From 38b4abcfe6a20662fa009ebdeef74b27e02ca4a1 Mon Sep 17 00:00:00 2001 From: Andrest07 <57931603+Andrest07@users.noreply.github.com> Date: Sat, 30 Mar 2024 10:04:19 +0700 Subject: [PATCH] AMC Traits fix fix fix --- game/base-system/widgets.twee | 190 +++++++++++++++++----------------- 1 file changed, 95 insertions(+), 95 deletions(-) diff --git a/game/base-system/widgets.twee b/game/base-system/widgets.twee index 6df32e36e3..9c09f1eed3 100644 --- a/game/base-system/widgets.twee +++ b/game/base-system/widgets.twee @@ -2,7 +2,7 @@ <<widget "toggledebug">> <<if $debug>> - <<set $debug to 1000 * $AMCTraits.>> + <<set $debug to 1>> <<else>> <<set $debug to 0>> <</if>> @@ -162,12 +162,12 @@ <</widget>> <<widget "underwater">> - <<water>><<set $underwater to 1000 * $AMCTraits.>><<set $underwatercheck to 1000 * $AMCTraits.>> + <<water>><<set $underwater to 1>><<set $underwatercheck to 1>> <<if $combat isnot 1>> <<if $oxygen lt 0 and $nooxygen is 1>> <<set $stress += 1000>> <<elseif $oxygen lt 0 and $nooxygen isnot 1>> - <<set $nooxygen to 1000 * $AMCTraits.>> + <<set $nooxygen to 1>> <<else>> <<set $nooxygen to 0>> <</if>> @@ -177,7 +177,7 @@ <</if>> <<oxygencaption>> <<if $underwaterintro isnot 1 and $combat isnot 1 and !$possessed>> - <<set $underwaterintro to 1000 * $AMCTraits.>> + <<set $underwaterintro to 1>> <i>You can't hold your breath forever. You will pass less time and use less air per action with a higher swimming skill.</i> <br><br> <</if>> @@ -193,7 +193,7 @@ <<set $oxygen += _args[0]>> <</if>> <<if _args[0] lt 0>> - <<set _strangle to 1000 * $AMCTraits.>> + <<set _strangle to 1>> <</if>> <<set $oxygen = Math.clamp($oxygen, 0, $oxygenmax)>> <</widget>> @@ -381,7 +381,7 @@ <</if>> <<set $enemyarousal += 1>> <<painclamp>> - <<set $encounterHit to 1000 * $AMCTraits.>> + <<set $encounterHit to 1>> <</if>> <</if>> <</widget>> @@ -541,7 +541,7 @@ <<set _crimeType to "thievery">> <</if>> <<set $_crimemod to Number(_args[0])>> - <<set $_crimeMult to 1000 * $AMCTraits.>> + <<set $_crimeMult to 1>> <<if !["coercion", "resisting"].includes(_crimeType)>> <!-- ignore stealth (or concealed identity) for crimes where it is irrelevant; --> @@ -802,9 +802,9 @@ <<widget "seductionskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("seductionskill") / 100) * 2>><<seductionskill 5>><<set $seductionskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("seductionskill") / 100) * 2>><<seductionskill 5>><<set $seductionskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>><<set $seductionskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>><<set $seductionskillup to 1>> <</if>> <</widget>> @@ -817,81 +817,81 @@ <<widget "seductionskillusecombat">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("seductionskill") / 100) * 2>><<seductionskill 5>><<set $seductionskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("seductionskill") / 100) * 2>><<seductionskill 5>><<set $seductionskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>><<set $seductionskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("seductionskill") / 100)>><<seductionskill 5>><<set $seductionskillup to 1>> <</if>> <</widget>> <<widget "oralskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("oralskill") / 100) * 2>><<oralskill 5>><<set $oralskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("oralskill") / 100) * 2>><<oralskill 5>><<set $oralskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("oralskill") / 100)>><<oralskill 5>><<set $oralskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("oralskill") / 100)>><<oralskill 5>><<set $oralskillup to 1>> <</if>> <</widget>> <<widget "vaginalskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("vaginalskill") / 100) * 2>><<vaginalskill 5>><<set $vaginalskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("vaginalskill") / 100) * 2>><<vaginalskill 5>><<set $vaginalskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("vaginalskill") / 100)>><<vaginalskill 5>><<set $vaginalskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("vaginalskill") / 100)>><<vaginalskill 5>><<set $vaginalskillup to 1>> <</if>> <</widget>> <<widget "analskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("analskill") / 100) * 2>><<analskill 5>><<set $analskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("analskill") / 100) * 2>><<analskill 5>><<set $analskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("analskill") / 100)>><<analskill 5>><<set $analskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("analskill") / 100)>><<analskill 5>><<set $analskillup to 1>> <</if>> <</widget>> <<widget "handskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("handskill") / 100) * 2>><<handskill 5>><<set $handskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("handskill") / 100) * 2>><<handskill 5>><<set $handskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("handskill") / 100)>><<handskill 5>><<set $handskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("handskill") / 100)>><<handskill 5>><<set $handskillup to 1>> <</if>> <</widget>> <<widget "feetskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("feetskill") / 100) * 2>><<feetskill 5>><<set $feetskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("feetskill") / 100) * 2>><<feetskill 5>><<set $feetskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("feetskill") / 100)>><<feetskill 5>><<set $feetskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("feetskill") / 100)>><<feetskill 5>><<set $feetskillup to 1>> <</if>> <</widget>> <<widget "bottomskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("bottomskill") / 100) * 2>><<bottomskill 5>><<set $bottomskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("bottomskill") / 100) * 2>><<bottomskill 5>><<set $bottomskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("bottomskill") / 100)>><<bottomskill 5>><<set $bottomskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("bottomskill") / 100)>><<bottomskill 5>><<set $bottomskillup to 1>> <</if>> <</widget>> <<widget "thighskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("thighskill") / 100) * 2>><<thighskill 5>><<set $thighskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("thighskill") / 100) * 2>><<thighskill 5>><<set $thighskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("thighskill") / 100)>><<thighskill 5>><<set $thighskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("thighskill") / 100)>><<thighskill 5>><<set $thighskillup to 1>> <</if>> <</widget>> <<widget "chestskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("chestskill") / 100) * 2>><<chestskill 5>><<set $chestskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("chestskill") / 100) * 2>><<chestskill 5>><<set $chestskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("chestskill") / 100)>><<chestskill 5>><<set $chestskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("chestskill") / 100)>><<chestskill 5>><<set $chestskillup to 1>> <</if>> <</widget>> <<widget "penileskilluse">> <<if $demonseduce is 1>> - <<set $enemyarousal += (currentSkillValue("penileskill") / 100) * 2>><<penileskill 5>><<set $penileskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("penileskill") / 100) * 2>><<penileskill 5>><<set $penileskillup to 1>> <<else>> - <<set $enemyarousal += (currentSkillValue("penileskill") / 100)>><<penileskill 5>><<set $penileskillup to 1000 * $AMCTraits.>> + <<set $enemyarousal += (currentSkillValue("penileskill") / 100)>><<penileskill 5>><<set $penileskillup to 1>> <</if>> <</widget>> @@ -965,7 +965,7 @@ <<if ($_subject is "english" and $AMCTraits.english is 2) or ($_subject is "maths" and $AMCTraits.maths is 2) or ($_subject is "science" and $AMCTraits.science is 2) or ($_subject is "history" and $AMCTraits.history is 2)>> <<set _AMCmod to 2>> <<else>> - <<set _AMCmod to 1000 * $AMCTraits.>> + <<set _AMCmod to 1>> <</if>> <<set _skill_mod to [2.4, 1.2, 0.6, 0.3][Math.clamp(V[$_subject + "trait"], 0, 3)]>> @@ -1169,7 +1169,7 @@ <<widget "physique">> <<if $statFreeze isnot true>> - <<if _args[0]>><<set _temp to _args[0]>><<set $workouts += _args[0]>><<else>><<set _temp to 1000 * $AMCTraits.>><<set $workouts += 1>><</if>> + <<if _args[0]>><<set _temp to _args[0]>><<set $workouts += _args[0]>><<else>><<set _temp to 1>><<set $workouts += 1>><</if>> <<if $exposed gte 2>> <<set _temp *= 1.2>> <<elseif $exposed is 1>> @@ -1930,7 +1930,7 @@ <<widget "molested">> <<if $gamemode is "soft">> - <<set $consensual to 1000 * $AMCTraits.>> + <<set $consensual to 1>> <<elseif $molestavoid is 1 and $consensual is 0>> <<set $molestavoid to 0>> <<moleststat>> @@ -1978,9 +1978,9 @@ <<awareness 1>> <</if>> <</if>> - <<set $trueconsensual to 1000 * $AMCTraits.>> + <<set $trueconsensual to 1>> <<if _args[0]>> - <<set $consensualGuaranteed to 1000 * $AMCTraits.>> + <<set $consensualGuaranteed to 1>> <</if>> <<if $npc.length is 1 and ($npc[0] is "Robin" and C.npc.Robin.dom lte 10 and $debug is 1) or ($npc[0] is "Sydney" and C.npc.Sydney.purity gte 50)>> <<npc_submissive>> @@ -2387,10 +2387,10 @@ <<if !["beach","pool","sea","lake","lake_ruin"].includes($location)>> <<set $libertine to 0>> <<else>> - <<set $libertine to 1000 * $AMCTraits.>> + <<set $libertine to 1>> <</if>> <<if $location is "dance_studio" and $worn.under_lower.type.includes("dance") and $worn.under_upper.type.includes("dance")>> - <<set $libertine to 1000 * $AMCTraits.>> + <<set $libertine to 1>> <</if>> <<set $worn.over_upper.exposedcarry to $worn.over_upper.exposed>> @@ -2407,10 +2407,10 @@ <<set $worn.lower.exposed to 2>> <</if>> <<if $underlowerwetstage gte 3>> - <<set $worn.under_lower.exposed to 1000 * $AMCTraits.>> + <<set $worn.under_lower.exposed to 1>> <</if>> <<if $underupperwetstage gte 3>> - <<set $worn.under_upper.exposed to 1000 * $AMCTraits.>> + <<set $worn.under_upper.exposed to 1>> <</if>> <<exposedcheck>> @@ -2420,16 +2420,16 @@ <<if $player.gender_appearance is "m">> <<elseif $libertine gte 1 or $possessed or $worn.under_upper.type.includes("covered") or $worn.lower.type.includes("covered")>> <<else>> - <<set $exposed to 1000 * $AMCTraits.>> + <<set $exposed to 1>> <</if>> <</if>> <<if $worn.upper.exposed gte 2 and $worn.over_upper.exposed gte 2 and $player.gender_appearance isnot "m">> <<if $possessed>> <<elseif $worn.under_upper.type.includes("covered") or $worn.lower.type.includes("covered")>> <<elseif $libertine is 1>> - <<set $topless to 1000 * $AMCTraits.>> + <<set $topless to 1>> <<else>> - <<set $exposed to 1000 * $AMCTraits.>> + <<set $exposed to 1>> <</if>> <<else>> <<set $topless to 0>> @@ -2437,7 +2437,7 @@ <<if $worn.lower.exposed gte 1 and $worn.over_lower.exposed gte 1>> <<if $libertine gte 1 or $possessed or $worn.under_lower.type.includes("covered") or $worn.legs.type.includes("covered")>> <<else>> - <<set $exposed to 1000 * $AMCTraits.>> + <<set $exposed to 1>> <</if>> <</if>> @@ -2447,7 +2447,7 @@ <<set $exposed to 2>> <<elseif $libertine gte 1 or $worn.under_lower.type.includes("covered") or $worn.legs.type.includes("covered")>> <<else>> - <<set $exposed to 1000 * $AMCTraits.>> + <<set $exposed to 1>> <</if>> <</if>> @@ -2522,7 +2522,7 @@ <</if>> <<if $worn.genitals.name isnot "naked">> <<if $worn.genitals.integrity lte 0>> - <<set _chastityBreak to 1000 * $AMCTraits.>> + <<set _chastityBreak to 1>> <<if _args[0] isnot "no_text">> <span class="lewd">Your $worn.genitals.name breaks, exposing your <<genitals>>.</span> <br> @@ -2564,7 +2564,7 @@ <<set $leftarm to 0>> <<set $rightarm to 0>> <<if $worn.upper.type.includes("binding")>> - <<set _unbind_check to 1000 * $AMCTraits.>> + <<set _unbind_check to 1>> <<if $worn.upper.set is $worn.lower.set>> <<set $worn.lower.type.push("broken")>> <<lowerruined>> @@ -2589,7 +2589,7 @@ <<set $head to 0>> <</if>> <<if $worn.upper.type.includes("binding")>> - <<set _unbind_check to 1000 * $AMCTraits.>> + <<set _unbind_check to 1>> <<if $worn.upper.set is $worn.lower.set>> <<set $worn.lower.type.push("broken")>> <<lowerruined>> @@ -2662,8 +2662,8 @@ <</widget>> <<widget "bindings">> - <<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1000 * $AMCTraits.>><</if>> - <<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1000 * $AMCTraits.>><</if>> + <<if $leftarm is "bound" and $position isnot "wall">><<set $leftboundcarry to 1>><</if>> + <<if $rightarm is "bound" and $position isnot "wall">><<set $rightboundcarry to 1>><</if>> <<if $rightboundcarry is 1 and $rightarm isnot "bound">> <<set $rightarm to "bound">> <</if>> @@ -2687,7 +2687,7 @@ <</if>> <<waterwash>> - <<set $inwater to 1000 * $AMCTraits.>> + <<set $inwater to 1>> <<set _water_warmth to 0>> <<if $location isnot "sea" and $outside is 1 and Time.season is "winter">> <<if $worn.upper.type.includes("diving") or $worn.under_upper.type.includes("diving")>> @@ -3148,7 +3148,7 @@ <<else>> <<fallenTransform>> <</if>> - <<set $vaginafucked to 1000 * $AMCTraits.>> + <<set $vaginafucked to 1>> <</widget>> <<widget "penisraped">> @@ -3159,11 +3159,11 @@ <<else>> <<fallenTransform>> <</if>> - <<set $penisfucked to 1000 * $AMCTraits.>> + <<set $penisfucked to 1>> <</widget>> <<widget "anusraped">> - <<set $anusfucked to 1000 * $AMCTraits.>> + <<set $anusfucked to 1>> <</widget>> <<widget "internalejac">> @@ -3189,7 +3189,7 @@ $anusstate is "tentacledeep" or $mouthstate is "tentacle" or $mouthstate is "tentacledeep">> - <<set $current_sex to 1000 * $AMCTraits.>> + <<set $current_sex to 1>> <<else>> <<set $current_sex to 0>> <</if>> @@ -3317,22 +3317,22 @@ <<if $christmas_wrap is 1>> <<switch $christmas_gift_robin>> <<case "shirt_unwrapped">> - <<gifticon "shirt">><<link [[Wrap Robin's shirt and shorts (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "shirt">><<set $christmas_gift_robin_wrapped to 1000 * $AMCTraits.>><</link>> + <<gifticon "shirt">><<link [[Wrap Robin's shirt and shorts (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "shirt">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "sundress_unwrapped">> - <<gifticon "sundress">><<link [[Wrap Robin's sundress (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "sundress">><<set $christmas_gift_robin_wrapped to 1000 * $AMCTraits.>><</link>> + <<gifticon "sundress">><<link [[Wrap Robin's sundress (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "sundress">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "kimono_unwrapped">> - <<gifticon "kimono">><<link [[Wrap Robin's kimono (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "kimono">><<set $christmas_gift_robin_wrapped to 1000 * $AMCTraits.>><</link>> + <<gifticon "kimono">><<link [[Wrap Robin's kimono (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "kimono">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "tuxedo_set_unwrapped">> - <<gifticon "tuxedo">><<link [[Wrap Robin's tuxedo (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "tuxedo">><<set $christmas_gift_robin_wrapped to 1000 * $AMCTraits.>><</link>> + <<gifticon "tuxedo">><<link [[Wrap Robin's tuxedo (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "tuxedo">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "gothic_gown_unwrapped">> - <<gifticon "gothic">><<link [[Wrap Robin's gothic gown (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "gothic gown">><<set $christmas_gift_robin_wrapped to 1000 * $AMCTraits.>><</link>> + <<gifticon "gothic">><<link [[Wrap Robin's gothic gown (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "gothic gown">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <<case "christmas_unwrapped">> - <<gifticon "christmas hat">><<link [[Wrap Robin's Christmas outfit (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "christmas">><<set $christmas_gift_robin_wrapped to 1000 * $AMCTraits.>><</link>> + <<gifticon "christmas hat">><<link [[Wrap Robin's Christmas outfit (0:10)|Bedroom Robin Wrap]]>><<pass 10>><<set $christmas_gift_robin to "christmas">><<set $christmas_gift_robin_wrapped to 1>><</link>> <br> <</switch>> <<if $christmas_gift is "clothes_unwrapped">> @@ -3379,7 +3379,7 @@ <span class="green">You steal a charge for your pepper spray.</span> <<crimeUp 50 "petty">><<combatskulduggeryskilluse>><<combatcontrol 10>><<gcombatcontrol>> <<elseif $rng gte 90 and !$compoundcard>> - <<set $compoundcard to 1000 * $AMCTraits.>> + <<set $compoundcard to 1>> You steal a strange card. There's an address on it, for a location on <span class="gold">Elk Street.</span> <<else>> <<rng 5 100>> @@ -3856,7 +3856,7 @@ <</if>> </div> <div class="relation-description"> - <<set _rngWraithLineChance to 1000 * $AMCTraits.>> + <<set _rngWraithLineChance to 1>> <<npcrelationship "Ivory Wraith">> </div> <div @class="'relation-stat-list' + ($options.images ? '' : ' no-images')"> @@ -4170,8 +4170,8 @@ <<if $no_underwear gte 8>> <<set $daily.no_underwear to true>> <<set $no_underwear to 0>> - <<set $effectsmessage to 1000 * $AMCTraits.>> - <<set $exhibitionism_message to 1000 * $AMCTraits.>> + <<set $effectsmessage to 1>> + <<set $exhibitionism_message to 1>> <</if>> <</widget>> @@ -4230,7 +4230,7 @@ <<else>> <<set _already_served to 0>> <</if>> - <<set $pillory_tenant.exists to 1000 * $AMCTraits.>> + <<set $pillory_tenant.exists to 1>> <<set $pillory_tenant.person to clone($NPCList[0])>> <<set $pillory_tenant.duration to random(4,27)>> <<set $pillory_tenant.startday to Time.days>> @@ -4238,7 +4238,7 @@ /*set $endDate to timestamp and compare to $timeStamp*/ <<set $pillory_tenant.endDate to ($pillory_tenant.startday * TimeConstants.secondsPerDay + ($pillory_tenant.starthour + $pillory_tenant.duration - 7) * TimeConstants.secondsPerHour)>> <<set $pillory_tenant.endhour to (($pillory_tenant.endDate % TimeConstants.secondsPerDay) / TimeConstants.secondsPerHour)>> - <<set $pillory_tenant.crowd to 1000 * $AMCTraits.>> + <<set $pillory_tenant.crowd to 1>> <<set $pillory_tenant.wet to 0>> <<set $pillory_tenant.upperexposed to 0>> <<set $pillory_tenant.lowerexposed to 0>> @@ -4459,7 +4459,7 @@ /*Weather effects*/ <<if $weather is "rain">><<set $pillory_tenant.wet to 2>> - <<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1000 * $AMCTraits.>> + <<elseif $pillory_tenant.wet is 2>><<set $pillory_tenant.wet to 1>> <<else>><<set $pillory_tenant.wet to 0>> <</if>> @@ -4994,7 +4994,7 @@ <<set $cheatdisable to "f">><<set $money to 500000>> <<set $rentmoney to 10000>><<rentmod>> <<set $renttime to 7>><<set $rentday to Time.weekDay>> - <<set $rentstage to 1000 * $AMCTraits.>> + <<set $rentstage to 1>> <</widget>> <<widget "swim_check">> @@ -5002,7 +5002,7 @@ ($worn.lower.type.includes("naked") or $worn.lower.type.includes("swim")) and ($worn.under_upper.type.includes("naked") or $worn.under_upper.type.includes("swim")) and ($worn.under_lower.type.includes("naked") or $worn.under_lower.type.includes("swim"))>> - <<set _swim_check to 1000 * $AMCTraits.>> + <<set _swim_check to 1>> <</if>> <</widget>> @@ -5010,17 +5010,17 @@ <!-- check if lowerwear allows for player to be pantsed or upskirted _pantsable: lowerwear can be pulled down; _upskirt: skirt can be flipped up --> <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1 and ($worn.lower.set is $worn.upper.set)>> - <<set _upskirt to 1000 * $AMCTraits.>> + <<set _upskirt to 1>> <<set _pantsable to 0>> <<elseif setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> - <<set _upskirt to 1000 * $AMCTraits.>> - <<set _pantsable to 1000 * $AMCTraits.>> + <<set _upskirt to 1>> + <<set _pantsable to 1>> <<elseif ["shortalls"].includes($worn.lower.name) or ($worn.lower.set is $worn.upper.set)>> <<set _upskirt to 0>> <<set _pantsable to 0>> <<else>> <<set _upskirt to 0>> - <<set _pantsable to 1000 * $AMCTraits.>> + <<set _pantsable to 1>> <</if>> <</widget>> @@ -5074,7 +5074,7 @@ <<if _args[0] and _args[1] and (!$worn.face.type.includes("mask") or _args[1] lt 0)>> <<if $schoolrep[_args[0]] lt 5 or _args[1] lt 0>> <<if _args[0] is "crossdress" and ($daily.school.crossdress is undefined or _args[1] lt 0)>> - <<set $daily.school.crossdress to 1000 * $AMCTraits.>> + <<set $daily.school.crossdress to 1>> <<set $schoolrep[_args[0]] += _args[1]>> <<if $schoolrep.crossdress gte 5>> <<set $genderknown.pushUnique("Kylar")>> @@ -5094,7 +5094,7 @@ <<if _args[1] gt 0>><<set $weekly.crossdressingFameReduction to true>><</if>> <<set $schoolrep.herm to 0>> /* Reset for females that lose a "penis" */ <<elseif _args[0] is "herm" and ($daily.school.herm is undefined or _args[1] lt 0)>> - <<set $daily.school.herm to 1000 * $AMCTraits.>> + <<set $daily.school.herm to 1>> <<set $schoolrep[_args[0]] += _args[1]>> <<if $schoolrep.herm gte 5>> <<set $genderknown.pushUnique("Kylar")>> @@ -5134,7 +5134,7 @@ <<widget "event_trigger">> <<set $danger to random(1, 10000)>> <<if $danger gte (9900 - $allure)>> - <<set $event_trigger to 1000 * $AMCTraits.>> + <<set $event_trigger to 1>> <</if>> <</widget>> @@ -5159,7 +5159,7 @@ <<elseif $science gte 400>> <<set $sciencetrait to 2>> <<elseif $science gte 200>> - <<set $sciencetrait to 1000 * $AMCTraits.>> + <<set $sciencetrait to 1>> <<else>> <<set $sciencetrait to 0>> <</if>> @@ -5178,7 +5178,7 @@ <<elseif $maths gte 400>> <<set $mathstrait to 2>> <<elseif $maths gte 200>> - <<set $mathstrait to 1000 * $AMCTraits.>> + <<set $mathstrait to 1>> <<else>> <<set $mathstrait to 0>> <</if>> @@ -5197,7 +5197,7 @@ <<elseif $english gte 400>> <<set $englishtrait to 2>> <<elseif $english gte 200>> - <<set $englishtrait to 1000 * $AMCTraits.>> + <<set $englishtrait to 1>> <<else>> <<set $englishtrait to 0>> <</if>> @@ -5216,7 +5216,7 @@ <<elseif $history gte 400>> <<set $historytrait to 2>> <<elseif $history gte 200>> - <<set $historytrait to 1000 * $AMCTraits.>> + <<set $historytrait to 1>> <<else>> <<set $historytrait to 0>> <</if>> @@ -5250,7 +5250,7 @@ <<if _args[2]>> <<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>> <<else>> - <<set _skulduggeryMulti to 1000 * $AMCTraits.>> + <<set _skulduggeryMulti to 1>> <</if>> <<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>> <<if _args[2]>> @@ -5277,7 +5277,7 @@ <<if _args[2]>> <<set _skulduggeryMulti to (1 + (currentSkillValue('skulduggery') / 2000))>> <<else>> - <<set _skulduggeryMulti to 1000 * $AMCTraits.>> + <<set _skulduggeryMulti to 1>> <</if>> <<set _money_gain to Math.floor((_base_amount + _variation) * _skulduggeryMulti)>> <</silently>><<printmoney _money_gain>><</widget>> @@ -5312,7 +5312,7 @@ <</widget>> <<widget "enable_rescue">> - <<set $rescue to 1000 * $AMCTraits.>> + <<set $rescue to 1>> <</widget>> <<widget "hypnotised">> @@ -5406,7 +5406,7 @@ <<elseif Number.isInteger(_args.last())>> <<set $_amount to _args.last()>> <<else>> - <<set $_amount to 1000 * $AMCTraits.>> + <<set $_amount to 1>> <</if>> <<if $_fail is true>> @@ -5526,37 +5526,37 @@ <<set $skulduggerydifficulty to 900>> <</if>> - <<link [["Train with your " + _LTS + " Lockpick Training Set (0:30)"|$passage]]>><<pass 30>><<stress 6>><<set $ltsUsed to 1000 * $AMCTraits.>><</link>><<gstress>><<skulduggerydifficulty>> + <<link [["Train with your " + _LTS + " Lockpick Training Set (0:30)"|$passage]]>><<pass 30>><<stress 6>><<set $ltsUsed to 1>><</link>><<gstress>><<skulduggerydifficulty>> <</if>> <</widget>> <<widget "tfcheck">> <<if $fallenangel gte 2 or $transformationParts.fallenAngel.wings is "default">> - <<set $fallenangeltf to 1000 * $AMCTraits.>> + <<set $fallenangeltf to 1>> <</if>> <<if $fallenangel gte 4 or $transformationParts.fallenAngel.wings is "fallenplus">> - <<set $fallenangelplustf to 1000 * $AMCTraits.>> + <<set $fallenangelplustf to 1>> <</if>> <<if $demon gte 6 or $transformationParts.demon.wings is "default" or $transformationParts.demon.wings is "succubus">> - <<set $demontf to 1000 * $AMCTraits.>> + <<set $demontf to 1>> <</if>> <<if $angel gte 6 or $transformationParts.angel.wings is "default">> - <<set $angeltf to 1000 * $AMCTraits.>> + <<set $angeltf to 1>> <</if>> <<if $wolfgirl gte 6 or $transformationParts.wolf.tail is "default" or $transformationParts.wolf.tail is "feral">> - <<set $wolftf to 1000 * $AMCTraits.>> + <<set $wolftf to 1>> <</if>> <<if $cat gte 6 or $transformationParts.cat.tail is "default">> - <<set $cattf to 1000 * $AMCTraits.>> + <<set $cattf to 1>> <</if>> <<if $cow gte 6 or $transformationParts.cow.tail is "default" or $transformationParts.cow.tail is "black">> - <<set $cowtf to 1000 * $AMCTraits.>> + <<set $cowtf to 1>> <</if>> <<if $harpy gte 6 or $transformationParts.bird.wings is "default">> - <<set $harpytf to 1000 * $AMCTraits.>> + <<set $harpytf to 1>> <</if>> <<if $fox gte 6 or $transformationParts.fox.tail is "default">> - <<set $foxtf to 1000 * $AMCTraits.>> + <<set $foxtf to 1>> <</if>> <</widget>> @@ -5630,7 +5630,7 @@ <<elseif $farm_stage_cheat is 4>> <<set $farm_attack_timer to 30>> <<fields_init>> - <<set $farm_fields_intro to 1000 * $AMCTraits.>> + <<set $farm_fields_intro to 1>> <<farm_stock_init>> <<set $farm_stage_cheat to 5>> <<set $farm_stage to 8>> @@ -5652,7 +5652,7 @@ <<elseif $farm_stage gte 4>> <<set $farm_stage_cheat to 2>> <<elseif $farm_stage gte 2>> - <<set $farm_stage_cheat to 1000 * $AMCTraits.>> + <<set $farm_stage_cheat to 1>> <</if>> <</widget>> -- GitLab