diff --git a/game/overworld-plains/loc-farm/events.twee b/game/overworld-plains/loc-farm/events.twee
index 87e5ae20dae8d8967d2c7686c064f953bd43d76c..d494bcd9b9a934f75a078ce9b30609939d1de114 100644
--- a/game/overworld-plains/loc-farm/events.twee
+++ b/game/overworld-plains/loc-farm/events.twee
@@ -1536,7 +1536,7 @@ You wait until they tire, then approach a <<farm_text horse>>, brush in hand.
 		<<link [[Next|Farm Work]]>><</link>>
 		<br>
 	<<else>>
-		The horse come stop, and huffs at the gate.<<grespect>><<farm_horses 1>>
+		The horse comes to a stop, and huffs at the gate.<<grespect>><<farm_horses 1>>
 		<br><br>
 
 		<<link [[Next|Farm Work]]>><</link>>
diff --git a/game/overworld-plains/loc-farm/widgets.twee b/game/overworld-plains/loc-farm/widgets.twee
index b73d4a71473abd24c252f09e54e8ea12ea233e10..3c69a58c5dbc3550eb1facb5b1fac4a5854cfc81 100644
--- a/game/overworld-plains/loc-farm/widgets.twee
+++ b/game/overworld-plains/loc-farm/widgets.twee
@@ -2748,7 +2748,7 @@ Weekly wage: <<printmoney $farm.tower_guard_wage>>
 		<<destination_farm_ride>>
 	<</if>>
 <<elseif $rng is 3>>
-	<<if $farm.beasts.horses lt -20 and $horsedisable is "f" and ($monster is 1 or $bestiality is "f")>><!-- Modified for Beast People -->
+	<<if $farm.beasts.horses lt -20 and $horsedisable is "f" and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
 		The <<beasttype>> jerks in another direction, and breaks into a sprint, running across an open field. It stops beside a haybale, and leans forward, dropping you from the saddle.
 		<br><br>
 		You land on the hay, but the <<beasttype>> forces you down with <<bhis>> weight before you can escape.
diff --git a/game/overworld-town/loc-sea/widgets.twee b/game/overworld-town/loc-sea/widgets.twee
index 4a8799974e31d5959fc0b015e04714cc18e8b36b..9f02225ada5143d1f1a67ab3b21cabd26a950fce 100644
--- a/game/overworld-town/loc-sea/widgets.twee
+++ b/game/overworld-town/loc-sea/widgets.twee
@@ -140,7 +140,7 @@ A large wave heads towards you. Before it reaches you however, a <<generate1>><<
 <<widget "sea1">>
 <<beastNEWinit 3 dolphin>>
 <<rng>>
-<<if $rng gte 81 and ($monster is 1 or $bestiality is "f")>><!-- Modified for Beast People -->
+<<if $rng gte 81 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
 	Three <<beastsplural>> swim up to you and nudge you playfully. You pet them back, but they're persistent. One of them starts rubbing against you while the other two prevent you from moving away.
 	<br><br>
 
@@ -151,7 +151,7 @@ A large wave heads towards you. Before it reaches you however, a <<generate1>><<
 	<<lstress>><<ltrauma>><<stress -12>><<trauma -6>>
 	<br><br>
 
-	<<if $deviancy gte 35 and ($monster is 1 or $bestiality is "f")>><!-- Modified for Beast People -->
+	<<if $deviancy gte 35 and ($monster is 1 or $bestialitydisable is "f")>><!-- Modified for Beast People -->
 		<<link [[Pet them lewdly|Sea Dolphins Sex]]>><<set $sexstart to 1>><</link>><<deviant3>>
 		<br><br>
 	<</if>>
@@ -444,4 +444,4 @@ Something brushes against your leg, then grabs you by the waist. Several tentacl
 
 <<link [[Next|Sea Rocks]]>><<set $eventskip to 1>><<endevent>><</link>>
 
-<</widget>>
\ No newline at end of file
+<</widget>>