diff --git a/devTools/androidsdk/image/cordova/config.xml b/devTools/androidsdk/image/cordova/config.xml index 1994cdf81cd10c566b4d16c5d80af135349b2b00..07986a2e93d164fefa9f81bd4907f6bdc929787c 100644 --- a/devTools/androidsdk/image/cordova/config.xml +++ b/devTools/androidsdk/image/cordova/config.xml @@ -1,7 +1,7 @@ <?xml version='1.0' encoding='utf-8'?> <widget id="dol" - version="0.2.23.1" + version="0.2.23.2" xmlns="http://www.w3.org/ns/widgets" xmlns:cdv="http://cordova.apache.org/ns/1.0" android-packageName="com.vrelnir.DegreesOfLewdity" diff --git a/devTools/androidsdk/image/cordova/package.json b/devTools/androidsdk/image/cordova/package.json index 1a33829f2b81c32fa7e442914268cfba6a18c906..491a7e7d74dc6a5b79817b180e917e431e5ae6ca 100644 --- a/devTools/androidsdk/image/cordova/package.json +++ b/devTools/androidsdk/image/cordova/package.json @@ -1,6 +1,6 @@ { "name": "degrees-of-lewdity-android-app", - "version": "0.2.23.1", + "version": "0.2.23.2", "description": "This sub-project exists to build DoL as an Android app", "main": "Degrees of Lewdity.html", "scripts": { diff --git a/game/01-config/sugarcubeConfig.js b/game/01-config/sugarcubeConfig.js index 8e6865cdfcbcff637fd6232988547774ac5dfe58..46ccf5aaac516fb83a7e459115f128d451111fe0 100644 --- a/game/01-config/sugarcubeConfig.js +++ b/game/01-config/sugarcubeConfig.js @@ -21,7 +21,7 @@ window.StartConfig = { "debug": false, "enableImages": true, "enableLinkNumberify": true, - "version": "0.2.23.1", + "version": "0.2.23.2", } config.saves.autosave = "autosave"; diff --git a/game/04-Variables/variables-versionUpdate.twee b/game/04-Variables/variables-versionUpdate.twee index de2821fdba6848d860efb2cc3d991d43aad1805e..d6465c945510daec895a007d2dcd1463946c2cfb 100644 --- a/game/04-Variables/variables-versionUpdate.twee +++ b/game/04-Variables/variables-versionUpdate.twee @@ -1316,9 +1316,9 @@ <<set $wear_hands to "none">> <</if>> -<<if $objectVersion.updateClothes lt 20 or $objectVersion.updateClothes is undefined>> +<<if $objectVersion.updateClothes lt 21 or $objectVersion.updateClothes is undefined>> <<updateClothes>> - <<set $objectVersion.updateClothes to 20>> + <<set $objectVersion.updateClothes to 21>> <!--If you have added any `colour_combat` or `accessory_colour_combat` to clothes that need their `colour` or `accessory_colour`, this will clear them. Remove `colour_combat` or `accessory_colour_combat` where this is the case, they are independant so `colour_combat` will only clear `colour`--> <</if>> diff --git a/game/base-clothing/clothing-lower.twee b/game/base-clothing/clothing-lower.twee index a1843e4d54114325265684d7c02f7ae436f7960b..b67c3305bbe533e5b8e62aa712e762c8ab3ca940 100644 --- a/game/base-clothing/clothing-lower.twee +++ b/game/base-clothing/clothing-lower.twee @@ -2848,7 +2848,7 @@ accIcon: 0 }, - {index: 65, + {index: 66, name: "moon pyjama bottoms", name_cap: "Moon pyjama bottoms", variable: "pjsmoon", diff --git a/game/overworld-plains/loc-bird/widgets.twee b/game/overworld-plains/loc-bird/widgets.twee index 07912fb8256cc636209840b9a7aff1a43ef30449..9507e02692a21963900ae08ea500ebfd2ffee1c3 100644 --- a/game/overworld-plains/loc-bird/widgets.twee +++ b/game/overworld-plains/loc-bird/widgets.twee @@ -38,8 +38,8 @@ <<hunger $args[0]>> <<if $hunger gte 2000>> <<trauma `$args[0] / 4`>> - <<physique_loss `$args[0] / 10`>> - <<willpower `$args[0] / 10`>> + /*<<physique_loss `$args[0] / 10`>> + <<willpower `$args[0] / 10`>>*/ <</if>> <</if>> <</if>> @@ -126,7 +126,7 @@ <br><br> <<if $syndromebird is 1>> - <<link [[Eat|Bird Tower Lurker]]>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>><<lllhunger>> + <<link [[Eat|Bird Tower Lurker]]>><<hunger -2000>><<bird_loot lurker 5>><<trauma -6>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<ltrauma>><<lllhunger>> <br> <<else>> <<link [[Eat|Bird Tower Lurker]]>><<set $hunger to 1>><<bird_loot lurker 5>><<transform bird 1>><<npcincr "Great Hawk" love 1>><<bird_stockholm 1>><</link>><<gbirdstockholm>><<glove>><<lllhunger>> diff --git a/game/overworld-plains/loc-livestock/field.twee b/game/overworld-plains/loc-livestock/field.twee index 3017aceb3710cbbeee410c6335f40e366168f604..6cdbbb3856a329c24ad26b73ba3b9502dbe01ca1 100644 --- a/game/overworld-plains/loc-livestock/field.twee +++ b/game/overworld-plains/loc-livestock/field.twee @@ -32,7 +32,7 @@ A river runs through one corner. The cattle stay almost as far away from the chu <br><br> <<if $hunger gte 2000>> You feel faint. <span class="red">You're starving.</span> Even the thought of grass is appetising. - <<gggstress>><<stress 36>><<physique_loss 36>><<willpower 36>> + <<gggstress>><<stress 36>>/*<<physique_loss 36>><<willpower 12>>*/ <<elseif $hunger gte 1600>> Your stomach gives an angry rumble. <span class="pink">You're so hungry.</span> Even the thought of grass is appetising. <<ggstress>><<stress 18>> diff --git a/game/overworld-town/loc-home/main.twee b/game/overworld-town/loc-home/main.twee index 40af1133f55a4690a9260d7afd2e0bb3b1eef012..a0779a7b8ed2f593f49e8e0cfa15b4b56dfaa068 100644 --- a/game/overworld-town/loc-home/main.twee +++ b/game/overworld-town/loc-home/main.twee @@ -1153,7 +1153,7 @@ You celebrate Christmas with the other residents. <<if $robinmissing isnot 1>> Robin passes out small bags of snacks. A <<generatey1>><<person1>><<person>> keeps watch for Bailey. <<else>> - A <<generate1>><<person1>> stares out the window. <<Hes>> worried about Robin. + A <<generate1>><<person1>><<person>> stares out the window. <<Hes>> worried about Robin. <</if>> <<elseif $rng gte 51>> Some of the tinsel decorations have fallen to the floor, so you put them back in place. diff --git a/game/special-templates/main.twee b/game/special-templates/main.twee index 9671096ccc9398cdb756b46cfd78698783375af5..722087338eaddc6f2f2dec290d010d858b8f1cf0 100644 --- a/game/special-templates/main.twee +++ b/game/special-templates/main.twee @@ -2,8 +2,12 @@ <<set $location to "underground">><<set $outside to 1>><<effects>> <<endcombat>> -<<set $skulduggerydifficulty to 100>> -<<skulduggerydifficulty>><<skulduggerycheck>> +<<set $physique to 12000>> +<<npc "Great Hawk">> +<<link [[Next|Bird Capture]]>><</link>> +<br> +<<willpower 12>> + :: Test2 [nobr] <<set $NPCName[$NPCNameList.indexOf("Kylar")].state to "active">>