diff --git a/game/base-clothing/clothing-feet.twee b/game/base-clothing/clothing-feet.twee index a75c5ae0eed94ab1a3556a43692563c1166597ef..dd8538aa389d5f71e5e64abfc55bc491d1d9ac15 100644 --- a/game/base-clothing/clothing-feet.twee +++ b/game/base-clothing/clothing-feet.twee @@ -763,7 +763,7 @@ fabric_strength: 20, reveal: 200, word: "n", - plural: 1, + plural: 0, colour: 0, colour_options: [], colour_combat:"black", diff --git a/game/base-clothing/clothing-upper.twee b/game/base-clothing/clothing-upper.twee index a91f96669c87b50f2b6069cee43bb080a221f8ed..49ff48ddeb1b6e5e1e552ed889ade8eea40ac90d 100644 --- a/game/base-clothing/clothing-upper.twee +++ b/game/base-clothing/clothing-upper.twee @@ -3076,7 +3076,7 @@ plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplur cursed: 0, location: 0, iconFile: "soccer_shirt.png", - accIcon: 1, + accIcon: "soccer_shirt_acc.png", notuck: 0 }, diff --git a/game/base-clothing/widgets.twee b/game/base-clothing/widgets.twee index 4ee88a562d2b3fa8cd69bb6b484c1a43ac24652a..51fb46f1393a3ef2baa7bfbe1f57b70a936ffc85 100644 --- a/game/base-clothing/widgets.twee +++ b/game/base-clothing/widgets.twee @@ -599,7 +599,7 @@ <<set $_setupItem to setup.clothes[$_slot][clothesIndex($_slot,$_item)]>> <<set $_return to clothesReturnLocation($_item,"rebuy")>> - <<if $_setupItem.shop.length isnot 0 and $_item.one_piece isnot "broken">> + <<if $_setupItem.shop.length isnot 0 and $_item.one_piece isnot "broken" and $_setupItem.cursed isnot 1>> /*If item is half of an outfit, rebuy the primary half instead by redefining the variables defined above*/ <<if $_item.outfitSecondary isnot undefined and $_item.outfitSecondary[1] isnot "broken">> <<set $_slot to $_item.outfitSecondary[0]>> diff --git a/game/base-combat/actions-hands.twee b/game/base-combat/actions-hands.twee index e56f68e3c1d9aecb690fe62756172eb221519b18..b9719357b06f727501cd5d81f0c4cab885f18a0d 100644 --- a/game/base-combat/actions-hands.twee +++ b/game/base-combat/actions-hands.twee @@ -760,18 +760,18 @@ $NPCList[5].lefthand is "pen" or $NPCList[5].righthand is "pen">> <<set _straponDisplaced to (!playerHasStrapon() && $worn.under_lower.type.includes("strap-on"))>> <<if $NPCList[0].state is "stalk" and $NPCList[0].legs isnot "run">> <<if $penisuse is "cover">> - <<set _rightaction["Keep covering your _penis"] to "rightcoverpenismeek">> + <<set _rightaction["Keep covering your " + _penis] to "rightcoverpenismeek">> <<elseif $penisuse is 0>> <<if !_straponDisplaced>> - <<set _rightaction["Cover your _penis"] to "rightcoverpenismeek">> + <<set _rightaction["Cover your " + _penis] to "rightcoverpenismeek">> <</if>> <</if>> <<elseif $righttarget is "self" or $targetYourself is false or _targetnumber is 1 or $NPCList[0].state is "stalk">> <<if $penisuse is "cover">> - <<set _rightaction["Keep covering your _penis"] to "rightcoverpenis">> + <<set _rightaction["Keep covering your " + _penis] to "rightcoverpenis">> <<elseif $penisuse is 0>> <<if !_straponDisplaced>> - <<set _rightaction["Cover your _penis"] to "rightcoverpenis">> + <<set _rightaction["Cover your " + _penis] to "rightcoverpenis">> <</if>> <</if>> <</if>> diff --git a/game/base-combat/actionsGeneration.twee b/game/base-combat/actionsGeneration.twee index a993d887cc6aeec44711507980a452d35d3c4644..78292ed3772abdedcf9ee2e2cd297576188a4ec3 100644 --- a/game/base-combat/actionsGeneration.twee +++ b/game/base-combat/actionsGeneration.twee @@ -1348,7 +1348,7 @@ <<else>> <<set _mouthaction["Kiss " + $NPCList[$mouthtarget].pronouns.his + " skin"] to "kissskin">> <</if>> - <<if $enemytype isnot "beast" and $consensual is 1>> + <<if $NPCList[$mouthtarget].mouth is 0 and $enemytype isnot "beast" and $consensual is 1 and !$gloryhole>> <<set _mouthaction["Move your lips to " + $NPCList[$mouthtarget].pronouns.hers] to "kisslips">> <</if>> <</if>> diff --git a/game/base-combat/beast.twee b/game/base-combat/beast.twee index 09a0edd05b9628e247aa8a0a6526a811f55f1f7c..a5c3c8bc15fdf3c1e3a2bfceb65825da68c66666 100644 --- a/game/base-combat/beast.twee +++ b/game/base-combat/beast.twee @@ -227,7 +227,7 @@ <<bHe>> thrusts <<bhis>> $NPCList[_n].penisdesc against your $worn.genitals.name, desperate to breed the <<pussy>> beneath. <<bHe>> <<beast_growls_text>> in pain, but <span class="pink">the device feels looser after each push.</span> <<sex 10>><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<else>> - <<bHe>> thrusts against your $worn.genitals.name, desperate to breed the <<pussy>> beneath. It hurts itself against the hard material and withdraws, <<beast_growling_text>>. + <<bHe>> thrusts against your $worn.genitals.name, desperate to breed the <<pussy>> beneath. <<bHe>> hurts <<bhimself>> against the hard material and withdraws, <<beast_growling_text>>. <<set $NPCList[_n].penis to 0>><<set $vaginause to 0>><<set $vaginastate to 0>><<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <</if>> <<elseif $worn.under_lower.vagina_exposed is 0>> @@ -393,10 +393,10 @@ <<set $rng to random(1, 100)>> <<if $worn.under_lower.anus_exposed is 1 and $worn.genitals.type.includes("chastity") and $worn.genitals.anal_shield is 1>> <<if $NPCList[_n].penissize gte 5>> - <<bHe>> thrusts against your $worn.genitals.name, desperate to violate the <<bottom>> beneath. It <<beast_growls_text>> in pain, <span class="purple">but each thrust leaves the device a little looser.</span> + <<bHe>> thrusts against your $worn.genitals.name, desperate to violate the <<bottom>> beneath. <<bHe>> <<beast_growls_text>> in pain, <span class="purple">but each thrust leaves the device a little looser.</span> <<sex 10>><<set $worn.genitals.integrity -= 240>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<else>> - <<bHe>> thrusts against your $worn.genitals.name, desperate to violate the <<bottom>> beneath. It hurts itself against the hard material and withdraws, <<beast_growling_text>>. + <<bHe>> thrusts against your $worn.genitals.name, desperate to violate the <<bottom>> beneath. <<bHe>> hurts <<bhimself>> against the hard material and withdraws, <<beast_growling_text>>. <<set $NPCList[_n].penis to 0>><<set $anususe to 0>><<set $anusstate to 0>><<sex 20>><<set $worn.genitals.integrity -= 40>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <</if>> <<elseif $worn.under_lower.anus_exposed is 0>> @@ -789,7 +789,7 @@ <<elseif $worn.lower.vagina_exposed is 1>> <<set $rng to random(1, 100)>> <<if $worn.under_lower.vagina_exposed is 1 and $worn.genitals.type.includes("chastity")>> - <<bHe>> thrusts against your $worn.genitals.name, desperate to breed with the <<penis>> beneath. It hurts itself against the hard material and withdraws, <<beast_growling_text>>. + <<bHe>> thrusts against your $worn.genitals.name, desperate to breed with the <<penis>> beneath. <<bHe>> hurts <<bhimself>> against the hard material and withdraws, <<beast_growling_text>>. <<set $NPCList[_n].vagina to 0>><<set $penisuse to 0>><<set $penisstate to 0>><<sex 20>><<set $worn.genitals.integrity -= 10>><<set $enemyanger += 15>><<set $enemytrust -= 15>><<set $enemyhealth -= 5>> <<elseif $worn.under_lower.vagina_exposed is 0>> <<bHe>> rubs <<bhis>> pussy against your <<penis>> through your $worn.under_lower.name. diff --git a/game/base-combat/effects.twee b/game/base-combat/effects.twee index 40a7942ba364def5896da5b57f5261ed38d25de2..514d7471d8b7b4a0a2df89e57041504cf34f732d 100644 --- a/game/base-combat/effects.twee +++ b/game/base-combat/effects.twee @@ -1034,7 +1034,7 @@ <<elseif $worn.lower.set is $worn.upper.set>> You fix your <<if $worn.over_upper.exposed gt 0 or $worn.over_lower.exposed gt 0>> - $worn.upper.name, concealing your<<if $worn.over_upper.exposed gt 0>><<breasts>> <<if $worn.over_lower.exposed gt 0>>and<</if>><</if>> + $worn.upper.name, concealing your <<if $worn.over_upper.exposed gt 0>><<breasts>> <<if $worn.over_lower.exposed gt 0>>and<</if>><</if>> <<if $worn.over_lower.exposed is 0>> <<elseif $worn.under_lower.exposed gte 1>> <<genitals>>. @@ -1347,7 +1347,7 @@ You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.genitals.name. <<addVaginalWetness 1>><<arousal 20>> <<else>> - You run your fingers over your <<pussy>>, feeling its shape beneath your clothing. + You run your fingers over your <<pussy>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<addVaginalWetness 0>><<arousal 5>> <</if>> <<submission 3>><<set $speechmasturbate to 1>> @@ -1374,7 +1374,7 @@ You run your fingers over your <<pussy>>, feeling its shape beneath your $worn.genitals.name. <<addVaginalWetness 1>><<arousal 20>> <<else>> - You run your fingers over your <<pussy>>, feeling its shape beneath your clothing. + You run your fingers over your <<pussy>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<addVaginalWetness 0>><<arousal 5>> <</if>> <<submission 3>><<set $speechmasturbate to 1>> @@ -1513,7 +1513,7 @@ You run your $_dildo over your <<pussy>>, feeling its shape beneath your $worn.genitals.name. <<addVaginalWetness 1>><<arousal 20>> <<else>> - You run your $_dildo over your <<pussy>>, feeling its shape beneath your clothing. + You run your $_dildo over your <<pussy>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<addVaginalWetness 0>><<arousal 5>> <</if>> <<submission 5>><<set $speechmasturbate to 1>> @@ -1540,7 +1540,7 @@ You run your $_dildo over your <<pussy>>, feeling its shape beneath your $worn.genitals.name. <<addVaginalWetness 1>><<arousal 20>> <<else>> - You run your $_dildo over your <<pussy>>, feeling its shape beneath your clothing. + You run your $_dildo over your <<pussy>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<addVaginalWetness 0>><<arousal 5>> <</if>> <<submission 5>><<set $speechmasturbate to 1>> @@ -1604,7 +1604,7 @@ You run your $_dildo over your anus, feeling its shape beneath your $worn.genitals.name. <<addVaginalWetness 1>><<arousal 20>> <<else>> - You run your $_dildo over your anus, feeling its shape beneath your clothing. + You run your $_dildo over your anus<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<addVaginalWetness 0>><<arousal 5>> <</if>> <<submission 5>><<set $speechmasturbate to 1>> @@ -1631,7 +1631,7 @@ You run your $_dildo over your anus, feeling its shape beneath your $worn.genitals.name. <<addVaginalWetness 1>><<arousal 20>> <<else>> - You run your $_dildo over your anus, feeling its shape beneath your clothing. + You run your $_dildo over your anus<<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<addVaginalWetness 0>><<arousal 5>> <</if>> <<submission 5>><<set $speechmasturbate to 1>> @@ -1691,7 +1691,7 @@ You run your _stroker over your <<penis>>, feeling its shape beneath your $worn.genitals.name. <<arousal 20>> <<else>> - You run your _stroker over your <<penis>>, feeling its shape beneath your clothing. + You run your _stroker over your <<penis>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<arousal 5>> <</if>> <<submission 2>><<set $speechmasturbate to 1>> @@ -1733,7 +1733,7 @@ You run your _stroker over your <<penis>>, feeling its shape beneath your $worn.genitals.name. <<arousal 20>> <<else>> - You run your _stroker over your <<penis>>, feeling its shape beneath your clothing. + You run your _stroker over your <<penis>><<if !$worn.lower.type.includes("naked") and !$worn.under_lower.type.includes("naked")>>, feeling its shape beneath your clothing<</if>>. <<arousal 5>> <</if>> <<submission 2>><<set $speechmasturbate to 1>> @@ -2410,7 +2410,10 @@ You dive down a thin alley, and take cover behind a dumpster. You peek around the side. You don't see anyone. <</switch>> <span class="red">Then you feel a presence.</span> + + /* Prevents stalking mouth actions from appearing once the encounter starts */ <<set $mouthaction to 0>><<set $mouthactiondefault to "rest">> + <<if $npcrow.includes(0)>> <<stalk_nnpc_text_attack $NPCList[0].fullDescription>> <<if !$stalk_assess>> @@ -2497,6 +2500,10 @@ <<else>> <span class="red"><<He>> marches towards you.</span> <</if>> + + /* Prevents stalking mouth actions from appearing once the encounter starts */ + <<set $mouthaction to 0>><<set $mouthactiondefault to "rest">> + <<if $npcrow.includes(0)>> <<stalk_nnpc_text_attack $NPCList[0].fullDescription>> <<elseif $NPCList[0].fullDescription is "Ivory Wraith">> diff --git a/game/base-system/characteristics.twee b/game/base-system/characteristics.twee index 155aba8944ef6efe0dfb985e36ded09e10c23fe8..c3f3ccad808689e75bd5f8df22d0201858400a72 100644 --- a/game/base-system/characteristics.twee +++ b/game/base-system/characteristics.twee @@ -474,8 +474,8 @@ You have a <<bottom>>. <<if $worn.under_upper.type.includesAny("swim", "naked") and $worn.under_lower.type.includesAny("swim", "naked") and $worn.upper.type.includesAny("swim", "naked") and $worn.lower.type.includesAny("swim", "naked")>> <<set _swimmingConfig.modifier to Math.floor(_swimmingConfig.modifier * 1.05)>> - <<if $worn.under_upper.type is "swim" or $worn.under_lower.type is "swim" - or $worn.upper.type is "swim" or $worn.lower.type is "swim">> + <<if $worn.under_upper.type.includes("swim") or $worn.under_lower.type.includes("swim") + or $worn.upper.type.includes("swim") or $worn.lower.type.includes("swim")>> <<set _swimmingConfig.modTypes.good.pushUnique("swimwear")>> <<else>> <<set _swimmingConfig.modTypes.good.pushUnique("naked")>> diff --git a/game/base-system/clamp.twee b/game/base-system/clamp.twee index 8c4799560005c0c7974fae7af5849373fca6df13..4ad7658323b112842338d85684d4866c5d1871a2 100644 --- a/game/base-system/clamp.twee +++ b/game/base-system/clamp.twee @@ -34,6 +34,7 @@ <<set $wolfbuild = Math.clamp($wolfbuild, 0, 100)>> <<set $catbuild = Math.clamp($catbuild, 0, 100)>> <<set $cowbuild = Math.clamp($cowbuild, 0, 100)>> +<<set $birdbuild = Math.clamp($birdbuild, 0, 100)>> <<set $seductionskill = Math.clamp($seductionskill, 0, 1000)>> <<set $oralskill = Math.clamp($oralskill, 0, 1000)>> diff --git a/game/overworld-forest/loc-forest/widgets.twee b/game/overworld-forest/loc-forest/widgets.twee index 9b28aac09bdf5980d7248ee6acb8ae3528e319c4..8ce97ed1f426c16a306a2bd4e8ee5c60115f0042 100644 --- a/game/overworld-forest/loc-forest/widgets.twee +++ b/game/overworld-forest/loc-forest/widgets.twee @@ -724,7 +724,17 @@ You spot a decaying metal shard amongst the fallen bark at your feet. It's an ar <<widget "foresthunt">> <<set $foresthunt to 0>> -<<if $blackwolfhunt is 1>> +<<if $wraith and $wraith.hunt>> + <<set $wraith.hunt to 0>> + <<if $location is "forest">> + <<set $wraith.exit to "forest">> + <<elseif $location is "lake_ruin">> + <<set $wraith.exit to "lake_ruin">> + <<else>> + <<set $wraith.exit to "lake">> + <</if>> + <<wraithCaught>> +<<elseif $blackwolfhunt is 1>> <!-- Modified for monster people --> <<npc "Black Wolf">>/*<<beastNNPCinit>>*/ <<if $syndromewolves is 1 and $wolfpacktrust gte 24 and ($monster is 1 or $bestialitydisable is "f")>> @@ -763,16 +773,6 @@ You spot a decaying metal shard amongst the fallen bark at your feet. It's an ar <<link [[Next|Forest]]>><<endevent>><</link>> <br> <</if>> -<<elseif $wraith and $wraith.hunt>> - <<set $wraith.hunt to 0>> - <<if $location is "forest">> - <<set $wraith.exit to "forest">> - <<elseif $location is "lake_ruin">> - <<set $wraith.exit to "lake_ruin">> - <<else>> - <<set $wraith.exit to "lake">> - <</if>> - <<wraithCaught>> <<else>> <<rngWraith 2 "night">> <<if $wraith and _wraithEvent and ($wraith.state is "haunt" or $wraith.offspring is "dead") and $syndromeeden is 1>> diff --git a/game/overworld-forest/loc-lake/ivory/schism.twee b/game/overworld-forest/loc-lake/ivory/schism.twee index f72e1a6c6296ddadaf03d3e80420469294a69d33..3ca1a1d38de027dbbb4f73196af0f17780063dda 100644 --- a/game/overworld-forest/loc-lake/ivory/schism.twee +++ b/game/overworld-forest/loc-lake/ivory/schism.twee @@ -881,7 +881,7 @@ The feeling of dread rapidly fades. <span class="blue"><i>You're safe until the <<unset $statFreeze>> <<if $real_lefteyecolour>> <<set $leftEyeColour to $real_lefteyecolour>> - <<set $rightEyeColour to $real_rightEyeColour>> + <<set $rightEyeColour to $real_righteyecolour>> <<else>> <<set $leftEyeColour to $real_eyecolour>> <<set $rightEyeColour to $real_eyecolour>> diff --git a/game/overworld-forest/loc-lake/main.twee b/game/overworld-forest/loc-lake/main.twee index 0b04be8f9c61b1299ab63c35d1c4cb9d8cb16bec..405c2b6f2674ce702a6e16021da03a71528b1c33 100644 --- a/game/overworld-forest/loc-lake/main.twee +++ b/game/overworld-forest/loc-lake/main.twee @@ -121,7 +121,7 @@ There's a rocky alcove where you could store your clothes. <<if $daystate is "night">> You are at the waterfall. A curtain of silver in the moonlight. <<else>> - You are at the Waterfall. It feeds the lake through a gap in the ice. + You are at the waterfall. It feeds the lake through a gap in the ice. <</if>> <<if $weather is "snow">> Snow settles on its surface. @@ -130,11 +130,11 @@ There's a rocky alcove where you could store your clothes. <</if>> <<else>> <<if $laketeenspresent is 1>> - You are at the Waterfall. Some of the younger students are playing in the falling water. Teens sit in the pond above. + You are at the waterfall. Some of the younger students are playing in the falling water. Teens sit in the pond above. <<elseif $daystate is "night">> You are at the waterfall. A curtain of silver in the moonlight. <<else>> - You are at the Waterfall. Water is flowing down from the pond up on the rocks. A refreshing mist rolls out. + You are at the waterfall. Water is flowing down from the pond up on the rocks. A refreshing mist rolls out. <</if>> <<if $weather is "rain">> The water is alive with motion as rain breaks its surface. diff --git a/game/overworld-plains/loc-farm/cottage.twee b/game/overworld-plains/loc-farm/cottage.twee index b7effdd84fca933621c9521b0e7d67ca5e8aca68..dc2fd207a3b07a69e2cb0c9c8b04216530629e55 100644 --- a/game/overworld-plains/loc-farm/cottage.twee +++ b/game/overworld-plains/loc-farm/cottage.twee @@ -1886,7 +1886,7 @@ You get comfy beside Alex. You displace <<his>> <<npcClothesText _alex "upper">>, exposing <<his>> toned midriff. You blow hot air and rub your face against it. <<He>> cracks up at the sight.<<npcincr Alex lust 1>><<glust>> <<case 6>> "It's nice and quiet," <<he>> says as <<he>> fluffs the pillows. "Wish we could spend all day like this." <<He>> spoons you, and - <<if ($harpy gte 6 and $transformationParts.bird.wings isnot "hidden") or ($angel gte 6 and $transformationParts.angel.wings isnot "hidden") or ($demon gte 6 and $transformationParts.demon.wings isnot "hidden") or ($fallenangel gte 1 and $transformationParts.fallenangel.wings isnot "hidden")>> + <<if ($harpy gte 6 and $transformationParts.bird.wings isnot "hidden") or ($angel gte 6 and $transformationParts.angel.wings isnot "hidden") or ($demon gte 6 and $transformationParts.demon.wings isnot "hidden") or ($fallenangel gte 2 and $transformationParts.fallenAngel.wings isnot "hidden")>> strokes your wings. <<elseif ($wolfgirl gte 3 and $transformationParts.wolf.ears isnot "hidden") or ($cat gte 4 and $transformationParts.cat.ears isnot "hidden") or ($cow gte 4 and $transformationParts.cow.ears isnot "hidden")>> scratches behind your ears. @@ -2146,7 +2146,7 @@ You sit beside Alex, and make yourself comfy. You rub your cheek against <<his>>, content to listen to the sound of <<his>> voice. <<case 7>> Bored, you bump your head against <<his>>. - <<if ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") and ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>> + <<if ($demon gte 2 and $transformationParts.demon.horns isnot "hidden") or ($cow gte 2 and $transformationParts.cow.horns isnot "hidden")>> <<He>> recoils in pain, and you suddenly remember you have horns. Before you can apologise, <<he>> bumps back. You both laugh, hands on your foreheads. <<else>> <<He>> does the same. This exchange continues for quite some time. @@ -2432,7 +2432,7 @@ Alex talks on the phone, trying to keep <<his>> voice steady. <br><br> "What the fuck are you doing here?" Alex says. You see <<him>> approach through the window. Another figure walks to meet <<him>>. <span class="red">It's Bailey.</span> <br><br> - "My ward is here," Bailey says. "<<pHe>> owes me. I'm here to collect." + "My ward is here," Bailey says. "<<pShe>> owes me. I'm here to collect." <br><br> <<link [[Confront Bailey|Farm Cottage Bailey Confront]]>><</link>> diff --git a/game/overworld-plains/loc-livestock/widgets.twee b/game/overworld-plains/loc-livestock/widgets.twee index fb4f4ee4b0023709ceeeea742a1e581a19a758b1..79a701a525eb880940e024c14040bf5d5dc5caeb 100644 --- a/game/overworld-plains/loc-livestock/widgets.twee +++ b/game/overworld-plains/loc-livestock/widgets.twee @@ -208,13 +208,13 @@ You overhear two farmhands talking behind the fence. <<if $player.breastsize gte 12>> "Well, whatever Remy is doing, it's working rather well on those gazongas." <<elseif $player.breastsize gte 8>> - "Well, whatever Remy is doing, it seems to be working rather well, <<phe>> has a nice pair." + "Well, whatever Remy is doing, it seems to be working rather well, <<pshe>> has a nice pair." <<elseif $player.breastsize gte 6>> "Well, whatever Remy is doing, it seems to be doing something, <<pher>> boobs seem to be growing." <<elseif $player.breastsize gte 1>> - "Well, whatever Remy is doing, doesn't seem to be working this time, <<phe>> is almost flat." + "Well, whatever Remy is doing, doesn't seem to be working this time, <<pshes>> almost flat." <<else>> - "Well, whatever Remy is doing, doesn't seem to be working this time, <<phe>> is completely flat as a board." + "Well, whatever Remy is doing, doesn't seem to be working this time, <<pshes>> completely flat as a board." <</if>> <br><br> They walk out of earshot. diff --git a/game/overworld-town/loc-adultshop/adultshop.twee b/game/overworld-town/loc-adultshop/adultshop.twee index 673220f4a6a5f2c5d6bbb57e328843e2ec6c024d..f9c303d52fd73a88d7e1a85980d4af936aed5811 100644 --- a/game/overworld-town/loc-adultshop/adultshop.twee +++ b/game/overworld-town/loc-adultshop/adultshop.twee @@ -189,7 +189,7 @@ You are in an adult shop. A wide array of strap-ons, lingerie, fetish wear, and <<ind>><<link [[Approach Sirris|Adult Shop Approach Sirris]]>><<endevent>><</link>> <br> <</if>> - <<if $adultshopstate is "sydney">> + <<if $adultshopstate is "sydney" and $debug is 1>> <<ind>><<link [[Approach Sydney|Adult Shop Approach Sydney]]>><<endevent>><</link>> <br> <</if>> diff --git a/game/overworld-town/loc-adultshop/events.twee b/game/overworld-town/loc-adultshop/events.twee index fd4df3930d3a558a2f9af30013b07a0f7cd9f14d..41229cc686747df203093958f7de4e5099d8a492 100644 --- a/game/overworld-town/loc-adultshop/events.twee +++ b/game/overworld-town/loc-adultshop/events.twee @@ -392,9 +392,9 @@ Sydney sits up with a groan. <</if>> <br><br> -<<if $sydneyromance is 1>> +<<if $sydneyromance is 1 and _sydneyStatus.includes("Lust")>> <<switch _sydneyStatus>> - <<case "corrupt">> + <<case "corruptLust">> "Well, everything happens for a reason," <<he>> snickers. <<if setup.clothes.lower[clothesIndex('lower', $worn.lower)].skirt is 1>> <<He>> pulls your legs apart and leans in. @@ -408,7 +408,7 @@ Sydney sits up with a groan. <br> <<link [[Get up|Sydney Backroom Lifted Up]]>><<npcincr Sydney love -1>><<npcincr Sydney purity 1>><</link>><<llove>><<gspurity>> <br> - <<case "pure">> + <<case "pureLust">> "Sorry!" <<he>> gasps "I didn't mean to look!" <<He>> covers <<his>> eyes, but makes no move to push you off. <br><br> @@ -1541,7 +1541,6 @@ Glancing over <<his>> shoulder, <<he>> grasps the back of your head and brings y :: Adult Shop Sydney Pure Beads <<set $outside to 0>><<set $location to "adult_shop">><<effects>> -<<npc Sirris 2>> <<if $phase is 2>> <<set $sydneySeen.pushUnique("pureBeads")>> @@ -1561,7 +1560,7 @@ Glancing over <<his>> shoulder, <<he>> grasps the back of your head and brings y <<He>> gives you a strained smile. "Th-thank you for... enlightening me." <<He>> returns to work, mumbling to <<himself>> all the while. <<elseif $phase is 1>> <<set $sydneySeen.pushUnique("pureBeads")>> - <<person1>><<person>> + <<endevent>><<npc Sirris>><<person1>> You find Sirris at the front counter and show <<him>> the strange rosary. <<He>> stares at it with a blank expression, before bursting out in laughter. Sydney looks to you with a puzzled frown. <br><br> @@ -2209,7 +2208,7 @@ You approach Sydney and the <<person>>. As you get close, you realise they're no <br> The <<person>> scoffs. "<<person1>><<He>> started harassing me first." <br> - Sydney laughs. "<<Him>>? Giving me trouble? <<He>> doesn't have the nerve." + Sydney laughs. "<<person2>><<Him>>? Giving me trouble? <<He>> doesn't have the nerve." <</if>> <br><br> @@ -2224,12 +2223,12 @@ You approach Sydney and the <<person>>. As you get close, you realise they're no <<He>> relents in the end, purchasing the larger size. <<He>> leaves the store grumbling under <<his>> breath. <br><br> - Sydney sighs theatrically. "Another poor soul succumbs to <<his>> pride." <<He>> glances at you and smirks. "What about you, sinner? Have you succumbed yet?"<<npcincr Sydney lust 1>> + Sydney sighs theatrically. "Another poor soul succumbs to <<his>> pride." <<person1>><<He>> glances at you and smirks. "What about you, sinner? Have you succumbed yet?"<<npcincr Sydney lust 1>> <<default>> It's more than <<he>> can take, and <<he>> ends up leaving the store emptyhanded. <br><br> - Sydney shakes <<his>> head. "I'm not surprised. People like that don't know what they want." + Sydney shakes <<person1>><<his>> head. "I'm not surprised. People like that don't know what they want." <<if $sydneyromance is 1>> <<He>> looks at you, running <<his>> tongue over <<his>> lips. "Me, I know exactly what I want."<<npcincr Sydney lust 1>><<glust>> <<else>> @@ -2242,7 +2241,7 @@ You approach Sydney and the <<person>>. As you get close, you realise they're no At last, the <<person2>><<person>> relents, leaving with a dildo half as tall as <<him>>. <br><br> - "I hope you were taking notes," <<he>> says to you. + "I hope you were taking notes," <<person1>><<he>> says to you. <<if $sydneyromance is 1>> "Or maybe you'd prefer a more personal demonstration of my... persuasiveness." <<He>> winks.<<arousal 50>><<npcincr Sydney lust 1>><<garousal>><<glust>> <<else>> @@ -2277,12 +2276,12 @@ You approach Sydney and the <<person>>. As you get close, you realise they're no You blush. "W-well, actually..." <br><br> - Sydney furrows <<his>> brow. "'Actually'? Actually, what?" You silently stare down at your lap. Sydney grabs your arm, whining. "Come on, tell me!" + Sydney furrows <<person1>><<his>> brow. "'Actually'? Actually, what?" You silently stare down at your lap. Sydney grabs your arm, whining. "Come on, tell me!" <<elseif $submissive lte 850>> You smirk. "You sure are interested in this." <br><br> - Sydney gasps. <<He>> looks mortified. "N-no! I'm just curious, that's all. <<sydneyMum>> says curiosity is a virtue..." + Sydney gasps. <<person1>><<He>> looks mortified. "N-no! I'm just curious, that's all. <<sydneyMum>> says curiosity is a virtue..." <<else>> You shrug. "You'd be surprised." <br><br> @@ -2291,7 +2290,7 @@ You approach Sydney and the <<person>>. As you get close, you realise they're no <</if>> <br><br> - You don't elaborate, despite Sydney's pestering. <<He>> eventually gives up and returns to work, mumbling to <<himself>>. + You don't elaborate, despite Sydney's pestering. <<person1>><<He>> eventually gives up and returns to work, mumbling to <<himself>>. <</if>> <br><br> diff --git a/game/overworld-town/loc-adultshop/opening.twee b/game/overworld-town/loc-adultshop/opening.twee index 46c64fdb53ad2d3c3e156f4c4f7fa7c4a21d668f..50b67096c8e9a290a5f12348960b4aa29d4a3c96 100644 --- a/game/overworld-town/loc-adultshop/opening.twee +++ b/game/overworld-town/loc-adultshop/opening.twee @@ -851,9 +851,9 @@ Sydney does so. <<He>> wasn't lying. <<Hes>> really wearing the babydoll. <<He>> <</if>> <br><br> -<<link [["Say " + $NPCList[0].pronouns.he + " looks good"|Adult Shop Opening Corrupt Babydoll Ask]]>><<npcincr Sydney love 1>><</link>><<glove>> +<<link [["Say " + $NPCList[0].pronouns.he + " looks good"|Adult Shop Opening Corrupt Babydoll Compliment]]>><<npcincr Sydney love 1>><</link>><<glove>> <br> -<<link [["Ask if " + $NPCList[0].pronouns.he + " is sure about this"|Adult Shop Opening Corrupt Babydoll Compliment]]>><</link>> +<<link [["Ask if " + $NPCList[0].pronouns.he + " is sure about this"|Adult Shop Opening Corrupt Babydoll Ask]]>><</link>> <br> diff --git a/game/overworld-town/loc-adultshop/widgets.twee b/game/overworld-town/loc-adultshop/widgets.twee index 48a03ef7d57a4b51a4ae89f3d383da3c0313cb50..bb6032654a8acb80bd78455780a806fac90f92a0 100644 --- a/game/overworld-town/loc-adultshop/widgets.twee +++ b/game/overworld-town/loc-adultshop/widgets.twee @@ -596,7 +596,7 @@ <<addinlineevent "adultshopleighton" 0.5>> Leighton walks into the store. <<npc "Leighton">><<person1>> - You think <<he>> recognises you but <<he>> simply busies himself browsing the <<print either("magazines","videos","lubricants")>>. <<He>> waits until Sirris is at the counter before making <<his>> purchase. + You think <<he>> recognises you but <<he>> simply busies <<himself>> browsing the <<print either("magazines","videos","lubricants")>>. <<He>> waits until Sirris is at the counter before making <<his>> purchase. <br><br> The rest of your shift is uneventful. You earn <<moneyGain 15>>.<<npcincr Sirris love 1>><<glove "Sirris">> <br><br> diff --git a/game/overworld-town/loc-brothel/shows.twee b/game/overworld-town/loc-brothel/shows.twee index 7b11eb19b8e5db8def7c139115fc4fb13b609720..069c9ab653bfb9135b4208764f6849b2816d39e8 100644 --- a/game/overworld-town/loc-brothel/shows.twee +++ b/game/overworld-town/loc-brothel/shows.twee @@ -621,6 +621,10 @@ The machine can't strip you, so Briar's employees rush forward to help. A red light glows from the front as it scans you. It moves its phallus in front of your <<genitals>>. <br><br> +<<saveNPC 0 "brothel_machine_0">> +<<saveNPC 1 "brothel_machine_1">> +<<endevent>> + <<strip>> <<link [[Next|Brothel Show Machine]]>><<set $sexstart to 1>><</link>> <br> @@ -675,6 +679,11 @@ A red light glows from the front as it scans you. It moves its phallus in front :: Brothel Show Machine End <<effects>> +<<loadNPC 0 "brothel_machine_0">> +<<loadNPC 1 "brothel_machine_1">> +<<clearNPC "brothel_machine_0">> +<<clearNPC "brothel_machine_1">> + <<if $anusfucked is 1 or $vaginafucked is 1 or $penisfucked is 1>> The audience applaud again as the machine powers down. <br><br> diff --git a/game/overworld-town/loc-hospital/abduction.twee b/game/overworld-town/loc-hospital/abduction.twee index 45c633d472fe4959efc40da9458ffa3ddb609973..73e38b56a36ec242b64af31645fb5e39a31e7476 100644 --- a/game/overworld-town/loc-hospital/abduction.twee +++ b/game/overworld-town/loc-hospital/abduction.twee @@ -163,7 +163,7 @@ You run down the corridor. As you reach the door you hear a sharp buzz and the s <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next|Abduction Hospital Corridor Finish]]>><</link>></span><<nexttext>> <<else>> - <span id="next"><<link [[Next|Abduction Hospital Corridor]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Abduction Hospital Corridor Wolves]]>><</link>></span><<nexttext>> <</if>> :: Abduction Hospital Corridor Finish @@ -250,7 +250,7 @@ You run down the corridor. As you reach the door you hear a sharp buzz and the s <<elseif $enemyarousal gte $enemyarousalmax>> <span id="next"><<link [[Next|Abduction Hospital Hole Finish]]>><</link>></span><<nexttext>> <<else>> - <span id="next"><<link [[Next|Abduction Hospital Hole]]>><</link>></span><<nexttext>> + <span id="next"><<link [[Next|Abduction Hospital Hole Wolves]]>><</link>></span><<nexttext>> <</if>> :: Abduction Hospital Hole Finish diff --git a/game/overworld-town/loc-prison/punishment.twee b/game/overworld-town/loc-prison/punishment.twee index 0dfe2ed16da18e8a45c12b169ab9bc09564a3e5b..390d61ad993fa5f07dc05a93e6eda70d11ba0037 100644 --- a/game/overworld-town/loc-prison/punishment.twee +++ b/game/overworld-town/loc-prison/punishment.twee @@ -677,10 +677,10 @@ The pliers bite through the leash, leaving your collar bare. :: Prison Remove Cuffs <<effects>> -<<He>> crouches beside you, and inserts the key. The ball and chain clicks open. +<<He>> crouches beside you, and inserts the key. The $worn.feet.name <<if $worn.feet.plural is 1>>click<<else>>clicks<</if>> open. <br><br> -"Be on your best behaviour," <<he>> says. "Or these go back on." +"Be on your best behaviour," <<he>> says. "Or <<if $worn.feet.plural is 1>>these go<<else>>it goes<</if>> back on." <br><br> <<set $worn.feet.type.push("broken")>> diff --git a/game/overworld-town/loc-prison/widgets.twee b/game/overworld-town/loc-prison/widgets.twee index b7212034a9b538cd83ddd326e6ff78e6c4d765ee..72ffafe6488e65dae8f8b879376d0f4614dfb0a4 100644 --- a/game/overworld-town/loc-prison/widgets.twee +++ b/game/overworld-town/loc-prison/widgets.twee @@ -821,7 +821,7 @@ <<link [["Let " + $NPCList[0].pronouns.him + " remove the leash"|Prison Remove Leash]]>><</link>> <br> <<elseif $phase is 2>> - <<link [["Let " + $NPCList[0].pronouns.him + " remove the ball and chain"|Prison Remove Cuffs]]>><</link>> + <<link [["Let " + $NPCList[0].pronouns.him + " remove the " + $worn.feet.name|Prison Remove Cuffs]]>><</link>> <br> <<elseif $phase is 1>> <<prison_repunishment_options>> diff --git a/game/overworld-town/loc-school/classes/history-events.twee b/game/overworld-town/loc-school/classes/history-events.twee index 499a4203ff89ca91f89789e7ac5f2a90d7668ff7..17e1d58b3ecdc1bc90a35c167afdef1fa14cb454 100644 --- a/game/overworld-town/loc-school/classes/history-events.twee +++ b/game/overworld-town/loc-school/classes/history-events.twee @@ -709,7 +709,12 @@ The <<person>> tries to argue, but Winter won't hear it. <<He>> rubs <<his>> hea "It's just a collar," you say. <br><br> <</if>> -<<He>> reaches down and picks up the leash. "And this? What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning. +<<if $worn.neck.name is "collar with leash" or $worn.neck.name is "leather collar with leash">> + <<He>> reaches down and picks up the leash. "And this? +<<else>> + <<He>> slides a finger into the gap, and tugs. "Rather tight, isn't it? +<</if>> +What would possess you to wear such a thing?" Pretty much the entire class is watching now. "Do you like to roleplay as a dog?" Someone giggles, which distracts Winter. "Quiet! Now, where was I..." <<He>> commences <<his>> droning. <br><br> <<endevent>> <<link [[Next|History Lesson]]>><</link>> diff --git a/game/overworld-town/loc-school/inspections.twee b/game/overworld-town/loc-school/inspections.twee index fa3f5711c517bcdbd28629b774df2c065c1da0c1..e1cda73b61b8850908612e82321bb6c8a0c0cb12 100644 --- a/game/overworld-town/loc-school/inspections.twee +++ b/game/overworld-town/loc-school/inspections.twee @@ -615,9 +615,6 @@ A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobb :: Penis Inspection Expose <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 pic>> -<<if !$worn.genitals.type.includes("hidden")>> - <<push_nnpc_genderknown true>> -<</if>> <<if $player.penissize gte 4>> You <<nervously>> pull down your $worn.lower.name as instructed, exposing your <<genitals>> to the room. The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. <<Penisremarkquote>> <<he>> says.<<incggpenisinsecurity>> @@ -653,26 +650,46 @@ A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobb "That's to stop <<phim>> being naughty," Leighton replies. "Just take <<pher>> measurement the best you can." <br><br> <<elseif $player.gender is "h">> - "Oh, what's this hiding under your penis?" - Leighton questions as <<person1>><<he>> grabs your penis and <<if $player.ballsExist>>lifts your balls<<else>>moves it aside<</if>>, revealing your <<pussy>>. - "A hermaphrodite! Quite the rarity, indeed." - <<schoolrep_naked>> - <br><br> - "What's that?" the <<person4>><<person>> asks, trying to take a look. - <br><br> - "Someone who isn't quite a boy or girl, but rather a mix of both," Leighton replies. - <<if pregnancyBellyVisible()>> - "It explains why <<pshe>> has a baby bump despite having a penis" - <<elseif $player.perceived_breastsize gte 8>> - "It explains why <<pshe>> has such huge breasts." - <<elseif $player.perceived_breastsize gte 3>> - "It explains why <<pshe>> has breasts." + <<if !$genderknown.includes("Leighton")>> + "Oh, what's this hiding under your penis?" + Leighton questions as <<person1>><<he>> grabs your penis and <<if $player.ballsExist>>lifts your balls<<else>>moves it aside<</if>>, revealing your <<pussy>>. + "A hermaphrodite! Quite the rarity, indeed." + <<schoolrep_naked>> + <br><br> + "What's that?" the <<person4>><<person>> asks, trying to take a look. + <br><br> + "Someone who isn't quite a boy or girl, but rather a mix of both," Leighton replies. + <<if pregnancyBellyVisible()>> + "It explains why <<pshe>> has a baby bump despite having a penis" + <<elseif $player.perceived_breastsize gte 8>> + "It explains why <<pshe>> has such huge breasts." + <<elseif $player.perceived_breastsize gte 3>> + "It explains why <<pshe>> has breasts." + <<else>> + "It's a bit odd, I would have expected <<phim>> to have breasts." + <</if>> <<else>> - "It's a bit odd, I would have expected <<phim>> to have breasts." + You feel Leighton's knuckles brush against your <<pussy>> as <<he>> fondles your <<if $player.ballsExist>>testes<<else>>shaft<</if>>. <<He>> smirks. + <br><br> + + "Don't worry," <<he>> says. "I've no interest in that side of you." The <<person4>><<person>> and <<person5>><<person>> share a + <<if $schoolrep.herm gte 4>> + knowing giggle. + <<elseif $schoolrep.herm gte 2>> + curious hum. + <<else>> + confused murmur. + <</if>> + Leighton ignores them. "For now." + <<stress 2>><<gstress>> <</if>> <br><br> <</if>> +<<if !$worn.genitals.type.includes("hidden")>> + <<push_nnpc_genderknown true>> +<</if>> + <<penisinspectionstudents>> "Would you two stop that?" Leighton interjects. "There are more penises to inspect." At last, the pair leave you alone and you pull your $worn.lower.name back up. @@ -692,9 +709,6 @@ A well-endowed <<person2>><<person>> stood beside <<person1>><<him>> starts sobb <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> <<fameexhibitionism 50 pic>> -<<if !$worn.genitals.type.includes("hidden")>> - <<push_nnpc_genderknown true>> -<</if>> <<if $player.penissize gte 4>> Confident, you tug down your $worn.lower.name, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penis>>. The class erupts into excitement. The <<person5>><<person>> clutches <<his>> hands to <<his>> face and giggles. <<Penisremarkquote>> <<he>> says.<<incggpenisinsecurity>> @@ -743,26 +757,46 @@ You enjoy the attention. "That's to stop <<phim>> being naughty," Leighton replies. "Just take <<pher>> measurement as best you can." <br><br> <<elseif $player.gender is "h">> - "Oh, what's this hiding under your penis?" - Leighton questions as <<person1>><<he>> grabs your penis and <<if $player.ballsExist>>lifts your balls<<else>>moves it aside<</if>>, revealing your <<pussy>>. - "A hermaphrodite! Quite the rarity, indeed." - <<schoolrep_naked>> - <br><br> - "What's that?" the <<person4>><<person>> asks, trying to take a look. - <br><br> - "Someone who isn't quite a boy or girl, but rather a mix of both," Leighton replies. - <<if pregnancyBellyVisible()>> - "It explains why <<pshe>> has a baby bump despite having a penis" - <<elseif $player.perceived_breastsize gte 8>> - "It explains why <<pshe>> has such huge breasts." - <<elseif $player.perceived_breastsize gte 3>> - "It explains why <<pshe>> has breasts." + <<if !$genderknown.includes("Leighton")>> + "Oh, what's this hiding under your penis?" + Leighton questions as <<person1>><<he>> grabs your penis and <<if $player.ballsExist>>lifts your balls<<else>>moves it aside<</if>>, revealing your <<pussy>>. + "A hermaphrodite! Quite the rarity, indeed." + <<schoolrep_naked>> + <br><br> + "What's that?" the <<person4>><<person>> asks, trying to take a look. + <br><br> + "Someone who isn't quite a boy or girl, but rather a mix of both," Leighton replies. + <<if pregnancyBellyVisible()>> + "It explains why <<pshe>> has a baby bump despite having a penis" + <<elseif $player.perceived_breastsize gte 8>> + "It explains why <<pshe>> has such huge breasts." + <<elseif $player.perceived_breastsize gte 3>> + "It explains why <<pshe>> has breasts." + <<else>> + "It's a bit odd, I would have expected <<phim>> to have breasts." + <</if>> <<else>> - "It's a bit odd, I would have expected <<phim>> to have breasts." + You feel Leighton's knuckles brush against your <<pussy>> as <<he>> fondles your <<if $player.ballsExist>>testes<<else>>shaft<</if>>. <<He>> smirks. + <br><br> + + "Don't worry," <<he>> says. "I've no interest in that side of you." The <<person4>><<person>> and <<person5>><<person>> share a + <<if $schoolrep.herm gte 4>> + knowing giggle. + <<elseif $schoolrep.herm gte 2>> + curious hum. + <<else>> + confused murmur. + <</if>> + Leighton ignores them. "For now." + <<stress 2>><<gstress>> <</if>> <br><br> <</if>> +<<if !$worn.genitals.type.includes("hidden")>> + <<push_nnpc_genderknown true>> +<</if>> + <<penisinspectionstudents>> "Would you two stop that?" Leighton interjects. "There are more penises to inspect." At last, the pair leave you alone and you pull your $worn.lower.name back up. diff --git a/game/overworld-town/loc-street/events.twee b/game/overworld-town/loc-street/events.twee index 1eeaa6736fb3bb03f913fa6d4351a47eacedcd76..1ff8f68dd21976b25f5acc1385f9591829a5a3f9 100644 --- a/game/overworld-town/loc-street/events.twee +++ b/game/overworld-town/loc-street/events.twee @@ -8263,7 +8263,7 @@ You try to speak, but can't find the words. You feel the <<person>> catch you in <<set $tipmod to 2>> <<if $promiscuity gte 75>> - <<link [[Offer your body|Street Private Show Sex]]>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous5>> + <<link [[Offer your body|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 1>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[Masturbate|Street Private Show Masturbate]]>><<set $phase to 1>><<set $masturbationstart to 1>><</link>> @@ -8400,7 +8400,7 @@ They seem pleased by your display, but you can tell by the look in their eyes th <br><br> <<if $promiscuity gte 75>> - <<link [[Offer your body|Street Private Show Sex]]>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous5>> + <<link [[Offer your body|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $phase to 0>><<set $sexstart to 1>><</link>><<promiscuous5>> <br> <</if>> <<link [[Masturbate|Street Private Show Masturbate]]>><<set $phase to 0>><<set $masturbationstart to 1>><</link>> @@ -8413,7 +8413,7 @@ They seem pleased by your display, but you can tell by the look in their eyes th <<set $tipmod += 1>> You feel your body getting hotter and decide to push things a little further. <<if $submissive gte 1150>> - "Please… I need it..." + "Please... I need it..." <<elseif $submissive lte 850>> "How about the four of us have some fun?" <<else>> @@ -8542,7 +8542,7 @@ They seem pleased by your display, but you can tell by the look in their eyes th The three of them close in around you, blocking your escape. <br><br> - <<link [[Next|Street Private Show Sex]]>><<set $finish to 0>><<set $molestationstart to 1>><</link>> + <<link [[Next|Street Private Show Sex]]>><<set $finish to 0>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>> <br> <<else>> <<tipset>> @@ -8606,7 +8606,7 @@ They seem pleased by your display, but you can tell by the look in their eyes th They seem disappointed, and don't take it very well. The <<person1>><<person>> grabs you by the arm. "Oh no, you aren't getting away with just that," <<he>> says. <br><br> - <<link [[Next|Street Private Show Sex]]>><<set $molestationstart to 1>><</link>> + <<link [[Next|Street Private Show Sex]]>><<set $crossdressing to 0>><<set $molestationstart to 1>><</link>> <br> <<else>> <<tipset>> diff --git a/game/overworld-town/loc-temple/events.twee b/game/overworld-town/loc-temple/events.twee index 2331a931dcdee6212723879e6def1bb249cb4190..ea180185d8e8469eea336be35c501b803d6031d3 100644 --- a/game/overworld-town/loc-temple/events.twee +++ b/game/overworld-town/loc-temple/events.twee @@ -287,7 +287,7 @@ The initiate shrieks and struggles to cover up. The other initiates avert their You bunch up the skirt in one hand, and stroke the <<person2>><<persons>> <<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>>$NPCList[1].penisdesc<<else>>pussy<</if>> with the other. <<He>> gives up trying to pull <<his>> habit down, and instead raises one leg to cover. This doesn't work much better. <<promiscuity3>> -<<if $NPCList[1].penis isnot "none" !npcHasStrapon(1)>> +<<if $NPCList[1].penis isnot "none" and !npcHasStrapon(1)>> You feel <<him>> harden under your attentions, despite <<his>> protests. The <<person5>><<person>> is impressed. <<else>> You part the <<persons>> pussy lips, giving the <<person5>><<person>> a glimpse inside. diff --git a/game/overworld-town/loc-temple/main.twee b/game/overworld-town/loc-temple/main.twee index 649a5a2bdea1cbee2f76cb9bc3a62dd0fc29c159..c81063fea4219c925975e0d14ae37bd1570bc255 100644 --- a/game/overworld-town/loc-temple/main.twee +++ b/game/overworld-town/loc-temple/main.twee @@ -105,7 +105,7 @@ You are in the main hall of the temple. Stone walls and pillars tower into darkn <</if>> <br><br> - <<link [["Encourage " + $NPCList[0].pronouns.him " to flaunt it"|Temple Sydney Rosary]]>><<set $phase to 2>><<grace -3 monk>><<npcincr Sydney purity -5>><</link>><<llgrace monk>><<llspurity>><<sydneyWarning>> + <<link [["Encourage " + $NPCList[0].pronouns.him + " to flaunt it"|Temple Sydney Rosary]]>><<set $phase to 2>><<grace -3 monk>><<npcincr Sydney purity -5>><</link>><<llgrace monk>><<llspurity>><<sydneyWarning>> <br> <<link [["Commend " + $NPCList[0].pronouns.him|Temple Sydney Rosary]]>><<set $phase to 1>><<npcincr Sydney love 1>><<npcincr Sydney purity -1>><</link>><<glove>><<lspurity>> <br> @@ -1789,7 +1789,7 @@ We have some other rules. No stealing. No violence. No sex, <span class="pink">e <br><br> <<if $NPCName[$NPCNameList.indexOf("Sydney")].init is 1 and _sydney_location is "temple" and !$sydneySeen.includes("initiate")>> <<set $sydneySeen.pushUnique("initiate")>> - Someone hugs you from behind. It's Sydney. "Congratulations... initiate!" <<nnpc_He "Sydney">>s overflowing with joy. <<npcincr Sydney love 3>><<gglove>> + Someone hugs you from behind. It's Sydney. "Congratulations... initiate!" <<nnpc_He "Sydney">>'s overflowing with joy. <<npcincr Sydney love 3>><<gglove>> <br><br> <</if>> <<clotheson>> diff --git a/game/overworld-town/special-leighton/main.twee b/game/overworld-town/special-leighton/main.twee index 1f3e043e795174b55a956bf09202e3b884125120..af7014228efba4ac3dc5394d0a1d8e8ea343aeff 100644 --- a/game/overworld-town/special-leighton/main.twee +++ b/game/overworld-town/special-leighton/main.twee @@ -67,7 +67,7 @@ You nod. Leighton reaches over to the camera as the <<person1>><<person>> and << <<set $consensual to 1>> <<neutral 1>> -<<person2>><<person3>><<maninit>> +<<maninit>> <<set $enemytrust += 100>> <</if>> @@ -146,7 +146,7 @@ You refuse. Leighton sighs, and nods at the pair. They grab both your arms. "Sor <<neutral 1>> <<molested>> -<<person2>><<person3>><<maninit>> +<<maninit>> <</if>> @@ -346,7 +346,7 @@ Leighton reaches for the camera, and the <<person>> reaches for you. <<set $consensual to 1>> <<neutral 1>> -<<person2>><<person3>><<maninit>> +<<maninit>> <<set $enemytrust += 100>> <</if>> diff --git a/game/overworld-town/special-robin/flirt.twee b/game/overworld-town/special-robin/flirt.twee index ce04164e89205274c1d05cd9c3eba18da9f4343e..d6b80594aa5133e0e8e5d90cb84fe906d3d88f6e 100644 --- a/game/overworld-town/special-robin/flirt.twee +++ b/game/overworld-town/special-robin/flirt.twee @@ -329,7 +329,7 @@ <<if _robin.lovestage lte 5 and $robinromance isnot 1>> <<He>> smiles playfully as <<he>> pokes you on the shoulder. "Please, you and I both know that _character1Name could never beat - _character2Name. <<He>> has the power of <<print either ("flight", "overwhelming cuteness", "really big lasers", "sharp feathers", "power of friendship")>>!" + _character2Name. <<He>> has the power of <<print either ("flight", "overwhelming cuteness", "really big lasers", "sharp feathers", "friendship")>>!" Robin starts to list off many of _character2Name's powers, and doesn't realise that you've been slowly moving closer to <<him>> as <<he>> counts on <<his>> fingers. When <<he>> turns and notices your proximity, <<he>> freezes mid sentence. <br><br> diff --git a/game/overworld-town/special-robin/main.twee b/game/overworld-town/special-robin/main.twee index 53a37b5c67607aab9f35e6531d22353937691771..6cead5e8c2232146aa5df30827c30338589f727a 100644 --- a/game/overworld-town/special-robin/main.twee +++ b/game/overworld-town/special-robin/main.twee @@ -3219,8 +3219,8 @@ Robin looks down, then at you, waiting for your response. "Here's your <<girlfriend>> back, <<pshe>> helped me with a huge load of work," <<he>> chuckles as <<he>> walks away. <br><br> - <<npc Robin>> - Robin looks worried, "Are you okay? Did <<he>> hurt you?" <<person2>><<he>> asks. + <<npc Robin 2>> + Robin looks worried. "Are you okay? Did <<he>> hurt you?" <<person2>><<he>> asks. <br><br> <<link [[Keep it a secret|Robin Kiyoura Secret]]>><</link>> @@ -3250,7 +3250,7 @@ Robin looks down, then at you, waiting for your response. :: Robin Kiyoura Secret <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>> -<<npc Robin>><<person1>>You tell Robin nothing happened, <<he>> hugs you nonetheless. +You tell Robin nothing happened. <<He>> hugs you nonetheless. "I'm going to wait in the classroom," <<he>> says. "Try not to run into <<nnpc_him "Whitney">> again." <br><br> @@ -3263,7 +3263,7 @@ Robin looks down, then at you, waiting for your response. <<if $RobinKiyoura isnot 1>><<set $RobinKiyoura to 1>><</if>> -<<npc Robin>><<person1>>You tell Robin what happened. You say you had no choice. You were forced to. +You tell Robin what happened. You say you had no choice. You were forced to. <<His>> face grows pale as you speak, and <<he>> grasps you in a hug. "It's n-not fair," <<he>> says. You feel <<his>> tears land on your shoulder. <br><br> @@ -3293,13 +3293,13 @@ Robin looks down, then at you, waiting for your response. <<if $robinromance is 1>> - <<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. + You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<His>> fists clench and tears well in <<his>> eyes. <<He>> picks up <<his>> bag and leaves without a word. <br><br> <<else>> - <<npc Robin>><<person1>>You tell Robin exactly what happened, where it happened, and how much you enjoyed it. + You tell Robin exactly what happened, where it happened, and how much you enjoyed it. <<He>> struggles to make eye contact or come up with a proper response. <br><br> diff --git a/game/overworld-town/special-sydney/walk.twee b/game/overworld-town/special-sydney/walk.twee index 6fe62e4cd1df46080c8f93b6dcbeebef2e24eb2c..d0861a7f5e5770c68398ede7ea11b44e7518324e 100644 --- a/game/overworld-town/special-sydney/walk.twee +++ b/game/overworld-town/special-sydney/walk.twee @@ -2269,7 +2269,7 @@ You chat with <<him>> on the way. <br><br> You reach the Elk Street without incident. Sydney waves you goodbye as <<he>> enters Sirris's shop. <br><br> -<<link [[Next|Elk Street]]>><</link>> +<<link [[Next|Elk Street]]>><<endevent>><<set $eventskip to 1>><</link>> :: Sydney Science Walk This passage should be unreachable. If you're seeing this, you've found a bug. Please report it to Vrelnir, and take this convenient portal to Starfish Street to escape. diff --git a/game/overworld-town/special-whitney/street.twee b/game/overworld-town/special-whitney/street.twee index 0392c034f062164313ec664a1e293ed7ec9c15ff..fd7a5466b62fe5c82e4fa0b68fce6daf2c896470 100644 --- a/game/overworld-town/special-whitney/street.twee +++ b/game/overworld-town/special-whitney/street.twee @@ -222,7 +222,7 @@ <<link [[Stay still|Street Bully Puddle]]>><<set $phase to 0>><<npcincr Whitney dom 1>><</link>><<gdom>> <br> <<else>> - You spot Whitney swaggering towards you. <<He>> takes a swig from a water bottle. "Sure is hot out." <<He>> nods to a <<generatey>><<person2>><<person>>, who creeps up behind you and snatches your arms in a vice grip. + You spot Whitney swaggering towards you. <<He>> takes a swig from a water bottle. "Sure is hot out." <<He>> nods to a <<generatey2>><<person2>><<person>>, who creeps up behind you and snatches your arms in a vice grip. <br><br> "Don't worry," Whitney says. 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