diff --git a/src/output.tw b/src/output.tw
index bd576d0306b2803f62a3671affe435c723831e87..1950c9a978f3882a6c2a37f9d7833bdc1c8471f4 100644
--- a/src/output.tw
+++ b/src/output.tw
@@ -71940,2192 +71940,6 @@ Doren makes you sit alone on the other side of the room. You got away at least.
 <<click [[Next|English Lesson]]>><<endevent>><</click>>
 
 
-:: Forest [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-<<if $foresthunt gte 1>>
-<span class="red">You are being hunted.</span><br><br>
-<</if>>
-<<if $arousal gte 10000>>
-<<orgasmforest>>
-<</if>>
-
-<<if $forest lte 0>><<set $forest to 0>>
-<<forestmove>><br><br>
-
-	<<if $stress gte 10000>><<passoutforest>>
-	<<elseif $foresthunt gte 10>>
-	<<foresthunt>>
-	<<else>>
-	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
-		<<if $eventskip is 0>>
-			<<if $danger gte (9900 - ($allure * $forestmod))>>
-			<<eventforestoutskirts>>
-			<<else>>
-			<<eventforestsafe>>
-			<</if>>
-		<<elseif $eventskip gte 1>>
-		
-		
-You are in the forest outskirts. You can make out the town between the trees.<br><br>
-
-<<click [[Accessory Shop (0:05)|Accessory Shop]]>><<pass5>><</click>><br>
-
-<br>
-
-Go deeper into the forest<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Search this area<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Leave the forest<br>
-<<click [[Danube Street (0:10)|Danube Street]]>><<pass10>><<set $foresthunt to 0>><</click>><br>
-<<click [[Wolf Street (0:10)|Wolf Street]]>><<pass10>><<set $foresthunt to 0>><</click>><br>
-<<click [[Nightingale Street (0:10)|Nightingale Street]]>><<pass10>><<set $foresthunt to 0>><</click>><br>
-<br>
-
-
-			<<if $historytrait gte 3>>
-			<<click [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-			<</if>>
-		<</if>>
-	<</if>>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-<<elseif $forest lte 20>>
-<<forestmove>><br><br>
-
-	<<if $stress gte 10000>><<passoutforest>>
-	<<elseif $foresthunt gte 10>>
-	<<foresthunt>>
-	<<else>>
-	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
-		<<if $eventskip is 0>>
-			<<if $danger gte (9900 - ($allure * $forestmod))>>
-			<<eventforestoutskirts>>
-			<<else>>
-			<<eventforestsafe>>
-			<</if>>
-		<<elseif $eventskip gte 1>>
-		
-You are in the forest. The trees are quite sparse, you can't be too far from town.<br><br>
-
-Go deeper into the forest<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<gharass>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Search this area<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Go towards town<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-		<</if>>
-	<</if>>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-<<elseif $forest lte 50>>
-<<forestmove>><br><br>
-
-	<<if $stress gte 10000>><<passoutforest>>
-	<<elseif $foresthunt gte 10>>
-	<<foresthunt>>
-	<<else>>
-	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
-		<<if $eventskip is 0>>
-			<<if $danger gte (9900 - ($allure * $forestmod))>>
-			<<eventforest>>
-			<<else>>
-			<<eventforestsafe>>
-			<</if>>
-		<<elseif $eventskip gte 1>>
-		
-You are in the forest, surrounded by nature.<br><br>
-
-
-Go deeper into the forest<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Search this area<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Go towards town<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-
-			<<if $historytrait gte 3>>
-			<<click [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-			<</if>>
-
-		<</if>>
-	<</if>>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-<<elseif $forest lte 99>>
-<<forestmove>><br><br>
-
-	<<if $stress gte 10000>><<passoutforest>>
-	<<elseif $foresthunt gte 10>>
-	<<foresthunt>>
-	<<else>>
-	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
-		<<if $eventskip is 0>>
-			<<if $danger gte (9900 - ($allure * $forestmod))>>
-			<<eventforestdeep>>
-			<<else>>
-			<<eventforestsafe>>
-			<</if>>
-		<<elseif $eventskip gte 1>>
-	
-You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.<br><br>
-
-	<<if $edenfreedom gte 1>>
-	<<click [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass10>><</click>><br>
-	<<elseif $symdromeeden gte 1>>
-	<<click [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass10>><</click>><br>
-	<</if>>
-	
-	<<if $pubtask is 1 and $pubtask2 isnot 1>>
-		<<set $rng to random(1, 100)>>
-		<<if $pubtasksetting is "bear" and $bestialitydisable is "f">>
-		<<click [[Search for Landry's black box|Forest Bear Box]]>><</click>><br>
-		<<elseif $pubtasksetting is "pair">>
-		<<click [[Search for Landry's black box|Forest Box]]>><</click>><br>
-		<<elseif $rng gte 51 and $bestialitydisable is "f">>
-		<<click [[Search for Landry's black box|Forest Bear Box]]>><</click>><br>
-		<<else>>
-		<<click [[Search for Landry's black box|Forest Box]]>><</click>><br>
-		<</if>>
-	<</if>>
-<br>
-Go deeper into the forest<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Search this area<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Go towards town<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-		<</if>>
-	<</if>>
-
-
-
-
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-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-<<elseif $forest gte 100>><<set $forest to 100>>
-<<forestmove>><br><br>
-
-	<<if $stress gte 10000>><<passoutforest>>
-	<<elseif $foresthunt gte 10>>
-	<<foresthunt>>
-	<<else>>
-	<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
-		<<if $eventskip is 0>>
-			<<if $danger gte (9900 - ($allure * $forestmod))>>
-			<<eventforestdeep>>
-			<<else>>
-			<<eventforestsafe>>
-			<</if>>
-		<<elseif $eventskip gte 1>>
-	
-You are deep in the forest. You can make out the asylum through the trees.<br><br>
-
-
-
-Search this area<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-Go towards town<br>
-<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br>
-<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br>
-<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br>
-<br>
-
-		<</if>>
-	<</if>>
-
-
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-<</if>>
-<<set $eventskip to 0>>
-
-
-:: Widgets Forest [widget]
-<<widget "forestmove">><<nobr>>
-
-<<if $forestmove is "quickly">>
-You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet.
-<<elseif $forestmove is "normally">>
-You walk through the trees. The gentle sounds and scents make for a pleasant journey.
-<<elseif $forestmove is "carefully">>
-You sneak through the undergrowth, causing as little disturbance as possible.
-<<elseif $forestmove is "secretin">>
-The path you take would be invisible if you didn't know where to look. You soon find yourself much deeper in the forest.
-<<elseif $forestmove is "secretout">>
-The path you take would be invisible if you didn't know where to look. You soon find yourself near the edge of the forest.
-<</if>>
-<<set $forestmove to 0>>
-<</nobr>><</widget>>
-
-
-
-
-
-<<widget "eventforestoutskirts">><<nobr>>
-<<if $rng lte 20>>
-	<<if $exposed is 1>>
-	
-	You hear a pair up ahead, on the same trail as you.
-	
-		<<if $exhibitionism gte 35>>
-		You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
-		<br><br>
-		<<set $rng to random(1, 100)>>
-			<<if $rng gte 61>>
-			<<click [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</click>><<exhibitionist3>><br>
-			<<else>>
-			<<click [[Stick to the trail|Forest Avoid]]>><<set $phase to 2>><</click>><<exhibitionist3>><br>
-			<</if>>
-		<<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>>
-		<<else>>
-		You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
-		<br><br>
-		<<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>>
-		<</if>>
-	<<elseif $exposed gte 2>>
-	
-	You hear a pair up ahead, on the same trail as you.
-	
-		<<if $exhibitionism gte 75>>
-		You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you.
-		<br><br>
-			<<if $rng gte 41>>
-			<<click [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</click>><<exhibitionist5>><br>
-			<<else>>
-			<<click [[Stick to the trail|Forest Avoid]]>><<set $phase to 3>><</click>><<exhibitionist5>><br>
-			<</if>>
-		<<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>>
-		<<else>>
-		You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen.
-		
-		<br><br>
-		<<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>>
-		<</if>>
-	<<else>>
-You hear a pair up ahead, on the same trail as you. Something about them makes you nervous.<br><br>
-
-	<<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><br>
-	<<set $rng to random(1,100)>>
-		<<if $rng gte 81>>
-	<<click [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</click>><br>
-		<<else>>
-		<<click [[Stick to the trail|Forest Avoid]]>><<set $phase to 1>><</click>><br>
-		<</if>>
-	<</if>>
-	
-<<elseif $rng lte 50>>
-A lone wolf emerges from between the trees, teeth bared.
-<br><br>
-	<<if $bestialitydisable is "f">>
-<<click [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</click>>
-	<<else>>
-	It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<gtiredness20>><<physique2>><br><br>
-	
-	<<click [[Next (0:20)|Forest]]>><<pass20>><<set $eventskip to 1>><</click>>
-	<</if>>
-<<elseif $rng lte 100>>
-You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>><br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-<</if>>
-<</nobr>><</widget>>
-
-
-
-<<widget "eventforest">><<nobr>>
-<<if $rng lte 20 and $foresthunt lte 0>>
-A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>><br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-
-<<elseif $rng lte 45>>
-A lone wolf emerges from between the trees, teeth bared.
-<br><br>
-	<<if $bestialitydisable is "f">>
-<<click [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</click>>
-	<<else>>
-	It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<gtiredness20>><<physique2>><br><br>
-	
-	<<click [[Next (0:20)|Forest]]>><<pass20>><<set $eventskip to 1>><</click>>	
-	<</if>>
-	
-<<elseif $rng lte 50>>
-<<forestbear>>
-	
-<<elseif $rng lte 95>>
-You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>><br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-
-<<else>>
-<<forestcutter>>
-
-<</if>>
-<</nobr>><</widget>>
-
-
-
-<<widget "eventforestdeep">><<nobr>>
-<<if $rng lte 20 and $foresthunt lte 0>>
-A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>><br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-
-<<elseif $rng lte 40>>
-A pair of wolves emerge from between the trees, teeth bared.
-<br><br>
-
-	<<if $bestialitydisable is "f">>
-<<click [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</click>>
-	<<else>>
-	They chase you through the woods. You run until you can no longer hear them behind you. You're not sure if you outran them or they grew bored.<<beastescape>><<gtiredness>><<gtiredness40>><<physique4>><br><br>
-	
-	<<click [[Next (0:40)|Forest]]>><<pass40>><<set $eventskip to 1>><</click>>
-	<</if>>
-
-<<elseif $rng lte 45 and $voredisable is "f" and $bestialitydisable is "f">>
-<<forestsnake>>
-
-<<elseif $rng lte 50>>
-<<forestbear>>
-	
-<<elseif $rng lte 70 and $hallucinations gte 2 and $tentacledisable is "f">>
-Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth.<br><br>
-<<click [[Next|Forest Tentacles]]>><<set $molestationstart to 1>><</click>>
-
-<<elseif $rng lte 100>>
-You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>><br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-<</if>>
-<</nobr>><</widget>>
-
-
-
-<<widget "eventforestsafe">><<nobr>>
-<<if $forest lte 20>>
-	<<if $rng gte 81>>
-	You find a cluster of edible mushrooms growing at the base of a tree.<br><br>
-	
-	<<click [[Eat one|Forest Mushrooms]]>><<gstress30>><<ltiredness30>><</click>><<gstress>><<ltiredness>><br>
-	<<click [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</click>>
-	<<elseif $rng gte 61>>
-	You come to a fast-flowing river.
-	
-		<<if $foresthunt gte 1>>
-		You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
-		<</if>>
-	<br><br>
-	<<click [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</click>><br>
-	<<click [[Ignore it|Forest]]>><<set $eventskip to 1>><</click>><br>
-	
-	<<elseif $rng gte 41>>
-	You find a trail which makes the going a little easier.<<lstress>><<lstress10>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-	<<elseif $rng gte 21>>
-	You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<lstress10>>
-	<br><br>
-	<<if $upperexposed gte 2>>
-	<<click [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass20>><</click>><br>
-	<</if>>
-	<<if $lowerexposed gte 2 and $underexposed gte 1>>
-	<<click [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass20>><</click>><br>
-	<</if>>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<<else>>
-	You hear a wolf howl in the distance.
-		<<if $wolfgirl gte 3>>
-		<<garousal>><<garousal60>>
-		<<else>>
-		<<gstress>><<gstress10>>
-		<</if>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<</if>>
-<<elseif $forest lte 50>>
-	<<if $rng gte 81>>
-	You find a cluster of edible mushrooms growing at the base of a tree.<br><br>
-	
-	<<click [[Eat one|Forest Mushrooms]]>><<gstress30>><<ltiredness30>><</click>><<gstress>><<ltiredness>><br>
-	<<click [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</click>>	
-	<<elseif $rng gte 61>>
-	You come to a fast-flowing river.
-	
-		<<if $foresthunt gte 1>>
-		You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
-		<</if>>
-	<br><br>
-	<<click [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</click>><br>
-	<<click [[Ignore it|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<<elseif $rng gte 41>>
-	You find a trail which makes the going a little easier.<<lstress>><<lstress10>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-	<<elseif $rng gte 21>>
-	You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<br><br><<lstress>><<lstress10>><br><br>
-	<<if $upperexposed gte 2>>
-	<<click [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass20>><</click>><br>
-	<</if>>
-	<<if $lowerexposed gte 2 and $underexposed gte 1>>
-	<<click [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass20>><</click>><br>
-	<</if>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<<else>>
-	You hear a wolf howl in the distance.
-		<<if $wolfgirl gte 3>>
-		<<garousal>><<garousal60>>
-		<<else>>
-		<<gstress>><<gstress10>>
-		<</if>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<</if>>
-<<elseif $forest lte 100>>
-	<<if $rng gte 81>>
-	You find a cluster of edible mushrooms growing at the base of a decaying tree.
-	
-	<<if $science gte 200>>
-	You remember from school that they're called wolfshrooms, and were prized by warriors in ancient times.
-	<</if>>
-	
-	<br><br>
-	
-	<<click [[Eat one|Forest Mushrooms2]]>><<set $drunk to 1>><<set $druggedtimer to $druggedtimer + 60>><<set $arousal += 3000>><<ltrauma30>><<set $wolfbuild += 1>><</click>><<garousal>><<ltrauma>><br>
-	<<click [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</click>>	
-	<<elseif $rng gte 61>>
-	You come to a fast-flowing river.
-	
-		<<if $foresthunt gte 1>>
-		You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous.
-		<</if>>
-	<br><br>
-	<<click [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</click>><br>
-	<<click [[Ignore it|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<<elseif $rng gte 41>>
-	You find a trail which makes the going a little easier.<<lstress>><<lstress10>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-	<<elseif $rng gte 21>>
-	You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<lstress10>>
-	<br><br>
-	<<if $upperexposed gte 2>>
-	<<click [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass20>><</click>><br>
-	<</if>>
-	<<if $lowerexposed gte 2 and $underexposed gte 1>>
-	<<click [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass20>><</click>><br>
-	<</if>>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<<else>>
-	You hear a wolf howl in the distance.
-		<<if $wolfgirl gte 3>>
-		<<garousal>><<garousal60>>
-		<<else>>
-		<<gstress>><<gstress10>>
-		<</if>>
-	<br><br>
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>	
-	<</if>>
-<</if>>
-<</nobr>><</widget>>
-
-
-
-
-
-
-
-
-
-<<widget "forestcutter">><<nobr>>
-<<generate1>><<person1>>
-You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree.
-
-<<if $exposed gte 1>>
-You crouch behind a bush to conceal your <<nuditystop>><br><br>
-	<<if $exposed gte 2>>
-		<<if $exhibitionism gte 75>>
-		<<click [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</click>><<promiscuous5>><br>
-		<</if>>
-	<<else>>
-		<<if $exhibitionism gte 35>>
-		<<click [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</click>><<promiscuous3>><br>
-		<</if>>
-	<</if>>
-<<click [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</click>><br>
-<<else>>
-<<He>> waves at you.<br><br>
-
-<<click [[Approach|Forest Cutter]]>><</click>><br>
-<<click [[Wave back and continue on|Forest]]>><<lstress60>><<set $eventskip to 1>><<endevent>><</click>><<lstress>><br>
-<</if>>
-
-<</nobr>><</widget>>
-
-
-
-
-
-
-<<widget "forestsnake">><<nobr>>
-
-You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.<<set $trance to 1>><br><br>
-		
-<<click [[Next|Forest Snake]]>><<set $molestationstart to 1>><</click>><br>
-
-<</nobr>><</widget>>
-
-
-
-<<widget "forestbear">><<nobr>>
-
-You see fresh bear prints in the dirt.<br><br>
-
-<<if $foresthunt gte 1>>
-You feel whatever's hunting you draw closer.<br><br>
-<</if>>
-
-<<click [[Take a detour (0:30)|Forest]]>><<pass30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</click>><br>
-<<if $bestialitydisable is "f">>
-	<<if $rng gte 81>>
-	<<click [[Ignore them|Forest Bear Molestation]]>><<set $molestationstart to 1>><</click>><br>
-	<<else>>
-	<<click [[Ignore them|Forest]]>><<set $eventskip to 1>><</click>><br>
-	<</if>>
-<</if>>
-
-<</nobr>><</widget>>
-
-
-
-
-
-<<widget "foresthunt">><<nobr>><<set $foresthunt to 0>>
-<<if $bestialitydisable is "f" and $rng gte 51>>
-A monstrous black wolf bounds towards you!<br><br>
-
-<<click [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</click>>
-<<else>>
-	<<if $edenfreedom gte 2 and $edendays gte 8>>
-	
-	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."<br><br>
-	
-	<<click [[Next (0:30)|Eden Recaptured]]>><<pass30>><</click>><br>	
-	
-	<<elseif $edenfreedom gte 1 and $edendays gte 2>>
-	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."<br><br>
-	
-	<<click [[Next (0:30)|Eden Recaptured]]>><<pass30>><</click>><br>
-	
-	<<elseif $edenfreedom gte 1>>
-	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. "Sorry," it's Eden. "You look scared for some reason. I just wanted to check on you."<<set $stress -= 2000>><br><br>
-
-	<<click [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass30>><</click>><br>
-	<<click [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</click>><br>
-	
-	<<else>>
-	<<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've got you now. Don't resist."
-	<br><br>
-	<<click [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</click>>
-	<</if>>
-<</if>>
-<</nobr>><</widget>>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-<<widget "eventwolfcave">><<nobr>>
-<<if $rng gte 81>>
-Most of the pack leave to hunt, only a pair remain to guard you. Now could be your chance to escape.<br><br>
-
-<<click [[Try to escape|Forest Wolf Cave Pair]]>><</click>><br>
-<<click [[Stay put (0:30)|Forest Wolf Cave Hunt]]>><<pass30>><</click>><br>
-<<else>>
-One of the wolves approaches you.<br><br>
-<<click [[Next|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</click>><br>
-<</if>>
-<</nobr>><</widget>>
-
-
-
-
-<<widget "cabintime">><<nobr>>
-<<if $hour is 6>>
-<<pass60>><<ltiredness60>>
-<<elseif $hour is 5>>
-<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>>
-<<elseif $hour is 4>>
-<<pass60>><<ltiredness60>><<pass60>>><<ltiredness60>><<pass60>><<ltiredness60>>
-<<elseif $hour is 3>>
-<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>>
-<<elseif $hour is 2>>
-<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>>><<ltiredness60>><<pass60>><<ltiredness60>>
-<<elseif $hour is 1>>
-<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>>
-<<elseif $hour is 0>>
-<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>>
-<<elseif $hour is 23>>
-<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>>
-<</if>>
-<</nobr>><</widget>>
-
-
-
-
-
-
-
-
-
-
-
-<<widget "passoutforest">><<nobr>>
-
-
-You've pushed yourself too much.<br><br>
-<<passout>>
-
-<<set $danger to random(1, 10000)>>
-
-<<if $danger gte (9900 - $allure)>>
-
-	<<if $rng gte 1>>
-	<<foresthunt>>
-	<</if>>
-
-<<else>><<set $foresthunt to 0>>
-<<ambulance>>
-<</if>>
-
-
-<<pass60>>
-
-<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>>
-
-<</nobr>><</widget>>
-
-
-:: Forest Mushrooms [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-You eat one of the mushrooms. It tastes bitter, but somehow refreshing.<br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-
-
-:: Forest Mushrooms2 [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated.
-<br><br>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-
-
-:: Forest Wolf Molestation [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "dogpack">><<set $beasttype to "wolf">>
-<<beast1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>>
-
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Wolf Molestation Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Wolf Molestation Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Wolf Molestation]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Wolf Molestation Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<ejaculation>>
-
-
-
-The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.<br><br>
-
-<<click [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</click>><br>
-<<click [[Struggle|Forest Wolf Molestation Resist]]>><<set $enemyanger to $enemyanger + 200>><<set $molestationstart to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
-
-Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Wolf Cave Intro [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.<br><br>
-
-<<click [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</click>><br>
-
-
-:: Forest Hunter Molestation [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "molestationhome">>
-<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>>
-
-<<endif>>
-
-
-<<effects>>
-
-
-
-
-<<effectsman>><<man>>
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-<<if $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Hunter Molestation Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Hunter Molestation Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Hunter Molestation]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Hunter Molestation Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<ejaculation>>
-	<<if $hunterintro is 1>>
-	"I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up!
-	<<else>>
-		<<if $enemyanger gte 20>>
-		"You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
-		<<else>>
-		"You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up!
-		<</if>>
-	<</if>>
-
-<br><br>
-
-
-
-
-
-
-
-<<click [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</click>><br>
-<<click [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger to $enemyanger + 200>><<set $molestationstart to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
-
-Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.<br><br>
-
-<<if $upperoff isnot 0>>
-<<uppersteal>>
-<</if>>
-
-<<if $loweroff isnot 0>>
-<<lowersteal>>
-<</if>>
-
-<<if $underoff isnot 0>>
-<<understeal>>
-<</if>>
-
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Hunter Intro [nobr]
-<<set $collared to 1>><<set $forestleashed to 1>>
-
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-
-
-<<eden>><<person1>>
-
-The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.<br><br>
-
-
-
-You soon arrive at a log cabin. Inside is a single, spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.<br><br>
-
-
-<<if $hunterintro isnot 1>><<set $hunterintro to 1>>
-"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.<br><br>
-
-<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.<br><br>
-
-<<click [[Nod|Forest Hunter Nod]]>><</click>><br>
-<<click [[Refuse|Forest Hunter Refuse]]>><</click>><br>
-<<else>>
-"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.<br><br>
-
-<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Hunter Resist Molestation [nobr]
-<<if $molestationstart is 1>><<set $molestationstart to 0>>
-<<set $enemyarousal to 0>>
-<</if>>
-
-
-<<effects>>
-
-
-
-
-<<effectsman>><<man>>
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-<<if $enemyhealth lte 0>>
-<<click [[Next|Forest Hunter Resist Molestation Finish]]>><</click>>
-<<elseif $enemyarousal gte $enemyarousalmax>>
-<<click [[Next|Forest Hunter Resist Molestation Finish]]>><</click>>
-<<elseif $pain gte 100>>
-<<click [[Next|Forest Hunter Resist Molestation Finish]]>><</click>>
-<<else>>
-<<click [[Next|Forest Hunter Resist Molestation]]>><</click>>
-<</if>>
-
-
-:: Forest Hunter Resist Molestation Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<ejaculation>>
-The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.<br><br>
-
-<<if $upperoff isnot 0>>
-<<uppersteal>>
-<</if>>
-
-<<if $loweroff isnot 0>>
-<<lowersteal>>
-<</if>>
-
-<<if $underoff isnot 0>>
-<<understeal>>
-<</if>>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
-
-Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.<br><br>
-
-<<if $upperoff isnot 0>>
-<<uppersteal>>
-<</if>>
-
-<<if $loweroff isnot 0>>
-<<lowersteal>>
-<</if>>
-
-<<if $underoff isnot 0>>
-<<understeal>>
-<</if>>
-
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br>
-<<else>>
-
-Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.<br><br>
-
-<<if $upperoff isnot 0>>
-<<upperruined>>
-<</if>>
-
-<<if $loweroff isnot 0>>
-<<lowerruined>>
-<</if>>
-
-<<if $underoff isnot 0>>
-<<underruined>>
-<</if>>
-
-<<click [[Next|Forest Hunter Intro]]>><<endcombat>><</click>><br>
-<</if>>
-
-
-:: Forest Wolf Molestation Resist [nobr]
-<<if $molestationstart is 1>><<set $molestationstart to 0>>
-<<set $enemyarousal to 0>>
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Wolf Molestation Resist Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Wolf Molestation Resist Finish]]>><</click>></span><<nexttext>>
-<<elseif $pain gte 100>>
-<span id="next"><<click [[Next|Forest Wolf Molestation Resist Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Wolf Molestation Resist]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Wolf Molestation Resist Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<beastejaculation>>
-
-
-
-
-The second time is too much for the beast, and it collapses into a slumber.<br><br>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>>
-
-Despite its power, you manage to defeat the beast. It flees into the forest.<br><br>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br>
-<<else>>
-
-Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.<br><br>
-
-<<if $upperoff isnot 0>>
-<<upperruined>>
-<</if>>
-
-<<if $loweroff isnot 0>>
-<<lowerruined>>
-<</if>>
-
-<<if $underoff isnot 0>>
-<<underruined>>
-<</if>>
-
-<<click [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</click>><br>
-<</if>>
-
-
-:: Forest Avoid [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-<<if $phase is 0>>
-You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.<br><br>
-
-<br><br>
-<<elseif $phase is 1>>
-<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<gstress10>>
-<br><br>
-<<endevent>>
-
-
-
-
-
-
-
-<<elseif $phase is 2>>
-<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>>
-<br><br>
-<<endevent>>
-
-
-
-
-<<elseif $phase is 3>>
-<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining.<<exhibitionism5>>
-<br><br>
-<<endevent>>
-
-
-
-
-
-<</if>>
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-
-
-:: Forest Molestation [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "molestationhome">>
-<<generate1>><<generate2>><<man1init>>
-A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!<br><br>
-<<endif>>
-
-
-<<effects>>
-
-
-
-
-<<effectsman>><<man>>
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-<<if $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Molestation Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Molestation Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Molestation]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Molestation Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<ejaculation>>
-
-Finished with you, they dump you unceremoniously into a ditch.<br><br>
-
-<<tearful>> you struggle to your feet.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-
-
-
-
-
-
-
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-
-<<elseif $enemyhealth lte 0>>
-
-<<tearful>> you manage to free yourself from their clutches, and escape into the forest.<br><br>
-
-<<if $upperoff isnot 0>>
-<<uppersteal>>
-<</if>>
-
-<<if $loweroff isnot 0>>
-<<lowersteal>>
-<</if>>
-
-<<if $underoff isnot 0>>
-<<understeal>>
-<</if>>
-
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Wolf [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "dogpack">>
-<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
-
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Wolf Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Wolf Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Wolf]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Wolf2 [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "dogpack">>
-<<beast2init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>>
-
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Wolf2 Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Wolf2 Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Wolf2]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Wolf Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<beastejaculation>>
-
-
-The beast grunts in satisfaction, and leaves you lying between the trees.<br><br>
-
-<<tearful>> you rise to your feet.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>>
-
-The beast yelps and flees into the forest.<br><br>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Wolf2 Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<beastejaculation>>
-
-	<<if $beastno gte 3>>
-	Satisfied, the beast leaves you be. Another takes its place.<<set $beastno to $beastno - 1>><br><br>
-
-	[[Next|Forest Wolf2]]
-
-	<<elseif $beastno is 2>>
-	Satisfied, the beast leaves you be. The other takes its place.<<set $beastno to $beastno - 1>><br><br>
-
-	[[Next|Forest Wolf2]]
-
-	<<elseif $beastno is 1>>
-	Satisfied, the beast leaves you be.<<set $beastno to $beastno - 1>><br><br>
-
-
-
-	[[Next|Forest Wolf2 End]]
-
-	<</if>>
-
-
-<<elseif $enemyhealth lte 0>>
-<<beastwound>>
-
-
-	<<if $beastno gte 3>>
-	The beast recoils in pain and fear, but another takes its place.<<set $beastno to $beastno - 1>><br><br>
-
-	[[Next|Forest Wolf2]]
-
-	<<elseif $beastno is 2>>
-	The beast recoils in pain and fear, but the other takes its place.<<set $beastno to $beastno - 1>><br><br>
-
-	[[Next|Forest Wolf2]]
-
-	<<elseif $beastno is 1>>
-	The beast recoils in pain and fear.<<set $beastno to $beastno - 1>><br><br>
-
-	[[Next|Forest Wolf2 End]]
-
-	<</if>>
-
-<</if>>
-
-
-:: Forest Wolf2 End [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-
-
-<<if $enemywounded is 1 and $enemyejaculated is 0>>
-The beast whimpers and flees into the forest.
-<<elseif $enemywounded is 0 and $enemyejaculated is 1>>
-The beast leaves you lying on the grass.
-<<elseif $enemywounded gte 2 and $enemyejaculated is 0>>
-Feeling that you're more trouble than you're worth, the beasts flee into the forest.
-<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
-The beasts leave you spent and shivering on the grass.
-<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
-The beasts leave you spent and shivering on the grass. One is slowed by a limp.
-<</if>><br><br>
-
-
-
-
-
-<<tearful>> you rise to your feet.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-
-
-:: Forest Swim [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>><<water>>
-
-<<set $danger to random(1, 10000)>><<set $dangerevent to 0>>
-<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>>
-	<<if $bestialitydisable is "f">>
-	A large lizard rears out of the water!<br><br>
-	
-	<<click [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</click>>
-	<<else>>
-	A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>><br><br>
-	
-	<<click [[Next|Forest Swim]]>><<set $eventskip to 1>><</click>><br>
-	<</if>>
-<<else>>
-	<<set $swimmingdifficulty to 200>><<swimmingcheck>>
-	<<if $swimmingcheck is "pass">>
-	The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> Despite this, you <span class="green">successfully</span> swim across.<br><br>
-
-	<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>>
-	<<elseif $swimmingcheck is "fail">>
-	The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> The water is too violent, and you <span class="red">fail</span> to swim across the river, instead being swept downstream and deeper into the forest.<br><br>
-	
-	<<click [[Next|Forest]]>><<set $forest += 20>><</click>><br>
-	<</if>>
-<</if>>
-<<set $eventskip to 0>>
-
-
-:: Forest Swim Molestation [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "dogpack">><<set $beasttype to "lizard">>
-<<beast1init>>
-
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Swim Molestation Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Swim Molestation Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Swim Molestation]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Swim Molestation Finish [nobr]
-<<set $outside to 1>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<beastejaculation>>
-
-
-The lizard hisses its satisfaction, and dives back into the churning water.<br><br>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Swim]]>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>>
-
-The lizard hisses in pain and dives back into the churning water.<br><br>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Swim]]>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Wolf Cave Rape [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "dogpack">>
-	<<if $phase is 1>>
-<<beast2init>><<set $enemyanger += 30>>
-	<<else>>
-<<beast6init>>
-	<</if>>
-
-<<set $beasttype to "wolf">>
-
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Wolf Cave Rape Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Wolf Cave Rape Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Wolf Cave Rape]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Wolf Cave Rape Finish [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<beastejaculation>>
-
-	<<if $beastno gte 3>>
-	Satisfied, the beast leaves you be. Another takes its place.<<set $beastno to $beastno - 1>><<wolfpacktrust>><br><br>
-
-	[[Next|Forest Wolf Cave Rape]]
-
-	<<elseif $beastno is 2>>
-	Satisfied, the beast leaves you be. The other takes its place.<<set $beastno to $beastno - 1>><<wolfpacktrust>><br><br>
-
-	[[Next|Forest Wolf Cave Rape]]
-
-	<<elseif $beastno is 1>>
-	Satisfied, the beast leaves you be.<<wolfpacktrust>><<set $beastno to $beastno - 1>><br><br>
-
-
-
-	[[Next|Forest Wolf Cave Rape End]]
-
-	<</if>>
-
-
-<<elseif $enemyhealth lte 0>>
-<<beastwound>>
-
-
-	<<if $beastno gte 3>>
-	The beast recoils in pain and fear, but another takes its place.<<set $beastno to $beastno - 1>><<wolfpackfear>><br><br>
-
-	[[Next|Forest Wolf Cave Rape]]
-
-	<<elseif $beastno is 2>>
-	The beast recoils in pain and fear, but the other takes its place.<<set $beastno to $beastno - 1>><<wolfpackfear>><br><br>
-
-	[[Next|Forest Wolf Cave Rape]]
-
-	<<elseif $beastno is 1>>
-	The beast recoils in pain and fear.<<set $beastno to $beastno - 1>><<wolfpackfear>><br><br>
-
-	[[Next|Forest Wolf Cave Rape End]]
-
-	<</if>>
-
-<</if>>
-
-
-:: Forest Wolf Cave Rape End [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-
-
-
-
-
-
-
-
-
-<<if $enemywounded gte 2 and $enemyejaculated is 0>>
-In a display of power, you defeat the pack. <<tearful>> you escape from the cave.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>>
-
-
-
-
-<<elseif $enemywounded is 0 and $enemyejaculated gte 2>>
-Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.<br><br>
-
-<<if $phase is 1>>
-The other wolves soon return from their hunt.
-<</if>>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>>
-
-
-
-
-<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>>
-Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.<br><br>
-
-<<if $phase is 1>>
-The other wolves soon return from their hunt.
-<</if>>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>>
-<</if>>
-
-
-:: Forest Wolf Cave [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-<<if $eventskip is 0>>
-<<eventwolfcave>>
-<<else>>
-The wolves are blocking your way out of the cave. A draft blows from the back.
-<br><br>
-<<click [[Rest (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass120>><</click>><br>
-
-<<click [[Try to escape|Forest Wolf Cave Escape]]>><</click>><br>
-	<<if $wolfcavedig gte 12>>
-	<<click [[Go down the hole|Forest Wolf Cave Hole]]>><</click>><br>
-	<<elseif $wolfcavedig gte 1>>
-	<<click [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass60>><<set $wolfcavedig += 1>><</click>><br>
-	<<else>>
-	<<click [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</click>><br>
-	<</if>>
-<</if>>
-<<set $eventskip to 0>>
-
-
-:: Forest Wolf Cave Wait [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-You huddle at the back of the cave, and the wolves pay you little heed for a time.
-<br><br>
-<<click [[Next|Forest Wolf Cave]]>><</click>><br>
-
-
-:: Forest Wolf Cave Escape [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-<<if $wolfpacktrust gte 12>>
-The wolves look at you as you try to leave, but make no move to stop you. It seems they trust you enough to let you go.<<lstress>>
-
-<br><br>
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</click>><br>
-<<elseif $wolfpackfear gte 12>>
-The wolves growl at you as you try to leave, but make no move to stop you. It seems they fear you too much to try and stop you.<<lstress>>
-
-<br><br>
-<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</click>><br>
-
-<<else>>
-The wolves immediately stir as you try to leave, and block your path. The pack stares at you, growling a warning.<<gstress60>><<gstress>>
-<br><br>
-<<click [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</click>><br>
-<<click [[Back down|Forest Wolf Cave]]>><</click>><br>
-<</if>>
-
-
-:: Forest Wolf Cave Pair [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-The wolves immediately stir as you try to leave, and block your path. The pair stare at you, growling a warning.<<gstress30>><<gstress>>
-<br><br>
-<<click [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</click>><br>
-<<click [[Back down (0:30)|Forest Wolf Cave Hunt]]>><<pass30>><</click>><br>
-
-
-:: Forest Wolf Cave Hunt [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-You decide not to risk it. You wait at the back of the cave. The wolves soon return from their hunt.
-<br><br>
-<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>><br>
-
-
-:: Forest Wolf Cave Molestation [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "dogpack">>
-<<beast1init>><<set $beasttype to "wolf">>
-
-<<endif>>
-
-
-<<effects>>
-<<effectsman>><br><<beast>><br><br>
-
-
-
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-
-
-
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Wolf Cave Molestation Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Wolf Cave Molestation Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Wolf Cave Molestation]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Wolf Cave Molestation Finish [nobr]
-<<set $outside to 0>><<set $location to "forest">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<beastejaculation>>
-
-
-The wolf grunts in satisfaction, and heads back to the rest of the pack.<<wolfpacktrust>><br><br>
-
-<<tearful>> you settle down.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>>
-
-The wolf whines in pain and returns to the rest of the pack.<<wolfpackfear>><br><br>
-
-<<tearful>> you settle down.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Hunter Nod [nobr]
-<<set $outside to 0>><<set $location to "cabin">><<effects>>
-
-<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though."
-
-<br><br>
-<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</click>><br>
-
-
-:: Forest Hunter Refuse [nobr]
-<<set $outside to 0>><<set $location to "cabin">><<effects>>
-
-"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent."
-<br><br>
-<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</click>><br>
-
-
-:: Forest Hunter Punishment [nobr]
-<<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence1>>
-<<neutral1>>
-<<molested>>
-<<set $event to "molestationhome">>
-<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>>
-	<<if $phase is 1>>
-	<<npcoral>>
-	<</if>>
-<<endif>>
-
-
-<<effects>>
-
-
-
-
-<<effectsman>><<man>>
-
-
-
-
-
-
-
-
-<<stateman>><br>
-<br>
-<<actionsman>>
-
-
-<<if $enemyhealth lte 0>>
-<span id="next"><<click [[Next|Forest Hunter Punishment Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyarousal gte $enemyarousalmax>>
-<span id="next"><<click [[Next|Forest Hunter Punishment Finish]]>><</click>></span><<nexttext>>
-<<elseif $enemyanger lte 0>>
-<span id="next"><<click [[Next|Forest Hunter Punishment Finish]]>><</click>></span><<nexttext>>
-<<else>>
-<span id="next"><<click [[Next|Forest Hunter Punishment]]>><</click>></span><<nexttext>>
-<</if>>
-
-
-:: Forest Hunter Punishment Finish [nobr]
-<<set $outside to 1>><<set $location to "cabin">><<effects>>
-
-
-<<if $enemyarousal gte $enemyarousalmax>>
-
-
-
-<<ejaculation>>
-<<He>> pants from the exertion. "I hope you've learnt your lesson."<br><br>
-
-<<tearful>> you avoid <<his>> gaze.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyhealth lte 0>>
-
-"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."<br><br>
-
-<<tearful>> you gather yourself.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>><br>
-<<elseif $enemyanger lte 0>>
-<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."<br><br>
-
-<<tearful>> you avoid <<his>> gaze.<br><br>
-
-<<clotheson>>
-<<endcombat>>
-
-<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>><br>
-<</if>>
-
-
-:: Forest Cabin [nobr]
-<<set $outside to 0>><<set $location to "cabin">><<effects>>
-
-<<eden>><<person1>>
-<<if $exposed gte 1>>
-<<towelup>>
-<</if>>
-<<if $forestleashed is 1>>
-	<<if $edentrust gte 200>>
-	<span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girlcomma>> so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."<br><br><<set $forestleashed to 0>>
-	<<else>>
-	You are leashed tightly to a wooden beam, preventing escape.<br><br>
-	<</if>>
-<<else>>
-	<<if $edentrust lt 100>>
-	<span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girlcomma>> so I'm going to make sure you don't go anywhere."<br><br><<set $forestleashed to 1>>
-	<</if>>
-<</if>>
-
-
-<<if $forestleashed isnot 1>>
-
-	<<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><br><br>
-	<span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i><br>
-	You've gained the "Stockholm Syndrome: Eden" trait.</span><br><br>
-	<</if>>
-
-<<click [[Next|Eden Cabin]]>><<endevent>><</click>><br>
-<<else>>
-<<if $hour lte 6>>
-Eden carrys you to to the bed. 
-<<if $forestleashed is 1>>
-<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
-<</if>>
-<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."<br><br>
-
-<<click [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</click>><br>
-
-<<elseif $hour lte 8>>
-
-
-Eden gives you instructions on how to prepare <<his>> breakfast.<br><br>
-
-<<click [[Prepare the food as instructed|Forest Cabin Food]]>><<set $edentrust += 10>><<set $submissive += 1>><<pass120>><</click>><<gtrust>><br>
-<<click [[Spit in the eggs|Forest Cabin Spit]]>><<set $edentrust -= 10>><<set $submissive -= 1>><<pass120>><</click>><<ltrust>><br>
-
-
-<<elseif $hour lte 16>>
-Eden leads you outside, and goes about <<his>> daily business.
-
-<<if $forestleashed is 1>>
-<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands.
-<<else>>
-<<He>> keeps you close at all times.
-<</if>>
-<br><br>
-
-
-<<if $forestleashed is 1>>
-<<click [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</click>><br>
-<</if>>
-<<click [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</click>><br>
-
-
-
-
-
-<<elseif $hour lte 18>>
-Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me."
-<br><br>
-<<click [[Wash|Cabin Bath]]>><<pass120>><<set $edentrust += 10>><<set $submissive += 1>><</click>><<gtrust>><br>
-<<click [[Refuse|Cabin Bath Refuse]]>><<pass120>><<set $edentrust -= 10>><<set $submissive -= 1>><</click>><<ltrust>><br>
-
-<<elseif $hour lte 22>>
-Eden settles down to read a book, occasionally pausing to stoke the fireplace.<br><br>
-
-
-<<click [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<set $edentrust += 20>><<set $edenlove += 1>><<pass120>><<pass120>><</click>><<gtrust>><br>
-<<click [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<ltiredness60>><<ltiredness60>><<pass120>><<pass120>><<endevent>><</click>><<ltiredness>><br>
-<<else>>
-Eden carrys you to to the bed. 
-<<if $forestleashed is 1>>
-<<He>> wraps your leash around the bars of the headboard, practically pinning you in place.
-<</if>>
-<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."<br><br>
-
-<<click [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</click>><br>
-<</if>>
-<</if>>
-
-
 :: Sea [nobr]
 <<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "sea">>