- Jan 15, 2025
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Purity authored
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- Dec 29, 2024
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- Dec 22, 2024
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- Dec 21, 2024
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Vrelnir authored
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- Dec 20, 2024
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- Dec 18, 2024
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- Dec 13, 2024
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- Oct 11, 2024
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- Oct 04, 2024
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- Sep 20, 2024
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- Aug 30, 2024
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Purity authored
This reverts merge request !2932
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- Aug 28, 2024
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- Aug 21, 2024
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xao authored
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- Aug 20, 2024
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- Aug 13, 2024
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- Jul 11, 2024
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- Jun 20, 2024
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- Jun 18, 2024
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xao authored
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- Jun 08, 2024
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xao authored
- May 30, 2024
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xao authored
- Orbitals now update daily (to allow for settings making different seasons have different settings)
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- May 29, 2024
- May 28, 2024
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xao authored
- Added new banner as a canvas instance to the start menu. - Added code to support resizing of canvases dynamically. Only enabled for banner for now. - Changed the way reflections work (again), now uses a slightly different algorithm to look more like waves heading top to bottom (can be adjusted). - Fixed a bug which didn't set the color of the glow properly for emissives. - Adjusted orbital code to allow for adding a bottomOffset (increase the distance the orbital travels below horizon) - Precipitation animations are now properly disabled when the condition is false (doesn't rain or snow). - Reorganised the file structure. - Refactored the way canvas settings were set up. - Refactored a lot of the canvas code. - Refactored layers, and effects code. - Start menu now sets the location, time and weather (for the banner to work) - Removed some redundent leftover code. - Changed Weather.Sky singleton to Weather.Renderer - Slightly increased extreme temperatures - Added one more cirrus cloud sprite - Added Eden Cabin and Bird Tower to major locations
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- May 23, 2024
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xao authored
- Overcast now get properly saved in state, and will show correctly in the sky canvas when going back / fourth in history, refreshing, or loading a save. - Some visuals were corrected related to overcast. - Overcast will now display more accurately - Rain during nighttime now slightly more visible - Regression fix for fixing startup screen error
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xao authored
- Fix a regression error during startup screen, due to changing load order of weather to passageend from passagestart - Added to versionUpdate to also remove frozen values of old weather references (if loading an old save that was made during the schism itself)
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- May 22, 2024
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xao authored
Some cleanup: Daily, weekly, and yearly no longer require setup to add objects. It is enough to create the object once, and it will do a deep clear instead of deleting the object and recreating it. Added clearProperties Added depth parameter to deepMerge Slight colour changes Some more cleanup in versionUpdate Refactored statFreeze widgets
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- May 19, 2024
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xao authored
Clothing wetness gain from rain now depend on the intensity of the rain (light vs heavy precipitation)
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- May 17, 2024
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xao authored
- Added better tooltip descriptions for transitions between weather types. - Fixed meadow animation in winter - Updated rear courtyard snow image - Relaxing on a stump now shows the correct location image - Asylum garden now set to outside - Added Weather.isOvercast - it works like Weather.overcast did before (boolean). Weather.overcast is now a number between 0 and 1 - Fixed Time.previousMoonPhase() function, and added failsafes
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- May 15, 2024
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Purity authored
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- May 13, 2024
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- May 11, 2024
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- May 06, 2024
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xao authored
Fixes time breaking on loading save. Fixes old renderer not loading the location images correctly. Fixes random pillory time error.
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- May 03, 2024
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xao authored
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- May 02, 2024