diff --git a/game/03-JavaScript/eyesRelated.js b/game/03-JavaScript/eyesRelated.js
index 8a302db6f16e7d9d37e2a7200cd5f64b42fe10bc..b310f1b802afde7e4367647a8e078b80674e3641 100644
--- a/game/03-JavaScript/eyesRelated.js
+++ b/game/03-JavaScript/eyesRelated.js
@@ -91,6 +91,16 @@ function restructureEyeColourVariable() {
 			}
 			V.objectVersion.eyeRepair = 2;
 			break;
+		case 2:	
+			/* If $makeup.eyelenses is not an object/is null. Of if it is, but left/right properties are undefined, rebuild it properly. */
+			if (V.makeup.eyelenses == null || typeof V.makeup.eyelenses !== 'object' || V.makeup.eyelenses.left == undefined || V.makeup.eyelenses.left == undefined) {
+				V.makeup.eyelenses = {
+					'left' : 0,
+					'right' : 0
+				};
+			}
+			V.objectVersion.eyeRepair = 3;
+			break;
 	}
 }
 window.restructureEyeColourVariable = restructureEyeColourVariable;
diff --git a/game/03-JavaScript/save.js b/game/03-JavaScript/save.js
index f394d7eff722d8fc25e74e8439b49c352837d511..5f6529765658e372f7efa85280ad095e6e4596b3 100644
--- a/game/03-JavaScript/save.js
+++ b/game/03-JavaScript/save.js
@@ -5,6 +5,10 @@ const DoLSave = ((Story, Save) => {
 	const KEY_DETAILS = "dolSaveDetails";
 
 	function loadSave(saveSlot, confirm) {
+		if (V.ironmanmode === true && V.passage != "Start"){
+			new Wikifier(null, "<<loadIronmanSafetyCancel " + saveSlot + ">>");
+			return;
+		}
 		if (V.confirmLoad === true && confirm === undefined) {
 			new Wikifier(null, '<<loadConfirm ' + saveSlot + '>>');
 		} else {
diff --git a/game/base-clothing/canvasmodel-img.twee b/game/base-clothing/canvasmodel-img.twee
index 2192197d3d75eb0f905e4f2e456ecb4ca9e4b63f..13b1dee70d57d2c1b7ccd9ecc7f249a9472d8115 100644
--- a/game/base-clothing/canvasmodel-img.twee
+++ b/game/base-clothing/canvasmodel-img.twee
@@ -75,8 +75,8 @@ if ($skinColor.tanningEnabled is true){
 	<<set _modeloptions.left_eye = ($wraith and $wraith.state is "haunt" and !$schism ? "red possessed" : "blue possessed")>>
 	<<set _modeloptions.right_eye = ($wraith and $wraith.state is "haunt" and !$schism ? "red possessed" : "blue possessed")>>
 <<else>>
-	<<set _modeloptions.left_eye = ($makeup.eyelenses.left != 0) ? $makeup.eyelenses.left : $leftEyeColour>>
-	<<set _modeloptions.right_eye = ($makeup.eyelenses.right != 0) ? $makeup.eyelenses.right : $rightEyeColour>>
+	<<set _modeloptions.left_eye = $makeup.eyelenses.left != 0 ? $makeup.eyelenses.left : $leftEyeColour>>
+	<<set _modeloptions.right_eye = $makeup.eyelenses.right != 0 ? $makeup.eyelenses.right : $rightEyeColour>>
 <</if>>
 <<set _modeloptions.hair_colour = $haircolour>>
 <<set _modeloptions.brows_colour = ($makeup.browscolour != 0 ? $makeup.browscolour : $naturalhaircolour)>>
diff --git a/game/base-system/options.twee b/game/base-system/options.twee
index c65cf986113c7a8f57f97752597eb3209bdcfe1d..3b9964bc445f1737e3a48b53a162a16f67e41a7f 100644
--- a/game/base-system/options.twee
+++ b/game/base-system/options.twee
@@ -518,6 +518,18 @@ Combat Controls:
 </div>
 <</widget>>
 
+<<widget "loadBoxIronmanSafetyCancel">>
+<div class="saveBorder">
+	<h4 class="orange">Loading canceled.</h4>
+	<ul>
+		<li>Loading a save while being in-game with ironman mode activated will have you lose the current game.</li>
+		<li style="text-decoration: underline;">Save your game, then you can load the save you want.</li>
+	</ul>
+	<input type="button" class="saveMenuButton saveMenuConfirm" value="Cancel" onclick="resetSaveMenu();"/>
+	<br>
+</div>
+<</widget>>
+
 <<widget "resetSaveMenu">>
 	<<if document.getElementById("saveList") != null>>
 		<<replace #saveList>>
@@ -544,6 +556,12 @@ Combat Controls:
 	<</replace>>
 <</widget>>
 
+<<widget "loadIronmanSafetyCancel">>
+	<<replace #saveList>>
+		<<loadBoxIronmanSafetyCancel _args[0]>>
+	<</replace>>
+<</widget>>
+
 <<widget "loadIronmanCheater">>
 	<<replace #saveList>>
 		<<loadBoxIronmanCheater $args[0]>>