing two branching paths up ahead. <br><br> diff --git a/game/overworld-forest/loc-churchyard/widgets.twee b/game/overworld-forest/loc-churchyard/widgets.twee index 95c0e6410335a23d346343111604e2ff66af8578..695ed1b8452d8bc39f797671f8158015142cf757 100644 --- a/game/overworld-forest/loc-churchyard/widgets.twee +++ b/game/overworld-forest/loc-churchyard/widgets.twee @@ -52,10 +52,12 @@ <<if $catacombs_torch gte random(1, 100)>> A rope hangs at knee height up ahead. <span class="green">You step over it.</span> <br><br> + <<destination_catacombs skip>> <<else>> You feel something brush against your knee. A hatch thuds open, and a dart flies from the dark. <span class="red">It catches your arm.</span> You remove it at once, <span class="lewd">but a warmth spreads from the point of impact.</span> <br><br> + You examine the dart. <<if $history gte 1000 and ($leftarm isnot "bound" or $rightarm isnot "bound")>> It seems medieval, until you examine the top more closely. It's made of steel. You give it a shake. There's fluid inside. There's not much here, but it might be worth a little to someone with criminal connections.<<set $blackmoney += 10>> @@ -63,6 +65,7 @@ It seems old. <</if>> <br><br> + <<destination_catacombs skip>> <</if>> <</addinlineevent>> @@ -70,16 +73,19 @@ <<if $catacombs_torch gte random(1, 100)>> A stone slab up ahead is raised higher than the others. <span class="green">You step over it.</span> <br><br> + <<destination_catacombs skip>> <<else>> <<if random(1, 4) is 4 and !$worn.feet.type.includes("shackle")>> You feel a stone slab give way underfoot. The ground trembles, <span class="red">and a set of iron cuffs clamp around your ankles.</span> They're connected to the ground by a chain, but the metal is so rusty that it crumbles at a little force. The chain connecting them proves sturdier. <<feetwear 3>> <br><br> + <<destination_catacombs skip>> <<else>> You feel a stone slab give way underfoot. Dust showers you, and a paddle swings down from a recess in the ceiling, <span class="red">smacking your <<bottom>>.</span><<gpain>><<pain 4>><<gtrauma>><<trauma 6>><<gstress>><<stress 6>> <br><br> + <<destination_catacombs skip>> <</if>> <</if>> @@ -89,6 +95,7 @@ <<addinlineevent "catacombs_barrow_1" 1>> You hear movement in the dark. There's something ahead, drawing closer. There's something behind you as well. And to the side. All drawing closer. <br><br> + <<if $catacombs_torch gte random(1, 100)>> You whirl around, waving your torch at the creatures. <span class="green">Its light and heat keeps them at bay.</span> They flee into deep recesses. <br><br> @@ -109,14 +116,16 @@ <<addinlineevent "catacombs_barrow_2" 1>> You come to a pool of white fluid. It blocks the passage, and finding another way around might be arduous. <br><br> + <<if $catacombs_torch gte random(1, 100)>> You hold out your torch, <span class="green">and spot a few chunks of masonry jutting from the fluid.</span> You climb the closest, and use them to traverse the pool, careful not to fall. <br><br> - <<destination_catacombs skip>> + <<destination_catacombs skip>> <<else>> You peer across, <span class="red">but can see nothing that would help you.</span> <br><br> + <<link [[Find another path|Catacombs Goop Find]]>><<catacombs_torch -5>><<pass 10>><</link>><<ltorch>> <br> <<link [[Wade across|Catacombs Goop Wade]]>><</link>><<note "Goopy" "pink">> @@ -127,11 +136,11 @@ <<addinlineevent "catacombs_barrow_3" 1>> <<if $catacombs_torch gte random(1, 100)>> Gems glitter in the cavern ceiling, far above. They help orient you.<<lstress>><<stress -6>> - <br><br> <<else>> The walls around you stretch into the cavern above. - <br><br> <</if>> + <br><br> + <<destination_catacombs skip>> <</addinlineevent>> <</if>> @@ -141,6 +150,7 @@ <<person1>> You hear a pair of voices up ahead. <br><br> + <<rng 5>> <<if $rng is 5>> "I've requested a transfer," says a <<person>>. @@ -148,48 +158,48 @@ "Too spooky for you down here, aye?" laughs the <<person2>><<person>>. <br> "Oi! It's the spiders. Never liked em." - <br><br> <<elseif $rng is 4>> "Behind you!" shouts a <<person>>. <br> "Fuck!" cries a <<person2>><<person>> in shock, turning with a start. <br> "Made you look." <<person1>><<Hes>> rewarded with a thump. - <br><br> <<elseif $rng is 3>> "What they need all these cables for anyway?" asks a <<person>> <br> "Don't know, and don't care to," replies a <<person2>><<person>>. <br> "Less we know the better, I suppose." - <br><br> <<elseif $rng is 2>> "Think there's anything valuable down here?" asks a <<person>>. <br> "Nah," replies a <<person2>><<person>>. "Other than the stuff we put in. And we wouldn't get away with pinching that." <br> "Probably looted a long time ago anyway." - <br><br> <<else>> "Don't go wandering," says a <<person>>. <br> "Why not?" asks a <<person2>><<person>>. "The dark don't scare me." <br> "It's not the dark. It's what's in it." - <br><br> <</if>> + <br><br> + <<if $catacombs_torch gte 1>> They're wearing uniforms, but you can't make out the detail in the gloom. <br><br> <</if>> + <<if $catacombs_torch gte random(1, 100)>> They haven't noticed you. <span class="green">You sneak away.</span> <br><br> + <<endevent>> <<destination_catacombs skip>> <<else>> They haven't noticed you, but with your very next step <span class="red">you crunch broken crockery underfoot.</span> Their heads swivel your way. <br><br> + "Got ourselves a live one," the <<person1>><<person>> says. They march closer. "Hold still, <<girl>>." <br><br> @@ -205,17 +215,20 @@ <<if $catacombs_torch gte random(1, 100)>> <span class="green">You spot a camera up ahead,</span> barely visible in the gloom. You would have walked right into its path. You're not sure what it's for, but you avoid its line of sight. <br><br> + <<destination_catacombs skip>> <<else>> A red light blinks into life. It's part of a camera, <span class="red">pointed right at you.</span> <<if $tentacledisable is "f">> Metal tendrils rise from the dark, coiling around you. <br><br> + <<link [[Next|Catacombs Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<else>> The light intensifies, and a whirring roar fills the tunnel. You manage to escape, but stumble a few times in your haste.<<beastescape>> <br><br> + <<destination_catacombs skip>> <</if>> @@ -237,12 +250,10 @@ You inhale, and light up the interior with your torch. <span class="green">There's no body in there.</span> <<if random(1, 4) is 4>> However, you do find some tattered scraps of cloth. You feed your torch.<<gtorch>><<catacombs_torch 15>> - <br><br> - <<destination_catacombs skip>> - <<else>> - <br><br> - <<destination_catacombs skip>> <</if>> + <br><br> + + <<destination_catacombs skip>> <<else>> <<link [[Walk by with your eyes shut|Catacombs Sarcophagus Close]]>><<trauma 6>><<pain 4>><</link>><<gpain>><<gtrauma>> <br> @@ -258,6 +269,7 @@ <<if $catacombs_torch gte 1>> You could investigate, and prove there's nothing to be afraid of. <br><br> + <<link [[Investigate|Catacombs Whispers Investigate]]>><<trauma -6>><<catacombs_torch -5>><</link>><<ltorch>><<gtrauma>> <br> <</if>> @@ -293,6 +305,7 @@ <<if $catacombs_torch gte random(1, 100)>> You poke your torch through the holes, and determine the widest. <span class="green">You're confident you'll fit.</span> <br><br> + It takes a bit of wriggling, <span class="green">but you manage to pull yourself clear,</span> and clamber down the other side of the rubble. <br><br> @@ -300,6 +313,7 @@ <<else>> You feel around for a gap wide enough to let you through. You think you've found the widest, <span class="red">but you can't tell for sure.</span> <br><br> + <<link [[Squeeze through a gap|Catacombs Squeeze]]>><</link>> <br> <<link [[Take a detour (0:10)|Catacombs Detour]]>><<pass 10>><<catacombs_torch -5>><</link>><<ltorch>> @@ -311,10 +325,12 @@ <<if $catacombs_torch gte random(1, 100)>> Something moves in the shadows overhead. You raise your torch. Whatever it is, <span class="green">it's afraid of the light.</span> <br><br> + <<destination_catacombs skip>> <<else>> Something <span class="red">lands on your shoulder.</span> <br><br> + <<link [[Look|Catacombs Spider Look]]>><</link>><<willpowerdifficulty 1 1000>> <br> <<link [[Brush it off|Catacombs Spider Brush]]>><<stress 12>><</link>><<ggstress>> @@ -325,26 +341,25 @@ <<addinlineevent "catacombs_6" 1>> <<if $catacombs_torch gte random(1, 100)>> <span class="green">Your torch lights up a fallen column.</span> You step up and over it. - <br><br> <<else>> Your knee collides with hard stone, concealed in the gloom. A fallen column lies in your way. You step up and over it.<<gpain>><<pain 4>> - <br><br> <</if>> + <br><br> + <<destination_catacombs skip>> <</addinlineevent>> <<addinlineevent "catacombs_7" 1>> <<if $worn.feet.type.includes("naked")>> <<if $catacombs_torch gte random(1, 100)>> <span class="green">Your torch illuminates</span> shards of broken pottery up ahead. You step around them. - <br><br> <<else>> You step on shards of broken pottery, <span class="red">invisible in the gloom.</span><<gpain>><<gstress>><<pain 4>><<stress 6>> - <br><br> <</if>> <<else>> Broken pottery <span class="green">crunches</span> underfoot. - <br><br> <</if>> + <br><br> + <<destination_catacombs skip>> <</addinlineevent>> <<runeventpool>> diff --git a/game/overworld-forest/loc-forest/events.twee b/game/overworld-forest/loc-forest/events.twee index d56402c1bf682250fcebbf8beb347b14875e5b8f..b16f1059c7963f75dc4a94ecfeec59a78867d147 100644 --- a/game/overworld-forest/loc-forest/events.twee +++ b/game/overworld-forest/loc-forest/events.twee @@ -56,7 +56,6 @@ You drop to your knees, and search beneath the decaying roots. :: Forest Mushrooms2 Pick <<effects>> - You drop to your knees, and search beneath the decaying roots. <<if $tendingSuccess>> @@ -70,8 +69,6 @@ You drop to your knees, and search beneath the decaying roots. <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> - - :: Forest Wolf Molestation <<if $molestationstart is 1>> <<set $molestationstart to 0>> @@ -109,7 +106,6 @@ You drop to your knees, and search beneath the decaying roots. <<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> - <<beastejaculation>> <<if $syndromewolves gte 1>> @@ -118,8 +114,8 @@ You drop to your knees, and search beneath the decaying roots. <<else>> <<bHe>> grabs you by the scruff of your neck like you're an errant puppy. <</if>> - <br><br> + <<link [[Let it happen|Wolf Cave Returned]]>><<endcombat>><</link>> <br> <<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>> @@ -140,8 +136,8 @@ You drop to your knees, and search beneath the decaying roots. <<link [[Struggle|Forest Wolf Molestation Resist]]>><<endcombat>><<set $molestationstart to 1>><</link>> <br> <</if>> -<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> +<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> <<if $monster is 1>> Despite <<bhis>> show of force, you manage to overcome it. You wrestle free from the Black Wolf's grasp. "Trouble," <<bhe>> growls. "Weren't easy prey." <<bHe>> flees into the forest, tail between <<bhis>> legs. You feel proud, realising it was no easy feat defeating something nearly twice your size. <<else>> @@ -170,6 +166,7 @@ You drop to your knees, and search beneath the decaying roots. <</if>> Six pairs of eyes stare at you through the dim light. The pack advances on you. <br><br> + <<endevent>> <<beastNEWinit 6 wolf>> @@ -226,7 +223,6 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. <<link [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger += 200>><<set $molestationstart to 1>><</link>> <br> <<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> - Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest. <br><br> @@ -239,11 +235,8 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. :: Forest Hunter Intro <<leash 21>> - <<location "cabin">><<effects>> - <<clothesruined>> - <<npc Eden>><<initnpc Eden>><<person1>> <<if $hunterintro is 1>>Eden<<else>>The hunter<</if>> deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest. @@ -686,7 +679,7 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. <<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> + <br> <</if>> :: Forest Wolf2 Finish @@ -782,10 +775,12 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. <<if $monster is 1 or $bestialitydisable is "f">> A large <<beasttype>> rears out of the water! <br><br> + <<link [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</link>> <<else>> A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>> <br><br> + <<link [[Next|Forest Swim]]>><<set $eventskip to 1>><</link>> <br> <</if>> @@ -796,18 +791,22 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> Despite this, you <span class="green">successfully</span> swim across. <br><br> + <<rng>> <<if $wraith.hunt and isBloodmoon() and $danger gte (7900 - ($allure * $forestmod))>> As you climb up the bank you feel your foot catch on something. <<if $slimedisable is "f">> You look down to see a pale white slime stuck to you, and many more emerging from the river. <<rainWraith true>> <br><br> + Far down the river, you see a pale robed figure walking closer. It raises its hand, and the slimes leap at you! <br><br> + <<link [[Next|Forest Pale Slime Struggle]]>><<set $struggle_start to 1>><<set $phase to 1>><</link>> <<else>> It violently tugs on your leg, attempting to pull you back into the river! You barely manage to pull away. You look back to see a pale figure disappear behind a tree. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>> <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <</if>> <<else>> @@ -816,6 +815,7 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. As you climb up the bank you feel a pinching sensation on your <<bottom>>. You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm. <<garousal>><<arousal 600 "bottom">> <br><br> + You tug, but it won't budge. You'll need help to remove it. <<parasite bottom urchin>> <br><br> @@ -829,18 +829,22 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> The water is too violent, and you <span class="red">fail</span> to swim across the river, instead being swept downstream and deeper into the forest. <br><br> + <<rng>> <<if $wraith.hunt and isBloodmoon()>> As you climb up the bank you feel your foot catch on something. <<if $slimedisable is "f">> You look down to see a pale white slime stuck to you, and many more emerging from the river. <<rainWraith true>> <br><br> + Far down the river, you see a pale robed figure walking closer. It raises its hand, and the slimes leap at you! <br><br> + <<link [[Next|Forest Pale Slime Struggle]]>><<set $forest += 20>><<set $struggle_start to 1>><<set $phase to 2>><</link>> <<else>> It violently tugs on your leg, attempting to pull you back into the river! You barely manage to pull away. You look back to see a pale figure disappear behind a tree. <<trauma 12>><<pain 6>><<stress 12>><<gtrauma>><<gpain>><<gstress>> <br><br> + <<link [[Next|Forest]]>><<set $forest += 20>><</link>> <</if>> <<else>> @@ -849,6 +853,7 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. As you climb up the bank you feel a pinching sensation on your <<bottom>>. You feel behind you, and find a strange, soft creature stuck there. It sucks on your skin, making it feel warm. <<garousal>><<arousal 600 "bottom">> <br><br> + You tug, but it won't budge. You'll need help to remove it. <<parasite bottom urchin>> <br><br> @@ -901,7 +906,6 @@ Six pairs of eyes stare at you through the dim light. The pack advances on you. <<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> - <<beastejaculation>> The <<beasttype>> hisses its satisfaction, and dives back into the churning water. @@ -1023,13 +1027,16 @@ The roots lose interest in you, and disappear into the soil. <<tearful>> you unt <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> + <<if $timer is 1>> <<set $trance to 0>> You break free from the trance, and realise the snake is trying to eat you! <</if>> + <<voreeffects>> <<vore>> <<voreactions>> + <<if $vorestage gte 7>> <span id="next"><<link [[Next|Forest Snake Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> @@ -1045,14 +1052,17 @@ The roots lose interest in you, and disappear into the soil. <<tearful>> you unt <<if $vorestage gte 7>> <<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body. <br><br> + <<endcombat>> <<if $swarmdisable is "f">> You land in a pit of thousands of tiny snakes. <br><br> + <<link [[Next|Forest Snake Swarm]]>><<pass 10>><<set $molestationstart to 1>><</link>> <<else>> The snake slithers away. It took you deeper into the forest. <br><br> + <<clotheson>> <<link [[Next|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest += 20>><</link>> <br> @@ -1060,6 +1070,7 @@ The roots lose interest in you, and disappear into the soil. <<tearful>> you unt <<else>> <<tearful>> you escape from the snake's maw. <br><br> + <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> @@ -1078,9 +1089,11 @@ The roots lose interest in you, and disappear into the soil. <<tearful>> you unt <<swarminit "snakes" "swarm" "slithering" "slither" "keep back" 10 0>> <<set $timer to 20>> <</if>> + <<swarmeffects>> <<swarm>> <<swarmactions>> + <<if $timer lte 0>> <span id="next"><<link [[Next|Forest Snake Swarm Finish]]>><</link>></span><<nexttext>> <<else>> @@ -1092,8 +1105,10 @@ The roots lose interest in you, and disappear into the soil. <<tearful>> you unt <<location "forest">><<effects>> The snakes slither off of you, escaping through nooks and crannies all around the pit. <br><br> + <<endcombat>> <<clotheson>> + <<link [[Next|Forest]]>><<set $stress -= 500>><<set $eventskip to 1>><</link>> <br> @@ -1112,6 +1127,7 @@ The snakes slither off of you, escaping through nooks and crannies all around th "Tiny, squishy little morsel!" <</if>> <br><br> + <<if isLoveInterest("Eden") and (random(1, 2) is 2 or $eden_rescue isnot 1)>> <<enable_rescue>> <</if>> @@ -1144,7 +1160,6 @@ The snakes slither off of you, escaping through nooks and crannies all around th <<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> - <<beastejaculation>> Satisfied, the <<beasttype>> returns to its abode. @@ -1162,7 +1177,6 @@ The snakes slither off of you, escaping through nooks and crannies all around th <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $enemyhealth lte 0>> - You scare the mighty <<beasttype>>. <<bHe>> flees deeper into the forest. <<if $monster is 1>> "Not so tiny! Not so squishy!" <<bhe>> yells as <<bhe>> runs. @@ -1210,7 +1224,6 @@ The snakes slither off of you, escaping through nooks and crannies all around th :: Forest Wolf Mate <<location "forest">><<effects>> - You drop to the ground and adopt a mating posture. <<deviancy2>> @@ -1227,13 +1240,13 @@ The <<beasttype>> paces towards you and sniffs. :: Forest Wolf Mate2 <<location "forest">><<effects>> - You drop to the ground and adopt a mating posture. <<deviancy3>> The <<beastsplural>> pace towards you and sniff. <<if $monster is 1>> <br><br> + "Smells fresh. Me first!"<br> "No! Me first!"<br> "I saw first!"<br> @@ -1250,22 +1263,23 @@ They growl at each other. After a brief tussle, with many scratches and bites, t <<location "forest">><<effects>> <<if $syndromewolves gte 1>> - You throw your head back and howl into the canopy. The <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>> join<<else>><<beastNEWinit 1 wolf>><<beasttype>> joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down, and the <<if $phase is 1>><<beastsplural>> step<<else>><<beasttype>> steps<</if>> into view. <br><br> + <<if $monster is 1>> - "<<pPackbrother>>. Good to see." <br><br> + "<<pPackbrother>>. Good to see." + <br><br> <</if>> <<if $monster is 1 or $bestialitydisable is "f">> <<if $phase is 1>> <<if $deviancy gte 35>> - <<link [[Mate|Forest Wolf Sex2]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant3>> - <br> + <<link [[Mate|Forest Wolf Sex2]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant3>> + <br> <</if>> <<else>> <<if $deviancy gte 15>> - <<link [[Mate|Forest Wolf Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant2>> - <br> + <<link [[Mate|Forest Wolf Sex]]>><<set $phase to 2>><<set $sexstart to 1>><</link>><<deviant2>> + <br> <</if>> <</if>> <</if>> @@ -1273,13 +1287,11 @@ They growl at each other. After a brief tussle, with many scratches and bites, t <br> <<else>> + You throw your head back and howl into the canopy. The <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>> join<<else>><<beastNEWinit 1 wolf>><<beasttype>> joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>><<beastsplural>> depart.<<else>><<beasttype>> departs.<</if>> + <br><br> -You throw your head back and howl into the canopy. The <<if $phase is 1>><<beastNEWinit 2 wolf>><<beastsplural>> join<<else>><<beastNEWinit 1 wolf>><<beasttype>> joins<</if>> in, and you're answered by others in the distance. After a couple of minutes the howling dies down. The <<if $phase is 1>><<beastsplural>> depart.<<else>><<beasttype>> departs.<</if>> -<br><br> - -<<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> -<br> - + <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> <</if>> :: Forest Wolf Sex2 @@ -1370,6 +1382,7 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast <<if $phase is 1>> You pat and stroke the <<beastsplural>>' heads. They rub against your hand, but don't stay long. <br><br> + <<if $monster is 1>> "Stay safe, <<ppackbrother>>." <br><br> @@ -1380,6 +1393,7 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast <<else>> You pat and stroke the <<beasttype>>'s head. <<bHe>> rubs against your hand, but doesn't stay long. <br><br> + <<if $monster is 1>> "Stay safe, <<ppackbrother>>." <br><br> @@ -1477,13 +1491,16 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast The <<beasttype>> recoils in pain and fear, but the other is eager for a go. <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Wolf Sex2]]>><</link>> <<else>> The <<beasttype>> recoils in pain and fear. <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>> <</if>> + <<elseif $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> <<if $combatTrain.length gt 0>> @@ -1491,14 +1508,17 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Wolf Sex2]]>><</link>> <<else>> Satisfied, the <<beasttype>> moves away from you. <<wolfpacktrust>> <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Wolf Sex2 Finish]]>><<set $finish to 1>><</link>> <</if>> + <<elseif $rescue is 1 and $alarm is 1>> You hear a gun fire close by, and a bullet lands near the <<beasttype>>. <<bHe>> backs off in fear and flees into the forest, the other following close behind. <br><br> @@ -1527,10 +1547,10 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast <<forestCabinReturnLinks>> <</if>> + <<elseif $finish is 1>> <<if $consensual is 1>> The <<beastsplural>> slink away between the trees. - <br><br> <<else>> <<if $enemywounded is 1 and $enemyejaculated is 0>> The <<beasttype>> whimpers and flees into the darkness between the trees. @@ -1543,8 +1563,8 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast <<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> The <<beastsplural>> leave you spent and shivering on the grass. <</if>> - <br><br> <</if>> + <br><br> <<tearful>> you gather yourself. <br><br> @@ -1562,18 +1582,17 @@ You throw your head back and howl into the canopy. The <<if $phase is 1>><<beast <<flaunting>> you leave your hiding place and walk towards the <<person>>, your <<lewdness>> proudly displayed. <<He>> drops <<his>> axe and jaw when <<he>> sees you, then rubs <<his>> eyes. "I've been hitting those shrooms too hard," <<he>> mutters. <<if $exposed gte 2>> -<<exhibitionism5>> + <<exhibitionism5>> <<else>> -<<exhibitionism3>> + <<exhibitionism3>> <</if>> - <br><br> <<link [[Flaunt|Forest Cutter Flaunt]]>><<arousal 600>><<trauma -6>><<stress -12>><</link>><<garousal>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 15>> -<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>> -<br> + <<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>> + <br> <</if>> :: Forest Cutter @@ -1585,8 +1604,8 @@ The <<person>> embeds <<his>> axe in the tree and leans against it. "What brings <<link [[Chat (0:30)|Forest Cutter Chat]]>><<stress -6>><<trauma -3>><<pass 30>><</link>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 15>> -<<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>> -<br> + <<link [[Seduce|Forest Cutter Seduce]]>><</link>><<promiscuous2>> + <br> <</if>> :: Forest Cutter Chat @@ -1596,21 +1615,21 @@ You stay and chat with the <<person>>. <<He>> seems happy for the company. <br><br> <<if $pain gte 40>> -<<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose. -<<lpain>><<pain -5>> -<br><br> + <<He>> doesn't mention your tears, but <<he>> offers you a tissue. You blow your nose. + <<lpain>><<pain -5>> + <br><br> <</if>> <<if $rng gte 81>> -"If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't." + "If you see any strange fellows," <<he>> says at one point. "Stay away. Criminals sometimes traffic through these woods. Getting stuff into town that they shouldn't." <<elseif $rng gte 61>> -"Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers." + "Folks from the temple sometimes come out here for ceremonies," <<he>> says at one point. "I avoid them. Creepy buggers." <<elseif $rng gte 41>> -"Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful." + "Some of the animals here will hunt humans," <<he>> says at one point. "I always manage to scare them off. You might have more trouble though. Be careful." <<elseif $rng gte 21>> -"They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway." + "They say the snakes here can put you in a trance," <<he>> says at one point. "Seems far-fetched. Don't know why anyone would want to risk going so deep anyway." <<else>> -"There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures." + "There's a maniac living deep in these woods," <<he>> says at one point. "Probably the most dangerous thing in here, and that's saying something. Lives deeper than anyone with sense ever ventures." <</if>> <br><br> @@ -1627,24 +1646,25 @@ After a while <<he>> looks at the sky. "I need to get back to work," <<he>> says <<set $seductiondifficulty to 6000>> <<seductioncheck>> <br><br> -<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><</if>><<seductionskilluse>> -<br><br> -You sit on the grass and look up at <<him>>. "I'm just looking for some company," you say, patting the grass next to you.<<promiscuity2>> +<<if $seductionskill lt 1000>><span class="gold">You feel more confident in your powers of seduction.</span><br><br><</if>><<seductionskilluse>> + +You sit on the grass and look up at <<him>>. "I'm just looking for some company," you say, patting the grass next to you. +<<promiscuity2>> <<if $seductionrating gte $seductionrequired>> -<<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you. -<br><br> + <<He>> hesitates. You reach up, take <<his>> arm and gently pull <<him>> on top of you. + <br><br> -<<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>> -<br> + <<link [[Next|Forest Cutter Sex]]>><<set $sexstart to 1>><</link>> + <br> <<else>> -<<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe." -<br><br> -<<endevent>> -<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> -<br> + <<He>> hesitates. You reach up and tug <<his>> arm but <<he>> pulls away from you. "No, I really need to get back to work," <<he>> says. "Stay safe." + <br><br> + <<endevent>> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> + <br> <</if>> @@ -1676,7 +1696,6 @@ You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> <<maninit>> <<set $enemytrust += 50>> <br><br> - <</if>> <<effects>> @@ -1711,14 +1730,15 @@ You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> -<<elseif $enemyhealth lte 0>> +<<elseif $enemyhealth lte 0>> You knock the <<person>> back. <<He>> trips over a stump. <<tearful>> you escape into the forest. <br><br> <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> + <<elseif $rescue is 1 and $alarm is 1>> You hear a gun fire close by, and a bullet lands near the <<person>>. "The maniac," <<he>> whispers. <<He>> backs off in fear and flees into the forest. <br><br> @@ -1728,6 +1748,7 @@ You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> <<endcombat>> <<edenCagedSave>> + <<else>> Eden emerges and helps you collect yourself. "Damn bastard," <<nnpc_he "Eden">> mutters. "Are you okay?" <br><br> @@ -1747,8 +1768,8 @@ You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> <<forestCabinReturnLinks>> <</if>> -<<else>> +<<else>> <<He>> climbs to <<his>> feet. "I should get back to work," <<he>> says. "People would get the wrong idea if they saw us." <br><br> @@ -1761,27 +1782,26 @@ You give <<him>> a slow twirl while walking towards <<him>>, making sure <<he>> <<location "forest">><<effects>> <<if $rng gte 51>> -You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing. -<<ltrauma>><<lstress>><<trauma -6>><<stress -6>> -<br><br> + You creep forward. The deer remains still. You step within arm's reach, and hold out your hand. It sniffs you, then goes back to grazing. + <<ltrauma>><<lstress>><<trauma -6>><<stress -6>> + <br><br> -<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> -<br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> + <br> <<else>> -You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees. -<br><br> - -<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> -<br> + You creep forward. Unfortunately, the deer turns and runs in the other direction. It disappears into the trees. + <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> + <br> <</if>> :: Forest Slime Pair Submit willingly <<location "forest">><<effects>> <<generate1>><<generate2>> You stop in the middle of the trail, and wait. A <<fullGroup>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them. -<br> -<<promiscuity4>> +<br><br> + "You lost?" the <<person1>><<person>> asks. <br><br> @@ -1809,7 +1829,7 @@ You stop in the middle of the trail, and wait. A <<fullGroup>> walk into view. T <</if>> <</if>> <</if>> -<br><br> +<<promiscuity4>> The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer. <br><br> @@ -1822,6 +1842,7 @@ The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer. <<generate1>><<generate2>> You stop in the middle of the trail, and wait. A <<fullGroup>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them. <br><br> + "You lost?" the <<person1>><<person>> asks. <br><br> @@ -1840,6 +1861,7 @@ The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer. <<if $slimeDefyCooldown>> You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction. <br><br> + <<endevent>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -1856,6 +1878,7 @@ The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer. You stop in the middle of the trail, and wait. A <<fullGroup>> walk into view. They slow down when they see the strange <<girl>> stood still, staring at them. <br><br> + "You lost?" the <<person1>><<person>> asks. <br><br> @@ -1871,6 +1894,7 @@ The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer. You turn and run into the forest, making sure you get far away from the pair and whatever the slime wants you to do. You feel a jolt of pain as the slime punishes you for defiance. It tries to force your legs in the other direction, <span class="green">but fails.</span> <<gwillpower>><<willpower 1>> <br><br> + <<endevent>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -1992,7 +2016,6 @@ The pair share a grin. "We'll be happy to oblige," <<he>> says, stepping closer. <<location "forest">><<effects>> In one motion, you turn and drop to your hands and knees. You wiggle provocatively, and growl. -<br> <<deviancy4>> A <<beasttype>> steps out from the forest, sniffs you, then mounts. @@ -2016,11 +2039,10 @@ A <<beasttype>> steps out from the forest, sniffs you, then mounts. :: Forest Slime Wolf Defy <<location "forest">><<effects>> - <<if $slimeDefyCooldown>> You turn and run into the forest. The slime tries to overpower your will, and feel a jolt of pain as the slime punishes you for defiance. However, <span class="teal">it's still worn out from overpowering you earlier.</span> You feel it try, <span class="green">but fail,</span> to force your steps in the opposite direction. - <br><br> + <<endevent>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -2043,8 +2065,10 @@ A <<beasttype>> steps out from the forest, sniffs you, then mounts. You turn and run into the forest. The slime tries to overpower your will, <span class="green">but you resist its influence.</span> The beast doesn't give chase. <<gwillpower>><<willpower 1>> <br><br> + The slime retaliates with a jolt of pain. <br><br> + <<endevent>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -2101,14 +2125,16 @@ A <<beasttype>> steps out from the forest, sniffs you, then mounts. <</if>> :: Forest Slime Wolf Rape Finish - <<effects>> + <<if $enemyarousal gte $enemyarousalmax>> <<beastejaculation>> The <<beasttype>> climbs off of you, and disappears into the forest. <br><br> + Your knees buckle as the slime's influence fades. <<tearful>> you steady yourself. <br><br> + <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> @@ -2165,12 +2191,14 @@ A <<beasttype>> steps out from the forest, sniffs you, then mounts. <</if>> :: Forest Orchid - <<effects>> + You search among the trees at the edge of the clearing, looking for seeding orchids. You find several hiding beneath a bough. <br><br> + <span class="gold">You can now grow <<icon "tending/orchid.png">> orchids.</span> <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -2194,14 +2222,15 @@ You search around the base of ancient trees, looking for <<icon "tending/orchid. <br> <</if>> - :: Forest Red Rose - <<effects>> + You reach into the rose bushes, searching for seeding flowers. You avoid the thorns as best you can, but a few tear at you regardless. <br><br> + <span class="gold">You can now grow <<icon "tending/red_rose.png">> red roses.</span> <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -2213,25 +2242,22 @@ You search the rose bushes for blooming flowers, careful to avoid the thorns. <<if $tendingSuccess>> <span class="green">One bush blooms with <<icon "tending/red_rose.png">> red roses.</span> <<tending_pick red_rose>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <<else>> <span class="red">None of the flowers look suitable for market.</span><<gtending>><<tending 2>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <</if>> +<br><br> -:: Forest Lily +<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> +:: Forest Lily <<effects>> + You drop to your knees and crawl through the grass, searching for seeding lilies in the shadow of larger plants. <br><br> + <span class="gold">You can now grow <<icon "tending/lily.png">> lilies.</span> <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -2240,30 +2266,23 @@ You drop to your knees and crawl through the grass, searching for seeding lilies You drop to your knees and crawl through the grass, searching for blooming <<icon "tending/lily.png">> lilies. <<if $tendingSuccess>> <span class="green">You find some saleable specimens hiding beneath a fern.</span> - <<tending_pick lily>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <<else>> <span class="red">You find none that would sell at market.</span><<gtending>><<tending 2>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <</if>> +<br><br> + +<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> :: Forest Pitcher Wait <<effects>> You lean against the tree, until the breeze changes direction and the haze lifts. You begin to feel more sure-footed, and are soon confident that you can continue. <br><br> -<<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>> +<<if $foresthunt gte 1>><<set $foresthunt += 1.5>><</if>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> - :: Forest Pitcher Ignore <<effects>> @@ -2329,7 +2348,6 @@ You come across a large plant, taller and thicker than you. It's surrounded by v <<link [[Next|Forest Pitcher]]>><</link>> <br> - :: Forest Pitcher <<effects>> @@ -2341,6 +2359,7 @@ The fall jolts you to your senses. You land in a thick mucus that sticks to your <<bodyliquid "thigh" "nectar">> <<bodyliquid "bottom" "nectar">> <br><br> + <<if $parasite.left_ear.name isnot "slime" and $parasite.right_ear.name isnot "slime">> <<link [[Try to escape|Forest Pitcher Struggle Start]]>><</link>><<willpowerdifficulty 1 700>> <br> @@ -2349,7 +2368,6 @@ The fall jolts you to your senses. You land in a thick mucus that sticks to your <<link [[Endure|Forest Pitcher Endure]]>><</link>><<gggarousal>> <br> - :: Forest Pitcher Struggle Start <<effects>> @@ -2372,11 +2390,9 @@ The fall jolts you to your senses. You land in a thick mucus that sticks to your <br> <</if>> - :: Forest Pitcher Break <<effects>> - <<bodyliquid "thigh" "nectar">> <<bodyliquid "feet" "nectar">> <<bodyliquid "chest" "nectar">> @@ -2399,9 +2415,8 @@ The fall jolts you to your senses. You land in a thick mucus that sticks to your <<integritycheck>><<exposure>> <br><br> - <<else>> - <</if>> + Something wraps around your ankle just as your fist breaks through. You shake yourself free and tear open a gap wide enough for your body. More vines spring to life, but they're too slow. You escape into the trees. <br><br> @@ -2415,8 +2430,6 @@ The fall jolts you to your senses. You land in a thick mucus that sticks to your <br> <</if>> - - :: Forest Pitcher Climb <<effects>> @@ -2424,24 +2437,17 @@ The fall jolts you to your senses. You land in a thick mucus that sticks to your <<bodyliquid "feet" "nectar">> <<if $athleticsSuccess>> - You jump <span class="green">and your hands gain purchase on the lip of the plant.</span> You haul yourself out, dropping to the vine-covered ground and escaping through the trees before the dust can influence you once more.<<lstress>><<stress -6>> <br><br> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> - <<else>> - You jump for the lip of the plant, <span class="red">but your fingers slide off</span>. You try a few more times, until you feel something snake up and around your leg. It tugs, and you fall back into the slime. <br><br> <<link [[Next|Forest Pitcher Resist]]>><</link>> - <br> - <</if>> - :: Forest Pitcher Resist <<effects>> @@ -2457,12 +2463,11 @@ Multiple tentacles wrap around your wrists and ankles as you lie, lightheaded, i <br><br> <</if>> - More vines emerge, their tips dripping with more of the sweet fluid. They squirm over your bare skin, over your <<breasts>> and <<genitals>>.<<ggtrauma>><<gggstress>><<trauma 12>><<stress 48>><<gggarousal>><<arousal 10000>> <br><br> + The tingling in your skin becomes too much to bare. <<orgasm>> -<br> You hang limp, but the vines don't cease their assault. @@ -2482,12 +2487,10 @@ You hang limp, but the vines don't cease their assault. <<arousal 10000>> <<orgasm>> -<br> <<link [[Next|Forest Pitcher Resist 2]]>><</link>> <br> - :: Forest Pitcher Resist 2 <<effects>> @@ -2495,24 +2498,17 @@ The walls close in, squeezing you. You're pushed upwards by the pressure. You sl <br><br> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> -<br> - - - :: Forest Pitcher Endure <<effects>> - <<drench "nectar" 2 "outside">><<drugs 180>> Any thought of danger passes as the warm slime envelops you. - <<if !$worn.upper.type.includes("naked") or !$worn.lower.type.includes("naked") or !$worn.under_lower.type.includes("naked") or !$worn.under_upper.type.includes("naked")>> <span class="pink">You barely notice as it dissolves your clothing</span> <<upperruined>><<lowerruined>><<underruined>><<underupperruined>> <<exposure>> <</if>> - <br><br> You feel slimy vines wrap around your limbs and waist, lifting your limp body into the air. More vines emerge, hot liquid dripping from their tips. They squirm over your bare skin, over your <<breasts>> and <<genitals>>. @@ -2523,9 +2519,9 @@ You feel slimy vines wrap around your limbs and waist, lifting your limp body in <</if>> <<gggarousal>><<arousal 10000>> <br><br> + The tingling in your skin becomes too much to bare. <<orgasm>> -<br> You hang limp, but the vines don't cease their assault. @@ -2545,12 +2541,8 @@ You hang limp, but the vines don't cease their assault. <<arousal 10000>> <<orgasm>> -<br> <<link [[Next|Forest Pitcher Endure 2]]>><</link>> -<br> - - :: Forest Pitcher Endure 2 <<effects>> @@ -2566,12 +2558,13 @@ You lie naked on the ground, sticky with slime and twitching with arousal. :: Forest Wasps Strip <<effects>> - <<clothesstrip>> + The wasps<<if $analdisable is "f">>, including the one that latched onto your bottom,<</if>> circle you as you strip, seeming to enjoy the show. <<deviancy4>> The instant you're finished, they approach you with a more relaxed pace. <br><br> + <<link [[Next|Forest Wasps]]>><<set $struggle_start to 2>><</link>> :: Forest Wasps @@ -2605,8 +2598,6 @@ The instant you're finished, they approach you with a more relaxed pace. <<struggle>> - - <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[Next|Forest Wasps End]]>><</link>></span> <br> @@ -2615,7 +2606,6 @@ The instant you're finished, they approach you with a more relaxed pace. <br> <</if>> - :: Forest Wasps End <<effects>> @@ -2628,7 +2618,6 @@ The buzzing fades into the trees. <<tearful>> you continue through the forest. <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> - :: Forest Apple Pick <<effects>> @@ -2637,18 +2626,12 @@ You shake the <<icon "tending/apple.png">> apple trees, hoping to dislodge some <<if $tendingSuccess>> <span class="green">You catch some shiny ones.</span> <<tending_pick apple 6 18>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <<else>> <span class="red">None fall.</span> Those on the ground are too bruised.<<gtending>><<tending 2>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <</if>> +<br><br> +<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> :: Forest Pear Pick <<effects>> @@ -2658,39 +2641,26 @@ You stand on tiptoe, and test the <<icon "tending/pear.png">> pears. <<if $tendingSuccess>> <span class="green">You find some ripe ones.</span> <<tending_pick pear 6 18>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <<else>> <span class="red">All the ones you can reach are too squishy.</span><<gtending>><<tending 2>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <</if>> +<br><br> +<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> :: Forest Lemon Pick <<effects>> - You search the short trees for saleable <<icon "tending/lemon.png">> lemons. <<if $tendingSuccess>> <span class="green">You find a bunch, nice and yellow.</span> <<tending_pick lemon 6 18>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <<else>> <span class="red">They're all too green.</span><<gtending>><<tending 2>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <</if>> +<br><br> +<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> :: Forest Blood Lemon Pick <<effects>> @@ -2703,18 +2673,12 @@ You search the short trees for saleable <<icon "tending/blood_lemon.gif">> lemon <br><br> You feel strangely heated.<<drugs 60>><<arousal 600>><<garousal>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <<else>> <span class="red">They're all too green.</span><<gtending>><<tending 2>> - <br><br> - - <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> - <br> <</if>> +<br><br> +<<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> :: Forest Honey Pick <<effects>> @@ -2725,6 +2689,7 @@ You climb the tree until you're level with the hive. You reach for the <<icon "t <<if $tendingSuccess>> <span class="green">The bees don't react.</span> <br><br> + Not wanting to tempt fate, you climb back down the tree, prize in hand. <br><br> @@ -2758,8 +2723,6 @@ You climb the tree until you're level with the hive. You reach for the <<icon "t <<struggle>> - - <<if $struggle.done gte $struggle.number>> <span id="next"><<link [[Next|Forest Honey Struggle End]]>><</link>></span> <br> @@ -2768,7 +2731,6 @@ You climb the tree until you're level with the hive. You reach for the <<icon "t <br> <</if>> - :: Forest Honey Struggle End <<effects>> @@ -2923,6 +2885,7 @@ You escape into the forest. <<if $eden_rescue isnot 1>> <<set $eden_rescue to 1>> <br><br> + "As for me," Eden says, "I happened to be in the area. <span class="gold">I might not always be around, but I should be able to save you anywhere in the forest.</span> Give me a shout if you're in danger. Even beyond the lake." <</if>> @@ -3034,6 +2997,7 @@ The slimes disappear into the river. <<tearful>> you look around frantically. <<npckiss>> <</if>> <</if>> + <<effects>> <<effectsabomination>> @@ -3110,8 +3074,6 @@ The slimes disappear into the river. <<tearful>> you look around frantically. <br><br> <</if>> - <br><br> - <<forestCabinReturnLinks>> <</if>> <</if>> @@ -3122,18 +3084,21 @@ The slimes disappear into the river. <<tearful>> you look around frantically. <<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> You practically lurch forward and capture the <<persons>> lips with your own. <<He>> gasps into your own, and you thrust your tongue into <<his>> mouth, abandoning all self-control. <span class="green">Sweet nectar fills your mouth.</span> - <<nectarfed 10>><<takeKissVirginity $NPCList[0].fullDescription "addiction">><<promiscuity1>> + <<nectarfed 10>><<takeKissVirginity $NPCList[0].fullDescription "addiction">> + <<promiscuity1>> The <<person>> comes back to <<his>> senses, and wraps <<his>> vines around you. With a gentle, almost teasing push, <<he>> sends you to the forest floor and lowers <<himself>> to lie on top of you. "If I'd know you loved it so much," <<he>> whispers, "I'd have offered more than a kiss. Way more." <br><br> + <<link [[Next|Forest Plant Sex]]>><<set $molestationstart to 1>><<set $phase to 0>><</link>> <<else>> You lean forward and kiss the <<person "normal">>, and <<he>> smiles against your mouth. <span class="lewd"><<His>> lips are sticky, and taste very sweet.</span> <<takeKissVirginity $NPCList[0].fullDescription "consensual">><<promiscuity1>> <<if $rng gte 81>> <<He>> suddenly thrusts <<his>> tongue into your mouth. Something drips into your mouth, and your taste buds are assaulted by a dizzyingly sweet flavour. - <<nectarfed 10>><br> + <<nectarfed 10>> + <br> Your mind gets foggy, and you barely notice <<him>> pushing you to the ground. <span class="purple">The vines behind <<him>> writhe to life, slithering behind <<him>>.</span> <br><br> @@ -3207,6 +3172,7 @@ The slimes disappear into the river. <<tearful>> you look around frantically. <<generatePlant1>><<person1>> <<orgasm>> + You wake up to a sudden rush of pleasure, and a wet sensation on your <<genitals 1>>. You try to sit up, only to find <span class="red">vines binding your arms to the ground</span>. You struggle for a moment, but they coil tighter. <br><br> @@ -3317,29 +3283,21 @@ You leap aside at the last moment, out of the <<beasttype>>'s path, <<effects>> <<if $enemyarousal gte $enemyarousalmax>> - <<beastejaculation>> The <<beasttype>> stomps into the forest. <br><br> <<tearful>> you rise to your feet. - <br><br> - - <<clotheson>> - <<endcombat>> - <<else>> - The <<beasttype>> turns and runs, almost smacking into a tree in <<bhis>> haste to escape. <br><br> <<tearful>> you gather yourself. - <br><br> - - <<clotheson>> - <<endcombat>> - <</if>> +<br><br> + +<<clotheson>> +<<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -3464,7 +3422,7 @@ You start to climb the tree towards the nest. You make it up half way, before ne <br> <</if>> <<link [[Leave|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> - <br> + <br> <</if>> <</if>> <</if>> @@ -3547,7 +3505,7 @@ You approach the nest and look inside. <br><br> <<link [[Offer an egg|Forest Nest Search Offer]]>><<set $plants.bird_egg.amount -= 1>><</link>><<note "- Egg" "red">> - <br> + <br> <<link [[Leave|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> @@ -3586,7 +3544,7 @@ You hold out one of the eggs for the <<beasttype>>. <<bHe>> hesitantly approache You put an egg in your mouth and start to dig a hole. You feel strangely excited. <br><br> - Once it's deep enough, you drop the egg from your mouth into the hole. You hastily bury it, and give the dirt some extra patting down. You feel a primal sense of satisfaction. + Once it's deep enough, you drop the egg from your mouth into the hole. You hastily bury it, and give the dirt some extra patting down. You feel a primal sense of satisfaction. <<else>> You start to dig a hole with your hands. You're not sure why you're doing this. <br><br> @@ -3697,6 +3655,7 @@ That is, until you hear rapid footsteps behind you. You turn just in time to be you spend some time petting the <<beasttype>>, who seems to adore the attention. <</if>> <br><br> + <<if $forest_nest.eggs gte 2>> <<set $forest_nest.eggs to Math.floor($forest_nest.eggs / 2)>> <<bHe>> lets you take half of the remaining eggs. <<tending_bird_eggs $forest_nest.eggs>> @@ -3781,7 +3740,7 @@ You hide and wait, watching the nest intently. <br> <<if $fox gte 6>> <<link [[Chase!|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<stress -6>><<transform fox 1>><</link>><<llstress>><<fox>> | <span class="red">No eggs</span> - <br> + <br> <<else>> <<link [[Chase|Forest Fox Nest Chase]]>><<set $phase2 to 1>><<tiredness 6>><</link>><<gtiredness>><<athleticsdifficulty $_athlDiffMin $NPCList[0].skills.athletics>> | <span class="red">No eggs</span> <br> @@ -3921,11 +3880,12 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You slowly step <<else>> You push yourself backwards and flee.<<beastescape>> <br><br> + <<link [[Next|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> <<elseif $NPCList[0].traits.includes("clever")>> - The <<beasttypes>> ear twitches. <<bHe>> stays completely still for a moment. + The <<beasttypes>> ear twitches. <<bHe>> stays completely still for a moment. <<if $monster is 1>> Then, in one swift movement, <<bhe>> turns around and throws the egg at you! <br><br> @@ -3953,7 +3913,7 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You slowly step <<if $monster is 1>> <<bHe>> stumbles backwards, <span class="red">landing right on the eggs</span>. <<bHe>> quickly rights <<bhimself>> into a pouncing position. "You scared me! Don't do that!" <<bhe>> yells. <<bHe>> looks annoyed, but quickly starts trying to lick the destroyed eggs off <<bhis>> tail. <<bHe>> seems to immediately forget that you're there. <<else>> - <<bHe>> rolls over <<bhimself>>, <span class="red">crushing the eggs</span>. <<bHe>> ends up in a pouncing position, staring you down. After a moment, <<bhe>> relaxes, and starts trying to lick the destroyed eggs off his fur. <<bHe>> seems to immediately forget that you're there. + <<bHe>> rolls over <<bhimself>>, <span class="red">crushing the eggs</span>. <<bHe>> ends up in a pouncing position, staring you down. After a moment, <<bhe>> relaxes, and starts trying to lick the destroyed eggs off his fur. <<bHe>> seems to immediately forget that you're there. <</if>> <<set $forest_nest.eggs to 0>> <br><br> @@ -3965,7 +3925,7 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You slowly step <br> <</if>> <<link [[Leave|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> - <br> + <br> <<else>> The <<beasttypes>> tail stands on end and puffs out. <<bHe>> dashes away without hesitation, crushing an egg in the process. <<bHe>> stops to look at you after <<bhe>> gets far enough away, before continuing to scamper off. <<set $forest_nest.eggs -= 2>><<tending_bird_eggs $forest_nest.eggs>> @@ -4001,7 +3961,7 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You take the cha <<bHe>> breathes heavily under you. "Wh...what do you want?" <<else>> <<bHe>> pants under you. <<bHe>> looks scared. - <</if>> + <</if>> <<elseif $NPCList[0].traits.includes("territorial")>> <<set _tendingMin to 100>> <<set _tendingMax to 600>> @@ -4028,7 +3988,7 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You take the cha <</if>> <</if>> <br><br> - + <<link [[Pet|Forest Fox Chase Pet]]>><</link>><<tendingdifficulty _tendingMin _tendingMax>><<llstress>> <br> <<if $deviancy gte 15 and ($bestialitydisable is "f" or $monster is 1)>> @@ -4039,10 +3999,11 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You take the cha <br> <</if>> <<link [["Let "+ $NPCList[0].pronouns.him +" go"|Forest Fox Let Go]]>><</link>> - <br> + <br> <<else>> You manage to close the distance between you, <span class="red">but <<bhes>> too nimble.</span> <br><br> + <<if $NPCList[0].traits.includes("territorial")>> You lose sight of <<bhim>> in a large patch of shrubbery. As you look around, you hear rapid footsteps approaching. You turn just in time to see a flash of orange before you're knocked over. <br><br> @@ -4075,6 +4036,7 @@ The <<beasttype>> dives behind a bush and starts to dig a hole. You take the cha <<else>> You push yourself out from under <<bhim>> and flee.<<beastescape>> <br><br> + <<link [[Next|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> @@ -4169,6 +4131,7 @@ Without warning, the rope releases, dropping you back on the ground. You shakily <</if>> <</if>> <br><br> + <<forestCabinReturnLinks>> <<else>> A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. You hear a <<personsimple>>'s voice. "I've got you now, you damned fox-" <<he>> pauses upon seeing you. @@ -4193,10 +4156,11 @@ Without warning, the rope releases, dropping you back on the ground. You shakily <<if $NPCList[0].traits.includes("clumsy")>> Before you can follow through, however, <<bhe>> clumsily stumbles back in shock, <span class="red">crushing the remaining eggs.</span> This particular <<beasttype>> seems too clumsy to challenge effectively. <br><br> + <<if $monster is 1>> <<bHe>> quickly rights <<bhimself>> into a pouncing position. "You scared me! Don't do that!" <<bhe>> yells. <<bHe>> looks annoyed, but quickly starts trying to lick the destroyed eggs off <<bhis>> tail. <<bHe>> seems to immediately forget that you're there. <<else>> - <<bHe>> ends up in a pouncing position, staring you down. After a moment, <<bhe>> relaxes, and starts trying to lick the destroyed eggs off his fur. <<bHe>> seems to immediately forget that you're there. + <<bHe>> ends up in a pouncing position, staring you down. After a moment, <<bhe>> relaxes, and starts trying to lick the destroyed eggs off his fur. <<bHe>> seems to immediately forget that you're there. <</if>> <<set $forest_nest.eggs to 0>> <br><br> @@ -4316,7 +4280,7 @@ Without warning, the rope releases, dropping you back on the ground. You shakily <br> <</if>> <<link [[Leave|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> - <br> + <br> <</if>> <</if>> <</if>> @@ -4325,6 +4289,7 @@ Without warning, the rope releases, dropping you back on the ground. You shakily <<effects>> You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pet it. <<stress -8>><<llstress>> <br><br> + <<if $tendingSuccess>> <<if $NPCList[0].traits.includes("territorial")>> <<set $phase to 2>> @@ -4352,6 +4317,7 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <<set $phase to 2>> <<bHe>> flinches, turning towards you in a defensive posture. <<bHe>> attempts to pounce, <span class="green">but ends up stumbling and rolling over instead</span>. <br><br> + <<if $monster is 1>> "N-no! Don't!" <<else>> @@ -4359,7 +4325,7 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <</if>> You take the opportunity to rub <<bhis>> belly. <<bHe>> immediately relaxes, and <<bhis>> leg starts to kick. <<else>> - <<bHe>> flinches, <span class="green">but quickly relaxes at your touch</span>. + <<bHe>> flinches, <span class="green">but quickly relaxes at your touch</span>. <<if $monster is 1>> <<bHe>> blushes. "What are you doing?" <<else>> @@ -4387,10 +4353,10 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <br> <</if>> <<link [["Let "+ $NPCList[0].pronouns.him +" go"|Forest Fox Let Go]]>><</link>> - <br> + <br> <<else>> <<if $NPCList[0].traits.includes("territorial")>> - <<bHe>> freezes up for a moment, <span class="red">before turning around and growling</span>. + <<bHe>> freezes up for a moment, <span class="red">before turning around and growling</span>. <<bHe>> immediately pounces on you, pinning you down. <br><br> @@ -4415,6 +4381,7 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <<else>> You push yourself out from under <<bhim>> and flee.<<beastescape>> <br><br> + <<link [[Next|Forest]]>><<endevent>><<unset $forest_nest>><</link>> <br> <</if>> @@ -4432,9 +4399,9 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <br><br> <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> - <br> + <br> <<elseif $NPCList[0].traits.includes("clumsy")>> - <<bHe>> flinches, <span class="red">turning towards you in a defensive posture</span>. + <<bHe>> flinches, <span class="red">turning towards you in a defensive posture</span>. <br><br> <<if $monster is 1>> "Don't touch!" <<bHe>> barks threateningly. @@ -4450,7 +4417,7 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <br><br> <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> - <br> + <br> <<else>> <span class="red">The <<beasttypes>> tail stands on end and puffs out</span>. <<bHe>> takes a defensive stance and growls at you. <br><br> @@ -4472,6 +4439,7 @@ You gently touch the <<beasttypes>> tail. It is incredibly soft. You start to pe <<effects>> You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. It is incredibly soft. You start to pet <<bhim>>. <<stress -8>><<llstress>> <br><br> + <<if $tendingSuccess>> <<if $NPCList[0].traits.includes("territorial")>> <<set $phase to 2>> @@ -4483,6 +4451,7 @@ You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. <</if>> <<if $monster is 1>> <br><br> + "Damn you... don't... you... dare... stop..." <</if>> <<elseif $NPCList[0].traits.includes("friendly")>> @@ -4498,6 +4467,7 @@ You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. <<set $phase to 2>> <<bHe>> flinches, <span class="green">but also starts to purr</span>. <br><br> + <<if $monster is 1>> "Did you... really just want to pet me?" <<else>> @@ -4505,7 +4475,7 @@ You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. <</if>> You take the opportunity to rub <<bhis>> belly. <<bHe>> immediately relaxes, and <<bhis>> leg starts to kick. <<else>> - <<bHe>> flinches, <span class="green">but quickly relaxes at your touch</span>. + <<bHe>> flinches, <span class="green">but quickly relaxes at your touch</span>. <<if $monster is 1>> <<bHe>> blushes. "Is this all you wanted? I... don't mind..." <<else>> @@ -4528,7 +4498,7 @@ You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. <br> <</if>> <<link [["Let "+ $NPCList[0].pronouns.him +" go"|Forest Fox Let Go]]>><</link>> - <br> + <br> <<else>> <<if $NPCList[0].traits.includes("territorial")>> <<bHe>> freezes up for a moment, <span class="red">before biting your arm</span>. You pull away. <<stress 8>><<pain 8>><<ggstress>><<ggpain>> @@ -4542,12 +4512,12 @@ You gently touch the <<beasttypes>> <<if $monster is 1>>hair<<else>>fur<</if>>. <span class="red">The <<beasttypes>> tail puffs out</span>. <<bHe>> growls. <<stress 4>><<gstress>> <br><br> - You release <<bhim>>, not wanting to be bitten. <<bHe>> wastes no time rolling over and darting away. + You release <<bhim>>, not wanting to be bitten. <<bHe>> wastes no time rolling over and darting away. <</if>> <br><br> <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> - <br> + <br> <</if>> :: Forest Fox Nest Lick @@ -4611,12 +4581,13 @@ You let the <<beasttype>> go. <</if>> <<bHe>> nuzzles against you, before scampering off into the forest. <<stress -3>><<lstress>> <br><br> - + <<link [[Next|Forest]]>><<endevent>><<set $eventskip to 1>><<unset $forest_nest>><</link>> <br> <<elseif $NPCList[0].traits.includes("clumsy")>> <<bHe>> clumsily gets to <<bhis>> feet. <br><br> + <<if $monster is 1>> "You're... <<if $phase is 2>>nice<<else>>strange<</if>>." <</if>> @@ -4787,7 +4758,7 @@ You put your head right next to the <<beasttype>>. <<else>> <<bHe>> licks your face. <</if>> - <</if>> + <</if>> <<bHe>> slinks away between the trees. <br><br> @@ -4894,7 +4865,7 @@ You put your head right next to the <<beasttype>>. <<else>> <<bHe>> licks your face. <</if>> - <</if>> + <</if>> <<bHe>> slinks away between the trees, looking satisfied. <br><br> @@ -4950,7 +4921,7 @@ You put your head right next to the <<beasttype>>. <<endcombat>> <<link [[Next|Forest]]>><<unset $forest_nest>><<set $eventskip to 1>><</link>> - <br> + <br> <</if>> :: Forest Nest Snake @@ -5099,7 +5070,7 @@ You waste no time. You dash out from the brush. The snake turns to you, the much <br><br> <<link [[Accept|Forest Nest Snake Fox Sex]]>><<unset $forest_nest>><<set $sexstart to 1>><</link>><<deviant1>> - <br> + <br> <<link [[Refuse|Forest]]>><<endevent>><<unset $forest_nest>><<set $eventskip to 1>><</link>> <br> <<else>> @@ -5122,6 +5093,7 @@ You waste no time. You dash out from the brush. The snake turns to you, the much <</if>> <<bHe>> tosses the snake to the side with one final, mighty pull. It retreats back into the underbrush. <br><br> + <<if $monster is 1>> The <<beasttype>> stares you down, arms crossed. "That was stupid. That thing could have swallowed you whole." <<bHis>> stance softens. "But... thanks." <<bHe>> <<else>> @@ -5180,15 +5152,18 @@ You waste no time. You dash out from the brush. The snake turns to you, the much <<if $vorestage gte 7>> <<tearful>> you struggle as the snake starts to move. It journeys for several minutes until with a great heave the snake pushes you up and through its gullet once more, expelling you from its body. <br><br> + <<endcombat>> The snake slithers away. It took you deeper into the forest. <br><br> + <<clotheson>> <<link [[Next|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest += 20>><<set $forest = Math.clamp($forest, 21, 100)>><</link>> <br> <<else>> <<tearful>> you escape from the snake's maw. <br><br> + <<clotheson>> <<endcombat>> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> @@ -5246,7 +5221,7 @@ You waste no time. You dash out from the brush. The snake turns to you, the much <<else>> <<bHe>> licks your face. <</if>> - <</if>> + <</if>> <<bHe>> slinks away between the trees. <br><br> @@ -5337,11 +5312,13 @@ You waste no time. You dash out from the brush. The snake turns to you, the much The <<beasttype>> recoils in pain and fear, but the other is eager for a go. <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Fox Revenge]]>><</link>> <<else>> The <<beasttype>> recoils in pain and fear. <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Fox Revenge Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $enemyarousal gte $enemyarousalmax>> @@ -5350,11 +5327,13 @@ You waste no time. You dash out from the brush. The snake turns to you, the much Satisfied, the <<beasttype>> moves and another <<print $combatTrain.beastTypes[1]>> takes its turn. <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Fox Revenge]]>><</link>> <<else>> Satisfied, the <<beasttype>> moves away from you. <<combatTrainAdvance>> <br><br> + <<link [[Next|Forest Fox Revenge Finish]]>><<set $finish to 1>><</link>> <</if>> <<elseif $finish is 1>> diff --git a/game/overworld-forest/loc-forest/main.twee b/game/overworld-forest/loc-forest/main.twee index 80576cd4b7cf908040d55e300fbce9f91f2fb598..4a0c17c5cfc7d4c483de624a27f3b7374985c999 100644 --- a/game/overworld-forest/loc-forest/main.twee +++ b/game/overworld-forest/loc-forest/main.twee @@ -31,9 +31,11 @@ <</if>> <br><br> <</if>> + <<if $arousal gte $arousalmax>> <<orgasmforest>> <</if>> + <<if $forest lte 0>> <<set $forest to 0>> <<forestmove>> @@ -56,8 +58,10 @@ <<set $town_projects.road to 2>> You are in the forest outskirts. You can make out the town between the trees. <br><br> + You almost trip over a worn brick. It draws your attention to others like it. There used to be a road here, connecting the town to the lake. <span class="teal">An idea strikes you.</span> If the road were restored, the journey would be safer, for both you and other students. <br><br> + <i>You could enquire about the road at the town hall.</i> <br><br> @@ -67,14 +71,17 @@ <<set $town_projects.road to 4>> You are in the forest outskirts. You can make out the town between the trees. <br><br> + The mayor's office acted fast. A road stretches into the forest, swerving out of sight. <span class="green">Getting to and from the lake will be much easier.</span> <br><br> + <<earnFeat "Safe Trail">> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> <<elseif $eventskip gte 1>> You are in the forest outskirts. You can make out the town between the trees. <br><br> + <<if $exposed lte 1>> <<if $forest_shop_intro is 1>> <<forestshopicon>><<link [[Forest shop|Forest Shop]]>><</link>> @@ -84,10 +91,13 @@ <br><br> <</if>> <</if>> + <<forestdeeper>> <br><br> + <<forestsearch>> <br><br> + Leave the forest <br> <<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>> @@ -101,6 +111,7 @@ <br> <</if>> <br><br> + <<if $historytrait gte 2 and $thicket_tunnel_intro is 1>> <<link [[Take the secret tunnel to the residential alleyways (0:05)|Residential Thicket]]>><</link>> <br> @@ -114,6 +125,7 @@ <</if>> <</if>> <</if>> + <<elseif $forest lte 20>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> @@ -134,26 +146,32 @@ <<elseif $eventskip gte 1>> You are in the forest. The trees are quite sparse, you can't be too far from town. <br><br> + <<if $forest gte 10 and $forest lte 14>> <<ind>><<link [[Old Churchyard|Churchyard]]>><</link>> <br><br> <</if>> + <<if $smuggler_location is "forest" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <span class="gold">You see a flickering through the trees. Like a flame.</span> <br><br> <</if>> + <<if $smuggler_location is "forest" and $smuggler_timer is 0 and Time.dayState is "night" and Time.hour gte 18>> <<link [[Approach flame|Smuggler Forest]]>><</link>> <br><br> <</if>> + <<forestdeeper>> <br><br> + <<forestsearch>> <br><br> + <<forestlessdeep>> - <br><br> <</if>> <</if>> + <<elseif $forest lte 50>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> @@ -174,31 +192,33 @@ <<elseif $eventskip gte 1>> You are in the forest, surrounded by nature. <br><br> + <<if $forest lte 30>> <<if $nextPassageCheck is "Lake Shore">> <span class="nextLink"><<lakeicon>><<link [[The lake.|Lake Shore]]>><<pass 10>><</link>></span> <<else>> <<lakeicon>><<link [[Lake (0:10)|Lake Shore]]>><<pass 10>><</link>> <</if>> - <br> <<elseif $forest lte 40>> <<lakeicon>><<link [[Lake (0:10)|Lake Waterfall]]>><<pass 10>><</link>> - <br> <<else>> <<if $nextPassageCheck is "Lake Fishing Rock">> <span class="nextLink"><<lakeicon>><<link [[The lake.|Lake Fishing Rock]]>><<pass 10>><</link>></span> <<else>> <<lakeicon>><<link [[Lake (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> <</if>> - <br> <</if>> - <br> + <br><br> + <<forestdeeper>> <br><br> + <<forestsearch>> <br><br> + <<forestlessdeep>> <br><br> + <<if $historytrait gte 3>> <<link [[Take secret path out of the woods (0:10)|Forest]]>> <<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass 10>> @@ -208,6 +228,7 @@ <</if>> <</if>> <</if>> + <<elseif $forest lte 99>> <<forestmove>> <<if $stress gte $stressmax and !$possessed>> @@ -226,7 +247,6 @@ <<eventforestsafe>> <</if>> <<elseif $eventskip gte 1>> - You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy. <br><br> @@ -246,27 +266,26 @@ <!-- Modified for Monster People --> <<if $pubtasksetting is "bear" and $bestialitydisable is "f">> <<link [[Search for Landry's black box|Forest Bear Box]]>><</link>> - <br> <<elseif $pubtasksetting is "pair">> <<link [[Search for Landry's black box|Forest Box]]>><</link>> - <br> <<elseif $rng gte 51 and $bestialitydisable is "f">> <<link [[Search for Landry's black box|Forest Bear Box]]>><</link>> - <br> <<else>> <<link [[Search for Landry's black box|Forest Box]]>><</link>> - <br> <</if>> <</if>> - <br> + <br><br> + <<forestdeeper>> <br><br> + <<forestsearch>> <br><br> + <<forestlessdeep>> - <br><br> <</if>> <</if>> + <<elseif $forest gte 100>> <<set $forest to 100>> <<forestmove>> @@ -287,7 +306,6 @@ <<eventforestsafe>> <</if>> <<elseif $eventskip gte 1>> - You are deep in the forest. You can make out the asylum through the trees. <br><br> @@ -295,12 +313,10 @@ <br><br> <<forestlessdeep>> - <br><br> - <</if>> <</if>> - <</if>> + <<unset $forest_search>> <<set $eventskip to 0>> @@ -308,15 +324,7 @@ <<location "forest">><<effects>> <<if $pubtasksetting is "bear">> - You return to the cave, where Landry's black box can be found. You hear something large breathing within. - <br><br> - - <<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>> - <br> - <<link [[Leave|Forest]]>><</link>> - <br> - <<else>> <<set $pubtasksetting to "bear">> @@ -324,25 +332,20 @@ <br><br> You've barely taken two steps further when you hear a deep growl. There's something big in there. - <br><br> - - <<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>> - <br> - <<link [[Leave|Forest]]>><</link>> - <br> - <</if>> +<br><br> + +<<link [[Enter|Forest Bear Box Molestation]]>><<set $molestationstart to 1>><</link>> +<br> +<<link [[Leave|Forest]]>><</link>> :: Forest Box <<location "forest">><<effects>> <<if $pubtasksetting is "pair">> - <<generate1>><<generate2>> You return to the clearing with the dilapidated cabin. The <<fullGroup>> are still there. "Changed your mind?" says the <<person1>><<person>> "Let us have our way with you and we'll give you the black box." - <br><br> - <<else>> <<set $pubtasksetting to "pair">> @@ -351,12 +354,12 @@ A <<fullGroup>> sit outside beside a fire. They look up as you approach. "This is unexpected," says the <<person1>><<person>>. "What brings you all the way out here?" <br><br> + You tell them you're looking for a small black box. "Oh," <<he>> says. "You mean this?" <<He>> stands and produces a black box from <<his>> pocket. "We could be persuaded to part with it. We'd want something in return though." <<He>> walks closer to you. "You're a cute little thing, Landry sure knows how to pick em. We'll give you the box if you let us fuck you." The <<person2>><<person>> grins. - <br><br> - <</if>> +<br><br> <<if $promiscuity gte 15>> <<link [[Accept|Forest Box Molestation]]>><<set $sexstart to 1>><</link>><<promiscuous2>> @@ -404,41 +407,28 @@ <<location "forest">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> - <<beastejaculation>> Satisfied, the <<beasttype>> retreats into <<bhis>> abode. <<if $monster is 1>> <<bHe>> yawns, giving <<bhis>> hairy chest one last scratch before returning to <<bhis>> slumber. <</if>> - <br><br> - - <<tearful>> you leave the cave. - <br><br> - - <<clotheson>> - <<endcombat>> - - <<link [[Next|Forest]]>><</link>> - <br> <<elseif $enemyhealth lte 0>> - <<if $monster is 1>> The <<beasttype>> recoils in pain, turning away from you. <<bHe>> covers <<bhis>> wrist with <<bhis>> hand, before fleeing deeper into <<bhis>> abode. <<else>> The <<beasttype>> turns away from you and flees deeper into its abode. <</if>> - <br><br> +<</if>> +<br><br> - <<tearful>> you leave the cave. - <br><br> +<<tearful>> you leave the cave. +<br><br> - <<clotheson>> - <<endcombat>> +<<clotheson>> +<<endcombat>> - <<link [[Next|Forest]]>><</link>> - <br> -<</if>> +<<link [[Next|Forest]]>><</link>> :: Forest Box Molestation <<if $molestationstart is 1>> @@ -494,7 +484,6 @@ <<effects>> <<if $finish is 1>> - "You're not getting away that easily," the <<person1>><<person>> says. <br><br> @@ -503,7 +492,6 @@ <<link [[Next|Forest Box Molestation]]>><</link>> <<elseif $enemyarousal gte $enemyarousalmax>> - <<ejaculation>> "Here you go," says the <<person1>><<person>>, dropping the box in front of you. "Give Landry our regards." <<tearful>> you collect the box and leave the clearing. @@ -516,7 +504,6 @@ <<link [[Next|Forest]]>><</link>> <<elseif $enemyhealth lte 0>> - The pair recoil in pain and drop the box on the grass. <<tearful>> you seize it and flee the clearing, chased by their angry shouts. <<set $pubtask2 to 1>> <br><br> @@ -525,7 +512,6 @@ <<endcombat>> <<link [[Next|Forest]]>><</link>> - <</if>> :: Forest Science Shroom diff --git a/game/overworld-forest/loc-forest/widgets.twee b/game/overworld-forest/loc-forest/widgets.twee index d2d4c8cd6c0912f455c3277173c3536441428f35..9206225fdbff16b1cd724fec6705f1dda2a25b5c 100644 --- a/game/overworld-forest/loc-forest/widgets.twee +++ b/game/overworld-forest/loc-forest/widgets.twee @@ -117,12 +117,12 @@ <<else>> <<if $exposed is 1>> - You hear a pair up ahead, on the same trail as you. <<if $exhibitionism gte 35>> You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you. <br><br> + <<rng>> <<if $rng gte 61>> <<link [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</link>><<exhibitionist3>> @@ -135,6 +135,7 @@ <<else>> You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen. <br><br> + <<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <</if>> <<elseif $exposed gte 2>> @@ -155,8 +156,8 @@ <<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <<else>> You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen. - <br><br> + <<link [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass 20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</link>> <</if>> <<else>> @@ -186,6 +187,7 @@ "Found you," <<bhe>> barks. "Mine." <</if>> <br><br> + <<if $monster is 1 or $bestialitydisable is "f">> <<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>> <br> @@ -241,7 +243,6 @@ <<runeventpool>> <</widget>> - <<widget "eventforest">> <<if $foresthunt lte 0 and wraithCanHunt() and $wraith.state and ($wraith.hunt or $wraith.timer gte random(0, 40))>> <<wHunt "forest">> @@ -276,6 +277,7 @@ "Prey. No struggle." <</if>> <br><br> + <<if $monster is 1 or $bestialitydisable is "f">> <<link [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</link>> <br> @@ -344,6 +346,7 @@ "Found you," one barks. "Outnumbered. You're ours now." <</if>> <br><br> + <!-- Modified for monster people --> <<if $monster is 1 or $bestialitydisable is "f">> <<link [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</link>> @@ -364,9 +367,11 @@ <<addinlineevent "deepforest_slimecontrol">> You walk through a dense thicket. The air is thick with pollen, but you don't see any flowers. You begin to feel lightheaded, and steady yourself against a trunk. A white haze lingers in the air. <br><br> + <<if $parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime">> <span class="lewd">You feel the slime in your head command you to continue moving in a specific direction.</span> It promises rewards if you comply, and threatens consequences if you do not. <br><br> + <<link [[Obey|Forest Pitcher Slime Obey]]>><<corruption 1>><<pain -4>><<stress -6>><<trauma -12>><<sub 1>><<set $slimeObey to true>><</link>><<gcorruption>><<lpain>><<lltrauma>><<lstress>> <br> <<link [[Defy|Forest Pitcher Slime Defy]]>><<corruption -1>><<pain 8>><<stress 6>><<trauma 6>><<def 1>><</link>><<lcorruption>><<ggpain>><<ggtrauma>><<ggstress>> @@ -383,6 +388,7 @@ <<addinlineevent>> Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth. <br><br> + <<link [[Struggle|Forest Tentacles]]>><<set $molestationstart to 1>><</link>> <br> <<if $deviancy gte 75>> @@ -463,6 +469,7 @@ You find a trail which makes the going a little easier. <<lstress>><<stress -2>> <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> @@ -525,6 +532,7 @@ A pair of eyes stares out from the darkness beneath a fern. <<gstress>><<stress 6>> <br><br> + <<beastNEWinit 1 wolf>> <!-- Modified for monster people --> <<if ($parasite.left_ear.name is "slime" or $parasite.right_ear.name is "slime") and ($bestialitydisable is "f" or $monster is 1)>> @@ -554,11 +562,11 @@ <</if>> <</widget>> - <<widget "forestwolfspy2">> Two pairs of eyes stare out from the darkness between the trees. <<gstress>><<stress 6>> <br><br> + <<beastNEWinit 2 wolf>> <<if $deviancy gte 35 and ($bestialitydisable is "f" or $monster is 1)>> <<link [[Adopt mating posture|Forest Wolf Mate2]]>><</link>><<deviant3>> @@ -572,34 +580,34 @@ <br> <</widget>> - <<widget "forestcutter">> <<generate1>><<person1>> You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree. <<if $exposed gte 1>> - You crouch behind a bush to conceal your <<nudity>>. - <br><br> + You crouch behind a bush to conceal your <<nudity>>. + <br><br> + <<if $exposed gte 2>> <<if $exhibitionism gte 75>> - <<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>> - <br> + <<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</link>><<exhibitionist5>> + <br> <</if>> <<else>> <<if $exhibitionism gte 35>> - <<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>> - <br> + <<link [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</link>><<exhibitionist3>> + <br> <</if>> <</if>> - <<link [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> - <br> + <<link [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> <<else>> - <<He>> waves at you. - <br><br> + <<He>> waves at you. + <br><br> - <<link [[Approach|Forest Cutter]]>><</link>> - <br> - <<link [[Wave back and continue on|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>> - <br> + <<link [[Approach|Forest Cutter]]>><</link>> + <br> + <<link [[Wave back and continue on|Forest]]>><<stress -12>><<set $eventskip to 1>><<endevent>><</link>><<lstress>> + <br> <</if>> <</widget>> @@ -616,12 +624,14 @@ <<beastNEWinit 1 boar>><<person1>> You hear the crunch of branches, then the rustle of leaves, and a snort. A <<beasttype>> fast approaches. <br><br> + <<if $monster is 1>> <<bHe>> bursts through a fern, and doesn't slow down. "My territory," <<bhe>> grunts, changing trajectory and speeding up. "Trespasser!" <<bHe>> charges right at you! <<else>> <<bHe>> bursts through a fern, and doesn't slow down. <<bHe>> changes trajectory and speeds up, charging right at you! <</if>> <br><br> + <<if $bestialitydisable is "f" or $monster is 1>> <<link [[Brace|Forest Boar Brace]]>><</link>> <br> @@ -630,6 +640,7 @@ <<else>> You leap from the creature's path, dodging it but landing in a thorny bush. The creature rushes into the forest, unconcerned with you.<<beastescape>> <br><br> + <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> <</if>> @@ -638,6 +649,7 @@ <<widget "forestbear">> You see fresh bear prints in the dirt. <br><br> + <<beastNEWinit 1 bear>> <<if $foresthunt gte 1>> You feel whatever's hunting you draw closer. @@ -665,7 +677,6 @@ You feel movement elsewhere on the web. Above you. You look up. Many eyes look back. The giant spider creeps closer. <br><br> - <<else>> You come to a rest at the bottom, unhurt. That could have been fun, if it wasn't so scary. <<gstress>> @@ -701,6 +712,7 @@ Two shapes drop from the canopy, and fly towards you. <</if>> <br><br> + <<if $deviancy gte 55 and $exposed lt 2>> <<link [[Strip clothes|Forest Wasps Strip]]>><</link>><<deviant4>> <br> @@ -729,6 +741,7 @@ <<if $backgroundTraits.includes("plantlover") and $nectar_timer lte 14>> <span class="pink">You know <<hes>> a <<personsimple>>. You can smell the nectar on <<his>> lips from here.</span> Your heart races, and you can barely think. You need <<his>> nectar. You need more of the sweet, intoxicating nectar. <br><br> + <<link [["Kiss " + $NPCList[0].pronouns.him|Forest Plant Kiss]]>><</link>><<promiscuous1>><<kissvirginitywarning>> <br> <<link [[Refuse|Forest Plant Kiss Refuse]]>><<stress 12>><</link>><<ggstress>> @@ -762,18 +775,20 @@ <<widget "forestdagger">> You tread on something hard. You kneel and pull it from the forest detritus. It's an ancient dagger, worn beyond use. A collector might pay for this. <br><br> + <<set $antiquemoney += 40>><<museumAntiqueStatus "antiqueforestdagger" "found">> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> <</widget>> - <<widget "forestgem">> Something glints at the base of a tree stump. You tug it free. A calmness falls over you. <<lstress>><<stress -3>> <br><br> + It's a translucent green gemstone. A collector might pay for it. <br><br> + <<set $antiquemoney += 100>><<museumAntiqueStatus "antiqueforestgem" "found">> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -782,6 +797,7 @@ <<widget "forestarrow">> You spot a decaying metal shard amongst the fallen bark at your feet. It's an arrowhead. A collector might pay for it. <br><br> + <<set $antiquemoney += 20>><<museumAntiqueStatus "antiqueforestarrow" "found">> <<link [[Next|Forest]]>><<set $eventskip to 1>><</link>> <br> @@ -835,13 +851,13 @@ <<else>> You hear rustling nearby. A pair of glowing yellow eyes watch you from the canopy. A monstrous black wolf bounds towards you! You flee in terror, and somehow manage to escape.<<beastescape>> <br><br> + <<link [[Next|Forest]]>><<endevent>><</link>> <br> <</if>> <<else>> <<rngWraith 2 "night">> <<if _wraithEvent and (["haunt", "despair"].includes($wraith.state) or $wraith.offspring is "dead") and $syndromeeden is 1>> - <<set $wraith.mimic to "Eden">><<npc Eden>><<person1>>Something whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. Something presses against your back, and you hear a <<personsimple>>'s voice. "I've got you now. Don't resist." <br><br> @@ -876,27 +892,26 @@ <<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> <<elseif $edenfreedom gte 2 and $edendays gte 8>> + <<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You hear a <<personsimple>>'s voice. "I've been looking for you all over." It's Eden. "Come on, let's go home." + <br><br> - <<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You hear a <<personsimple>>'s voice. "I've been looking for you all over." It's Eden. "Come on, let's go home." - <br><br> - - <<if $asphyxiaLvl gte 3>> - <<link [[Resist|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> - <<else>> - <<link [[Resist|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>> - <</if>> - <br> - <<link [[Go to the cabin (0:30)|Eden Recaptured]]>><<pass 30>><</link>> - <br> + <<if $asphyxiaLvl gte 3>> + <<link [[Resist|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> + <<else>> + <<link [[Resist|Eden Recaptured Resist Normal]]>><<set $molestationstart to 1>><</link>> + <</if>> + <br> + <<link [[Go to the cabin (0:30)|Eden Recaptured]]>><<pass 30>><</link>> + <br> <<elseif $edenfreedom is 1 and $edendays gte 2>> - <<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You hear a <<personsimple>>'s voice. "I've been looking for you all over." It's Eden. "Come on, let's go home." - <br><br> + <<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You hear a <<personsimple>>'s voice. "I've been looking for you all over." It's Eden. "Come on, let's go home." + <br><br> - <<link [[Resist|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> - <br> - <<link [[Go to the cabin (0:30)|Eden Recaptured]]>><<pass 30>><</link>> - <br> + <<link [[Resist|Eden Recaptured Resist]]>><<set $fightstart to 1>><</link>> + <br> + <<link [[Go to the cabin (0:30)|Eden Recaptured]]>><<pass 30>><</link>> + <br> <<elseif $edenfreedom gte 1>> <<rng>> @@ -906,19 +921,23 @@ <<npc Eden>><<person1>> You step on a branch. You're almost caught off guard as a rope starts to coil around your legs. <span class="green">You jump out of the way.</span> A half-second later and you'd be left dangling from a tree. <br><br> + "Too close," a voice calls out. It's Eden. "Those traps are meant for animals. You should watch where you're going." <<else>> <<npc Eden>><<person1>> You step on a branch. You're caught off guard as a rope snares around your right leg, hoisting you high into the air. It flips you upside down, leaving you dangling from a nearby tree.<<gstress>><<stress 6>> <br><br> + You reach up to untie yourself, and spot someone watching. It's Eden. <br><br> + "Those traps are meant for animals," <<he>> says. "You should watch where you're going." <<He>> takes your weight in <<his>> arms while <<he>> unties you, then eases you to the ground. <</if>> <<else>> <<npc Eden>><<person1>> You hear leaves rustling. A deer leaps from a nearby bush, with Eden close behind. The latter stops in <<his>> tracks when <<he>> spots you. <br><br> + "I almost didn't see you," <<he>> says. "You should get back to the cabin. Where it's safe." <</if>> <<else>> @@ -929,14 +948,14 @@ <<npc Eden>><<person1>>An arm wraps around your neck from behind, while a hand presses against the back of your head. You struggle, and the perpetrator releases you. "Sorry," says a voice. It's Eden. "I just wanted to check on you. Why do you look scared?" <</if>> <</if>> - <br><br> <<forestCabinReturnLinks>> <<else>> - <<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<personsimple>>'s voice. "I've got you now. Don't resist." - <br><br> - <<link [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>> + <<npc Eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<personsimple>>'s voice. "I've got you now. Don't resist." + <br><br> + + <<link [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</link>> <</if>> <</if>> <</widget>> @@ -994,13 +1013,13 @@ <</switch>> <</widget>> - <<widget "passoutforest">> <<if isPlayerNonparasitePregnancyEnding()>> <<pregnancyWatersBrokenPassout "forest">> <<else>> You've pushed yourself too much. <br><br> + <<passout>> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> @@ -1020,13 +1039,13 @@ <<trauma 6>><<set $stress -= 2000>> <</widget>> - <<widget "forestriver">> You come to a fast-flowing river. <<if $foresthunt gte 1>> You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous. <</if>> <br><br> + <<link [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</link>><<swimmingdifficulty 1 600>> <br> <<link [[Ignore it|Forest]]>><<set $eventskip to 1>><</link>> @@ -1139,7 +1158,7 @@ You spot a <span class="teal">well-maintained</span> bird's nest in a nearby tree. <<if $forest gt 50>>It sticks out against the decaying branches.<</if>> <<case 3>> <<set $forest_nest.eggs to random(3, 8)>> - You spot a large cluster of <<if $forest gt 50>>mud<<else>>twigs<</if>> and foliage on the ground. It looks like a <span class="teal">fallen bird's nest</span>. + You spot a large cluster of <<if $forest gt 50>>mud<<else>>twigs<</if>> and foliage on the ground. It looks like a <span class="teal">fallen bird's nest</span>. <<case 4>> <<set $forest_nest.eggs to 0>> You spot a large cluster of <<if $forest gt 50>>mud<<else>>twigs<</if>> and foliage on the ground. It looks like a <span class="teal">fallen bird's nest</span>. @@ -1204,6 +1223,7 @@ "Hold still, <<foxnickname>>. We're going to enjoy this." <</if>> <br><br> + <<if $monster is 1 or $bestialitydisable is "f">> <<link [[Next|Forest Fox Revenge]]>><<set $molestationstart to 1>><</link>> <br> @@ -1216,7 +1236,6 @@ <</if>> <</widget>> - <<widget "forestgather">> <<set _forest_item to random(1, 2)>> You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet. @@ -1489,6 +1508,7 @@ <<He>> starts to walk away, but stops and turns around. "By the way," <<he>> says. "I was able to save you because you're close enough to my shop. <span class="gold">If you go any further than the start of the lake, I won't be able to hear you.</span> Keep it in mind." <br><br> <</if>> + <<He>> gathers <<his>> items, then walks off in the direction of <<his>> shop. <br><br> diff --git a/game/overworld-forest/loc-lake/events.twee b/game/overworld-forest/loc-lake/events.twee index 7c26f4d1b27c062fa21c6659ee5c9eec52ff9129..6ec8ad7e8f09094d95ba1f6a3142d4a22f7992a6 100644 --- a/game/overworld-forest/loc-lake/events.twee +++ b/game/overworld-forest/loc-lake/events.twee @@ -22,90 +22,91 @@ <br> You think about all the things that happened lately, the stillness around you helps digest it. <br><br> + You feel refreshed. <<set $eventskip to 0>> <br><br> + <<link [[Return|Lake Shore]]>><<clotheson>><</link>> <<elseif $phase is 2>> + <<flaunting>> you walk around the edge of the Lake. There are people scattered around, but you don't think they can tell how exposed you are. + <<exhibitionism5>> -<<flaunting>> you walk around the edge of the Lake. There are people scattered around, but you don't think they can tell how exposed you are. -<<exhibitionism5>> + <<if $player.bodyliquid.vagina.semen gte 2>> A bit of semen drips from your <<pussy>> onto the ground.<</if>> -<<if $player.bodyliquid.vagina.semen gte 2>> A bit of semen drips from your <<pussy>> onto the ground.<</if>> + <<if $beauty gte (($beautymax / 7) * 3)>> + <<generate1>>As you walk further you notice a <<person1>><<person>> lying on <<his>> blanket trying to peek at your <<genitals>>. You face <<him>> and wave. <<He>> blushes and looks away. + <br><br> -<<if $beauty gte (($beautymax / 7) * 3)>> -<<generate1>>As you walk further you notice a <<person1>><<person>> lying on <<his>> blanket trying to peek at your <<genitals>>. You face <<him>> and wave. <<He>> blushes and looks away. -<br><br> -Amused by <<his>> response, you continue your walk. -<br><br> -<<endevent>> -<</if>> + Amused by <<his>> response, you continue your walk. + <br><br> + + <<endevent>> + <</if>> <<if $rng gte 70 and $lakestealgold is 0>> - You spot a couple swimming together. One points at the shore, then they both dive. - <br> - You peer towards the spotted they pointed at, and see a small camp between the trees. - <br><br> + You spot a couple swimming together. One points at the shore, then they both dive. + <br> + You peer towards the spotted they pointed at, and see a small camp between the trees. + <br><br> - <<link [[Check it out |Lake CampGold]]>><<set $phase to 1>><</link>> - <br> - <<link [[Continue your walk |Lake CampGold]]>><<set $phase to 2>><</link>> - <br> + <<link [[Check it out |Lake CampGold]]>><<set $phase to 1>><</link>> + <br> + <<link [[Continue your walk |Lake CampGold]]>><<set $phase to 2>><</link>> + <br> <<else>> + You finish your walk. You feel refreshed. + <br><br> - You finish your walk. You feel refreshed. - <br><br> - <<endevent>> - <<set $eventskip to 0>> - - <br><br> - <<link [[Return |Lake Shore]]>><<clotheson>><</link>> + <<endevent>> + <<set $eventskip to 0>> + <<link [[Return |Lake Shore]]>><<clotheson>><</link>> <</if>> <<elseif $phase is 3>> -<<flaunting>> you walk around the edge of the lake. You don't see anybody nearby, but being so exposed is thrilling. -<<exhibitionism4>> + <<flaunting>> you walk around the edge of the lake. You don't see anybody nearby, but being so exposed is thrilling. + <<exhibitionism4>> -<<if $player.bodyliquid.vagina.semen gte 2>> -A bit of semen drips from your <<pussy>> onto the ground as you walk. -<</if>> + <<if $player.bodyliquid.vagina.semen gte 2>> + A bit of semen drips from your <<pussy>> onto the ground as you walk. + <</if>> <<if $rng gte 80 and $deviancy gte 15 and $player.vaginaExist and $swarmdisable is "f">> - After a few minutes you find a nice glade. The soft wind feels nice. You decide to lie down. - <br><br> - You close your eyes and listen to the sound of the forest. - <br><br> - Your crotch tickles. You look down - <<if $arousal gte ($arousalmax / 5) * 2>> - and see a few bugs and insects crawling around your <<genitals>>, mesmerised by the leaking fluid. + After a few minutes you find a nice glade. The soft wind feels nice. You decide to lie down. <br><br> - <<else>> - and see a few bugs and insects crawling on your <<genitals>>. + + You close your eyes and listen to the sound of the forest. <br><br> + + Your crotch tickles. You look down + <<if $arousal gte ($arousalmax / 5) * 2>> + and see a few bugs and insects crawling around your <<genitals>>, mesmerised by the leaking fluid. + <<else>> + and see a few bugs and insects crawling on your <<genitals>>. <</if>> + <br><br> <<if $deviancy gte 35>> - <br> - <<link [[Let them explore|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>> + <<link [[Let them explore|Lake Insect]]>><<set $phase to 1>><</link>><<deviant3>> + <br> <</if>> <<if $deviancy gte 55>> - <br> <<link [[Masturbate|Lake Insect]]>><<set $phase to 2>><</link>><<deviant4>> + <br> <</if>> <br> <<link [[Brush them away|Lake Insect]]>><<set $phase to 3>><</link>> <br> <<else>> - You finish your walk. You feel refreshed. + <br><br> <<endevent>> <<set $eventskip to 0>> - <br><br> <<link [[Return |Lake Shore]]>><<clotheson>><</link>> <</if>> <</if>> @@ -114,42 +115,45 @@ A bit of semen drips from your <<pussy>> onto the ground as you walk. <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<set $forest to 40>><<set $bus to "lakewaterfall">> <<if $phase is 1>> -You lie back and let them explore you. -<<deviancy3>> + You lie back and let them explore you. + <<deviancy3>> + <<if $arousal gte ($arousalmax / 5) * 2>> - The bugs and insects search around for the source of the delicious "honey". + The bugs and insects search around for the source of the delicious "honey". <<else>> - The bugs and insects explore your every inch. + The bugs and insects explore your every inch. <</if>> + It tingles. A warm feeling spreads through your <<genitals>>. + <br><br> -It tingles. A warm feeling spreads through your <<genitals>>. -<br><br> -After a few minutes you brush them off. You rise to your feet and finish your walk. You feel refreshed. -<<endevent>> -<<set $eventskip to 0>> -<br><br> + After a few minutes you brush them off. You rise to your feet and finish your walk. You feel refreshed. + <br><br> + + <<endevent>> + <<set $eventskip to 0>> <<link [[Return|Lake Shore]]>><<clotheson>><</link>> <<elseif $phase is 2>> -You lie back and let them explore you. -<<deviancy3>> + You lie back and let them explore you. + <<deviancy3>> + <<if $arousal gte ($arousalmax / 5) * 2>> - The bugs and insects search around for the source of the delicious "honey". + The bugs and insects search around for the source of the delicious "honey". <<else>> - The bugs and insects explore your every inch. + The bugs and insects explore your every inch. <</if>> -It tingles. A warm feeling spreads through your <<genitals>>. You start touching yourself as you feel them crawl inside. -<<deviancy4>> -<<link [[Next|Lake Masturbation]]>><<set $bugsinside to 1>><<set $masturbationstart to 1>><</link>> -<br> + It tingles. A warm feeling spreads through your <<genitals>>. You start touching yourself as you feel them crawl inside. + <<deviancy4>> + + <<link [[Next|Lake Masturbation]]>><<set $bugsinside to 1>><<set $masturbationstart to 1>><</link>> <<elseif $phase is 3>> + You brush them off and continue your walk, until you arrive where you started. You feel refreshed. + <br><br> -You brush them off and continue your walk, until you arrive where you started. You feel refreshed. -<<endevent>> -<<set $eventskip to 0>> -<br><br> -<<link [[Return |Lake Shore]]>><<clotheson>><</link>> + <<endevent>> + <<set $eventskip to 0>> +<<link [[Return|Lake Shore]]>><<clotheson>><</link>> <</if>> @@ -158,25 +162,22 @@ You brush them off and continue your walk, until you arrive where you started. Y <<set $forest to 40>><<set $bus to "lakewaterfall">> <<if $phase is 1>> -You walk to the camp and look around. Something shiny catches your attention. -<br><br> -It's a small gold bar. The pair must have gotten lucky during diving. You hear them re-emerge from the water. They're swimming back. -<br><br> + You walk to the camp and look around. Something shiny catches your attention. + <br><br> + + It's a small gold bar. The pair must have gotten lucky during diving. You hear them re-emerge from the water. They're swimming back. + <br><br> <<link [[Steal|Lake StealGold]]>><<crimeup 30>><<set $phase to 3>><<arousal 1500>><</link>><<gcrime>><<garousal>><<deviant3>> <br> <<link [[Don't steal|Lake StealGold]]>><<endevent>><<set $phase to 4>><</link>> - <br> - <<else>> - <br> -You had enough fun for now and decide to return. You finish your walk. You feel refreshed. - -<<set $eventskip to 0>> + You had enough fun for now and decide to return. You finish your walk. You feel refreshed. <br><br> + + <<set $eventskip to 0>> <<link [[Return|Lake Shore]]>><<clotheson>><</link>> - <br> <</if>> :: Lake StealGold @@ -185,6 +186,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel <br> You think quickly. You are completely naked and they would notice immediately if you had anything in your hand. <br><br> + A really lewd and crazy idea pops in your head. <br> You have one 'pocket' at your disposal. A natural one. Your <<print ($player.vaginaExist ? "vagina" : "asshole")>>! @@ -193,6 +195,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel <<if $arousal gte ($arousalmax / 5) * 3>> <<if $player.vaginaExist>> <br><br> + You are really aroused and your <<pussy>> is completely wet. It barely takes any effort to insert the tip of the gold bar in your vagina. <br> You start pushing it in with your full strength. Your vagina stretches as it easily swallows the gold bar. @@ -202,6 +205,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you. <<else>> <br><br> + You are so aroused it barely takes any much effort to insert the tip of the gold bar in your asshole. <br> You start pushing it in with your full strength. Your asshole stretches as it swallows the gold bar. @@ -211,6 +215,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel <<elseif $arousal gte ($arousalmax / 10) * 3>> <<if $player.vaginaExist>> <br><br> + You are aroused and your <<pussy>> is a bit wet. It takes not much of an effort to insert the tip of the gold bar in your vagina. <br> You start pushing it in with your full strength. Your vagina stretches as it accepts the gold bar. It hurts a bit, but you manage. @@ -220,6 +225,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you. <<else>> <br><br> + You are aroused, but it still takes some effort to insert the tip of the gold bar in your asshole. <br> You start pushing it in with your full strength. Your asshole stretches as it accepts the gold bar. It hurts a bit, but you manage. @@ -229,6 +235,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel <<elseif $arousal gte $arousalmax / 10>> <<if $player.vaginaExist>> <br><br> + Your <<pussy>> is not really wet. It takes a lot effort to insert the tip of the gold bar in your vagina. <br> You start pushing it in with your full strength. Your vagina stretches painfully as it tries to accept the gold bar. It hurts, but you barely manage. @@ -238,6 +245,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel You feel the bar kissing your cervix and with one last strong push the whole gold bar is inside of you. <<else>> <br><br> + You are not really aroused and it takes great effort to insert the tip of the gold bar in your asshole. <br> You start pushing it in with your full strength. Your asshole stretches painfully as it tries accept the gold bar. It hurts, but you barely manage. @@ -246,6 +254,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel <</if>> <</if>> <br><br> + <<link [[Next|Lake GoldCheck]]>><</link>> <<else>> Your thoughts keep hammering inside your head, but at the end you decide not to steal it. You leave as fast as you can and retrieve your clothes. @@ -254,6 +263,7 @@ You had enough fun for now and decide to return. You finish your walk. You feel <<endevent>> <<set $eventskip to 0>> <br><br> + <<link [[Return|Lake Shore]]>><<clotheson>><</link>> <</if>> @@ -265,6 +275,7 @@ Running now would be suspicious so you are not moving an inch, trying to make it <br> The couple quickly arrives and the woman's eye darts around looking for any change. <br><br> + "What are you doing here and why are you naked?!" asks the woman, while the man is keeping an eye on you. <br> "I-I just arrived, I..I'm just taking a stroll." you lie as trying to pretend to be shy about your covered <<genitals>>. @@ -291,20 +302,19 @@ You raise your empty hands as proof, but this just makes you even more aroused. <br> The couple looks at each other and then back to you. <br><br> + "Go" says the woman, "and don't come back here. This is our loot!" <br> You nod and start walking back to your clothes with the gold bar inside of you, your heart beating like never before. -<br><br><br> -You would have never thought this would work. You could sell this gold bar for quite a hefty price...after you wash it of course. +<br><br> -<br> +You would have never thought this would work. You could sell this gold bar for quite a hefty price...after you wash it of course. +<br><br> <<endevent>> <<set $lakestealgold to 1>> <<set $eventskip to 0>> <<set $antiquemoney += 1500>> - -<br><br> <<link [[Return|Lake Shore]]>><<clotheson>><</link>> :: Lake Mermaid @@ -313,10 +323,13 @@ You would have never thought this would work. You could sell this gold bar for q <<generatec1>><<person1>> You wake up unable to move. You're up to your neck in sand. <br><br> + "You're awake," says a <<person>>. <<Hes>> not alone. "You looked so peaceful asleep on the beach. We decided to turn you into a mermaid. We are almost done, we just want a picture." They step back to admire their handiwork. The <<person>> looks up, and fear darkens <<his>> face. <<He>> and <<his>> friends run. <br><br> + <<endevent>><<generatey1>><<generatey2>><<generatey3>> Seconds later a shadow is cast over you. It's a <<fullGroup>>. You recognise them from school. "What do we have here?" The <<person1>><<person>> says. <<He>> drops to <<his>> knees in front of you. <br><br> + <<if $submissive gte 1150>> "P-please don't," you plead. <<elseif $submissive lte 850>> @@ -325,6 +338,7 @@ You wake up unable to move. You're up to your neck in sand. "Don't you dare," you say. <</if>> <br><br> + "Don't worry," <<he>> says. "We aren't gonna touch you, but," <<he>> grins at <<his>> friends. "I think this mermaid needs a makeover." <<His>> friends kneel beside <<him>>. <br><br> @@ -340,10 +354,13 @@ You wake up unable to move. You're up to your neck in sand. <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You hear a gun fire from the forest. A bullet lands nearby, and the students scramble away from you in fear. "W-What was that?" One of them asks in a hesitant voice. <br><br> + A second gunshot rings through the air. The bullet lands closer this time, causing them to jump up to their feet. A third one follows, making them run off in a panic. <br><br> + Others along the shore flee the area, hearing the gunshots as well, leaving you stranded and stuck in the sand. Suddenly, you hear footsteps approach you. <br><br> + <<endevent>><<npc Eden>> "What do we have here?" says a familiar voice. It's Eden. @@ -389,9 +406,11 @@ Others along the shore flee the area, hearing the gunshots as well, leaving you <<bodyliquid "face" "goo" 5>> <</if>> <br><br> + "Aren't we nice?" the <<person>> says. They stand and leave, but not before taking pictures. Others along the shore watch. <<gtrauma>><<trauma 6>><<famerape 30>><<status -30>><<llcool>> <br><br> + <<endevent>> <<link [[Struggle (0:30)|Lake Mershame]]>><<pass 30>><</link>> @@ -401,6 +420,7 @@ Others along the shore flee the area, hearing the gunshots as well, leaving you <<generatey1>> You continue to struggle against the sand. A few people come for a closer look, and either laugh or take a picture. Or both. Until a <<person1>><<person>>, who kneels beside you digs you out. <<He>> at least suppresses <<his>> laughter. <br><br> + <<endevent>> <<link [[Next|Lake Shore]]>><<set $eventskip to 1>><</link>> @@ -411,6 +431,7 @@ You continue to struggle against the sand. A few people come for a closer look, <<generate1>><<generatep2>> You walk into the light of the fire. You see them more closely now, a <<fullGroup>>. "Hey," the <<person1>><<person>> says. "What are you doing out here alone? Come join us." <br><br> + <<link [[Join them (0:10)|Lake Couple 2]]>><<pass 10>><</link>> <br> <<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>> @@ -422,8 +443,10 @@ You walk into the light of the fire. You see them more closely now, a <<fullGrou You sit down beside them. "We're enjoying our time away from the city," the <<person2>><<person>> says while the <<person1>><<persons>> head rests on <<person2>><<his>> shoulder. You tell them a bit about yourself. <<lstress>><<stress -2>> <br><br> + After chatting for a bit, the <<person1>><<person>> shivers. "It's chilly tonight," <<he>> says. <<He>> pats <<his>> lap. "Come on. We'll keep each other warm." <br><br> + <<link [[Sit on lap (0:10)|Lake Couple 3]]>><<pass 10>><</link>> <br> <<link [[Decline and go on your way|Lake Campsite]]>><<endevent>><</link>> @@ -435,8 +458,10 @@ After chatting for a bit, the <<person1>><<person>> shivers. "It's chilly tonigh You sit on the <<person1>><<persons>> lap. You hear the couple kiss each other. You sit together for several minutes, listening to the fire crackle and the gentle ripple of the water. <<stress -2>><<trauma -1>><<lstress>><<ltrauma>> <br><br> + The <<person2>><<person>> leans over and kisses your cheek. <<He>> looks at the <<person1>><<person>> as if for approval. The <<person>> leans in and kisses you too. <br><br> + <<link [[Return kisses|Lake Couple 4]]>><</link>><<promiscuous1>> <br> <<link [[Pull away and leave|Lake Campsite]]>><<endevent>><</link>> @@ -447,10 +472,13 @@ The <<person2>><<person>> leans over and kisses your cheek. <<He>> looks at the <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You kiss them back. One after the other, while the other kisses your cheek. Sometimes they kiss each other. <<takeKissVirginity "Lake couple" "romantic">> <<promiscuity1>> + "I'm sorry," the <<person2>><<person>> pants. "I should have asked first." You're not sure who <<hes>> addressing. <br><br> + <<person1>>"It's getting late," the <<person>> says. "The tent is waiting." <br><br> + <<if $promiscuity gte 15>> <<link [[Join them|Lake Couple 5]]>><</link>><<promiscuous2>> <br> @@ -473,6 +501,7 @@ The <<person1>><<person>> holds your hand as you approach the tent. <<takeHandho You enter after them, shuffle between the sheets and lie between two strangers. <<promiscuity2>> <</if>> + <<link [[Cuddle (0:30)|Lake Couple Cuddle]]>><<trauma -3>><<stress -6>><</link>><<ltrauma>><<lstress>> <br> <<if $promiscuity gte 35>> @@ -487,6 +516,7 @@ The <<person1>><<person>> holds your hand as you approach the tent. <<takeHandho <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You snuggle up to them and they cuddle back. You lie there for a while, feeling their warm bodies pressed against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep. <br><br> + <<link [[Next|Lake Campsite]]>><<clotheson>><<endevent>><</link>> <br> @@ -521,23 +551,19 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling <<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>> + You lie with them a little longer, feeling the warmth of their bodies against yours. It's comforting, but soon becomes stuffy in the small tent. You leave and let them get their sleep. - <br><br> - <<clotheson>> - <<endcombat>> <<elseif $enemyhealth lte 0>> You shove them away from you and leave the tent. - <br><br> - <<clotheson>> - <<endcombat>> <<elseif $finish is 1>> They stop touching you and let you leave the tent. - <br><br> - <<clotheson>> - <<endcombat>> <</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + <<link [[Next|Lake Campsite]]>><</link>> -<br> :: Lake Journey @@ -546,12 +572,14 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling They're eager to have you along. They form around you and vie for your attention. Everyone knows the forest is dangerous, but you should be safe in a group. <<status 1>><<gcool>> <br><br> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<lakejourney>> <<else>> You arrive at the lake without a problem. <br><br> + <<link [[Next|Lake Shore]]>><</link>> <br> <</if>> @@ -559,12 +587,14 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling They're happy to have you along. You chat as you travel, making sure to stay close. Everyone knows the forest is dangerous, but you should be safe in a group. <<status 1>><<gcool>> <br><br> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<lakejourney>> <<else>> You arrive at the lake without a problem. <br><br> + <<link [[Next|Lake Shore]]>><</link>> <br> <</if>> @@ -572,6 +602,7 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling They look at each other and smirk at your request, but they don't turn you down. Everyone knows the forest is dangerous, but you should be safe in a group. <<status 1>><<gcool>> <br><br> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure)>> <<lakejourney>> @@ -579,6 +610,7 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling You're nearing the lake when someone shoves you from behind. You fall to the ground. The group laughs, and leaves you alone in the forest. <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> + <<link [[Next|Forest]]>><<set $forest to 30>><</link>> <br> <</if>> @@ -590,8 +622,10 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling They're eager to have you along. They form around you and vie for your attention. You stick to the road, safe from the dangers of the forest. <<status 1>><<gcool>> <br><br> + You arrive at the lake without a problem. <br><br> + <<link [[Dare them to take a wild path|Lake Journey Road Dare]]>><<status 1>><</link>><<gcool>> <br> <<link [[Stick to the road|Lake Shore]]>><</link>> @@ -600,6 +634,7 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling They're happy to have you along. You chat as you travel, making sure to stay close. You stick to the road, safe from the dangers of the forest. <<status 1>><<gcool>> <br><br> + <<link [[Dare them to take a wild path|Lake Journey Road Dare]]>><<status 1>><</link>><<gcool>> <br> <<link [[Stick to the road|Lake Shore]]>><</link>> @@ -608,9 +643,11 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling They look at each other and smirk at your request, but they don't turn you down. You stick to the road, safe from the dangers of the forest. <<status 1>><<gcool>> <br><br> + You're nearing the lake when someone shoves you from behind. You fall to the ground. The group laughs, and leaves you alone in the forest. <<gtrauma>><<gstress>><<trauma 3>><<stress 3>> <br><br> + <<link [[Next|Forest]]>><<set $forest to 15>><</link>> <br> <</if>> @@ -620,6 +657,7 @@ You snuggle up to them and they cuddle back. You lie there for a while, feeling You goad the students into leaving the safety of the road. It's easy to do, no one wants to be seen as a coward. <br><br> + <<lakejourney>> :: Lake Wolf Run @@ -627,6 +665,7 @@ You goad the students into leaving the safety of the road. It's easy to do, no o <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You join the others in sprinting the rest of the way to the lake. You don't know if the <<beasttype>> gave chase, but you all arrive safely. <br><br> + <<link [[Lake|Lake Shore]]>><<endevent>><</link>> <br> @@ -664,71 +703,63 @@ You join the others in sprinting the rest of the way to the lake. You don't know <<beastejaculation>> Satisfied, the <<beasttype>> wanders deeper into the forest. <br><br> + <<tearful>> you continue to the lake. - <br><br> - <<clotheson>> - <<endcombat>> <<elseif $enemyhealth lte 0>> <<tearful>> you watch the <<beasttype>> flee deeper into the forest. - <br><br> - <<clotheson>> - <<endcombat>> <<else>> The <<beasttype>> wanders deeper into the forest. - <<tearful>> you continue to the lake. <br><br> - <<clotheson>> - <<endcombat>> + + <<tearful>> you continue to the lake. <</if>> -<<link [[Next|Lake Shore]]>><</link>> <br><br> +<<clotheson>> +<<endcombat>> + +<<link [[Next|Lake Shore]]>><</link>> + :: Lake Hang <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $rng gte 81>> You skip rocks across the lake's surface with several others. Someone's skips six times. - <br><br> <<elseif $rng gte 61>> You help build a sandcastle, until it collapses under its own weight. You have a nice time regardless. - <br><br> <<elseif $rng gte 41>> You play catch with a Frisbee. <<gathletics>><<athletics 3>><<physique 3>> - <br><br> <<elseif $rng gte 21>> <<if $cool gte 160>> You chat with some students you recognise from your classes. A <<generates1>><<person1>><<person>> tries to impress you by entering the forest alone. <<He>> doesn't get far before a strange noise scares <<him>> back. <<ltrauma>><<trauma -3>><<endevent>> - <br><br> <<elseif $cool gte 40>> You chat with some students you recognise from your classes. - <br><br> <<else>> You try to chat with some students you recognise from your classes. You're mostly ignored. <<gtrauma>><<trauma 3>> - <br><br> <</if>> <<else>> An impromptu game of tag starts. <<if currentSkillValue('athletics') gte 800>> No one can catch you. <<gcool>><<status 1>><<gathletics>><<athletics 3>><<physique 3>> - <br><br> <<elseif currentSkillValue('athletics') gte 400>> You give as good as you get. <<gathletics>><<athletics 3>><<physique 3>> - <br><br> <<else>> Once "it" you struggle to catch anyone. <<lcool>><<status -10>><<gathletics>><<athletics 3>><<physique 3>> - <br><br> <</if>> <</if>> +<br><br> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if Time.hour is 20>> It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone. <br><br> + <<if $exposed lte 0>> <<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>> <br> @@ -739,15 +770,17 @@ You join the others in sprinting the rest of the way to the lake. You don't know <<if $cool gte 160>> A <<generates1>><<person1>><<person>> approaches you. "H-hi," <<he>> says. "Umm, c-can I ask you something?" <<He>> takes a deep breath. "Will you kiss me? They said they'd leave me alone if I could get a kiss from you." <<He>> looks down and blushes. The students <<hes>> referring to watch from a rock not far away. You've seen them bully the <<person>> before. <br><br> + <<link [[Kiss|Lake Kiss]]>><<status -10>><</link>><<promiscuous1>><<lcool>> <br> <<link [[Refuse|Lake Refuse]]>><</link>> <br> <<link [[Laugh|Lake Laugh]]>><<status 1>><</link>><<gcool>> <br> - <<else>> + <<else>> A <<generatey1>><<person1>><<person>> tackles you behind a rock and gropes you. <br><br> + <<if $promiscuity gte 15>> <<link [[Grope back|Lake Hang Sex]]>><<set $sexstart to 1>><</link>><<promiscuous2>> <br> @@ -770,6 +803,7 @@ You grip <<his>> collar and pull <<him>> close. <<His>> eyes widen in surprise, You pull away from the <<person>>. <<Hes>> blushing and tearing up. "Th-thank you." <<He>> turns and runs. <<famegood 20>> <br><br> + <<endevent>> <<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> @@ -781,6 +815,7 @@ You pull away from the <<person>>. <<Hes>> blushing and tearing up. "Th-thank yo <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You shake your head. <<He>> smiles. "I know. It's unfair of me to ask. Thanks anyway." <<He>> walks away. The bullies on the rock jeer and taunt <<him>>. <br><br> + <<endevent>> <<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> @@ -792,6 +827,7 @@ You shake your head. <<He>> smiles. "I know. It's unfair of me to ask. Thanks an <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You burst into laughter. The bullies on the rock follow suit. The <<person>> looks down and runs into the forest. <br><br> + <<endevent>> <<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> @@ -804,11 +840,13 @@ You burst into laughter. The bullies on the rock follow suit. The <<person>> loo <<if $rng gte 81>> You shove <<him>> off you. <<He>> sneers and climbs back on, gagging your mouth with <<his>> hand. "Don't try that again <<bitch>>," <<he>> says. "This is happening." <br><br> + <<link [[Next|Lake Hang Sex]]>><<set $molestationstart to 1>><</link>> <br> <<else>> You shove <<him>> off you. <<He>> shrugs and leaves to find someone else to pester. <br><br> + <<endevent>> <<link [[Hang out (0:30)|Lake Hang]]>><<pass 30>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> <br> @@ -858,29 +896,23 @@ You burst into laughter. The bullies on the rock follow suit. The <<person>> loo <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> <<if $enemyhealth lte 0>> <<He>> recoils in pain. <<tearful>> you run out into the open where <<he>> can't try that again. - <br><br> - <<clotheson>> - <<endcombat>> <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> <<He>> lies on <<his>> back and pants. <<tearful>> you climb to your feet. - <br><br> - <<clotheson>> - <<endcombat>> <<elseif $rescue is 1 and $alarm is 1>> You hear a gun firing from the forest, and a bullet lands at the <<person>>'s feet. <<He>> backs off in fear and runs away. <br><br> + <<endevent>><<npc Eden>> You look into the trees for your rescuer, but can't see <<him>>. <<tearful>> you climb to your feet. - <br><br> - <<clotheson>> - <<endcombat>> <<else>> <<He>> hesitates, but climbs off you. <<tearful>> you struggle to your feet as <<he>> wanders off. - <br><br> - <<clotheson>> - <<endcombat>> <</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + <<link [[Next|Lake Shore]]>><</link>> <br> @@ -889,6 +921,7 @@ You burst into laughter. The bullies on the rock follow suit. The <<person>> loo <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>> You join the others and enter the darkening forest. People don't talk much, until the lights of town can be seen between the trees. <br><br> + <<link [[Next|Wolf Street]]>><</link>> <br> @@ -897,6 +930,7 @@ You join the others and enter the darkening forest. People don't talk much, unti <<set $outside to 1>><<set $location to "lake">><<effects>><<lakeeffects>><<rngWraith 1>> You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you think <<hes>> smiling. <br><br> + <<if _wraithEvent>> <<if ["haunt", "despair"].includes($wraith.state)>> <<His>> head tilts to the side, and <<his>> smile falters as <<he>> turns pale. For a brief moment, you see <<him>> clutching at <<his>> neck and reaching for you. You blink, and <<hes>> gone. <<trauma 6>><<gtrauma>> @@ -918,6 +952,7 @@ You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you You <<pullup>> your $worn.upper.name, baring your <<breasts>> for the <<person>>. <<He>> whistles at you. <</if>> <<exhibitionism3>> + <<link [[Next|Lake Shallows]]>><<endevent>><<set $eventskip to 1>><</link>> <br> @@ -935,9 +970,11 @@ You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you <<resetLastOptions>> <<getCombatDefaultsType>> <</if>> + <<water>><<effects>><<voreeffects>> <<vore>> <<voreactions>> + <<if $stress gte $stressmax>> <span id="next"><<link [[Next|Lake Vore Finish]]>><</link>></span><<nexttext>> <<elseif $vorestage lte 0>> @@ -954,6 +991,7 @@ You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you <<if $stress gte $stressmax or $vorestomach gte 5>> It's all just too much for you. You pass out. <br><br> + <<if $upperoff isnot 0>> <<upperruined>> <</if>> @@ -971,6 +1009,7 @@ You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you <<else>> <<tearful>> you haul yourself out of the $vorecreature's maw. It disappears back into the depths. <br><br> + <<clotheson>> <<endcombat>> <<link [[Next|Lake Depths]]>><</link>> @@ -994,6 +1033,7 @@ You wave at the <<person>>. <<He>> waves back. <<Hes>> a distance away, but you <</for>> You awaken naked on a stone slab with your arms tied down. All around you loom <<monks>> wearing ceremonial attire. They chant in a language you don't understand. They fall silent, then reach for you. <br><br> + <<link [[Next|Lake Ritual Molestation]]>><<set $molestationstart to 1>><</link>> <br> @@ -1017,6 +1057,7 @@ You awaken naked on a stone slab with your arms tied down. All around you loom < <<set $phase2 to 2>> <</if>> <</if>> + <<effects>> <<effectsman>> <<alarmstate>> @@ -1037,8 +1078,10 @@ You awaken naked on a stone slab with your arms tied down. All around you loom < <<if $enemyhealth lte 0>> They back away from you, not wanting to be the next one hit. They whisper amongst themselves for a moment, then disappear into the forest. <br><br> + You struggle against the bonds holding you in place. You feel them become looser, and they soon snap. <br><br> + <<clotheson>> <<endcombat>> <<pass 20>> @@ -1048,18 +1091,24 @@ You awaken naked on a stone slab with your arms tied down. All around you loom < <<set $wraith.seen++>> You hear your own scream echo back through the trees. The group backs off, looking to the source. They all go quiet. After a moment, you see a flash of <<wraithEyes>> from the darkness. <<rainWraith true>> <br><br> + One of the <<person1>><<monks>> is hurled backwards by an unseen force, colliding with a tree. Splinters of bark fall after <<him>> as <<he>> comes crashing to the ground. The rest all clutch their heads in agony, attempting to block their ears. You don't hear anything. <br><br> + Another <<monk>> attempts to run. You see a long translucent limb ensnare <<his>> legs, lifting <<him>> helplessly into the air. Phantom shapes dance through the air, slowly taking the form of a pale humanoid figure. <br><br> + "<span class="wraith">The mercy of silence has left you.</span>" <br><br> + A blaring shriek fills your ears as the figure opens its mouth. With the way you're bound, you have no way to block it out. <<stress 24>><<trauma 24>><<gggstress>><<gggtrauma>> <br><br> + <<link [[Next|Lake Ritual Molestation Finish 2]]>><</link>> <<else>> You hear a gun fire close by, and a bullet lands at the group's feet. They back off and whisper amongst themselves for a moment, then disappear into the forest. <br><br> + <<clotheson>> <<unbind>> <<endcombat>> @@ -1085,8 +1134,10 @@ You awaken naked on a stone slab with your arms tied down. All around you loom < <<ejaculation>> "The ritual is complete," the <<person1>><<person>> stammers. "We can return to the temple." They disappear into the forest. They don't untie you. <br><br> + You struggle against the bonds holding you in place. You feel them become looser, and they soon snap. <br><br> + <<clotheson>> <<endcombat>> <<pass 20>> @@ -1116,6 +1167,8 @@ You struggle against the bonds holding you in place. You feel them become looser <br><br> You quicken your pace. +<br><br> + <<clotheson>> <<endcombat>> <<pass 20>> @@ -1132,12 +1185,14 @@ You stand your ground. The <<beasttype>> doesn't consider long before charging y Before <<bhe>> reaches you however, <<bhe>> runs in a semicircle and back towards the forest. You hear a splash in the lake behind you, but when you turn there's nothing there. <</if>> <br><br> + <<endevent>> <<set $eventskip to 1>> <<destinationlake>> <<else>> <<bHe>> knocks you to the ground with <<bhis>> first pass, and leaps on you with the second. <br><br> + <<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> @@ -1149,12 +1204,14 @@ You sprint away from the <<beasttype>>. You hear <<bhis>> paws breaking the dirt <<if $athleticsSuccess>> <span class="green">You run fast enough that the <<beasttype>> gives up.</span> You turn and see <<bhim>> returning to the litter by the tree. <br><br> + <<endevent>> <<set $eventskip to 1>> <<destinationlake>> <<else>> <span class="red">You're not fast enough.</span> The <<beasttype>> knocks you to the ground and leaps on top of you. <br><br> + <<link [[Next|Lake Boar Rape]]>><<set $molestationstart to 1>><</link>> <br> <</if>> @@ -1195,8 +1252,10 @@ You sprint away from the <<beasttype>>. You hear <<bhis>> paws breaking the dirt <<beastejaculation>> Satisfied, the <<beasttype>> returns to the litter by the tree. <br><br> + <<tearful>> you climb to your feet. <br><br> + <<clotheson>> <<endcombat>> <<set $eventskip to 1>> @@ -1204,8 +1263,10 @@ You sprint away from the <<beasttype>>. You hear <<bhis>> paws breaking the dirt <<elseif $enemyhealth lte 0>> The <<beasttype>> squeals and flees into the trees. <br><br> + <<tearful>> you climb to your feet. <br><br> + <<clotheson>> <<endcombat>> <<set $eventskip to 1>> @@ -1213,6 +1274,7 @@ You sprint away from the <<beasttype>>. You hear <<bhis>> paws breaking the dirt <<elseif $rescue is 1 and $alarm is 1>> You hear a gun fire close by, and a bullet lands at the <<beasttype>>'s feet. It backs off in fear and flees into the trees. <br><br> + Eden emerges and helps you collect yourself. "Damn boars," <<nnpc_he "Eden">> mutters. "Are you okay?" <br><br> @@ -1260,15 +1322,14 @@ You sprint away from the <<beasttype>>. You hear <<bhis>> paws breaking the dirt :: Lake Masturbation Finish <<effects>> -<br><br> <<endmasturbation>> <<endcombat>> You stand, your <<genitals>> still tingling. <br><br> -You walk back to your clothes and get dressed. That was quite the stroll. +You walk back to your clothes and get dressed. That was quite the stroll. <<unset $bugsinside>> <<set $eventskip to 0>> <br><br> @@ -1293,6 +1354,7 @@ You don't want to look, <<if $rng gte 95>> A single, gargantuan eye stares through you. Stars fill your vision. <br><br> + You're lying on the ice.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>> <br><br> @@ -1312,6 +1374,7 @@ You don't want to look, <<if $rng gte 95>> A single, gargantuan eye stares through you. Stars fill your vision. <br><br> + You're lying on the ice.<<ggtrauma>><<gstress>><<gpain>><<gawareness>><<trauma 18>><<stress 6>><<pain 4>><<awareness 1>> <br><br> @@ -1376,16 +1439,14 @@ You shift your weight, spin, <<if $danceSuccess>> <span class="green">and manage to stay upright.</span> The danger over, that felt pretty cool.<<lstress>><<stress -6>> - <br><br> <<else>> <span class="red">and land on your back with your legs in the air.</span><<ggstress>><<gpain>><<stress 6>><<pain 4>> - <br><br> <<if $laketeenspresent is 1 and $bus is "lakeshallows">> - You hear laughter. The others thought your fall funny.<<lcool>><<status -10>> <br><br> + You hear laughter. The others thought your fall funny.<<lcool>><<status -10>> <</if>> - <</if>> +<br><br> <<destination_lake_ice>> diff --git a/game/overworld-forest/loc-lake/main.twee b/game/overworld-forest/loc-lake/main.twee index 5ea457012b72c91986576c368b2e718e30ab78d0..abc32e14f8dd800b37ca56088cc7c252501374e3 100644 --- a/game/overworld-forest/loc-lake/main.twee +++ b/game/overworld-forest/loc-lake/main.twee @@ -46,17 +46,17 @@ <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> -You keep low and stay among the trees to keep your <<lewdness>> hidden. -<br><br> + You keep low and stay among the trees to keep your <<lewdness>> hidden. + <br><br> <</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> -<<passoutlake>> + <<passoutlake>> <<elseif $foresthunt gte 10>> -<<foresthunt>> + <<foresthunt>> <<elseif $danger gte (9900 - $allure) and $eventskip is 0 and $laketeenspresent isnot 1>> -<<eventlake>> + <<eventlake>> <<elseif $town_projects.diving is 1 and $exposed lte 0>> <<set $town_projects.diving to 2>> <<npc Winter>><<person1>> @@ -78,6 +78,7 @@ You keep low and stay among the trees to keep your <<lewdness>> hidden. "I didn't expect company," <<he>> says. <</if>> <br><br> + <<He>> looks out over the lake. <<if $winterlakeknown is 1>> "Do you remember my mention of old structures beneath the water? @@ -86,8 +87,10 @@ You keep low and stay among the trees to keep your <<lewdness>> hidden. <</if>> Ancient. A wealth of heritage. I once wrote up plans for a field office here, so I could investigate. My petition fell on deaf ears." <br><br> + <<He>> turns towards the trees, in the direction of town. "Forgive my ramblings. You stay safe out here." <br><br> + <i>You could enquire about the field office at the town hall.</i> <br><br> @@ -98,8 +101,10 @@ You keep low and stay among the trees to keep your <<lewdness>> hidden. <<npc Winter>><<person1>> You hear voices up ahead. Several people are hammering pegs around a dark green tent. Winter stands some distance away. <<He>> notices you, and springs over. <br><br> + "Thank you," <<he>> says, clasping <<his>> hands over yours and shaking them. "The mayor called personally. Said a certain someone had provided the funds for my field office." <br><br> + <<earnFeat "Field Work">> <<link [[Next|Lake Shore Diving]]>><</link>> <br> @@ -127,8 +132,7 @@ You keep low and stay among the trees to keep your <<lewdness>> hidden. <</if>> <br> <<mirroricon>><<link [[Check your reflection|Lake Shore Mirror]]>><</link>> - <br> - <br> + <br><br> <<if Time.hour gte 18 and $halloween is 1 and Time.monthDay is 31 and $halloween_lake is 1>> <<ind>><<link [[Join the party (0:10)|Lake Halloween Party]]>><<pass 10>><<stress -6>><<status 1>><</link>><<gcool>><<lstress>> @@ -185,6 +189,7 @@ You keep low and stay among the trees to keep your <<lewdness>> hidden. <<ind>><<link [[South to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>> <</if>> <br><br> + <<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> @@ -281,15 +286,17 @@ You are at the bus stop beside the lake. The road from town terminates here, end The water is calm. <</if>> <</if>> + <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> <<if $exhibitionism gte 75>> - You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. + You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. <<else>> - You keep low and stay among the trees to keep your <<lewdness>> from being seen. + You keep low and stay among the trees to keep your <<lewdness>> from being seen. <</if>> <br><br> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -314,8 +321,8 @@ You are at the bus stop beside the lake. The road from town terminates here, end <</if>> <br> <<link [[South to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> - <br> - <br> + <br><br> + <<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> @@ -357,14 +364,16 @@ You are at the bus stop beside the lake. The road from town terminates here, end <</if>> <</if>> <br><br> + <<if $exposed gte 1 and $laketeenspresent is 1>> - <<if $exhibitionism gte 75>> - You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. + <<if $exhibitionism gte 75>> + You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. <<else>> - You keep low and stay among the trees to keep your <<lewdness>> from being seen. + You keep low and stay among the trees to keep your <<lewdness>> from being seen. <</if>> <br><br> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -385,6 +394,7 @@ You are at the bus stop beside the lake. The road from town terminates here, end <br> <<link [[South to campsite (0:20)|Lake Campsite]]>><<pass 20>><</link>> <br><br> + <<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> @@ -434,14 +444,16 @@ You are at the bus stop beside the lake. The road from town terminates here, end <</if>> <</if>> <br><br> + <<if $exposed gte 1 and $laketeenspresent is 1 or $laketeensfire is 1>> <<if $exhibitionism gte 75>> - You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. + You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. <<else>> - You keep low and stay among the trees to keep your <<lewdness>> from being seen. + You keep low and stay among the trees to keep your <<lewdness>> from being seen. <</if>> <br><br> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -455,8 +467,9 @@ You are at the bus stop beside the lake. The road from town terminates here, end <</if>> <<eventlakesafe>> <<lakereturnjourney>> - <<link [[South to shore (0:10)|Lake Shore]]>><<pass 10>><</link>> + <<link [[Soth to shore (0:10)|Lake Shore]]>><<pass 10>><</link>> <br><br> + <<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> @@ -480,7 +493,6 @@ You are at the bus stop beside the lake. The road from town terminates here, end <<else>> You are at the Campsite. An unlit fireplace sits in the centre of the clearing. <</if>> - <br><br> <<else>> <<if Time.dayState is "night">> <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18 and $daily.lakeCouple isnot 1>> @@ -495,16 +507,18 @@ You are at the bus stop beside the lake. The road from town terminates here, end <<else>> You are at the Campsite. An unlit fireplace sits in the centre of the clearing. <</if>> - <br><br> <</if>> +<br><br> + <<if $weather isnot "rain" and $weather isnot "snow" and Time.hour gte 18 and $exposed gte 1 and $daily.lakeCouple isnot 1>> <<if $exhibitionism gte 75>> - You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. + You keep low and stay among the trees. You really wish to show your <<lewdness>>, but you restrain yourself from doing so. <<else>> - You keep low and stay among the trees to keep your <<lewdness>> from being seen. + You keep low and stay among the trees to keep your <<lewdness>> from being seen. <</if>> <br><br> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -528,6 +542,7 @@ You are at the bus stop beside the lake. The road from town terminates here, end <<link [[North to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>> <</if>> <br><br> + <<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>> <br> <<set $eventskip to 0>> @@ -552,15 +567,16 @@ You are at the bus stop beside the lake. The road from town terminates here, end Lotus flowers float by you. <</if>> <br><br> -<<if $laketeenspresent is 1 and $exposed gte 1>> +<<if $laketeenspresent is 1 and $exposed gte 1>> <<if $exhibitionism gte 75>> - You keep low beneath the water. You really wish to show your <<lewdness>>, but you restrain yourself from doing so and probably should find something to cover yourself with. + You keep low beneath the water. You really wish to show your <<lewdness>>, but you restrain yourself from doing so and probably should find something to cover yourself with. <<else>> - You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with. + You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with. <</if>> <br><br> <</if>> + <<if $lakeswim is 1>> <<set $lakeswim to 0>> You practise swimming in the lake. @@ -592,6 +608,7 @@ You are at the bus stop beside the lake. The road from town terminates here, end <<physique 3>><<swimmingskilluse>> <br><br> <</if>> + <<if $phase is 1>> <<set $phase to 0>> You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing. @@ -620,6 +637,7 @@ You are at the bus stop beside the lake. The road from town terminates here, end <</if>> <<exposure>> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -681,17 +699,21 @@ You are at the bus stop beside the lake. The road from town terminates here, end In a moment of daring, you casually emerge from the lake despite your <<lewdness>>. <<flaunting>> you stroll right past a group of students. It takes a moment for anyone to notice, but eventually a <<person1>><<person>> gasps and points at you, drawing the attention of several more. <br><br> + A few avert their eyes in embarrassment, but many more have their eyes glued to you as you stride over to the rocky alcove. A <<person2>><<person>> especially takes an interest in you, but seems to hesitate before doing anything. You decide to increase your pace. <br><br> + You sit by the rocky alcove, just out of sight. You wonder how many are still looking in your direction. <<else>> In a moment of daring, you emerge from the lake despite your <<lewdness>>. You run right past a group of students, attempting to cover yourself however you can. A <<person1>><<person>> points and laughs as you run, drawing the attention of several more. <<status -10>><<lcool>> <br><br> + A few avert their eyes in embarrassment, but many more have their eyes glued to you as you stride over to the rocky alcove. A <<person2>><<person>> especially takes an interest in you, and for a moment, you think <<hes>> going to chase you. You increase your pace. <br><br> + You sit by the rocky alcove, just out of sight. You wonder how many are still looking in your direction. <</if>> <<if $phase is 0>> @@ -719,6 +741,7 @@ You are at the bus stop beside the lake. The road from town terminates here, end You see lotus flowers trapped within the ice. <</if>> <br><br> + <<if $laketeenspresent is 1 and $exposed gte 1>> There's nowhere to hide. <<covered>> <br><br> @@ -732,7 +755,6 @@ You are at the bus stop beside the lake. The road from town terminates here, end <<elseif $danger gte (9900 - ($allure / 2)) and $eventskip is 0>> <<eventlakeice>> <<else>> - <<eventlakesafe>> <<lakereturnjourney>> @@ -753,8 +775,6 @@ You are at the bus stop beside the lake. The road from town terminates here, end <<set $eventskip to 0>> <</if>> - - :: Lake Lotus <<effects>> @@ -789,14 +809,16 @@ You free the lotus flowers from the ice, gathering the seeds. <span class="gold" <span class="lblue">Mason swims nearby.</span> <</if>> <br><br> + <<if $laketeenspresent is 1 and $exposed gte 1>> <<if $exhibitionism gte 75>> - You keep low beneath the water. You really wish to show your <<lewdness>>, but you restrain yourself from doing so and probably should find something to cover yourself with. + You keep low beneath the water. You really wish to show your <<lewdness>>, but you restrain yourself from doing so and probably should find something to cover yourself with. <<else>> - You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with. + You keep low beneath the water to keep your <<lewdness>> from being seen. You'll need to find something to cover with. <</if>> <br><br> <</if>> + <<if $lakeswim is 1>> <<set $lakeswim to 0>> You practise swimming in the lake. @@ -828,6 +850,7 @@ You free the lotus flowers from the ice, gathering the seeds. <span class="gold" <<physique 3>><<swimmingskilluse>> <br><br> <</if>> + <<if $phase is 1>> <<set $phase to 0>> You improvise a garment made from reeds and lilies and tie it around your chest. It's fragile and revealing, and you don't think you could take it off without breaking it, but it's better than nothing. @@ -854,6 +877,7 @@ You free the lotus flowers from the ice, gathering the seeds. <span class="gold" <br><br> <</if>> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -907,7 +931,6 @@ You free the lotus flowers from the ice, gathering the seeds. <span class="gold" <</if>> <<set $lakesurface to 0>> - :: Lake Depths Ice <<set $outside to 1>><<set $location to "lake">><<set $bus to "lakedepths">><<effects>><<lakeeffects>> @@ -921,22 +944,22 @@ You free the lotus flowers from the ice, gathering the seeds. <span class="gold" <</if>> <</if>> <br><br> + <<if !Time.schoolDay and $weather is "snow" and Time.dayState is "day">> Someone's dug through the ice beside the swimming dock. - <br><br> <<else>> <<if $lake_ice_broken is undefined>> Someone left equipment on the swimming dock, including a shovel. The ice is thin here. You could break through, with some effort. - <br><br> <<else>> There's a hole in the ice, allowing access to the water below. - <br><br> <</if>> <</if>> +<br><br> + <<if $exposed gte 1>> - <<covered>> There's nowhere to hide out here. - <br><br> - <</if>> + <<covered>> There's nowhere to hide out here. + <br><br> +<</if>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> @@ -999,6 +1022,7 @@ You lift the shovel, and thrust it into the ice. It's hard work, but you manage You are on the swimming dock. The only sounds you hear are waves crashing upon the sides of the dock. <</if>> <br><br> + <<link [[Go swimming|Lake Depths]]>><</link>> <br> @@ -1038,93 +1062,93 @@ You lift the shovel, and thrust it into the ice. It's hard work, but you manage <</if>> <</if>> <i>Meditation effectiveness depends on willpower.</i> - <br><br> <<elseif $phase is 2>> <<set $phase to 0>> With some effort you quiet your thoughts until they still. <br><br> + An hour passes, and you feel less burdened. - <br><br> <<elseif $phase is 3>> <<set $phase to 0>> You detach yourself from your thoughts. You witness them come and go, as if summoned by something else. - <br><br> + <<if $awareness gte 400>> + <br><br> The <<if Time.season is "winter">>ice<<else>>water<</if>> parts, revealing a gaping abyss. Terror shivers up your spine, and breaks your concentration. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>> - <br><br> <</if>> <<elseif $phase is 4>> <<set $phase to 0>> Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_penis_tiny gte 1000>> - Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait. <br><br> + Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Penis</span> trait. <</if>> <<elseif $phase is 5>> <<set $phase to 0>> Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_penis_small gte 1000>> - Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait. <br><br> + Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Small Penis</span> trait. <</if>> <<elseif $phase is 6>> <<set $phase to 0>> Your thoughts turn to your <<penis>>, and the mocking way people regard it. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_penis_big gte 1000>> - Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait. <br><br> + Realisation dawns as you lean back. Your <<penis>> is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Big Penis</span> trait. <</if>> <<elseif $phase is 7>> <<set $phase to 0>> Your thoughts turn to your flat chest, and the mocking way people regard it. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_breasts_tiny gte 1000>> - Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait. <br><br> + Realisation dawns as you lean back. Your chest is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: Tiny Breasts</span> trait. <</if>> <<elseif $phase is 8>> <<set $phase to 0>> Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_breasts_small gte 1000>> - Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait. <br><br> + Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Small Breasts</span> trait. <</if>> <<elseif $phase is 9>> <<set $phase to 0>> Your thoughts turn to your <<breasts>>, and the mocking way people regard them. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_breasts_big gte 1000>> - Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait. <br><br> + Realisation dawns as you lean back. Your <<breasts>> are beautiful. Why should you care what other people say about them? You've gained the <span class="green">Acceptance: Big Breasts</span> trait. <</if>> <<elseif $phase is 10>> <<set $phase to 0>> Your thoughts turn to your <<print playerAwareTheyArePregnant() ? "pregnant belly" : "pregnant looking belly">>, and the mocking way people regard it. The torment returns. You try to remain detached. <br><br> + An hour passes, and for a few moments the weight of scrutiny lifts. - <br><br> <<if $acceptance_pregnancy gte 1000>> - Realisation dawns as you lean back. Your belly is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: <<print playerAwareTheyArePregnant() ? "Acceptance: Pregnant Belly" : "Acceptance: Pregnant Looking Belly">></span> trait. <br><br> + Realisation dawns as you lean back. Your belly is beautiful. Why should you care what other people say about it? You've gained the <span class="green">Acceptance: <<print playerAwareTheyArePregnant() ? "Acceptance: Pregnant Belly" : "Acceptance: Pregnant Looking Belly">></span> trait. <</if>> <</if>> + <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $stress gte $stressmax and !$possessed>> <<passoutlake>> @@ -1253,6 +1277,7 @@ The others try to entertain themselves with ghost stories. <<elseif Time.monthDay isnot 31>> It's getting late, and the shadows of the forest are lengthening. People are preparing to return to town. No one wants to be left to travel alone. <br><br> + <<if $exposed lte 0>> <<link [[Go with them (0:30)|Lake Return Journey]]>><<set $foresthunt to 0>><<pass 30>><</link>> <br> diff --git a/game/overworld-forest/loc-lake/mason.twee b/game/overworld-forest/loc-lake/mason.twee index 03259d26e474a5c9a954243eb6adac9bcd29b40d..f22ad5eb65d42d60956374a37f215da0e6a360c7 100644 --- a/game/overworld-forest/loc-lake/mason.twee +++ b/game/overworld-forest/loc-lake/mason.twee @@ -107,9 +107,9 @@ You smile at <<him>>, and try to look confused. <<else>> "Don't be shy," you say. "You're not the only one swimming naked." <</if>> -<<promiscuity1>> + <<promiscuity1>> -You didn't think it possible, but <<his>> blush deepens. <<He>> looks away, and opens <<his>> mouth to speak. Instead, you get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away. + You didn't think it possible, but <<his>> blush deepens. <<He>> looks away, and opens <<his>> mouth to speak. Instead, you get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away. <<else>> <<if $submissive gte 1150>> "Please don't be embarrassed," you say. "You know swimming best." @@ -118,9 +118,9 @@ You didn't think it possible, but <<his>> blush deepens. <<He>> looks away, and <<else>> "Don't be shy," you say. "You look good." <</if>> -<<promiscuity1>> + <<promiscuity1>> -You didn't think it possible, but <<his>> blush deepens. "I-I need to return to my laps," <<he>> says. You get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away. + You didn't think it possible, but <<his>> blush deepens. "I-I need to return to my laps," <<he>> says. You get a good look at <<his>> toned ass near the surface of the water as <<he>> turns and swims away. <</if>> <br><br> @@ -639,6 +639,3 @@ Mason shakes <<his>> head. "I can't be negligent," <<he>> says. "I don't care if <<link [[Next|Lake Depths Ice]]>><<endevent>><<set $eventskip to 1>><</link>> <br> - - -