diff --git a/devTools/androidsdk/image/cordova/config.xml b/devTools/androidsdk/image/cordova/config.xml index a3acebb88ab6444db29a95bfa00723c0a3b31dc2..6fece5199ed84d2dbe168f26ac19ab766c0a01c4 100644 --- a/devTools/androidsdk/image/cordova/config.xml +++ b/devTools/androidsdk/image/cordova/config.xml @@ -1,7 +1,7 @@ <?xml version='1.0' encoding='utf-8'?> <widget id="dol" - version="0.3.0.4" + version="0.3.0.5" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0" android-packageName="com.vrelnir.DegreesOfLewdity" diff --git a/game/01-config/start.twee b/game/01-config/start.twee index 44686dbde276b9e384c5c46e37d9ef31bfa8ec7f..8ce145165d7022654f8e2f2f92d8eef469f92118 100644 --- a/game/01-config/start.twee +++ b/game/01-config/start.twee @@ -11,7 +11,9 @@ Degrees of Lewdity :: Start [nosave] <<effects>> -<img class="resize" src="img/misc/banner.png"> +<<if $images is 1>> + <img class="resize" src="img/misc/banner.png"> +<</if>> This work of fiction contains content of a sexual nature and is inappropriate for minors. All characters <span class="hide"><a onclick="SugarCube.State.variables.debug = 1" style="cursor:text;">de</a></span>picted are at least 18 years of age. Everything is consensual role play, and any animals are actually people in costumes. <br><br> diff --git a/game/01-config/sugarcubeConfig.js b/game/01-config/sugarcubeConfig.js index 027648ac1986e48efcffaf1afcc6abf430e70d80..1ab1d88940c53e9a54cbdf2c2e520e1fc205c88e 100644 --- a/game/01-config/sugarcubeConfig.js +++ b/game/01-config/sugarcubeConfig.js @@ -21,7 +21,7 @@ window.StartConfig = { "debug": false, "enableImages": true, "enableLinkNumberify": true, - "version": "0.3.0.3", + "version": "0.3.0.4", } config.saves.autosave = "autosave"; diff --git a/game/base-combat/images.twee b/game/base-combat/images.twee index daa36b9a3741be509cfdba90f8f9ac2ae019e08f..1dff8923a48a5f00ba9f3927da6415c0380202d3 100644 --- a/game/base-combat/images.twee +++ b/game/base-combat/images.twee @@ -1539,9 +1539,11 @@ and _stanceCheck isnot "top">> <div class="i64" id="closechest"> <<if $breastsize gte 8 and $chestuse is "penis">> <img @src="_img.chest+'chest_job_big.png'" @class="'anim-close-10f-'+_animspeed" @style="'filter: ' + _filters.body"> + <img @src="_img.chest+'chest_job_big_nip.png'" @class="'anim-close-10f-'+_animspeed"> <img @src="_img.chest+'chest_job_big_penis.png'" @class="'anim-close-10f-'+_animspeed"> <<elseif ($worn.upper.exposed gte 2 or $upperwetstage gte 3) and ($worn.under_upper.exposed gte 1 or $underupperwetstage gte 3)>> <img @src="_img.chest+$breastsize+'.png'" @style="'filter: ' + _filters.body"> + <img @src="_img.chest+$breastsize+'_nip.png'"> <</if>> </div> diff --git a/game/base-system/effects.twee b/game/base-system/effects.twee index fa683bce7ac5311191764ccef3840e741b8e31fd..c06285d7b8527d32ad5bec6116e6fcb940a1e4c2 100644 --- a/game/base-system/effects.twee +++ b/game/base-system/effects.twee @@ -723,7 +723,7 @@ <<if $inwater is 1>> - <<if $season is "winter" and $location isnot "sea" and $location isnot "beach" and $location isnot "school" and $location isnot "underground">> + <<if $season is "winter" and $location isnot "sea" and $location isnot "beach" and $location isnot "school" and $location isnot "underground" and $location isnot "pool">> <<if $warmth gte 80>> <<set $body_temperature_outside to "comfy">> <<elseif $warmth gte 40>> diff --git a/game/base-system/options.twee b/game/base-system/options.twee index e31d6e5cb251ed27b7ddf54f86f6f5212eace64a..788ec96c5f537711fbce1bd8ff5f6e132d9f406c 100644 --- a/game/base-system/options.twee +++ b/game/base-system/options.twee @@ -7,9 +7,9 @@ Some of these will only have an effect after changing passage. Changing location <br><br> <span class="gold">General Options</span> <br> -<label><<checkbox "$notifyUpdate" false true autocheck>> Notify when there's a new game update available</label> -<br> -<<link "Check for updates now">> +/*<label><<checkbox "$notifyUpdate" false true autocheck>> Notify when there's a new game update available</label> +<br>*/ +<<link "Check for updates">> <<run checkNewVersion()>> <</link>> <br><br> diff --git a/game/base-system/social.twee b/game/base-system/social.twee index 5a9292250e9f68bda787bc4dc74c8344c241338a..a6579cb6407c77060b33c8a9eb4430e1a77eeb75 100644 --- a/game/base-system/social.twee +++ b/game/base-system/social.twee @@ -365,4 +365,5 @@ </div> +<br> <</widget>> \ No newline at end of file diff --git a/game/base-system/time.twee b/game/base-system/time.twee index 5693ccf0157ef529eeec8093c0a62b543ba16dc3..e16ea3790791f640c45540172caf8ff15e6db73e 100644 --- a/game/base-system/time.twee +++ b/game/base-system/time.twee @@ -1,7 +1,7 @@ :: Widgets Time [widget] <<widget "day">> <<if $statFreeze isnot true>> - <<run checkNewVersion()>> + /*<<run checkNewVersion()>>*/ <<set $comb to 0>> <<seenPassageChecks>> diff --git a/game/base-system/widgets.twee b/game/base-system/widgets.twee index e00658f15bee4e965ef9b6b220cdc55daa534b48..9ce419ca5fff791dfc73bb49b28a5272760a5c9e 100644 --- a/game/base-system/widgets.twee +++ b/game/base-system/widgets.twee @@ -1677,7 +1677,7 @@ <img id="location" @src="'img/misc/' + _weather_display + '/arcade_day.png'"> <<case farm>> <<if $bus is "woodland">> - <img id="location" @src="'img/misc/' + _weather_display + '/forestday.png'"> + <img id="location" @src="'img/misc/' + _weather_display + '/forestday.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/farm_day.png'"> <</if>> @@ -2078,7 +2078,7 @@ <img id="location" @src="'img/misc/' + _weather_display + '/arcade_dusk.png'"> <<case farm>> <<if $bus is "woodland">> - <img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.png'"> + <img id="location" @src="'img/misc/' + _weather_display + '/forestdusk.gif'"> <<else>> <img id="location" @src="'img/misc/' + _weather_display + '/farm_dusk.png'"> <</if>> diff --git a/game/flavour-text-generators/seasonal-events.twee b/game/flavour-text-generators/seasonal-events.twee index 7c5f5dc234e0360214a556caefcfaaae97d8a8cf..8256296b7ca2e76f9d7be04e63fbf624455ddb22 100644 --- a/game/flavour-text-generators/seasonal-events.twee +++ b/game/flavour-text-generators/seasonal-events.twee @@ -481,7 +481,7 @@ <</addinlineevent>> <<switch $location>> <<case "town">> - <<if and $hour gte 6 and $hour lt 21>> + <<if $hour gte 6 and $hour lt 21>> <<addinlineevent "summer_anystreet_1" 0.5>> <<generate1>><<person1>> You see a <<person>> fanning <<himself>> with <<his>> top to cope with the heat. <<He>> suddenly flashes you by lifting it up completely. <<arousal 5>><<garousal>> diff --git a/game/overworld-forest/loc-cabin/main.twee b/game/overworld-forest/loc-cabin/main.twee index e7383d2b402b0e74529fa4c060193b814ee5381a..890ba3081caec7b6272838dc36d28a86a3a42c4a 100644 --- a/game/overworld-forest/loc-cabin/main.twee +++ b/game/overworld-forest/loc-cabin/main.twee @@ -941,7 +941,7 @@ You nod, and <<he>> gives you one last look before walking off. :: Eden Freedom <<effects>> -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>> +<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 20>><<set $edenfreedom to 1>><<set $edenshopping to 0>><<set $edendays to 0>> <<npc Eden>><<person1>>"Why would you want to leave?" <<he>> asks. "You have everything you need here." <br><br> @@ -1056,7 +1056,7 @@ You walk to the edge of the clearing and gaze into the darkness of the forest. A :: Eden Freedom 3 <<effects>> -<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>> +<<if $NPCName[$NPCNameList.indexOf("Eden")].love gte 100>><<set $edenfreedom to 2>><<set $edendays to 0>> <<npc Eden>><<person1>>"You already get a whole day," <<he>> says. "You want to sleep in someone else's bed, is that it?" <br><br> diff --git a/game/overworld-forest/loc-lake/main.twee b/game/overworld-forest/loc-lake/main.twee index f2a4ed5d3dd975abc0f4ffe0c312ac81c6cbdd82..afdefb9e78d9d50688e36e1066fbf38b9ba17850 100644 --- a/game/overworld-forest/loc-lake/main.twee +++ b/game/overworld-forest/loc-lake/main.twee @@ -44,7 +44,7 @@ <br><br> <<if $exposed gte 1 and $laketeenspresent is 1>> -You keep low and stay among the trees to keep your <<lewdness>>. +You keep low and stay among the trees to keep your <<lewdness>> hidden. <br><br> <</if>> diff --git a/game/overworld-plains/loc-bird/main.twee b/game/overworld-plains/loc-bird/main.twee index aaa664ccccd47745b9336dd67058afe0457249ea..c5a3cc95e5bd1fe8f86fb4d23566058005596c63 100644 --- a/game/overworld-plains/loc-bird/main.twee +++ b/game/overworld-plains/loc-bird/main.twee @@ -1374,7 +1374,7 @@ You don't move. <br><br> <<if $syndromebird is 1 and $bird.activity is "sleep" and $bird.state is "home" and $bird.satisfied isnot true>> - <<link [[Rub lewdly|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<set $phase to 1>><</link>><<glove>><<ldom>><<deviant1>> + <<link [[Rub lewdly|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<set $phase to 1>><</link>><<glove>><<npc "Great Hawk">><<person1>><<ldom>><<endevent>><<deviant1>> <br> <<if $deviancy gte 55>> <<link [[Wake for sex|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 3>><<npcincr "Great Hawk" dom 1>><<set $phase to 2>><</link>><<gglove>><<gdom>><<deviant4>> diff --git a/game/overworld-plains/loc-estate/cards.twee b/game/overworld-plains/loc-estate/cards.twee index 8083a23ed16cbcdd37c558973eff9b57e5081271..8e62113dc23ab575e8db7ed641f36d00e019bee2 100644 --- a/game/overworld-plains/loc-estate/cards.twee +++ b/game/overworld-plains/loc-estate/cards.twee @@ -855,7 +855,7 @@ What do you ask? You <</if>> pull down your $worn.lower.name, - <<if $worn.under_lower.type.includes("naked")>> + <<if $worn.under_lower.name is "naked">> <<set $estate.cards.exposure to 5>> <span class="pink">revealing your <<genitals>> and <<bottom>>.</span> "No <<if $player.gender_appearance is "f">>panties<<else>>underwear<</if>>!" Wren announces. <<His>> friends cheer, and lean for a better look. <br><br> diff --git a/game/overworld-plains/loc-estate/main.twee b/game/overworld-plains/loc-estate/main.twee index 60c7fe8d41b13b5f1c92ea6f1db9698dab5dcd67..cf08c5ba58f37e19eac3fe91d6c30c489904fce8 100644 --- a/game/overworld-plains/loc-estate/main.twee +++ b/game/overworld-plains/loc-estate/main.twee @@ -342,12 +342,12 @@ You emerge in a large tunnel, extending to the left and right. A pair of metal t You are in an underground tunnel beneath the Remy estate. -<<if $estate.vials is "shattered">> +<<if $estate.vials is "shattered" and $enemyno gte 1>> The <<person>> left in search of help. <<if $estate.chaos gte 100>> You don't think <<he>> will find any, given the state of the grounds above. <</if>> -<<else>> +<<elseif $enemyno gte 1>> The <<person>> taps something into <<his>> laptop. <</if>> <br><br> diff --git a/game/overworld-plains/loc-farm/cottage.twee b/game/overworld-plains/loc-farm/cottage.twee index 11758272646543d24d9f7e8b244499383ee90c50..4944429a1b9ef52e6d5b3a3b6a01bad564eaa14e 100644 --- a/game/overworld-plains/loc-farm/cottage.twee +++ b/game/overworld-plains/loc-farm/cottage.twee @@ -917,7 +917,7 @@ Alex digs in as soon as <<he>> sits. You make Alex a cup of tea. No sugar, a little milk, as <<he>> likes it. <br><br> -"Cheers," <<he>> says as you hand him the cup. +"Cheers," <<he>> says as you hand <<him>> the cup. <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 20>> <<He>> smacks your <<bottom>> as you turn away. @@ -988,7 +988,7 @@ Alex rests <<his>> tea on the table, then reaches for your waist. "Not enough fo You make two cups of tea. No sugar and just a splash of milk for Alex, as <<he>> likes it. <br><br> -"Cheers," <<he>> says as you hand him the cup. +"Cheers," <<he>> says as you hand <<him>> the cup. <<if $NPCName[$NPCNameList.indexOf("Alex")].lust gte 30>> <<He>> smacks your <<bottom>> as you turn away. diff --git a/game/overworld-plains/loc-farm/fields.twee b/game/overworld-plains/loc-farm/fields.twee index 7da12f1c22f8147caea650d53bf6e611c8732f48..dacf71848af99903a7dcf28908f960947919f3d4 100644 --- a/game/overworld-plains/loc-farm/fields.twee +++ b/game/overworld-plains/loc-farm/fields.twee @@ -73,26 +73,32 @@ :: Farm Tower <<effects>> -<<loadNPC 0 "farm_tower_guard">><<person1>> You climb the tower. +<<if $farm.tower_guard>> + <<loadNPC 0 "farm_tower_guard">><<person1>> + -<<if $NPCList[0].traits.includes("relaxed")>> - <<print $NPCList[0].name>> puts down <<his>> cigarette. "What can I do for you?" -<<elseif $NPCList[0].traits.includes("sociable")>> - <<print $NPCList[0].name>> smiles at you. "What's up?" -<<elseif $NPCList[0].traits.includes("brooding")>> - <<print $NPCList[0].name>> nods at you. "Something amiss?" -<<else>> - <<print $NPCList[0].name>> checks you out. "What brings your sexy ass up here?" -<</if>> -<br><br> + <<if $NPCList[0].traits.includes("relaxed")>> + <<print $NPCList[0].name>> puts down <<his>> cigarette. "What can I do for you?" + <<elseif $NPCList[0].traits.includes("sociable")>> + <<print $NPCList[0].name>> smiles at you. "What's up?" + <<elseif $NPCList[0].traits.includes("brooding")>> + <<print $NPCList[0].name>> nods at you. "Something amiss?" + <<else>> + <<print $NPCList[0].name>> checks you out. "What brings your sexy ass up here?" + <</if>> + <br><br> -Security skill: <<guard_skill_text>> -<br> -Wage: <<printmoney $farm.tower_guard_wage>> -<br><br> + Security skill: <<guard_skill_text>> + <br> + Wage: <<printmoney $farm.tower_guard_wage>> + <br><br> -<<farm_guard_pay>> + <<farm_guard_pay>> +<<else>> + The moor stretches to the horizon in one direction, and the sea in the other. + <br><br> +<</if>> <<link [[Leave|Farm Fields]]>><<endevent>><<set $eventskip to 1>><</link>> <br> diff --git a/game/overworld-plains/loc-farm/main.twee b/game/overworld-plains/loc-farm/main.twee index 9ec56fcafd8549bb4e6f1c680ae779c6eba675f4..27cbea06bf0dbc0483f740daca9e8b22d0d8694b 100644 --- a/game/overworld-plains/loc-farm/main.twee +++ b/game/overworld-plains/loc-farm/main.twee @@ -1335,7 +1335,7 @@ You check on Alex. <<Hes>> conscious. <<He>> winces as you help <<him>> to <<his <br><br> <<if $farm_fight.weapon isnot "fists">> - Bailey glances at your weapon. "I came to check on you," <<nnpc_he Bailey>> says. If <<nnpc_hes Bailey>> perturbed, <<nnpc_he Bailey>> hides it. "<span class="red">"I'll be visiting.</span>" <<nnpc_He Bailey>> strides away. + Bailey glances at your weapon. "I came to check on you," <<nnpc_he Bailey>> says. If <<nnpc_hes Bailey>> perturbed, <<nnpc_he Bailey>> hides it. <span class="red">"I'll be visiting."</span> <<nnpc_He Bailey>> strides away. <<else>> "I came to check on you," Bailey says. "<span class="red">I'll be visiting.</span>" <<nnpc_He Bailey>> strides away. <</if>> @@ -1819,7 +1819,7 @@ Alex takes a swig from an unmarked bottle. "We'd need help manning it too," <<he <span class="gold">You can now buy further upgrades for the farm from Alex's bedroom.</span> <br> -<span class="pink">Your prosperity has not gone unnoticed. Remy will commmit more resources during <<nnpc_his Remy>> assaults.</span> +<span class="pink">Your prosperity has not gone unnoticed. Remy will commit more resources during <<nnpc_his Remy>> assaults.</span> <br><br> <<link [[Next|Farm Work]]>><<endevent>><</link>> @@ -2170,7 +2170,7 @@ Alex deflates. "The net works," <<he>> says. "Trust me. I made you one." <<He>> <<set $prof.net to 0>> <</if>> <br> -<span class="pink">Your prosperity has not gone unnoticed. Remy will commmit more resources during <<nnpc_his Remy>> assaults.</span> +<span class="pink">Your prosperity has not gone unnoticed. Remy will commit more resources during <<nnpc_his Remy>> assaults.</span> <br><br> <<link [[Next|Farm Work]]>><<endevent>><</link>> diff --git a/game/overworld-plains/loc-farm/upgrades.twee b/game/overworld-plains/loc-farm/upgrades.twee index 176f6022e18156573e7d0af66315d786e514ac6a..b081cc4b2c1fd69c289f918a5a3f3fe3208dad71 100644 --- a/game/overworld-plains/loc-farm/upgrades.twee +++ b/game/overworld-plains/loc-farm/upgrades.twee @@ -167,7 +167,7 @@ You unfurl the paper. The details have been crossed out, but it looks like plans Alex takes it, and sighs. "I thought a greenhouse might be more managable for me," <<he>> says. "Growing herbs and flowers just as a hobby. Drew up all the plans, but I don't think I'd have time." <br><br> - It looks like it would fit the orphanage garden. + It looks like it would fit the orphanage garden. You could build this and an expansion for the farm at the same time. <br><br> <<if $money gte 1000000>> diff --git a/game/overworld-plains/loc-farm/widgets.twee b/game/overworld-plains/loc-farm/widgets.twee index 072092ffae2bd47e19d90bde4d226d8153bb7bfa..3157c2181f2e1d77009b66e5b9972af1bcf38fcd 100644 --- a/game/overworld-plains/loc-farm/widgets.twee +++ b/game/overworld-plains/loc-farm/widgets.twee @@ -537,7 +537,7 @@ You've pushed yourself too much. You pass out. <<continue>> <</if>> <</if>> - <<if $farm_work.admin lt 6>> + <<if $farm_work.admin lt 6 or $farm_stage is 12>> <<set $farm_work.admin += 1>> <<set $farm_work.alex to "admin">> <<continue>> @@ -966,7 +966,7 @@ You've pushed yourself too much. You pass out. <br> <</if>> <</if>> -<<if $farm_stage isnot 6 and $farm_work.alex is "clearing" and ($exposed lt 2 or $exhibitionism gte 75)>> +<<if $farm_stage isnot 12 and $farm_work.alex is "clearing" and ($exposed lt 2 or $exhibitionism gte 75)>> <<link [[Help Alex clear a field (0:20)|Farm Clearing]]>><<farm_count 20>><<pass 20>><<tiredness 2>><<physique 2>><<set $farm.clearing -= 1>><</link>><<gtiredness>> <br> <</if>> @@ -1298,7 +1298,7 @@ You've pushed yourself too much. You pass out. <</widget>> <<widget "eventsfarm">> -<<if $farm.build isnot undefined and $hour gte 6 and random(1, 2) is 2>> +<<if $farm.build isnot undefined and $farm.build isnot 0 and $hour gte 6 and random(1, 2) is 2>> <<if $exposed gte 2 and $uncomfortable.nude is true or $exposed is 1 and $uncomfortable.underwear is true>> You peek around a shed. The yard beyond looks clear. You take a deep breath, and run into the open. <br><br> diff --git a/game/overworld-plains/loc-farm/woodland.twee b/game/overworld-plains/loc-farm/woodland.twee index cc1f8e060eed0eaf29937c34bb67cac88ce47ed7..2534cbb1c5d4b76b95ceb49c2ab7b74fb1829d69 100644 --- a/game/overworld-plains/loc-farm/woodland.twee +++ b/game/overworld-plains/loc-farm/woodland.twee @@ -150,7 +150,21 @@ You help Alex remove dead wood, and trim the branches of the wildest trees. <</if>> <<else>> - + You climb the ladder. It wobbles a little, and you hesitate. + <br><br> + + "You alright?" Alex says." + <br> + You nod, and reach for the nearest branch. You rest the saw against it, then run the metal back and forth. You pick up speed. The force reverberates through you, rocking the ladder a little. + <br> + You give Alex a heads up. The branch falls to the leaf-strewn floor a moment later. + <br><br> + + "Thanks for the help," Alex says as you reach the bottom. + <br><br> + + <<link [[Next|Farm Woodland]]>><<endevent>><</link>> + <br> <</if>> <<else>> "The ground's uneven. Could you hold the ladder while I climb? It shouldn't take long." diff --git a/game/overworld-plains/loc-farm/work.twee b/game/overworld-plains/loc-farm/work.twee index eea7a3242f8f31e3837abcae710ac01cf5c31c8c..fe7d7392ac05ac632bdeb9150c364a308db8d24b 100644 --- a/game/overworld-plains/loc-farm/work.twee +++ b/game/overworld-plains/loc-farm/work.twee @@ -251,7 +251,7 @@ You are on Alex's farm. A rustic farmhouse overlooks a yard and chicken coop. Ot <br><br> <<if $exposed gte 1>> - The <<person>> turns to leave, but stops when <<he>> sees you. <<covered>>. <<He>> regains <<his>> composure, and pretends not to look at you as <<he>> leaves the farm. + The <<person>> turns to leave, but stops when <<he>> sees you. <<covered>> <<He>> regains <<his>> composure, and pretends not to look at you as <<he>> leaves the farm. <<else>> The <<person>> nods at you on the way out. <</if>> @@ -471,7 +471,7 @@ You are on Alex's farm. A rustic farmhouse overlooks a yard and chicken coop. Ot <span class="gold">You approach the expanded stable.</span> Soft classical music plays within. <br><br> <<if $farm_work.horse.monster_roll is true and (($hallucinations gte 1 or $monsterhallucinations is "f") or $bestialitydisable is "t")>> - "This is more suitable," a <<farm_text steed>> says as you pass. "Thank you." + "This is more suitable," a <<farm_text horse>> says as you pass. "Thank you." <br><br> <<else>> One <<farm_text horse>> nuzzles your neck in appreciation as you pass. @@ -1179,7 +1179,7 @@ You empty the buckets in the troughs. <<link [[Scold|Farm Pigs Feed Extreme Scold]]>><</link>><<tendingdifficulty 1 1100>> <br> - <<link [[Call for help|Farm Pigs Feed Extreme Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<gdom>><<lrespect>> + <<link [[Call for help|Farm Pigs Feed Extreme Help]]>><<npcincr Alex dom 1>><<farm_pigs -1>><</link>><<npc Alex>><<person1>><<gdom>><<endevent>><<lrespect>> <br> <<else>> <<if $farm_work.pig.monster is true>> diff --git a/game/overworld-town/loc-museum/bdsm.twee b/game/overworld-town/loc-museum/bdsm.twee index 657ea22e4a6bd7d8f6447c046955e7fad91a19e4..fbaaa05e37d68309d6406a442ebf69263f9f55e6 100644 --- a/game/overworld-town/loc-museum/bdsm.twee +++ b/game/overworld-town/loc-museum/bdsm.twee @@ -189,7 +189,7 @@ With a final push of the lever, the chair lowers the rest of the way, submerging <br><br> <<endevent>> <<set $museuminterest += 20>> - <<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> + <<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> @@ -235,7 +235,7 @@ With a final push of the lever, the chair lowers the rest of the way, submerging <br><br> <<endevent>> <<set $museuminterest += 30>> - <<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> + <<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> @@ -283,7 +283,7 @@ You are plunged once more into the cold water. <<endevent>> <<set $museuminterest += 50>> - <<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> + <<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>> <<else>> @@ -306,7 +306,7 @@ You are plunged once more into the cold water. <br><br> <<endevent>> <<set $museuminterest += 50>> - <<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> + <<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>> @@ -345,7 +345,7 @@ That was terrifying, <span class="green">yet you feel a strong catharsis.</span> <br><br> <<endevent>> <<set $museuminterest += 50>> -<<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> @@ -368,7 +368,7 @@ That was terrifying, <span class="green">yet you feel a strong catharsis.</span> <br><br> <<endevent>> <<set $museuminterest += 40>> -<<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> @@ -422,7 +422,7 @@ You arrive at the museum. <<He>> takes you to a small side room, and leaves you <br><br> <<endevent>> <<set $museuminterest += 20>> -<<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> :: Museum Horse @@ -527,7 +527,7 @@ Despite the pain, you feel a strong catharsis.<<trauma -12>> <br><br> <<endevent>><<unbind>> <<set $museuminterest += 30>> -<<link [[Next|Museum]]>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>> @@ -553,7 +553,7 @@ Despite the pain, you feel a strong catharsis.<<trauma -24>> <<endevent>><<unbind>> <<set $museuminterest += 50>> <<earnFeat "Pain Rider">> -<<link [[Next|Museum]]>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <<else>> The pain is too much for you. <span class="red">"$wintersafeword!"</span> you shout." @@ -573,7 +573,7 @@ Despite the pain, you feel a strong catharsis.<<trauma -18>> <br><br> <<endevent>><<unbind>> <<set $museuminterest += 40>> -<<link [[Next|Museum]]>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> <</if>> @@ -602,5 +602,5 @@ The audience is enraptured by the spectacle. You feel their eyes on your barely- <br><br> <<endevent>> <<set $museuminterest += 20>> -<<link [[Next|Museum]]>><<unbind>><<strip>><<storeon "museum">><</link>> +<<link [[Next|Museum]]>><<unbind>><<upperruined>><<lowerruined>><<storeon "museum">><</link>> <br> \ No newline at end of file diff --git a/game/overworld-town/loc-park/main.twee b/game/overworld-town/loc-park/main.twee index cd240b87f434fbabc4de35d1d282ef11760a7961..d0279cf495f9160fb5c937e85ffc40ef28781c81 100644 --- a/game/overworld-town/loc-park/main.twee +++ b/game/overworld-town/loc-park/main.twee @@ -850,7 +850,7 @@ You sit on the toilet, and wait. <<link [[Next|Toilets Watched Masturbation]]>><<set $masturbationstart to 1>><</link>> <br> <<else>> - <<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Hey, <<if $phase2 is 1>>I<<else>>we<</if>> won't say no to such an offer." <<if $phase2 is 1>>They approach<<else>><<He>> approaches<</if>> you. + <<person1>><<He>> smiles<<if $phase2 is 1>> and turns to the <<person2>><<person>><</if>>. "Hey, <<if $phase2 is 1>>we<<else>>I<</if>> won't say no to such an offer." <<if $phase2 is 1>>They approach<<else>><<He>> approaches<</if>> you. <br><br> <<link [[Next|Toilets Sex]]>><<set $sexstart to 1>><</link>> <br> diff --git a/game/overworld-town/loc-shop/main.twee b/game/overworld-town/loc-shop/main.twee index 7394a56017cb1b443cc909f900b6c4baa7cdbdc5..89cd7f86e0162c66199229bcb3ba408c48d6e836 100644 --- a/game/overworld-town/loc-shop/main.twee +++ b/game/overworld-town/loc-shop/main.twee @@ -246,10 +246,11 @@ You continue waiting, only now with your <<genitals>> on display. People react m After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to loosen your bonds when you are lifted from behind and carried into a back room. <br><br> -As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him. +<<endevent>><<generate1>><<person1>> +As you are placed on the ground your bearer is revealed to be a <<person>> in <<his>> thirties. <<He>> talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings <<he>> leaves the room, shutting the door behind <<him>>. <br><br> -True to his word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you. +True to <<his>> word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you. <br><br> <<set $hunger -= 500>><<set $thirst -= 500>><<clotheson>><<endevent>> @@ -264,10 +265,11 @@ True to his word, there's £15 on the table, along with a bottle of water, a muf After two hours you feel your focus has returned, but the tight straps and forced position have made you physically sore. You are considering trying to surreptitiously loosen your bonds when you are lifted from behind and carried into a back room. <br><br> -As you are placed on the ground your bearer is revealed to be a tall man in his thirties. He talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings he leaves the room, shutting the door behind him. +<<endevent>><<generate1>><<person1>> +As you are placed on the ground your bearer is revealed to be a <<person>> in <<his>> thirties. <<He>> talks while undoing your bindings. "Sorry for the short notice! The missing mannequin has shown up, so your services are no longer needed. You did a fine job though! Your payment is on the table there. You can keep the bikini too, it looks good on you." After removing your bindings <<he>> leaves the room, shutting the door behind <<him>>. <br><br> -True to his word, there's £15 on the table, along with a bottle of water and a muffin with some sort of fruit in it. +True to <<his>> word, there's £15 on the table, along with a bottle of water, a muffin with some sort of fruit in it, and the bottoms that were stripped from you. <br><br> <<set $hunger -= 500>><<set $thirst -= 500>><<endevent>> diff --git a/game/overworld-town/special-robin/main.twee b/game/overworld-town/special-robin/main.twee index 78f410bb09cd88c72aebcb9549fc4cca4cda91a2..f9e99a39d4e9a5bfa03f9b941eb69e3a783c6be2 100644 --- a/game/overworld-town/special-robin/main.twee +++ b/game/overworld-town/special-robin/main.twee @@ -2301,7 +2301,7 @@ You rest against <<him>> for a while as <<he>> holds you tight and pets you. Near the end of your song, you come close to Robin and gently embrace <<him>> with your wing. <<His>> tensions ease almost instantly. <br><br> - "T-Thanks," Robin says, blushing a bit. <<npcincr Robin dom -2>><<ldom>> + "T-Thanks," Robin says, blushing a bit. <<elseif $christmas is 1>> With the festivities underway, you begin singing a jolly Christmas tune. diff --git a/game/overworld-town/special-robin/widgets.twee b/game/overworld-town/special-robin/widgets.twee index 9f0a6b2824d64d613e4f23293dd9152daff6d9d1..1aca6e8379228d17d821da6fff5f45a5fb183703 100644 --- a/game/overworld-town/special-robin/widgets.twee +++ b/game/overworld-town/special-robin/widgets.twee @@ -231,7 +231,19 @@ <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 80 and $harpy gte 6>> - <<link [[Sing with Robin (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>><<npcincr Robin dom 1>><</link>><<harpy>><<gdom>><<glove>><<ltrauma>><<lstress>> + <<link [[Sing with Robin (0:20)|Robin Harpy]]>><<pass 20>><<trauma -2>><<stress -2>><<npcincr Robin love 1>> + <<if $halloween is 1>> + <<npcincr Robin dom -2>> + <<else>> + <<npcincr Robin dom 1>> + <</if>> + <</link>><<harpy>> + <<if $halloween is 1>> + <<ldom>> + <<else>> + <<gdom>> + <</if>> + <<glove>><<ltrauma>><<lstress>> <br> <</if>> <<if $NPCName[$NPCNameList.indexOf("Robin")].trauma lt 20 and $wolfgirl gte 6>> diff --git a/game/special-templates/main.twee b/game/special-templates/main.twee index 221eee702760e2927f83854db80589a41f8324b9..2a8d823823a458b6859f4859aaa815feed99bb37 100644 --- a/game/special-templates/main.twee +++ b/game/special-templates/main.twee @@ -1,17 +1,8 @@ :: Test -<<set $location to "underground">><<set $outside to 1>><<effects>> -<<endcombat>> - -<<set $edendinner to 1>> - - Eden finishes cooking and sets the table for dinner. "I ask you to make breakfast everyday," <<he>> says. "It's fair that I help with dinner." - <br><br> +<<set $location to "alex_farm">><<set $outside to 1>><<effects>> - <<link [[Join Eden for dinner (0:20)|Eden Dinner]]>><<npcincr Eden love 1>><<npcincr Eden dom 1>><<pass 20>><<set $phase to 1>><</link>><<glove>><<gdom>> - <br> - <<link [[Don't join Eden (0:20)|Eden Dinner]]>><<npcincr Eden love -1>><<npcincr Eden dom -1>><<set $phase to 2>><</link>><<llove>><<ldom>> - <br> +<<link [[Rub lewdly|Bird Tower Nest Rub]]>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<npcincr "Great Hawk" dom -1>><<set $phase to 1>><</link>><<glove>><<npc "Great Hawk">><<person1>><<ldom>><<endevent>><<deviant1>> :: Test2 diff --git a/img/clothes/hands/gold/left cover.png b/img/clothes/hands/gold/left_cover.png similarity index 100% rename from img/clothes/hands/gold/left cover.png rename to img/clothes/hands/gold/left_cover.png diff --git a/img/clothes/hands/gold/right cover.png b/img/clothes/hands/gold/right_cover.png similarity index 100% rename from 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