diff --git a/game/base-system/images.twee b/game/base-system/images.twee index a3e3745b979f968a5e72c46f9d0032e118e73d35..c584bb58a49244b28f249a5783fbfcaf38931814 100644 --- a/game/base-system/images.twee +++ b/game/base-system/images.twee @@ -1150,7 +1150,7 @@ <<set $clothesiconFile = "img/misc/icon/clothes/" + $_item.name_cap + "_acc.png">> <</if>> <span class="spanIcon"> - <<if _args[0].accessory_colour is 0 or $_item.accessory_colour_options.length lt 2>> + <<if !_args[0].accessory_colour or $_item.accessory_colour_options.length lt 2>> <img class="accIcon" alt="" @src="$clothesiconFile"> <<else>> <img @class="'icon-'+ _args[0].accessory_colour.replace(/ /g, '-') + ' accIcon'" alt="" @src="$clothesiconFile" @style="(_args[0].accessory_colour is 'custom'? _args[0].accessory_colourCustom : '')"> diff --git a/game/base-system/overlays/options.twee b/game/base-system/overlays/options.twee index 1d594ab537cf0e978ccf78fba78cd1e0ae999a1c..70998c790f1fded6d97f7bce61b3e85abc02e2a5 100644 --- a/game/base-system/overlays/options.twee +++ b/game/base-system/overlays/options.twee @@ -43,7 +43,7 @@ <br> <label data-disabledif="V.ironmanmode===true"> - <<checkbox "$autosaveDisabled" false true autocheck>> Disable autosave on sleeping + <<checkbox "$options.autosaveDisabled" false true autocheck>> Disable autosave on sleeping </label> <br> <br> diff --git a/game/overworld-forest/loc-cabin/events.twee b/game/overworld-forest/loc-cabin/events.twee index 7fbea264050105c4c7faadf58a64c09aae3ecba5..3d5a215e7e0d495df3df3fbeae3f41fbfaac08d4 100644 --- a/game/overworld-forest/loc-cabin/events.twee +++ b/game/overworld-forest/loc-cabin/events.twee @@ -1,8 +1,7 @@ :: Eden Breakfast <<set $outside to 0>><<set $location to "cabin">><<effects>> -<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenbreakfastlust isnot 1 and $phase isnot 2>><<set $edenbreakfastlust to 1>> - +<<if $NPCName[$NPCNameList.indexOf("Eden")].lust gte 26 and $edenbreakfastlust isnot 1 and $phase lte 2>><<set $edenbreakfastlust to 1>> <<if $NPCName[$NPCNameList.indexOf("Eden")].dom gte 75>> While gathering ingredients in the kitchen, you feel a hand slide down to your <<genitals>>. Eden lays wet kisses along your neck, bringing <<his>> lips to your ear. "I've changed my mind," <<he>> says. "I want you instead." @@ -12,47 +11,43 @@ <</if>> <br><br> -<<link [[Embrace Eden|Eden Breakfast Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> -<br> -<<link [[Push Eden away|Eden Breakfast Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> -<br> - + <<link [[Embrace Eden|Eden Breakfast Sex]]>><<set $sexstart to 1>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom>> + <br> + <<link [[Push Eden away|Eden Breakfast Push]]>><<npcincr Eden love -3>><<npcincr Eden dom -1>><</link>><<lllove>><<ldom>> + <br> <<elseif $phase is 0>> + You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<him>>. -You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table and you place the food in front of <<him>>. - -<<if $month is "november" and !$edenprepare>> - <<set $edenprepare to 1>> - <<set $edenwall to 0>> - <<set $edenchimney to 0>> - <<set $edenroof to 0>> - As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help. -<<else>> - <<He>> eats without a word. -<</if>> -<br><br> - -<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> - As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate. - <br><br> -<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> - You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. + <<if $month is "november" and !$edenprepare>> + <<set $edenprepare to 1>> + <<set $edenwall to 0>> + <<set $edenchimney to 0>> + <<set $edenroof to 0>> + As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help. + <<else>> + <<He>> eats without a word. + <</if>> <br><br> -<</if>> -<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> -<br> -<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> -<br> -<<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> -<br> + <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> + As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate. + <br><br> + <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> + You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. + <br><br> + <</if>> + + <<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> + <br> + <<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> + <br> + <<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> + <br> <<if $promiscuity gte 55>> <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> - <<elseif $phase is 1>> - <<if $rng gte 81>> You cook the eggs a little differently to how <<he>> likes them, hoping the variety will spice things up a bit. <<elseif $rng gte 61>> @@ -86,188 +81,164 @@ You make Eden eggs the way you know <<he>> likes them. <<He>> sits at the table <br><br> <</if>> -<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> -<br> -<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> -<br> -<<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> -<br> + <<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> + <br> + <<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> + <br> + <<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> + <br> <<if $promiscuity gte 55>> <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> <br> <</if>> - <<elseif $phase is 2>> - <<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 1>> + "Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve." + <<if $month is "november" and !$edenprepare>> + <<set $edenprepare to 1>> + <<set $edenwall to 0>> + <<set $edenchimney to 0>> + <<set $edenroof to 0>> + <<He>> turns to you. "By the way, I'm planning to start preparing the cabin for winter." Maybe you could help. + <<else>> + <<He>> continues grumbling awhile. + <</if>> + <br><br> + + <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> + You suddenly remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate. + <br><br> + <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> + You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. + <br><br> + <</if>> + + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> + <<else>> + "That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee. + <br><br> + + <<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>> + <br> + <</if>> +<<elseif $phase is 3>> + With the garden clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<him>>. - "Fine," <<he>> says. "I'll go hungry. It'll be your fault if I starve." <<if $month is "november" and !$edenprepare>> <<set $edenprepare to 1>> <<set $edenwall to 0>> <<set $edenchimney to 0>> <<set $edenroof to 0>> - <<He>> turns to you. "By the way, I'm planning to start preparing the cabin for winter." Maybe you could help. + As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help. <<else>> - <<He>> continues grumbling awhile. + <<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it." <</if>> + <br><br> <<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> - You suddenly remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate. + As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate. <br><br> <<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. <br><br> <</if>> - <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> <br> - - <<else>> - - "That wasn't a request," <<he>> says, standing and walking over to you. "I think you need a reminder of your place." <<He>> grabs you and bends you over <<his>> knee. - <br><br> - - <<link [[Next|Eden Cabin Punishment]]>><<set $molestationstart to 1>><</link>> + <<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> <br> - - <</if>> - -<<elseif $phase is 3>> - -With the garden clear of weeds, you're able to harvest some delicious-looking vegetables. <<He>> sits at the table and you put the food in front of <<him>>. - -<<if $month is "november" and !$edenprepare>> - <<set $edenprepare to 1>> - <<set $edenwall to 0>> - <<set $edenchimney to 0>> - <<set $edenroof to 0>> - As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help. -<<else>> - <<He>> takes a bite, and <<his>> eyes widen. "This is good!" <<he>> says. "Are these from the garden? I didn't think that weedy patch of land had it in it." -<</if>> - -<br><br> - -<<if $valentines is 1 and !$valentines_eden>><<set $valentines_eden to 1>> - As you sit with Eden, you remember that Valentine's day is coming soon. Maybe you could buy something for Eden to celebrate. - <br><br> -<<elseif $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> - You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. - <br><br> -<</if>> - -<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> -<br> -<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> -<br> -<<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> -<br> - <<if $promiscuity gte 55>> - <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> + <<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> <br> + <<if $promiscuity gte 55>> + <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> + <br> <</if>> - <<elseif $phase is 4>> + With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<him>>. -With so many mushrooms stored, you think it'd be fine to have some for breakfast. You cook them in an omelette. <<He>> sits at the table and you put the food in front of <<him>>. - -<<if $month is "november" and !$edenprepare>> - <<set $edenprepare to 1>> - <<set $edenwall to 0>> - <<set $edenchimney to 0>> - <<set $edenroof to 0>> - As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help. -<<else>> - "I prefer having the same every day," <<he>> says, but <<he>> eats regardless. -<</if>> -<br><br> - -After a short while, <span class="lewd"><<his>> face starts to flush.</span> "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine." + <<if $month is "november" and !$edenprepare>> + <<set $edenprepare to 1>> + <<set $edenwall to 0>> + <<set $edenchimney to 0>> + <<set $edenroof to 0>> + As <<he>> reaches for the plate, <<he>> turns to you. "I'm planning to start preparing the cabin for winter." Maybe you could help. + <<else>> + "I prefer having the same every day," <<he>> says, but <<he>> eats regardless. + <</if>> + <br><br> -<br><br> + After a short while, <span class="lewd"><<his>> face starts to flush.</span> "You need to be careful with the sort of mushrooms you cook with," <<he>> says. "Some of them have interesting effects. Not that you've done wrong, it tastes fine." -<<if $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> - You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. <br><br> -<</if>> -<<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> -<br> -<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> -<br> -<<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> -<br> - <<if $promiscuity gte 55>> - <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> - <br> + <<if $halloween is 1 and !$halloween_eden>><<set $halloween_eden to 1>> + You look out of the cabin window and stare at the autumn scenery. Seems Halloween is coming soon. Maybe you could buy some candy for Eden to celebrate. + <br><br> <</if>> + <<link [[Ask for a thank you|Eden Breakfast 2]]>><<npcincr Eden dom -1>><<def 1>><<set $phase to 1>><</link>><<ldom>> + <br> + <<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> + <br> + <<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> + <br> + <<if $promiscuity gte 55>> + <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> + <br> + <</if>> <</if>> :: Eden Breakfast 2 <<set $outside to 0>><<set $location to "cabin">><<effects>> - <<if $phase is 1>> + You mock cough. <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks." <<He>> goes back to eating. + <br><br> -You mock cough. <<He>> looks at you, bewildered for a moment before realising what you're after. "Oh. Thanks." <<He>> goes back to eating. -<br><br> - -<<link [[Request headpats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<glove>><<ltrauma>><<lstress>> -<br> -<<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> -<br> -<<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> -<br> - <<if $promiscuity gte 55>> - <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> + <<link [[Request headpats|Eden Breakfast 2]]>><<npcincr Eden love 1>><<set $phase to 4>><<trauma -6>><<stress -12>><</link>><<glove>><<ltrauma>><<lstress>> <br> + <<link [[Chat|Eden Breakfast 2]]>><<trauma -6>><<stress -12>><<set $phase to 2>><</link>><<ltrauma>><<lstress>> + <br> + <<link [[Sit quietly|Eden Breakfast 2]]>><<sub 1>><<set $phase to 3>><</link>> + <br> + <<if $promiscuity gte 55>> + <<link [[Slip under the table|Eden Table Seduction]]>><</link>><<promiscuous4>> + <br> <</if>> - <<elseif $phase is 2>> + You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready." + <br><br> -You try to chat with Eden, but <<he>> seems more interested in the food. You can tell <<hes>> listening though. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready." -<br><br> - -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> - + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <<elseif $phase is 3>> - -You sit still as Eden eats. <<He>> seems engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready." -<br><br> - -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> - + You sit still as Eden eats. <<He>> seems engrossed, until <<he>> glances at you. "You can have the leftovers," <<he>> says, pushing the plate towards you. "I need to get ready." + <br><br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <<else>> - -You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair. + You rest your head on <<his>> shoulder. <<He>> takes the hint and starts stroking your hair. <<if $wolfgirl gte 4>> - <<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks. "You like it there, don't you." - <<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>> - <br><br> - - <<if $arousal gte $arousalmax>> - <<orgasm>> - - The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close. + <<His>> fingers brush against your wolf ears and a small yelp escapes your lips. Drawn to your weak spot, <<he>> scratches behind your ear. Waves of pleasure jolt through your scalp, down your neck and through your spine. Your leg jerks. "You like it there, don't you." + <<garousal>><<lstress>><<arousal 600>><<stress -12>><<arousal 1000>> <br><br> + <<if $arousal gte $arousalmax>> + <<orgasm>> + The spasms subside, but leave you tired and as weak as a puppy. "My fault," <<he>> says, bemused. "I went too hard on you." <<He>> kisses your forehead and holds you close. + <br><br> <<else>> - Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes. - + Just when you feel like it's too much for you, <<he>> stops. <<He>> wraps <<his>> arm around you and just holds you for a few minutes. <</if>> <</if>> -"I need to get ready," <<he>> says after a while. "You can finish the food." -<br><br> - -<<link [[Next|Eden Cabin]]>><<endevent>><</link>> -<br> + "I need to get ready," <<he>> says after a while. "You can finish the food." + <br><br> + <<link [[Next|Eden Cabin]]>><<endevent>><</link>> + <br> <</if>> :: Eden Breakfast Push diff --git a/game/overworld-forest/loc-cabin/main.twee b/game/overworld-forest/loc-cabin/main.twee index 8d50c0348d435b594093e179c04fc716cf5a83c8..b6c3942f23d6647f0e47113bff8c60372e6f2e2c 100644 --- a/game/overworld-forest/loc-cabin/main.twee +++ b/game/overworld-forest/loc-cabin/main.twee @@ -414,19 +414,280 @@ You are in Eden's cabin. :: Cabin Eden Prepare <<effects>> -<<cabinprepare>> +<<if $hour lte 20>>/* if hour >= 21 and it's the last day of october, passing 3h will make it november, which unsets the variables, making nans */ + <<if $edenwall lt 5>> + <<link [[Fix the cracks in the walls (3:00)|Eden Wall]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> + <<else>> + <span class="green">The walls are fully repaired.</span> + <</if>> + <br><br> + + <<if $edenchimney lt 5>> + <<link [[Clean the chimney (3:00)|Eden Chimney]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> + <<else>> + <span class="green">The chimney is clean.</span> + <</if>> + <br><br> + + <<if $edenroof lt 5>> + <<link [[Fix the roof (3:00)|Eden Roof]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> + <<else>> + <span class="green">The roof is fixed.</span> + <</if>> + <br><br> +<<else>> + It's getting too late for repairs. + <br><br> +<</if>> + + <<link [[Go back|Eden Clearing]]>><<endevent>><</link>> + <br><br> :: Cabin Eden Actions <<effects>> -<<cabinedenactions>> +Eden glances at you. +<br><br> + +<<if $hour gte 18 and $hour lte 23>> + <<if $edencushions is 2 and $edenloveseat is 9>> + <<link [[Cuddle on the loveseat (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> + <br> + <<else>> + <<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> + <br> + <</if>> + <<if $days % 2 is 0>> + <<if $eden_shoot gte 1>> + <<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> + <br> + <<else>> + <<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> + <br> + <</if>> + <<else>> + <<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><<set $phase to 0>><</link>><<glove>><<ltrauma>> + <br> + <</if>> + <<if $edenradiointro is 2>> + <<link [[Ask Eden to dance (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 0>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>> + <br> + <</if>> + <<if $edenpillow is 2 and $edenmassage is 0>> + <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 1>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> + <br> + <</if>> + <<if $edenpillow is 2 and $edenmassage is 1>> + <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 2>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> + <br> + <</if>> + <<if $edenpillow is 2 and $edenmassage is 2>> + <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 3>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> + <br> + <</if>> + <<if $edenpillow is 2 and $edenmassage is 3>> + <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 4>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> + <br> + <</if>> + <<if $edenpillow is 2 and $edenmassage is 4>> + <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 5>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> + <br> + <</if>> + <br> +<</if>> + +<<if !$edenfurniture>> + <<link [[Ask Eden if you can buy a rug and pillows|Eden Pillows]]>><</link>> + <br> +<<elseif $edenfurniture is 1 and $edenpillow is 2>> + <<link [[Ask if you can get curtains and a coat stand|Eden Curtains]]>><</link>> + <br> +<<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>> + <<link [[Ask to make the coat stand (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 3 hours>><</link>> + <br> +<<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>> + <<link [[Ask for a loveseat|Eden Loveseat]]>><</link>> + <br> +<<elseif $edenfurniture is 3 and $edenloveseat lt 7>> + <<link [[Work on the loveseat (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><</link>> + <br> +<</if>> +<<if $hour is 17 and $edenjoin is 1>> + <<link [[Ask to join Eden in the bath (0:30)|Eden Bath Join]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>> + <br> +<</if>> +<<if $worn.neck.collared isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].dom gte 100>> + <<link [[Ask Eden for a collar|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> + <br> +<</if>> +<<if $edenwalk isnot 1>> + <<link [[Ask Eden to accompany you to the lake|Eden Lake]]>><</link>> + <br> +<</if>> +<<if $eden_search is undefined or $eden_search lt ($NPCName[$NPCNameList.indexOf("Eden")].love / 40)>> + <<link [[Ask Eden to help search the forest (0:30)|Eden Search]]>><<if $eden_search is undefined>><<set $eden_search to 1>><<else>><<set $eden_search += 1>><</if>><</link>> + <br> +<</if>> + +<<if $monthday is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>> + <<link [[Give Eden the hamper|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>> + <br> +<</if>> + +<<if $monthday is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>> + <<link [[Give Eden the hunting jacket|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>> + <br> +<</if>> + +<<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> + <<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>> + <br> +<</if>> + +<<if $edenfreedom is undefined>> + <<link [[Ask for freedom to return to town|Eden Freedom]]>><</link>> + <br> +<</if>> +<<if $edenfreedom is 1>> + <<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><</link>> + <br> +<</if>> +<<if $edenshopping is 1>> + <<link [[Give Eden the supplies|Eden Supplied]]>><</link>> + <br> +<</if>> +<<if $edenradiointro is 1>> + <<link [[Give Eden the radio|Eden Radio Intro]]>><</link>> + <br> +<</if>> +<br> +<<link [[Go back|Eden Cabin]]>><<endevent>><</link>> +<br><br> :: Cabin House Actions <<effects>> -<<cabinhouseactions>> +You take a moment to look around the cabin. +<<if $eden_salve is 1 and $eden_soap is 1>> + Jars of salve and soap bars rest on the countertop. +<<elseif $eden_salve is 1>> + Jars of salve rest on the countertop. +<<elseif $eden_soap is 1>> + Soap bars rest on the countertop. +<</if>> +<<if $eden_sweep is 1>> + The floor is clean. +<</if>> +<br><br> + +<<if $edenpillow is 1>> + <<link [[Set up the rug and pillows|Eden Pillow Set]]>><<set $edenpillow to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> + <br><br> +<</if>> +<<if $edencurtains is 1>> + <<link [[Set up the curtains|Eden Curtains Set]]>><<set $edencurtains to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> + <br><br> +<</if>> +<<if $eden_sew isnot 1 or $edencushions is 1 or $edendesign lt 9 or ($season is "winter" and !$edenscarf and $edencoat is 2)>> + A sewing kit sits atop a cupboard. + <br> +<</if>> +<<if $eden_sew isnot 1>> + <<link [[Fix Eden's clothes (0:30)|Eden Fix]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_sew to 1>><<endevent>><</link>><<glove>> + <br> +<</if>> +<<if $edencushions is 1>> + <<link [[Make the cushions (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><<set $edencushions to 2>><</link>> + <br> +<<elseif $edenloveseat is 7>> + <i>You could visit the shopping centre to buy cushion materials for your loveseat</i> + <br> +<</if>> +<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 0>> + <<link [[Sew a fur blanket (0:30)|Eden Blanket One]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 1>><</link>><<glove>><<gdom "Eden">> + <br> +<</if>> +<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 1>> + <<link [[Sew a fur blanket (0:30)|Eden Blanket Two]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 2>><</link>><<glove>><<gdom "Eden">> + <br> +<</if>> +<<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 2>> + <<link [[Sew a fur blanket (0:30)|Eden Blanket Three]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 3>><</link>><<glove>><<gdom "Eden">> + <br> +<</if>> +<<if $edenpillow is 2 and $edendesign lt 9>> + <<if !$edendesign>><<set $edendesign to 0>><</if>> + <<link [[Sew designs in the pillows (0:30)|Eden Design]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edendesign += 1>><</link>><<glove>><<gdom "Eden">> + <br> +<</if>> +<<if $season is "winter" and !$edenscarf and $edencoat is 2>> + <<link [[Make a scarf for Eden (0:30)|Eden Scarf]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenscarf to 1>><</link>><<glove>><<gdom "Eden">> + <br> +<</if>> +<<if $eden_supplies isnot 1>> + Eden's supplies are kept in a cabinet. + <br> + <<link [[Take stock of Eden's supplies (0:30)|Eden Stock]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_supplies to 1>><</link>><<glove>> + <br> +<</if>> +<<if $eden_sweep isnot 1>> + A broom and dustpan lie in the corner. + <br> + <<link [[Sweep the floor (0:30)|Eden Sweep]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_sweep to 1>><</link>><<glove>> + <br> +<</if>> +<<if $eden_salve isnot 1 or $eden_soap isnot 1>> + A stove sits in the kitchen. + <br> +<</if>> +<<if $eden_salve isnot 1>> + <<link [[Make salves (0:30)|Eden Salve]]>><<pass 30>><<if !$salve>><<set $salve to 1>><<else>><<set $salve += 1>><</if>><<npcincr Eden love 1>><<set $eden_salve to 1>><</link>><<glove>> + <br> +<</if>> +<<if $eden_soap isnot 1>> + <<link [[Make soap (0:30)|Eden Soap]]>><<pass 30>><<if !$soap>><<set $soap to 1>><<else>><<set $soap += 1>><</if>><<npcincr Eden love 1>><<set $eden_soap to 1>><</link>><<glove>> + <br> +<</if>> +<br> +<<link [[Relax (0:15)|Eden Table]]>><<stress -2>><<endevent>><<pass 15>><</link>><<lstress>> +<br><br> +<<link [[Go back|Eden Cabin]]>><<endevent>><</link>> +<br><br> :: Cabin Actions <<effects>><<getTarget true>> -<<cabinactions>> +<<roomoptions>> + +There's a large mattress with animal skin covers. +<<if $hour gte 0 and $hour lte 6>> + Eden slumbers between the sheets. +<</if>> +<br> +<<if $nextPassageCheck is "Eden Cabin Bed">> + <span class="nextLink"><<bedicon>><<link [[Eden.|Eden Cabin Bed]]>><<endevent>><</link>></span> +<<else>> + <<bedicon>><<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>> +<</if>> +<br> +<<pregnancyTest "Eden Cabin">> +Your clothes are kept in the corner. +<br> +<<wardrobeicon>><<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>> +<br> +<<if playerHasSexToys()>> + <<sextoysicon>><<link [[Sex toys|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>> + <br> +<</if>> +<<if $nextPassageCheck is "Eden Mirror">> + <span class="nextLink"><<mirroricon>><<link [[Mirror|Eden Mirror]]>><<endevent>><</link>></span> +<<else>> + <<mirroricon>><<link [[Mirror|Eden Mirror]]>><<endevent>><</link>> +<</if>> +<br><br> +<<if $nextPassageCheck is "Eden Cabin">> + <span class="nextLink"><<link [[Go back|Eden Cabin]]>><<endevent>><</link>></span> +<<else>> + <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> +<</if>> +<br><br> :: Eden Cabin Punishment <<if $molestationstart is 1>> @@ -455,44 +716,41 @@ You are in Eden's cabin. <<set $outside to 0>><<set $location to "cabin">><<effects>> <<if $enemyarousal gte $enemyarousalmax>> + <<ejaculation>><<npcincr Eden lust -20>> + <<He>> pants from the exertion. "I hope you've learnt your lesson."<<lllust>> + <br><br> -<<ejaculation>><<npcincr Eden lust -20>> -<<He>> pants from the exertion. "I hope you've learnt your lesson."<<lllust>> -<br><br> - -<<tearful>> you avoid <<his>> gaze. -<br><br> + <<tearful>> you avoid <<his>> gaze. + <br><br> -<<clotheson>> -<<endcombat>> + <<clotheson>> + <<endcombat>> -<<link [[Next|Eden Cabin]]>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><</link>> + <br> <<elseif $enemyhealth lte 0>> + "You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." + <br><br> -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this." -<br><br> - -<<tearful>> you gather yourself. -<br><br> + <<tearful>> you gather yourself. + <br><br> -<<clotheson>> -<<endcombat>> + <<clotheson>> + <<endcombat>> -<<link [[Next|Eden Cabin]]>><</link>> -<br> + <<link [[Next|Eden Cabin]]>><</link>> + <br> <<elseif $enemyanger lte 0>> -<<He>> looks mollified, and releases you. "I hope you've learnt your lesson." -<br><br> - -<<tearful>> you avoid <<his>> gaze. -<br><br> + <<He>> looks mollified, and releases you. "I hope you've learnt your lesson." + <br><br> -<<clotheson>> -<<endcombat>> + <<tearful>> you avoid <<his>> gaze. + <br><br> -<<link [[Next|Eden Cabin]]>><</link>> -<br> + <<clotheson>> + <<endcombat>> + <<link [[Next|Eden Cabin]]>><</link>> + <br> <</if>> :: Eden Cabin Bed diff --git a/game/overworld-forest/loc-cabin/widgets.twee b/game/overworld-forest/loc-cabin/widgets.twee index 1c0e4a524f285732ab7ccd7f0e4988ed9d9a50e9..5538e315acda551462273b30f324ad77002dc985 100644 --- a/game/overworld-forest/loc-cabin/widgets.twee +++ b/game/overworld-forest/loc-cabin/widgets.twee @@ -1,44 +1,5 @@ :: Widgets Cabin [widget] -<<widget "cabinactions">> - - <<roomoptions>> - - There's a large mattress with animal skin covers. - <<if $hour gte 0 and $hour lte 6>> - Eden slumbers between the sheets. - <</if>> - <br> - <<if $nextPassageCheck is "Eden Cabin Bed">> - <span class="nextLink"><<bedicon>><<link [[Eden.|Eden Cabin Bed]]>><<endevent>><</link>></span> - <<else>> - <<bedicon>><<link [[Sleep|Eden Cabin Bed]]>><<endevent>><</link>> - <</if>> - <br> - <<pregnancyTest "Eden Cabin">> - Your clothes are kept in the corner. - <br> - <<wardrobeicon>><<link [[Wardrobe|Eden Wardrobe]]>><<endevent>><</link>> - <br> - <<if playerHasSexToys()>> - <<sextoysicon>><<link [[Sex toys|Sextoys Inventory]]>><<set $sextoyInvReturnLink to $passage>><</link>> - <br> - <</if>> - <<if $nextPassageCheck is "Eden Mirror">> - <span class="nextLink"><<mirroricon>><<link [[Mirror|Eden Mirror]]>><<endevent>><</link>></span> - <<else>> - <<mirroricon>><<link [[Mirror|Eden Mirror]]>><<endevent>><</link>> - <</if>> - <br><br> - <<if $nextPassageCheck is "Eden Cabin">> - <span class="nextLink"><<link [[Go back|Eden Cabin]]>><<endevent>><</link>></span> - <<else>> - <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> - <</if>> - <br><br> -<</widget>> - <<widget "cabinothers">> - <<if $nextPassageCheck is "Eden Clearing">> <span class="nextLink"><<link [[Go outside|Eden Clearing]]>><</link>></span> <<elseif ($exposed gte 1 and !$edenexposed and $hour is 7) or ($exposed gte 1 and !$edenexposed and $hour is 8)>> @@ -68,216 +29,6 @@ <</if>> <</widget>> -<<widget "cabinhouseactions">> - - You take a moment to look around the cabin. - <<if $eden_salve is 1 and $eden_soap is 1>> - Jars of salve and soap bars rest on the countertop. - <<elseif $eden_salve is 1>> - Jars of salve rest on the countertop. - <<elseif $eden_soap is 1>> - Soap bars rest on the countertop. - <</if>> - <<if $eden_sweep is 1>> - The floor is clean. - <</if>> - <br><br> - - <<if $edenpillow is 1>> - <<link [[Set up the rug and pillows|Eden Pillow Set]]>><<set $edenpillow to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> - <br><br> - <</if>> - <<if $edencurtains is 1>> - <<link [[Set up the curtains|Eden Curtains Set]]>><<set $edencurtains to 2>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> - <br><br> - <</if>> - <<if $eden_sew isnot 1 or $edencushions is 1 or $edendesign lt 9 or ($season is "winter" and !$edenscarf and $edencoat is 2)>> - A sewing kit sits atop a cupboard. - <br> - <</if>> - <<if $eden_sew isnot 1>> - <<link [[Fix Eden's clothes (0:30)|Eden Fix]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_sew to 1>><<endevent>><</link>><<glove>> - <br> - <</if>> - <<if $edencushions is 1>> - <<link [[Make the cushions (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><<set $edencushions to 2>><</link>> - <br> - <<elseif $edenloveseat is 7>> - <i>You could visit the shopping centre to buy cushion materials for your loveseat</i> - <br> - <</if>> - <<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 0>> - <<link [[Sew a fur blanket (0:30)|Eden Blanket One]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 1>><</link>><<glove>><<gdom "Eden">> - <br> - <</if>> - <<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 1>> - <<link [[Sew a fur blanket (0:30)|Eden Blanket Two]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 2>><</link>><<glove>><<gdom "Eden">> - <br> - <</if>> - <<if $edencushions is 2 and $edenloveseat is 9 and $edenblanket is 2>> - <<link [[Sew a fur blanket (0:30)|Eden Blanket Three]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenblanket to 3>><</link>><<glove>><<gdom "Eden">> - <br> - <</if>> - <<if $edenpillow is 2 and $edendesign lt 9>> - <<if !$edendesign>><<set $edendesign to 0>><</if>> - <<link [[Sew designs in the pillows (0:30)|Eden Design]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edendesign += 1>><</link>><<glove>><<gdom "Eden">> - <br> - <</if>> - <<if $season is "winter" and !$edenscarf and $edencoat is 2>> - <<link [[Make a scarf for Eden (0:30)|Eden Scarf]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<set $edenscarf to 1>><</link>><<glove>><<gdom "Eden">> - <br> - <</if>> - <<if $eden_supplies isnot 1>> - Eden's supplies are kept in a cabinet. - <br> - <<link [[Take stock of Eden's supplies (0:30)|Eden Stock]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_supplies to 1>><</link>><<glove>> - <br> - <</if>> - <<if $eden_sweep isnot 1>> - A broom and dustpan lie in the corner. - <br> - <<link [[Sweep the floor (0:30)|Eden Sweep]]>><<pass 30>><<npcincr Eden love 1>><<set $eden_sweep to 1>><</link>><<glove>> - <br> - <</if>> - <<if $eden_salve isnot 1 or $eden_soap isnot 1>> - A stove sits in the kitchen. - <br> - <</if>> - <<if $eden_salve isnot 1>> - <<link [[Make salves (0:30)|Eden Salve]]>><<pass 30>><<if !$salve>><<set $salve to 1>><<else>><<set $salve += 1>><</if>><<npcincr Eden love 1>><<set $eden_salve to 1>><</link>><<glove>> - <br> - <</if>> - <<if $eden_soap isnot 1>> - <<link [[Make soap (0:30)|Eden Soap]]>><<pass 30>><<if !$soap>><<set $soap to 1>><<else>><<set $soap += 1>><</if>><<npcincr Eden love 1>><<set $eden_soap to 1>><</link>><<glove>> - <br> - <</if>> - <br> - <<link [[Relax (0:15)|Eden Table]]>><<stress -2>><<endevent>><<pass 15>><</link>><<lstress>> - <br><br> - <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> - <br><br> -<</widget>> - -<<widget "cabinedenactions">> - - Eden glances at you. - <br><br> - - <<if $hour gte 18 and $hour lte 23>> - <<if $edencushions is 2 and $edenloveseat is 9>> - <<link [[Cuddle on the loveseat (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> - <br> - <<else>> - <<link [[Cuddle (0:30)|Eden Cuddle]]>><<trauma -3>><<stress -3>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><</link>><<glove>><<glust>><<ltrauma>><<lstress>> - <br> - <</if>> - <<if $days % 2 is 0>> - <<if $eden_shoot gte 1>> - <<link [[Practise shooting (0:30)|Eden Shoot]]>><<pass 30>><<stress -3>><</link>><<lstress>> - <br> - <<else>> - <<link [[Say you want to learn how to shoot (0:05)|Eden Shoot Ask]]>><<pass 5>><</link>> - <br> - <</if>> - <<else>> - <<link [[Ask Eden to read to you (0:30)|Eden Read]]>><<trauma -3>><<pass 30>><<npcincr Eden love 1>><<set $phase to 0>><</link>><<glove>><<ltrauma>> - <br> - <</if>> - <<if $edenradiointro is 2>> - <<link [[Ask Eden to dance (0:30)|Eden Dance]]>><<trauma -3>><<stress -3>><<danceskill 5>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 1>><<set $phase to 0>><</link>><<glove>><<glust>><<ltrauma>><<lstress>><<gdanceskill>> - <br> - <</if>> - <<if $edenpillow is 2 and $edenmassage is 0>> - <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 1>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> - <br> - <</if>> - <<if $edenpillow is 2 and $edenmassage is 1>> - <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 2>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> - <br> - <</if>> - <<if $edenpillow is 2 and $edenmassage is 2>> - <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 3>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> - <br> - <</if>> - <<if $edenpillow is 2 and $edenmassage is 3>> - <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 4>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> - <br> - <</if>> - <<if $edenpillow is 2 and $edenmassage is 4>> - <<link [[Give Eden a massage (0:30)|Eden Massage]]>><<pass 30>><<npcincr Eden love 1>><<npcincr Eden lust 3>><<set $edenmassage to 5>><</link>><<glove>><<gglust>><<ltrauma>><<lstress>> - <br> - <</if>> - <br> - <</if>> - <<if !$edenfurniture>> - <<link [[Ask Eden if you can buy a rug and pillows|Eden Pillows]]>><</link>> - <br> - <<elseif $edenfurniture is 1 and $edenpillow is 2>> - <<link [[Ask if you can get curtains and a coat stand|Eden Curtains]]>><</link>> - <br> - <<elseif $edenfurniture gte 2 and !$edencoat and $edencurtains is 2>> - <<link [[Ask to make the coat stand (3:00)|Eden Coat Stand]]>><<set $edencoat to 1>><<pass 3 hours>><</link>> - <br> - <<elseif $edenfurniture is 2 and $edencurtains is 2 and $edencoat>> - <<link [[Ask for a loveseat|Eden Loveseat]]>><</link>> - <br> - <<elseif $edenfurniture is 3 and $edenloveseat lt 7>> - <<link [[Work on the loveseat (3:00)|Eden Loveseat Work]]>><<pass 3 hours>><</link>> - <br> - <</if>> - <<if $hour is 17 and $edenjoin is 1>> - <<link [[Ask to join Eden in the bath (0:30)|Eden Bath Join]]>><<npcincr Eden love 1>><<pass 30>><</link>><<glove>> - <br> - <</if>> - <<if $worn.neck.collared isnot 1 and $NPCName[$NPCNameList.indexOf("Eden")].dom gte 100>> - <<link [[Ask Eden for a collar|Eden Collar]]>><<npcincr Eden love 5>><<npcincr Eden lust 5>><<npcincr Eden dom 5>><</link>><<gglove>><<gglust>><<ggdom>> - <br> - <</if>> - <<if $edenwalk isnot 1>> - <<link [[Ask Eden to accompany you to the lake|Eden Lake]]>><</link>> - <br> - <</if>> - <<if $eden_search is undefined or $eden_search lt ($NPCName[$NPCNameList.indexOf("Eden")].love / 40)>> - <<link [[Ask Eden to help search the forest (0:30)|Eden Search]]>><<if $eden_search is undefined>><<set $eden_search to 1>><<else>><<set $eden_search += 1>><</if>><</link>> - <br> - <</if>> - - <<if $monthday is 31 and $halloween_eden is 1 and $halloween_eden_bought is 1 and !$halloween_eden_candy_given>> - <<link [[Give Eden the hamper|Eden Halloween]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $halloween_eden_candy_given to 1>><</link>> - <br> - <</if>> - - <<if $monthday is 25 and $christmas_gift_eden is 1 and $christmas_gift_eden_given isnot 1>> - <<link [[Give Eden the hunting jacket|Eden Jacket]]>><<npcincr Eden love 5>><<npcincr Eden dom 1>><<set $christmas_gift_eden_given to 1>><<set $edencoatjacket to 1>><</link>> - <br> - <</if>> - - <<if $leftarm is "bound" or $rightarm is "bound" or $feetuse is "bound">> - <<link [[Ask Eden to undo your bindings (0:01)|Eden Bindings]]>><<pass 1>><<unbind>><</link>> - <br> - <</if>> - - <<if $edenfreedom is undefined>> - <<link [[Ask for freedom to return to town|Eden Freedom]]>><</link>> - <br> - <</if>> - <<if $edenfreedom is 1>> - <<link [[Ask for freedom to remain in town|Eden Freedom 3]]>><</link>> - <br> - <</if>> - <<if $edenshopping is 1>> - <<link [[Give Eden the supplies|Eden Supplied]]>><</link>> - <br> - <</if>> - <<if $edenradiointro is 1>> - <<link [[Give Eden the radio|Eden Radio Intro]]>><</link>> - <br> - <</if>> - <br> - <<link [[Go back|Eden Cabin]]>><<endevent>><</link>> - <br><br> -<</widget>> - <<widget "clearingactions">> <<link [[Enter the cabin|Eden Cabin]]>><<endevent>><</link>> @@ -401,34 +152,6 @@ <</widget>> -<<widget "cabinprepare">> - - <<if $edenwall lt 5>> - <<link [[Fix the cracks in the walls (3:00)|Eden Wall]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> - <<else>> - <span class="green">The walls are fully repaired.</span> - <</if>> - <br><br> - - <<if $edenchimney lt 5>> - <<link [[Clean the chimney (3:00)|Eden Chimney]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> - <<else>> - <span class="green">The chimney is clean.</span> - <</if>> - <br><br> - - <<if $edenroof lt 5>> - <<link [[Fix the roof (3:00)|Eden Roof]]>><<pass 3 hours>><<npcincr Eden love 1>><<npcincr Eden dom 1>><</link>><<glove>><<gdom "Eden">> - <<else>> - <span class="green">The roof is fixed.</span> - <</if>> - <br><br> - - <<link [[Go back|Eden Clearing]]>><<endevent>><</link>> - <br><br> - -<</widget>> - <<widget "clearingedenactions">> Eden glances at you. @@ -632,4 +355,4 @@ <br> <<link [[Submit (0:30)|Eden Caged Caught]]>><<set $phase to 1>><<pass 30>><<sub 1>><<npcincr Eden dom 1>><</link>><<gdom>> <br> -<</widget>> \ No newline at end of file +<</widget>>