diff --git a/game/base-combat/init.twee b/game/base-combat/init.twee
index 2aefbc1d99cc4208325df415c9c219797eafa44d..172fa6a58683b95ce755a9df4d91c790c62915dc 100644
--- a/game/base-combat/init.twee
+++ b/game/base-combat/init.twee
@@ -954,23 +954,27 @@ otherwise there's no easy way of stopping NPC from shoving their stuff in PC's f
 <<wetnessCalculate>>
 <</widget>>
 
-<<widget "inactiveNPC">>
 /* How to use:
-* Call this widget as <<inactiveNPC _n>> where _n is any number between 0 and 5, and is an active NPC.
-* This will prevent said NPC from entering combat, , reduce the overall max health by said NPC's max health, and reduce $enemyno by 1.
-* Reducing $enemyno is important because of the single-damage formula.
-* Can be expanded into arousal as well.
-* Why use this?
-* When an active NPC is not supposed to be present in combat but still active. E.g. the NPC is in the audience.
+* Call this widget as <<deactivateNPC _n>> where _n is any number between 0 and 5, and is an active NPC.
+* This will prevent said NPC from entering combat plus deal with all the rest of the math.
+* Optional arguments [1] and [2] for health and arousal respectivelly. If the original health or arousal values for the NPCs haven't been changed, no need to use those arguments.
 */
-<<if _args[0]>>
-	<<set $NPCList[_args[0]].active to "inactive">>
-	<<set $enemyhealthmax -= $NPCList[_args[0]].healthmax>>
-	<<set $enemyarousalmax -= $enemyarousalmax/$enemyno>>
-	<<set $enemyno-->>
-<<else>>
-	<span class="red">inactiveNPC ERROR: No index specified.</span>
-<</if>>
+<<widget "deactivateNPC">>
+	<<set $_hpToReduce to _args[1] || $NPCList[_args[0]].healthmax>>
+	<<set $_arousalToReduce to _args[2] || $enemyarousalmax/$enemyno>>
+	<<if _args[0] isnot undefined and $NPCList[_args[0]]>>
+		<<if $NPCList[_args[0]].active isnot "inactive">>
+			<<set $NPCList[_args[0]].active to "inactive">>
+			<<set $enemyhealth -= $_hpToReduce>>
+			<<set $enemyhealthmax to $enemyhealth>>
+			<<set $enemyarousalmax -= $_arousalToReduce>>
+			<<set $enemyno-->>
+		<<else>>
+			<span class="red">deactivateNPC ERROR: NPC _args[0] is already inactive.</span>
+		<</if>>
+	<<else>>
+		<span class="red">deactivateNPC ERROR: Invalid or missing index specified.</span>
+	<</if>>
 <</widget>>
 
 <<widget "man">>