diff --git a/src/output.tw b/src/output.tw index 660e21fbed38caf93726b13c8c45758745129eb0..1a767bc300f7f7d997c74bd199a964a3cfaebafd 100644 --- a/src/output.tw +++ b/src/output.tw @@ -4183,626 +4183,188 @@ Alternate routes<br> <span id="next"><<click [[Next->Bus move]]>><</click>></span><<nexttext>> <<endif>> +:: Bus endure [nobr] +<<if $molestationstart is 1>> +<<set $molestationstart to 0>> +<<controlloss>> +<<violence1>> +<<neutral1>> +<<molested>> +<<set $event to "busendure">> +<<lefthandinit>><<He>> becomes bolder and begins to surreptitiously masturbate.<br> +<<set $rescue to 1>> +<<endif>> -:: Widgets NPCs [widget] -<<widget "man1init">><<nobr>> - - -<<set $enemyarousal to $allure / 50 + $audiencearousal>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemytrust to 0>> -<<set $enemyhealth to 200 * $enemyno>> -<<set $enemyarousalmax to 500 * $enemyno>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200 * $enemyno>> - -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> +<<effects>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> +<<effectsman>><<man>> -<<combatinit>> -<<endnobr>><<endwidget>> -<<widget "man2init">><<nobr>> -<<set $enemyhealth to 400>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 1000>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 400>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<combatinit>> -<<endnobr>><<endwidget>> -<<widget "beast1init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 1>> -<<set $beastnomax to 1>> -<<set $beaststance to "approach">> -<<combatinit>> -<<endnobr>><<endwidget>> -<<widget "beast2init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 2>> -<<set $beastnomax to 2>> -<<set $beaststance to "approach">> -<<set $enemyarousal2 to $enemyarousal>> -<<set $enemyanger2 to $enemyanger>> -<<set $enemyhealth2 to $enemyhealthmax>> -<<set $enemytrust2 to $enemytrust>> +<<stateman>><br> +<br> +<<actionsman>> -<<combatinit>> -<<endnobr>><<endwidget>> + <<if $alarm is 1>> + <<if $rescue is 1>> + <span id="next"><<click [[Next->Bus endure Alarm]]>><</click>></span><<nexttext>> + <<else>> + No one comes to your aid.<<set $alarm to 0>> There's no one else on the bus. + <<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br> + <<if $enemyarousal gte $enemyarousalmax>> + <span id="next"><<click [[Next->Bus endure Ejaculation]]>><</click>></span><<nexttext>> + <<elseif $enemyhealth lte 0>> + <span id="next"><<click [[Next->Bus endure Escape]]>><</click>></span><<nexttext>> + <<else>> + <span id="next"><<click [[Next->Bus endure]]>><</click>></span><<nexttext>> + <<endif>> + <</if>> + <<elseif $enemyarousal gte $enemyarousalmax>> + <span id="next"><<click [[Next->Bus endure Ejaculation]]>><</click>></span><<nexttext>> + <<elseif $enemyhealth lte 0>> + <span id="next"><<click [[Next->Bus endure Escape]]>><</click>></span><<nexttext>> + <<else>> + <span id="next"><<click [[Next->Bus endure]]>><</click>></span><<nexttext>> + <<endif>> -<<widget "beast3init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> +:: Bus endure Alarm [nobr] +<<effects>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 3>> -<<set $beastnomax to 3>> +<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.<br><br> -<<set $beaststance to "approach">> -<<set $enemyarousal2 to $enemyarousal>> -<<set $enemyanger2 to $enemyanger>> -<<set $enemyhealth2 to $enemyhealthmax>> -<<set $enemytrust2 to $enemytrust>> -<<set $enemyarousal3 to $enemyarousal>> -<<set $enemyanger3 to $enemyanger>> -<<set $enemyhealth3 to $enemyhealthmax>> -<<set $enemytrust3 to $enemytrust>> -<<combatinit>> -<<endnobr>><<endwidget>> -<<widget "beast4init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 4>> -<<set $beastnomax to 4>> -<<set $beaststance to "approach">> +<<clotheson>> -<<set $enemyarousal2 to $enemyarousal>> -<<set $enemyanger2 to $enemyanger>> -<<set $enemyhealth2 to $enemyhealthmax>> -<<set $enemytrust2 to $enemytrust>> -<<set $enemyarousal3 to $enemyarousal>> -<<set $enemyanger3 to $enemyanger>> -<<set $enemyhealth3 to $enemyhealthmax>> -<<set $enemytrust3 to $enemytrust>> +<<endcombat>> -<<set $enemyarousal4 to $enemyarousal>> -<<set $enemyanger4 to $enemyanger>> -<<set $enemyhealth4 to $enemyhealthmax>> -<<set $enemytrust4 to $enemytrust>> +<<destination5>> +:: Bus endure Ejaculation [nobr] +<<effects>> -<<combatinit>> -<<endnobr>><<endwidget>> +<<He>> tenses and a wet blotch forms on <<his>> trousers, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.<br><br> -<<widget "beast5init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 5>> -<<set $beastnomax to 5>> - - -<<set $beaststance to "approach">> - -<<set $enemyarousal2 to $enemyarousal>> -<<set $enemyanger2 to $enemyanger>> -<<set $enemyhealth2 to $enemyhealthmax>> -<<set $enemytrust2 to $enemytrust>> - -<<set $enemyarousal3 to $enemyarousal>> -<<set $enemyanger3 to $enemyanger>> -<<set $enemyhealth3 to $enemyhealthmax>> -<<set $enemytrust3 to $enemytrust>> - -<<set $enemyarousal4 to $enemyarousal>> -<<set $enemyanger4 to $enemyanger>> -<<set $enemyhealth4 to $enemyhealthmax>> -<<set $enemytrust4 to $enemytrust>> - -<<set $enemyarousal5 to $enemyarousal>> -<<set $enemyanger5 to $enemyanger>> -<<set $enemyhealth5 to $enemyhealthmax>> -<<set $enemytrust5 to $enemytrust>> -<<combatinit>> -<<endnobr>><<endwidget>> +<<clotheson>> -<<widget "beast6init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 6>> -<<set $beastnomax to 6>> - - -<<set $beaststance to "approach">> - -<<set $enemyarousal2 to $enemyarousal>> -<<set $enemyanger2 to $enemyanger>> -<<set $enemyhealth2 to $enemyhealthmax>> -<<set $enemytrust2 to $enemytrust>> - -<<set $enemyarousal3 to $enemyarousal>> -<<set $enemyanger3 to $enemyanger>> -<<set $enemyhealth3 to $enemyhealthmax>> -<<set $enemytrust3 to $enemytrust>> - -<<set $enemyarousal4 to $enemyarousal>> -<<set $enemyanger4 to $enemyanger>> -<<set $enemyhealth4 to $enemyhealthmax>> -<<set $enemytrust4 to $enemytrust>> - -<<set $enemyarousal5 to $enemyarousal>> -<<set $enemyanger5 to $enemyanger>> -<<set $enemyhealth5 to $enemyhealthmax>> -<<set $enemytrust5 to $enemytrust>> - -<<set $enemyarousal6 to $enemyarousal>> -<<set $enemyanger6 to $enemyanger>> -<<set $enemyhealth6 to $enemyhealthmax>> -<<set $enemytrust6 to $enemytrust>> -<<combatinit>> -<<endnobr>><<endwidget>> -<<widget "strangeman1init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "mouth">> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> +<<endcombat>> +<<destination5>> -<<combatinit>> -<<endnobr>><<endwidget>> +:: Bus endure Escape [nobr] +<<effects>> +<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the oppurtunity and dart out the vehicle.<br><br> -<<widget "strangeman2init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> +<<if $upperoff isnot 0>> +<<uppersteal>> <</if>> -<<set $enemytype to "man">> - -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> - - - - - -<<combatinit>> -<<endnobr>><<endwidget>> +<<if $loweroff isnot 0>> +<<lowersteal>> +<</if>> +<<if $underoff isnot 0>> +<<understeal>> +<</if>> +<br><br> +<<clotheson>> -<<widget "strangewoman1init">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> +<<endcombat>> +<<destination5>> -<<combatinit>> -<<endnobr>><<endwidget>> +:: Bus move Alarm [nobr] +<<effects>> +<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.<br><br> -<<widget "tailorinit">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $leftarm to "bound">> -<<set $rightarm to "bound">> -<<combatinit>> -<<endnobr>><<endwidget>> +<<clotheson>> -<<widget "molestbusinit">><<nobr>> +<<endcombat>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> +<<destination5>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> +:: Bus move Ejaculation [nobr] +<<effects>> -<<if $daystate isnot "night">><<set $rescue to 1>><</if>> +<<He>> tenses and a wet blotch forms on <<his>> trousers, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus. <br><br> -<<set $mouthuse to "lefthand">> -<<combatinit>> -<<endnobr>><<endwidget>> +<<clotheson>> @@ -4816,547 +4378,498 @@ Alternate routes<br> +<<endcombat>> +<<destination5>> +:: Bus move Escape [nobr] +<<effects>> +<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the oppurtunity and dart out the vehicle.<br><br> -<<widget "busmoveinit">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 200>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> +<<if $upperoff isnot 0>> +<<uppersteal>> <</if>> -<<set $enemytype to "man">> - -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> - -<<if $daystate isnot "night">><<set $rescue to 1>><</if>> +<<if $loweroff isnot 0>> +<<lowersteal>> +<</if>> -<<combatinit>> -<<endnobr>><<endwidget>> +<<if $underoff isnot 0>> +<<understeal>> +<</if>> +<br><br> +<<clotheson>> -<<widget "lefthandinit">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to 0>> -<<set $righthand to "none">> -<<set $penis to "none">> -<<set $vagina to "none">> -<<set $combat to 1>> -<<set $enemyarousalmax to 100>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<if $daystate isnot "night">><<set $rescue to 1>><</if>> +<<endcombat>> +<<destination5>> -<<combatinit>> -<<endnobr>><<endwidget>> +:: Widgets End Combat [widget] +<<widget "endcombat">><<nobr>> +<<if $assertive gte 1>> +You were + <<if $assertive lte 5>> + <span class="pink">slightly</span> + <<elseif $assertive lte 10>> + <span class="pink">a little</span> + <<elseif $assertive lte 30>> + <span class="purple">somewhat</span> + <<elseif $assertive lte 40>> + <span class="blue">quite</span> + <<elseif $assertive lte 50>> + <span class="lblue">pretty</span> + <<elseif $assertive lte 60>> + <span class="teal">very</span> + <<else>> + <span class="green">extremely</span> + <</if>> + assertive. How do you feel about it?<br> +<span class="meek">It's nice to make people feel good</span> (increase submissiveness) + <<if $assertivedefault is "submissive">> + <<radiobutton "$assertiveaction" "submissive" checked>><br> + <<else>> + <<radiobutton "$assertiveaction" "submissive">><br> + <</if>> +<span class="brat">It's nice to be in control</span> (increase defiance) + <<if $assertivedefault is "defiant">> + <<radiobutton "$assertiveaction" "defiant" checked>><br> + <<else>> +<<radiobutton "$assertiveaction" "defiant">><br> + <</if>> +<span class="green">I'm so naughty</span> (decrease trauma) + <<if $assertivedefault is "trauma">> + <<radiobutton "$assertiveaction" "trauma" checked>><br> + <<else>> + <<radiobutton "$assertiveaction" "trauma">><br> + <</if>> +<span class="green">That was fun</span> (decrease stress) + <<if $assertivedefault is "stress">> + <<radiobutton "$assertiveaction" "stress" checked>><br> + <<else>> + <<radiobutton "$assertiveaction" "stress">><br> + <</if>> +<</if>> -<<widget "nurseinit">><<nobr>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 400>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> +<<endevent>> +<<set $combat to 0>> <<set $rapeavoid to 1>> +<<set $sexavoid to 1>> <<set $orgasmdown to 0>> <<set $penisbitten to 0>> <<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> - - -<<set $drugged to 1>> -<<set $druggedtimer to $druggedtimer + 120>> - - +<<if $playergender is "f">> +<<set $vaginastate to 0>> +<<set $penisstate to "none">> +<</if>> +<<if $playergender is "m">> +<<set $vaginastate to "none">> +<<set $penisstate to 0>> +<</if>> +<<set $anusstate to 0>> +<<set $mouthstate to 0>> +<<set $finish to 0>> -<<combatinit>> -<<endnobr>><<endwidget>> -<<widget "spankmaninit">><<nobr>> +<<set $mouthuse to 0>> +<<set $anususe to 0>> +<<if $playergender is "f">> +<<set $vaginause to 0>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to 0>> -<<set $enemyanger to 300>> -<<set $enemystrength to 20000>> -<<set $lefthand to "arms">> -<<set $righthand to "spank">> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 300>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> +<<elseif $playergender is "m">> +<<set $vaginause to "none">> +<<set $penisuse to 0>> +<</if>> +<<set $thighuse to 0>> +<<set $bottomuse to 0>> +<<if $feetuse isnot "bound">> +<<set $feetuse to 0>> +<</if>> +<<if $leftarm isnot "bound">> +<<set $leftarm to 0>> +<</if>> +<<if $rightarm isnot "bound">> +<<set $rightarm to 0>> +<</if>> +<<set $chestuse to 0>> +<<if $head isnot "bound">> +<<set $head to 0>> +<</if>> +<<if $position is "wall">> +<<set $leftarm to 0>> +<<set $rightarm to 0>> +<<set $head to 0>> <</if>> -<<set $enemytype to "man">> +<<set $position to 0>> + -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> <<set $understruggle to 0>> <<set $lowerstruggle to 0>> <<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $enemyno to 1>> - -<<set $leftarm to "grappled">> -<<set $rightarm to "grappled">> - -<<combatinit>> -<<endnobr>><<endwidget>> - - - -<<widget "dog1init">><<nobr>> - -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> <<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> - -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 1>> +<<set $alarm to 0>> +<<set $event to 0>> +<<set $rescue to 0>> +<<set $phase to 0>> +<<set $phase2 to 0>> +<<set $noise to 0>> +<<set $timer to 0>> +<<set $beastno to 0>> <<set $beastnomax to 1>> +<<set $panicparalysis to 0>> +<<set $panicviolence to 0>> +<<set $pullaway to 0>> +<<set $novaginal to 0>> +<<set $noanal to 0>> +<<set $nopenile to 0>> +<<set $speechorgasmweakcumcount to 0>> +<<set $speechorgasmnocumcount to 0>> +<<set $speechorgasmcount to 0>> +<<set $speechorgasmrepeat to 0>> +<<set $underwatertime to 0>> +<<set $underwater to 0>> +<<set $walltype to "wall">> +<<set $angelforgive to 0>> +<<set $penisfucked to 0>> +<<set $vaginafucked to 0>> +<<set $speechdisable to 0>> +<<set $virginloss to 0>> +<<set $virginlossinitiated to 0>> +<<set $pvirginloss to 0>> +<<set $pvirginlossinitiated to 0>> +<<set $avirginloss to 0>> +<<set $avirginlossinitiated to 0>> +<<set $ovirginloss to 0>> +<<set $ovirginlossinitiated to 0>> -<<set $beaststance to "approach">> - +<<set $leftactiondefault to $leftaction>> +<<set $rightactiondefault to $rightaction>> +<<set $feetactiondefault to $feetaction>> +<<set $mouthactiondefault to $mouthaction>> +<<set $vaginaactiondefault to $vaginaaction>> +<<set $penisactiondefault to $penisaction>> +<<set $anusactiondefault to $anusaction>> +<<set $thighactiondefault to $thighaction>> +<<set $cheekactiondefault to $cheekaction>> +<<set $chestactiondefault to $chestaction>> +<<actioncarry>> -<<set $pronoun1 to "i">> -<<combatinit>> -<<endnobr>><<endwidget>> +<<set $penisaction to 0>> +<<set $vaginaaction to 0>> +<<set $anusaction to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $mouthaction to 0>> +<<set $thighaction to 0>> +<<set $cheekaction to 0>> +<<set $feetaction to 0>> +<<set $chestaction to 0>> +<<set $carryblock to "none">> +<<set $beaststance to 0>> +<<set $enemywounded to 0>> +<<set $enemyejaculated to 0>> +<<set $semenpuddle to 0>> +<<set $strangle to 0>> +<<set $seconds to 0>> +<<set $masturbationorgasm to 0>> +/*<<set $malechance to 50>> bug? this resets gender preference after each sex */ -<<widget "dog2init">><<nobr>> +<<set $intro1 to 0>> +<<set $intro2 to 0>> +<<set $intro3 to 0>> +<<set $intro4 to 0>> +<<set $intro5 to 0>> +<<set $intro6 to 0>> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to "leftarm">> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> +<<set $swarm1 to 0>> +<<set $swarm2 to 0>> +<<set $swarm3 to 0>> +<<set $swarm4 to 0>> +<<set $swarm5 to 0>> +<<set $swarm6 to 0>> +<<set $swarm7 to 0>> +<<set $swarm8 to 0>> +<<set $swarm9 to 0>> +<<set $swarm10 to 0>> +<<set $swarmpending to 0>> +<<set $swarmname to 0>> +<<set $swarmmove to 0>> +<<set $swarmactive to 0>> +<<set $swarmcreature to 0>> +<<set $swarmchestmolest to 0>> +<<set $swarmchestgrab to 0>> +<<set $swarmchestgrabintro to 0>> +<<set $swarmchestgrabclothed to 0>> +<<set $swarmchestclothed to 0>> +<<set $swarmchestcover to 0>> +<<set $swarmactivate to 0>> +<<set $swarmspill to 0>> +<<set $swarmback to 0>> +<<set $swarmbackmolest to 0>> +<<set $swarmbackgrab to 0>> +<<set $swarmbackgrabintro to 0>> +<<set $swarmbackgrabunderclothed to 0>> +<<set $swarmbackunderclothed to 0>> +<<set $swarmbackgrablowerclothed to 0>> +<<set $swarmbacklowerclothed to 0>> +<<set $swarmbackcover to 0>> +<<set $swarmbackinside to 0>> +<<set $swarmbackinsideintro to 0>> +<<set $swarmbackgrablowerchastity to 0>> +<<set $swarmfront to 0>> +<<set $swarmfrontmolest to 0>> +<<set $swarmfrontgrab to 0>> +<<set $swarmfrontgrabintro to 0>> +<<set $swarmfrontgrabunderclothed to 0>> +<<set $swarmfrontunderclothed to 0>> +<<set $swarmfrontgrablowerclothed to 0>> +<<set $swarmfrontlowerclothed to 0>> +<<set $swarmfrontcover to 0>> +<<set $swarmfrontinside to 0>> +<<set $swarmfrontinsideintro to 0>> +<<set $swarmfrontgrablowerchastity to 0>> +<<set $swarmsteady to 0>> +<<set $swarmcount to 0>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> <<set $leftaction to 0>> <<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 2>> -<<set $beastnomax to 2>> - -<<set $beaststance to "approach">> - +<<set $back to 0>> +<<set $front to 0>> +<<set $chest to 0>> -<<set $pronoun1 to "i">> -<<combatinit>> -<<endnobr>><<endwidget>> +<<set $beasttype to "beast">> +<<set $claws to 1>> +<<set $water to 0>> -<<widget "bound2init">><<nobr>> +<<set $vorestrength to 0>> +<<set $vorestruggle to 0>> +<<set $voretentacles to 0>> +<<set $vorestage to 0>> +<<set $vorecreature to 0>> +<<set $swallowed to 0>> -<<set $enemyhealth to 400>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $combat to 1>> -<<set $enemyarousalmax to 1000>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 400>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> +<<set $tentacleno to 0>> +<<set $activetentacleno to 0>> +<<set $tentaclehealth to 0>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> +<<set $tentacle1 to 0>> +<<set $tentacle1head to 0>> +<<set $tentacle1shaft to 0>> +<<set $tentacle1health to 0>> +<<set $tentacle2 to 0>> +<<set $tentacle2head to 0>> +<<set $tentacle2shaft to 0>> +<<set $tentacle2health to 0>> +<<set $tentacle3 to 0>> +<<set $tentacle3head to 0>> +<<set $tentacle3shaft to 0>> +<<set $tentacle3health to 0>> -<<combatinit>> -<<endnobr>><<endwidget>> +<<set $tentacle4 to 0>> +<<set $tentacle4head to 0>> +<<set $tentacle4shaft to 0>> +<<set $tentacle4health to 0>> +<<set $tentacle5 to 0>> +<<set $tentacle5head to 0>> +<<set $tentacle5shaft to 0>> +<<set $tentacle5health to 0>> +<<set $tentacle6 to 0>> +<<set $tentacle6head to 0>> +<<set $tentacle6shaft to 0>> +<<set $tentacle6health to 0>> -<<widget "ganginit">><<nobr>> +<<set $tentacle7 to 0>> +<<set $tentacle7head to 0>> +<<set $tentacle7shaft to 0>> +<<set $tentacle7health to 0>> -<<set $enemyhealth to 1200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> +<<set $tentacle8 to 0>> +<<set $tentacle8head to 0>> +<<set $tentacle8shaft to 0>> +<<set $tentacle8health to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 3000>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 1200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "man">> +<<set $tentacle9 to 0>> +<<set $tentacle9head to 0>> +<<set $tentacle9shaft to 0>> +<<set $tentacle9health to 0>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> +<<set $tentacle10 to 0>> +<<set $tentacle10head to 0>> +<<set $tentacle10shaft to 0>> +<<set $tentacle10health to 0>> -<<combatinit>> -<<endnobr>><<endwidget>> +<<set $tentacle11 to 0>> +<<set $tentacle11head to 0>> +<<set $tentacle11shaft to 0>> +<<set $tentacle11health to 0>> +<<set $tentacle12 to 0>> +<<set $tentacle12head to 0>> +<<set $tentacle12shaft to 0>> +<<set $tentacle12health to 0>> +<<set $tentacle13 to 0>> +<<set $tentacle13head to 0>> +<<set $tentacle13shaft to 0>> +<<set $tentacle13health to 0>> -<<widget "abomination">><<nobr>> - -<<set $enemyhealth to 5555>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to 0>> -<<set $lefthand2 to 0>> -<<set $lefthand3 to 0>> -<<set $lefthand4 to 0>> -<<set $lefthand5 to 0>> -<<set $lefthand6 to 0>> -<<set $righthand to 0>> -<<set $righthand2 to 0>> -<<set $righthand3 to 0>> -<<set $righthand4 to 0>> -<<set $righthand5 to 0>> -<<set $righthand6 to 0>> -<<set $penis to 0>> -<<set $penis2 to 0>> -<<set $penis3 to 0>> -<<set $penis4 to 0>> -<<set $penis5 to "clothed">> -<<set $penis6 to "clothed">> -<<set $vagina to 0>> -<<set $vagina2 to 0>> -<<set $vagina3 to 0>> -<<set $vagina4 to 0>> -<<set $vagina5 to 0>> -<<set $vagina6 to 0>> -<<set $mouth to 0>> -<<set $mouth2 to 0>> -<<set $mouth3 to 0>> -<<set $mouth4 to 0>> -<<set $mouth5 to 0>> -<<set $mouth6 to 0>> +<<set $tentacle14 to 0>> +<<set $tentacle14head to 0>> +<<set $tentacle14shaft to 0>> +<<set $tentacle14health to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 5555>> -<<set $enemytrust to 4444>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> +<<set $tentacle15 to 0>> +<<set $tentacle15head to 0>> +<<set $tentacle15shaft to 0>> +<<set $tentacle15health to 0>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $enemyno to 1>> +<<set $tentacle16 to 0>> +<<set $tentacle16head to 0>> +<<set $tentacle16shaft to 0>> +<<set $tentacle16health to 0>> +<<set $leftleg to 0>> +<<set $rightleg to 0>> +<<set $breastuse to 0>> +<<set $leftnipple to 0>> +<<set $rightnipple to 0>> +<<set $leftarmstate to 0>> +<<set $rightarmstate to 0>> +<<set $feetstate to 0>> -<<set $pronoun1 to "n">> -<<combatinit>> -<<endnobr>><<endwidget>> +<<set $audienceselector to 0>> +<<set $audiencecamera to 0>> +<<set $audiencecamera1 to 0>> +<<set $audiencecamera2 to 0>> +<<set $audiencecamera3 to 0>> +<<set $audiencecamera4 to 0>> +<<set $audiencecamera5 to 0>> +<<set $audiencecamera6 to 0>> -<<widget "abomination2">><<nobr>> +<<set $audiencemember to 0>> -<<set $enemyhealth to 5555>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to 0>> -<<set $lefthand2 to 0>> -<<set $righthand to 0>> -<<set $righthand2 to 0>> -<<set $penis to 0>> -<<set $penis2 to 0>> -<<set $vagina to 0>> -<<set $vagina2 to 0>> -<<set $mouth to 0>> -<<set $mouth2 to 0>> +<<set $speechcrossdressangry to 0>> +<<set $speechcrossdressaroused to 0>> +<<set $speechcrossdressshock to 0>> +<<set $speechcrossdressdisappointed to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 5555>> -<<set $enemytrust to 4444>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> +<<if $seductionskillup gte 1>> +<<set $seductionskillup to 0>> +<span class="gold">You feel more confident in your seduction skills.</span><br> +<</if>> +<<if $oralskillup gte 1>> +<<set $oralskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span><br> +<</if>> +<<if $vaginalskillup gte 1>> +<<set $vaginalskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your vagina.</span><br> +<</if>> +<<if $analskillup gte 1>> +<<set $analskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your anus.</span><br> +<</if>> +<<if $handskillup gte 1>> +<<set $handskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span><br> +<</if>> +<<if $feetskillup gte 1>> +<<set $feetskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your feet.</span><br> +<</if>> +<<if $bottomskillup gte 1>> +<<set $bottomskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your buttocks.</span><br> +<</if>> +<<if $thighskillup gte 1>> +<<set $thighskillup to 0>> +<span class="gold">You feel more confident in your ability to give pleasure with your thighs.</span><br> +<</if>> +<<if $chestskillup gte 1>> +<<set $chestskillup to 0>> +<span class="gold">You feel more confident in your ability to use your <<breasts>> to pleasure others.</span><br> +<</if>> +<<if $penileskillup gte 1>> +<<set $penileskillup to 0>> +<span class="gold">You feel more confident in your ability to pleasure others with your penis.</span><br> <</if>> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $enemyno to 1>> +<<manend>> +<<turnend>> +<br> +<</nobr>><</widget>> -<<set $pronoun1 to "n">> -<<combatinit>> -<<endnobr>><<endwidget>> +:: Molestation bus Alarm [nobr] +<<effects>> -<<widget "dogpackinit">><<nobr>> +<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.<br><br> -<<set $enemyhealth to 200>> -<<set $enemyarousal to $allure / 50>> -<<set $enemyanger to 0>> -<<set $enemystrength to 20000>> -<<set $lefthand to "none">> -<<set $righthand to "none">> -<<set $penis to 0>> -<<set $vagina to "none">> -<<set $mouth to 0>> -<<set $combat to 1>> -<<set $enemyarousalmax to 500>> -<<set $enemyangermax to 200>> -<<set $enemyhealthmax to 200>> -<<set $enemytrust to 0>> -<<if $dissociation gte 1>> -<<set $enemytrust to $enemytrust - 40>> -<</if>> -<<set $enemytype to "beast">> -<<set $rapeavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $traumasaved to $trauma>> -<<set $stresssaved to $stress>> -<<set $traumagain to 0>> -<<set $stressgain to 0>> -<<set $beastno to 6>> -<<set $beastnomax to 6>> -<<set $beaststance to "approach">> -<<set $enemyarousal2 to $enemyarousal>> -<<set $enemyanger2 to $enemyanger>> -<<set $enemyhealth2 to $enemyhealthmax>> -<<set $enemytrust2 to $enemytrust>> -<<set $enemyarousal3 to $enemyarousal>> -<<set $enemyanger3 to $enemyanger>> -<<set $enemyhealth3 to $enemyhealthmax>> -<<set $enemytrust3 to $enemytrust>> -<<set $enemyarousal4 to $enemyarousal>> -<<set $enemyanger4 to $enemyanger>> -<<set $enemyhealth4 to $enemyhealthmax>> -<<set $enemytrust4 to $enemytrust>> -<<set $enemyarousal5 to $enemyarousal>> -<<set $enemyanger5 to $enemyanger>> -<<set $enemyhealth5 to $enemyhealthmax>> -<<set $enemytrust5 to $enemytrust>> -<<set $enemyarousal6 to $enemyarousal>> -<<set $enemyanger6 to $enemyanger>> -<<set $enemyhealth6 to $enemyhealthmax>> -<<set $enemytrust6 to $enemytrust>> +<<clotheson>> -<<set $pronoun1 to "i">> -<<combatinit>> -<<endnobr>><<endwidget>> + +<<endcombat>> +<<set $stress -= 1000>><<set $eventskip to 1>> +<<destination>> +:: Molestation bus Ejaculation [nobr] +<<effects>> -<<widget "combatinit">><<nobr>> +<<ejaculation>> -<<if $genderknown.includes($npc)>> -<<set $crossdressing to 0>> +<<if $enemyanger gte ($enemyangermax / 5) * 3>> +<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.<<violence3>><br><br> +<<elseif $enemyanger gte 1>> +Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.<br><br> <<else>> - <<if $playergender isnot $playergenderappearance>> - <<set $crossdressing to 1>> - <<else>> - <<set $crossdressing to 0>> - <</if>> +Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.<<set $money to $money + 500>><br> +You've gained £5.<br><br> <</if>> -<</nobr>><</widget>> +You soon arrive at your stop. <<tearful>> you leave the bus.<br><br> @@ -5365,96 +4878,47 @@ Alternate routes<br> +<<clotheson>> -<<widget "man">><<nobr>> -<<if $finish isnot 1>> - <<if $enemyno gte 1>> -<br><<man1>><br><br> - <</if>> - <<if $enemyno gte 2>> -<<man2>><br><br> - <</if>> - <<if $enemyno gte 3>> -<<man3>><br><br> - <</if>> - <<if $enemyno gte 4>> -<<man4>><br><br> - <</if>> - <<if $enemyno gte 5>> -<<man5>><br><br> - <</if>> - <<if $enemyno gte 6>> -<<man6>><br><br> - <</if>> -<</if>> -<<set $rng to random(1, 100)>> -<<if $undervaginaexposed gte 1 and $lowervaginaexposed gte 1 and $npc isnot 0>> -<<set $genderknown.pushUnique($npc)>> -<</if>> -<<if $crossdressing is 1 and $undervaginaexposed gte 1 and $lowervaginaexposed gte 1>> -<<set $crossdressing to 0>> - <<if $enemyno gte 2>> - <<if $rng gte 96>> - <span class="red">They recoil in horror upon seeing your <<genitalsstop>> The deception has driven them mad with rage!</span><<set $enemyanger to $enemyanger + 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>> - <<elseif $rng gte 85>> - Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. <span class="purple">In fact, if their shaking hands are anything to go by they're quite pleased.</span><<set $enemyarousal to $enemyarousal + (50 * $enemyno)>><<set $speechcrossdressaroused to 2>> - <<elseif $rng gte 50>> - Their eyes widen in shock when they see your <<genitalsstop>> They seem unsure what to do.<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>> - <<elseif $rng gte 30>> - They look disappointed by your <<genitalsstop>> It wasn't what they were expecting.<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>> - <<else>> - Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. - <</if>><br><br> - <<else>> - <<if $rng gte 96>> - <span class="red"><<He>> recoils in horror upon seeing your <<genitalsstop>> The deception has driven <<him>> mad with rage!</span><<set $enemyanger to $enemyanger + 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>> - <<elseif $rng gte 86>> - Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. <span class="purple">In fact, if <<his>> shaking hands are anything to go by <<he>> is quite pleased.</span><<set $enemyarousal to $enemyarousal + 50>><<set $speechcrossdressaroused to 2>> - <<elseif $rng gte 50>> - <<His>> eyes widen in shock when <<he>> sees your <<genitalsstop>> <<He>> seems unsure what to do.<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>> - <<elseif $rng gte 30>> - <<He>> looks disappointed by your <<genitalsstop>> It wasn't what <<he>> was expecting.<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>> - <<else>> - Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. - <</if>><br><br> - <</if>> -<</if>> -<<turnend>> -<</nobr>><</widget>> -:: Bus endure [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "busendure">> -<<lefthandinit>><<He>> becomes bolder and begins to surreptitiously masturbate.<br> -<<set $rescue to 1>> -<<endif>> +<<endcombat>> +<<set $stress -= 1000>><<set $eventskip to 1>> +<<destination>> + +:: Molestation bus Escape [nobr] <<effects>> -<<effectsman>><<man>> +<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.<br><br> +<<if $upperoff isnot 0>> +<<uppersteal>> +<</if>> +<<if $loweroff isnot 0>> +<<lowersteal>> +<</if>> +<<if $underoff isnot 0>> +<<understeal>> +<</if>> +<br><br> +<<clotheson>> @@ -5463,44 +4927,30 @@ Alternate routes<br> +<<endcombat>> +<<set $stress -= 1000>><<set $eventskip to 1>> +<<destination>> +:: Hospital front [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>> +You are in front of the hospital. It is open at all hours.<br><br> +<<if $stress gte 10000>><<passouthospital>> +<<else>> +<<if $exposed gte 1>> +You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.<br><br> +<</if>> -<<stateman>><br> -<br> -<<actionsman>> - <<if $alarm is 1>> - <<if $rescue is 1>> - <span id="next"><<click [[Next->Bus endure Alarm]]>><</click>></span><<nexttext>> - <<else>> - No one comes to your aid.<<set $alarm to 0>> There's no one else on the bus. - <<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br> - <<if $enemyarousal gte $enemyarousalmax>> - <span id="next"><<click [[Next->Bus endure Ejaculation]]>><</click>></span><<nexttext>> - <<elseif $enemyhealth lte 0>> - <span id="next"><<click [[Next->Bus endure Escape]]>><</click>></span><<nexttext>> - <<else>> - <span id="next"><<click [[Next->Bus endure]]>><</click>></span><<nexttext>> - <<endif>> - <</if>> - <<elseif $enemyarousal gte $enemyarousalmax>> - <span id="next"><<click [[Next->Bus endure Ejaculation]]>><</click>></span><<nexttext>> - <<elseif $enemyhealth lte 0>> - <span id="next"><<click [[Next->Bus endure Escape]]>><</click>></span><<nexttext>> - <<else>> - <span id="next"><<click [[Next->Bus endure]]>><</click>></span><<nexttext>> - <<endif>> -:: Bus endure Alarm [nobr] -<<effects>> -<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.<br><br> +<<click [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass1>><<endclick>><br> +<<click [[Nightingale Street (0:01)->Nightingale Street]]>><<pass1>><<endclick>><br> @@ -5510,25 +4960,50 @@ Alternate routes<br> +<</if>> -<<clotheson>> +:: Hospital Foyer [nobr] +<<set $outside to 0>><<set $location to "town">><<effects>> +You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $asylum is 0 and $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>><br><br> -<<endcombat>> +<<if $stress gte 10000>><<passouthospital>> +<<else>> +<<if $exposed gte 1>> +You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br> -<<destination5>> +<<click [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass5>><</click>><br> +<<click [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass10>><</click>><br> +<br> +<<else>> -:: Bus endure Ejaculation [nobr] -<<effects>> -<<He>> tenses and a wet blotch forms on <<his>> trousers, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus.<br><br> -<<clotheson>> +<<if $psych is 1 and $asylum is 0 and $weekday is 6 and $harpervisit isnot 1>> +<<click [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</click>><br> +<</if>> +<<if $vaginalchastityparasite isnot 0>> +<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span><br> +<</if>> +<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $clitparasite is 0 and $penisparasite is 0 and $chestparasite is 0>> +<<else>> +<<click [[Inquire about parasite removal (0:10)|Hospital Parasite]]>><<pass10>><</click>><br> +<</if>> +<<if $breastsize lte 11>> +<<click [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass10>><</click>><br> +<</if>> +<<if $breastsize gte 1>> +<<click [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass10>><</click>><br> +<</if>> +<<if $dev is 1>> +<<click [[Pediatric ward (0:01)->Paediatric ward]]>><<pass1>><<endclick>><br> +<</if>> +<<click [[Go outside (0:01)->Hospital front]]>><<pass1>><<endclick>><br> @@ -5538,54 +5013,77 @@ Alternate routes<br> +<</if>> +<</if>> +:: Widgets Passout Hospital [widget] +<<widget "passouthospital">> +[[Everything fades to black...->Passout hospital]] +<<endwidget>> -<<endcombat>> +:: Passout hospital [nobr] +You've pushed yourself too much.<br><br> +<<passout>> -<<destination5>> +<<set $danger to random(1, 10000)>> +<<if $danger gte (9900 - $allure)>> + <<if $bestialitydisable is "t">> + <<click [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</click>> + <<else>> + <<if $rng gte 81>> + <<click [[Wake up|Abduction Hospital]]>><</click>> + <<else>> + <<click [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</click>> + <</if>> + <</if>> +<<else>> +<<click [[Wake up|Hospital Bed]]>><</click>> +<</if>> -:: Bus endure Escape [nobr] -<<effects>> +<<pass60>> -<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the oppurtunity and dart out the vehicle.<br><br> +<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> +:: Abduction Hospital [nobr] +<<set $outside to 0>><<set $location to "town">><<effects>> +You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.<br><br> +Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.<br><br> -<<if $upperoff isnot 0>> -<<uppersteal>> -<</if>> -<<if $loweroff isnot 0>> -<<lowersteal>> -<</if>> +<<click [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass1>><</click>><br> +<<click [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass1>><</click>><br> +<<click [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass1>><</click>><br> -<<if $underoff isnot 0>> -<<understeal>> -<</if>> -<br><br> -<<clotheson>> +:: Molestation Hospital [nobr] +<<if $molestationstart is 1>> +<<set $molestationstart to 0>> +<<controlloss>> +<<violence1>> +<<neutral1>> +<<molested>> +<<set $event to "molestationhospital">> +<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.<br> +<<endif>> +<<effects>><<set $outside to 0>> +<<effectsman>><<man>> -<<endcombat>> -<<destination5>> -:: Bus move Alarm [nobr] -<<effects>> -<<He>> notices several heads turning in response to your cry, and relents in <<his>> assault. <<He>> leaves at the next stop, and you soon arrive at your own. <<tearful>> you leave the bus.<br><br> @@ -5598,45 +5096,106 @@ Alternate routes<br> -<<clotheson>> +<<stateman>><br> +<br> +<<actionsman>> + + <<if $alarm is 1>> + <<if $rescue is 1>> + <<else>> + No one comes to your aid.<<set $alarm to 0>> + <<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br> + <<if $enemyarousal gte $enemyarousalmax>> + <span id="next"><<click [[Next->Hospital Ejaculation]]>><</click>></span><<nexttext>> + <<elseif $enemyhealth lte 0>> + <span id="next"><<click [[Next->Hospital Escape]]>><</click>></span><<nexttext>> + <<else>> + <span id="next"><<click [[Next->Molestation Hospital]]>><</click>></span><<nexttext>> + <<endif>> + <</if>> + <<elseif $enemyarousal gte $enemyarousalmax>> + <span id="next"><<click [[Next->Hospital Ejaculation]]>><</click>></span><<nexttext>> + <<elseif $enemyhealth lte 0>> + <span id="next"><<click [[Next->Hospital Escape]]>><</click>></span><<nexttext>> + <<else>> + <span id="next"><<click [[Next->Molestation Hospital]]>><</click>></span><<nexttext>> + <<endif>> -<<endcombat>> +:: Hospital Bed [nobr] +<<set $outside to 0>><<set $location to "town">><<effects>> -<<destination5>> +<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>> +<<set $stress to $stress - 2000>> +<<if $hospitalintro is 0>><<set $hospitalintro to 1>> -:: Bus move Ejaculation [nobr] -<<effects>> +You awaken in a bed at the civic hospital. + + +<<generate1>><<person1>> +The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.<br><br> +<<endevent>> -<<He>> tenses and a wet blotch forms on <<his>> trousers, apparently just in time for <<his>> stop. <<He>> leaves abruptly, and you soon arrive at your own stop. <<tearful>> you leave the bus. <br><br> +<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters. <br><br> + +<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.<br><br> -<<clotheson>> + +<<else>> +You awaken in a bed at the civic hospital. + +<<harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.<br><br> + + + +<</if>> + +<<click [[Next|Hospital Bed Examination]]>><</click>><br><br> + + +:: Hospital Ejaculation [nobr] +<<effects>> + +<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.<br><br> + +<<ejaculation>> + +<<if $enemyanger gte ($enemyangermax / 5) * 3>> +<<He>> adjusts her uniform and leaves the room, but not before giving you one last smack to the face.<<violence3>><br><br> +<<elseif $enemyanger gte 1>> +Without a word, <<he>> adjusts <<his>> uniform and leaves the room.<br><br> +<<else>> +Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.<<set $money to $money + 500>><br> +You've gained £5.<br><br> +<</if>> +<<clotheson>> +<<tearful>> you climb off the bed and stumble onto the ward.<br><br> <<endcombat>> -<<destination5>> +[[Next->Paediatric ward]] -:: Bus move Escape [nobr] +:: Hospital Escape [nobr] <<effects>> -<<He>> recoils in pain as you arrive at your destination. <<tearful>> you seize the oppurtunity and dart out the vehicle.<br><br> +<<He>> recoils in pain. <<tearful>> you seize the oppurtunity and dart out the room, taking refuge in a maintenance cupboard.<br><br> @@ -5665,917 +5224,668 @@ Alternate routes<br> <<endcombat>> -<<destination5>> +[[Next|Hospital cupboard]] -:: Widgets End Combat [widget] -<<widget "endcombat">><<nobr>> +:: Hospital cupboard [nobr] +<<set $outside to 0>><<set $location to "town">><<effects>> +This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.<br><br> -<<if $assertive gte 1>> -You were - <<if $assertive lte 5>> - <span class="pink">slightly</span> - <<elseif $assertive lte 10>> - <span class="pink">a little</span> - <<elseif $assertive lte 30>> - <span class="purple">somewhat</span> - <<elseif $assertive lte 40>> - <span class="blue">quite</span> - <<elseif $assertive lte 50>> - <span class="lblue">pretty</span> - <<elseif $assertive lte 60>> - <span class="teal">very</span> - <<else>> - <span class="green">extremely</span> - <</if>> - assertive. How do you feel about it?<br> -<span class="meek">It's nice to make people feel good</span> (increase submissiveness) - <<if $assertivedefault is "submissive">> - <<radiobutton "$assertiveaction" "submissive" checked>><br> - <<else>> - <<radiobutton "$assertiveaction" "submissive">><br> - <</if>> -<span class="brat">It's nice to be in control</span> (increase defiance) - <<if $assertivedefault is "defiant">> - <<radiobutton "$assertiveaction" "defiant" checked>><br> - <<else>> -<<radiobutton "$assertiveaction" "defiant">><br> - <</if>> -<span class="green">I'm so naughty</span> (decrease trauma) - <<if $assertivedefault is "trauma">> - <<radiobutton "$assertiveaction" "trauma" checked>><br> - <<else>> - <<radiobutton "$assertiveaction" "trauma">><br> - <</if>> -<span class="green">That was fun</span> (decrease stress) - <<if $assertivedefault is "stress">> - <<radiobutton "$assertiveaction" "stress" checked>><br> - <<else>> - <<radiobutton "$assertiveaction" "stress">><br> - <</if>> +<<if $stress gte 10000>><<passouthospital>> +<<else>> -<</if>> +<<click [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass1>><<endclick>><br> -<<endevent>> -<<set $combat to 0>> -<<set $rapeavoid to 1>> -<<set $sexavoid to 1>> -<<set $orgasmdown to 0>> -<<set $penisbitten to 0>> -<<set $apologised to 0>> -<<if $playergender is "f">> -<<set $vaginastate to 0>> -<<set $penisstate to "none">> -<</if>> -<<if $playergender is "m">> -<<set $vaginastate to "none">> -<<set $penisstate to 0>> -<</if>> -<<set $anusstate to 0>> -<<set $mouthstate to 0>> -<<set $finish to 0>> -<<set $mouthuse to 0>> -<<set $anususe to 0>> -<<if $playergender is "f">> -<<set $vaginause to 0>> -<<elseif $playergender is "m">> -<<set $vaginause to "none">> -<<set $penisuse to 0>> -<</if>> -<<set $thighuse to 0>> -<<set $bottomuse to 0>> -<<if $feetuse isnot "bound">> -<<set $feetuse to 0>> -<</if>> -<<if $leftarm isnot "bound">> -<<set $leftarm to 0>> -<</if>> -<<if $rightarm isnot "bound">> -<<set $rightarm to 0>> -<</if>> -<<set $chestuse to 0>> -<<if $head isnot "bound">> -<<set $head to 0>> -<</if>> -<<if $position is "wall">> -<<set $leftarm to 0>> -<<set $rightarm to 0>> -<<set $head to 0>> -<</if>> -<<set $position to 0>> -<<set $understruggle to 0>> -<<set $lowerstruggle to 0>> -<<set $upperstruggle to 0>> -<<set $enemytrust to 0>> -<<set $alarm to 0>> -<<set $event to 0>> -<<set $rescue to 0>> -<<set $phase to 0>> -<<set $phase2 to 0>> -<<set $noise to 0>> -<<set $timer to 0>> -<<set $beastno to 0>> -<<set $beastnomax to 1>> -<<set $panicparalysis to 0>> -<<set $panicviolence to 0>> -<<set $pullaway to 0>> -<<set $novaginal to 0>> -<<set $noanal to 0>> -<<set $nopenile to 0>> -<<set $speechorgasmweakcumcount to 0>> -<<set $speechorgasmnocumcount to 0>> -<<set $speechorgasmcount to 0>> -<<set $speechorgasmrepeat to 0>> -<<set $underwatertime to 0>> -<<set $underwater to 0>> -<<set $walltype to "wall">> -<<set $angelforgive to 0>> -<<set $penisfucked to 0>> -<<set $vaginafucked to 0>> -<<set $speechdisable to 0>> -<<set $virginloss to 0>> -<<set $virginlossinitiated to 0>> -<<set $pvirginloss to 0>> -<<set $pvirginlossinitiated to 0>> -<<set $avirginloss to 0>> -<<set $avirginlossinitiated to 0>> -<<set $ovirginloss to 0>> -<<set $ovirginlossinitiated to 0>> -<<set $leftactiondefault to $leftaction>> -<<set $rightactiondefault to $rightaction>> -<<set $feetactiondefault to $feetaction>> -<<set $mouthactiondefault to $mouthaction>> -<<set $vaginaactiondefault to $vaginaaction>> -<<set $penisactiondefault to $penisaction>> -<<set $anusactiondefault to $anusaction>> -<<set $thighactiondefault to $thighaction>> -<<set $cheekactiondefault to $cheekaction>> -<<set $chestactiondefault to $chestaction>> -<<actioncarry>> -<<set $penisaction to 0>> -<<set $vaginaaction to 0>> -<<set $anusaction to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $mouthaction to 0>> -<<set $thighaction to 0>> -<<set $cheekaction to 0>> -<<set $feetaction to 0>> -<<set $chestaction to 0>> -<<set $carryblock to "none">> -<<set $beaststance to 0>> -<<set $enemywounded to 0>> -<<set $enemyejaculated to 0>> -<<set $semenpuddle to 0>> -<<set $strangle to 0>> -<<set $seconds to 0>> -<<set $masturbationorgasm to 0>> -/*<<set $malechance to 50>> bug? this resets gender preference after each sex */ -<<set $intro1 to 0>> -<<set $intro2 to 0>> -<<set $intro3 to 0>> -<<set $intro4 to 0>> -<<set $intro5 to 0>> -<<set $intro6 to 0>> -<<set $swarm1 to 0>> -<<set $swarm2 to 0>> -<<set $swarm3 to 0>> -<<set $swarm4 to 0>> -<<set $swarm5 to 0>> -<<set $swarm6 to 0>> -<<set $swarm7 to 0>> -<<set $swarm8 to 0>> -<<set $swarm9 to 0>> -<<set $swarm10 to 0>> -<<set $swarmpending to 0>> -<<set $swarmname to 0>> -<<set $swarmmove to 0>> -<<set $swarmactive to 0>> -<<set $swarmcreature to 0>> -<<set $swarmchestmolest to 0>> -<<set $swarmchestgrab to 0>> -<<set $swarmchestgrabintro to 0>> -<<set $swarmchestgrabclothed to 0>> -<<set $swarmchestclothed to 0>> -<<set $swarmchestcover to 0>> -<<set $swarmactivate to 0>> -<<set $swarmspill to 0>> -<<set $swarmback to 0>> -<<set $swarmbackmolest to 0>> -<<set $swarmbackgrab to 0>> -<<set $swarmbackgrabintro to 0>> -<<set $swarmbackgrabunderclothed to 0>> -<<set $swarmbackunderclothed to 0>> -<<set $swarmbackgrablowerclothed to 0>> -<<set $swarmbacklowerclothed to 0>> -<<set $swarmbackcover to 0>> -<<set $swarmbackinside to 0>> -<<set $swarmbackinsideintro to 0>> -<<set $swarmbackgrablowerchastity to 0>> -<<set $swarmfront to 0>> -<<set $swarmfrontmolest to 0>> -<<set $swarmfrontgrab to 0>> -<<set $swarmfrontgrabintro to 0>> -<<set $swarmfrontgrabunderclothed to 0>> -<<set $swarmfrontunderclothed to 0>> -<<set $swarmfrontgrablowerclothed to 0>> -<<set $swarmfrontlowerclothed to 0>> -<<set $swarmfrontcover to 0>> -<<set $swarmfrontinside to 0>> -<<set $swarmfrontinsideintro to 0>> -<<set $swarmfrontgrablowerchastity to 0>> -<<set $swarmsteady to 0>> -<<set $swarmcount to 0>> -<<set $leftaction to 0>> -<<set $rightaction to 0>> -<<set $back to 0>> -<<set $front to 0>> -<<set $chest to 0>> -<<set $beasttype to "beast">> -<<set $claws to 1>> -<<set $water to 0>> -<<set $vorestrength to 0>> -<<set $vorestruggle to 0>> -<<set $voretentacles to 0>> -<<set $vorestage to 0>> -<<set $vorecreature to 0>> -<<set $swallowed to 0>> -<<set $tentacleno to 0>> -<<set $activetentacleno to 0>> -<<set $tentaclehealth to 0>> -<<set $tentacle1 to 0>> -<<set $tentacle1head to 0>> -<<set $tentacle1shaft to 0>> -<<set $tentacle1health to 0>> -<<set $tentacle2 to 0>> -<<set $tentacle2head to 0>> -<<set $tentacle2shaft to 0>> -<<set $tentacle2health to 0>> -<<set $tentacle3 to 0>> -<<set $tentacle3head to 0>> -<<set $tentacle3shaft to 0>> -<<set $tentacle3health to 0>> -<<set $tentacle4 to 0>> -<<set $tentacle4head to 0>> -<<set $tentacle4shaft to 0>> -<<set $tentacle4health to 0>> +<</if>> -<<set $tentacle5 to 0>> -<<set $tentacle5head to 0>> -<<set $tentacle5shaft to 0>> -<<set $tentacle5health to 0>> -<<set $tentacle6 to 0>> -<<set $tentacle6head to 0>> -<<set $tentacle6shaft to 0>> -<<set $tentacle6health to 0>> +:: Paediatric ward [nobr] +<<set $outside to 0>><<set $location to "town">><<effects>> -<<set $tentacle7 to 0>> -<<set $tentacle7head to 0>> -<<set $tentacle7shaft to 0>> -<<set $tentacle7health to 0>> +You are in the paediatric ward of the hospital. Several nurses go about their business.<br><br> -<<set $tentacle8 to 0>> -<<set $tentacle8head to 0>> -<<set $tentacle8shaft to 0>> -<<set $tentacle8health to 0>> +<<if $stress gte 10000>><<passouthospital>> +<<else>> +<<if $exposed gte 1>> +You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br> -<<set $tentacle9 to 0>> -<<set $tentacle9head to 0>> -<<set $tentacle9shaft to 0>> -<<set $tentacle9health to 0>> +<<click [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass5>><</click>><br> +<<click [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass10>><</click>><br> +<br> -<<set $tentacle10 to 0>> -<<set $tentacle10head to 0>> -<<set $tentacle10shaft to 0>> -<<set $tentacle10health to 0>> +<<else>> -<<set $tentacle11 to 0>> -<<set $tentacle11head to 0>> -<<set $tentacle11shaft to 0>> -<<set $tentacle11health to 0>> +<<click [[Leave the ward (0:01)->Hospital Foyer]]>><<pass1>><<endclick>><br> -<<set $tentacle12 to 0>> -<<set $tentacle12head to 0>> -<<set $tentacle12shaft to 0>> -<<set $tentacle12health to 0>> +<<click [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass1>><<endclick>><br> -<<set $tentacle13 to 0>> -<<set $tentacle13head to 0>> -<<set $tentacle13shaft to 0>> -<<set $tentacle13health to 0>> +<</if>> -<<set $tentacle14 to 0>> -<<set $tentacle14head to 0>> -<<set $tentacle14shaft to 0>> -<<set $tentacle14health to 0>> -<<set $tentacle15 to 0>> -<<set $tentacle15head to 0>> -<<set $tentacle15shaft to 0>> -<<set $tentacle15health to 0>> -<<set $tentacle16 to 0>> -<<set $tentacle16head to 0>> -<<set $tentacle16shaft to 0>> -<<set $tentacle16health to 0>> -<<set $leftleg to 0>> -<<set $rightleg to 0>> -<<set $breastuse to 0>> -<<set $leftnipple to 0>> -<<set $rightnipple to 0>> -<<set $leftarmstate to 0>> -<<set $rightarmstate to 0>> -<<set $feetstate to 0>> -<<set $audienceselector to 0>> -<<set $audiencecamera to 0>> -<<set $audiencecamera1 to 0>> -<<set $audiencecamera2 to 0>> -<<set $audiencecamera3 to 0>> -<<set $audiencecamera4 to 0>> -<<set $audiencecamera5 to 0>> -<<set $audiencecamera6 to 0>> -<<set $audiencemember to 0>> -<<set $speechcrossdressangry to 0>> -<<set $speechcrossdressaroused to 0>> -<<set $speechcrossdressshock to 0>> -<<set $speechcrossdressdisappointed to 0>> -<<if $seductionskillup gte 1>> -<<set $seductionskillup to 0>> -<span class="gold">You feel more confident in your seduction skills.</span><br> -<</if>> -<<if $oralskillup gte 1>> -<<set $oralskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your mouth.</span><br> -<</if>> -<<if $vaginalskillup gte 1>> -<<set $vaginalskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your vagina.</span><br> -<</if>> -<<if $analskillup gte 1>> -<<set $analskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your anus.</span><br> -<</if>> -<<if $handskillup gte 1>> -<<set $handskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your hands.</span><br> -<</if>> -<<if $feetskillup gte 1>> -<<set $feetskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your feet.</span><br> -<</if>> -<<if $bottomskillup gte 1>> -<<set $bottomskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your buttocks.</span><br> -<</if>> -<<if $thighskillup gte 1>> -<<set $thighskillup to 0>> -<span class="gold">You feel more confident in your ability to give pleasure with your thighs.</span><br> -<</if>> -<<if $chestskillup gte 1>> -<<set $chestskillup to 0>> -<span class="gold">You feel more confident in your ability to use your <<breasts>> to pleasure others.</span><br> -<</if>> -<<if $penileskillup gte 1>> -<<set $penileskillup to 0>> -<span class="gold">You feel more confident in your ability to pleasure others with your penis.</span><br> -<</if>> -<<manend>> -<<turnend>> -<br> -<</nobr>><</widget>> -:: Molestation bus Alarm [nobr] -<<effects>> -<<He>> notices several heads turning in response to your cry, and relents in his assault. <<He>> hurriedly leaves at the next stop, and you arrive at your own soon after. <<tearful>> you leave the bus.<br><br> +<</if>> +:: Elk Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">> +You are on Elk Street. There are roads leading to several large industrial complexes. +<<if $daystate is "day">> + <<if $weather is "rain">> + The sound of water hitting metal is constant. + <<else>> + You hear the sound of machinery all around. + <</if>> +<<elseif $daystate is "dawn">> +You hear the sound of machinery all around. +<<elseif $daystate is "dusk">> +You hear the sound of machinery all around. +<<elseif $daystate is "night">> +You hear the sound of machinery even at this hour. +<</if>> +<br><br> +<<if $exposed gte 1>> +<<exhibitionismstreet>> +<</if>> +<<if $arousal gte 10000>> +<<orgasmstreet>> +<</if>> -<<clotheson>> +<<if $stress gte 10000>><<passoutstreet>> +<<else>> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of interest<br> + <<if $compoundstate is 1>> + <span class="blue">The compound is prowled by guards.</span> They'll be less agitated tomorrow.<br> + <<elseif $compoundstate is 0>> + <<click [[Sneak into the compound|Elk Compound]]>><<crime1>><</click>><<crime>><br> + <</if>> -<<endcombat>> -<<set $stress -= 1000>><<set $eventskip to 1>> -<<destination>> +<br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<nightingale>><br> +<<oxford>><br> +<<harvest>><br> +<<if $exposed lte 0>> +<<buswait>> +<</if>> + <</if>> -:: Molestation bus Ejaculation [nobr] -<<effects>> +<br> +Alternate routes<br> +<<industrial>><br> +<<stormdrain>><br> +<br> -<<ejaculation>> -<<if $enemyanger gte ($enemyangermax / 5) * 3>> -<<He>> gives you one last smack to the face, then leaves you lying on the cum-stained seat.<<violence3>><br><br> -<<elseif $enemyanger gte 1>> -Without a word, <<he>> gets up and leaves you lying on the cum-stained seat.<br><br> -<<else>> -Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> gets up and leaves you lying on the cum-stained seat.<<set $money to $money + 500>><br> -You've gained £5.<br><br> -<</if>> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowelk.png"><</if>> -You soon arrive at your stop. <<tearful>> you leave the bus.<br><br> + <</if>> +<</if>> +<<set $eventskip to 0>> +:: High Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> +You are on the High Street, centre of the town's commercial activity. The shopping centre is located here, where you can buy new clothes. +<<if $daystate is "day">> + <<if $weather is "rain">> + The street is busy despite the rain. + <<else>> + The street is packed with people, walking in all directions. + <</if>> +<<elseif $daystate is "dawn">> +Some shops are open already. +<<elseif $daystate is "dusk">> +Some shops are closed, but others remain open. +<<elseif $daystate is "night">> +A few people still walk down the street, despite almost everything being closed. +<</if>> +<br><br> +<<if $exposed gte 1>> +<<exhibitionismstreet>> +<</if>> +<<if $arousal gte 10000>> +<<orgasmstreet>> +<</if>> -<<clotheson>> +<<if $stress gte 10000>><<passoutstreet>> +<<else>> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of interest<br> +<<if $daystate is "night" and $hour isnot 21>> +<<click [[Shopping Centre|Shopping Centre Sneak]]>><</click>><br> +<<elseif $hour is 21>> +<span class="blue">People are leaving the shopping centre.</span> It must be closing time.<br> +<<else>> +<<click [[Shopping Centre (0:02)|Shopping Centre]]>><<pass2>><</click>><br> +<</if>> +<br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<cliff>><br> +<<wolf>><br> +<<starfish>><br> +<<nightingale>><br> +<<if $exposed lte 0>> +<<buswait>> +<</if>> + <</if>> +<br> +Alternate routes<br> +<<commercial>><br> +<<park>><br> +<<stormdrain>><br> +<br> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowhigh.png"><</if>> -<<endcombat>> -<<set $stress -= 1000>><<set $eventskip to 1>> -<<destination>> + <</if>> +<</if>> +<<set $eventskip to 0>> -:: Molestation bus Escape [nobr] -<<effects>> -<<He>> recoils in pain as you arrive your destination. <<tearful>> you seize the opportunity and dart out the vehicle.<br><br> +:: Starfish Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">> +You are on Starfish Street. Wind blows in from the ocean. +<<if $daystate is "day">> + <<if $weather is "rain">> + Part of the road is covered in wet sand. + <<else>> + There's a lot of noise coming from the dock. + <</if>> +<<elseif $daystate is "dawn">> +You can already hear activity from the dock. +<<elseif $daystate is "dusk">> +The dock remains noisy, even at this hour. +<<elseif $daystate is "night">> +You hear nothing but the sea. +<</if>> +<br><br> +<<if $exposed gte 1>> +<<exhibitionismstreet>> -<<if $upperoff isnot 0>> -<<uppersteal>> +<<if $exposed is 1 and $topless is 0>> +<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span><br><br> <</if>> - -<<if $loweroff isnot 0>> -<<lowersteal>> <</if>> - -<<if $underoff isnot 0>> -<<understeal>> +<<if $arousal gte 10000>> +<<orgasmstreet>> <</if>> -<br><br> -<<clotheson>> - - +<<if $stress gte 10000>><<passoutstreet>> +<<else>> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of Interest<br> +<<click [[Beach (0:05)|Beach]]>><<pass5>><</click>><br> +<br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<cliff>><br> +<<mer>><br> +<<high>><br> +<<oxford>><br> +<<if $exposed lte 0>> +<<buswait>> +<</if>> + <</if>> -<<endcombat>> -<<set $stress -= 1000>><<set $eventskip to 1>> -<<destination>> +<br> +Alternate Routes<br> +<<park>><br> +<<stormdrain>><br> +<br> -:: Hospital front [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>> -You are in front of the hospital. It is open at all hours.<br><br> -<<if $stress gte 10000>><<passouthospital>> -<<else>> -<<if $exposed gte 1>> -You are hiding in the bushes just outside the entrance. You should be able to enter without being seen if you time it right.<br><br> -<</if>> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowstarfish.png"><</if>> -<<click [[Go inside hospital (0:01)->Hospital Foyer]]>><<pass1>><<endclick>><br> -<<click [[Nightingale Street (0:01)->Nightingale Street]]>><<pass1>><<endclick>><br> + <</if>> +<</if>> +<<set $eventskip to 0>> +:: Barb Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">> +You are on Barb Street. Silver blocks of flats tower all around you. You can hear the sea. The police station is located here. There's also a dance studio. +<<if $daystate is "day">> + <<if $weather is "rain">> + The few braving the rain walk quickly. + <<else>> + Pedestrians fill the pavements, but the sound of traffic dominates. + <</if>> +<<elseif $daystate is "dawn">> +The street is already busy, even so early. +<<elseif $daystate is "dusk">> +The sun has long since disappeared behind the towers, but the street remains busy. +<<elseif $daystate is "night">> +Voices and occasional shouting emerge from the nearby buildings despite the hour. +<</if>> +<br><br> +<<if $exposed gte 1>> +<<exhibitionismstreet>> <</if>> -:: Hospital Foyer [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>> - -You are inside the hospital foyer. <<if $psych is 1>>You see a sign directing to Harper's office. <</if>><<if $asylum is 0 and $weekday is 6 and $harpervisit isnot 1 and $psych is 1>>You're in time for your appointment.<<else>>You don't have an appointment right now.<</if>><br><br> -<<if $stress gte 10000>><<passouthospital>> +<<if $stress gte 10000>><<passoutstreet>> <<else>> -<<if $exposed gte 1>> -You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of Interest<br> +<<if $openinghours is 1>><<click [[Dance Studio (0:01)|Dance Studio]]>><<pass1>><</click>><br> +<<elseif $closinghour is 1>> +<span class="blue">People are leaving the dance studio.</span> It must be closing time.<br> +<<else>> +<<click [[Dance Studio|Dance Studio Lock]]>><</click>><br> +<</if>> + <<if $exposed lte 0>> + <<click [[Police Station (0:02)|Police Station]]>><<pass2>><</click>><br> + <<if $dorenintro gte 1>> + <<click [[Doren's Flat (0:02)|Doren Entrance]]>><<pass2>><</click>><br> + <</if>> + <</if>> +<br> + + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<domus>><br> +<<cliff>><br> +<<connudatus>><br> +<<if $exposed lte 0>> +<<buswait>> +<</if>> + <</if>> -<<click [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass5>><</click>><br> -<<click [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass10>><</click>><br> +<br> +Alternate Routes<br> +<<residential>><br> +<<stormdrain>><br> <br> -<<else>> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowbarb.png"><</if>> + <</if>> +<</if>> +<<set $eventskip to 0>> +:: Connudatus Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> +You are on Connudatus Street. The numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares. -<<if $psych is 1 and $asylum is 0 and $weekday is 6 and $harpervisit isnot 1>> -<<click [[Doctor Harper's office|Doctor Harper's Office]]>><<set $harpervisit to 1>><</click>><br> -<</if>> -<<if $vaginalchastityparasite isnot 0>> -<span class="pink">You feel $vaginalchastityparasite squirming inside your vagina.</span><br> -<</if>> -<<if $penilechastityparasite is 0 and $vaginalchastityparasite is 0 and $analchastityparasite is 0 and $clitparasite is 0 and $penisparasite is 0 and $chestparasite is 0>> -<<else>> -<<click [[Inquire about parasite removal (0:10)|Hospital Parasite]]>><<pass10>><</click>><br> -<</if>> -<<if $breastsize lte 11>> -<<click [[Inquire about breast enlargement (0:10)|Hospital Breast Enlargement]]>><<pass10>><</click>><br> +<<if $daystate is "day">> +The street is crowded with shoppers. +<<elseif $daystate is "dawn">> +Vendors are setting up their stalls. +<<elseif $daystate is "dusk">> +Vendors are taking down their stalls. The restaurants are packed. +<<elseif $daystate is "night">> +The nightlife is in full swing. Neon lights glow above. <</if>> -<<if $breastsize gte 1>> -<<click [[Inquire about breast reduction (0:10)|Hospital Breast Reduction]]>><<pass10>><</click>><br> +<br><br> + + + +<<if $exposed gte 1>> +<<exhibitionismstreet>> <</if>> -<<if $dev is 1>> -<<click [[Pediatric ward (0:01)->Paediatric ward]]>><<pass1>><<endclick>><br> +<<if $arousal gte 10000>> +<<orgasmstreet>> <</if>> -<<click [[Go outside (0:01)->Hospital front]]>><<pass1>><<endclick>><br> +<<if $skulduggery gte 200 and $skulduggeryDintro isnot 1>><<set $skulduggeryDintro to 1>> +Your experience breaking the rules of society lets you look at the street in a new light. So many people with their valuables close at hand, and lightly guarded. <span class="gold">You can now rob people on Connudatus Street.</span><br><br> +<</if>> + +<<if $stress gte 10000>><<passoutstreet>> +<<else>> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of interest<br> +<<if $daystate isnot "dawn" and $daystate isnot "day" and $exposed lte 1>> +<<click [[Strip Club|Strip Club]]>><</click>><br> <</if>> +<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>> +<<click [[Strip Club|Strip Club Lock]]>><</click>><br> +<<elseif $hour is 6>> +<span class="blue">People are leaving the club.</span> It must be closing time.<br> <</if>> +<<if $skulduggeryDintro is 1 and $exposed lte 0>> +<<click [[Look for a mark (0:20)|Connudatus Street Thievery]]>><<pass20>><<crime1>><</click>><<crime>><br> +<</if>> +<br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<barb>><br> +<<danube>><br> +<<cliff>><br> +<<wolf>><br> +<<if $exposed lte 0>> +<<buswait>> +<</if>> + <</if>> -:: Widgets Passout Hospital [widget] -<<widget "passouthospital">> -[[Everything fades to black...->Passout hospital]] -<<endwidget>> - +<br> +Alternate routes<br> +<<residential>><br> +<<commercial>><br> +<<stormdrain>><br> +<br> -:: Passout hospital [nobr] -You've pushed yourself too much.<br><br> -<<passout>> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowconnudatus.png"><</if>> -<<set $danger to random(1, 10000)>> -<<if $danger gte (9900 - $allure)>> - <<if $bestialitydisable is "t">> - <<click [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</click>> - <<else>> - <<if $rng gte 81>> - <<click [[Wake up|Abduction Hospital]]>><</click>> - <<else>> - <<click [[Wake up|Molestation Hospital]]>><<set $molestationstart to 1>><</click>> - <</if>> <</if>> -<<else>> -<<click [[Wake up|Hospital Bed]]>><</click>> <</if>> +<<set $eventskip to 0>> -<<pass60>> - -<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> +:: Wolf Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">> +You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits. -:: Abduction Hospital [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>> +<<if $daystate is "day">> + <<if $weather is "rain">> + The trees sway in the wind. + <<else>> + It's one of the quieter parts of town. + <</if>> +<<elseif $daystate is "dawn">> +You hear chanting from within. +<<elseif $daystate is "dusk">> +It strikes a forbidding silhouette against the darkening sky. +<<elseif $daystate is "night">> +It's almost pitch-black. +<</if>> +<br><br> -You awaken on a hard metallic surface in a dark room. Dim lights along the walls switch on, illuminating a large and grimy room, the ceiling lost in the darkness above. Cages line one wall, full of golden eyes that stare out at you. The cage doors shift slightly, and a timer blinks into life "1:00, 0:59, 0:58..." Fighting back panic, you head to the door on the other side of the room, which appears to be the only way out.<br><br> +<<if $exposed gte 1>> +<<exhibitionismstreet>> +<</if>> +<<if $arousal gte 10000>> +<<orgasmstreet>> +<</if>> -Through the door and to the left there is a precipitous drop. You peer down and see dark running water; you can vaguely make out a wide tunnel leading away from the bottom. To the right is a long corridor. A door stands shut at the other end. In front of you is a small hole in the wall, which you might be able to squeeze through.<br><br> -<<click [[Climb down to the water (0:01)|Abduction Hospital Water]]>><<set $molestationstart to 1>><<pass1>><</click>><br> -<<click [[Head down the corridor (0:01)|Abduction Hospital Corridor]]>><<pass1>><</click>><br> -<<click [[Squeeze through the hole (0:01)|Abduction Hospital Hole]]>><<pass1>><</click>><br> +<<if $stress gte 10000>><<passoutstreet>> +<<else>> +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of interest<br> +<<click [[Temple (0:01)|Temple]]>><<pass1>><</click>><br> +<<click [[Forest (0:10)|Forest]]>><<pass10>><<set $forest to 0>><<set $eventskip to 1>><</click>><br> -:: Molestation Hospital [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "molestationhospital">> -<<generate1>><<nurseinit>><<person1>>You feel a sharp pain in your arm. You open your eyes to see a <<person>> in a nurse outfit and medical mask injecting you with a mystery liquid. Almost immediately a daze descends on you. You find it hard to move, or even think. A perverse warmth starts rising within your belly.<br> -<<endif>> +<br> -<<effects>><<set $outside to 0>> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<danube>><br> +<<nightingale>><br> +<<connudatus>><br> +<<high>><br> +<<if $exposed lte 0>> +<<buswait>> +<</if>> + <</if>> + -<<effectsman>><<man>> +<br> +Alternate routes<br> +<<commercial>><br> +<<stormdrain>><br> +<br> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowwolf.png"><</if>> + <</if>> +<</if>> +<<set $eventskip to 0>> +:: Harvest Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">> +You are on Harvest Street. There's a road leading out of town, and many of the buildings here deal with produce from the nearby farms. This part of town has a reputation for criminal activity. - - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - <<if $alarm is 1>> - <<if $rescue is 1>> - <<else>> - No one comes to your aid.<<set $alarm to 0>> - <<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br> - <<if $enemyarousal gte $enemyarousalmax>> - <span id="next"><<click [[Next->Hospital Ejaculation]]>><</click>></span><<nexttext>> - <<elseif $enemyhealth lte 0>> - <span id="next"><<click [[Next->Hospital Escape]]>><</click>></span><<nexttext>> - <<else>> - <span id="next"><<click [[Next->Molestation Hospital]]>><</click>></span><<nexttext>> - <<endif>> - <</if>> - <<elseif $enemyarousal gte $enemyarousalmax>> - <span id="next"><<click [[Next->Hospital Ejaculation]]>><</click>></span><<nexttext>> - <<elseif $enemyhealth lte 0>> - <span id="next"><<click [[Next->Hospital Escape]]>><</click>></span><<nexttext>> +<<if $daystate is "day">> + <<if $weather is "rain">> + There's always at least one large vehicle moving down the road. <<else>> - <span id="next"><<click [[Next->Molestation Hospital]]>><</click>></span><<nexttext>> - <<endif>> - - -:: Hospital Bed [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>> - -<<set $hunger to 0>><<set $thirst to 0>><<set $tiredness to 0>><<set $hygiene to 0>> -<<set $stress to $stress - 2000>> - -<<if $hospitalintro is 0>><<set $hospitalintro to 1>> - -You awaken in a bed at the civic hospital. - - -<<generate1>><<person1>> -The nurse explains that you have suffered a severe stress response, but you are otherwise physically healthy. <<He>> asks you to wait a moment while <<he>> fetches the doctor.<br><br> -<<endevent>> - - -<<harper>><<person1>>You don't have to wait long. A <<if $pronoun is "m">>man<<else>>woman<</if>> wearing a white medical coat and carrying a clipboard enters. <br><br> - -<<He>> smiles at you. "Hello, I'm Doctor Harper." <<He>> takes a seat by your bedside and pulls <<his>> blond fringe away from <<his>> eyes. <<He>> looks young, can't be older than 25.<br><br> - - - - -<<else>> -You awaken in a bed at the civic hospital. - -<<harper>><<person1>>Doctor Harper enters at that moment, carrying <<his>> usual clipboard. <<He>> assures you that there is no immediate concern, but <<he>> would like to you examine you further.<br><br> - - - -<</if>> - -<<click [[Next|Hospital Bed Examination]]>><</click>><br><br> - - -:: Hospital Ejaculation [nobr] -<<effects>> - -<<He>> tenses, throws back <<his>> head and lets out a loud moan as <<he>> climaxes.<br><br> - -<<ejaculation>> - - - - - -<<if $enemyanger gte ($enemyangermax / 5) * 3>> -<<He>> adjusts her uniform and leaves the room, but not before giving you one last smack to the face.<<violence3>><br><br> -<<elseif $enemyanger gte 1>> -Without a word, <<he>> adjusts <<his>> uniform and leaves the room.<br><br> -<<else>> -Smiling, <<he>> kisses you on the cheek. "This is for you." <<He>> adjusts <<his>> uniform and leaves the room.<<set $money to $money + 500>><br> -You've gained £5.<br><br> + There's always at least one large vehicle moving down the road. + <</if>> +<<elseif $daystate is "dawn">> +Vehicles are already arriving from outside town. +<<elseif $daystate is "dusk">> +The sun sets, but it will be a while before the workers here are done for the day. +<<elseif $daystate is "night">> +Even at night the street is busy. <</if>> +<br><br> - - - -<<clotheson>> - - - -<<tearful>> you climb off the bed and stumble onto the ward.<br><br> - -<<endcombat>> - -[[Next->Paediatric ward]] - - -:: Hospital Escape [nobr] -<<effects>> - -<<He>> recoils in pain. <<tearful>> you seize the oppurtunity and dart out the room, taking refuge in a maintenance cupboard.<br><br> - - - - - -<<if $upperoff isnot 0>> -<<uppersteal>> -<</if>> - -<<if $loweroff isnot 0>> -<<lowersteal>> +<<if $exposed gte 1>> +<<exhibitionismstreet>> <</if>> - -<<if $underoff isnot 0>> -<<understeal>> +<<if $arousal gte 10000>> +<<orgasmstreet>> <</if>> -<br><br> -<<clotheson>> - - - - - -<<endcombat>> - -[[Next|Hospital cupboard]] - - -:: Hospital cupboard [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>> - -This small maintenance cupboard contains a variety of cleaning implements and chemicals. You peek through the door. There's no one there.<br><br> - -<<if $stress gte 10000>><<passouthospital>> +<<if $stress gte 10000>><<passoutstreet>> <<else>> - - -<<click [[Leave the cupboard (0:01)->Paediatric ward]]>><<pass1>><<endclick>><br> - - - - - - - - - - - - - - - - - - - - - - - - +<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> + <<if $danger gte (9900 - $allure) and $eventskip is 0>> + <<eventsstreet>> + <<else>> +Places of interest<br> +<<if $brothelintro is 1 and $exposed lte 1>> +<<click [[Brothel (0:01)|Brothel]]>><<pass1>><</click>><br> +<<elseif $brothelknown is 1 and $exposed lte 0>> +<<click [[Enter suspicious building (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass5>><</click>><br> <</if>> - - -:: Paediatric ward [nobr] -<<set $outside to 0>><<set $location to "town">><<effects>> - -You are in the paediatric ward of the hospital. Several nurses go about their business.<br><br> - -<<if $stress gte 10000>><<passouthospital>> -<<else>> -<<if $exposed gte 1>> -You are hiding under a hospital bed, hoping no one spots you in this state of undress. You see a cart full of sheets not far away that you could use to cover yourself. You could wait until the coast looks clear then make a break for it. Alternatively, you could inch the bed closer to the cart to try to remain concealed from view.<br><br> - -<<click [[Make a break for it (0:05)|Hospital Exhibition]]>><<set $phase to 0>><<pass5>><</click>><br> -<<click [[Slide the bed closer (0:10)|Hospital Exhibition]]>><<set $phase to 1>><<pass10>><</click>><br> + <<if $pubintro is 1 and $exposed lte 0>> + <<click [[Pub (0:02)|Pub]]>><<pass2>><</click>><br> + <<elseif $exposed lte 0>> + <<click [[Pub (0:02)|Pub Intro]]>><<pass2>><</click>><br> + <</if>> + <<if $daystate is "night">> +<<click [[Bus Station (0:02)|Bus Station Entrance]]>><<pass2>><</click>> + <<else>> +<<click [[Bus Station (0:02)|Bus Station]]>><<pass2>><</click>> + <</if>> +<br> <br> -<<else>> - -<<click [[Leave the ward (0:01)->Hospital Foyer]]>><<pass1>><<endclick>><br> - -<<click [[Maintenance cupboard (0:01)|Hospital cupboard]]>><<pass1>><<endclick>><br> - + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +Travel<br> +<<mer>><br> +<<elk>><br> +<<if $exposed lte 0>> +<<buswait>> <</if>> + <</if>> +<br> +Alternate routes<br> +<<industrial>><br> +<<stormdrain>><br> +<br> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowharvest.png"><</if>> - - - - - - - - - - - + <</if>> <</if>> +<<set $eventskip to 0>> -:: Elk Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "elk">> +:: Oxford Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">> -You are on Elk Street. There are roads leading to several large industrial complexes. +You are on Oxford Street. There's an eclectic mix of buildings, but most notable is the school. -<<if $daystate is "day">> - <<if $weather is "rain">> - The sound of water hitting metal is constant. - <<else>> - You hear the sound of machinery all around. +<<if $schoolday is 1>> + <<if $daystate is "day">> + <<if $weather is "rain">> + The street is busy despite the rain. + <<else>> + Chatter and laughter emerges from the school grounds. + <</if>> + <<elseif $daystate is "dawn">> + Children are hanging out near the school. + <<elseif $daystate is "dusk">> + Some children linger in groups, still wearing their uniforms. + <<elseif $daystate is "night">> + Due to its central location, people are passing through despite the hour. + <</if>> +<<else>> + <<if $daystate is "day">> + <<if $weather is "rain">> + The street is busy despite the rain. + <<else>> + Many cars and pedestrians are passing by. + <</if>> + <<elseif $daystate is "dawn">> + People are arriving at their workplaces. + <<elseif $daystate is "dusk">> + People are heading home for the day. + <<elseif $daystate is "night">> + Due to its central location, people pass through even at this hour. <</if>> -<<elseif $daystate is "dawn">> -You hear the sound of machinery all around. -<<elseif $daystate is "dusk">> -You hear the sound of machinery all around. -<<elseif $daystate is "night">> -You hear the sound of machinery even at this hour. <</if>> <br><br> @@ -6587,18 +5897,30 @@ You hear the sound of machinery even at this hour. <</if>> - <<if $stress gte 10000>><<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> + + <<if $robindebtevent gte 1>> + <<elseif $robinmissing isnot 1 and $schoolday is 1 and $hour is 15 and $robinintro is 1 and $robinschoolafternoon isnot 1 and $exposed lte 0>> + You see Robin looking through shop windows.<br><br> + + <<if $robintrauma gte 80>> + <<click [[Walk home with Robin (0:40)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass40>><</click>><br><br> + <<else>> + <<click [[Walk home with Robin (0:20)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass20>><</click>><br><br> + <</if>> + <</if>> + Places of interest<br> - <<if $compoundstate is 1>> - <span class="blue">The compound is prowled by guards.</span> They'll be less agitated tomorrow.<br> - <<elseif $compoundstate is 0>> - <<click [[Sneak into the compound|Elk Compound]]>><<crime1>><</click>><<crime>><br> + + <<if $schoolday is 1 and $hour gte 7 and $hour lte 16>> + <<click [[School (0:02)|School Front Playground]]>><<pass2>><</click>><br> + <<else>> + <<click [[School|School Locked]]>><</click>><br> <</if>> <br> @@ -6606,9 +5928,10 @@ Places of interest<br> <<if $exposed gte 1 and $daystate isnot "night">> <<else>> Travel<br> +<<starfish>><br> <<nightingale>><br> -<<oxford>><br> -<<harvest>><br> +<<mer>><br> +<<elk>><br> <<if $exposed lte 0>> <<buswait>> <</if>> @@ -6616,40 +5939,40 @@ Travel<br> <br> Alternate routes<br> +<<park>><br> <<industrial>><br> <<stormdrain>><br> <br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowelk.png"><</if>> - +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowoxford.png"><</if>> <</if>> <</if>> <<set $eventskip to 0>> -:: High Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "high">> +:: Danube Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> -You are on the High Street, centre of the town's commercial activity. The shopping centre is located here, where you can buy new clothes. +You are on Danube Street. The houses here are spacious and stately. <<if $daystate is "day">> <<if $weather is "rain">> - The street is busy despite the rain. + The rain has driven people indoors. <<else>> - The street is packed with people, walking in all directions. + You hear activity from the walled gardens. <</if>> <<elseif $daystate is "dawn">> -Some shops are open already. +You see movement through the windows. <<elseif $daystate is "dusk">> -Some shops are closed, but others remain open. +They cast creepy shadows in the dimming light. <<elseif $daystate is "night">> -A few people still walk down the street, despite almost everything being closed. +Light from the windows does little to alleviate the darkness. <</if>> <br><br> + <<if $exposed gte 1>> <<exhibitionismstreet>> <</if>> @@ -6659,9 +5982,6 @@ A few people still walk down the street, despite almost everything being closed. - - - <<if $stress gte 10000>><<passoutstreet>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> @@ -6669,39 +5989,35 @@ A few people still walk down the street, despite almost everything being closed. <<eventsstreet>> <<else>> Places of interest<br> + <<click [[Forest (0:10)|Forest]]>><<pass10>><<set $forest to 0>><<set $eventskip to 1>><</click>><br> -<<if $daystate is "night" and $hour isnot 21>> -<<click [[Shopping Centre|Shopping Centre Sneak]]>><</click>><br> -<<elseif $hour is 21>> -<span class="blue">People are leaving the shopping centre.</span> It must be closing time.<br> -<<else>> -<<click [[Shopping Centre (0:02)|Shopping Centre]]>><<pass2>><</click>><br> -<</if>> + <<if $daystate is "night">> + <<click [[Approach one of the houses (0:02)|Danube House Lock]]>><<pass2>><</click>><br> + <<elseif $exposed lte 0>> + <<click [[Knock on one of the houses (0:02)|Danube House Knock]]>><<pass2>><</click>><br> + <</if>> <br> - <<if $exposed gte 1 and $daystate isnot "night">> <<else>> Travel<br> -<<cliff>><br> +<<domus>><br> <<wolf>><br> -<<starfish>><br> -<<nightingale>><br> +<<connudatus>><br> <<if $exposed lte 0>> <<buswait>> <</if>> <</if>> + <br> Alternate routes<br> -<<commercial>><br> -<<park>><br> +<<residential>><br> <<stormdrain>><br> -<br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowhigh.png"><</if>> +<br> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowdanube.png"><</if>> <</if>> @@ -6709,10 +6025,10 @@ Alternate routes<br> <<set $eventskip to 0>> -:: Starfish Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "starfish">> +:: Mer Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">> -You are on Starfish Street. Wind blows in from the ocean. +You are on Mer Street. The street is dominated by the docks and shipping industry. <<if $daystate is "day">> <<if $weather is "rain">> @@ -6729,7 +6045,6 @@ You hear nothing but the sea. <</if>> <br><br> - <<if $exposed gte 1>> <<exhibitionismstreet>> @@ -6749,71 +6064,69 @@ You hear nothing but the sea. <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> -Places of Interest<br> -<<click [[Beach (0:05)|Beach]]>><<pass5>><</click>><br> +Places of interest<br> +<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>> +<<click [[Look for Robin (0:20)|Docks_Robin]]>><<pass20>><</click>><br> +<</if>> <br> <<if $exposed gte 1 and $daystate isnot "night">> <<else>> Travel<br> -<<cliff>><br> -<<mer>><br> -<<high>><br> +<<starfish>><br> <<oxford>><br> +<<harvest>><br> <<if $exposed lte 0>> <<buswait>> <</if>> <</if>> <br> -Alternate Routes<br> -<<park>><br> +Alternate routes<br> +<<industrial>><br> <<stormdrain>><br> <br> - - - - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowstarfish.png"><</if>> - - - - - - - +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowmer.png"><</if>> <</if>> <</if>> <<set $eventskip to 0>> -:: Barb Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "barb">> +:: Cliff Street [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> + +You are on Cliff Street. Several civic buildings are located here, including the town hall. The Ocean Breeze cafe looks out over the sea. There's a path leading down to the beach. + -You are on Barb Street. Silver blocks of flats tower all around you. You can hear the sea. The police station is located here. There's also a dance studio. <<if $daystate is "day">> <<if $weather is "rain">> - The few braving the rain walk quickly. + Wind howls in from the sea. <<else>> - Pedestrians fill the pavements, but the sound of traffic dominates. + A gentle breeze blows in from the sea. <</if>> <<elseif $daystate is "dawn">> -The street is already busy, even so early. +There's a lot of traffic. People are driving to work. <<elseif $daystate is "dusk">> -The sun has long since disappeared behind the towers, but the street remains busy. +There's a lot of traffic. People are driving home from work. <<elseif $daystate is "night">> -Voices and occasional shouting emerge from the nearby buildings despite the hour. +The street is dark and quiet. Only the ocean can be heard. <</if>> <br><br> - <<if $exposed gte 1>> <<exhibitionismstreet>> + +<<if $exposed is 1 and $topless is 0>> +<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span><br><br> +<</if>> +<</if>> +<<if $arousal gte 10000>> +<<orgasmstreet>> <</if>> @@ -6824,27 +6137,29 @@ Voices and occasional shouting emerge from the nearby buildings despite the hour <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> -Places of Interest<br> -<<if $openinghours is 1>><<click [[Dance Studio (0:01)|Dance Studio]]>><<pass1>><</click>><br> -<<elseif $closinghour is 1>> -<span class="blue">People are leaving the dance studio.</span> It must be closing time.<br> -<<else>> -<<click [[Dance Studio|Dance Studio Lock]]>><</click>><br> -<</if>> + +Places of interest<br> +<<click [[Beach (0:05)|Beach]]>><<pass5>><</click>><br> + <<if $openinghours is 1>> <<if $exposed lte 0>> - <<click [[Police Station (0:02)|Police Station]]>><<pass2>><</click>><br> - <<if $dorenintro gte 1>> - <<click [[Doren's Flat (0:02)|Doren Entrance]]>><<pass2>><</click>><br> - <</if>> + <<click [[Cafe (0:01)|Ocean Breeze]]>><<pass1>><</click>><br> + <<else>> <</if>> + <<elseif $closinghour is 1>> + <span class="blue">People are leaving the cafe.</span> It must be closing time.<br> + <<else>> + <<click [[Cafe|Ocean Breeze Lock]]>><</click>><br> + <</if>> + <br> <<if $exposed gte 1 and $daystate isnot "night">> <<else>> Travel<br> -<<domus>><br> -<<cliff>><br> +<<barb>><br> +<<starfish>><br> <<connudatus>><br> +<<high>><br> <<if $exposed lte 0>> <<buswait>> <</if>> @@ -6852,11 +6167,12 @@ Travel<br> <br> Alternate Routes<br> -<<residential>><br> +<<commercial>><br> <<stormdrain>><br> <br> -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowbarb.png"><</if>> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowcliff.png"><</if>> + <</if>> @@ -6864,945 +6180,379 @@ Alternate Routes<br> <<set $eventskip to 0>> -:: Connudatus Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "connudatus">> - -You are on Connudatus Street. The numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares. +:: Residential alleyways [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">> +You are in an alleyway in the residential district. <<if $daystate is "day">> -The street is crowded with shoppers. -<<elseif $daystate is "dawn">> -Vendors are setting up their stalls. +There are a lot of people around. <<elseif $daystate is "dusk">> -Vendors are taking down their stalls. The restaurants are packed. +You hear children playing. <<elseif $daystate is "night">> -The nightlife is in full swing. Neon lights glow above. +You hear a dog barking. +<<elseif $daystate is "dawn">> +There are many people around. <</if>> +Your home is nearby. <br><br> - - -<<if $exposed gte 1>> -<<exhibitionismstreet>> -<</if>> +<<if $exposed gte 1>><<exhibitionismalley>><</if>> <<if $arousal gte 10000>> <<orgasmstreet>> <</if>> - -<<if $skulduggery gte 200 and $skulduggeryDintro isnot 1>><<set $skulduggeryDintro to 1>> -Your experience breaking the rules of society lets you look at the street in a new light. So many people with their valuables close at hand, and lightly guarded. <span class="gold">You can now rob people on Connudatus Street.</span><br><br> -<</if>> - - - - -<<if $stress gte 10000>><<passoutstreet>> +<<if $stress gte 10000>><<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> - - - - Places of interest<br> -<<if $daystate isnot "dawn" and $daystate isnot "day" and $exposed lte 1>> -<<click [[Strip Club|Strip Club]]>><</click>><br> -<</if>> -<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>> -<<click [[Strip Club|Strip Club Lock]]>><</click>><br> -<<elseif $hour is 6>> -<span class="blue">People are leaving the club.</span> It must be closing time.<br> -<</if>> -<<if $skulduggeryDintro is 1 and $exposed lte 0>> -<<click [[Look for a mark (0:20)|Connudatus Street Thievery]]>><<pass20>><<crime1>><</click>><<crime>><br> -<</if>> + <<if $exposed gte 1>> +<<click [[Go home (0:02)->Home Fence]]>><<pass2>><<endclick>><br> + <<else>> +<<click [[Go home (0:02)->Garden]]>><<pass2>><<endclick>><br> + <</if>> <br> - <<if $exposed gte 1 and $daystate isnot "night">> <<else>> Travel<br> +<<domus>><br> <<barb>><br> <<danube>><br> -<<cliff>><br> -<<wolf>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> +<<connudatus>><br> <</if>> - <br> Alternate routes<br> -<<residential>><br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> <<commercial>><br> + <</if>> <<stormdrain>><br> -<br> + +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowresidential.png"><</if>> -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowconnudatus.png"><</if>> <</if>> <</if>> <<set $eventskip to 0>> -:: Wolf Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "wolf">> - -You are on Wolf Street. The nearby forest bleeds into the town here, particularly where the temple sits. - +:: Commercial alleyways [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">> +You are in an alleyway in the commerical district. <<if $daystate is "day">> - <<if $weather is "rain">> - The trees sway in the wind. - <<else>> - It's one of the quieter parts of town. - <</if>> -<<elseif $daystate is "dawn">> -You hear chanting from within. -<<elseif $daystate is "dusk">> -It strikes a forbidding silhouette against the darkening sky. +You can hear the commotion of the high street. <<elseif $daystate is "night">> -It's almost pitch-black. +You hear laughter from a nearby building. +<<else>> +Many doors stand open and you hear voices within. <</if>> +There's a ladder to your left, you think it will take you to the rooftops. <br><br> -<<if $exposed gte 1>> -<<exhibitionismstreet>> +<<if $exposed gte 1>><<exhibitionismalley>> + <<if $daystate isnot "night">> + Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street.<br><br> + <</if>> <</if>> <<if $arousal gte 10000>> <<orgasmstreet>> <</if>> - - -<<if $stress gte 10000>><<passoutstreet>> +<<if $stress gte 10000>><<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> Places of interest<br> + <<if $daystate isnot "night" and $exposed gte 1>> +<<click [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass10>><</click>><br> + <</if>> -<<click [[Temple (0:01)|Temple]]>><<pass1>><</click>><br> -<<click [[Forest (0:10)|Forest]]>><<pass10>><<set $forest to 0>><<set $eventskip to 1>><</click>><br> - +<<click [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass2>><<endclick>><br> <br> - - <<if $exposed gte 1 and $daystate isnot "night">> + <<if $daystate isnot "night" and $exposed gte 1>> <<else>> Travel<br> -<<danube>><br> -<<nightingale>><br> <<connudatus>><br> +<<cliff>><br> +<<wolf>><br> <<high>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> <</if>> - - <br> Alternate routes<br> -<<commercial>><br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +<<residential>><br> +<<park>><br> + <</if>> <<stormdrain>><br> - <br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowwolf.png"><</if>> - - +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowcommercial.png"><</if>> + <</if>> <</if>> -<<set $eventskip to 0>> +<<set $eventskip to 0>> -:: Harvest Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "harvest">> -You are on Harvest Street. There's a road leading out of town, and many of the buildings here deal with produce from the nearby farms. This part of town has a reputation for criminal activity. +:: Park [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">> -<<if $daystate is "day">> - <<if $weather is "rain">> - There's always at least one large vehicle moving down the road. - <<else>> - There's always at least one large vehicle moving down the road. - <</if>> -<<elseif $daystate is "dawn">> -Vehicles are already arriving from outside town. -<<elseif $daystate is "dusk">> -The sun sets, but it will be a while before the workers here are done for the day. -<<elseif $daystate is "night">> -Even at night the street is busy. +You are in the park. +<<if $daystate is "dawn">> +There are a few people out walking or jogging. Some have dogs with them. +<<elseif $daystate is "day">> +There are many people around. Small children play in the playground. +<<elseif $daystate is "dusk">>There are many people around. Children play in the playground. +<<elseif $daystate is "night">>There is no one around. <</if>> <br><br> -<<if $exposed gte 1>> -<<exhibitionismstreet>> + +<<if $exposed gte 1>><<exhibitionismpark>> + <<if $daystate isnot "night">> + You can hear the commotion of the High Street, there's no way you'll be able to cross like this. However, there's a depot from which crates are being carried across the road, maybe you could hide in one of them.<br><br> + <</if>> <</if>> <<if $arousal gte 10000>> <<orgasmstreet>> <</if>> - - -<<if $stress gte 10000>><<passoutstreet>> +<<if $stress gte 10000>><<passoutpark>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> Places of interest<br> -<<if $brothelintro is 1 and $exposed lte 1>> -<<click [[Brothel (0:01)|Brothel]]>><<pass1>><</click>><br> -<<elseif $brothelknown is 1 and $exposed lte 0>> -<<click [[Enter suspicious building (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass5>><</click>><br> -<</if>> - <<if $pubintro is 1 and $exposed lte 0>> - <<click [[Pub (0:02)|Pub]]>><<pass2>><</click>><br> - <<elseif $exposed lte 0>> - <<click [[Pub (0:02)|Pub Intro]]>><<pass2>><</click>><br> - <</if>> - <<if $daystate is "night">> -<<click [[Bus Station (0:02)|Bus Station Entrance]]>><<pass2>><</click>> - <<else>> -<<click [[Bus Station (0:02)|Bus Station]]>><<pass2>><</click>> - <</if>> -<br> + <<click [[Men's toilets|Men's Toilets]]>><</click>><br> + <<click [[Women's toilets|Women's Toilets]]>><</click>><br> <br> - <<if $exposed gte 1 and $daystate isnot "night">> + <<click [[Hide in a Crate (0:10)|Crate Ex]]>><<pass10>><</click>><br> <<else>> Travel<br> -<<mer>><br> -<<elk>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> +<<high>><br> +<<starfish>><br> +<<oxford>><br> +<<nightingale>><br> <</if>> - <br> Alternate routes<br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> +<<commercial>><br> <<industrial>><br> + <</if>> <<stormdrain>><br> + <<if $historytrait gte 1 and $parktunnelintro gte 1>> + <<click [[Secret tunnel to school (0:05)|School Rear Playground]]>><<pass5>><</click>><br> + <</if>> <br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowharvest.png"><</if>> - - - - - +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowpark.png"><</if>> + <</if>> <</if>> -<<set $eventskip to 0>> - -:: Oxford Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "oxford">> +<<set $eventskip to 0>> -You are on Oxford Street. There's an eclectic mix of buildings, but most notable is the school. -<<if $schoolday is 1>> - <<if $daystate is "day">> - <<if $weather is "rain">> - The street is busy despite the rain. - <<else>> - Chatter and laughter emerges from the school grounds. - <</if>> - <<elseif $daystate is "dawn">> - Children are hanging out near the school. - <<elseif $daystate is "dusk">> - Some children linger in groups, still wearing their uniforms. - <<elseif $daystate is "night">> - Due to its central location, people are passing through despite the hour. - <</if>> +:: Industrial alleyways [nobr] +<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">> +You are in an alleyway in the industrial district. +<<if $daystate is "day">> +You hear machines operating in the buildings around you. +<<elseif $daystate is "night">> <<else>> - <<if $daystate is "day">> - <<if $weather is "rain">> - The street is busy despite the rain. - <<else>> - Many cars and pedestrians are passing by. - <</if>> - <<elseif $daystate is "dawn">> - People are arriving at their workplaces. - <<elseif $daystate is "dusk">> - People are heading home for the day. - <<elseif $daystate is "night">> - Due to its central location, people pass through even at this hour. - <</if>> +You hear the engines of heavy vehicles. <</if>> +There's a ladder to your right, you think it will take you to the rooftops. The rear of the school protrudes into this area, separated by a spiked fence. <br><br> -<<if $exposed gte 1>> -<<exhibitionismstreet>> -<</if>> +<<if $exposed gte 1>><<exhibitionismalley>><</if>> <<if $arousal gte 10000>> <<orgasmstreet>> <</if>> - -<<if $stress gte 10000>><<passoutstreet>> +<<if $stress gte 10000>><<passoutalley>> <<else>> <<set $danger to random(1, 10000)>><<set $dangerevent to 0>> <<if $danger gte (9900 - $allure) and $eventskip is 0>> <<eventsstreet>> <<else>> - - <<if $robindebtevent gte 1>> - <<elseif $robinmissing isnot 1 and $schoolday is 1 and $hour is 15 and $robinintro is 1 and $robinschoolafternoon isnot 1 and $exposed lte 0>> - You see Robin looking through shop windows.<br><br> - - <<if $robintrauma gte 80>> - <<click [[Walk home with Robin (0:40)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass40>><</click>><br><br> - <<else>> - <<click [[Walk home with Robin (0:20)|Robin Walk Home]]>><<set $robinschoolafternoon to 1>><<endevent>><<pass20>><</click>><br><br> - <</if>> - <</if>> - -Places of interest<br> +Points of interest<br> - <<if $schoolday is 1 and $hour gte 7 and $hour lte 16>> - <<click [[School (0:02)|School Front Playground]]>><<pass2>><</click>><br> - <<else>> - <<click [[School|School Locked]]>><</click>><br> - <</if>> +<<click [[Climb the ladder (0:02)->Industrial rooftops]]>><<pass2>><<endclick>><br> +<<click [[Back door to bus station (0:02)|Bus Station Back Entrance]]>><<pass2>><</click>><br> +<<click [[Climb over the fence into the school grounds (0:05)|School Rear Fence]]>><<pass5>><</click>><br> <br> - <<if $exposed gte 1 and $daystate isnot "night">> <<else>> Travel<br> -<<starfish>><br> -<<nightingale>><br> +<<oxford>><br> <<mer>><br> <<elk>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> +<<harvest>><br> <</if>> - <br> Alternate routes<br> + <<if $exposed gte 1 and $daystate isnot "night">> + <<else>> <<park>><br> -<<industrial>><br> + <</if>> <<stormdrain>><br> -<br> -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowoxford.png"><</if>> +<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowindustrial.png"><</if>> + <</if>> <</if>> <<set $eventskip to 0>> -:: Danube Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "danube">> - -You are on Danube Street. The houses here are spacious and stately. - -<<if $daystate is "day">> - <<if $weather is "rain">> - The rain has driven people indoors. - <<else>> - You hear activity from the walled gardens. - <</if>> -<<elseif $daystate is "dawn">> -You see movement through the windows. -<<elseif $daystate is "dusk">> -They cast creepy shadows in the dimming light. -<<elseif $daystate is "night">> -Light from the windows does little to alleviate the darkness. -<</if>> -<br><br> +:: Widgets Passout Alley [widget] +<<widget "passoutalley">><<nobr>> +[[Everything fades to black...->Passout alley]] +<</nobr>><<endwidget>> +:: Passout alley [nobr] +You've pushed yourself too much.<br><br> +<<passout>> +<<set $safealley to 0>> +<<set $dangeralley to 0>> +<<set $danger to random(1, 10000)>> -<<if $exposed gte 1>> -<<exhibitionismstreet>> -<</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> +<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><<endif>> +<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><<endif>> +<<if $dangeralley gte 71>><<click [[Wake up|Abduction]]>><<set $molestationstart to 1>><</click>> +<<elseif $dangeralley gte 45>><<click [[Wake up|Street Wake]]>><</click>> +<<elseif $dangeralley gte 1>><<click [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><<endclick>><<endif>> -<<if $stress gte 10000>><<passoutstreet>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> -Places of interest<br> - <<click [[Forest (0:10)|Forest]]>><<pass10>><<set $forest to 0>><<set $eventskip to 1>><</click>><br> +<<if $safealley gte 1>><<ambulance>><<endif>> - <<if $daystate is "night">> - <<click [[Approach one of the houses (0:02)|Danube House Lock]]>><<pass2>><</click>><br> - <<elseif $exposed lte 0>> - <<click [[Knock on one of the houses (0:02)|Danube House Knock]]>><<pass2>><</click>><br> - <</if>> -<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -Travel<br> -<<domus>><br> -<<wolf>><br> -<<connudatus>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> - <</if>> +<<pass60>> +<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> -<br> -Alternate routes<br> -<<residential>><br> -<<stormdrain>><br> -<br> +:: Molestation alley [nobr] +<<if $molestationstart is 1>> +<<set $molestationstart to 0>> +<<controlloss>> +<<violence1>> +<<neutral1>> +<<molested>> +<<set $event to "molestationalley">> +<<generate1>><<strangeman2init>><<set $enemyanger to $enemyanger + 60>> +You awaken to find yourself being dragged behind a dumpster by a strange <<person1>><<personstop>> +<<endif>> -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowdanube.png"><</if>> +<<effects>> +<<effectsman>><<man>> - <</if>> -<</if>> -<<set $eventskip to 0>> -:: Mer Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "mer">> -You are on Mer Street. The street is dominated by the docks and shipping industry. -<<if $daystate is "day">> - <<if $weather is "rain">> - Part of the road is covered in wet sand. - <<else>> - There's a lot of noise coming from the dock. - <</if>> -<<elseif $daystate is "dawn">> -You can already hear activity from the dock. -<<elseif $daystate is "dusk">> -The dock remains noisy, even at this hour. -<<elseif $daystate is "night">> -You hear nothing but the sea. -<</if>> -<br><br> -<<if $exposed gte 1>> -<<exhibitionismstreet>> -<<if $exposed is 1 and $topless is 0>> -<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span><br><br> -<</if>> -<</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> -<<if $stress gte 10000>><<passoutstreet>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> -Places of interest<br> -<<if $robindebtevent gte 1 and $docksrobinintro isnot 1>> -<<click [[Look for Robin (0:20)|Docks_Robin]]>><<pass20>><</click>><br> -<</if>> +<<stateman>><br> <br> +<<actionsman>> - <<if $exposed gte 1 and $daystate isnot "night">> + <<if $alarm is 1>> + <<if $rescue is 1>> + <span id="next"><<click [[Next->Alley Alarm]]>><</click>></span><<nexttext>> <<else>> -Travel<br> -<<starfish>><br> -<<oxford>><br> -<<harvest>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> + No one comes to your aid.<<set $alarm to 0>> + <<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br> + <<if $enemyarousal gte $enemyarousalmax>> + <span id="next"><<click [[Next->Alley Ejaculation]]>><</click>></span><<nexttext>> + <<elseif $enemyhealth lte 0>> + <span id="next"><<click [[Next->Alley Escape]]>><</click>></span><<nexttext>> + <<else>> + <span id="next"><<click [[Next->Molestation alley]]>><</click>></span><<nexttext>> + <<endif>> <</if>> + <<elseif $enemyarousal gte $enemyarousalmax>> + <span id="next"><<click [[Next->Alley Ejaculation]]>><</click>></span><<nexttext>> + <<elseif $enemyhealth lte 0>> + <span id="next"><<click [[Next->Alley Escape]]>><</click>></span><<nexttext>> + <<else>> + <span id="next"><<click [[Next->Molestation alley]]>><</click>></span><<nexttext>> + <<endif>> -<br> -Alternate routes<br> -<<industrial>><br> -<<stormdrain>><br> -<br> -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowmer.png"><</if>> +:: Widgets Passout Park [widget] +<<widget "passoutpark">><<nobr>> +[[Everything fades to black...->Passout park]] +<</nobr>><<endwidget>> + + +:: Passout park [nobr] +You've pushed yourself too much.<br><br> +<<passout>> +<<set $dangerpark to 0>> +<<set $safepark to 0>> +<<set $danger to random(1, 10000)>> + +<<if $danger gte (9900 - $allure)>> +<<set $dangerpark to random(1, 100)>> + +<<elseif $danger lt (9900 - $allure)>> +<<set $safepark to random(1, 100)>> +<<endif>> +<<if $dangerpark gte 81>>[[Wake up|Abduction]] +<<elseif $dangerpark gte 1>> + <<if $bestialitydisable is "f">> + <<click [[Wake up|Dog Park]]>><<set $molestationstart to 1>><<endclick>> + <<else>> + <<click [[Wake up|Abduction]]>><<set $molestationstart to 1>><</click>> <</if>> -<</if>> -<<set $eventskip to 0>> +<<endif>> +<<if $safepark gte 1>><<ambulance>><<endif>> -:: Cliff Street [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "cliff">> -You are on Cliff Street. Several civic buildings are located here, including the town hall. The Ocean Breeze cafe looks out over the sea. There's a path leading down to the beach. +<<pass60>> +<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> -<<if $daystate is "day">> - <<if $weather is "rain">> - Wind howls in from the sea. - <<else>> - A gentle breeze blows in from the sea. - <</if>> -<<elseif $daystate is "dawn">> -There's a lot of traffic. People are driving to work. -<<elseif $daystate is "dusk">> -There's a lot of traffic. People are driving home from work. -<<elseif $daystate is "night">> -The street is dark and quiet. Only the ocean can be heard. -<</if>> -<br><br> +:: Dog Park [nobr] +<<if $molestationstart is 1>> +<<set $molestationstart to 0>> +<<controlloss>> +<<violence1>> +<<neutral1>> +<<molested>> +<<set $event to "dogpark">> +<<beast1init>><<set $beasttype to "dog">> +You awaken to find yourself being dragged behind a bush by a strange dog. +<<endif>> -<<if $exposed gte 1>> -<<exhibitionismstreet>> - -<<if $exposed is 1 and $topless is 0>> -<span class="lewd">This outfit might be fine on the nearby beach, but here it's too lewd!</span><br><br> -<</if>> -<</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> - - - -<<if $stress gte 10000>><<passoutstreet>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> - -Places of interest<br> -<<click [[Beach (0:05)|Beach]]>><<pass5>><</click>><br> - <<if $openinghours is 1>> - <<if $exposed lte 0>> - <<click [[Cafe (0:01)|Ocean Breeze]]>><<pass1>><</click>><br> - <<else>> - <</if>> - <<elseif $closinghour is 1>> - <span class="blue">People are leaving the cafe.</span> It must be closing time.<br> - <<else>> - <<click [[Cafe|Ocean Breeze Lock]]>><</click>><br> - <</if>> - -<br> - - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -Travel<br> -<<barb>><br> -<<starfish>><br> -<<connudatus>><br> -<<high>><br> -<<if $exposed lte 0>> -<<buswait>> -<</if>> - <</if>> - -<br> -Alternate Routes<br> -<<commercial>><br> -<<stormdrain>><br> -<br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowcliff.png"><</if>> - - - - <</if>> -<</if>> -<<set $eventskip to 0>> - - -:: Residential alleyways [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "residential">> - -You are in an alleyway in the residential district. -<<if $daystate is "day">> -There are a lot of people around. -<<elseif $daystate is "dusk">> -You hear children playing. -<<elseif $daystate is "night">> -You hear a dog barking. -<<elseif $daystate is "dawn">> -There are many people around. -<</if>> -Your home is nearby. -<br><br> - -<<if $exposed gte 1>><<exhibitionismalley>><</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> - -<<if $stress gte 10000>><<passoutalley>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> -Places of interest<br> - <<if $exposed gte 1>> -<<click [[Go home (0:02)->Home Fence]]>><<pass2>><<endclick>><br> - <<else>> -<<click [[Go home (0:02)->Garden]]>><<pass2>><<endclick>><br> - <</if>> -<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -Travel<br> -<<domus>><br> -<<barb>><br> -<<danube>><br> -<<connudatus>><br> - <</if>> -<br> -Alternate routes<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -<<commercial>><br> - <</if>> -<<stormdrain>><br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowresidential.png"><</if>> - - - <</if>> -<</if>> -<<set $eventskip to 0>> - - -:: Commercial alleyways [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "commercial">> -You are in an alleyway in the commerical district. -<<if $daystate is "day">> -You can hear the commotion of the high street. -<<elseif $daystate is "night">> -You hear laughter from a nearby building. -<<else>> -Many doors stand open and you hear voices within. -<</if>> -There's a ladder to your left, you think it will take you to the rooftops. -<br><br> - -<<if $exposed gte 1>><<exhibitionismalley>> - <<if $daystate isnot "night">> - Connudatus street is packed with stalls. You might be able to cross the street by hiding under them. If something went wrong however, you'd find yourself exposed in the middle of a busy public street.<br><br> - <</if>> -<</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> - -<<if $stress gte 10000>><<passoutalley>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> -Places of interest<br> - <<if $daystate isnot "night" and $exposed gte 1>> -<<click [[Sneak under the stalls (0:10)|Stalls Ex]]>><<pass10>><</click>><br> - <</if>> - -<<click [[Climb the ladder (0:02)->Commercial rooftops]]>><<pass2>><<endclick>><br> -<br> - <<if $daystate isnot "night" and $exposed gte 1>> - <<else>> -Travel<br> -<<connudatus>><br> -<<cliff>><br> -<<wolf>><br> -<<high>><br> - <</if>> -<br> -Alternate routes<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -<<residential>><br> -<<park>><br> - <</if>> -<<stormdrain>><br> -<br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowcommercial.png"><</if>> - - <</if>> -<</if>> - -<<set $eventskip to 0>> - - -:: Park [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "park">> - -You are in the park. -<<if $daystate is "dawn">> -There are a few people out walking or jogging. Some have dogs with them. -<<elseif $daystate is "day">> -There are many people around. Small children play in the playground. -<<elseif $daystate is "dusk">>There are many people around. Children play in the playground. -<<elseif $daystate is "night">>There is no one around. -<</if>> -<br><br> - - - -<<if $exposed gte 1>><<exhibitionismpark>> - <<if $daystate isnot "night">> - You can hear the commotion of the High Street, there's no way you'll be able to cross like this. However, there's a depot from which crates are being carried across the road, maybe you could hide in one of them.<br><br> - <</if>> -<</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> - -<<if $stress gte 10000>><<passoutpark>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> -Places of interest<br> - <<click [[Men's toilets|Men's Toilets]]>><</click>><br> - <<click [[Women's toilets|Women's Toilets]]>><</click>><br> -<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<click [[Hide in a Crate (0:10)|Crate Ex]]>><<pass10>><</click>><br> - <<else>> -Travel<br> -<<high>><br> -<<starfish>><br> -<<oxford>><br> -<<nightingale>><br> - <</if>> -<br> -Alternate routes<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -<<commercial>><br> -<<industrial>><br> - <</if>> -<<stormdrain>><br> - <<if $historytrait gte 1 and $parktunnelintro gte 1>> - <<click [[Secret tunnel to school (0:05)|School Rear Playground]]>><<pass5>><</click>><br> - <</if>> -<br> - - - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowpark.png"><</if>> - - <</if>> -<</if>> - -<<set $eventskip to 0>> - - -:: Industrial alleyways [nobr] -<<set $outside to 1>><<set $location to "town">><<effects>><<set $bus to "industrial">> -You are in an alleyway in the industrial district. -<<if $daystate is "day">> -You hear machines operating in the buildings around you. -<<elseif $daystate is "night">> -<<else>> -You hear the engines of heavy vehicles. -<</if>> -There's a ladder to your right, you think it will take you to the rooftops. The rear of the school protrudes into this area, separated by a spiked fence. -<br><br> - -<<if $exposed gte 1>><<exhibitionismalley>><</if>> -<<if $arousal gte 10000>> -<<orgasmstreet>> -<</if>> - -<<if $stress gte 10000>><<passoutalley>> -<<else>> -<<set $danger to random(1, 10000)>><<set $dangerevent to 0>> - <<if $danger gte (9900 - $allure) and $eventskip is 0>> - <<eventsstreet>> - <<else>> -Points of interest<br> - - -<<click [[Climb the ladder (0:02)->Industrial rooftops]]>><<pass2>><<endclick>><br> -<<click [[Back door to bus station (0:02)|Bus Station Back Entrance]]>><<pass2>><</click>><br> -<<click [[Climb over the fence into the school grounds (0:05)|School Rear Fence]]>><<pass5>><</click>><br> -<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -Travel<br> -<<oxford>><br> -<<mer>><br> -<<elk>><br> -<<harvest>><br> - <</if>> -<br> -Alternate routes<br> - <<if $exposed gte 1 and $daystate isnot "night">> - <<else>> -<<park>><br> - <</if>> -<<stormdrain>><br> - -<<if $images gte 1>><img id="map" src="img/misc/map.png"><img id="maparrow" src="img/misc/maparrowindustrial.png"><</if>> - - - <</if>> -<</if>> -<<set $eventskip to 0>> - - -:: Widgets Passout Alley [widget] -<<widget "passoutalley">><<nobr>> -[[Everything fades to black...->Passout alley]] -<</nobr>><<endwidget>> - - -:: Passout alley [nobr] -You've pushed yourself too much.<br><br> -<<passout>> -<<set $safealley to 0>> -<<set $dangeralley to 0>> -<<set $danger to random(1, 10000)>> - -<<if $danger gte (9900 - $allure)>><<set $dangeralley to random(1, 100)>><<endif>> - -<<if $danger lt (9900 - $allure)>><<set $safealley to random(1, 100)>><<endif>> - -<<if $dangeralley gte 71>><<click [[Wake up|Abduction]]>><<set $molestationstart to 1>><</click>> -<<elseif $dangeralley gte 45>><<click [[Wake up|Street Wake]]>><</click>> -<<elseif $dangeralley gte 1>><<click [[Wake up|Molestation alley]]>><<set $molestationstart to 1>><<endclick>><<endif>> - -<<if $safealley gte 1>><<ambulance>><<endif>> - - -<<pass60>> - -<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> - - -:: Molestation alley [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "molestationalley">> -<<generate1>><<strangeman2init>><<set $enemyanger to $enemyanger + 60>> -You awaken to find yourself being dragged behind a dumpster by a strange <<person1>><<personstop>> -<<endif>> - - -<<effects>> -<<effectsman>><<man>> - - - - - - - - - - - -<<stateman>><br> -<br> -<<actionsman>> - - <<if $alarm is 1>> - <<if $rescue is 1>> - <span id="next"><<click [[Next->Alley Alarm]]>><</click>></span><<nexttext>> - <<else>> - No one comes to your aid.<<set $alarm to 0>> - <<if $drugged is 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br> - <<if $enemyarousal gte $enemyarousalmax>> - <span id="next"><<click [[Next->Alley Ejaculation]]>><</click>></span><<nexttext>> - <<elseif $enemyhealth lte 0>> - <span id="next"><<click [[Next->Alley Escape]]>><</click>></span><<nexttext>> - <<else>> - <span id="next"><<click [[Next->Molestation alley]]>><</click>></span><<nexttext>> - <<endif>> - <</if>> - <<elseif $enemyarousal gte $enemyarousalmax>> - <span id="next"><<click [[Next->Alley Ejaculation]]>><</click>></span><<nexttext>> - <<elseif $enemyhealth lte 0>> - <span id="next"><<click [[Next->Alley Escape]]>><</click>></span><<nexttext>> - <<else>> - <span id="next"><<click [[Next->Molestation alley]]>><</click>></span><<nexttext>> - <<endif>> - - -:: Widgets Passout Park [widget] -<<widget "passoutpark">><<nobr>> -[[Everything fades to black...->Passout park]] -<</nobr>><<endwidget>> - - -:: Passout park [nobr] -You've pushed yourself too much.<br><br> -<<passout>> -<<set $dangerpark to 0>> -<<set $safepark to 0>> -<<set $danger to random(1, 10000)>> - -<<if $danger gte (9900 - $allure)>> -<<set $dangerpark to random(1, 100)>> - -<<elseif $danger lt (9900 - $allure)>> -<<set $safepark to random(1, 100)>> -<<endif>> - -<<if $dangerpark gte 81>>[[Wake up|Abduction]] -<<elseif $dangerpark gte 1>> - <<if $bestialitydisable is "f">> - <<click [[Wake up|Dog Park]]>><<set $molestationstart to 1>><<endclick>> - <<else>> - <<click [[Wake up|Abduction]]>><<set $molestationstart to 1>><</click>> - <</if>> -<<endif>> - -<<if $safepark gte 1>><<ambulance>><<endif>> - - -<<pass60>> - -<<set $trauma to $trauma +10>><<set $stress to $stress - 2000>> - - -:: Dog Park [nobr] -<<if $molestationstart is 1>> -<<set $molestationstart to 0>> -<<controlloss>> -<<violence1>> -<<neutral1>> -<<molested>> -<<set $event to "dogpark">> -<<beast1init>><<set $beasttype to "dog">> -You awaken to find yourself being dragged behind a bush by a strange dog. -<<endif>> - - -<<effects>> -<<effectsman>><br><<beast>><br><br> +<<effects>> +<<effectsman>><br><<beast>><br><br> @@ -56085,2240 +54835,6 @@ No one comes to your aid, likely due to your reputation as a delinquent.<br><br> <</if>> -:: Widgets Audience [widget] -<<widget "audiencecamera">><<nobr>> -<<exposure>> -<<if $audienceselector is 1>> -<<set $audiencedesc to "excited">> -<<set $audiencecamera to $audiencecamera1>> -<<elseif $audienceselector is 2>> -<<set $audiencedesc to "blushing">> -<<set $audiencecamera to $audiencecamera2>> -<<elseif $audienceselector is 3>> -<<set $audiencedesc to "eager">> -<<set $audiencecamera to $audiencecamera3>> -<<elseif $audienceselector is 4>> -<<set $audiencedesc to "lusty">> -<<set $audiencecamera to $audiencecamera4>> -<<elseif $audienceselector is 5>> -<<set $audiencedesc to "avid">> -<<set $audiencecamera to $audiencecamera5>> -<<elseif $audienceselector is 6>> -<<set $audiencedesc to "vigorous">> -<<set $audiencecamera to $audiencecamera6>> -<</if>> -<<set $rng to random(1, 100)>> -<<if $rng gte 81 and $facepic isnot 1>><<set $facepic to 1>> - -The $audiencedesc $audiencecamera points <<ahis>> camera at your face. A light flashes as <<ahe>> takes a picture. - - <<if $vaginastate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "It's normal to cum while your pussy is filled, you don't need to be shy." - <<else>> - "Look how cute she looks when <<pshe>> cums. Fuck <<pher>> pussy harder." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, I want to see your face while your pussy is ravaged." - <<else>> - "Your face looks so cute while your pussy is pounded." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> cumming with an animal dick in <<pher>> cunt! I can't believe it." - <<else>> - "A $beasttype is fucking you in public and you're having an orgasm. I don't know how you stand the shame." - <</if>> - <<else>> - <<if $face is "covered">> - "You're fucking a $beasttype, don't pretend you have any dignity." - <<else>> - "So glad I was here to see this <<bitch>> get bred." - <</if>> - <</if>> - <</if>> - <<elseif $vaginastate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pshe>> cumming already? <<pShes>> such a $beasttype slut." - <<else>> - "Just the thought of that $beasttype dick entering is enough to make <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when the $beasttype fucks you." - <<else>> - "I want a picture of <<pher>> expression when it fuckers <<pher>> proper." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pshe>> cumming already?" - <<else>> - "Just the anticipation is enough to make <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when it goes in." - <<else>> - "I want a picture of <<pher>> expression when it goes in." - <</if>> - <</if>> - <</if>> - <<elseif $vaginastate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pshe>> cumming already?" - <<else>> - "Just the anticipation is enough to make <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when it goes in." - <<else>> - "I want a picture of <<pher>> expression when it goes in." - <</if>> - <</if>> - <<elseif $penisstate is "penetrated">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "It's normal to cum while your penis is ravaged, you don't need to be shy." - <<else>> - "Look how cute she looks when <<pshe>> cums. Fuck <<phim>> harder." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, I want to see your face while your penis is ravaged." - <<else>> - "Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder." - <</if>> - <</if>> - <<elseif $penisstate is "imminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pshe>> cumming already?" - <<else>> - "Just the anticipation is enough to make <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when it goes in." - <<else>> - "I want to snap a picture of <<pher>> expression when it goes in." - <</if>> - <</if>> - <<elseif $penisstate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pshe>> cumming already?" - <<else>> - "Just the anticipation is enough to make <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when it goes in." - <<else>> - "I want to snap a picture of <<pher>> expression when it goes in." - <</if>> - <</if>> - <<elseif $penisstate is "otheranus">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move your hands, I want to see what you look like while cumming in someone's ass." - <<else>> - "I think your ass is making <<phim>> cum. Fuck <<phim>> harder." - <</if>> - <<else>> - <<if $face is "covered">> - "You're shy about fucking someone's ass? That's adorable." - <<else>> - "Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder." - <</if>> - <</if>> - <<elseif $penisstate is "otheranusimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Don't be shy, letting the camera see your orgasm face." - <<else>> - "Just pressing your ass against <<pher>> dick is making <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when it goes in." - <<else>> - "<<pShes>> blushing! How cute." - <</if>> - <</if>> - <<elseif $penisstate is "otheranusentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Don't be shy, let the camera see your orgasm face." - <<else>> - "Just pressing your ass against <<pher>> dick is making <<phim>> cum." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when it goes in." - <<else>> - "<<pShes>> blushing! How cute." - <</if>> - <</if>> - <<elseif $anusstate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You're cumming with a $beasttype balls-deep in your ass, how much dignity is covering your face preserving?" - <<else>> - "I got a nice picture of <<pher>> $beasttype fucker orgasm face." - <</if>> - <<else>> - <<if $face is "covered">> - "Come on, let's see your face. I want to see how you look having your ass fucked by a $beasttype." - <<else>> - "<<pShe>> looks so cute having <<pher>> ass fucked by that $beasttype." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You're cumming while having your ass fucked, how much dignity is covering your face preserving?" - <<else>> - "I got a nice picture of <<pher>> orgasm face." - <</if>> - <<else>> - <<if $face is "covered">> - "Come on, let's see your face. I want to see how you look having your ass fucked." - <<else>> - "<<pShe>> looks so cute having <<pher>> ass ravaged." - <</if>> - <</if>> - <</if>> - <<elseif $anusstate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can cover your face if you want, we can all tell you're cumming hard for that $beasttype." - <<else>> - "<<pShes>> cumming this hard with the $beasttype pressing just the tip into <<pher>> ass." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, I want a good picture of your face when your ass is skewered by that $beasttype." - <<else>> - "Smile for the camera like a good $beasttype <<bitchcomma>> you slut." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can cover your face if you want, we can all tell you're cumming hard." - <<else>> - "<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, I want a good picture of your face when your ass is skewered." - <<else>> - "Smile for the camera like a good anal slut." - <</if>> - <</if>> - <</if>> - <<elseif $anusstate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can cover your face if you want, we can all tell you're cumming hard." - <<else>> - "<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, I want a good picture of your face when your ass is skewered." - <<else>> - "Smile for the camera like a good anal slut." - <</if>> - <</if>> - <<elseif $mouthstate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Look at how cute <<pshe>> looks cumming while slurping on that $beasttype dick. <<pShes>> so shy about it too." - <<else>> - "Look at how cute <<pshe>> looks cumming while slurping on that $beasttype dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand <<bitchcomma>> you're getting in the way of the action." - <<else>> - "Do you like the taste of $beasttype dick?" - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Look at how cute <<pshe>> looks cumming while slurping on a dick. <<pShes>> so shy about it too." - <<else>> - "Look at how cute <<pshe>> looks cumming while slurping on a dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand <<bitchcomma>> you're getting in the way of the action." - <<else>> - "Such a nice shot of your face being fucked." - <</if>> - <</if>> - <</if>> - <<elseif $mouthstate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face all you want, we know you love it." - <<else>> - "<<pShes>> cumming already, <<pshe>> just can't wait for the $beasttype dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." - <<else>> - "I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face all you want, we know you love it." - <<else>> - "<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." - <<else>> - "I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." - <</if>> - <</if>> - <</if>> - <<elseif $mouthstate is "entrance">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face all you want, we know you love it." - <<else>> - "<<pShes>> cumming already, <<pshe>> just can't wait for the $beasttype dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." - <<else>> - "I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face all you want, we know you love it." - <<else>> - "<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." - <<else>> - "I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." - <</if>> - <</if>> - <</if>> - <<elseif $vaginastate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can't hide it, having your pussy licked is too much for you." - <<else>> - "Look at <<phim>> squirm! Your tongue's too much for <<phimstop>>" - <</if>> - <<else>> - <<if $face is "covered">> - "What's the matter? Ashamed of having your pussy licked?" - <<else>> - "Tongue-fuck <<phim>> harder, I want to see <<phim>> squirm. - <</if>> - <</if>> - <<elseif $vaginastate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can't hide your orgasm from the camera." - <<else>> - "<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, you like having your pussy eaten don't you." - <<else>> - "You like having your pussy eaten, don't you." - <</if>> - <</if>> - <<elseif $vaginastate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can't hide your orgasm from the camera." - <<else>> - "<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't be shy, you like having your pussy eaten don't you." - <<else>> - "You like having your pussy eaten, don't you." - <</if>> - <</if>> - <<elseif $penisstate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Don't be shy, it's normal to cum while having your penis sucked." - <<else>> - "I got the perfect picture of <<pher>> orgasm face." - <</if>> - <<else>> - <<if $face is "covered">> - "<<pShes>> embarrassed about having <<pher>> penis sucked! How adorable." - <<else>> - "Suck <<phim>> harder, I want to see how cute <<pshe>> looks." - <</if>> - <</if>> - <<elseif $penisstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." - <<else>> - "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand, I want to see your expression when your penis starts getting sucked." - <<else>> - "I can't wait to see <<pher>> expression when you start sucking." - <</if>> - <</if>> - <<elseif $penisstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." - <<else>> - "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand, I want to see your expression when your penis starts getting sucked." - <<else>> - "I can't wait to see <<pher>> expression when you start sucking." - <</if>> - <</if>> - <<elseif $anusstate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "No point hiding your face, we can all tell you're a pervert." - <<else>> - "This slut likes having <<pher>> ass eaten." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten." - <<else>> - "Probe <<pher>> ass harder, I think <<pshe>> likes it." - <</if>> - <</if>> - <<elseif $anusstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "No point hiding your face, we can all tell you're a pervert." - <<else>> - "This slut likes having <<pher>> ass eaten." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten." - <<else>> - "Probe <<pher>> ass harder, I think <<pshe>> likes it." - <</if>> - <</if>> - <<elseif $anusstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "No point hiding your face, we can all tell you're a pervert." - <<else>> - "This slut likes having <<pher>> ass eaten." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten." - <<else>> - "Probe <<pher>> ass harder, I think <<pshe>> likes it." - <</if>> - <</if>> - <<elseif $mouthstate is "kiss">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pShe>> cumming from being kissed? Is that pure or lewd?" - <<else>> - "<<pShes>> cumming from being kissed! Is that pure or lewd?" - <</if>> - <<else>> - <<if $face is "covered">> - "<<pShes>> shy about being kissed, how adorable." - <<else>> - "Such a romantic image." - <</if>> - <</if>> - <<elseif $mouthstate is "kissimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pShe>> cumming from being kissed? Is that pure or lewd?" - <<else>> - "<<pShes>> cumming from being kissed! Is that pure or lewd?" - <</if>> - <<else>> - <<if $face is "covered">> - "<<pShes>> shy about being kissed, how adorable." - <<else>> - "Such a romantic image." - <</if>> - <</if>> - <<elseif $mouthstate is "kissentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pShe>> cumming from being kissed? Is that pure or lewd?" - <<else>> - "<<pShes>> cumming from being kissed! Is that pure or lewd?" - <</if>> - <<else>> - <<if $face is "covered">> - "<<pShes>> shy about being kissed, how adorable." - <<else>> - "Such a romantic image." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $enemytype is "beast">> - <<if $face is "covered">> - "Are you ashamed to be cumming for that $beasttype?" - <<else>> - "That $beasttype can really make you cum hard, and I have proof." - <</if>> - <<else>> - <<if $face is "covered">> - "You can hide your face, but not your orgasm." - <<else>> - "Your orgasm face is so cute, and I have proof." - <</if>> - <</if>> - <<else>> - <<if $face is "covered">> - <<if $pain gte 80>> - "Hide your face if you want, we can see your tears." - <<elseif $pain gte 40>> - "You can't hide your tears from the camera." - <<else>> - "Don't be shy, let the camera see that pretty face of yours." - <</if>> - <<else>> - <<if $pain gte 80>> - "<<pShes>> crying. How pathetic." - <<elseif $pain gte 40>> - "Don't be upset. Smile for the camera." - <<else>> - "Smile <<girlstop>>" - <</if>> - <</if>> - <</if>> - <</if>> - -<<elseif $rng gte 61 and $breastpic isnot 1>><<set $breastpic to 1>> - -The $audiencedesc $audiencecamera points <<ahis>> camera at your <<breastsstop>> A light flashes as <<ahe>> takes a picture. -<<set $rng to random(1, 100)>> - <<if $breastsize is 0>> - <<if $playergenderappearance is "m">> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "Boys have such cute nipples." - <<elseif $rng gte 33>> - "That sleek chest of yours is a thing of beauty." - <<else>> - "Don't be shy, there's nothing lewd about your boy nipples." - <</if>> - <<else>> - <<if $rng gte 67>> - "Get his top off, I wanna see that fine young chest." - <<elseif $rng gte 33>> - "I wish I could take a picture of what's under his top." - <<else>> - "Even clothed I can tell you have a lovely chest." - <</if>> - <</if>> - <<else>> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "Your flat chest looks delicious." - <<elseif $rng gte 33>> - "<<pHer>> chest is so flat <<pshe>> could pass as a boy." - <<else>> - "It's important I take pictures of her cute chest. I'll need them later." - <</if>> - <<else>> - <<if $rng gte 67>> - "I can't wait to see under her top." - <<elseif $rng gte 33>> - "Do other girls tease you for your flat chest?" - <<else>> - "Don't worry, you're cute even without boobs." - <</if>> - <</if>> - <</if>> - <<elseif $breastsize lte 2>> - <<if $playergenderappearance is "m">> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "Your flabby chest is almost like a girl's." - <<elseif $rng gte 33>> - "Look at those little tits. I bet the other boys pick on you." - <<else>> - "Don't be shy, there's nothing lewd about your boy nipples, even if they look like a girl's." - <</if>> - <<else>> - <<if $rng gte 67>> - "Get his top off, I wanna see that fine young chest." - <<elseif $rng gte 33>> - "I wish I could take a picture of what's under his top." - <<else>> - "Even clothed I can tell you have a lovely chest." - <</if>> - <</if>> - <<else>> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "Her tiny breasts are so cute." - <<elseif $rng gte 33>> - "Now however large your breasts grow, I'll have evidence of when they were small and cute." - <<else>> - "Don't be ashamed of your small breasts, they're adorable." - <</if>> - <<else>> - <<if $rng gte 67>> - "I can see the shape of <<pher>> developing breasts beneath <<pher>> $upperclothes." - <<elseif $rng gte 33>> - "Get <<pher>> top off, I want a picture of <<pher>> breasts." - <<else>> - "I can't wait to see <<pher>> little breasts, I bet they're superb." - <</if>> - <</if>> - <</if>> - <<elseif $breastsize lte 5>> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "Your breasts are very photogenic." - <<elseif $rng gte 33>> - "Your breasts are mesmerising." - <<else>> - "This picture of your breasts will come in handy." - <</if>> - <<else>> - <<if $rng gte 67>> - "Get <<pher>> top off, I want a picture of <<pher>> breasts." - <<elseif $rng gte 33>> - "Don't be embarrassed, it's not like your breasts are exposed yet." - <<else>> - "Even clothed I can tell how lovely <<pher>> breasts are." - <</if>> - <</if>> - <<elseif $breastsize lte 8>> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "<<pHer>> breasts flop about so beautifully." - <<elseif $rng gte 33>> - "Those are some impressive mammaries." - <<else>> - "Don't be ashamed, you should be proud of such large breasts." - <</if>> - <<else>> - <<if $rng gte 67>> - "Are <<pher>> breasts really as large as they seem? Only one way to find out." - <<elseif $rng gte 33>> - "Get <<pher>> top off, I want a picture of <<pher>> large breasts for later use." - <<else>> - "Breasts that large are lewd even under clothes." - <</if>> - <</if>> - <<else>> - <<if $upperexposed gte 2>> - <<if $rng gte 67>> - "Those are some gigantic udders." - <<elseif $rng gte 33>> - "You could feed every baby in town with those." - <<else>> - "Glad I got photographic proof, no one would believe how big they were otherwise." - <</if>> - <<else>> - <<if $rng gte 67>> - "You can't fake breasts this large, surely." - <<elseif $rng gte 33>> - "Get <<pher>> top off, I want a picture of these massive things." - <<else>> - "Breasts this huge are lewd even under clothes." - <</if>> - <</if>> - <</if>> - -<<elseif $rng gte 41 and $bottompic isnot 1>><<set $bottompic to 1>> - -The $audiencedesc $audiencecamera points <<ahis>> camera at your <<bottomstop>> A light flashes as <<ahe>> takes a picture. -<<set $rng to random(1, 100)>> - <<if $anusstate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - "I got a nice close-up of the $beasttype ravaging <<pher>> <<girl>> ass while <<pshe>> cums." - <<else>> - "I got a nice close-up of the $beasttype ravaging <<pher>> <<girl>> ass." - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - "I got a nice close-up of <<pher>> <<girl>> ass getting fucked. Look at <<pher>> shake." - <<else>> - "I got a nice close-up of <<pher>> <<girl>> ass getting fucked." - <</if>> - <</if>> - <<elseif $anusstate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - "<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking from that $beasttype." - <<else>> - "I want to catch the moment it starts fucking <<phim>> proper." - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - "<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking." - <<else>> - "I want to catch the moment it goes in <<pher>> ass." - <</if>> - <</if>> - <<elseif $anusstate is "entrance">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - "I think it's gonna fuck <<pher>> slut ass!" - <<else>> - "I think it's gonna fuck <<pher>> ass!" - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - "I hope you're going all-in on this little slut's ass." - <<else>> - "I hope you're going all-in on <<pher>> ass." - <</if>> - <</if>> - <<elseif $anusstate is "othermouth">> - <<if $orgasmdown gte 1>> - "<<pShes>> responding to having <<pher>> ass eaten." - <<else>> - "You're really getting in there." - <</if>> - <<elseif $anusstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - "What does little <<girl>> ass taste like?" - <<else>> - "How's <<pshe>> taste." - <</if>> - <<elseif $anusstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - "It might be too much for <<phimstop>> I can't wait." - <<else>> - "You're actually gonna eat <<pher>> ass?" - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $lowerexposed gte 2 and $underexposed gte 1>> - <<if $rng gte 67>> - "I got a nice shot of <<pher>> bare ass." - <<elseif $rng gte 33>> - "I've never seen such a spankable ass." - <<else>> - "<<pHer>> orgasm is making <<pher>> ass shake beautifully." - <</if>> - <<else>> - <<if $rng gte 67>> - "<<pShes>> such a lewd little <<girlcomma>> <<pshe>> needs to be punished." - <<elseif $rng gte 33>> - "Get <<pher>> clothes off while <<pshe>> spasms, I want a clear shot of <<pher>> ass." - <<else>> - "<<pHer>> ass is so lewd, even clothed." - <</if>> - <</if>> - <<else>> - <<if $lowerexposed gte 2 and $underexposed gte 1>> - <<if $rng gte 67>> - "Are you embarrassed about your ass being exposed like this?" - <<elseif $rng gte 33>> - "I got a great shot of <<pher>> ass." - <<else>> - "<<pHer>> naked ass is so lewd." - <</if>> - <<else>> - <<if $rng gte 67>> - "This <<girl>> has a fine ass." - <<elseif $rng gte 33>> - "Bare <<pher>> ass, I want a better picture." - <<else>> - "Even clothed <<pher>> ass looks good." - <</if>> - <</if>> - <</if>> - <</if>> - -<<elseif $rng gte 21 and $genitalpic isnot 1>><<set $genitalpic to 1>> - -The $audiencedesc $audiencecamera points <<ahis>> camera at your <<genitalsstop>> A light flashes as <<ahe>> takes a picture. -<<set $rng to random(1, 100)>> - <<if $vaginastate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - "I got a nice shot of <<pher>> shuddering on that dick." - <<else>> - "Wow, <<pher>> pussy is really getting pounded by that $beasttype." - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - "I got a nice shot of <<pher>> shuddering on that dick." - <<else>> - "Wow, <<pher>> pussy is really getting a pounding." - <</if>> - <</if>> - <<elseif $vaginastate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - "<<pHer>> <<bitch>> pussy is twitching and it's not even in yet. <<pShe>> can't wait to be bred." - <<else>> - "I hope I catch the moment <<pher>> pussy is first violated." - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - "<<pHer>> pussy is twitching and it's not even in yet. Such a slut." - <<else>> - "I hope I catch the moment <<pher>> pussy is first violated." - <</if>> - <</if>> - <<elseif $vaginastate is "entrance">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - "<<pShes>> cumming from such little stimulation, fucking <<pher>> pussy might break <<phim>> fully." - <<else>> - "Your pussy is about to get the treatment it deserves." - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - "<<pShes>> cumming from such little stimulation, fucking a $beasttype might break <<phim>> fully." - <<else>> - "Your pussy is about to get the treatment it deserves." - <</if>> - <</if>> - <<elseif $penisstate is "penetrated">> - <<if $orgasmdown gte 1>> - "I got a nice shot of <<phim>> shuddering in that pussy." - <<else>> - "Wow, <<pher>> penis is really getting a pounding." - <</if>> - <<elseif $penisstate is "imminent">> - <<if $orgasmdown gte 1>> - "<<pHer>> penis is twitching and it's not even in yet. Such a slut." - <<else>> - "I hope I catch the moment <<pher>> penis is first violated." - <</if>> - <<elseif $penisstate is "entrance">> - <<if $orgasmdown gte 1>> - "<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully." - <<else>> - "Your penis is about to get the treatment it deserves." - <</if>> - <<elseif $penisstate is "otheranus">> - <<if $orgasmdown gte 1>> - "I got a nice shot of <<phim>> shuddering in that ass." - <<else>> - "Wow, <<pher>> penis is really getting a pounding." - <</if>> - <<elseif $penisstate is "otheranusimminent">> - <<if $orgasmdown gte 1>> - "<<pHer>> penis is twitching and it's not even in yet. Such a slut." - <<else>> - "I hope I catch the moment <<pher>> penis is first violated." - <</if>> - <<elseif $penisstate is "otheranusentrance">> - <<if $orgasmdown gte 1>> - "<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully." - <<else>> - "Your penis is about to get the treatment it deserves." - <</if>> - <<elseif $vaginastate is "othermouth">> - <<if $orgasmdown gte 1>> - "<<pHer>> pussy is twitching so delightfully." - <<else>> - "You're really getting your tongue in there." - <</if>> - <<elseif $vaginastate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - "Does <<pher>> pussy juice taste good?" - <<else>> - "Does <<pher>> pussy taste good?" - <</if>> - <<elseif $vaginastate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - "Does <<pher>> pussy juice taste good?" - <<else>> - "Does <<pher>> pussy taste good?" - <</if>> - <<elseif $penisstate is "othermouth">> - <<if $orgasmdown gte 1>> - "Does <<pher>> cum taste good?" - <<else>> - "I can tell <<pshes>> cumming into your mouth." - <</if>> - <<elseif $penisstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - "Take <<phim>> into your mouth already, I want to see <<phim>> squirm more." - <<else>> - "Does <<pher>> penis taste good?" - <</if>> - <<elseif $penisstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - "Take <<phim>> into your mouth already, I want to see <<phim>> squirm more." - <<else>> - "Does <<pher>> penis taste good?" - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $penisexist is 1 >> - <<if $devstate gte 1 and $orgasmcount lt 24>> - <<if $rng gte 67>> - "I got a shot of <<pher>> cum flying through the air." - <<elseif $rng gte 33>> - "Look at <<phim>> squirt!" - <<else>> - "I caught <<phim>> cumming on camera. How shameful." - <</if>> - <<else>> - <<if $rng gte 67>> - "I got a shot of <<phim>> cumming, but nothing came out." - <<elseif $rng gte 33>> - "This <<girl>> can't even cum properly, pathetic." - <<else>> - "<<pHer>> orgasm is disappointingly dry. I got it on camera at least." - <</if>> - <</if>> - <<else>> - <<if $vaginause is "cover">> - "Move your hand, I want a clear shot of your pussy while you cum." - <<else>> - "I got a perfect shot of <<pher>> pussy twitching in climax." - <</if>> - <</if>> - <<else>> - <<if $underexposed gte 1 and $lowerexposed gte 2>> - <<if $penisexist is 1>> - <<if $penisuse is "cover">> - <<if $rng gte 67>> - "Move your hand, I want to see your little penis." - <<elseif $rng gte 33>> - "Aww, <<pshes>> shy." - <<else>> - "Someone move <<pher>> hand out the way, I want a shot of <<pher>> penis." - <</if>> - <<else>> - <<if $rng gte 67>> - "I got a great picture of <<pher>> cute penis." - <<elseif $rng gte 33>> - "Don't be shy, everyone should know how beautiful your penis is." - <<else>> - "If you don't want your penis photographed, you shouldn't act like a slut." - <</if>> - <</if>> - <<else>> - <<if $vaginause is "cover">> - <<if $rng gte 67>> - "Move your hand, I want to see your little pussy." - <<elseif $rng gte 33>> - "Aww, <<pshes>> shy." - <<else>> - "Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy." - <</if>> - <<else>> - <<if $rng gte 67>> - "I got a great picture of <<pher>> cute pussy." - <<elseif $rng gte 33>> - "Don't be shy, everyone should know how beautiful your pussy is." - <<else>> - "If you don't want your pussy photographed, you shouldn't act like a slut." - <</if>> - <</if>> - <</if>> - <<else>> - <<if $playergenderappearance is "m">> - <<if $penisuse is "cover">> - <<if $rng gte 67>> - "Move your hand, I want to see your little penis." - <<elseif $rng gte 33>> - "Aww, <<pshes>> shy." - <<else>> - "Someone move <<pher>> hand out the way, I want a shot of <<pher>> penis." - <</if>> - <<else>> - <<if $rng gte 67>> - "I got a great picture of <<pher>> cute penis." - <<elseif $rng gte 33>> - "Don't be shy, everyone should know how beautiful your penis is." - <<else>> - "If you don't want your penis photographed, you shouldn't act like a slut." - <</if>> - <</if>> - <<else>> - <<if $vaginause is "cover">> - <<if $rng gte 67>> - "Move your hand, I want to see your little pussy." - <<elseif $rng gte 33>> - "Aww, <<pshes>> shy." - <<else>> - "Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy." - <</if>> - <<else>> - <<if $rng gte 67>> - "I got a great picture of <<pher>> cute pussy." - <<elseif $rng gte 33>> - "Don't be shy, everyone should know how beautiful your pussy is." - <<else>> - "If you don't want your pussy photographed, you shouldn't act like a slut." - <</if>> - <</if>> - <</if>> - <</if>> - <</if>> - <</if>> - -<<elseif $bodypic isnot 1>><<set $bodypic to 1>> - -The $audiencedesc $audiencecamera leans back so <<ahis>> camera can take in the whole scene. A light flashes as <<ahe>> takes a picture. - - <<if $vaginastate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face if you want, you're still a $beasttype's bitch." - <<else>> - "The $beasttype's fucked <<phim>> to orgasm, and I have proof." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop hiding your face and smile for the camera." - <<else>> - "Good $beasttype, show this bitch <<pher>> place." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face if you want, it just makes the scene hotter." - <<else>> - "You've fucked <<phim>> to orgasm. Keep going." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop hiding your face and smile for the camera." - <<else>> - "Show this slut what <<pshes>> good for." - <</if>> - <</if>> - <</if>> - <<elseif $vaginastate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cumming already? It isn't even fucking you yet." - <<else>> - "Your cunt belongs to that $beasttype now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "Your cunt belongs to that $beasttype now." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming." - <<else>> - "There's no escaping now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "What are you waiting for? Fuck <<phim>> now." - <</if>> - <</if>> - <</if>> - <<elseif $vaginastate is "entrance">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cumming already? It isn't even fucking you yet." - <<else>> - "Your cunt belongs to that $beasttype now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "Your cunt belongs to that $beasttype now." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming." - <<else>> - "There's no escaping now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "What are you waiting for? Fuck <<phim>> now." - <</if>> - <</if>> - <</if>> - <<elseif $penisstate is "penetrated">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Cover your face if you want, it just makes the scene hotter." - <<else>> - "You've fucked <<phim>> to orgasm. Keep going." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop hiding your face and smile for the camera." - <<else>> - "Show this fucktoy what <<pshes>> good for." - <</if>> - <</if>> - <<elseif $penisstate is "imminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." - <<else>> - "There's no escaping now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "What are you waiting for? Fuck <<phim>> now." - <</if>> - <</if>> - <<elseif $penisstate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." - <<else>> - "There's no escaping now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "What are you waiting for? Fuck <<phim>> now." - <</if>> - <</if>> - <<elseif $penisstate is "otheranus">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Look at <<pher>> body writhe." - <<else>> - "You've fucked <<pher>> to orgasm. Keep going." - <</if>> - <<else>> - <<if $face is "covered">> - "<<pShes>> so shy and cute." - <<else>> - "Show this fucktoy what <<pshes>> good for." - <</if>> - <</if>> - <<elseif $penisstate is "otheranusimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." - <<else>> - "There's no escaping now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "What are you waiting for? Fuck <<phim>> now." - <</if>> - <</if>> - <<elseif $penisstate is "otheranusentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." - <<else>> - "There's no escaping now, slut." - <</if>> - <<else>> - <<if $face is "covered">> - "Stop covering your face, I want to capture your expression when it goes in." - <<else>> - "What are you waiting for? Fuck <<phim>> now." - <</if>> - <</if>> - <<elseif $anusstate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You're cumming with a $beasttype's dick in your ass, how much dignity do you think you're protecting? - <<else>> - "That's right, cum on that animal dick. Show the world what a <<bitch>> you are." - <</if>> - <<else>> - <<if $face is "covered">> - "Good $beasttype, fuck this <<bitch>> hard." - <<else>> - "Good $beasttype, show this <<girl>> <<pher>> place." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You're cumming with a dick in your ass, how much dignity do you think you're protecting? - <<else>> - "That's right, cum on that dick. Show the world what a huge slut you are." - <</if>> - <<else>> - <<if $face is "covered">> - "Fuck <<phim>> harder!" - <<else>> - "Keep ravaging this <<girls>> ass, I want more pictures." - <</if>> - <</if>> - <</if>> - <<elseif $anusstate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You love it, don't pretend otherwise." - <<else>> - "This <<bitch>> can't help it." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when your ass is violated." - <<else>> - "Good $beasttype, make <<phim>> your bitch." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can't hide your orgasm from us." - <<else>> - "This <<bitch>> can't help it." - <</if>> - <<else>> - <<if $face is "covered">> - "Move your hands, I want to see your expression when your ass is violated." - <<else>> - "Fuck <<phimcomma>> make <<phim>> squirm." - <</if>> - <</if>> - <</if>> - <<elseif $anusstate is "entrance">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can't hide your orgasm from us." - <<else>> - "This <<bitch>> can't help it." - <</if>> - <<else>> - <<if $face is "covered">> - "A good fucking will teach this <<bitch>> <<pher>> place." - <<else>> - "I think it's gonna fuck <<phimcomma>> I can't wait to get a picture." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "You can't hide your orgasm from us." - <<else>> - "This <<bitch>> can't help it." - <</if>> - <<else>> - <<if $face is "covered">> - "This <<girl>> needs to learn <<pher>> place." - <<else>> - "Fuck <<phimcomma>> make <<phim>> squirm." - <</if>> - <</if>> - <</if>> - <<elseif $mouthstate is "penetrated">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "It's amazing what <<pshe>> can fit in there." - <<else>> - "I hope it cums down <<pher>> throat while <<pshe>> orgasms." - <</if>> - <<else>> - <<if $face is "covered">> - "I doubt the $beasttype cares which hole it fucks." - <<else>> - "You like the taste of $beasttype dick, don't you." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "It's amazing what <<pshe>> can fit in there." - <<else>> - "I hope you cum down <<pher>> throat while <<pshe>> orgasms." - <</if>> - <<else>> - <<if $face is "covered">> - "No hole is off-limits." - <<else>> - "Is that dick tasty? Don't answer with your mouth full." - <</if>> - <</if>> - <</if>> - <<elseif $mouthstate is "imminent">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move <<pher>> hands, I want the camera to see who this <<bitch>> is." - <<else>> - "You'll look great cumming with a mouthful of $beasttype dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't stop there, show this <<bitch>> how much <<pshes>> worth." - <<else>> - "I want to see this <<bitch>> get a mouthful." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move <<pher>> hands, I want the camera to see who this slut is." - <<else>> - "You'll look great cumming with a mouthful of dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't stop there, show this <<bitch>> how much <<pshes>> worth." - <<else>> - "I want to see this <<bitch>> get a mouthful." - <</if>> - <</if>> - <</if>> - <<elseif $mouthstate is "entrance">> - <<if $enemytype is "beast">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move <<pher>> hands, I want the camera to see who this <<bitch>> is." - <<else>> - "You'll look great cumming with a mouthful of $beasttype dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't stop there, show this <<bitch>> how much <<pshes>> worth." - <<else>> - "I want to see this <<bitch>> get a mouthful." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move <<pher>> hands, I want the camera to see who this slut is." - <<else>> - "You'll look great cumming with a mouthful of dick." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't stop there, show this <<bitch>> how much <<pshes>> worth." - <<else>> - "I want to see this <<bitch>> get a mouthful." - <</if>> - <</if>> - <</if>> - <<elseif $vaginastate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Careful not to suffocate <<phimcomma>> I want more pictures first." - <<else>> - "<<pShes>> cumming, guess <<pshe>> is just a fucktoy." - <</if>> - <<else>> - <<if $face is "covered">> - "That's it, put <<pher>> mouth to work." - <<else>> - "Is that pussy tasty? Don't answer with your mouth full." - <</if>> - <</if>> - <<elseif $vaginastate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move <<pher>> hands, I want the camera to see who this slut is." - <<else>> - "You'll look great cumming with a mouthful of cunt." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't stop there, show this <<bitch>> how much <<pshes>> worth." - <<else>> - "Put <<pher>> <<bitch>> mouth to work." - <</if>> - <</if>> - <<elseif $vaginastate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Move <<pher>> hands, I want the camera to see who this slut is." - <<else>> - "You'll look great cumming with a mouthful of cunt." - <</if>> - <<else>> - <<if $face is "covered">> - "Don't stop there, show this <<bitch>> how much <<pshes>> worth." - <<else>> - "Put <<pher>> <<bitch>> mouth to work." - <</if>> - <</if>> - <<elseif $penisstate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> shy about cumming into your mouth, how cute." - <<else>> - "This <<girl>> is clearly enjoying it, don't stop." - <</if>> - <<else>> - <<if $face is "covered">> - "<<pShes>> shy about having <<pher>> dick sucked, how cute." - <<else>> - "Smile for the camera <<girlcomma>> you should be happy about having your penis sucked." - <</if>> - <</if>> - <<elseif $penisstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "I hope you milk <<phim>> dry." - <<else>> - "Aren't you worried you'll get cum on your face?" - <</if>> - <<else>> - <<if $face is "covered">> - "Lick <<phim>> good and proper." - <<else>> - "I hope I get a shot of <<phim>> cumming on your face." - <</if>> - <</if>> - <<elseif $penisstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "I hope you milk <<phim>> dry." - <<else>> - "Aren't you worried you'll get cum on your face?" - <</if>> - <<else>> - <<if $face is "covered">> - "Lick <<phim>> good and proper." - <<else>> - "I hope I get a shot of <<phim>> cumming on your face." - <</if>> - <</if>> - <<elseif $anusstate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> embarrassed! How adorable." - <<else>> - "Cumming with someone's tongue in your ass, you're a lewd <<girl>> aren't you." - <</if>> - <<else>> - <<if $face is "covered">> - "I can't get a clear shot of <<pher>> face with <<pher>> hands in the way." - <<else>> - "Another nice picture of this slut." - <</if>> - <</if>> - <<elseif $anusstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> embarrassed! How adorable." - <<else>> - "<<pShes>> cumming already, be careful not to make <<phim>> faint." - <</if>> - <<else>> - <<if $face is "covered">> - "I don't know what you think covering your face achieves." - <<else>> - "Are you gonna lick <<phim>> out? I need a picture of that." - <</if>> - <</if>> - <<elseif $anusstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "<<pShes>> embarrassed! How adorable." - <<else>> - "<<pShes>> cumming already, be careful not to make <<pher>> faint." - <</if>> - <<else>> - <<if $face is "covered">> - "I don't know what you think covering your face achieves." - <<else>> - "Are you gonna lick <<phim>> out? I need a picture of that." - <</if>> - <</if>> - <<elseif $mouthstate is "kiss">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Don't hide your pretty face." - <<else>> - "Is that kiss really so pleasurable or is <<pshe>> cumming?" - <</if>> - <<else>> - <<if $face is "covered">> - "How cute and romantic." - <<else>> - "How romantic." - <</if>> - <</if>> - <<elseif $mouthstate is "kissimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Don't hide your pretty face." - <<else>> - "Is that kiss really so pleasurable or is <<pshe>> cumming?" - <</if>> - <<else>> - <<if $face is "covered">> - "How cute and romantic." - <<else>> - "How romantic." - <</if>> - <</if>> - <<elseif $mouthstate is "kissentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "Is <<pshe>> shaking because <<pshes>> shy?" - <<else>> - "<<pShes>> shaking in anticipation." - <</if>> - <<else>> - <<if $face is "covered">> - "How cute and romantic." - <<else>> - "How romantic." - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - "What a slut." - <<else>> - "I hope <<pher>> convulsions come across in the picture." - <</if>> - <<else>> - <<if $face is "covered">> - <<if $pain gte 80>> - "I think <<pshes>> hurt. Don't stop." - <<elseif $pain gte 40>> - "Don't bother hiding your tears, we can all see." - <<else>> - "Move your hands <<bitchcomma>> I want a picture of your face." - <</if>> - <<else>> - <<if $pain gte 80>> - "Now everyone will know how pathetic you are." - <<elseif $pain gte 40>> - "That's a nice shot. Are those tears?" - <<else>> - "Can't wait to share this with my friends." - <</if>> - <</if>> - <</if>> - <</if>> - - - -<</if>> - -<<if $face isnot "covered">> - <<if $exposed is 1>> - <<fameexhibitionism1>> - <<elseif $exposed gte 2>> - <<fameexhibitionism2>> - <</if>> - <<if $consensual is 1>> - <<famesex1>> - <<else>> - <<famerape1>> - <</if>> - <<if $enemytype is "beast">> - <<famebestiality1>> - <</if>> -<</if>> - -<</nobr>><</widget>> - - -<<widget "ahis">><<nobr>> - -<<if $audiencecamera is "man">> -his -<<elseif $audiencecamera is "boy">> -his -<<elseif $audiencecamera is "woman">> -her -<<elseif $audiencecamera is "girl">> -her -<</if>> - -<</nobr>><</widget>> - - - -<<widget "ahe">><<nobr>> - -<<if $audiencecamera is "man">> -he -<<elseif $audiencecamera is "boy">> -he -<<elseif $audiencecamera is "woman">> -she -<<elseif $audiencecamera is "girl">> -she -<</if>> - -<</nobr>><</widget>> - - -<<widget "audiencespeech">><<nobr>> -<<set $audiencemember to 0>> -<<set $rng to random(1, 100)>> -<<if $location is "school">> - <<if $malechance is 0>> - <<set $audiencemember to "girl">> - <<elseif $malechance is 100>> - <<set $audiencemember to "boy">> - <<elseif $rng gte 50>> - <<set $audiencemember to "boy">> - <<else>> - <<set $audiencemember to "girl">> - <</if>> -<<else>> - <<if $malechance is 0>> - <<set $audiencemember to "woman">> - <<elseif $malechance is 100>> - <<set $audiencemember to "man">> - <<elseif $rng gte 50>> - <<set $audiencemember to "man">> - <<else>> - <<set $audiencemember to "woman">> - <</if>> -<</if>> - -<<set $rng to random(1, 100)>> -<<if $rng gte 91 and $audiencecamera6 is 0>> -<span class="pink">A $audiencemember pulls out a phone and points the camera at you.</span> - <<if $audiencecamera1 is 0>> - <<set $audiencecamera1 to $audiencemember>> - <<elseif $audiencecamera2 is 0>> - <<set $audiencecamera2 to $audiencemember>> - <<elseif $audiencecamera3 is 0>> - <<set $audiencecamera3 to $audiencemember>> - <<elseif $audiencecamera4 is 0>> - <<set $audiencecamera4 to $audiencemember>> - <<elseif $audiencecamera5 is 0>> - <<set $audiencecamera5 to $audiencemember>> - <<elseif $audiencecamera6 is 0>> - <<set $audiencecamera6 to $audiencemember>> - <</if>> -<<else>> - <<if $vaginastate is "penetrated">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $vaginastate is "imminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $vaginastate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "penetrated">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "imminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "otheranus">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "otheranusimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "otheranusentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $anusstate is "penetrated">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $anusstate is "imminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $anusstate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $mouthstate is "penetrated">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $mouthstate is "imminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $mouthstate is "entrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $vaginastate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $vaginastate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $vaginastate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $penisstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $anusstate is "othermouth">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $anusstate is "othermouthimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $anusstate is "othermouthentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $mouthstate is "kiss">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $mouthstate is "kissimminent">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<elseif $mouthstate is "kissentrance">> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <<else>> - <<if $orgasmdown gte 1>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <<else>> - <<if $face is "covered">> - - <<else>> - - <</if>> - <</if>> - <</if>> -<</if>> - - - - -<</nobr>><</widget>> - - - - - - - - - - - - -<<widget "audience">><<nobr>> - - - - -<<if $enemyanger gte 100>> - <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> - - The audience is skittish but crowds around, as if you're a rare but dangerous animal. - - <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> - - Most of the audience keep their distance, afraid you'll lash out. - - <<else>> - - The audience keep their distance, afraid you'll lash out. - - <</if>> -<<elseif $enemyanger gte 60>> - <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> - - The audience crowds around, their eagerness at odds with their caution. - - <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> - - The audience watches from a safe distance. The more daring among them inch closer. - - <<else>> - - The audience watches from a safe distance. - - <</if>> -<<elseif $enemyanger gte 20>> - <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> - - The audience crowds around, excited to see what happens next. - - <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> - - The excited audience crowds around. - - <<else>> - - The audience watches with interest. - - <</if>> -<<else>> - <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> - - The audience crowds around, vying for a good vantage. - - <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> - - The audience watches with interest. Some push through the crowd for a better vantage. - - <<else>> - - The audience watches with interest. - - <</if>> -<</if>> -<br> - - -<<if $audiencecamera1 isnot 0>> -<<set $audienceselector to 1>> -<<audiencecamera>> -<br> -<</if>> - -<<if $audiencecamera2 isnot 0>> -<<set $audienceselector to 2>> -<<audiencecamera>> -<br> -<</if>> - -<<if $audiencecamera3 isnot 0>> -<<set $audienceselector to 3>> -<<audiencecamera>> -<br> -<</if>> - -<<if $audiencecamera4 isnot 0>> -<<set $audienceselector to 4>> -<<audiencecamera>> -<br> -<</if>> - -<<if $audiencecamera5 isnot 0>> -<<set $audienceselector to 5>> -<<audiencecamera>> -<br> -<</if>> - -<<if $audiencecamera6 isnot 0>> -<<set $audienceselector to 6>> -<<audiencecamera>> -<br> -<</if>> - -<<set $facepic to 0>> -<<set $breastpic to 0>> -<<set $bottompic to 0>> -<<set $genitalpic to 0>> -<<set $bodypic to 0>> - - -<<if $audiencecamera1 isnot 0 and $face is "covered">> -<span class="teal">At least your face is hidden.</span><br> -<</if>> - -<<audiencespeech>> -<br> -<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>> -<<audiencespeech>> -<br> -<</if>> -<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>> -<<audiencespeech>> -<br> -<</if>> -<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>> -<<audiencespeech>> -<br> -<</if>> -<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>> -<<audiencespeech>> -<br> -<</if>> -<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>> -<<audiencespeech>> -<br> -<</if>> -<br> -<</nobr>><</widget>> - - - - - - -<<set $audienceselector to 0>> -<<set $audiencecamera to 0>> -<<set $audiencecamera1 to 0>> -<<set $audiencecamera2 to 0>> -<<set $audiencecamera3 to 0>> -<<set $audiencecamera4 to 0>> -<<set $audiencecamera5 to 0>> -<<set $audiencecamera6 to 0>> - -<<set $audiencemember to 0>> - - :: Canteen Students Molestation Finish [nobr] <<if $enemyhealth lte 0>> diff --git a/src/widgets/widgets_audience.tw b/src/widgets/widgets_audience.tw new file mode 100644 index 0000000000000000000000000000000000000000..db689a6a1b623f37ac9a4356008609909d0d9712 --- /dev/null +++ b/src/widgets/widgets_audience.tw @@ -0,0 +1,2232 @@ +:: Widgets Audience [widget] +<<widget "audiencecamera">><<nobr>> +<<exposure>> +<<if $audienceselector is 1>> +<<set $audiencedesc to "excited">> +<<set $audiencecamera to $audiencecamera1>> +<<elseif $audienceselector is 2>> +<<set $audiencedesc to "blushing">> +<<set $audiencecamera to $audiencecamera2>> +<<elseif $audienceselector is 3>> +<<set $audiencedesc to "eager">> +<<set $audiencecamera to $audiencecamera3>> +<<elseif $audienceselector is 4>> +<<set $audiencedesc to "lusty">> +<<set $audiencecamera to $audiencecamera4>> +<<elseif $audienceselector is 5>> +<<set $audiencedesc to "avid">> +<<set $audiencecamera to $audiencecamera5>> +<<elseif $audienceselector is 6>> +<<set $audiencedesc to "vigorous">> +<<set $audiencecamera to $audiencecamera6>> +<</if>> +<<set $rng to random(1, 100)>> +<<if $rng gte 81 and $facepic isnot 1>><<set $facepic to 1>> + +The $audiencedesc $audiencecamera points <<ahis>> camera at your face. A light flashes as <<ahe>> takes a picture. + + <<if $vaginastate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "It's normal to cum while your pussy is filled, you don't need to be shy." + <<else>> + "Look how cute she looks when <<pshe>> cums. Fuck <<pher>> pussy harder." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, I want to see your face while your pussy is ravaged." + <<else>> + "Your face looks so cute while your pussy is pounded." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> cumming with an animal dick in <<pher>> cunt! I can't believe it." + <<else>> + "A $beasttype is fucking you in public and you're having an orgasm. I don't know how you stand the shame." + <</if>> + <<else>> + <<if $face is "covered">> + "You're fucking a $beasttype, don't pretend you have any dignity." + <<else>> + "So glad I was here to see this <<bitch>> get bred." + <</if>> + <</if>> + <</if>> + <<elseif $vaginastate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pshe>> cumming already? <<pShes>> such a $beasttype slut." + <<else>> + "Just the thought of that $beasttype dick entering is enough to make <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when the $beasttype fucks you." + <<else>> + "I want a picture of <<pher>> expression when it fuckers <<pher>> proper." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pshe>> cumming already?" + <<else>> + "Just the anticipation is enough to make <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when it goes in." + <<else>> + "I want a picture of <<pher>> expression when it goes in." + <</if>> + <</if>> + <</if>> + <<elseif $vaginastate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pshe>> cumming already?" + <<else>> + "Just the anticipation is enough to make <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when it goes in." + <<else>> + "I want a picture of <<pher>> expression when it goes in." + <</if>> + <</if>> + <<elseif $penisstate is "penetrated">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "It's normal to cum while your penis is ravaged, you don't need to be shy." + <<else>> + "Look how cute she looks when <<pshe>> cums. Fuck <<phim>> harder." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, I want to see your face while your penis is ravaged." + <<else>> + "Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder." + <</if>> + <</if>> + <<elseif $penisstate is "imminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pshe>> cumming already?" + <<else>> + "Just the anticipation is enough to make <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when it goes in." + <<else>> + "I want to snap a picture of <<pher>> expression when it goes in." + <</if>> + <</if>> + <<elseif $penisstate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pshe>> cumming already?" + <<else>> + "Just the anticipation is enough to make <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when it goes in." + <<else>> + "I want to snap a picture of <<pher>> expression when it goes in." + <</if>> + <</if>> + <<elseif $penisstate is "otheranus">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move your hands, I want to see what you look like while cumming in someone's ass." + <<else>> + "I think your ass is making <<phim>> cum. Fuck <<phim>> harder." + <</if>> + <<else>> + <<if $face is "covered">> + "You're shy about fucking someone's ass? That's adorable." + <<else>> + "Look how cute <<pshe>> looks with <<pher>> penis being pounded. Fuck <<phim>> harder." + <</if>> + <</if>> + <<elseif $penisstate is "otheranusimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Don't be shy, letting the camera see your orgasm face." + <<else>> + "Just pressing your ass against <<pher>> dick is making <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when it goes in." + <<else>> + "<<pShes>> blushing! How cute." + <</if>> + <</if>> + <<elseif $penisstate is "otheranusentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Don't be shy, let the camera see your orgasm face." + <<else>> + "Just pressing your ass against <<pher>> dick is making <<phim>> cum." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when it goes in." + <<else>> + "<<pShes>> blushing! How cute." + <</if>> + <</if>> + <<elseif $anusstate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You're cumming with a $beasttype balls-deep in your ass, how much dignity is covering your face preserving?" + <<else>> + "I got a nice picture of <<pher>> $beasttype fucker orgasm face." + <</if>> + <<else>> + <<if $face is "covered">> + "Come on, let's see your face. I want to see how you look having your ass fucked by a $beasttype." + <<else>> + "<<pShe>> looks so cute having <<pher>> ass fucked by that $beasttype." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You're cumming while having your ass fucked, how much dignity is covering your face preserving?" + <<else>> + "I got a nice picture of <<pher>> orgasm face." + <</if>> + <<else>> + <<if $face is "covered">> + "Come on, let's see your face. I want to see how you look having your ass fucked." + <<else>> + "<<pShe>> looks so cute having <<pher>> ass ravaged." + <</if>> + <</if>> + <</if>> + <<elseif $anusstate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can cover your face if you want, we can all tell you're cumming hard for that $beasttype." + <<else>> + "<<pShes>> cumming this hard with the $beasttype pressing just the tip into <<pher>> ass." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, I want a good picture of your face when your ass is skewered by that $beasttype." + <<else>> + "Smile for the camera like a good $beasttype <<bitchcomma>> you slut." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can cover your face if you want, we can all tell you're cumming hard." + <<else>> + "<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, I want a good picture of your face when your ass is skewered." + <<else>> + "Smile for the camera like a good anal slut." + <</if>> + <</if>> + <</if>> + <<elseif $anusstate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can cover your face if you want, we can all tell you're cumming hard." + <<else>> + "<<pShes>> cumming this hard with just the tip pressing into <<pher>> ass." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, I want a good picture of your face when your ass is skewered." + <<else>> + "Smile for the camera like a good anal slut." + <</if>> + <</if>> + <<elseif $mouthstate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Look at how cute <<pshe>> looks cumming while slurping on that $beasttype dick. <<pShes>> so shy about it too." + <<else>> + "Look at how cute <<pshe>> looks cumming while slurping on that $beasttype dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand <<bitchcomma>> you're getting in the way of the action." + <<else>> + "Do you like the taste of $beasttype dick?" + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Look at how cute <<pshe>> looks cumming while slurping on a dick. <<pShes>> so shy about it too." + <<else>> + "Look at how cute <<pshe>> looks cumming while slurping on a dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand <<bitchcomma>> you're getting in the way of the action." + <<else>> + "Such a nice shot of your face being fucked." + <</if>> + <</if>> + <</if>> + <<elseif $mouthstate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face all you want, we know you love it." + <<else>> + "<<pShes>> cumming already, <<pshe>> just can't wait for the $beasttype dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." + <<else>> + "I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face all you want, we know you love it." + <<else>> + "<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." + <<else>> + "I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." + <</if>> + <</if>> + <</if>> + <<elseif $mouthstate is "entrance">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face all you want, we know you love it." + <<else>> + "<<pShes>> cumming already, <<pshe>> just can't wait for the $beasttype dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Move <<pher>> hand, I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." + <<else>> + "I want to catch the look on <<pher>> face when it starts fucking <<pher>> mouth." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face all you want, we know you love it." + <<else>> + "<<pShes>> cumming already, now's the time to give <<phim>> a taste of dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Move <<pher>> hand, I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." + <<else>> + "I want to catch the look on <<pher>> face when you start fucking <<pher>> mouth." + <</if>> + <</if>> + <</if>> + <<elseif $vaginastate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can't hide it, having your pussy licked is too much for you." + <<else>> + "Look at <<phim>> squirm! Your tongue's too much for <<phimstop>>" + <</if>> + <<else>> + <<if $face is "covered">> + "What's the matter? Ashamed of having your pussy licked?" + <<else>> + "Tongue-fuck <<phim>> harder, I want to see <<phim>> squirm. + <</if>> + <</if>> + <<elseif $vaginastate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can't hide your orgasm from the camera." + <<else>> + "<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, you like having your pussy eaten don't you." + <<else>> + "You like having your pussy eaten, don't you." + <</if>> + <</if>> + <<elseif $vaginastate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can't hide your orgasm from the camera." + <<else>> + "<<pShes>> cumming, it might be too much for <<phim>> if you tongue-fuck <<phim>> now. Do it." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't be shy, you like having your pussy eaten don't you." + <<else>> + "You like having your pussy eaten, don't you." + <</if>> + <</if>> + <<elseif $penisstate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Don't be shy, it's normal to cum while having your penis sucked." + <<else>> + "I got the perfect picture of <<pher>> orgasm face." + <</if>> + <<else>> + <<if $face is "covered">> + "<<pShes>> embarrassed about having <<pher>> penis sucked! How adorable." + <<else>> + "Suck <<phim>> harder, I want to see how cute <<pshe>> looks." + <</if>> + <</if>> + <<elseif $penisstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." + <<else>> + "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand, I want to see your expression when your penis starts getting sucked." + <<else>> + "I can't wait to see <<pher>> expression when you start sucking." + <</if>> + <</if>> + <<elseif $penisstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." + <<else>> + "<<pShes>> cumming already, sucking now might be too much for <<phimstop>> Do it." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand, I want to see your expression when your penis starts getting sucked." + <<else>> + "I can't wait to see <<pher>> expression when you start sucking." + <</if>> + <</if>> + <<elseif $anusstate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "No point hiding your face, we can all tell you're a pervert." + <<else>> + "This slut likes having <<pher>> ass eaten." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten." + <<else>> + "Probe <<pher>> ass harder, I think <<pshe>> likes it." + <</if>> + <</if>> + <<elseif $anusstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "No point hiding your face, we can all tell you're a pervert." + <<else>> + "This slut likes having <<pher>> ass eaten." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten." + <<else>> + "Probe <<pher>> ass harder, I think <<pshe>> likes it." + <</if>> + <</if>> + <<elseif $anusstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "No point hiding your face, we can all tell you're a pervert." + <<else>> + "This slut likes having <<pher>> ass eaten." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hand <<bitchcomma>> I want to see how you feel about having your ass eaten." + <<else>> + "Probe <<pher>> ass harder, I think <<pshe>> likes it." + <</if>> + <</if>> + <<elseif $mouthstate is "kiss">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pShe>> cumming from being kissed? Is that pure or lewd?" + <<else>> + "<<pShes>> cumming from being kissed! Is that pure or lewd?" + <</if>> + <<else>> + <<if $face is "covered">> + "<<pShes>> shy about being kissed, how adorable." + <<else>> + "Such a romantic image." + <</if>> + <</if>> + <<elseif $mouthstate is "kissimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pShe>> cumming from being kissed? Is that pure or lewd?" + <<else>> + "<<pShes>> cumming from being kissed! Is that pure or lewd?" + <</if>> + <<else>> + <<if $face is "covered">> + "<<pShes>> shy about being kissed, how adorable." + <<else>> + "Such a romantic image." + <</if>> + <</if>> + <<elseif $mouthstate is "kissentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pShe>> cumming from being kissed? Is that pure or lewd?" + <<else>> + "<<pShes>> cumming from being kissed! Is that pure or lewd?" + <</if>> + <<else>> + <<if $face is "covered">> + "<<pShes>> shy about being kissed, how adorable." + <<else>> + "Such a romantic image." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $enemytype is "beast">> + <<if $face is "covered">> + "Are you ashamed to be cumming for that $beasttype?" + <<else>> + "That $beasttype can really make you cum hard, and I have proof." + <</if>> + <<else>> + <<if $face is "covered">> + "You can hide your face, but not your orgasm." + <<else>> + "Your orgasm face is so cute, and I have proof." + <</if>> + <</if>> + <<else>> + <<if $face is "covered">> + <<if $pain gte 80>> + "Hide your face if you want, we can see your tears." + <<elseif $pain gte 40>> + "You can't hide your tears from the camera." + <<else>> + "Don't be shy, let the camera see that pretty face of yours." + <</if>> + <<else>> + <<if $pain gte 80>> + "<<pShes>> crying. How pathetic." + <<elseif $pain gte 40>> + "Don't be upset. Smile for the camera." + <<else>> + "Smile <<girlstop>>" + <</if>> + <</if>> + <</if>> + <</if>> + +<<elseif $rng gte 61 and $breastpic isnot 1>><<set $breastpic to 1>> + +The $audiencedesc $audiencecamera points <<ahis>> camera at your <<breastsstop>> A light flashes as <<ahe>> takes a picture. +<<set $rng to random(1, 100)>> + <<if $breastsize is 0>> + <<if $playergenderappearance is "m">> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "Boys have such cute nipples." + <<elseif $rng gte 33>> + "That sleek chest of yours is a thing of beauty." + <<else>> + "Don't be shy, there's nothing lewd about your boy nipples." + <</if>> + <<else>> + <<if $rng gte 67>> + "Get his top off, I wanna see that fine young chest." + <<elseif $rng gte 33>> + "I wish I could take a picture of what's under his top." + <<else>> + "Even clothed I can tell you have a lovely chest." + <</if>> + <</if>> + <<else>> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "Your flat chest looks delicious." + <<elseif $rng gte 33>> + "<<pHer>> chest is so flat <<pshe>> could pass as a boy." + <<else>> + "It's important I take pictures of her cute chest. I'll need them later." + <</if>> + <<else>> + <<if $rng gte 67>> + "I can't wait to see under her top." + <<elseif $rng gte 33>> + "Do other girls tease you for your flat chest?" + <<else>> + "Don't worry, you're cute even without boobs." + <</if>> + <</if>> + <</if>> + <<elseif $breastsize lte 2>> + <<if $playergenderappearance is "m">> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "Your flabby chest is almost like a girl's." + <<elseif $rng gte 33>> + "Look at those little tits. I bet the other boys pick on you." + <<else>> + "Don't be shy, there's nothing lewd about your boy nipples, even if they look like a girl's." + <</if>> + <<else>> + <<if $rng gte 67>> + "Get his top off, I wanna see that fine young chest." + <<elseif $rng gte 33>> + "I wish I could take a picture of what's under his top." + <<else>> + "Even clothed I can tell you have a lovely chest." + <</if>> + <</if>> + <<else>> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "Her tiny breasts are so cute." + <<elseif $rng gte 33>> + "Now however large your breasts grow, I'll have evidence of when they were small and cute." + <<else>> + "Don't be ashamed of your small breasts, they're adorable." + <</if>> + <<else>> + <<if $rng gte 67>> + "I can see the shape of <<pher>> developing breasts beneath <<pher>> $upperclothes." + <<elseif $rng gte 33>> + "Get <<pher>> top off, I want a picture of <<pher>> breasts." + <<else>> + "I can't wait to see <<pher>> little breasts, I bet they're superb." + <</if>> + <</if>> + <</if>> + <<elseif $breastsize lte 5>> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "Your breasts are very photogenic." + <<elseif $rng gte 33>> + "Your breasts are mesmerising." + <<else>> + "This picture of your breasts will come in handy." + <</if>> + <<else>> + <<if $rng gte 67>> + "Get <<pher>> top off, I want a picture of <<pher>> breasts." + <<elseif $rng gte 33>> + "Don't be embarrassed, it's not like your breasts are exposed yet." + <<else>> + "Even clothed I can tell how lovely <<pher>> breasts are." + <</if>> + <</if>> + <<elseif $breastsize lte 8>> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "<<pHer>> breasts flop about so beautifully." + <<elseif $rng gte 33>> + "Those are some impressive mammaries." + <<else>> + "Don't be ashamed, you should be proud of such large breasts." + <</if>> + <<else>> + <<if $rng gte 67>> + "Are <<pher>> breasts really as large as they seem? Only one way to find out." + <<elseif $rng gte 33>> + "Get <<pher>> top off, I want a picture of <<pher>> large breasts for later use." + <<else>> + "Breasts that large are lewd even under clothes." + <</if>> + <</if>> + <<else>> + <<if $upperexposed gte 2>> + <<if $rng gte 67>> + "Those are some gigantic udders." + <<elseif $rng gte 33>> + "You could feed every baby in town with those." + <<else>> + "Glad I got photographic proof, no one would believe how big they were otherwise." + <</if>> + <<else>> + <<if $rng gte 67>> + "You can't fake breasts this large, surely." + <<elseif $rng gte 33>> + "Get <<pher>> top off, I want a picture of these massive things." + <<else>> + "Breasts this huge are lewd even under clothes." + <</if>> + <</if>> + <</if>> + +<<elseif $rng gte 41 and $bottompic isnot 1>><<set $bottompic to 1>> + +The $audiencedesc $audiencecamera points <<ahis>> camera at your <<bottomstop>> A light flashes as <<ahe>> takes a picture. +<<set $rng to random(1, 100)>> + <<if $anusstate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + "I got a nice close-up of the $beasttype ravaging <<pher>> <<girl>> ass while <<pshe>> cums." + <<else>> + "I got a nice close-up of the $beasttype ravaging <<pher>> <<girl>> ass." + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + "I got a nice close-up of <<pher>> <<girl>> ass getting fucked. Look at <<pher>> shake." + <<else>> + "I got a nice close-up of <<pher>> <<girl>> ass getting fucked." + <</if>> + <</if>> + <<elseif $anusstate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + "<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking from that $beasttype." + <<else>> + "I want to catch the moment it starts fucking <<phim>> proper." + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + "<<pShes>> already cumming, I wonder how <<pshe>> would take a proper anal fucking." + <<else>> + "I want to catch the moment it goes in <<pher>> ass." + <</if>> + <</if>> + <<elseif $anusstate is "entrance">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + "I think it's gonna fuck <<pher>> slut ass!" + <<else>> + "I think it's gonna fuck <<pher>> ass!" + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + "I hope you're going all-in on this little slut's ass." + <<else>> + "I hope you're going all-in on <<pher>> ass." + <</if>> + <</if>> + <<elseif $anusstate is "othermouth">> + <<if $orgasmdown gte 1>> + "<<pShes>> responding to having <<pher>> ass eaten." + <<else>> + "You're really getting in there." + <</if>> + <<elseif $anusstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + "What does little <<girl>> ass taste like?" + <<else>> + "How's <<pshe>> taste." + <</if>> + <<elseif $anusstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + "It might be too much for <<phimstop>> I can't wait." + <<else>> + "You're actually gonna eat <<pher>> ass?" + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $lowerexposed gte 2 and $underexposed gte 1>> + <<if $rng gte 67>> + "I got a nice shot of <<pher>> bare ass." + <<elseif $rng gte 33>> + "I've never seen such a spankable ass." + <<else>> + "<<pHer>> orgasm is making <<pher>> ass shake beautifully." + <</if>> + <<else>> + <<if $rng gte 67>> + "<<pShes>> such a lewd little <<girlcomma>> <<pshe>> needs to be punished." + <<elseif $rng gte 33>> + "Get <<pher>> clothes off while <<pshe>> spasms, I want a clear shot of <<pher>> ass." + <<else>> + "<<pHer>> ass is so lewd, even clothed." + <</if>> + <</if>> + <<else>> + <<if $lowerexposed gte 2 and $underexposed gte 1>> + <<if $rng gte 67>> + "Are you embarrassed about your ass being exposed like this?" + <<elseif $rng gte 33>> + "I got a great shot of <<pher>> ass." + <<else>> + "<<pHer>> naked ass is so lewd." + <</if>> + <<else>> + <<if $rng gte 67>> + "This <<girl>> has a fine ass." + <<elseif $rng gte 33>> + "Bare <<pher>> ass, I want a better picture." + <<else>> + "Even clothed <<pher>> ass looks good." + <</if>> + <</if>> + <</if>> + <</if>> + +<<elseif $rng gte 21 and $genitalpic isnot 1>><<set $genitalpic to 1>> + +The $audiencedesc $audiencecamera points <<ahis>> camera at your <<genitalsstop>> A light flashes as <<ahe>> takes a picture. +<<set $rng to random(1, 100)>> + <<if $vaginastate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + "I got a nice shot of <<pher>> shuddering on that dick." + <<else>> + "Wow, <<pher>> pussy is really getting pounded by that $beasttype." + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + "I got a nice shot of <<pher>> shuddering on that dick." + <<else>> + "Wow, <<pher>> pussy is really getting a pounding." + <</if>> + <</if>> + <<elseif $vaginastate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + "<<pHer>> <<bitch>> pussy is twitching and it's not even in yet. <<pShe>> can't wait to be bred." + <<else>> + "I hope I catch the moment <<pher>> pussy is first violated." + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + "<<pHer>> pussy is twitching and it's not even in yet. Such a slut." + <<else>> + "I hope I catch the moment <<pher>> pussy is first violated." + <</if>> + <</if>> + <<elseif $vaginastate is "entrance">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + "<<pShes>> cumming from such little stimulation, fucking <<pher>> pussy might break <<phim>> fully." + <<else>> + "Your pussy is about to get the treatment it deserves." + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + "<<pShes>> cumming from such little stimulation, fucking a $beasttype might break <<phim>> fully." + <<else>> + "Your pussy is about to get the treatment it deserves." + <</if>> + <</if>> + <<elseif $penisstate is "penetrated">> + <<if $orgasmdown gte 1>> + "I got a nice shot of <<phim>> shuddering in that pussy." + <<else>> + "Wow, <<pher>> penis is really getting a pounding." + <</if>> + <<elseif $penisstate is "imminent">> + <<if $orgasmdown gte 1>> + "<<pHer>> penis is twitching and it's not even in yet. Such a slut." + <<else>> + "I hope I catch the moment <<pher>> penis is first violated." + <</if>> + <<elseif $penisstate is "entrance">> + <<if $orgasmdown gte 1>> + "<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully." + <<else>> + "Your penis is about to get the treatment it deserves." + <</if>> + <<elseif $penisstate is "otheranus">> + <<if $orgasmdown gte 1>> + "I got a nice shot of <<phim>> shuddering in that ass." + <<else>> + "Wow, <<pher>> penis is really getting a pounding." + <</if>> + <<elseif $penisstate is "otheranusimminent">> + <<if $orgasmdown gte 1>> + "<<pHer>> penis is twitching and it's not even in yet. Such a slut." + <<else>> + "I hope I catch the moment <<pher>> penis is first violated." + <</if>> + <<elseif $penisstate is "otheranusentrance">> + <<if $orgasmdown gte 1>> + "<<pShes>> cumming from such little stimulation, fucking <<phim>> might break <<phim>> fully." + <<else>> + "Your penis is about to get the treatment it deserves." + <</if>> + <<elseif $vaginastate is "othermouth">> + <<if $orgasmdown gte 1>> + "<<pHer>> pussy is twitching so delightfully." + <<else>> + "You're really getting your tongue in there." + <</if>> + <<elseif $vaginastate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + "Does <<pher>> pussy juice taste good?" + <<else>> + "Does <<pher>> pussy taste good?" + <</if>> + <<elseif $vaginastate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + "Does <<pher>> pussy juice taste good?" + <<else>> + "Does <<pher>> pussy taste good?" + <</if>> + <<elseif $penisstate is "othermouth">> + <<if $orgasmdown gte 1>> + "Does <<pher>> cum taste good?" + <<else>> + "I can tell <<pshes>> cumming into your mouth." + <</if>> + <<elseif $penisstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + "Take <<phim>> into your mouth already, I want to see <<phim>> squirm more." + <<else>> + "Does <<pher>> penis taste good?" + <</if>> + <<elseif $penisstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + "Take <<phim>> into your mouth already, I want to see <<phim>> squirm more." + <<else>> + "Does <<pher>> penis taste good?" + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $penisexist is 1 >> + <<if $devstate gte 1 and $orgasmcount lt 24>> + <<if $rng gte 67>> + "I got a shot of <<pher>> cum flying through the air." + <<elseif $rng gte 33>> + "Look at <<phim>> squirt!" + <<else>> + "I caught <<phim>> cumming on camera. How shameful." + <</if>> + <<else>> + <<if $rng gte 67>> + "I got a shot of <<phim>> cumming, but nothing came out." + <<elseif $rng gte 33>> + "This <<girl>> can't even cum properly, pathetic." + <<else>> + "<<pHer>> orgasm is disappointingly dry. I got it on camera at least." + <</if>> + <</if>> + <<else>> + <<if $vaginause is "cover">> + "Move your hand, I want a clear shot of your pussy while you cum." + <<else>> + "I got a perfect shot of <<pher>> pussy twitching in climax." + <</if>> + <</if>> + <<else>> + <<if $underexposed gte 1 and $lowerexposed gte 2>> + <<if $penisexist is 1>> + <<if $penisuse is "cover">> + <<if $rng gte 67>> + "Move your hand, I want to see your little penis." + <<elseif $rng gte 33>> + "Aww, <<pshes>> shy." + <<else>> + "Someone move <<pher>> hand out the way, I want a shot of <<pher>> penis." + <</if>> + <<else>> + <<if $rng gte 67>> + "I got a great picture of <<pher>> cute penis." + <<elseif $rng gte 33>> + "Don't be shy, everyone should know how beautiful your penis is." + <<else>> + "If you don't want your penis photographed, you shouldn't act like a slut." + <</if>> + <</if>> + <<else>> + <<if $vaginause is "cover">> + <<if $rng gte 67>> + "Move your hand, I want to see your little pussy." + <<elseif $rng gte 33>> + "Aww, <<pshes>> shy." + <<else>> + "Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy." + <</if>> + <<else>> + <<if $rng gte 67>> + "I got a great picture of <<pher>> cute pussy." + <<elseif $rng gte 33>> + "Don't be shy, everyone should know how beautiful your pussy is." + <<else>> + "If you don't want your pussy photographed, you shouldn't act like a slut." + <</if>> + <</if>> + <</if>> + <<else>> + <<if $playergenderappearance is "m">> + <<if $penisuse is "cover">> + <<if $rng gte 67>> + "Move your hand, I want to see your little penis." + <<elseif $rng gte 33>> + "Aww, <<pshes>> shy." + <<else>> + "Someone move <<pher>> hand out the way, I want a shot of <<pher>> penis." + <</if>> + <<else>> + <<if $rng gte 67>> + "I got a great picture of <<pher>> cute penis." + <<elseif $rng gte 33>> + "Don't be shy, everyone should know how beautiful your penis is." + <<else>> + "If you don't want your penis photographed, you shouldn't act like a slut." + <</if>> + <</if>> + <<else>> + <<if $vaginause is "cover">> + <<if $rng gte 67>> + "Move your hand, I want to see your little pussy." + <<elseif $rng gte 33>> + "Aww, <<pshes>> shy." + <<else>> + "Someone move <<pher>> hand out the way, I want a shot of <<pher>> pussy." + <</if>> + <<else>> + <<if $rng gte 67>> + "I got a great picture of <<pher>> cute pussy." + <<elseif $rng gte 33>> + "Don't be shy, everyone should know how beautiful your pussy is." + <<else>> + "If you don't want your pussy photographed, you shouldn't act like a slut." + <</if>> + <</if>> + <</if>> + <</if>> + <</if>> + <</if>> + +<<elseif $bodypic isnot 1>><<set $bodypic to 1>> + +The $audiencedesc $audiencecamera leans back so <<ahis>> camera can take in the whole scene. A light flashes as <<ahe>> takes a picture. + + <<if $vaginastate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face if you want, you're still a $beasttype's bitch." + <<else>> + "The $beasttype's fucked <<phim>> to orgasm, and I have proof." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop hiding your face and smile for the camera." + <<else>> + "Good $beasttype, show this bitch <<pher>> place." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face if you want, it just makes the scene hotter." + <<else>> + "You've fucked <<phim>> to orgasm. Keep going." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop hiding your face and smile for the camera." + <<else>> + "Show this slut what <<pshes>> good for." + <</if>> + <</if>> + <</if>> + <<elseif $vaginastate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cumming already? It isn't even fucking you yet." + <<else>> + "Your cunt belongs to that $beasttype now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "Your cunt belongs to that $beasttype now." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming." + <<else>> + "There's no escaping now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "What are you waiting for? Fuck <<phim>> now." + <</if>> + <</if>> + <</if>> + <<elseif $vaginastate is "entrance">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cumming already? It isn't even fucking you yet." + <<else>> + "Your cunt belongs to that $beasttype now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "Your cunt belongs to that $beasttype now." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pHer>> pussy isn't being fucked yet <<pshes>> still cumming." + <<else>> + "There's no escaping now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "What are you waiting for? Fuck <<phim>> now." + <</if>> + <</if>> + <</if>> + <<elseif $penisstate is "penetrated">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Cover your face if you want, it just makes the scene hotter." + <<else>> + "You've fucked <<phim>> to orgasm. Keep going." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop hiding your face and smile for the camera." + <<else>> + "Show this fucktoy what <<pshes>> good for." + <</if>> + <</if>> + <<elseif $penisstate is "imminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." + <<else>> + "There's no escaping now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "What are you waiting for? Fuck <<phim>> now." + <</if>> + <</if>> + <<elseif $penisstate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." + <<else>> + "There's no escaping now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "What are you waiting for? Fuck <<phim>> now." + <</if>> + <</if>> + <<elseif $penisstate is "otheranus">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Look at <<pher>> body writhe." + <<else>> + "You've fucked <<pher>> to orgasm. Keep going." + <</if>> + <<else>> + <<if $face is "covered">> + "<<pShes>> so shy and cute." + <<else>> + "Show this fucktoy what <<pshes>> good for." + <</if>> + <</if>> + <<elseif $penisstate is "otheranusimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." + <<else>> + "There's no escaping now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "What are you waiting for? Fuck <<phim>> now." + <</if>> + <</if>> + <<elseif $penisstate is "otheranusentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pHer>> penis isn't being fucked yet <<pshes>> still cumming." + <<else>> + "There's no escaping now, slut." + <</if>> + <<else>> + <<if $face is "covered">> + "Stop covering your face, I want to capture your expression when it goes in." + <<else>> + "What are you waiting for? Fuck <<phim>> now." + <</if>> + <</if>> + <<elseif $anusstate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You're cumming with a $beasttype's dick in your ass, how much dignity do you think you're protecting? + <<else>> + "That's right, cum on that animal dick. Show the world what a <<bitch>> you are." + <</if>> + <<else>> + <<if $face is "covered">> + "Good $beasttype, fuck this <<bitch>> hard." + <<else>> + "Good $beasttype, show this <<girl>> <<pher>> place." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You're cumming with a dick in your ass, how much dignity do you think you're protecting? + <<else>> + "That's right, cum on that dick. Show the world what a huge slut you are." + <</if>> + <<else>> + <<if $face is "covered">> + "Fuck <<phim>> harder!" + <<else>> + "Keep ravaging this <<girls>> ass, I want more pictures." + <</if>> + <</if>> + <</if>> + <<elseif $anusstate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You love it, don't pretend otherwise." + <<else>> + "This <<bitch>> can't help it." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when your ass is violated." + <<else>> + "Good $beasttype, make <<phim>> your bitch." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can't hide your orgasm from us." + <<else>> + "This <<bitch>> can't help it." + <</if>> + <<else>> + <<if $face is "covered">> + "Move your hands, I want to see your expression when your ass is violated." + <<else>> + "Fuck <<phimcomma>> make <<phim>> squirm." + <</if>> + <</if>> + <</if>> + <<elseif $anusstate is "entrance">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can't hide your orgasm from us." + <<else>> + "This <<bitch>> can't help it." + <</if>> + <<else>> + <<if $face is "covered">> + "A good fucking will teach this <<bitch>> <<pher>> place." + <<else>> + "I think it's gonna fuck <<phimcomma>> I can't wait to get a picture." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "You can't hide your orgasm from us." + <<else>> + "This <<bitch>> can't help it." + <</if>> + <<else>> + <<if $face is "covered">> + "This <<girl>> needs to learn <<pher>> place." + <<else>> + "Fuck <<phimcomma>> make <<phim>> squirm." + <</if>> + <</if>> + <</if>> + <<elseif $mouthstate is "penetrated">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "It's amazing what <<pshe>> can fit in there." + <<else>> + "I hope it cums down <<pher>> throat while <<pshe>> orgasms." + <</if>> + <<else>> + <<if $face is "covered">> + "I doubt the $beasttype cares which hole it fucks." + <<else>> + "You like the taste of $beasttype dick, don't you." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "It's amazing what <<pshe>> can fit in there." + <<else>> + "I hope you cum down <<pher>> throat while <<pshe>> orgasms." + <</if>> + <<else>> + <<if $face is "covered">> + "No hole is off-limits." + <<else>> + "Is that dick tasty? Don't answer with your mouth full." + <</if>> + <</if>> + <</if>> + <<elseif $mouthstate is "imminent">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move <<pher>> hands, I want the camera to see who this <<bitch>> is." + <<else>> + "You'll look great cumming with a mouthful of $beasttype dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't stop there, show this <<bitch>> how much <<pshes>> worth." + <<else>> + "I want to see this <<bitch>> get a mouthful." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move <<pher>> hands, I want the camera to see who this slut is." + <<else>> + "You'll look great cumming with a mouthful of dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't stop there, show this <<bitch>> how much <<pshes>> worth." + <<else>> + "I want to see this <<bitch>> get a mouthful." + <</if>> + <</if>> + <</if>> + <<elseif $mouthstate is "entrance">> + <<if $enemytype is "beast">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move <<pher>> hands, I want the camera to see who this <<bitch>> is." + <<else>> + "You'll look great cumming with a mouthful of $beasttype dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't stop there, show this <<bitch>> how much <<pshes>> worth." + <<else>> + "I want to see this <<bitch>> get a mouthful." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move <<pher>> hands, I want the camera to see who this slut is." + <<else>> + "You'll look great cumming with a mouthful of dick." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't stop there, show this <<bitch>> how much <<pshes>> worth." + <<else>> + "I want to see this <<bitch>> get a mouthful." + <</if>> + <</if>> + <</if>> + <<elseif $vaginastate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Careful not to suffocate <<phimcomma>> I want more pictures first." + <<else>> + "<<pShes>> cumming, guess <<pshe>> is just a fucktoy." + <</if>> + <<else>> + <<if $face is "covered">> + "That's it, put <<pher>> mouth to work." + <<else>> + "Is that pussy tasty? Don't answer with your mouth full." + <</if>> + <</if>> + <<elseif $vaginastate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move <<pher>> hands, I want the camera to see who this slut is." + <<else>> + "You'll look great cumming with a mouthful of cunt." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't stop there, show this <<bitch>> how much <<pshes>> worth." + <<else>> + "Put <<pher>> <<bitch>> mouth to work." + <</if>> + <</if>> + <<elseif $vaginastate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Move <<pher>> hands, I want the camera to see who this slut is." + <<else>> + "You'll look great cumming with a mouthful of cunt." + <</if>> + <<else>> + <<if $face is "covered">> + "Don't stop there, show this <<bitch>> how much <<pshes>> worth." + <<else>> + "Put <<pher>> <<bitch>> mouth to work." + <</if>> + <</if>> + <<elseif $penisstate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> shy about cumming into your mouth, how cute." + <<else>> + "This <<girl>> is clearly enjoying it, don't stop." + <</if>> + <<else>> + <<if $face is "covered">> + "<<pShes>> shy about having <<pher>> dick sucked, how cute." + <<else>> + "Smile for the camera <<girlcomma>> you should be happy about having your penis sucked." + <</if>> + <</if>> + <<elseif $penisstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "I hope you milk <<phim>> dry." + <<else>> + "Aren't you worried you'll get cum on your face?" + <</if>> + <<else>> + <<if $face is "covered">> + "Lick <<phim>> good and proper." + <<else>> + "I hope I get a shot of <<phim>> cumming on your face." + <</if>> + <</if>> + <<elseif $penisstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "I hope you milk <<phim>> dry." + <<else>> + "Aren't you worried you'll get cum on your face?" + <</if>> + <<else>> + <<if $face is "covered">> + "Lick <<phim>> good and proper." + <<else>> + "I hope I get a shot of <<phim>> cumming on your face." + <</if>> + <</if>> + <<elseif $anusstate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> embarrassed! How adorable." + <<else>> + "Cumming with someone's tongue in your ass, you're a lewd <<girl>> aren't you." + <</if>> + <<else>> + <<if $face is "covered">> + "I can't get a clear shot of <<pher>> face with <<pher>> hands in the way." + <<else>> + "Another nice picture of this slut." + <</if>> + <</if>> + <<elseif $anusstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> embarrassed! How adorable." + <<else>> + "<<pShes>> cumming already, be careful not to make <<phim>> faint." + <</if>> + <<else>> + <<if $face is "covered">> + "I don't know what you think covering your face achieves." + <<else>> + "Are you gonna lick <<phim>> out? I need a picture of that." + <</if>> + <</if>> + <<elseif $anusstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "<<pShes>> embarrassed! How adorable." + <<else>> + "<<pShes>> cumming already, be careful not to make <<pher>> faint." + <</if>> + <<else>> + <<if $face is "covered">> + "I don't know what you think covering your face achieves." + <<else>> + "Are you gonna lick <<phim>> out? I need a picture of that." + <</if>> + <</if>> + <<elseif $mouthstate is "kiss">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Don't hide your pretty face." + <<else>> + "Is that kiss really so pleasurable or is <<pshe>> cumming?" + <</if>> + <<else>> + <<if $face is "covered">> + "How cute and romantic." + <<else>> + "How romantic." + <</if>> + <</if>> + <<elseif $mouthstate is "kissimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Don't hide your pretty face." + <<else>> + "Is that kiss really so pleasurable or is <<pshe>> cumming?" + <</if>> + <<else>> + <<if $face is "covered">> + "How cute and romantic." + <<else>> + "How romantic." + <</if>> + <</if>> + <<elseif $mouthstate is "kissentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "Is <<pshe>> shaking because <<pshes>> shy?" + <<else>> + "<<pShes>> shaking in anticipation." + <</if>> + <<else>> + <<if $face is "covered">> + "How cute and romantic." + <<else>> + "How romantic." + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + "What a slut." + <<else>> + "I hope <<pher>> convulsions come across in the picture." + <</if>> + <<else>> + <<if $face is "covered">> + <<if $pain gte 80>> + "I think <<pshes>> hurt. Don't stop." + <<elseif $pain gte 40>> + "Don't bother hiding your tears, we can all see." + <<else>> + "Move your hands <<bitchcomma>> I want a picture of your face." + <</if>> + <<else>> + <<if $pain gte 80>> + "Now everyone will know how pathetic you are." + <<elseif $pain gte 40>> + "That's a nice shot. Are those tears?" + <<else>> + "Can't wait to share this with my friends." + <</if>> + <</if>> + <</if>> + <</if>> + + + +<</if>> + +<<if $face isnot "covered">> + <<if $exposed is 1>> + <<fameexhibitionism1>> + <<elseif $exposed gte 2>> + <<fameexhibitionism2>> + <</if>> + <<if $consensual is 1>> + <<famesex1>> + <<else>> + <<famerape1>> + <</if>> + <<if $enemytype is "beast">> + <<famebestiality1>> + <</if>> +<</if>> + +<</nobr>><</widget>> + + +<<widget "ahis">><<nobr>> + +<<if $audiencecamera is "man">> +his +<<elseif $audiencecamera is "boy">> +his +<<elseif $audiencecamera is "woman">> +her +<<elseif $audiencecamera is "girl">> +her +<</if>> + +<</nobr>><</widget>> + + + +<<widget "ahe">><<nobr>> + +<<if $audiencecamera is "man">> +he +<<elseif $audiencecamera is "boy">> +he +<<elseif $audiencecamera is "woman">> +she +<<elseif $audiencecamera is "girl">> +she +<</if>> + +<</nobr>><</widget>> + + +<<widget "audiencespeech">><<nobr>> +<<set $audiencemember to 0>> +<<set $rng to random(1, 100)>> +<<if $location is "school">> + <<if $malechance is 0>> + <<set $audiencemember to "girl">> + <<elseif $malechance is 100>> + <<set $audiencemember to "boy">> + <<elseif $rng gte 50>> + <<set $audiencemember to "boy">> + <<else>> + <<set $audiencemember to "girl">> + <</if>> +<<else>> + <<if $malechance is 0>> + <<set $audiencemember to "woman">> + <<elseif $malechance is 100>> + <<set $audiencemember to "man">> + <<elseif $rng gte 50>> + <<set $audiencemember to "man">> + <<else>> + <<set $audiencemember to "woman">> + <</if>> +<</if>> + +<<set $rng to random(1, 100)>> +<<if $rng gte 91 and $audiencecamera6 is 0>> +<span class="pink">A $audiencemember pulls out a phone and points the camera at you.</span> + <<if $audiencecamera1 is 0>> + <<set $audiencecamera1 to $audiencemember>> + <<elseif $audiencecamera2 is 0>> + <<set $audiencecamera2 to $audiencemember>> + <<elseif $audiencecamera3 is 0>> + <<set $audiencecamera3 to $audiencemember>> + <<elseif $audiencecamera4 is 0>> + <<set $audiencecamera4 to $audiencemember>> + <<elseif $audiencecamera5 is 0>> + <<set $audiencecamera5 to $audiencemember>> + <<elseif $audiencecamera6 is 0>> + <<set $audiencecamera6 to $audiencemember>> + <</if>> +<<else>> + <<if $vaginastate is "penetrated">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $vaginastate is "imminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $vaginastate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "penetrated">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "imminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "otheranus">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "otheranusimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "otheranusentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $anusstate is "penetrated">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $anusstate is "imminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $anusstate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $mouthstate is "penetrated">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $mouthstate is "imminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $mouthstate is "entrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $vaginastate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $vaginastate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $vaginastate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $penisstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $anusstate is "othermouth">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $anusstate is "othermouthimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $anusstate is "othermouthentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $mouthstate is "kiss">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $mouthstate is "kissimminent">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<elseif $mouthstate is "kissentrance">> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <<else>> + <<if $orgasmdown gte 1>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <<else>> + <<if $face is "covered">> + + <<else>> + + <</if>> + <</if>> + <</if>> +<</if>> + + + + +<</nobr>><</widget>> + + + + + + + + + + + + +<<widget "audience">><<nobr>> + + + + +<<if $enemyanger gte 100>> + <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> + + The audience is skittish but crowds around, as if you're a rare but dangerous animal. + + <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> + + Most of the audience keep their distance, afraid you'll lash out. + + <<else>> + + The audience keep their distance, afraid you'll lash out. + + <</if>> +<<elseif $enemyanger gte 60>> + <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> + + The audience crowds around, their eagerness at odds with their caution. + + <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> + + The audience watches from a safe distance. The more daring among them inch closer. + + <<else>> + + The audience watches from a safe distance. + + <</if>> +<<elseif $enemyanger gte 20>> + <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> + + The audience crowds around, excited to see what happens next. + + <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> + + The excited audience crowds around. + + <<else>> + + The audience watches with interest. + + <</if>> +<<else>> + <<if $enemyarousal gte (($enemyarousalmax / 10) * 8)>> + + The audience crowds around, vying for a good vantage. + + <<elseif $enemyarousal gte (($enemyarousalmax / 10) * 4)>> + + The audience watches with interest. Some push through the crowd for a better vantage. + + <<else>> + + The audience watches with interest. + + <</if>> +<</if>> +<br> + + +<<if $audiencecamera1 isnot 0>> +<<set $audienceselector to 1>> +<<audiencecamera>> +<br> +<</if>> + +<<if $audiencecamera2 isnot 0>> +<<set $audienceselector to 2>> +<<audiencecamera>> +<br> +<</if>> + +<<if $audiencecamera3 isnot 0>> +<<set $audienceselector to 3>> +<<audiencecamera>> +<br> +<</if>> + +<<if $audiencecamera4 isnot 0>> +<<set $audienceselector to 4>> +<<audiencecamera>> +<br> +<</if>> + +<<if $audiencecamera5 isnot 0>> +<<set $audienceselector to 5>> +<<audiencecamera>> +<br> +<</if>> + +<<if $audiencecamera6 isnot 0>> +<<set $audienceselector to 6>> +<<audiencecamera>> +<br> +<</if>> + +<<set $facepic to 0>> +<<set $breastpic to 0>> +<<set $bottompic to 0>> +<<set $genitalpic to 0>> +<<set $bodypic to 0>> + + +<<if $audiencecamera1 isnot 0 and $face is "covered">> +<span class="teal">At least your face is hidden.</span><br> +<</if>> + +<<audiencespeech>> +<br> +<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 0>> +<<audiencespeech>> +<br> +<</if>> +<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 20>> +<<audiencespeech>> +<br> +<</if>> +<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 40>> +<<audiencespeech>> +<br> +<</if>> +<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 60>> +<<audiencespeech>> +<br> +<</if>> +<<if $rng - $enemyanger + (($enemyarousalmax / $enemyarousal) * 100) gte 80>> +<<audiencespeech>> +<br> +<</if>> +<br> +<</nobr>><</widget>> + + + + + + +<<set $audienceselector to 0>> +<<set $audiencecamera to 0>> +<<set $audiencecamera1 to 0>> +<<set $audiencecamera2 to 0>> +<<set $audiencecamera3 to 0>> +<<set $audiencecamera4 to 0>> +<<set $audiencecamera5 to 0>> +<<set $audiencecamera6 to 0>> + +<<set $audiencemember to 0>> \ No newline at end of file diff --git a/src/widgets/widgets_npc_combat_init.tw b/src/widgets/widgets_npc_combat_init.tw new file mode 100644 index 0000000000000000000000000000000000000000..0c338014b2f1fff20e582df439eea4b7e68681b5 --- /dev/null +++ b/src/widgets/widgets_npc_combat_init.tw @@ -0,0 +1,1247 @@ +:: Widgets NPCs [widget] +<<widget "man1init">><<nobr>> + + +<<set $enemyarousal to $allure / 50 + $audiencearousal>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemytrust to 0>> +<<set $enemyhealth to 200 * $enemyno>> +<<set $enemyarousalmax to 500 * $enemyno>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200 * $enemyno>> + +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "man2init">><<nobr>> + +<<set $enemyhealth to 400>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 1000>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 400>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + +<<widget "beast1init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 1>> +<<set $beastnomax to 1>> + +<<set $beaststance to "approach">> +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "beast2init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 2>> +<<set $beastnomax to 2>> + + +<<set $beaststance to "approach">> + +<<set $enemyarousal2 to $enemyarousal>> +<<set $enemyanger2 to $enemyanger>> +<<set $enemyhealth2 to $enemyhealthmax>> +<<set $enemytrust2 to $enemytrust>> + +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "beast3init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 3>> +<<set $beastnomax to 3>> + + +<<set $beaststance to "approach">> + +<<set $enemyarousal2 to $enemyarousal>> +<<set $enemyanger2 to $enemyanger>> +<<set $enemyhealth2 to $enemyhealthmax>> +<<set $enemytrust2 to $enemytrust>> + +<<set $enemyarousal3 to $enemyarousal>> +<<set $enemyanger3 to $enemyanger>> +<<set $enemyhealth3 to $enemyhealthmax>> +<<set $enemytrust3 to $enemytrust>> + + + +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "beast4init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 4>> +<<set $beastnomax to 4>> + + +<<set $beaststance to "approach">> + +<<set $enemyarousal2 to $enemyarousal>> +<<set $enemyanger2 to $enemyanger>> +<<set $enemyhealth2 to $enemyhealthmax>> +<<set $enemytrust2 to $enemytrust>> + +<<set $enemyarousal3 to $enemyarousal>> +<<set $enemyanger3 to $enemyanger>> +<<set $enemyhealth3 to $enemyhealthmax>> +<<set $enemytrust3 to $enemytrust>> + +<<set $enemyarousal4 to $enemyarousal>> +<<set $enemyanger4 to $enemyanger>> +<<set $enemyhealth4 to $enemyhealthmax>> +<<set $enemytrust4 to $enemytrust>> + + + +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "beast5init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 5>> +<<set $beastnomax to 5>> + + +<<set $beaststance to "approach">> + +<<set $enemyarousal2 to $enemyarousal>> +<<set $enemyanger2 to $enemyanger>> +<<set $enemyhealth2 to $enemyhealthmax>> +<<set $enemytrust2 to $enemytrust>> + +<<set $enemyarousal3 to $enemyarousal>> +<<set $enemyanger3 to $enemyanger>> +<<set $enemyhealth3 to $enemyhealthmax>> +<<set $enemytrust3 to $enemytrust>> + +<<set $enemyarousal4 to $enemyarousal>> +<<set $enemyanger4 to $enemyanger>> +<<set $enemyhealth4 to $enemyhealthmax>> +<<set $enemytrust4 to $enemytrust>> + +<<set $enemyarousal5 to $enemyarousal>> +<<set $enemyanger5 to $enemyanger>> +<<set $enemyhealth5 to $enemyhealthmax>> +<<set $enemytrust5 to $enemytrust>> +<<combatinit>> +<<endnobr>><<endwidget>> + + +<<widget "beast6init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 6>> +<<set $beastnomax to 6>> + + +<<set $beaststance to "approach">> + +<<set $enemyarousal2 to $enemyarousal>> +<<set $enemyanger2 to $enemyanger>> +<<set $enemyhealth2 to $enemyhealthmax>> +<<set $enemytrust2 to $enemytrust>> + +<<set $enemyarousal3 to $enemyarousal>> +<<set $enemyanger3 to $enemyanger>> +<<set $enemyhealth3 to $enemyhealthmax>> +<<set $enemytrust3 to $enemytrust>> + +<<set $enemyarousal4 to $enemyarousal>> +<<set $enemyanger4 to $enemyanger>> +<<set $enemyhealth4 to $enemyhealthmax>> +<<set $enemytrust4 to $enemytrust>> + +<<set $enemyarousal5 to $enemyarousal>> +<<set $enemyanger5 to $enemyanger>> +<<set $enemyhealth5 to $enemyhealthmax>> +<<set $enemytrust5 to $enemytrust>> + +<<set $enemyarousal6 to $enemyarousal>> +<<set $enemyanger6 to $enemyanger>> +<<set $enemyhealth6 to $enemyhealthmax>> +<<set $enemytrust6 to $enemytrust>> +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "strangeman1init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "mouth">> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + + + + + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + + + +<<widget "strangeman2init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + + + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + + +<<widget "strangewoman1init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + + + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + +<<widget "tailorinit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + +<<set $leftarm to "bound">> +<<set $rightarm to "bound">> + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + + + + +<<widget "molestbusinit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + +<<if $daystate isnot "night">><<set $rescue to 1>><</if>> + +<<set $mouthuse to "lefthand">> + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + + + + + + + + + + + + + + + + + + + +<<widget "busmoveinit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 200>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + +<<if $daystate isnot "night">><<set $rescue to 1>><</if>> + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + +<<widget "lefthandinit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to 0>> +<<set $righthand to "none">> +<<set $penis to "none">> +<<set $vagina to "none">> +<<set $combat to 1>> +<<set $enemyarousalmax to 100>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + +<<if $daystate isnot "night">><<set $rescue to 1>><</if>> + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + + + + + +<<widget "nurseinit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 400>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + +<<set $drugged to 1>> +<<set $druggedtimer to $druggedtimer + 120>> + + + +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "spankmaninit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to 0>> +<<set $enemyanger to 300>> +<<set $enemystrength to 20000>> +<<set $lefthand to "arms">> +<<set $righthand to "spank">> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 300>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $enemyno to 1>> + +<<set $leftarm to "grappled">> +<<set $rightarm to "grappled">> + +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "dog1init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 1>> +<<set $beastnomax to 1>> + +<<set $beaststance to "approach">> + + + +<<set $pronoun1 to "i">> +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "dog2init">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to "leftarm">> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 2>> +<<set $beastnomax to 2>> + +<<set $beaststance to "approach">> + + +<<set $pronoun1 to "i">> +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "bound2init">><<nobr>> + +<<set $enemyhealth to 400>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $combat to 1>> +<<set $enemyarousalmax to 1000>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 400>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + + + +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "ganginit">><<nobr>> + +<<set $enemyhealth to 1200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> + +<<set $combat to 1>> +<<set $enemyarousalmax to 3000>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 1200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "man">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> + +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "abomination">><<nobr>> + +<<set $enemyhealth to 5555>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to 0>> +<<set $lefthand2 to 0>> +<<set $lefthand3 to 0>> +<<set $lefthand4 to 0>> +<<set $lefthand5 to 0>> +<<set $lefthand6 to 0>> +<<set $righthand to 0>> +<<set $righthand2 to 0>> +<<set $righthand3 to 0>> +<<set $righthand4 to 0>> +<<set $righthand5 to 0>> +<<set $righthand6 to 0>> +<<set $penis to 0>> +<<set $penis2 to 0>> +<<set $penis3 to 0>> +<<set $penis4 to 0>> +<<set $penis5 to "clothed">> +<<set $penis6 to "clothed">> +<<set $vagina to 0>> +<<set $vagina2 to 0>> +<<set $vagina3 to 0>> +<<set $vagina4 to 0>> +<<set $vagina5 to 0>> +<<set $vagina6 to 0>> +<<set $mouth to 0>> +<<set $mouth2 to 0>> +<<set $mouth3 to 0>> +<<set $mouth4 to 0>> +<<set $mouth5 to 0>> +<<set $mouth6 to 0>> + +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 5555>> +<<set $enemytrust to 4444>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $enemyno to 1>> + + + +<<set $pronoun1 to "n">> +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "abomination2">><<nobr>> + +<<set $enemyhealth to 5555>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to 0>> +<<set $lefthand2 to 0>> +<<set $righthand to 0>> +<<set $righthand2 to 0>> +<<set $penis to 0>> +<<set $penis2 to 0>> +<<set $vagina to 0>> +<<set $vagina2 to 0>> +<<set $mouth to 0>> +<<set $mouth2 to 0>> + +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 5555>> +<<set $enemytrust to 4444>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $enemyno to 1>> + + + + + +<<set $pronoun1 to "n">> +<<combatinit>> +<<endnobr>><<endwidget>> + +<<widget "dogpackinit">><<nobr>> + +<<set $enemyhealth to 200>> +<<set $enemyarousal to $allure / 50>> +<<set $enemyanger to 0>> +<<set $enemystrength to 20000>> +<<set $lefthand to "none">> +<<set $righthand to "none">> +<<set $penis to 0>> +<<set $vagina to "none">> +<<set $mouth to 0>> +<<set $combat to 1>> +<<set $enemyarousalmax to 500>> +<<set $enemyangermax to 200>> +<<set $enemyhealthmax to 200>> +<<set $enemytrust to 0>> +<<if $dissociation gte 1>> +<<set $enemytrust to $enemytrust - 40>> +<</if>> +<<set $enemytype to "beast">> + +<<set $rapeavoid to 1>> +<<set $orgasmdown to 0>> +<<set $penisbitten to 0>> +<<set $apologised to 0>> +<<set $understruggle to 0>> +<<set $lowerstruggle to 0>> +<<set $upperstruggle to 0>> +<<set $leftaction to 0>> +<<set $rightaction to 0>> +<<set $traumasaved to $trauma>> +<<set $stresssaved to $stress>> +<<set $traumagain to 0>> +<<set $stressgain to 0>> +<<set $beastno to 6>> +<<set $beastnomax to 6>> + +<<set $beaststance to "approach">> + +<<set $enemyarousal2 to $enemyarousal>> +<<set $enemyanger2 to $enemyanger>> +<<set $enemyhealth2 to $enemyhealthmax>> +<<set $enemytrust2 to $enemytrust>> + +<<set $enemyarousal3 to $enemyarousal>> +<<set $enemyanger3 to $enemyanger>> +<<set $enemyhealth3 to $enemyhealthmax>> +<<set $enemytrust3 to $enemytrust>> + +<<set $enemyarousal4 to $enemyarousal>> +<<set $enemyanger4 to $enemyanger>> +<<set $enemyhealth4 to $enemyhealthmax>> +<<set $enemytrust4 to $enemytrust>> + +<<set $enemyarousal5 to $enemyarousal>> +<<set $enemyanger5 to $enemyanger>> +<<set $enemyhealth5 to $enemyhealthmax>> +<<set $enemytrust5 to $enemytrust>> + +<<set $enemyarousal6 to $enemyarousal>> +<<set $enemyanger6 to $enemyanger>> +<<set $enemyhealth6 to $enemyhealthmax>> +<<set $enemytrust6 to $enemytrust>> + + + + + +<<set $pronoun1 to "i">> +<<combatinit>> +<<endnobr>><<endwidget>> + + + +<<widget "combatinit">><<nobr>> + +<<if $genderknown.includes($npc)>> +<<set $crossdressing to 0>> +<<else>> + <<if $playergender isnot $playergenderappearance>> + <<set $crossdressing to 1>> + <<else>> + <<set $crossdressing to 0>> + <</if>> +<</if>> + +<</nobr>><</widget>> + + + + + + + + + + +<<widget "man">><<nobr>> + +<<if $finish isnot 1>> + <<if $enemyno gte 1>> +<br><<man1>><br><br> + <</if>> + <<if $enemyno gte 2>> +<<man2>><br><br> + <</if>> + <<if $enemyno gte 3>> +<<man3>><br><br> + <</if>> + <<if $enemyno gte 4>> +<<man4>><br><br> + <</if>> + <<if $enemyno gte 5>> +<<man5>><br><br> + <</if>> + <<if $enemyno gte 6>> +<<man6>><br><br> + <</if>> +<</if>> + + + +<<set $rng to random(1, 100)>> + +<<if $undervaginaexposed gte 1 and $lowervaginaexposed gte 1 and $npc isnot 0>> +<<set $genderknown.pushUnique($npc)>> +<</if>> + +<<if $crossdressing is 1 and $undervaginaexposed gte 1 and $lowervaginaexposed gte 1>> +<<set $crossdressing to 0>> + <<if $enemyno gte 2>> + <<if $rng gte 96>> + <span class="red">They recoil in horror upon seeing your <<genitalsstop>> The deception has driven them mad with rage!</span><<set $enemyanger to $enemyanger + 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>> + <<elseif $rng gte 85>> + Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. <span class="purple">In fact, if their shaking hands are anything to go by they're quite pleased.</span><<set $enemyarousal to $enemyarousal + (50 * $enemyno)>><<set $speechcrossdressaroused to 2>> + <<elseif $rng gte 50>> + Their eyes widen in shock when they see your <<genitalsstop>> They seem unsure what to do.<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>> + <<elseif $rng gte 30>> + They look disappointed by your <<genitalsstop>> It wasn't what they were expecting.<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>> + <<else>> + Your <<genitals>> was clearly not what they were expecting, but they don't seem to mind. + <</if>><br><br> + <<else>> + <<if $rng gte 96>> + <span class="red"><<He>> recoils in horror upon seeing your <<genitalsstop>> The deception has driven <<him>> mad with rage!</span><<set $enemyanger to $enemyanger + 200>><<set $enemytrust -= 100>><<set $speechcrossdressangry to 2>> + <<elseif $rng gte 86>> + Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. <span class="purple">In fact, if <<his>> shaking hands are anything to go by <<he>> is quite pleased.</span><<set $enemyarousal to $enemyarousal + 50>><<set $speechcrossdressaroused to 2>> + <<elseif $rng gte 50>> + <<His>> eyes widen in shock when <<he>> sees your <<genitalsstop>> <<He>> seems unsure what to do.<<set $enemyanger -= 50>><<set $enemytrust -= 50>><<set $speechcrossdressshock to 2>> + <<elseif $rng gte 30>> + <<He>> looks disappointed by your <<genitalsstop>> It wasn't what <<he>> was expecting.<<set $enemyarousal -= 100>><<set $enemytrust -= 50>><<set $speechcrossdressdisappointed to 2>> + <<else>> + Your <<genitals>> was clearly not what <<he>> was expecting, but <<he>> doesn't seem to mind. + <</if>><br><br> + <</if>> +<</if>> + + + +<<turnend>> +<</nobr>><</widget>> \ No newline at end of file