diff --git a/src/Mods/SpecialForce/TrickShotNight.js b/src/Mods/SpecialForce/TrickShotNight.js index cfcff6575a954364862bc685e4b3dcd50da9de0b..9b88a28d47eed51e78e7b564e30d789f5c4b2a66 100644 --- a/src/Mods/SpecialForce/TrickShotNight.js +++ b/src/Mods/SpecialForce/TrickShotNight.js @@ -15,7 +15,7 @@ App.Events.TrickShotNight = class TrickShotNight extends App.Events.BaseEvent { const { HeA } = getPronouns(assistant.pronouns().main).appendSuffix("A"); - const shootChance = Math.min(27 * Math.exp(0.0144 * (V.PC.skill.warfare)), 90); // Odds cap at 90 + const shootChance = Math.max(25 + V.PC.skill.warfare * 0.2, 25 + V.PC.skill.warfare * 0.65); // Odds increase slowly up to 0 skill, then greatly after. Always some odds to succeed or fail. App.Events.addParagraph(node, [`Despite your direct elevator, interaction with the majority of your security force is relatively scarce. Aside from mutually exchanged nods in the firebase and the occasional briefing, your ${V.SF.Lower} enjoy a degree of autonomy.`]);