diff --git a/game/base-combat/ejaculation.twee b/game/base-combat/ejaculation.twee index 88439415be220634f15bb68d2e0033bac9a11f99..9c3ca061847a00af8b6425ad7744267bbebb97f2 100644 --- a/game/base-combat/ejaculation.twee +++ b/game/base-combat/ejaculation.twee @@ -933,7 +933,7 @@ <<elseif $NPCList[_nn].vagina is 0>> <<switch random(1, 7)>> <<case 1 2 3>> - <<He>> buckles at the knees, <<his>> <<if $NPCList[_nn].breastsize is 0>>chest heaving<<else>>$NPCList[_nn].breastsdesc trembling<</if>> trembling as <<he>> cums. <<His>> juices run down <<his>> thighs. + <<He>> buckles at the knees, <<his>> <<if $NPCList[_nn].breastsize is 0>>chest heaving<<else>>$NPCList[_nn].breastsdesc trembling<</if>> as <<he>> cums. <<His>> juices run down <<his>> thighs. <<case 4 5 6>> <<He>> sighs as <<he>> cums, and pats your <<bottom>>. <<set _postOrgasmSpeech to `"That was fun."`>> diff --git a/game/base-combat/stalk/stalk.twee b/game/base-combat/stalk/stalk.twee index 5d7ba009c0f7d1675fe409d1ba2f87948233cd75..d14770a5bbcea59104d914bea61336ff2a73f527 100644 --- a/game/base-combat/stalk/stalk.twee +++ b/game/base-combat/stalk/stalk.twee @@ -89,11 +89,11 @@ <<if $season is "autumn">> Leaves fall all around. <<elseif $season is "winter">> - Snow tumbles from an overburned branch. + Snow tumbles from an overturned branch. <<elseif $season is "spring">> Budding branches sway in the breeze. <<else>> - Dapples sunlight covers the path ahead. + Dapples of sunlight covers the path ahead. <</if>> <<case 2>> You push through low hanging branches. diff --git a/game/overworld-forest/loc-forest/widgets.twee b/game/overworld-forest/loc-forest/widgets.twee index c37d73fdd5e14adb4b3e7cc0fab28d58b65ee8b3..c8243086b016b7f82792fdfc63fa51ba68d21e07 100644 --- a/game/overworld-forest/loc-forest/widgets.twee +++ b/game/overworld-forest/loc-forest/widgets.twee @@ -595,7 +595,7 @@ You round a tree and come face to face with a pair of eyes, hovering just inches You hear the crunch of branches, then the rustle of leaves, and a snort. A <<beasttype>> fast approaches. <br><br> <<if $monster is 1>> - <<bHe>> bursts through a fern, and doesn't slow down. "My territory," <<bhe>> grunts, changing trajectory and speeding up. "Trespasser!" <<He>> charges right at you! + <<bHe>> bursts through a fern, and doesn't slow down. "My territory," <<bhe>> grunts, changing trajectory and speeding up. "Trespasser!" <<bHe>> charges right at you! <<else>> <<bHe>> bursts through a fern, and doesn't slow down. <<bHe>> changes trajectory and speeds up, charging right at you! <</if>> diff --git a/game/overworld-town/loc-brothel/shows.twee b/game/overworld-town/loc-brothel/shows.twee index c48edf0bad556ba8ba94f320e6feaa1d72f5a0f5..b8bba396ca22c13d76cf89d281b9c72a0876014d 100644 --- a/game/overworld-town/loc-brothel/shows.twee +++ b/game/overworld-town/loc-brothel/shows.twee @@ -1144,7 +1144,7 @@ You leave the stage, and find Briar waiting for you. <<elseif $brothel_show_bukkake gte 1>> "Honestly," <<he>> says. "I thought the audience would be more eager. Oh well. Here's your pay, well earned." <<else>> - "I'm surprised you couldn't get a single one to cum," <<he>> says. "Not the right environment for it, I suppose. Here's a little cash for your trouble." <<He>> hands you <<moneyGain 100>> + "I'm surprised you couldn't get a single one to cum," <<he>> says. "Not the right environment for it, I suppose. Here's a little cash for your trouble." <<He>> hands you <<moneyGain 100>>. <</if>> <br><br> <<if $brothel_show_bukkake gte 1>> diff --git a/game/overworld-town/loc-landfill/widgets.twee b/game/overworld-town/loc-landfill/widgets.twee index 8bd7e0eb9f95d7939f91be607d28db176063af5d..e7650511e8d42cda0eabdc35cfbe33f7422de25a 100644 --- a/game/overworld-town/loc-landfill/widgets.twee +++ b/game/overworld-town/loc-landfill/widgets.twee @@ -40,7 +40,7 @@ <</if>> <<elseif $rng gte 51 and ($player.vaginaExist or $analdisable is "f")>> - The ground heaves, and metal shackles shoot from the ground, snapping around your wrists and pulling you down.<<gpain>><<pain 1>> + The ground heaves, and metal shackles shoot from below, snapping around your wrists and pulling you down.<<gpain>><<pain 1>> <br><br> With a jerk, the ground lifts and a large machine rises. An ominous red light flickers on, like a terrible eye peering at you. <br><br> diff --git a/game/overworld-town/loc-prison/work.twee b/game/overworld-town/loc-prison/work.twee index 64702ad63ae79158e306e0dfa7eeb7644057d5bb..ff071bc960e036e7b7dd56c0bdbd7dc5e406ce2c 100644 --- a/game/overworld-town/loc-prison/work.twee +++ b/game/overworld-town/loc-prison/work.twee @@ -34,7 +34,7 @@ You run around the edge of the yard. You warm up yourself up, load the barbell, and lift. Your muscles soon ache.<<physique 12>> <br><br> -<<if random(1, 4) is 4>> +<<if random(1, 4) is 4 and $prison.schedule is "yard">> <<generate1>><<person1>> A <<person>> walks up to the bar, and holds <<his>> hands under it. "Go on," <<he>> says. "Give it all you got." <br><br> @@ -43,7 +43,7 @@ You warm up yourself up, load the barbell, and lift. Your muscles soon ache.<<ph <br> <<link [["Tell " + $NPCList[0].pronouns.him + " to go away"|Prison Yard Tell]]>><</link>> <br> -<<elseif $physique gte 15000>> +<<elseif $physique gte 15000 and $prison.schedule is "yard">> No one's lifting heavier than you. <br><br> <<link [[Show off|Prison Yard Show]]>><</link>><<physiquedifficulty 10000 20000>> diff --git a/game/special-dance/effects.twee b/game/special-dance/effects.twee index c9662d9cec9f426cc7027b3a3ab572a38feb9fa2..e977fe6804f604158e6affd1c4a9e0e7fe18dc18 100644 --- a/game/special-dance/effects.twee +++ b/game/special-dance/effects.twee @@ -68,7 +68,7 @@ <<set $danceaction to 0>> You wink at Briar. <<if $NPCName[$NPCNameList.indexOf("Briar")].love gte 40>> - <<nnpc_He>> winks back, and links the patron's ear. + <<nnpc_He Briar>> winks back, and licks the patron's ear. <<elseif $NPCName[$NPCNameList.indexOf("Briar")].love gte 20>> <<nnpc_He Briar>> winks back and adopts a seductive smile, still whispering in the patron's ear. <<elseif $NPCName[$NPCNameList.indexOf("Briar")].love gte 1>> @@ -94,7 +94,7 @@ <<if $seductionrating gte $seductionrequired>> <<set $danceevent to "briarseduce">> - Briar hesitates a moment, <span class="green">then strides to the stage.</span> A cheer erupts from the audience, attracting more attention, as <<he>> climbs atop it, and atop you. "Forward of you, darling," <<he>> says. "Let's give them a real show." + Briar hesitates a moment, <span class="green">then strides to the stage.</span> A cheer erupts from the audience, attracting more attention, as <<nnpc_he Briar>> climbs atop it, and atop you. "Forward of you, darling," <<nnpc_he Briar>> says. "Let's give them a real show." <<else>> <<set $danceaction to 0>> Briar hesitates. "Foward of you, darling!" <<nnpc_he Briar>> shouts above the din. "But my performing days are behind me." <<nnpc_He Briar>> walks towards another stage, bobbing with the music. diff --git a/game/special-exhibition/main.twee b/game/special-exhibition/main.twee index 2ed3c58fb7c63aa1355dfbf4c9c56756ef389c5c..30e32efeb92c5d51954e73d1b0ca4b34835cfadf 100644 --- a/game/special-exhibition/main.twee +++ b/game/special-exhibition/main.twee @@ -3693,8 +3693,6 @@ You dart across the yard, and haul yourself up the wall. It looks like you're ne <<ejaculation>> They leave you lying near the side of the road. <<tearful>> you climb to your feet. <br><br> - <<tearful>> you climb to your feet. - <br><br> <<clotheson>> <<endcombat>> <<else>> diff --git a/game/special-exhibition/night.twee b/game/special-exhibition/night.twee index 4c80fd45fac5ebe62d6c76a688da50f5f933ba77..9b576338e44c9815823add55f1fe50e08f5aa8ba 100644 --- a/game/special-exhibition/night.twee +++ b/game/special-exhibition/night.twee @@ -393,7 +393,7 @@ More hands find you, stroking and groping, taking your weight and carrying you f <<link [[Next|Street Naked Rape]]>><<set $molestationstart to 1>><</link>> <br> <<else>> - Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd lower you to the ground and disperse. You hide among them, hoping to being seen by the police, and make it to a shadowed alley at the edge of the street. + Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd lower you to the ground and disperse. You hide among them, hoping to avoid being seen by the police, and make it to a shadowed alley at the edge of the street. <br><br> You dash round another corner, and peek to make sure you weren't followed. @@ -433,7 +433,7 @@ More hands find you, stroking and groping, taking your weight and carrying you f <<effects>> <<if $enemyarousal gte $enemyarousalmax>> <<ejaculation>><<famerape 10>> - Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the disperse. You hide among them, hoping to being seen by the police, and make it to a shadowed alley at the edge of the street. + Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd disperse. You hide among them, hoping to avoid being seen by the police, and make it to a shadowed alley at the edge of the street. <br><br> You dash round another corner, and peek to make sure you weren't followed. @@ -441,7 +441,7 @@ More hands find you, stroking and groping, taking your weight and carrying you f <<else>> <<famescrap 10>> - Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd disperse. You hide among them, hoping to being seen by the police, and make it to a shadowed alley at the edge of the street. + Red and blue lights up the faces. It's a police car, the occupants disturbed by the gathering. Spooked, the crowd disperse. You hide among them, hoping to avoid being seen by the police, and make it to a shadowed alley at the edge of the street. <br><br> You dash round another corner, and peek to make sure you weren't followed. @@ -460,6 +460,7 @@ You approach the central fountain, looking around the deserted park for any sign <br><br> <<if $worn.upper.name is "naked" and $worn.lower.name is "naked" and $worn.under_upper.name is "naked" and $worn.under_lower.name is "naked">> + <<set $phase to 0>> <<else>> You remove your clothing, and place it in a bundle on the rim. <<set $phase to 1>> @@ -476,7 +477,7 @@ You approach the central fountain, looking around the deserted park for any sign <<if $history gte 600>> You remember your history teacher droning something about this fountain's water source. There's a natural aquifer below. <</if>> -Your second leg follows. The water somes up to your waist. You wade out, naked and exposed in the middle of the park, until you reach the waterfall in the centre. +Your second leg follows. The water comes up to your waist. You wade out, naked and exposed in the middle of the park, until you reach the waterfall in the centre. <<exhibitionism4>> <<link [[Next|Park Fountain 2]]>><</link>> @@ -490,11 +491,11 @@ You wash until you're squeaky clean, keeping eyes and ears alert for anyone out <br><br> <<if $rng gte 61>> - No one appears, however. A lone bat flutters back and forth overhead. You step from the fountain, and let the breeze dry you for a few minutes before getting dressed. + No one appears, however. A lone bat flutters back and forth overhead. You step from the fountain, and let the breeze dry you<<if $phase is 1>> for a few minutes before getting dressed<</if>>. <br><br> - + <<clotheson>> - + <<link [[Next|Park]]>><<set $eventskip to 1>><</link>> <br> <<else>> @@ -535,7 +536,7 @@ They chat, only a few feet away from you, oblivious to your presence. <<else>> You wait a few more moments, then lift your head to gasp for air. You see the pair some distance away, their backs turned. <br><br> - You hide for a while longer, and when you emerge again, the pair are gone. You step from the fountain, and let the breeze dry you for a few minutes before getting dressed. + You hide for a while longer, and when you emerge again, the pair are gone. You step from the fountain, and let the breeze dry you<<if $phase is 1>> for a few minutes before getting dressed<</if>>. <br><br> <<clotheson>> @@ -555,7 +556,12 @@ They chat, only a few feet away from you, oblivious to your presence. You jump from your hiding place, and gasp for air. The pair turn to face you, surprise soon replaced by lechery. <<covered>> <br><br> -"Explains the clothes," the <<person1>><<person>> says as the pair reach across the water, grasping your shoulders. "Don't pretend you weren't hoping this would happen." +<<if $phase is 1>> + "Explains the clothes," +<<else>> + "Ain't this a surprise," +<</if>> +the <<person1>><<person>> says as the pair reach across the water, grasping your shoulders. "Don't pretend you weren't hoping this would happen." <br><br> <<link [[Next|Park Fountain Rape]]>><<set $molestationstart to 1>><</link>> @@ -593,7 +599,7 @@ You run your hands down your body and turn, giving your audience a good look fro You dodge around the pillar as they try to get another look, until they decide to move on. They'll be thinking about this for a while. <br><br> - You step from the fountain, and let the breeze dry you for a few minutes before getting dressed. + You step from the fountain, and let the breeze dry you<<if $phase is 1>> for a few minutes before getting dressed<</if>>. <br><br> <<clotheson>> diff --git a/img/clothes/upper/winterjacket/frayed.png b/img/clothes/upper/winterjacket/frayed.png new file mode 100644 index 0000000000000000000000000000000000000000..6f8216e736b20f4438100e2ab71e945982c80788 Binary files /dev/null and b/img/clothes/upper/winterjacket/frayed.png differ diff --git a/img/clothes/upper/winterjacket/full.png b/img/clothes/upper/winterjacket/full.png new file mode 100644 index 0000000000000000000000000000000000000000..9d4bfed338e7d98b76415d3346bedbf1242943ad Binary files /dev/null and b/img/clothes/upper/winterjacket/full.png differ diff --git a/img/clothes/upper/winterjacket/left.png b/img/clothes/upper/winterjacket/left.png new file mode 100644 index 0000000000000000000000000000000000000000..445438e103b51c72809bc3a0e4fbaf8c02d0851a Binary files /dev/null and b/img/clothes/upper/winterjacket/left.png differ diff --git a/img/clothes/upper/winterjacket/left_cover.png b/img/clothes/upper/winterjacket/left_cover.png new file mode 100644 index 0000000000000000000000000000000000000000..71d7ec4114c743c0d8fb51418d51d4786c932ca8 Binary files /dev/null and b/img/clothes/upper/winterjacket/left_cover.png differ diff --git a/img/clothes/upper/winterjacket/right.png b/img/clothes/upper/winterjacket/right.png new file mode 100644 index 0000000000000000000000000000000000000000..ec13acee0b0f0af38b83b8216cb0d7bb44a800d3 Binary files /dev/null and b/img/clothes/upper/winterjacket/right.png differ diff --git a/img/clothes/upper/winterjacket/right_cover.png b/img/clothes/upper/winterjacket/right_cover.png new file mode 100644 index 0000000000000000000000000000000000000000..b318a5bbc515acd04ee85748b66a64e44875a506 Binary files /dev/null and b/img/clothes/upper/winterjacket/right_cover.png differ diff --git a/img/clothes/upper/winterjacket/tattered.png b/img/clothes/upper/winterjacket/tattered.png new file mode 100644 index 0000000000000000000000000000000000000000..900950c603badf8fc393068809c0b38796c80efd Binary files /dev/null and b/img/clothes/upper/winterjacket/tattered.png differ diff --git a/img/clothes/upper/winterjacket/torn.png b/img/clothes/upper/winterjacket/torn.png new file mode 100644 index 0000000000000000000000000000000000000000..055479d61fbd6441e25a8c19cd1320298d81066f Binary files /dev/null and b/img/clothes/upper/winterjacket/torn.png differ