From cbf397f73f9dde44bbd0c811b80839415eaabb9d Mon Sep 17 00:00:00 2001
From: Trinidad <anchaiscastilla@gmail.com>
Date: Wed, 10 May 2023 20:02:20 +0000
Subject: [PATCH] Adding "phaseless" to <<endcombat>> and fixes

---
 game/base-combat/end.twee                       |  2 +-
 game/base-combat/tentacles/tentacles.twee       |  2 +-
 game/overworld-plains/loc-farm/road.twee        | 10 ++++------
 game/overworld-town/special-whitney/street.twee |  4 +---
 4 files changed, 7 insertions(+), 11 deletions(-)

diff --git a/game/base-combat/end.twee b/game/base-combat/end.twee
index a222611fb5..f062b48805 100644
--- a/game/base-combat/end.twee
+++ b/game/base-combat/end.twee
@@ -101,7 +101,7 @@
 
 	<<unset $enemytype>>
 
-	<<endevent>>
+	<<endevent _args[0]>>
 	<<struggle_end>>
 
 	<<set $combat to 0>>
diff --git a/game/base-combat/tentacles/tentacles.twee b/game/base-combat/tentacles/tentacles.twee
index 7673848483..d4a0d6b9a5 100644
--- a/game/base-combat/tentacles/tentacles.twee
+++ b/game/base-combat/tentacles/tentacles.twee
@@ -322,7 +322,7 @@
 <<sexcheck>>
 <<if $ejaculating isnot 1>>
 	You count <<number $tentacles.active>> <<print $tentacles[0].type>><<if $tentacles.active isnot 1>>s<</if>> surrounding you.
-	<br>
+	<br><br><br>
 <</if>>
 <</widget>>
 
diff --git a/game/overworld-plains/loc-farm/road.twee b/game/overworld-plains/loc-farm/road.twee
index c5241a9903..6dc9ee6921 100644
--- a/game/overworld-plains/loc-farm/road.twee
+++ b/game/overworld-plains/loc-farm/road.twee
@@ -2169,9 +2169,8 @@ You shake your head and take a few steps backwards. The <<person1>><<person>> hu
 <</if>>
 <br><br>
 <<clotheson>>
-<<set _phase to $phase>>
-<<endcombat>>
-<<if _phase is 1>>
+<<endcombat "phaseless">>
+<<if $phase is 1>>
 	<<link [[Next|Harvest Street]]>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>>
 <<else>>
 	<<link [[Next|Farmland]]>><<endevent>><<pass 1>><<set $eventskip to 1>><</link>>
@@ -2280,9 +2279,8 @@ The <<person>> doesn't spare you another look as <<he>> rolls the window back up
 <</if>>
 <br><br>
 <<clotheson>>
-<<set _phase to $phase>>
-<<endcombat>>
-<<if _phase is 1>>
+<<endcombat "phaseless">>
+<<if $phase is 1>>
 	<<link [[Next|Harvest Street]]>><<set $eventskip to 1>><</link>>
 <<else>>
 	<<link [[Next|Farmland]]>><<set $eventskip to 1>><</link>>
diff --git a/game/overworld-town/special-whitney/street.twee b/game/overworld-town/special-whitney/street.twee
index 9dfe588455..7860271554 100644
--- a/game/overworld-town/special-whitney/street.twee
+++ b/game/overworld-town/special-whitney/street.twee
@@ -563,14 +563,12 @@
 
 	<<destinationeventend>>
 <<else>>
-	<<set _phase to $phase>>
 	You fall to the ground, too hurt to continue.
 	<br><br>
 
 	<<clotheson>>
-	<<endcombat>>
+	<<endcombat "phaseless">>
 	<<npc Whitney>><<person1>>
-	<<set $phase to _phase>>
 
 	<<switch $bullyeventstreet>>
 		<<case 11>>
-- 
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