diff --git a/game/04-Variables/variables-versionUpdate.twee b/game/04-Variables/variables-versionUpdate.twee index ca5dca8a2f4a429dfe662c01d0f8f963acd69b0d..17ff0792e0a29e8d488cd661f94b66565de8ae61 100644 --- a/game/04-Variables/variables-versionUpdate.twee +++ b/game/04-Variables/variables-versionUpdate.twee @@ -4231,6 +4231,25 @@ <<unset $adultShopWhitney>> <</if>> + <!-- + v0.4.0.6 change (87f8e633085bb4be8f4f0d099012b1e0b077242a) that I've moved up here. + the reason is - this variable is used in the edge-case handled below + (the <<pass _passMinutes>> macro that the v0.4 Time refactor sometimes calls ends up reading schoolLessonsMissed.science, + which obviously breaks if this initialization doesn't happen at this point. + + If you add any calls to <<pass>> before this line in backComp - it will also break + for any players whose save doesn't have the schoolLessonsMissed paramm yet. + --> + <<if $sciencemissed isnot undefined>> + <<set $schoolLessonsMissed to { science: $sciencemissed, maths: $mathsmissed, english: $englishmissed, history: $historymissed, swimming: $swimmingmissed }>> + <<unset $sciencemissed>> + <<unset $mathsmissed>> + <<unset $englishmissed>> + <<unset $historymissed>> + <<unset $swimmingmissed>> + <</if>> + + <!-- v0.4 Time refactor --> <<if $time isnot undefined and !$timeStamp>> <<script>> @@ -4362,15 +4381,6 @@ <</script>> <</if>> - <<if $sciencemissed isnot undefined>> - <<set $schoolLessonsMissed to { science: $sciencemissed, maths: $mathsmissed, english: $englishmissed, history: $historymissed, swimming: $swimmingmissed }>> - <<unset $sciencemissed>> - <<unset $mathsmissed>> - <<unset $englishmissed>> - <<unset $historymissed>> - <<unset $swimmingmissed>> - <</if>> - <!-- V0.4.0.5 repair transformationParts object after damage from mid-prayer room or nightmare saves --> <<if $transformationParts.fox is undefined and $tfFIX is undefined>> <<set $tfFIX to 1>>