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    c0ec0fa2
    - Made weather canvas instanced (can run multiple canvases at the same time) · c0ec0fa2
    xao authored
    - Added new banner as a canvas instance to the start menu.
    - Added code to support resizing of canvases dynamically. Only enabled for banner for now.
    - Changed the way reflections work (again), now uses a slightly different algorithm to look more like waves heading top to bottom (can be adjusted).
    - Fixed a bug which didn't set the color of the glow properly for emissives.
    - Adjusted orbital code to allow for adding a bottomOffset (increase the distance the orbital travels below horizon)
    - Precipitation animations are now properly disabled when the condition is false (doesn't rain or snow).
    - Reorganised the file structure.
    - Refactored the way canvas settings were set up.
    - Refactored a lot of the canvas code.
    - Refactored layers, and effects code.
    - Start menu now sets the location, time and weather (for the banner to work)
    - Removed some redundent leftover code.
    - Changed Weather.Sky singleton to Weather.Renderer
    - Slightly increased extreme temperatures
    - Added one more cirrus cloud sprite
    - Added Eden Cabin and Bird Tower to major locations
    c0ec0fa2
    History
    - Made weather canvas instanced (can run multiple canvases at the same time)
    xao authored
    - Added new banner as a canvas instance to the start menu.
    - Added code to support resizing of canvases dynamically. Only enabled for banner for now.
    - Changed the way reflections work (again), now uses a slightly different algorithm to look more like waves heading top to bottom (can be adjusted).
    - Fixed a bug which didn't set the color of the glow properly for emissives.
    - Adjusted orbital code to allow for adding a bottomOffset (increase the distance the orbital travels below horizon)
    - Precipitation animations are now properly disabled when the condition is false (doesn't rain or snow).
    - Reorganised the file structure.
    - Refactored the way canvas settings were set up.
    - Refactored a lot of the canvas code.
    - Refactored layers, and effects code.
    - Start menu now sets the location, time and weather (for the banner to work)
    - Removed some redundent leftover code.
    - Changed Weather.Sky singleton to Weather.Renderer
    - Slightly increased extreme temperatures
    - Added one more cirrus cloud sprite
    - Added Eden Cabin and Bird Tower to major locations