diff --git a/src/output.tw b/src/output.tw index bd576d0306b2803f62a3671affe435c723831e87..1950c9a978f3882a6c2a37f9d7833bdc1c8471f4 100644 --- a/src/output.tw +++ b/src/output.tw @@ -71940,2192 +71940,6 @@ Doren makes you sit alone on the other side of the room. You got away at least. <<click [[Next|English Lesson]]>><<endevent>><</click>> -:: Forest [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - -<<if $foresthunt gte 1>> -<span class="red">You are being hunted.</span><br><br> -<</if>> -<<if $arousal gte 10000>> -<<orgasmforest>> -<</if>> - -<<if $forest lte 0>><<set $forest to 0>> -<<forestmove>><br><br> - - <<if $stress gte 10000>><<passoutforest>> - <<elseif $foresthunt gte 10>> - <<foresthunt>> - <<else>> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $eventskip is 0>> - <<if $danger gte (9900 - ($allure * $forestmod))>> - <<eventforestoutskirts>> - <<else>> - <<eventforestsafe>> - <</if>> - <<elseif $eventskip gte 1>> - - -You are in the forest outskirts. You can make out the town between the trees.<br><br> - -<<click [[Accessory Shop (0:05)|Accessory Shop]]>><<pass5>><</click>><br> - -<br> - -Go deeper into the forest<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Search this area<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Leave the forest<br> -<<click [[Danube Street (0:10)|Danube Street]]>><<pass10>><<set $foresthunt to 0>><</click>><br> -<<click [[Wolf Street (0:10)|Wolf Street]]>><<pass10>><<set $foresthunt to 0>><</click>><br> -<<click [[Nightingale Street (0:10)|Nightingale Street]]>><<pass10>><<set $foresthunt to 0>><</click>><br> -<br> - - - <<if $historytrait gte 3>> - <<click [[Take secret path deeper into the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 50>><<set $forestmove to "secretin">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> - <</if>> - <</if>> - <</if>> - - - - - - - - - - - - - - - -<<elseif $forest lte 20>> -<<forestmove>><br><br> - - <<if $stress gte 10000>><<passoutforest>> - <<elseif $foresthunt gte 10>> - <<foresthunt>> - <<else>> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $eventskip is 0>> - <<if $danger gte (9900 - ($allure * $forestmod))>> - <<eventforestoutskirts>> - <<else>> - <<eventforestsafe>> - <</if>> - <<elseif $eventskip gte 1>> - -You are in the forest. The trees are quite sparse, you can't be too far from town.<br><br> - -Go deeper into the forest<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<gharass>><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Search this area<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Go towards town<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - - <</if>> - <</if>> - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<<elseif $forest lte 50>> -<<forestmove>><br><br> - - <<if $stress gte 10000>><<passoutforest>> - <<elseif $foresthunt gte 10>> - <<foresthunt>> - <<else>> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $eventskip is 0>> - <<if $danger gte (9900 - ($allure * $forestmod))>> - <<eventforest>> - <<else>> - <<eventforestsafe>> - <</if>> - <<elseif $eventskip gte 1>> - -You are in the forest, surrounded by nature.<br><br> - - -Go deeper into the forest<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Search this area<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Go towards town<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - - - <<if $historytrait gte 3>> - <<click [[Take secret path out of the woods (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 50>><<set $forestmove to "secretout">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> - <</if>> - - <</if>> - <</if>> - - - - - - - - - - - - - - - - - - - - - -<<elseif $forest lte 99>> -<<forestmove>><br><br> - - <<if $stress gte 10000>><<passoutforest>> - <<elseif $foresthunt gte 10>> - <<foresthunt>> - <<else>> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $eventskip is 0>> - <<if $danger gte (9900 - ($allure * $forestmod))>> - <<eventforestdeep>> - <<else>> - <<eventforestsafe>> - <</if>> - <<elseif $eventskip gte 1>> - -You are deep in the forest. The trees are tall and dark, their branches twisting together to form the canopy.<br><br> - - <<if $edenfreedom gte 1>> - <<click [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass10>><</click>><br> - <<elseif $symdromeeden gte 1>> - <<click [[Eden's Cabin (0:10)|Eden Clearing]]>><<pass10>><</click>><br> - <</if>> - - <<if $pubtask is 1 and $pubtask2 isnot 1>> - <<set $rng to random(1, 100)>> - <<if $pubtasksetting is "bear" and $bestialitydisable is "f">> - <<click [[Search for Landry's black box|Forest Bear Box]]>><</click>><br> - <<elseif $pubtasksetting is "pair">> - <<click [[Search for Landry's black box|Forest Box]]>><</click>><br> - <<elseif $rng gte 51 and $bestialitydisable is "f">> - <<click [[Search for Landry's black box|Forest Bear Box]]>><</click>><br> - <<else>> - <<click [[Search for Landry's black box|Forest Box]]>><</click>><br> - <</if>> - <</if>> -<br> -Go deeper into the forest<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest += 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest += 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest += 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Search this area<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Go towards town<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - - <</if>> - <</if>> - - - - - - - - - - - - - - - - - - - - - - - - - - - - -<<elseif $forest gte 100>><<set $forest to 100>> -<<forestmove>><br><br> - - <<if $stress gte 10000>><<passoutforest>> - <<elseif $foresthunt gte 10>> - <<foresthunt>> - <<else>> - <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $eventskip is 0>> - <<if $danger gte (9900 - ($allure * $forestmod))>> - <<eventforestdeep>> - <<else>> - <<eventforestsafe>> - <</if>> - <<elseif $eventskip gte 1>> - -You are deep in the forest. You can make out the asylum through the trees.<br><br> - - - -Search this area<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - -Go towards town<br> -<<click [[Quickly (0:05)|Forest]]>><<set $forestmod to 3>><<set $forest -= 5>><<pass5>><<set $forestmove to "quickly">><<if $foresthunt gte 1>><<set $foresthunt += 0.5>><</if>><</click>><<gharass>><br> -<<click [[Normally (0:10)|Forest]]>><<set $forestmod to 1.5>><<set $forest -= 5>><<set $forestmove to "normally">><<pass10>><<if $foresthunt gte 1>><<set $foresthunt += 1>><</if>><</click>><br> -<<click [[Carefully (0:30)|Forest]]>><<set $forestmod to 1>><<set $forest -= 5>><<pass30>><<set $forestmove to "carefully">><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><<lharass>><br> -<br> - - <</if>> - <</if>> - - - - - - - - - - - - - - - - - - - - - - - - - - -<</if>> -<<set $eventskip to 0>> - - -:: Widgets Forest [widget] -<<widget "forestmove">><<nobr>> - -<<if $forestmove is "quickly">> -You move as quickly as the rough and wooded terrain will allow. Twigs and fallen branches snap loudly beneath your feet. -<<elseif $forestmove is "normally">> -You walk through the trees. The gentle sounds and scents make for a pleasant journey. -<<elseif $forestmove is "carefully">> -You sneak through the undergrowth, causing as little disturbance as possible. -<<elseif $forestmove is "secretin">> -The path you take would be invisible if you didn't know where to look. You soon find yourself much deeper in the forest. -<<elseif $forestmove is "secretout">> -The path you take would be invisible if you didn't know where to look. You soon find yourself near the edge of the forest. -<</if>> -<<set $forestmove to 0>> -<</nobr>><</widget>> - - - - - -<<widget "eventforestoutskirts">><<nobr>> -<<if $rng lte 20>> - <<if $exposed is 1>> - - You hear a pair up ahead, on the same trail as you. - - <<if $exhibitionism gte 35>> - You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you. - <br><br> - <<set $rng to random(1, 100)>> - <<if $rng gte 61>> - <<click [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</click>><<exhibitionist3>><br> - <<else>> - <<click [[Stick to the trail|Forest Avoid]]>><<set $phase to 2>><</click>><<exhibitionist3>><br> - <</if>> - <<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>> - <<else>> - You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen. - <br><br> - <<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>> - <</if>> - <<elseif $exposed gte 2>> - - You hear a pair up ahead, on the same trail as you. - - <<if $exhibitionism gte 75>> - You look down at your <<lewdness>> and feel a lewd thrill rush through you. Maybe it wouldn't be so bad if they saw you. - <br><br> - <<if $rng gte 41>> - <<click [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</click>><<exhibitionist5>><br> - <<else>> - <<click [[Stick to the trail|Forest Avoid]]>><<set $phase to 3>><</click>><<exhibitionist5>><br> - <</if>> - <<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>> - <<else>> - You look down at your <<lewdness>> and feel anxious, you'll have to leave the trail or you'll be seen. - - <br><br> - <<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<set $eventskip to 1>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>> - <</if>> - <<else>> -You hear a pair up ahead, on the same trail as you. Something about them makes you nervous.<br><br> - - <<click [[Avoid them (0:20)|Forest Avoid]]>><<set $phase to 0>><<pass20>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><</click>><br> - <<set $rng to random(1,100)>> - <<if $rng gte 81>> - <<click [[Stick to the trail|Forest Molestation]]>><<set $molestationstart to 1>><</click>><br> - <<else>> - <<click [[Stick to the trail|Forest Avoid]]>><<set $phase to 1>><</click>><br> - <</if>> - <</if>> - -<<elseif $rng lte 50>> -A lone wolf emerges from between the trees, teeth bared. -<br><br> - <<if $bestialitydisable is "f">> -<<click [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</click>> - <<else>> - It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<gtiredness20>><<physique2>><br><br> - - <<click [[Next (0:20)|Forest]]>><<pass20>><<set $eventskip to 1>><</click>> - <</if>> -<<elseif $rng lte 100>> -You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>><br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> -<</if>> -<</nobr>><</widget>> - - - -<<widget "eventforest">><<nobr>> -<<if $rng lte 20 and $foresthunt lte 0>> -A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>><br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> - -<<elseif $rng lte 45>> -A lone wolf emerges from between the trees, teeth bared. -<br><br> - <<if $bestialitydisable is "f">> -<<click [[Next|Forest Wolf]]>><<set $molestationstart to 1>><</click>> - <<else>> - It chases you through the woods. You run until you can no longer hear it behind you. You're not sure if you outran it or it grew bored.<<beastescape>><<gtiredness>><<gtiredness20>><<physique2>><br><br> - - <<click [[Next (0:20)|Forest]]>><<pass20>><<set $eventskip to 1>><</click>> - <</if>> - -<<elseif $rng lte 50>> -<<forestbear>> - -<<elseif $rng lte 95>> -You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>><br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> - -<<else>> -<<forestcutter>> - -<</if>> -<</nobr>><</widget>> - - - -<<widget "eventforestdeep">><<nobr>> -<<if $rng lte 20 and $foresthunt lte 0>> -A chill runs up your spine, a warning from some primal instinct. <span class="red">Something is hunting you.</span><<set $foresthunt to 1>><br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> - -<<elseif $rng lte 40>> -A pair of wolves emerge from between the trees, teeth bared. -<br><br> - - <<if $bestialitydisable is "f">> -<<click [[Next|Forest Wolf2]]>><<set $molestationstart to 1>><</click>> - <<else>> - They chase you through the woods. You run until you can no longer hear them behind you. You're not sure if you outran them or they grew bored.<<beastescape>><<gtiredness>><<gtiredness40>><<physique4>><br><br> - - <<click [[Next (0:40)|Forest]]>><<pass40>><<set $eventskip to 1>><</click>> - <</if>> - -<<elseif $rng lte 45 and $voredisable is "f" and $bestialitydisable is "f">> -<<forestsnake>> - -<<elseif $rng lte 50>> -<<forestbear>> - -<<elseif $rng lte 70 and $hallucinations gte 2 and $tentacledisable is "f">> -Something grabs your ankle, causing you to trip and fall. You look back, and see a tree root coiling round you. Several others snake through the undergrowth.<br><br> -<<click [[Next|Forest Tentacles]]>><<set $molestationstart to 1>><</click>> - -<<elseif $rng lte 100>> -You squeeze through a thicket.<<set $stripintegrity to 10>><<set $stripobject to "tree branch">><<stripobject>><br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> -<</if>> -<</nobr>><</widget>> - - - -<<widget "eventforestsafe">><<nobr>> -<<if $forest lte 20>> - <<if $rng gte 81>> - You find a cluster of edible mushrooms growing at the base of a tree.<br><br> - - <<click [[Eat one|Forest Mushrooms]]>><<gstress30>><<ltiredness30>><</click>><<gstress>><<ltiredness>><br> - <<click [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</click>> - <<elseif $rng gte 61>> - You come to a fast-flowing river. - - <<if $foresthunt gte 1>> - You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous. - <</if>> - <br><br> - <<click [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</click>><br> - <<click [[Ignore it|Forest]]>><<set $eventskip to 1>><</click>><br> - - <<elseif $rng gte 41>> - You find a trail which makes the going a little easier.<<lstress>><<lstress10>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <<elseif $rng gte 21>> - You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<lstress10>> - <br><br> - <<if $upperexposed gte 2>> - <<click [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass20>><</click>><br> - <</if>> - <<if $lowerexposed gte 2 and $underexposed gte 1>> - <<click [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass20>><</click>><br> - <</if>> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <<else>> - You hear a wolf howl in the distance. - <<if $wolfgirl gte 3>> - <<garousal>><<garousal60>> - <<else>> - <<gstress>><<gstress10>> - <</if>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <</if>> -<<elseif $forest lte 50>> - <<if $rng gte 81>> - You find a cluster of edible mushrooms growing at the base of a tree.<br><br> - - <<click [[Eat one|Forest Mushrooms]]>><<gstress30>><<ltiredness30>><</click>><<gstress>><<ltiredness>><br> - <<click [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</click>> - <<elseif $rng gte 61>> - You come to a fast-flowing river. - - <<if $foresthunt gte 1>> - You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous. - <</if>> - <br><br> - <<click [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</click>><br> - <<click [[Ignore it|Forest]]>><<set $eventskip to 1>><</click>><br> - <<elseif $rng gte 41>> - You find a trail which makes the going a little easier.<<lstress>><<lstress10>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <<elseif $rng gte 21>> - You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<br><br><<lstress>><<lstress10>><br><br> - <<if $upperexposed gte 2>> - <<click [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass20>><</click>><br> - <</if>> - <<if $lowerexposed gte 2 and $underexposed gte 1>> - <<click [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass20>><</click>><br> - <</if>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <<else>> - You hear a wolf howl in the distance. - <<if $wolfgirl gte 3>> - <<garousal>><<garousal60>> - <<else>> - <<gstress>><<gstress10>> - <</if>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <</if>> -<<elseif $forest lte 100>> - <<if $rng gte 81>> - You find a cluster of edible mushrooms growing at the base of a decaying tree. - - <<if $science gte 200>> - You remember from school that they're called wolfshrooms, and were prized by warriors in ancient times. - <</if>> - - <br><br> - - <<click [[Eat one|Forest Mushrooms2]]>><<set $drunk to 1>><<set $druggedtimer to $druggedtimer + 60>><<set $arousal += 3000>><<ltrauma30>><<set $wolfbuild += 1>><</click>><<garousal>><<ltrauma>><br> - <<click [[Best leave them alone|Forest]]>><<set $eventskip to 1>><</click>> - <<elseif $rng gte 61>> - You come to a fast-flowing river. - - <<if $foresthunt gte 1>> - You might be able to use it to disrupt your trail and escape your pursuer, but it looks dangerous. - <</if>> - <br><br> - <<click [[Swim across|Forest Swim]]>><<set $foresthunt to 0>><</click>><br> - <<click [[Ignore it|Forest]]>><<set $eventskip to 1>><</click>><br> - <<elseif $rng gte 41>> - You find a trail which makes the going a little easier.<<lstress>><<lstress10>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <<elseif $rng gte 21>> - You come to a clearing. A gentle breeze blows against your face, and small, soft plants press beneath your feet.<<lstress>><<lstress10>> - <br><br> - <<if $upperexposed gte 2>> - <<click [[Make a top out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 1>><<pass20>><</click>><br> - <</if>> - <<if $lowerexposed gte 2 and $underexposed gte 1>> - <<click [[Make a skirt out of plants and twigs (0:20)|Forest Clearing]]>><<set $phase to 2>><<pass20>><</click>><br> - <</if>> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <<else>> - You hear a wolf howl in the distance. - <<if $wolfgirl gte 3>> - <<garousal>><<garousal60>> - <<else>> - <<gstress>><<gstress10>> - <</if>> - <br><br> - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - <</if>> -<</if>> -<</nobr>><</widget>> - - - - - - - - - -<<widget "forestcutter">><<nobr>> -<<generate1>><<person1>> -You hear a steady noise up ahead. As you get closer, you see a <<person>> chopping a tree. - -<<if $exposed gte 1>> -You crouch behind a bush to conceal your <<nuditystop>><br><br> - <<if $exposed gte 2>> - <<if $exhibitionism gte 75>> - <<click [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 2>><</click>><<promiscuous5>><br> - <</if>> - <<else>> - <<if $exhibitionism gte 35>> - <<click [[Let them see you|Forest Cutter Exhibitionism]]>><<set $phase to 1>><</click>><<promiscuous3>><br> - <</if>> - <</if>> -<<click [[Sneak around|Forest]]>><<endevent>><<set $eventskip to 1>><</click>><br> -<<else>> -<<He>> waves at you.<br><br> - -<<click [[Approach|Forest Cutter]]>><</click>><br> -<<click [[Wave back and continue on|Forest]]>><<lstress60>><<set $eventskip to 1>><<endevent>><</click>><<lstress>><br> -<</if>> - -<</nobr>><</widget>> - - - - - - -<<widget "forestsnake">><<nobr>> - -You round a tree and come face to face with a pair of eyes, hovering just inches from your face. All strength drains from your muscles, and you collapse to the ground. The snake slithers onto the forest floor.<<set $trance to 1>><br><br> - -<<click [[Next|Forest Snake]]>><<set $molestationstart to 1>><</click>><br> - -<</nobr>><</widget>> - - - -<<widget "forestbear">><<nobr>> - -You see fresh bear prints in the dirt.<br><br> - -<<if $foresthunt gte 1>> -You feel whatever's hunting you draw closer.<br><br> -<</if>> - -<<click [[Take a detour (0:30)|Forest]]>><<pass30>><<if $foresthunt gte 1>><<set $foresthunt += 2>><</if>><<set $eventskip to 1>><</click>><br> -<<if $bestialitydisable is "f">> - <<if $rng gte 81>> - <<click [[Ignore them|Forest Bear Molestation]]>><<set $molestationstart to 1>><</click>><br> - <<else>> - <<click [[Ignore them|Forest]]>><<set $eventskip to 1>><</click>><br> - <</if>> -<</if>> - -<</nobr>><</widget>> - - - - - -<<widget "foresthunt">><<nobr>><<set $foresthunt to 0>> -<<if $bestialitydisable is "f" and $rng gte 51>> -A monstrous black wolf bounds towards you!<br><br> - -<<click [[Next|Forest Wolf Molestation]]>><<set $molestationstart to 1>><</click>> -<<else>> - <<if $edenfreedom gte 2 and $edendays gte 8>> - - <<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."<br><br> - - <<click [[Next (0:30)|Eden Recaptured]]>><<pass30>><</click>><br> - - <<elseif $edenfreedom gte 1 and $edendays gte 2>> - <<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've been looking for you all over. Come on, let's go home."<br><br> - - <<click [[Next (0:30)|Eden Recaptured]]>><<pass30>><</click>><br> - - <<elseif $edenfreedom gte 1>> - <<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. "Sorry," it's Eden. "You look scared for some reason. I just wanted to check on you."<<set $stress -= 2000>><br><br> - - <<click [[Go back to the cabin (0:30)|Forest Cabin Return]]>><<pass30>><</click>><br> - <<click [[Say goodbye|Forest]]>><<endevent>><<set $eventskip to 1>><</click>><br> - - <<else>> - <<eden>><<person1>>A bullet whizzes past and hits a tree in front of you. You shield your face with your arms and stagger backwards. A cold hard object presses against your back, and you hear a <<if $pronoun is "m">>man's<<else>>woman's<</if>> voice. "I've got you now. Don't resist." - <br><br> - <<click [[Next|Forest Hunter Molestation]]>><<set $molestationstart to 1>><</click>> - <</if>> -<</if>> -<</nobr>><</widget>> - - - - - - - - - - - - - - -<<widget "eventwolfcave">><<nobr>> -<<if $rng gte 81>> -Most of the pack leave to hunt, only a pair remain to guard you. Now could be your chance to escape.<br><br> - -<<click [[Try to escape|Forest Wolf Cave Pair]]>><</click>><br> -<<click [[Stay put (0:30)|Forest Wolf Cave Hunt]]>><<pass30>><</click>><br> -<<else>> -One of the wolves approaches you.<br><br> -<<click [[Next|Forest Wolf Cave Molestation]]>><<set $molestationstart to 1>><</click>><br> -<</if>> -<</nobr>><</widget>> - - - - -<<widget "cabintime">><<nobr>> -<<if $hour is 6>> -<<pass60>><<ltiredness60>> -<<elseif $hour is 5>> -<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>> -<<elseif $hour is 4>> -<<pass60>><<ltiredness60>><<pass60>>><<ltiredness60>><<pass60>><<ltiredness60>> -<<elseif $hour is 3>> -<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>> -<<elseif $hour is 2>> -<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>>><<ltiredness60>><<pass60>><<ltiredness60>> -<<elseif $hour is 1>> -<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>> -<<elseif $hour is 0>> -<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>> -<<elseif $hour is 23>> -<<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>><<pass60>><<ltiredness60>> -<</if>> -<</nobr>><</widget>> - - - - - - - - - - - -<<widget "passoutforest">><<nobr>> - - -You've pushed yourself too much.<br><br> -<<passout>> - -<<set $danger to random(1, 10000)>> - -<<if $danger gte (9900 - $allure)>> - - <<if $rng gte 1>> - <<foresthunt>> - <</if>> - -<<else>><<set $foresthunt to 0>> -<<ambulance>> -<</if>> - - -<<pass60>> - -<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> - -<</nobr>><</widget>> - - -:: Forest Mushrooms [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -You eat one of the mushrooms. It tastes bitter, but somehow refreshing.<br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> - - -:: Forest Mushrooms2 [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -You eat one of the mushrooms, it's quite sweet. You feel more relaxed, and strangely heated. -<br><br> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - - -:: Forest Wolf Molestation [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpack">><<set $beasttype to "wolf">> -<<beast1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemytrust -= 40>> - -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Wolf Molestation Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Wolf Molestation Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Wolf Molestation]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Wolf Molestation Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<ejaculation>> - - - -The beast seems satisfied, but it isn't over. It grabs you by the scruff of your neck. It wants to take you somewhere.<br><br> - -<<click [[Let it happen|Forest Wolf Cave Intro]]>><<endcombat>><</click>><br> -<<click [[Struggle|Forest Wolf Molestation Resist]]>><<set $enemyanger to $enemyanger + 200>><<set $molestationstart to 1>><</click>><br> -<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> - -Despite its power, you manage to defeat the beast. It flees into the forest, tail between its legs.<br><br> - -<<clotheson>> -<<endcombat>> - -<<tearful>> you gather yourself.<br><br> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Wolf Cave Intro [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -The wolf effortlessly bounds through the forest, and before long arrives at a cave, which it enters without slowing. It dumps you on the cold stone. Six pair of eyes stare at you through the dim light. The pack advances on you.<br><br> - -<<click [[Next|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</click>><br> - - -:: Forest Hunter Molestation [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "molestationhome">> -<<man1init>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>> - -<<endif>> - - -<<effects>> - - - - -<<effectsman>><<man>> - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - -<<if $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Hunter Molestation Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Hunter Molestation Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Hunter Molestation]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Hunter Molestation Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<ejaculation>> - <<if $hunterintro is 1>> - "I knew I'd be able catch you again. Come on, let's go home." <<He>> produces a length of rope from <<his>> bag. <<He>> is going to tie you up! - <<else>> - <<if $enemyanger gte 20>> - "You're a feisty one. I like that." The hunter produces a length of rope from <<his>> bag. You're going to be tied up! - <<else>> - "You're a gentle creature, aren't you? I'd best take you with me, it wouldn't do to leave you alone out here." The hunter produces a length of rope from <<his>> bag. You're going to be tied up! - <</if>> - <</if>> - -<br><br> - - - - - - - -<<click [[Don't struggle|Forest Hunter Intro]]>><<endcombat>><</click>><br> -<<click [[Resist|Forest Hunter Resist Molestation]]>><<set $enemyanger to $enemyanger + 200>><<set $molestationstart to 1>><</click>><br> -<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> - -Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.<br><br> - -<<if $upperoff isnot 0>> -<<uppersteal>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowersteal>> -<</if>> - -<<if $underoff isnot 0>> -<<understeal>> -<</if>> - - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Hunter Intro [nobr] -<<set $collared to 1>><<set $forestleashed to 1>> - -<<set $outside to 0>><<set $location to "forest">><<effects>> - - - -<<eden>><<person1>> - -The hunter deftly ties your arms and legs together, then hoists you over <<his>> shoulder, before carrying you into the forest.<br><br> - - - -You soon arrive at a log cabin. Inside is a single, spartan room. <<He>> drops you on the hard floor and places a collar around your neck. It shuts with a click. <<He>> stands over you, and attaches a leash to your collar.<br><br> - - -<<if $hunterintro isnot 1>><<set $hunterintro to 1>> -"You're lucky I found you," <<he>> says. "The woods are dangerous, you'd have gotten hurt. My name is Eden." <<He>> pauses, as if unsure about something. <<He>> seems different to when <<he>> captured you, softer, despite you now being bound and collared at <<his>> feet.<br><br> - -<<He>> continues. "I've become self-sufficient out here. But it's lonely, sometimes. If I protect and provide for you, will you give me comfort and company?" You don't know if you really have a choice.<br><br> - -<<click [[Nod|Forest Hunter Nod]]>><</click>><br> -<<click [[Refuse|Forest Hunter Refuse]]>><</click>><br> -<<else>> -"Welcome home. Now, time for your punishment." <<He>> bends you over <<his>> lap.<br><br> - -<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</click>><br> -<</if>> - - -:: Forest Hunter Resist Molestation [nobr] -<<if $molestationstart is 1>><<set $molestationstart to 0>> -<<set $enemyarousal to 0>> -<</if>> - - -<<effects>> - - - - -<<effectsman>><<man>> - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - -<<if $enemyhealth lte 0>> -<<click [[Next|Forest Hunter Resist Molestation Finish]]>><</click>> -<<elseif $enemyarousal gte $enemyarousalmax>> -<<click [[Next|Forest Hunter Resist Molestation Finish]]>><</click>> -<<elseif $pain gte 100>> -<<click [[Next|Forest Hunter Resist Molestation Finish]]>><</click>> -<<else>> -<<click [[Next|Forest Hunter Resist Molestation]]>><</click>> -<</if>> - - -:: Forest Hunter Resist Molestation Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<ejaculation>> -The hunter gasps, clearly not expecting to cum again so soon. It seems to be more than <<he>> can handle, giving you the chance you need. <<tearful>> you escape into the forest.<br><br> - -<<if $upperoff isnot 0>> -<<uppersteal>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowersteal>> -<</if>> - -<<if $underoff isnot 0>> -<<understeal>> -<</if>> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> - -Despite <<his>> strength, you manage to send the hunter reeling, giving you the chance you need. <<tearful>> you escape into the forest.<br><br> - -<<if $upperoff isnot 0>> -<<uppersteal>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowersteal>> -<</if>> - -<<if $underoff isnot 0>> -<<understeal>> -<</if>> - - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br> -<<else>> - -Battered and bruised by <<his>> assault, you are helpless as <<he>> retrieves <<his>> rope from the ground.<br><br> - -<<if $upperoff isnot 0>> -<<upperruined>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowerruined>> -<</if>> - -<<if $underoff isnot 0>> -<<underruined>> -<</if>> - -<<click [[Next|Forest Hunter Intro]]>><<endcombat>><</click>><br> -<</if>> - - -:: Forest Wolf Molestation Resist [nobr] -<<if $molestationstart is 1>><<set $molestationstart to 0>> -<<set $enemyarousal to 0>> -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Wolf Molestation Resist Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Wolf Molestation Resist Finish]]>><</click>></span><<nexttext>> -<<elseif $pain gte 100>> -<span id="next"><<click [[Next|Forest Wolf Molestation Resist Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Wolf Molestation Resist]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Wolf Molestation Resist Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<beastejaculation>> - - - - -The second time is too much for the beast, and it collapses into a slumber.<br><br> - -<<tearful>> you gather yourself.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyhealth lte 0>><<set $foresthunt to 0>> - -Despite its power, you manage to defeat the beast. It flees into the forest.<br><br> - -<<tearful>> you gather yourself.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>><br> -<<else>> - -Battered and bruised by the beast's assault, you can do nothing but whimper as it grabs you by the neck and bounds into the forest.<br><br> - -<<if $upperoff isnot 0>> -<<upperruined>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowerruined>> -<</if>> - -<<if $underoff isnot 0>> -<<underruined>> -<</if>> - -<<click [[Next|Forest Wolf Cave Intro]]>><<endcombat>><</click>><br> -<</if>> - - -:: Forest Avoid [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -<<if $phase is 0>> -You leave the trail and walk into the dense forest. You avoid the pair, but your journey is slowed some.<br><br> - -<br><br> -<<elseif $phase is 1>> -<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past.<<gstress>><<gstress10>> -<br><br> -<<endevent>> - - - - - - - -<<elseif $phase is 2>> -<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly enjoying the view.<<exhibitionism3>> -<br><br> -<<endevent>> - - - - -<<elseif $phase is 3>> -<<generate1>><<generate2>>A <<person1>><<person>> and <<person2>><<person>> come into view. They eye you up as they walk past, clearly shocked at seeing a naked <<girl>> in the middle of the forest, but not complaining.<<exhibitionism5>> -<br><br> -<<endevent>> - - - - - -<</if>> -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - - -:: Forest Molestation [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "molestationhome">> -<<generate1>><<generate2>><<man1init>> -A <<person1>><<person>> and <<person2>><<person>> walk into view. <<person1>>As they walk by, they reach out and grab you!<br><br> -<<endif>> - - -<<effects>> - - - - -<<effectsman>><<man>> - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - -<<if $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Molestation Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Molestation Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Molestation]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Molestation Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<ejaculation>> - -Finished with you, they dump you unceremoniously into a ditch.<br><br> - -<<tearful>> you struggle to your feet.<br><br> - -<<clotheson>> -<<endcombat>> - - - - - - - - - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> - -<<elseif $enemyhealth lte 0>> - -<<tearful>> you manage to free yourself from their clutches, and escape into the forest.<br><br> - -<<if $upperoff isnot 0>> -<<uppersteal>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowersteal>> -<</if>> - -<<if $underoff isnot 0>> -<<understeal>> -<</if>> - - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Wolf [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpack">> -<<beast1init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>> - -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Wolf Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Wolf Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Wolf]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Wolf2 [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpack">> -<<beast2init>><<set $beasttype to "wolf">><<set $enemytrust -= 40>> - -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Wolf2 Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Wolf2 Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Wolf2]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Wolf Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<beastejaculation>> - - -The beast grunts in satisfaction, and leaves you lying between the trees.<br><br> - -<<tearful>> you rise to your feet.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyhealth lte 0>> - -The beast yelps and flees into the forest.<br><br> - -<<tearful>> you gather yourself.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Wolf2 Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<beastejaculation>> - - <<if $beastno gte 3>> - Satisfied, the beast leaves you be. Another takes its place.<<set $beastno to $beastno - 1>><br><br> - - [[Next|Forest Wolf2]] - - <<elseif $beastno is 2>> - Satisfied, the beast leaves you be. The other takes its place.<<set $beastno to $beastno - 1>><br><br> - - [[Next|Forest Wolf2]] - - <<elseif $beastno is 1>> - Satisfied, the beast leaves you be.<<set $beastno to $beastno - 1>><br><br> - - - - [[Next|Forest Wolf2 End]] - - <</if>> - - -<<elseif $enemyhealth lte 0>> -<<beastwound>> - - - <<if $beastno gte 3>> - The beast recoils in pain and fear, but another takes its place.<<set $beastno to $beastno - 1>><br><br> - - [[Next|Forest Wolf2]] - - <<elseif $beastno is 2>> - The beast recoils in pain and fear, but the other takes its place.<<set $beastno to $beastno - 1>><br><br> - - [[Next|Forest Wolf2]] - - <<elseif $beastno is 1>> - The beast recoils in pain and fear.<<set $beastno to $beastno - 1>><br><br> - - [[Next|Forest Wolf2 End]] - - <</if>> - -<</if>> - - -:: Forest Wolf2 End [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - - - -<<if $enemywounded is 1 and $enemyejaculated is 0>> -The beast whimpers and flees into the forest. -<<elseif $enemywounded is 0 and $enemyejaculated is 1>> -The beast leaves you lying on the grass. -<<elseif $enemywounded gte 2 and $enemyejaculated is 0>> -Feeling that you're more trouble than you're worth, the beasts flee into the forest. -<<elseif $enemywounded is 0 and $enemyejaculated gte 2>> -The beasts leave you spent and shivering on the grass. -<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> -The beasts leave you spent and shivering on the grass. One is slowed by a limp. -<</if>><br><br> - - - - - -<<tearful>> you rise to your feet.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> - - -:: Forest Swim [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>><<water>> - -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> -<<if $danger gte (9900 - ($allure * $forestmod)) and $eventskip is 0>> - <<if $bestialitydisable is "f">> - A large lizard rears out of the water!<br><br> - - <<click [[Next|Forest Swim Molestation]]>><<set $molestationstart to 1>><</click>> - <<else>> - A large lizard rears out of the water and grabs you in its maw! You manage to struggle free, but not unscathed.<<beastescape>><br><br> - - <<click [[Next|Forest Swim]]>><<set $eventskip to 1>><</click>><br> - <</if>> -<<else>> - <<set $swimmingdifficulty to 200>><<swimmingcheck>> - <<if $swimmingcheck is "pass">> - The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> Despite this, you <span class="green">successfully</span> swim across.<br><br> - - <<click [[Next|Forest]]>><<set $eventskip to 1>><</click>> - <<elseif $swimmingcheck is "fail">> - The rushing water tears at you. <<set $stripintegrity to 20>><<set $stripobject to "jutting rock">><<stripobject>> The water is too violent, and you <span class="red">fail</span> to swim across the river, instead being swept downstream and deeper into the forest.<br><br> - - <<click [[Next|Forest]]>><<set $forest += 20>><</click>><br> - <</if>> -<</if>> -<<set $eventskip to 0>> - - -:: Forest Swim Molestation [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpack">><<set $beasttype to "lizard">> -<<beast1init>> - -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Swim Molestation Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Swim Molestation Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Swim Molestation]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Swim Molestation Finish [nobr] -<<set $outside to 1>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<beastejaculation>> - - -The lizard hisses its satisfaction, and dives back into the churning water.<br><br> - -<<tearful>> you gather yourself.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Swim]]>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyhealth lte 0>> - -The lizard hisses in pain and dives back into the churning water.<br><br> - -<<tearful>> you gather yourself.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Swim]]>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Wolf Cave Rape [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpack">> - <<if $phase is 1>> -<<beast2init>><<set $enemyanger += 30>> - <<else>> -<<beast6init>> - <</if>> - -<<set $beasttype to "wolf">> - -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Wolf Cave Rape Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Wolf Cave Rape Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Wolf Cave Rape]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Wolf Cave Rape Finish [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<beastejaculation>> - - <<if $beastno gte 3>> - Satisfied, the beast leaves you be. Another takes its place.<<set $beastno to $beastno - 1>><<wolfpacktrust>><br><br> - - [[Next|Forest Wolf Cave Rape]] - - <<elseif $beastno is 2>> - Satisfied, the beast leaves you be. The other takes its place.<<set $beastno to $beastno - 1>><<wolfpacktrust>><br><br> - - [[Next|Forest Wolf Cave Rape]] - - <<elseif $beastno is 1>> - Satisfied, the beast leaves you be.<<wolfpacktrust>><<set $beastno to $beastno - 1>><br><br> - - - - [[Next|Forest Wolf Cave Rape End]] - - <</if>> - - -<<elseif $enemyhealth lte 0>> -<<beastwound>> - - - <<if $beastno gte 3>> - The beast recoils in pain and fear, but another takes its place.<<set $beastno to $beastno - 1>><<wolfpackfear>><br><br> - - [[Next|Forest Wolf Cave Rape]] - - <<elseif $beastno is 2>> - The beast recoils in pain and fear, but the other takes its place.<<set $beastno to $beastno - 1>><<wolfpackfear>><br><br> - - [[Next|Forest Wolf Cave Rape]] - - <<elseif $beastno is 1>> - The beast recoils in pain and fear.<<set $beastno to $beastno - 1>><<wolfpackfear>><br><br> - - [[Next|Forest Wolf Cave Rape End]] - - <</if>> - -<</if>> - - -:: Forest Wolf Cave Rape End [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - - - - - - - - - - -<<if $enemywounded gte 2 and $enemyejaculated is 0>> -In a display of power, you defeat the pack. <<tearful>> you escape from the cave.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $eventskip to 1>><</click>> - - - - -<<elseif $enemywounded is 0 and $enemyejaculated gte 2>> -Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.<br><br> - -<<if $phase is 1>> -The other wolves soon return from their hunt. -<</if>> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>> - - - - -<<elseif $enemywounded gte 1 and $enemyejaculated gte 1>> -Finished with you, the wolves leave you be. However, they rest between you and the cave entrance, and could easily block your escape. <<tearful>> you settle down.<br><br> - -<<if $phase is 1>> -The other wolves soon return from their hunt. -<</if>> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>> -<</if>> - - -:: Forest Wolf Cave [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -<<if $eventskip is 0>> -<<eventwolfcave>> -<<else>> -The wolves are blocking your way out of the cave. A draft blows from the back. -<br><br> -<<click [[Rest (2:00)|Forest Wolf Cave Wait]]>><<set $tiredness -= 480>><<pass120>><</click>><br> - -<<click [[Try to escape|Forest Wolf Cave Escape]]>><</click>><br> - <<if $wolfcavedig gte 12>> - <<click [[Go down the hole|Forest Wolf Cave Hole]]>><</click>><br> - <<elseif $wolfcavedig gte 1>> - <<click [[Dig at the back of the cave (1:00)|Forest Wolf Cave Dig]]>><<pass60>><<set $wolfcavedig += 1>><</click>><br> - <<else>> - <<click [[Examine the back of the cave|Forest Wolf Cave Examine]]>><<set $wolfcavedig to 1>><</click>><br> - <</if>> -<</if>> -<<set $eventskip to 0>> - - -:: Forest Wolf Cave Wait [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -You huddle at the back of the cave, and the wolves pay you little heed for a time. -<br><br> -<<click [[Next|Forest Wolf Cave]]>><</click>><br> - - -:: Forest Wolf Cave Escape [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -<<if $wolfpacktrust gte 12>> -The wolves look at you as you try to leave, but make no move to stop you. It seems they trust you enough to let you go.<<lstress>> - -<br><br> -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</click>><br> -<<elseif $wolfpackfear gte 12>> -The wolves growl at you as you try to leave, but make no move to stop you. It seems they fear you too much to try and stop you.<<lstress>> - -<br><br> -<<click [[Next|Forest]]>><<set $stress -= 1000>><<set $eventskip to 1>><<set $forest to 80>><<set $eventskip to 1>><</click>><br> - -<<else>> -The wolves immediately stir as you try to leave, and block your path. The pack stares at you, growling a warning.<<gstress60>><<gstress>> -<br><br> -<<click [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><</click>><br> -<<click [[Back down|Forest Wolf Cave]]>><</click>><br> -<</if>> - - -:: Forest Wolf Cave Pair [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -The wolves immediately stir as you try to leave, and block your path. The pair stare at you, growling a warning.<<gstress30>><<gstress>> -<br><br> -<<click [[Try to escape anyway|Forest Wolf Cave Rape]]>><<set $molestationstart to 1>><<set $phase to 1>><</click>><br> -<<click [[Back down (0:30)|Forest Wolf Cave Hunt]]>><<pass30>><</click>><br> - - -:: Forest Wolf Cave Hunt [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - -You decide not to risk it. You wait at the back of the cave. The wolves soon return from their hunt. -<br><br> -<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>><br> - - -:: Forest Wolf Cave Molestation [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpack">> -<<beast1init>><<set $beasttype to "wolf">> - -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - - - - - - -<<if $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Wolf Cave Molestation Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Wolf Cave Molestation Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Wolf Cave Molestation]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Wolf Cave Molestation Finish [nobr] -<<set $outside to 0>><<set $location to "forest">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<beastejaculation>> - - -The wolf grunts in satisfaction, and heads back to the rest of the pack.<<wolfpacktrust>><br><br> - -<<tearful>> you settle down.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyhealth lte 0>> - -The wolf whines in pain and returns to the rest of the pack.<<wolfpackfear>><br><br> - -<<tearful>> you settle down.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Wolf Cave]]>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Hunter Nod [nobr] -<<set $outside to 0>><<set $location to "cabin">><<effects>> - -<<He>> smiles. "Good. I can't take your leash off just yet, not until you're properly trained." <<He>> ties <<his>> end of the leash around a wooden beam. "There should be enough slack for you to roam the entire cabin though." - -<br><br> -<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><<endevent>><</click>><br> - - -:: Forest Hunter Refuse [nobr] -<<set $outside to 0>><<set $location to "cabin">><<effects>> - -"You don't mean that," <<he>> says. "This benefits you far more than me." <<He>> grabs you and bends you over <<his>> lap. "But I can't let you get away with being so insolent." -<br><br> -<<click [[Next|Forest Hunter Punishment]]>><<set $molestationstart to 1>><</click>><br> - - -:: Forest Hunter Punishment [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "molestationhome">> -<<man1init>><<npcspank>><<set $enemyhealth to 600>><<set $enemyhealthmax to 600>><<set $enemyanger += 200>> - <<if $phase is 1>> - <<npcoral>> - <</if>> -<<endif>> - - -<<effects>> - - - - -<<effectsman>><<man>> - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - -<<if $enemyhealth lte 0>> -<span id="next"><<click [[Next|Forest Hunter Punishment Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyarousal gte $enemyarousalmax>> -<span id="next"><<click [[Next|Forest Hunter Punishment Finish]]>><</click>></span><<nexttext>> -<<elseif $enemyanger lte 0>> -<span id="next"><<click [[Next|Forest Hunter Punishment Finish]]>><</click>></span><<nexttext>> -<<else>> -<span id="next"><<click [[Next|Forest Hunter Punishment]]>><</click>></span><<nexttext>> -<</if>> - - -:: Forest Hunter Punishment Finish [nobr] -<<set $outside to 1>><<set $location to "cabin">><<effects>> - - -<<if $enemyarousal gte $enemyarousalmax>> - - - -<<ejaculation>> -<<He>> pants from the exertion. "I hope you've learnt your lesson."<br><br> - -<<tearful>> you avoid <<his>> gaze.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyhealth lte 0>> - -"You ungrateful slut," <<he>> says. "Maybe I should throw you out and leave you to the wolves!" <<He>> winces and holds <<his>> side. "I need to get something for this."<br><br> - -<<tearful>> you gather yourself.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>><br> -<<elseif $enemyanger lte 0>> -<<He>> looks mollified, and releases you. "I hope you've learnt your lesson."<br><br> - -<<tearful>> you avoid <<his>> gaze.<br><br> - -<<clotheson>> -<<endcombat>> - -<<click [[Next|Forest Cabin]]>><<set $eventskip to 1>><</click>><br> -<</if>> - - -:: Forest Cabin [nobr] -<<set $outside to 0>><<set $location to "cabin">><<effects>> - -<<eden>><<person1>> -<<if $exposed gte 1>> -<<towelup>> -<</if>> -<<if $forestleashed is 1>> - <<if $edentrust gte 200>> - <span class="green">Eden unties the leash from the wooden beam.</span> "You've been a good <<girlcomma>> so I'm going to give you a bit more freedom. Don't you dare run out on me though. Stick to the cabin and the clearing just outside."<br><br><<set $forestleashed to 0>> - <<else>> - You are leashed tightly to a wooden beam, preventing escape.<br><br> - <</if>> -<<else>> - <<if $edentrust lt 100>> - <span class="red">Eden ties your leash to a wooden beam.</span> "You've been a bad <<girlcomma>> so I'm going to make sure you don't go anywhere."<br><br><<set $forestleashed to 1>> - <</if>> -<</if>> - - -<<if $forestleashed isnot 1>> - - <<if $syndromeeden is undefined>><<set $syndromeeden to 1>><<set $edenlust to 0>><<set $edenshrooms to 0>><<set $edengarden to 0>><<set $edenspring to 0>><br><br> - <span class="red"><i>Eden isn't so bad, <<hes>> just lonely. It must be hard living here in the woods on your own.</i><br> - You've gained the "Stockholm Syndrome: Eden" trait.</span><br><br> - <</if>> - -<<click [[Next|Eden Cabin]]>><<endevent>><</click>><br> -<<else>> -<<if $hour lte 6>> -Eden carrys you to to the bed. -<<if $forestleashed is 1>> -<<He>> wraps your leash around the bars of the headboard, practically pinning you in place. -<</if>> -<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."<br><br> - -<<click [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</click>><br> - -<<elseif $hour lte 8>> - - -Eden gives you instructions on how to prepare <<his>> breakfast.<br><br> - -<<click [[Prepare the food as instructed|Forest Cabin Food]]>><<set $edentrust += 10>><<set $submissive += 1>><<pass120>><</click>><<gtrust>><br> -<<click [[Spit in the eggs|Forest Cabin Spit]]>><<set $edentrust -= 10>><<set $submissive -= 1>><<pass120>><</click>><<ltrust>><br> - - -<<elseif $hour lte 16>> -Eden leads you outside, and goes about <<his>> daily business. - -<<if $forestleashed is 1>> -<<He>> keeps you close at all times, tying your leash around a tree when <<he>> needs to use both hands. -<<else>> -<<He>> keeps you close at all times. -<</if>> -<br><br> - - -<<if $forestleashed is 1>> -<<click [[Weaken the Leash|Forest Cabin Weaken]]>><<set $submissive -= 1>><</click>><br> -<</if>> -<<click [[Be good|Forest Cabin Good]]>><<set $submissive += 1>><</click>><br> - - - - - -<<elseif $hour lte 18>> -Eden runs a bath. <<He>> eases <<his>> body into the water, and looks at you expectantly. "What are you waiting for? Strip, get in, and wash me." -<br><br> -<<click [[Wash|Cabin Bath]]>><<pass120>><<set $edentrust += 10>><<set $submissive += 1>><</click>><<gtrust>><br> -<<click [[Refuse|Cabin Bath Refuse]]>><<pass120>><<set $edentrust -= 10>><<set $submissive -= 1>><</click>><<ltrust>><br> - -<<elseif $hour lte 22>> -Eden settles down to read a book, occasionally pausing to stoke the fireplace.<br><br> - - -<<click [[Cuddle|Cabin Cuddle]]>><<set $submissive += 1>><<set $edentrust += 20>><<set $edenlove += 1>><<pass120>><<pass120>><</click>><<gtrust>><br> -<<click [[Catch some sleep|Forest Cabin]]>><<set $submissive -= 1>><<ltiredness60>><<ltiredness60>><<pass120>><<pass120>><<endevent>><</click>><<ltiredness>><br> -<<else>> -Eden carrys you to to the bed. -<<if $forestleashed is 1>> -<<He>> wraps your leash around the bars of the headboard, practically pinning you in place. -<</if>> -<<He>> leers at you, a ravenous look in <<his>> eyes. "You're so hot. I'm gonna enjoy this."<br><br> - -<<click [[Next|Cabin Night Rape]]>><<set $molestationstart to 1>><</click>><br> -<</if>> -<</if>> - - :: Sea [nobr] <<set $outside to 1>><<set $location to "sea">><<water>><<effects>><<set $bus to "sea">>