From 33442fb3eabea2b19f375dcf34d6b45d8a9b49c2 Mon Sep 17 00:00:00 2001
From: TaiwanSmurf <taiwansmurf1@gmail.com>
Date: Fri, 27 Sep 2019 16:15:09 +0800
Subject: [PATCH 1/2] Repositioned icons to the left side of the text

---
 game/base-system/images.twee                  |  2 +-
 game/overworld-forest/loc-cabin/widgets.twee  |  2 +-
 game/overworld-forest/loc-forest/main.twee    |  6 +--
 game/overworld-forest/loc-lake/main.twee      |  8 +--
 game/overworld-forest/loc-wolfpack/main.twee  |  2 +-
 game/overworld-town/loc-beach/main.twee       |  4 +-
 game/overworld-town/loc-bus/main.twee         | 26 ++++-----
 game/overworld-town/loc-bus/widgets.twee      |  2 +-
 game/overworld-town/loc-cafe/main.twee        |  6 +--
 game/overworld-town/loc-park/main.twee        |  2 +-
 .../loc-school/changing-rooms.twee            | 54 +++++++++----------
 game/overworld-town/loc-school/hallways.twee  |  8 +--
 game/overworld-town/loc-school/main.twee      |  4 +-
 game/overworld-town/loc-school/widgets.twee   | 14 ++---
 game/overworld-town/loc-shop/main.twee        |  8 +--
 game/overworld-town/loc-street/barb.twee      |  4 +-
 .../overworld-town/loc-street/connudatus.twee |  2 +-
 game/overworld-town/loc-street/danube.twee    |  2 +-
 game/overworld-town/loc-street/harvest.twee   |  4 +-
 .../loc-street/nightingale.twee               |  2 +-
 game/overworld-town/loc-street/widgets.twee   | 26 ++++-----
 game/overworld-town/loc-street/wolf.twee      |  2 +-
 game/overworld-town/special-robin/walk.twee   |  2 +-
 .../loc-sewers/widgets.twee                   |  2 +-
 24 files changed, 97 insertions(+), 97 deletions(-)

diff --git a/game/base-system/images.twee b/game/base-system/images.twee
index 5df2c3498f..6026bcb223 100644
--- a/game/base-system/images.twee
+++ b/game/base-system/images.twee
@@ -343,7 +343,7 @@
 
 <<widget "busicon">><<nobr>>
 <<if $images is 1>>
-<img id="icon" src="img/misc/icon/bus.gif">
+<img id="icon" src="img/misc/icon/bus.png">
 <</if>>
 <</nobr>><</widget>>
 
diff --git a/game/overworld-forest/loc-cabin/widgets.twee b/game/overworld-forest/loc-cabin/widgets.twee
index af672c5405..499e85cdc0 100644
--- a/game/overworld-forest/loc-cabin/widgets.twee
+++ b/game/overworld-forest/loc-cabin/widgets.twee
@@ -150,7 +150,7 @@ Your clothes are kept in the corner.
 <br>
 
 <<if $edenfreedom gte 1>>
-<<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>><<foresticon>>
+<<foresticon>><<link [[Enter the forest|Forest]]>><<endevent>><<set $forest to 60>><</link>>
 <br>
 <<else>>
 <<link [[Escape|Eden Cabin Escape]]>><<endevent>><<set $forest to 80>><</link>>
diff --git a/game/overworld-forest/loc-forest/main.twee b/game/overworld-forest/loc-forest/main.twee
index 5fe001f98d..acb122086a 100644
--- a/game/overworld-forest/loc-forest/main.twee
+++ b/game/overworld-forest/loc-forest/main.twee
@@ -63,11 +63,11 @@ Search this area
 
 Leave the forest
 <br>
-<<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>><<danubeicon>>
+<<danubeicon>><<link [[Danube Street (0:10)|Danube Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
 <br>
-<<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>><<wolficon>>
+<<wolficon>><<link [[Wolf Street (0:10)|Wolf Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
 <br>
-<<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>><<nightingaleicon>>
+<<nightingaleicon>><<link [[Nightingale Street (0:10)|Nightingale Street]]>><<pass 10>><<set $foresthunt to 0>><</link>>
 <br><br>
 
 
diff --git a/game/overworld-forest/loc-lake/main.twee b/game/overworld-forest/loc-lake/main.twee
index 276eb54bd0..01d16b3867 100644
--- a/game/overworld-forest/loc-lake/main.twee
+++ b/game/overworld-forest/loc-lake/main.twee
@@ -55,7 +55,7 @@ There's a rocky alcove, where you could store your clothes.
 	<</if>>
 <<link [[South to waterfall (0:10)|Lake Waterfall]]>><<pass 10>><</link>>
 <br><br>
-<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>><<foresticon>>
+<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
 <br>
 <<set $eventskip to 0>>
 <</if>>
@@ -154,7 +154,7 @@ You keep low and stay among the trees to keep your <<lewdness>> from being seen.
 <br>
 <<link [[South to campsite (0:20)|Lake Campsite]]>><<pass 20>><</link>>
 <br><br>
-<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>><<foresticon>>
+<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
 <br>
 <<set $eventskip to 0>>
 <</if>>
@@ -201,7 +201,7 @@ You keep low and stay among the trees to keep your <<lewdness>> from being seen.
 
 <<link [[South to shore (0:10)|Lake Shore]]>><<pass 10>><</link>>
 <br><br>
-<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>><<foresticon>>
+<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
 <br>
 <<set $eventskip to 0>>
 <</if>>
@@ -248,7 +248,7 @@ You keep low and stay among the trees to keep your <<lewdness>> from being seen.
 
 <<link [[North to fishing rock (0:10)|Lake Fishing Rock]]>><<pass 10>><</link>>
 <br><br>
-<<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>><<foresticon>>
+<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><</link>>
 <br>
 <<set $eventskip to 0>>
 <</if>>
diff --git a/game/overworld-forest/loc-wolfpack/main.twee b/game/overworld-forest/loc-wolfpack/main.twee
index a81cd3d05c..0993a0818c 100644
--- a/game/overworld-forest/loc-wolfpack/main.twee
+++ b/game/overworld-forest/loc-wolfpack/main.twee
@@ -108,7 +108,7 @@ Most of the pack is out hunting.
 <br>
 <<link [[Go Inside|Wolf Cave]]>><</link>>
 <br><br>
-<<link [[Walk into the forest (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>><<foresticon>>
+<<foresticon>><<link [[Walk into the forest (0:10)|Forest]]>><<pass 10>><<set $eventskip to 1>><<set $forest to 60>><</link>>
 <br>
 
 <</if>>
diff --git a/game/overworld-town/loc-beach/main.twee b/game/overworld-town/loc-beach/main.twee
index d66cbda24e..115819136e 100644
--- a/game/overworld-town/loc-beach/main.twee
+++ b/game/overworld-town/loc-beach/main.twee
@@ -101,11 +101,11 @@ You could go for a swim, but make sure to dress appropriately.
 Travel
 <br>
 <<if $exposed lte 0>>
-<<cliff>><<clifficon>>
+<<clifficon>><<cliff>>
 <br>
 <</if>>
 <<if $exposed lte 0>>
-<<starfish>><<starfishicon>>
+<<starfishicon>><<starfish>>
 <br>
 <</if>>
 
diff --git a/game/overworld-town/loc-bus/main.twee b/game/overworld-town/loc-bus/main.twee
index 7cca73b600..f1a27f3d26 100644
--- a/game/overworld-town/loc-bus/main.twee
+++ b/game/overworld-town/loc-bus/main.twee
@@ -10,48 +10,48 @@ You climb aboard the bus. Tickets cost £1.
 Residential
 <br>
 
-<<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>><<domusicon>>
+<<domusicon>><<link [[Buy a ticket to Domus Street (Home)|Bus seat]]>><<set $bus to "domus">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>><<barbicon>>
+<<barbicon>><<link [[Buy a ticket to Barb Street (Studio)|Bus seat]]>><<set $bus to "barb">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>><<danubeicon>>
+<<danubeicon>><<link [[Buy a ticket to Danube Street (Mansions)|Bus seat]]>><<set $bus to "danube">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>><<wolficon>>
+<<wolficon>><<link [[Buy a ticket to Wolf Street (Temple)|Bus seat]]>><<set $bus to "wolf">><<set $money -= 100>><</link>>
 <br><br>
 Commercial
 <br>
 
-<<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>><<highicon>>
+<<highicon>><<link [[Buy a ticket to High Street (Shopping Centre)|Bus seat]]>><<set $bus to "high">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>><<connudatusicon>>
+<<connudatusicon>><<link [[Buy a ticket to Connudatus Street (Clubs)|Bus seat]]>><<set $bus to "connudatus">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>><<clifficon>>
+<<clifficon>><<link [[Buy a ticket to Cliff Street (Cafe)|Bus seat]]>><<set $bus to "cliff">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>><<nightingaleicon>>
+<<nightingaleicon>><<link [[Buy a ticket to Nightingale Street (Hospital)|Bus seat]]>><<set $bus to "nightingale">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>><<starfishicon>>
+<<starfishicon>><<link [[Buy a ticket to Starfish Street (Beach)|Bus seat]]>><<set $bus to "starfish">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>><<oxfordicon>>
+<<oxfordicon>><<link [[Buy a ticket to Oxford Street (School)|Bus seat]]>><<set $bus to "oxford">><<set $money -= 100>><</link>>
 <br><br>
 Industrial
 <br>
 
 
-<<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>><<elkicon>>
+<<elkicon>><<link [[Buy a ticket to Elk Street|Bus seat]]>><<set $bus to "elk">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>><<mericon>>
+<<mericon>><<link [[Buy a ticket to Mer Street (Docks)|Bus seat]]>><<set $bus to "mer">><<set $money -= 100>><</link>>
 <br>
 
-<<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>><<harvesticon>>
+<<harvesticon>><<link [[Buy a ticket to Harvest Street (Pub)|Bus seat]]>><<set $bus to "harvest">><<set $money -= 100>><</link>>
 <br>
 
 <<else>>
diff --git a/game/overworld-town/loc-bus/widgets.twee b/game/overworld-town/loc-bus/widgets.twee
index d50008d1b9..ea015d92f1 100644
--- a/game/overworld-town/loc-bus/widgets.twee
+++ b/game/overworld-town/loc-bus/widgets.twee
@@ -1,7 +1,7 @@
 :: Widgets Bus [widget]
 
 <<widget "buswait">><<nobr>>
-	<<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>><<busicon>>
+	<<busicon>><<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>>
 	<br>
 <</nobr>><</widget>>
 
diff --git a/game/overworld-town/loc-cafe/main.twee b/game/overworld-town/loc-cafe/main.twee
index 5ffaf952bc..dae630e90d 100644
--- a/game/overworld-town/loc-cafe/main.twee
+++ b/game/overworld-town/loc-cafe/main.twee
@@ -51,15 +51,15 @@ You are hiding beneath a table to protect your dignity.
 
 <<if $openinghours is 1 and $exposed lt 1 and $cafeeaten isnot 1>>
 	<<if $money gte 500>>
-	<<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<</if>><<lstress>>
+	<<if $images is 1>><img id="icon" src="img/misc/icon/food_fruitsalad.png"><</if>><<link [[Buy Fruit Salad (0:20 £5)|Cafe Fruit Salad]]>><<set $cafeeaten to 1>><<set $money -= 500>><<stress -6>><<pass 20>><</link>><<lstress>>
 	<br>
 	<</if>>
 	<<if $money gte 1000>>
-	<<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<</if>><<ltiredness>>
+	<<if $images is 1>><img id="icon" src="img/misc/icon/food_pancakes.png"><</if>><<link [[Buy Pancakes (0:20 £10)|Cafe Pancakes]]>><<set $cafeeaten to 1>><<set $money -= 1000>><<tiredness -6>><<pass 20>><</link>><<ltiredness>>
 	<br>
 	<</if>>
 	<<if $money gte 5000>>
-	<<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png">&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;&nbsp;<</if>><<llstress>>
+	<<if $images is 1>><img id="icon" src="img/misc/icon/food_creambun.png"><</if>><<link [[Buy Deluxe Cream Bun (0:20 £50)|Cafe Cream Bun]]>><<set $cafeeaten to 1>><<set $catbuild += 1>><<set $money -= 5000>><<pass 20>><<stress -18>><</link>><<llstress>>
 	<br>
 	<</if>>
 <</if>>
diff --git a/game/overworld-town/loc-park/main.twee b/game/overworld-town/loc-park/main.twee
index dabfec3918..8e70092f62 100644
--- a/game/overworld-town/loc-park/main.twee
+++ b/game/overworld-town/loc-park/main.twee
@@ -217,7 +217,7 @@ The dog whimpers and flees into a bush. <<tearful>> you gather yourself.
 :: Widgets Park [widget]
 <<widget "park">><<nobr>>
 
-<<link [[Park (0:05)|Park]]>><<pass 5>><</link>><<parkicon>>
+<<parkicon>><<link [[Park (0:05)|Park]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
diff --git a/game/overworld-town/loc-school/changing-rooms.twee b/game/overworld-town/loc-school/changing-rooms.twee
index 6abc479eb7..71268594fd 100644
--- a/game/overworld-town/loc-school/changing-rooms.twee
+++ b/game/overworld-town/loc-school/changing-rooms.twee
@@ -22,13 +22,13 @@ You are in the boy's changing room.
 				<<link [[Locker|School Boy Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<else>>
@@ -52,13 +52,13 @@ You are in the boy's changing room.
 				<<link [[Locker|School Boy Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<</if>>
@@ -83,13 +83,13 @@ You are in the boy's changing room.
 				<<link [[Locker|School Boy Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<elseif $exposed gte 2 and $malechance isnot 0>>
@@ -153,13 +153,13 @@ You are in the boy's changing room.
 				<<link [[Locker|School Boy Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<else>>
@@ -183,13 +183,13 @@ You are in the boy's changing room.
 				<<link [[Locker|School Boy Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<</if>>
@@ -214,13 +214,13 @@ You are in the boy's changing room.
 				<<link [[Locker|School Boy Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<elseif $exposed gte 2 and $malechance isnot 0>>
@@ -270,7 +270,7 @@ You are in the boy's changing room.
 	<<if $player.gender is "m">>
 		It's empty as school is not in session.
 		<br><br>
-		<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+		<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 		<br><br>
 		<<link [[Leave|School Pool Entrance]]>><</link>>
 		<br>
@@ -280,7 +280,7 @@ You are in the boy's changing room.
 	<<else>>
 		It's empty as school is not in session. Even so, being here makes you feel naughty.
 		<br><br>
-		<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+		<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 		<br><br>
 		<<link [[Leave|School Pool Entrance]]>><</link>>
 		<br>
@@ -315,13 +315,13 @@ You are in the girl's changing room.
 				<<link [[Locker|School Girl Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<else>>
@@ -345,13 +345,13 @@ You are in the girl's changing room.
 				<<link [[Locker|School Girl Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<</if>>
@@ -376,13 +376,13 @@ You are in the girl's changing room.
 				<<link [[Locker|School Girl Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<elseif $exposed gte 2 and $malechance isnot 100>>
@@ -446,13 +446,13 @@ You are in the girl's changing room.
 				<<link [[Locker|School Girl Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<else>>
@@ -476,13 +476,13 @@ You are in the girl's changing room.
 				<<link [[Locker|School Girl Wardrobe]]>><</link>>
 				<br>
 				<<if $exposed gte 2 and $exhibitionism gte 75>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>><<gdelinquency>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>><<gdelinquency>>
 					<br><br>
 				<<elseif $exposed gte 2>>
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<</if>>
@@ -513,7 +513,7 @@ You are in the girl's changing room.
 					<span class="pink">You can't enter the pool while so exposed!</span>
 					<br><br>
 				<<else>>
-					<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+					<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 					<br><br>
 				<</if>>
 			<<elseif $exposed gte 2 and $malechance isnot 100>>
@@ -565,7 +565,7 @@ You are in the girl's changing room.
 	<<if $player.gender is "f">>
 		It's empty as school is not in session.
 		<br><br>
-		<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+		<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 		<br><br>
 		<<link [[Leave|School Pool Entrance]]>><</link>>
 		<br>
@@ -575,7 +575,7 @@ You are in the girl's changing room.
 	<<else>>
 		It's empty as school is not in session. Even so, being here makes you feel naughty.
 		<br><br>
-		<<link [[Enter the pool room|School Pool]]>><</link>><<swimmingicon>>
+		<<swimmingicon>><<link [[Enter the pool room|School Pool]]>><</link>>
 		<br><br>
 		<<link [[Leave|School Pool Entrance]]>><</link>>
 		<br>
diff --git a/game/overworld-town/loc-school/hallways.twee b/game/overworld-town/loc-school/hallways.twee
index 04fa016eb6..91d42cf225 100644
--- a/game/overworld-town/loc-school/hallways.twee
+++ b/game/overworld-town/loc-school/hallways.twee
@@ -86,13 +86,13 @@ Facilities
 	<br><br>
 Classrooms
 <br>
-	<<link [[Science classroom (0:01)|Science Classroom]]>><<pass 1>><</link>><<scienceicon>>
+	<<scienceicon>><<link [[Science classroom (0:01)|Science Classroom]]>><<pass 1>><</link>>
 	<br>
-	<<link [[Maths classroom (0:01)|Maths Classroom]]>><<pass 1>><</link>><<mathicon>>
+	<<mathicon>><<link [[Maths classroom (0:01)|Maths Classroom]]>><<pass 1>><</link>>
 	<br>
-	<<link [[English classroom (0:01)|English Classroom]]>><<pass 1>><</link>><<englishicon>>
+	<<englishicon>><<link [[English classroom (0:01)|English Classroom]]>><<pass 1>><</link>>
 	<br>
-	<<link [[History classroom (0:01)|History Classroom]]>><<pass 1>><</link>><<historyicon>>
+	<<historyicon>><<link [[History classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
 	<br>
 	<</if>>
 
diff --git a/game/overworld-town/loc-school/main.twee b/game/overworld-town/loc-school/main.twee
index 4d3b97bcba..637497dd45 100644
--- a/game/overworld-town/loc-school/main.twee
+++ b/game/overworld-town/loc-school/main.twee
@@ -144,10 +144,10 @@ The rear playground is empty.
 
 	<<if $historytrait gte 1>>
 		<<if $parktunnelintro gte 1>>
-		<<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>><<parkicon>>
+		<<parkicon>><<link [[Secret tunnel to park (0:05)|Park]]>><<pass 5>><</link>>
 		<br>
 		<<else>>
-		<<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>><<parkicon>>
+		<<parkicon>><<link [[Secret tunnel to park (0:05)|Park Tunnel]]>><<pass 5>><</link>>
 		<br>
 		<</if>>
 	<</if>>
diff --git a/game/overworld-town/loc-school/widgets.twee b/game/overworld-town/loc-school/widgets.twee
index 16b40acb90..c6b38ecb17 100644
--- a/game/overworld-town/loc-school/widgets.twee
+++ b/game/overworld-town/loc-school/widgets.twee
@@ -37,27 +37,27 @@
 <<widget "schoolperiod">><<nobr>>
 <<if $exposed lte 0>>
 <<if $schoolstate is "morning">>
-<<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>><<scienceicon>>
+<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
 <br><br>
 <<elseif $schoolstate is "first">>
-<<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>><<scienceicon>>
+<<scienceicon>><<link [[Go to your science lesson (0:01)|Science Classroom]]>><<pass 1>><</link>>
 <br><br>
 <<elseif $schoolstate is "second">>
-<<link [[Go to your maths lesson (0:01)|Maths Classroom]]>><<pass 1>><</link>><<mathicon>>
+<<mathicon>><<link [[Go to your maths lesson (0:01)|Maths Classroom]]>><<pass 1>><</link>>
 <br><br>
 <<elseif $schoolstate is "third">>
-<<link [[Go to your English lesson (0:01)|English Classroom]]>><<pass 1>><</link>><<englishicon>>
+<<englishicon>><<link [[Go to your English lesson (0:01)|English Classroom]]>><<pass 1>><</link>>
 <br><br>
 <<elseif $schoolstate is "lunch">>
 <<link [[Join the masses in the canteen (0:01)|Canteen]]>><<pass 1>><</link>>
 <br>
-<<link [[Wait in the history classroom (0:01)|History Classroom]]>><<pass 1>><</link>><<historyicon>>
+<<historyicon>><<link [[Wait in the history classroom (0:01)|History Classroom]]>><<pass 1>><</link>>
 <br><br>
 <<elseif $schoolstate is "fourth">>
-<<link [[Go to your history lesson (0:01)|History Classroom]]>><<pass 1>><</link>><<historyicon>>
+<<historyicon>><<link [[Go to your history lesson (0:01)|History Classroom]]>><<pass 1>><</link>>
 <br><br>
 <<elseif $schoolstate is "fifth">>
-<<link [[Go to your swimming lesson (0:01)|School Pool Entrance]]>><<pass 1>><</link>><<swimmingicon>>
+<<swimmingicon>><<link [[Go to your swimming lesson (0:01)|School Pool Entrance]]>><<pass 1>><</link>>
 <br><br>
 <</if>>
 <</if>>
diff --git a/game/overworld-town/loc-shop/main.twee b/game/overworld-town/loc-shop/main.twee
index fa30cce1cc..60f6e38178 100644
--- a/game/overworld-town/loc-shop/main.twee
+++ b/game/overworld-town/loc-shop/main.twee
@@ -51,7 +51,7 @@ With your arms bound you can't even cover yourself.
 
 	<<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
 	<br>
-	<<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>><<if $images is 1>>&nbsp;<<tailoricon>><</if>>
+	<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
 	<br><br>
 	<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
 	<br>
@@ -78,7 +78,7 @@ With your arms bound you can't even cover yourself.
 
 	<<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
 	<br>
-	<<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>><<if $images is 1>>&nbsp;<<tailoricon>><</if>>
+	<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
 	<br><br>
 	<<link [[Main floor (0:02)|Shopping Centre]]>><<pass 2>><</link>>
 	<br>
@@ -100,12 +100,12 @@ With your arms bound you can't even cover yourself.
 	<<if $daystate is "night">>
 	<<link [[Clothing Shop (0:01)|Clothing Shop Sneak]]>><<pass 1>><</link>>
 	<br>
-	<<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>><<if $images is 1>>&nbsp;<<tailoricon>><</if>>
+	<<tailoricon>><<link [[Tailor Shop (0:01)|Tailor Shop Sneak]]>><<pass 1>><</link>>
 	<br>
 	<<else>>
 	<<link [[Clothing Shop (0:01)|Clothing Shop]]>><<pass 1>><</link>>
 	<br>
-	<<link [[Tailor (0:01)|Tailor Shop]]>><<pass 1>><</link>><<if $images is 1>>&nbsp;<<tailoricon>><</if>>
+	<<tailoricon>><<link [[Tailor (0:01)|Tailor Shop]]>><<pass 1>><</link>>
 	<br>
 	<</if>>
 	<br>
diff --git a/game/overworld-town/loc-street/barb.twee b/game/overworld-town/loc-street/barb.twee
index 6ec1159ff3..bccc3fd106 100644
--- a/game/overworld-town/loc-street/barb.twee
+++ b/game/overworld-town/loc-street/barb.twee
@@ -52,7 +52,7 @@ You are on Barb Street. Silver blocks of flats tower all around you. You can hea
 			<br>
 		<</if>>
 		<<if $exposed lte 0>>
-			<<link [[Police Station (0:02)|Police Station]]>><<pass 2>><</link>><<policeicon>>
+			<<policeicon>><<link [[Police Station (0:02)|Police Station]]>><<pass 2>><</link>>
 			<br>
 			<<if $dorenintro gte 1>>
 				<<link [[Doren's Flat (0:02)|Doren Entrance]]>><<pass 2>><</link>>
@@ -60,7 +60,7 @@ You are on Barb Street. Silver blocks of flats tower all around you. You can hea
 			<</if>>
 		<</if>>
 		<<if $phase is 10>>
-			<<link [[Sneak into Police Station side door (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>><<policeicon>>
+			<<policeicon>><<link [[Sneak into Police Station side door (0:05)|Police Back Office]]>><<pass 5>><<set $phase is 0>><</link>>
 			<br>
 		<</if>>
 		<br>
diff --git a/game/overworld-town/loc-street/connudatus.twee b/game/overworld-town/loc-street/connudatus.twee
index 86f4c7680d..b9dcd94993 100644
--- a/game/overworld-town/loc-street/connudatus.twee
+++ b/game/overworld-town/loc-street/connudatus.twee
@@ -34,7 +34,7 @@ You are on Connudatus Street. The numerous clubs, bars and restaurants make it t
 		Places of interest
 		<br>
 		<<if $daystate isnot "dawn" and $daystate isnot "day" and $exposed lte 1>>
-			<<link [[Strip Club|Strip Club]]>><</link>><<stripclubicon>>
+			<<stripclubicon>><<link [[Strip Club|Strip Club]]>><</link>>
 			<br>
 		<</if>>
 		<<if $daystate isnot "dusk" and $daystate isnot "night" and $hour isnot 6>>
diff --git a/game/overworld-town/loc-street/danube.twee b/game/overworld-town/loc-street/danube.twee
index 978a0c0e5b..91ceb3ac69 100644
--- a/game/overworld-town/loc-street/danube.twee
+++ b/game/overworld-town/loc-street/danube.twee
@@ -32,7 +32,7 @@ You are on Danube Street. The houses here are spacious and stately.
 	<<else>>
 		Places of interest
 		<br>
-		<<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>><<foresticon>>
+		<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
 		<br>
 		<<if $exhibitionismrun is "danube" and $exposed lte 1>>
 			<<link [[Oak behind spa|Danube Oak]]>><</link>>
diff --git a/game/overworld-town/loc-street/harvest.twee b/game/overworld-town/loc-street/harvest.twee
index dad0440bd1..c56aa54855 100644
--- a/game/overworld-town/loc-street/harvest.twee
+++ b/game/overworld-town/loc-street/harvest.twee
@@ -33,14 +33,14 @@ You are on Harvest Street. There's a road leading out of town, and many of the b
 		Places of interest
 		<br>
 		<<if $brothelintro is 1 and $exposed lte 1>>
-			<<link [[Brothel (0:01)|Brothel]]>><<pass 1>><</link>><<brothelicon>>
+			<<brothelicon>><<link [[Brothel (0:01)|Brothel]]>><<pass 1>><</link>>
 			<br>
 		<<elseif $brothelknown is 1 and $exposed lte 0>>
 			<<link [[Enter suspicious building (0:05)|Brothel Intro]]>><<set $brothelintro to 1>><<pass 5>><</link>>
 			<br>
 		<</if>>
 		<<if $pubintro is 1 and $exposed lte 0>>
-			<<link [[Pub (0:02)|Pub]]>><<pass 2>><</link>><<pubicon>>
+			<<pubicon>><<link [[Pub (0:02)|Pub]]>><<pass 2>><</link>>
 			<br>
 		<<elseif $exposed lte 0>>
 			<<link [[Pub (0:02)|Pub Intro]]>><<pass 2>><</link>>
diff --git a/game/overworld-town/loc-street/nightingale.twee b/game/overworld-town/loc-street/nightingale.twee
index ce0c766c3d..949505eeb3 100644
--- a/game/overworld-town/loc-street/nightingale.twee
+++ b/game/overworld-town/loc-street/nightingale.twee
@@ -34,7 +34,7 @@ You are on Nightingale Street. It is dominated by the civic hospital but there a
 		<br>
 		<<link [[Hospital (0:01)->Hospital front]]>><<pass 1>><</link>>
 		<br>
-		<<link [[Forest (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>><<foresticon>>
+		<<foresticon>><<link [[Forest (0:10)|Forest]]>><<set $eventskip to 1>><<pass 10>><<set $forest to 0>><</link>>
 		<br><br>
 		<<if $exposed gte 1 and $daystate isnot "night">>
 		<<else>>
diff --git a/game/overworld-town/loc-street/widgets.twee b/game/overworld-town/loc-street/widgets.twee
index dcc289b1f3..f9d1e92869 100644
--- a/game/overworld-town/loc-street/widgets.twee
+++ b/game/overworld-town/loc-street/widgets.twee
@@ -1122,7 +1122,7 @@ A hooded figure bumps into you. A note falls from the folds of their coat, landi
 :: Widgets Nightingale [widget]
 <<widget "nightingale">><<nobr>>
 
-<<link [[Nightingale Street (0:05) (Hospital)|Nightingale Street]]>><<pass 5>><</link>><<nightingaleicon>>
+<<nightingaleicon>><<link [[Nightingale Street (0:05) (Hospital)|Nightingale Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1144,7 +1144,7 @@ A hooded figure bumps into you. A note falls from the folds of their coat, landi
 :: Widgets Domus [widget]
 <<widget "domus">><<nobr>>
 
-<<link [[Domus Street (0:05) (Home)|Domus Street]]>><<pass 5>><</link>><<domusicon>>
+<<domusicon>><<link [[Domus Street (0:05) (Home)|Domus Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1164,7 +1164,7 @@ A hooded figure bumps into you. A note falls from the folds of their coat, landi
 :: Widgets Danube [widget]
 <<widget "danube">><<nobr>>
 
-<<link [[Danube Street (0:05) (Mansions)|Danube Street]]>><<pass 5>><</link>><<danubeicon>>
+<<danubeicon>><<link [[Danube Street (0:05) (Mansions)|Danube Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1184,7 +1184,7 @@ A hooded figure bumps into you. A note falls from the folds of their coat, landi
 :: Widgets Wolf [widget]
 <<widget "wolf">><<nobr>>
 
-<<link [[Wolf Street (0:05) (Temple)|Wolf Street]]>><<pass 5>><</link>><<wolficon>>
+<<wolficon>><<link [[Wolf Street (0:05) (Temple)|Wolf Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1204,7 +1204,7 @@ A hooded figure bumps into you. A note falls from the folds of their coat, landi
 :: Widgets Elk [widget]
 <<widget "elk">><<nobr>>
 
-<<link [[Elk Street (0:05)|Elk Street]]>><<pass 5>><</link>><<elkicon>>
+<<elkicon>><<link [[Elk Street (0:05)|Elk Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1347,7 +1347,7 @@ You've pushed yourself too much. You black out.
 :: Widgets Harvest [widget]
 <<widget "harvest">><<nobr>>
 
-<<link [[Harvest Street (0:05) (Pub)|Harvest Street]]>><<pass 5>><</link>><<harvesticon>>
+<<harvesticon>><<link [[Harvest Street (0:05) (Pub)|Harvest Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1367,7 +1367,7 @@ You've pushed yourself too much. You black out.
 :: Widgets Mer [widget]
 <<widget "mer">><<nobr>>
 
-<<link [[Mer Street (0:05) (Docks)|Mer Street]]>><<pass 5>><</link>><<mericon>>
+<<mericon>><<link [[Mer Street (0:05) (Docks)|Mer Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1387,7 +1387,7 @@ You've pushed yourself too much. You black out.
 :: Widgets Starfish [widget]
 <<widget "starfish">><<nobr>>
 
-<<link [[Starfish Street (0:05) (Beach)|Starfish Street]]>><<pass 5>><</link>><<starfishicon>>
+<<starfishicon>><<link [[Starfish Street (0:05) (Beach)|Starfish Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1407,7 +1407,7 @@ You've pushed yourself too much. You black out.
 :: Widgets Cliff [widget]
 <<widget "cliff">><<nobr>>
 
-<<link [[Cliff Street (0:05) (Cafe)|Cliff Street]]>><<pass 5>><</link>><<clifficon>>
+<<clifficon>><<link [[Cliff Street (0:05) (Cafe)|Cliff Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1427,7 +1427,7 @@ You've pushed yourself too much. You black out.
 :: Widgets Barb [widget]
 <<widget "barb">><<nobr>>
 
-<<link [[Barb Street (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>><<barbicon>>
+<<barbicon>><<link [[Barb Street (0:05) (Studio)|Barb Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1447,7 +1447,7 @@ You've pushed yourself too much. You black out.
 :: Widgets Connudatus [widget]
 <<widget "connudatus">><<nobr>>
 
-<<link [[Connudatus Street (0:05) (Clubs)|Connudatus Street]]>><<pass 5>><</link>><<connudatusicon>>
+<<connudatusicon>><<link [[Connudatus Street (0:05) (Clubs)|Connudatus Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1578,7 +1578,7 @@ You find a quiet place and open the <<walletstop>>
 :: Widgets High [widget]
 <<widget "high">><<nobr>>
 
-<<link [[High Street (0:05) (Shopping Centre)|High Street]]>><<pass 5>><</link>><<highicon>>
+<<highicon>><<link [[High Street (0:05) (Shopping Centre)|High Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
@@ -1598,7 +1598,7 @@ You find a quiet place and open the <<walletstop>>
 :: Widgets Oxford [widget]
 <<widget "oxford">><<nobr>>
 
-<<link [[Oxford Street (0:05) (School)|Oxford Street]]>><<pass 5>><</link>><<oxfordicon>>
+<<oxfordicon>><<link [[Oxford Street (0:05) (School)|Oxford Street]]>><<pass 5>><</link>>
 
 <</nobr>><</widget>>
 
diff --git a/game/overworld-town/loc-street/wolf.twee b/game/overworld-town/loc-street/wolf.twee
index d0f4ad9102..0817e219b3 100644
--- a/game/overworld-town/loc-street/wolf.twee
+++ b/game/overworld-town/loc-street/wolf.twee
@@ -34,7 +34,7 @@ You are on Wolf Street. The nearby forest bleeds into the town here, particularl
 		<br>
 		<<link [[Temple (0:01)|Temple]]>><<pass 1>><</link>>
 		<br>
-		<<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>><<foresticon>>
+		<<foresticon>><<link [[Forest (0:10)|Forest]]>><<pass 10>><<set $forest to 0>><<set $eventskip to 1>><</link>>
 		<br><br>
 		<<if $exposed gte 1 and $daystate isnot "night">>
 		<<else>>
diff --git a/game/overworld-town/special-robin/walk.twee b/game/overworld-town/special-robin/walk.twee
index ba9927d01a..fbb62d91e9 100644
--- a/game/overworld-town/special-robin/walk.twee
+++ b/game/overworld-town/special-robin/walk.twee
@@ -20,7 +20,7 @@ Robin smiles and nods.
 
 <</if>>
 
-<<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>><<foresticon>>
+<<foresticon>><<link [[Forest (0:30)|Robin Forest]]>><<pass 30>><<set $robinwalk to 1>><</link>>
 <br>
 <<if $robinlove gte 20 and $money gte 1500>>
 <<link [[Cinema (£15 2:00)|Robin Walk Cinema]]>><<pass 15>><<set $money -= 1500>><</link>>
diff --git a/game/overworld-underground/loc-sewers/widgets.twee b/game/overworld-underground/loc-sewers/widgets.twee
index c205eda53c..6b663ae5a3 100644
--- a/game/overworld-underground/loc-sewers/widgets.twee
+++ b/game/overworld-underground/loc-sewers/widgets.twee
@@ -63,7 +63,7 @@
 
 :: Widgets Storm Drain Entrance [widget]
 <<widget "stormdrain">><<nobr>>
-<<link [[Manhole (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>><<sewericon>>
+<<sewericon>><<link [[Manhole (0:05)|Storm Drain Entrance]]>><<pass 5>><</link>>
 <</nobr>><</widget>>
 
 :: Widgets Drain Exit [widget]
-- 
GitLab


From f2f6095c5f2927085d9238c69afdd7ebf0c6b7ba Mon Sep 17 00:00:00 2001
From: TaiwanSmurf <taiwansmurf1@gmail.com>
Date: Sat, 28 Sep 2019 00:14:13 +0800
Subject: [PATCH 2/2] minor fix (wrong file extension)

---
 game/base-system/images.twee | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/game/base-system/images.twee b/game/base-system/images.twee
index 6026bcb223..5df2c3498f 100644
--- a/game/base-system/images.twee
+++ b/game/base-system/images.twee
@@ -343,7 +343,7 @@
 
 <<widget "busicon">><<nobr>>
 <<if $images is 1>>
-<img id="icon" src="img/misc/icon/bus.png">
+<img id="icon" src="img/misc/icon/bus.gif">
 <</if>>
 <</nobr>><</widget>>
 
-- 
GitLab