diff --git a/game/base-combat/actions-text.twee b/game/base-combat/actions-text.twee index ab02261b6500ba0a32bbf9920b8a465407d7a2b2..93114d10a6ab53bd57e0d3c87aa6f969eded22f1 100644 --- a/game/base-combat/actions-text.twee +++ b/game/base-combat/actions-text.twee @@ -1092,7 +1092,7 @@ <<elseif $vaginastate is "imminent" or $penisstate is "imminent" or $penisstate is "otheranusimminent">> <<if $player.virginity.vaginal is true and $player.virginity.penile is true>> <<if $awarelevel gte 1>> - "Please, I wanted Kylar to be the one to take me! + "Please, I wanted Kylar to be the one to take me!" <<else>> "Only Kylar is allowed to do this, please stop!" <</if>> diff --git a/game/base-combat/audience.twee b/game/base-combat/audience.twee index 6159c85a8de069dcb8ecb09f7ba84f5e399633ac..b4bf4db517ebe2b48a9f26fa9cd9c81a9d351c42 100644 --- a/game/base-combat/audience.twee +++ b/game/base-combat/audience.twee @@ -1625,7 +1625,7 @@ <<if $enemytype is "beast">> <<if $orgasmdown gte 1>> <<if $face is "covered">> - "You're cumming with a <<beasttypes>> dick in your ass, how much dignity do you think you're protecting? + "You're cumming with a <<beasttypes>> dick in your ass, how much dignity do you think you're protecting?" <<else>> "That's right, cum on that animal dick. Show the world what a <<bitch>> you are." <</if>> @@ -1649,7 +1649,7 @@ <<else>> <<if $orgasmdown gte 1>> <<if $face is "covered">> - "You're cumming with a dick in your ass, how much dignity do you think you're protecting? + "You're cumming with a dick in your ass, how much dignity do you think you're protecting?" <<else>> "That's right, cum on that dick. Show the world what a huge slut you are." <</if>> @@ -1742,7 +1742,7 @@ <<elseif $anusstate is "doublepenetrated">> <<if $orgasmdown gte 1>> <<if $face is "covered">> - "You're cumming with two dicks in your ass, how much dignity do you think you're protecting? + "You're cumming with two dicks in your ass, how much dignity do you think you're protecting?" <<else>> "That's right, cum on those dicks. Show the world what a huge slut you are." <</if>> diff --git a/game/base-combat/effects.twee b/game/base-combat/effects.twee index 43b62317226ccce896633fadd85bfd1fb24f42de..1e386cbe842ce89a1028d5596a5ee233056fa57d 100644 --- a/game/base-combat/effects.twee +++ b/game/base-combat/effects.twee @@ -4018,9 +4018,9 @@ <<if $NPCList[$mouthtarget].type is "plant">> <<He>> scoffs. <<if $NPCList[0].lefthand is 0 or $NPCList[0].righthand is 0>> - <span class="red">Are you kidding? That's the fun part! Here, look!"</span> + <span class="red">"Are you kidding? That's the fun part! Here, look!"</span> <<else>> - <span class="red">Are you kidding? That's the fun part!"</span> + <span class="red">"Are you kidding? That's the fun part!"</span> <</if>> <<else>> They pause a moment before responding, <span class="red">"Stupid slut, you think you can tell me what to do?"</span> diff --git a/game/base-system/pregnancy/events.twee b/game/base-system/pregnancy/events.twee index b6fcb8bde28a7586da8c0467d623baf600e8cca3..8b1e5b96297e883051dd24ed95076318395bcff5 100644 --- a/game/base-system/pregnancy/events.twee +++ b/game/base-system/pregnancy/events.twee @@ -1481,7 +1481,7 @@ Alex laughs. "I know, dummy. You didn't really think I would do that, do you?" < Alex frowns. "Your 'property'? Just what are you trying to say, pal?" <br><br> -Bailey ignores Alex's question and glares at you. "We've a place prepared at the orphanage. Now make my job easier and hand me the <<print $litter_size > 1 ? "brats" : "brat">>. +Bailey ignores Alex's question and glares at you. "We've a place prepared at the orphanage. Now make my job easier and hand me the <<print $litter_size > 1 ? "brats" : "brat">>." <br><br> "What makes you think that we'll just give our <<print $litter_size > 1 ? "children" : "child">> to you?" Alex protests. diff --git a/game/base-system/pregnancy/pregnancy.twee b/game/base-system/pregnancy/pregnancy.twee index fbd08291eab13195c4ff2cfde294a36c7f77dc98..ae0b96b537d91e09cc5f1ef453eff3e61d069fff 100644 --- a/game/base-system/pregnancy/pregnancy.twee +++ b/game/base-system/pregnancy/pregnancy.twee @@ -924,7 +924,7 @@ <<relaxed_guard 1 cap>> comes up behind you, and the prisoner scowls but leaves to do <<person1>><<his>> work. <<person2>><<He>> looks down at your legs but doesn't get to ask anything. Pain shoots through your stomach again, and you hunch over. <br><br> - "H-Help... My baby...†you whimper out. + "H-Help... My baby..." you whimper out. <br><br> <<relaxed_guard 1 cap>> takes your elbow, propping you up. diff --git a/game/overworld-forest/loc-wolfpack/hunts.twee b/game/overworld-forest/loc-wolfpack/hunts.twee index 5b350b65f40f6d28be587ce75e6156e795aec4b3..f18efc5b3904200cf0be8fe973d404c4b8a20664 100644 --- a/game/overworld-forest/loc-wolfpack/hunts.twee +++ b/game/overworld-forest/loc-wolfpack/hunts.twee @@ -688,7 +688,7 @@ The pack creeps up to the cave. The <<beasttypes>> eyes open, and the pack lunge The <<beasttype>> tries to stand, but it's too late. Several sets of jaws clamp down on its body. It roars in pain and swipes at the attackers, but they jump back to safety. <br><br> - Groggy and hurt, the <<beasttype>> stumbles away from the cave and leaves the deer carcass unguarded. <<if $monster is 1>>"Thieving wolves... take the deer if you want it so badly!<</if>> The Black Wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better. + Groggy and hurt, the <<beasttype>> stumbles away from the cave and leaves the deer carcass unguarded. <<if $monster is 1>>"Thieving wolves... take the deer if you want it so badly!"<</if>> The Black Wolf keeps the choice parts for itself. You find some berries growing nearby which serve you better. <<stress -12>><<lstress>> <br><br> <<endevent>> diff --git a/game/overworld-plains/loc-estate/cards.twee b/game/overworld-plains/loc-estate/cards.twee index fb0c4c3a3e6214c1c0cb7cd352a0d5d19f4c8394..52c6de7f46a7adb17d6f81cd9e31be20500d8d31 100644 --- a/game/overworld-plains/loc-estate/cards.twee +++ b/game/overworld-plains/loc-estate/cards.twee @@ -1876,7 +1876,7 @@ Before <<he>> can say anything, you continue. <</if>> <<elseif $worn.lower.name isnot "naked">> <<if $rng gte 81>> - "I know what I want next," Wren says." + "I know what I want next," Wren says. <<elseif $rng gte 61>> "How far do you think <<pshe>> will go?" Wren asks the room. <<elseif $rng gte 41>> diff --git a/game/overworld-plains/loc-farm/assault.twee b/game/overworld-plains/loc-farm/assault.twee index bcbdb270cd3ba456bebd773c1815550d524f3bfc..c54c6eea7f0e38d4e8d37f87757978f945a9fee8 100644 --- a/game/overworld-plains/loc-farm/assault.twee +++ b/game/overworld-plains/loc-farm/assault.twee @@ -2019,7 +2019,7 @@ $farm.tower_guard fights nearby. <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> - "That's a strange way to fight," $farm.tower_guard says. "If it works, it works. + "That's a strange way to fight," $farm.tower_guard says. "If it works, it works." <<elseif $NPCList[0].traits.includes("sociable")>> "I've some friends who want to get into sex work," $farm.tower_guard says. "They could learn from you." <<elseif $NPCList[0].traits.includes("brooding")>> @@ -2193,7 +2193,7 @@ $farm.tower_guard fights nearby. <<loadNPC 0 "farm_tower_guard">><<person1>> <<if $NPCList[0].traits.includes("relaxed")>> - "That's a strange way to fight," $farm.tower_guard says. "If it works, it works. + "That's a strange way to fight," $farm.tower_guard says. "If it works, it works." <<elseif $NPCList[0].traits.includes("sociable")>> "I've some friends who want to get into sex work," $farm.tower_guard says. "They could learn from you." <<elseif $NPCList[0].traits.includes("brooding")>> @@ -2342,7 +2342,7 @@ You move as fast as you think you can get away with. $farm.tower_guard tries to <<elseif $NPCList[0].traits.includes("brooding")>> "Nice one," $farm.tower_guard says. "I'll get back to work." <<else>> - "We make a good team," $farm.tower_guard says. "Maybe we'll team up in other ways later." <<He>> laughs." + "We make a good team," $farm.tower_guard says. "Maybe we'll team up in other ways later." <<He>> laughs. <</if>> <br><br> @@ -2400,7 +2400,7 @@ You move as fast as you think you can get away with. $farm.tower_guard tries to <<elseif $NPCList[0].traits.includes("brooding")>> "Nice one," $farm.tower_guard says. "I'll get back to work." <<else>> - "We make a good team," $farm.tower_guard says. "Maybe we'll team up in other ways later." <<He>> laughs." + "We make a good team," $farm.tower_guard says. "Maybe we'll team up in other ways later." <<He>> laughs. <</if>> <br><br> diff --git a/game/overworld-plains/loc-farm/cottage.twee b/game/overworld-plains/loc-farm/cottage.twee index 2ee471369b7cb152e1d82fde32e3eba52f14661e..237e5650c7146a06111e4628d70a967b57ed3b5f 100644 --- a/game/overworld-plains/loc-farm/cottage.twee +++ b/game/overworld-plains/loc-farm/cottage.twee @@ -3619,7 +3619,7 @@ Harper smiles and leaves, pulling <<nnpc_his "Harper">> phone out of <<nnpc_his if (child.location === "alex_cottage" && (child.father === "Alex" || child.mother === "Alex")) child.location = "home"; })>> -Alex turns to you. "I hate to say this, but this...offer might be a good thing, for the <<print $alexBabiesCount > 1 ? "kids" : "kid">> at least. I don't like the price, or losing <<print $alexBabiesCount > 1 ? "them" : "it">>them, but it will give us more time to prepare a room. "It's only temporary, right?" You nod. +Alex turns to you. "I hate to say this, but this...offer might be a good thing, for the <<print $alexBabiesCount > 1 ? "kids" : "kid">> at least. I don't like the price, or losing <<print $alexBabiesCount > 1 ? "them" : "it">>, but it will give us more time to prepare a room. It's only temporary, right?" You nod. <br><br> "Okay," Alex says, returning <<his>> attention to Bailey again. @@ -4002,7 +4002,7 @@ As you descend the stairs, you can hear talking. Alex sounds angry. if (child.location === "alex_cottage" && (child.father === "Alex" || child.mother === "Alex")) child.location = "home"; })>> -Alex turns to you. "I hate to say this, but this...offer might be a good thing, for the <<print $pcBabyCount > 1 ? "kids" : "kid">> at least. I don't like the price, or losing <<print $pcBabyCount > 1 ? "them" : "it">>, but it will give us more time to prepare a room. "It's only temporary, right?" You reluctantly nod. +Alex turns to you. "I hate to say this, but this...offer might be a good thing, for the <<print $pcBabyCount > 1 ? "kids" : "kid">> at least. I don't like the price, or losing <<print $pcBabyCount > 1 ? "them" : "it">>, but it will give us more time to prepare a room. It's only temporary, right?" You reluctantly nod. <br><br> "Okay," Alex says, returning <<his>> attention to Bailey again. diff --git a/game/overworld-plains/loc-farm/fields.twee b/game/overworld-plains/loc-farm/fields.twee index f38c3b14afbbf0b0671609b2c883e8df66225b6c..1b2191d823dbcefd4c4e8dbb15a57b2cefd0b93d 100644 --- a/game/overworld-plains/loc-farm/fields.twee +++ b/game/overworld-plains/loc-farm/fields.twee @@ -345,7 +345,7 @@ You climb the tower. <<print $NPCList[0].name>> opens <<his>> mouth to protest, but decides against it. <<He>> leaves the barn. <br><br> <<person1>> - "Are you okay?" Alex asks as <<he>> helps you off the hay. "I thought we could trust <<person2>><<him>><<person1>>. I'll be more watchful in the future.<<ggdom>><<npcincr Alex dom 3>> + "Are you okay?" Alex asks as <<he>> helps you off the hay. "I thought we could trust <<person2>><<him>><<person1>>. I'll be more watchful in the future."<<ggdom>><<npcincr Alex dom 3>> <br><br> <span class="purple">The watchtower will no longer operate until a replacement is found.</span> diff --git a/game/overworld-town/loc-adultshop/events.twee b/game/overworld-town/loc-adultshop/events.twee index 7182582207a6eb8756afffc9bccf130f8d99727a..d9a57cfa3c250d4946fb00e90931587bfbd9ac24 100644 --- a/game/overworld-town/loc-adultshop/events.twee +++ b/game/overworld-town/loc-adultshop/events.twee @@ -2952,7 +2952,7 @@ After some time, you decide to head back to the shop. <<He>> seems reluctant to <br><br> <<tearful>> you spend the remainder of your shift cleaning up the scattered merchandise.<<gstress>><<gtrauma>> <<else>> - Sirris runs out after hearing all the noise. "What's all this? <<he>> demands. <<He>> sighs and shakes <<his>> head when <<he>> sees you. <<He>> helps you to your feet. "Are you all right?" + Sirris runs out after hearing all the noise and demands. "What's all this?" <<He>> sighs and shakes <<his>> head when <<he>> sees you. <<He>> helps you to your feet. "Are you all right?" <br><br> You nod your head not wanting to say anything. "Do be more careful," <<he>> says. "Now help me clean this up." For the next ten minutes you assist Sirris in picking up the fallen merchandise.<<lstress>> <br><br> diff --git a/game/overworld-town/loc-arcade/main.twee b/game/overworld-town/loc-arcade/main.twee index 5c08137ee292807135727b39f7e8b629b3643378..f86aa6366740e0daeb991a2a7811b66c57035a05 100644 --- a/game/overworld-town/loc-arcade/main.twee +++ b/game/overworld-town/loc-arcade/main.twee @@ -1631,7 +1631,7 @@ You walk out from the table. <<He>> approaches you and kneels down in front of y You feel a heat rising as <<he>> works and you know you're about to explode soon.<<set $penisuse to "othermouth">><<orgasm>> -You shudder as <<he>> finishes you off. "Thanks for a fun time," <<he>> says. "I hope we can play again sometime. You watch as <<he>> grabs <<his>> clothes and dresses <<himself>>. <<He>> walks off casually. +You shudder as <<he>> finishes you off. "Thanks for a fun time," <<he>> says. "I hope we can play again sometime." You watch as <<he>> grabs <<his>> clothes and dresses <<himself>>. <<He>> walks off casually. <br><br> <<link [[Next|Arcade]]>><<unset $arcadeHockey>><<clotheson>><<endevent>><</link>> diff --git a/game/overworld-town/loc-beach/events.twee b/game/overworld-town/loc-beach/events.twee index 20d001082a880efbf969765494a6c9a03e352b9a..6f21d952cf4cf9445e7664e9368bffe354b86102 100644 --- a/game/overworld-town/loc-beach/events.twee +++ b/game/overworld-town/loc-beach/events.twee @@ -622,7 +622,7 @@ You wrap a towel around your nether regions, creating a makeshift skirt. :: Beach Exhibit Molestation Finish <<person1>> -"Had enough?" Fine, but don't expect any help." <<He>> and <<his>> friends leave you on the sand. +"Had enough? Fine, but don't expect any help." <<He>> and <<his>> friends leave you on the sand. <<tearful>> you rise to your feet. <br><br> diff --git a/game/overworld-town/loc-brothel/main.twee b/game/overworld-town/loc-brothel/main.twee index c3907698a9ded79d2513030299967a656301ac26..93af45a04976b34c6276a6e924fbccefc911901e 100644 --- a/game/overworld-town/loc-brothel/main.twee +++ b/game/overworld-town/loc-brothel/main.twee @@ -2453,7 +2453,7 @@ You accept Briar's conditions and tell <<him>> you will buy the vending machine <<effects>> You tell Briar you are not interested in <<his>> conditions. <br><br> -"Suit yourself. I'm not going to change my mind,†<<he>> returns to sipping <<his>> wine. +"Suit yourself. I'm not going to change my mind," <<he>> returns to sipping <<his>> wine. <br><br> <<link [[Next|"Briar's Office"]]>><</link>> diff --git a/game/overworld-town/loc-brothel/shows.twee b/game/overworld-town/loc-brothel/shows.twee index 122ae8255e9339b3256b7f03c61e33568f496324..946fd5f8d913527bb93ac0ecf76849eba3a300e3 100644 --- a/game/overworld-town/loc-brothel/shows.twee +++ b/game/overworld-town/loc-brothel/shows.twee @@ -971,7 +971,7 @@ The $farm.steed steed mounts you, and the audiences' excitement reaches a fevere <<clotheson>> <<endcombat>> <<npc Briar>><<person1>> - "Not what I was expecting," Briar says. "But the audience liked it, so I won't complain. <<He>> hands you the <<moneyGain 2000>> <<he>> promised.<<glove>><<npcincr Briar love 1>> + "Not what I was expecting," Briar says. "But the audience liked it, so I won't complain." <<He>> hands you the <<moneyGain 2000>> <<he>> promised.<<glove>><<npcincr Briar love 1>> <br><br> diff --git a/game/overworld-town/loc-chalets/end.twee b/game/overworld-town/loc-chalets/end.twee index f2e5375f8eb5a3b276c9b8fa1a7257a9be2a1801..42f6ee3c87e839a41b282cba850f3cc53853dc51 100644 --- a/game/overworld-town/loc-chalets/end.twee +++ b/game/overworld-town/loc-chalets/end.twee @@ -179,7 +179,7 @@ You see the figures more clearly as you draw closer. A <<person>>, <<person2>><< deliver a punch to your tummy<<else>>kick you in the shin<</if>>.<<gpain>><<gstress>><<stress 6>><<pain 4>> <br><br> - "Hold the slut still," the <<person1>><<person>> says. <<He>> takes picture after picture of your <<lewdness>>, taking a step after each to get you from a different angle."<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> + "Hold the slut still," the <<person1>><<person>> says. <<He>> takes picture after picture of your <<lewdness>>, taking a step after each to get you from a different angle.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> Finished with you, they shove you face-first onto the sand. They crowd around the phone, ogling the pictures, as they walk away. @@ -251,7 +251,7 @@ The <<person1>><<person>> seems to be weighing your offer, but the <<person2>><< :: Chalets Work End Group Plead <<effects>> -They ignore your pleas. The <<person>> takes picture after picture of your <<lewdness>>, taking a step after each to get you from a different angle."<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> +They ignore your pleas. The <<person>> takes picture after picture of your <<lewdness>>, taking a step after each to get you from a different angle.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> Finished with you, they shove you face-first onto the sand. They crowd around the phone, ogling the pictures as they walk away. diff --git a/game/overworld-town/loc-danube-homes/work.twee b/game/overworld-town/loc-danube-homes/work.twee index 2dffea0c42cd8e42d9d95f40bf528ec25bb2ff1e..a3927583abd23d2890608f828bdfdd59500535fb 100644 --- a/game/overworld-town/loc-danube-homes/work.twee +++ b/game/overworld-town/loc-danube-homes/work.twee @@ -1794,7 +1794,7 @@ You don't say much, but <<he>> seems content. You <<nervously>> remove your <<outfit>>. The <<person>> gasps as your <<breasts>> <<if $player.breastsize gte 2>>flop out<<else>>are exposed<</if>>. - "You're a girl!, <<he>> exclaims. You feel your face flush. + "You're a girl!," <<he>> exclaims. You feel your face flush. Once stripped down to your $worn.under_lower.name, you sit back at the table. Your exposure impacts <<his>> behaviour, <<he>> can't keep <<his>> eyes off you. <<He>> makes excuses to cross the room so <<he>> can look at you from other angles and sneak peeks at your <<undies>>. diff --git a/game/overworld-town/loc-flats/canal.twee b/game/overworld-town/loc-flats/canal.twee index d62f1647f9730639f35ad18e839d51e0fc007fa2..afdd97ad4eb9d9a7d8c30cf5a01b1f86ef146a55 100644 --- a/game/overworld-town/loc-flats/canal.twee +++ b/game/overworld-town/loc-flats/canal.twee @@ -396,7 +396,7 @@ The <<person1>><<person>> grasps the back of your neck, and pulls your face agai <br><br> <<if $asphyxiaLvl gte 3 and $flats_canal gte 80>> - <<He>> tightens <<his>> grip around your neck. <span class="red">You can't breathe!"</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> + <<He>> tightens <<his>> grip around your neck. <span class="red">You can't breathe!</span><<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> <<link [[Endure|Flats Canal Kiss Endure]]>><<trauma 6>><<stress 12>><</link>><<difficulty 50>><<gtrauma>><<ggstress>> diff --git a/game/overworld-town/loc-flats/work.twee b/game/overworld-town/loc-flats/work.twee index 0630455d58dec2684da8cce0eafbbb9ed7600e96..3619519989624b691ba0623cff29addf909e0a5a 100644 --- a/game/overworld-town/loc-flats/work.twee +++ b/game/overworld-town/loc-flats/work.twee @@ -99,7 +99,7 @@ The lotus rattles as you knock. Footsteps thud closer, and the door swings open. :: Flats Lecherous Ask <<effects>> -"I do, as a matter of fact," the <<person1>><<person>> says, making room for you to pass. "Threw a party last night, and the balcony is a mess. There'll be <span class="gold">£10</span> in it for you. +"I do, as a matter of fact," the <<person1>><<person>> says, making room for you to pass. "Threw a party last night, and the balcony is a mess. There'll be <span class="gold">£10</span> in it for you." <br><br> <<link [[Accept (1:00)|Flats Lecherous]]>><<housekeeping 1 200>><</link>><<ghousekeeping 200>> diff --git a/game/overworld-town/loc-island/main.twee b/game/overworld-town/loc-island/main.twee index 91448ad2a7f90ae25a8989ada1dc21607925e51e..800e714c1ecffef3598ff95c496f0976cdc65f22 100644 --- a/game/overworld-town/loc-island/main.twee +++ b/game/overworld-town/loc-island/main.twee @@ -2086,7 +2086,7 @@ The <<person>> leads you through <<his>> tunnels, past the <<person2>><<person>> :: Islander Return Held <<effects>> -The <<person>> leads you through <<his>> tunnels, past the <<person2>><<person>>, and toward the sea.<<person1>> "I'm glad the spear is safe," the <<person>> says. "<span class="gold">Take it to the temple.</span> They'll know what to do. +The <<person>> leads you through <<his>> tunnels, past the <<person2>><<person>>, and toward the sea.<<person1>> "I'm glad the spear is safe," the <<person>> says. "<span class="gold">Take it to the temple.</span> They'll know what to do." <br><br> There's another boat in the same place as the last. Or perhaps the same vehicle found its way back. "Have a safe voyage," <<he>> says, and gives your vessel a push. The <<person>> waves, until <<he>> disappears from view. <br><br> diff --git a/game/overworld-town/loc-museum/bdsm.twee b/game/overworld-town/loc-museum/bdsm.twee index b6985363a3b849f88bb5c36b616425d4bf83aeb2..f0d2c9df3f88e01c70c4776e59efd30642dd8158 100644 --- a/game/overworld-town/loc-museum/bdsm.twee +++ b/game/overworld-town/loc-museum/bdsm.twee @@ -80,7 +80,7 @@ A <<person2>><<person>> adjusts the rope, while a <<person3>><<person>> kneels b <br><br> <<person1>> Winter claps <<his>> hands together and turns to you. -"Your role is to sit in the chair as it is dunked into the river. I'll operate the crane and talk the audience through the history of the device. +"Your role is to sit in the chair as it is dunked into the river. I'll operate the crane and talk the audience through the history of the device." <br><br> "You'll be tied down," <<he>> continues. "But we don't need to submerge you completely. Expect to get wet. @@ -678,7 +678,7 @@ You scream as the whip lashes against your skin. Again and again. The audience g <br> <<else>> -The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout." +The pain is too much for you, <span class="red">"$wintersafeword!"</span> you shout. <<ggwillpower>><<willpower 10>> <br><br> @@ -733,7 +733,7 @@ Despite the pain, you feel a strong catharsis.<<trauma -24>> <<link [[Next|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <<else>> -The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout." +The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout. <<ggwillpower>><<willpower 10>> <br><br> diff --git a/game/overworld-town/loc-police/community.twee b/game/overworld-town/loc-police/community.twee index 11806b7c5b9ae2ada838e63fcfb29efff0a71341..3a3a2236820649069e8f465af782ea4a23e4a8e8 100644 --- a/game/overworld-town/loc-police/community.twee +++ b/game/overworld-town/loc-police/community.twee @@ -288,7 +288,7 @@ You enter a small room, lit by a single unshaded light in the middle. A thick wo <br> "The <<bitch>> damn near broke my arm." <br><br> - The officer grabs your cuffs as you pass, and unlocks them.<<unbind>> "Assaulting a member of the public," <<person1>><<he>> says. <span class="red">That's an extra day of community service,</span> at least. I'll have to inform the station. Get back to work."<<crimeUp 100 "assault">><<crime "assault">> + The officer grabs your cuffs as you pass, and unlocks them.<<unbind>> "Assaulting a member of the public," <<person1>><<he>> says. <span class="red">"That's an extra day of community service,</span> at least. I'll have to inform the station. Get back to work."<<crimeUp 100 "assault">><<crime "assault">> <br><br> You return to the wall. The other criminals look amused, at least. diff --git a/game/overworld-town/loc-prison/beach.twee b/game/overworld-town/loc-prison/beach.twee index ccc5ded3cc119e3694f864f4263d7cafb6683be8..e14c7c23e81bd491d7505b5a6d641da6e914e57e 100644 --- a/game/overworld-town/loc-prison/beach.twee +++ b/game/overworld-town/loc-prison/beach.twee @@ -199,7 +199,7 @@ You rush back into the prison. <<elseif $speech_attitude is "bratty">> "I'm leaving this shit hole," you say. "Wanna come?" <<else>> - "I've found a way out," you say. "Will you come with me? + "I've found a way out," you say. "Will you come with me?" <</if>> <br><br> "Go with you? O-of course," Kylar says. "Let me get my things." @@ -226,7 +226,7 @@ You rush back into the prison. <<elseif $speech_attitude is "bratty">> "I'm leaving this shit hole," you say. "Wanna come?" <<else>> - "I've found a way out," you say. "Will you come with me? + "I've found a way out," you say. "Will you come with me?" <</if>> <br><br> Kylar sits upright. "Go with you? O-of course. Let me get my things." diff --git a/game/overworld-town/loc-prison/main.twee b/game/overworld-town/loc-prison/main.twee index e4c358052bcfd245c3a3b6a75d68bd15ce1caec4..65eeef6c79b5425acd4703fd8638bebe7bb1eef5 100644 --- a/game/overworld-town/loc-prison/main.twee +++ b/game/overworld-town/loc-prison/main.twee @@ -672,7 +672,7 @@ You stand outside your cell, and wait as <<methodical_guard 0>> reads out each n <<if $prison.active_punishments.includes("underwear")>> "You can wear underwear again, <span class="pink">but must remain topless."</span> <<else>> - "You can wear trousers again," <span class="pink">but must remain topless."</span> + "You can wear trousers again, <span class="pink">but must remain topless."</span> <</if>> <br><br> <<else>> diff --git a/game/overworld-town/loc-pub/fame.twee b/game/overworld-town/loc-pub/fame.twee index 1f95635e3ea2977f29feedf15129ced1e44b92fe..8e3632bf75952eb505f74c8a80997677b3f9a9c9 100644 --- a/game/overworld-town/loc-pub/fame.twee +++ b/game/overworld-town/loc-pub/fame.twee @@ -478,7 +478,7 @@ Mickey opens the door just a little more, just enough to pat you on the shoulder :: Pub Fame Intro 4 <<effects>> -"So, you want to be less well known. I can help. Take down info of you on the net. Stories, articles. Purge pictures of your face, alter search results." Mickey frowns. "It's not perfect. Physical copies exist, and people gossip offline too. But it will help. +"So, you want to be less well known. I can help. Take down info of you on the net. Stories, articles. Purge pictures of your face, alter search results." Mickey frowns. "It's not perfect. Physical copies exist, and people gossip offline too. But it will help." <br><br> "People don't forget things very easily. They'll remember after a while. If I do all I can, they might actually forget. Focus on someone else instead. But I'll need more in return." They rub their chin. "I could make you more famous, too. Improve your social standing in the business world, or your reputation as a fighter. Or other things." diff --git a/game/overworld-town/loc-school/classes/history-events.twee b/game/overworld-town/loc-school/classes/history-events.twee index bbde0415af6ee4254738e15a6e6bfb59257177db..8e0b268865ede3f39de8966f75992e78edf498f1 100644 --- a/game/overworld-town/loc-school/classes/history-events.twee +++ b/game/overworld-town/loc-school/classes/history-events.twee @@ -961,13 +961,13 @@ You stay silent. <<else>> "I-I'm trying to be better," <<he>> says. <<He>> looks like <<hes>> holding back tears. <br><br> - "Looks like you two have some relationship issues," the <<person2>><<person>> interrupts. "I'll leave you to it. <<He>> slinks back to <<his>> desk. + "Looks like you two have some relationship issues," the <<person2>><<person>> interrupts. "I'll leave you to it." <<He>> slinks back to <<his>> desk. <br><br> <</if>> <<else>> "W-What?" Robin says, <<his>> voice quivering. "Th-that's not true!" <<He>> stumbles over <<his>> words, and instead looks away. <br><br> - "Looks like you two have some relationship issues," the <<person2>><<person>> says. "I'll leave you to it. <<He>> slinks back to <<his>> desk. + "Looks like you two have some relationship issues," the <<person2>><<person>> says. "I'll leave you to it." <<He>> slinks back to <<his>> desk. <br><br> <</if>> diff --git a/game/overworld-town/loc-school/detention.twee b/game/overworld-town/loc-school/detention.twee index 4acac02ae801f633df8866c4eb6491cc9a240f18..05a9dcdccf28ea03c04c14b1b63850674dbe7a84 100644 --- a/game/overworld-town/loc-school/detention.twee +++ b/game/overworld-town/loc-school/detention.twee @@ -124,7 +124,7 @@ <<if $worn.under_lower.type.includes("naked")>> You avoid looking <<him>> in the eyes. "I'm n-not wearing any underwear," you say. <br><br> - You think you catch a smile start to form on <<his>> face, but it's gone so fast you may have imagined it. "I'll overlook that rule violation, but you still need to wash my car. Maybe next time you'll dress appropriately for school. + You think you catch a smile start to form on <<his>> face, but it's gone so fast you may have imagined it. "I'll overlook that rule violation, but you still need to wash my car. Maybe next time you'll dress appropriately for school." <br><br> <</if>> diff --git a/game/overworld-town/loc-sea/events.twee b/game/overworld-town/loc-sea/events.twee index a1eb53e14c452955028bf10d45c4b3dcd78c5cd5..9f948c425fb79ef0c285a03103d2a54bcb173087 100644 --- a/game/overworld-town/loc-sea/events.twee +++ b/game/overworld-town/loc-sea/events.twee @@ -1222,7 +1222,7 @@ As <<he>> speaks, the <<person2>><<person>> swims around and behind you. <<Hes>> <<else>> "I'm practising swimming," you say. "I don't mean to intrude." <br><br> - "No intrusion at all," the <<person2>><<person>> laughs. "It's a free country." <<He>> gives your <<bottom>> a swift spank before pulling away."<<gpain>><<garousal>><<pain 1>><<arousal 600>> + "No intrusion at all," the <<person2>><<person>> laughs. "It's a free country." <<He>> gives your <<bottom>> a swift spank before pulling away.<<gpain>><<garousal>><<pain 1>><<arousal 600>> <br><br> <</if>> diff --git a/game/overworld-town/loc-street/events.twee b/game/overworld-town/loc-street/events.twee index 5f384403d06aa1496ac6720db4b0e2a669daab61..9a66e3537f9a4bae63f49381b4bd68dc1951adc8 100644 --- a/game/overworld-town/loc-street/events.twee +++ b/game/overworld-town/loc-street/events.twee @@ -407,7 +407,7 @@ Someone in the crowd speaks. <</if>> <<elseif $speech_attitude is "bratty">> <<if $skirt is 1>> - You let the skirt drop back down. "Nuh-uh, hold them up, <<he>> says. Whitney grabs your skirt again and forces it back into your hands. + You let the skirt drop back down. "Nuh-uh, hold them up," <<he>> says. Whitney grabs your skirt again and forces it back into your hands. <br><br> <<else>> You bend down to pull up your pants. Whitney smacks your hands away and pulls you up. @@ -676,7 +676,7 @@ The <<person2>><<person>> walks away laughing, leaving you alone once more. Your <br><br> <<else>> <<fameexhibitionism 2>> - <span class="red"><<He>> swats your hands away</span>. "None of that now. You should expect this standing there in public like this. + <span class="red"><<He>> swats your hands away</span>. "None of that now. You should expect this standing there in public like this." <br><br> <<if $player.penisExist and $player.vaginaExist>> You're unable to stop <<him>> as <<he>> strokes and fingers you in public. @@ -7604,7 +7604,7 @@ You hasten your steps. :: Street Offer Listen <<effects>> -You turn to face the <<person>>. "We need a model," <<he>> says. Our regular <<girl>> can't make it. Everything's above board. Fully clothed. You'll get £200 for three hours work. How about it?" +You turn to face the <<person>>. "We need a model," <<he>> says. "Our regular <<girl>> can't make it. Everything's above board. Fully clothed. You'll get £200 for three hours work. How about it?" <br><br> <<link [[Accept (3:00)|Street Offer Accept]]>><</link>> @@ -8326,7 +8326,7 @@ You punch the <<person>> in the face, putting a stop to the torrent of abuse. <<if $speech_attitude is "meek">> "I-I didn't want to do that," you say. "But you are so rude!" <<elseif $speech_attitude is "bratty">> - "You better watch your words then," you say. "Around a violent <<girl>> like me."" + "You better watch your words then," you say. "Around a violent <<girl>> like me." <<else>> "Why the surprise?" you ask. "You said I was violent." <</if>> diff --git a/game/overworld-town/loc-temple/confess.twee b/game/overworld-town/loc-temple/confess.twee index 09b6d22ba6465d61f4d67c93efd963b8e171717d..1359bf091b958c24e743f7932f17977702846fe8 100644 --- a/game/overworld-town/loc-temple/confess.twee +++ b/game/overworld-town/loc-temple/confess.twee @@ -2305,7 +2305,7 @@ You hear the other door open and greet your attendant. "Your punishment will come when you're inspected. Until then, work to rectfy your betrayal." <br><br> - R...right. Apologies." <<His>> voice is full of dread. <<He>> exits the confessional sheepishly. + "R...right. Apologies." <<His>> voice is full of dread. <<He>> exits the confessional sheepishly. <<case "sydney_promised">> "Do not abuse the Rite of Promise. You risk corrupting you and your beloved." <br><br> @@ -2478,7 +2478,7 @@ You grab one of the pieces of paper and a pen from the stack and slip them throu <<case "temple_4" "temple_5">> "Of course, <<sister>>. I will be pure again, one way or another." <<He>> writes <<his>> name and exits the confessional. <<grace -2>><<lgrace>> <<case "temple_6">> - R...right. Purification." <<His>> voice is full of dread. <<He>> writes <<his>> name and exits the confessional sheepishly. <<grace -2>><<lgrace>> + "R...right. Purification." <<His>> voice is full of dread. <<He>> writes <<his>> name and exits the confessional sheepishly. <<grace -2>><<lgrace>> <<case "sydney_promised" "sydney_romance" "sydney_love">> "What? I haven't broken my vow. Are you trying to...? No, nevermind. Good day, <<sister>>." <<He>> exits the confessional. <<grace -2>><<lgrace>> <<case "winter">> @@ -3917,7 +3917,7 @@ The <<person1>>center <<priest>> sits, coming down to your eye level. <<His>> fa "The Violet Void."<br> "The Blazing Chariot."<br> "Another."<br> - "Never.<br><br> + "Never."<br><br> "The cult known as the Children of Auriga gnaw at the locks that keep Auriga from entering our world. They gnaw like rabid animals in heat, and worship a profane concept of passion and lust far beyond sanity. We oppose them in every way we can. We fill the holes. We free their victims. We punish," <<he>> licks <<his>> lips, "their followers." <br><br> diff --git a/game/overworld-town/loc-town-hall/main.twee b/game/overworld-town/loc-town-hall/main.twee index 562fac4d9614f3482aa4279912696f2d8b2c67bb..b6e376a61e18da3d3909c66842821b6b006f76b9 100644 --- a/game/overworld-town/loc-town-hall/main.twee +++ b/game/overworld-town/loc-town-hall/main.twee @@ -568,7 +568,7 @@ You follow the directions, and enter a small room. A <<person>> stands at the wi <</if>> <br><br> -"We can't spare the labour," <<he>> says. "It's hard enough finding the money to keep the roads clear. We'd need an additional <span class="gold">£30000</span> before we could spare the effort. +"We can't spare the labour," <<he>> says. "It's hard enough finding the money to keep the roads clear. We'd need an additional <span class="gold">£30000</span> before we could spare the effort." <br><br> <<if $money gte 3000000>> diff --git a/game/overworld-town/special-kylar/main.twee b/game/overworld-town/special-kylar/main.twee index f787200ab9374cd36216f7fe6a1a5e4998683371..7606db65e863a2c7a26831062419702b3df5ee5c 100644 --- a/game/overworld-town/special-kylar/main.twee +++ b/game/overworld-town/special-kylar/main.twee @@ -595,7 +595,7 @@ "I love you I love you so much we are together and happy and..." <<he>> rambles on, following no tune in particular. It's pretty terrible. <br><br> - "W-well? <<he>> asks after recovering from a shortage of breath. "Do you like it?" + "W-well?" <<he>> asks after recovering from a shortage of breath. "Do you like it?" <br><br> <<link [[Say you like it|Kylar Abduction Song Like]]>><</link>> @@ -1524,7 +1524,7 @@ You shake off Kylar's grip and leave. <<He>> watches you with <<his>> fists clen You whisper to Kylar that you've found yourself swallowed by all sorts of creatures, and that you didn't quite hate it. The flesh rippling against your skin, caressing every inch of your body as you slide down, gives you goosebumps whenever you recall it. <<He>> looks away, wide-eyed. <<elseif _kinkType is 2 and $masochism_level gte 1>> <<if $masochism_level gte 3>> - You whisper to Kylar that you really like being hurt. The thought of someone using you, smacking you, spanking you, hitting you, leaving you quivering on the floor, drives you wild." <<He>> looks away, frowning. + You whisper to Kylar that you really like being hurt. The thought of someone using you, smacking you, spanking you, hitting you, leaving you quivering on the floor, drives you wild. <<He>> looks away, frowning. <<else>> You whisper to Kylar that you like being hurt. The thought of someone slapping you, or digging their fingernails into you, makes you blush. <<He>> looks away, blushing. <</if>> diff --git a/game/overworld-town/special-robin/crossdressing.twee b/game/overworld-town/special-robin/crossdressing.twee index 6a0b0aae40fd48496e575d5a6210a979e49ace7d..14ec30e50a2f6282adffa7d701515d05c3503805 100644 --- a/game/overworld-town/special-robin/crossdressing.twee +++ b/game/overworld-town/special-robin/crossdressing.twee @@ -264,7 +264,7 @@ you're left to stew in your curiosity. <br><br> "That was close," Robin says, looking like a mix of nervousness and excitement. "Though the idea of someone else seeing me like this..." Robin trails off and shivers. - Anyways, let's get back to our game," <<he>> smiles at you. + "Anyways, let's get back to our game," <<he>> smiles at you. <br><br> <<clearsinglenpc 1>> <!-- clear only the other npc, so robin's clothes remain unchanged --> diff --git a/game/overworld-town/special-robin/main.twee b/game/overworld-town/special-robin/main.twee index 9dbef2da91f68f2ec675140158729951bf769592..924f38958d26292856f32a4801bf9854e0798408 100644 --- a/game/overworld-town/special-robin/main.twee +++ b/game/overworld-town/special-robin/main.twee @@ -656,7 +656,7 @@ You return Robin's affections and nibble <<his>> neck as <<he>> guides you towar You put your hands on Robin's shoulders and stop <<him>> before it gets to <<his>> bed. <br><br> -"I think I'd rather just hang out, if that's okay, you say. "I'm not really in the mood." +"I think I'd rather just hang out, if that's okay," you say. "I'm not really in the mood." <br><br> Robin looks disappointed but nods in agreement. @@ -3318,7 +3318,7 @@ Robin leans on to you, panting, beads of sweat dripping down <<his>> naked body. <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma gte 10>> Robin's arms wrap around you from behind. <<He>> sniffles. "I-I was so scared." You escort <<him>> back to the table, holding <<him>> until <<he>> calms down.<<stress 6>><<gstress>><<npcincr Robin dom -1>><<ldom>> <<else>> - Robin helps you to your feet. "Are you okay? <<he>> asks. + Robin helps you to your feet. "Are you okay?" <<he>> asks. <<if $robinromance is 1>> "I've never seen Whitney so mad." There's an awkward silence. Robin looks like <<he>> has something to say, but <<he>> quietly shuffles back to the table.<<npcincr Robin dom -1>><<ldom>> <<elseif $NPCName[$NPCNameList.indexOf("Robin")].dom gte 80>> @@ -5670,7 +5670,7 @@ Some sort of device has been strapped over <<his>> mouth and nose, with a small You remove the blindfold. <<His>> eyes flutter open and closed. <<if $speech_attitude is "meek">> - "R-Robin!" you cry. Please be okay..." You remove the device and quickly place it on the ground. + "R-Robin!" you cry. "Please be okay..." You remove the device and quickly place it on the ground. <<elseif $speech_attitude is "bratty">> "Robin! Who did this to you?" you demand, removing the device from <<his>> mouth before crushing it with your foot. <<else>>