:: Widgets Cafe [widget] <<widget "eventschef">><<nobr>> <<if $rng gte 81>> <<generatey1>><<person1>> You hear the back door squeak. <<if random(1, 1000) gte $skulduggery>> You turn to look, <span class="red">but don't see anything out of the ordinary.</span> <br><br> <<endevent>> <<chefwork>> <<else>> Trying to be inconspicuous, you glance over. At first nothing appears out of the ordinary. <span class="green">Then you spot a hand reach up from beneath a table,</span> and snatch one of the buns. <br><br> <<link [[Intervene|Chef Thief Intervene]]>><</link>><br> <<link [[Ignore|Chef Thief Ignore]]>><</link>><br> <</if>> <<elseif $rng gte 61>> <<generate1>><<person1>> <<npc Sam>><<person1>>Sam comes in to check on you. You end up chatting for several minutes, before a shatter in the main room steals <<his>> attention.<<lstress>><<stress -6>><<ltrauma>><<trauma -6>> <br><br> <<endevent>> <<chefwork>> <<elseif $rng gte 41>> <<generate1>><<person1>> The back door opens. A <<person>> enters, ass first, carrying a large sack of flour. <<He>> places it on the ground, then fishes a notepad out of <<his>> pocket. "Mind signing this?" <<he>> says, holding it out. <br><br> <<if random(1, 100) gte 61>> You reach out to sign, and <<he>> grabs your arm. <<He>> tugs you closer. <br><br> <<link [[Next|Chef Work Rape]]>><<set $molestationstart to 1>>>><</link>> <br> <<else>> You sign the paper. <<He>> thanks you and leaves the way <<he>> came. <br><br> <<endevent>> <<chefwork>> <</if>> <<elseif $rng gte 21>> <<if random(1, 100) gte 51 and !$worn.upper.type.includes("naked")>> <<if $worn.upper.type.includes("naked")>> Your $worn.upper.name snags on a corner. It's made for such kitchen mishaps however, <span class="green">and remains sturdy.</span> <br><br> <<else>> <<set $worn.upper.integrity -= 5>> Your $worn.upper.name snags on a corner, tearing it. <br><br> <<if $worn.upper.integrity lte 0>> <span class="red">The worn fabric falls to pieces around you.</span> <<integritycheck>><<exposure>> <<if $exposed gte 1>> You cover up with a towel.<<towelup>> <</if>> <</if>> <br><br> <</if>> <<else>> <<if $worn.lower.type.includes("naked")>> Your $worn.lower.name snags on a corner. It's made for such kitchen mishaps however, <span class="green">and remains sturdy.</span> <br><br> <<else>> <<set $worn.lower.integrity -= 5>> Your $worn.lower.name snags on a corner, tearing it. <br><br> <<if $worn.lower.integrity lte 0>> <span class="red">The worn fabric falls to pieces around you.</span> <<integritycheck>><<exposure>> <<if $exposed gte 1>> You cover up with a towel.<<towelup>> <</if>> <</if>> <br><br> <</if>> <</if>> <<chefwork>> <<elseif $rng gte 11>> <<if $NPCName[$NPCNameList.indexOf("Sam")].love gte 30>> You spill a little. Sam appears, as if sensing the mistake, and cleans it up for you. <<else>> You spill a little, and have to divert attention to cleaning it up.<<gstress>><<stress 6>> <</if>> <br><br> <<chefwork>> <<else>> Getting the consistency right is a little troublesome, but you manage to balance the ingredients properly. <br><br> <<chefwork>> <</if>> <</nobr>><</widget>> <<widget "chefwork">><<nobr>> The dough prepared and in the oven, it's time to make the cream. <br><br> <<if $chef_job is "special">> <<link [[Next|Chef Work Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<else>> <<link [[Next|Chef Work Regular]]>><</link>> <br> <</if>> <</nobr>><</widget>> <<widget "sellbuns">><<nobr>> <<set _bun_money to (1000 + (($bun_value * $bun_cut) * _buns_sold))>> Buns sold: _buns_sold<br> Bun Value: £<<print ($bun_value / 100)>><br> Your cut: <<print ($bun_cut * 100)>>%<br> Labour value: £10<br> Total earned: <span class="gold">£<<print (_bun_money / 100)>></span> <<set $money += _bun_money>> <<set $bunstat += _buns_sold>> <br> Suspicion: <div class="meter"> <<set $percent=Math.floor(($chef_sus / 100)*100)>> <<print '<div class="redbar" style="width:' + $percent + '%"></div>'>> </div> <br><br> <<if $images is 1>> <<for _i to 0; _i lt _buns_sold; _i++>> <img id="icon" src="img/misc/icon/food_creambun.png"> <</for>> <br><br> <</if>> <</nobr>><</widget>>