diff --git a/game/base-clothing/clothing-lower.twee b/game/base-clothing/clothing-lower.twee
index dfb6056bc574fc1bcd6c11100a25cfa3bcc5c18f..91d885d6d7f3745097dc501e898a30e4f06bdb3d 100644
--- a/game/base-clothing/clothing-lower.twee
+++ b/game/base-clothing/clothing-lower.twee
@@ -1849,8 +1849,8 @@
 },
 
 	{index: 41,
-	name: "overalls",
-	name_cap: "Overalls",
+	name: "overall bottoms",
+	name_cap: "Overall bottoms",
 	variable: "overalls",
 	integrity: 180,
 	integrity_max: 180,
@@ -1864,7 +1864,7 @@
 	short: 0,
 	state: "waist",
 	state_base: "waist",
-	plural: 0,
+	plural: 1,
 	colour: 0,
 	colour_options: [],
 	colour_combat:"blue",
diff --git a/game/base-clothing/clothing-upper.twee b/game/base-clothing/clothing-upper.twee
index 56a800702685eb3edf29d5d19bed422e07ceb33f..0b5387952b8ea547278c208fd77dedab3ed83b7d 100644
--- a/game/base-clothing/clothing-upper.twee
+++ b/game/base-clothing/clothing-upper.twee
@@ -1723,7 +1723,7 @@ plural - widget will output "are" if 1, and "is" if 0. eg - Your hat <<upperplur
 	location: 0,
 	iconFile: "overalls.png",
 	accIcon: 0,
-	outfitPrimary:{lower:"overalls"},
+	outfitPrimary:{lower:"overall bottoms"},
 	notuck: 0
 },
 
diff --git a/game/overworld-town/loc-office/agency.twee b/game/overworld-town/loc-office/agency.twee
index 450886e7cbecb4871296635ded50abbc84c27172..1fbaeb7957434f4bfb4085a789b2474886b35a61 100644
--- a/game/overworld-town/loc-office/agency.twee
+++ b/game/overworld-town/loc-office/agency.twee
@@ -1,7 +1,7 @@
 :: Office Agency
 <<location "office_building">><<effects>>
 <<if $hour gte 6 and $hour lte 21>>
-	You are in the Temp Agency's Office. Various other temps are taking and returning from assignments.
+	You are in the Temp Agency's Office. Other temps are in the process of accepting and returning from various assignments.
 	<br><br>
 	<<link [[Take assignment|Office Assignment Start]]>><</link>>
 	<br>
@@ -27,17 +27,17 @@
 	<<generateManager>><<person1>>
 	<<if ($rng gte 20 + $managerLove) and $hour is 21>>
 		<<set $phase to 0>>
-		You slowly open <<office_manager>>'s office door, to avoid disturbing <<him>>.
+		You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
 		<br>
-		The lights are low and you hear a soft moan coming from inside the room. You stop and peek inside, and see <<office_manager>> leaned back in <<his>> chair. <span class="lewd"><<He>> seems to be masturbating!</span>
+		The lights are low, and you hear a soft moan coming from inside the room. You stop and peek inside and see <<office_manager>> leaned back in <<his>> chair. <span class="lewd"><<He>> seems to be masturbating!</span>
 		<br><br>
 		<<link [[Watch|Office Agency Manager Masturbation]]>><</link>><<promiscuous1>>
 		<br>
 		<<link [[Leave|Office Agency]]>><<endevent>><</link>>
 	<<elseif $rng gte 90>>
-		You slowly open <<office_manager>>'s office door, to avoid disturbing <<him>>.
+		You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
 		<br>
-		<<office_manager>> abruptly stands up from <<his>> seat. <<He>> seems flustered. "Oh hi. I was just dealing with a really frustrating email. I'm kind of busy now, please come back later."
+		<<office_manager>> abruptly stands up from <<his>> seat. <<He>> seems flustered. "Oh, hi. I was just dealing with a really frustrating email. I'm kind of busy now. Please come back later."
 		<br><br>
 		<<if isPubfameTaskAccepted("office")>>
 			<<link [[Give letter|Office Agency Manager Letter]]>><</link>>
@@ -45,7 +45,7 @@
 		<</if>>
 		<<link [[Leave|Office Agency]]>><<endevent>><</link>>
 	<<elseif $rng gte 80>>
-		You slowly open <<office_manager>>'s office door, to avoid disturbing <<him>>.
+		You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
 		<br>
 		<<office_manager>> is on the phone, speaking angrily to someone. <<generate2>><<person2>> "They molested <<him>>! I don't care how much they pay, we can't let them keep treating our workers like this!"
 		<br>
@@ -53,11 +53,11 @@
 		<br><br>
 		<<link [[Leave|Office Agency]]>><</link>>
 	<<elseif $rng gte 60>>
-		You slowly open <<office_manager>>'s office door, to avoid disturbing <<him>>.
+		You slowly open <<office_manager>>'s office door, careful to avoid disturbing <<him>>.
 		<br>
-		"Oh it's you, come on in." <<He>> stands up and motions for you to sit.
+		"Oh, it's you. Come on in." <<He>> stands up and motions for you to sit.
 		<br>
-		<<office_manager>> asks you about work and school. You chat with <<him>> and tell <<him>> how things are going. <<His>> phone rings and <<he>> politely asks you to leave.
+		<<office_manager>> asks you about work and school. You chat with <<him>> and tell <<him>> how things are going. <<His>> phone rings, and <<he>> politely asks you to leave.
 		<br><br>
 		<<if isPubfameTaskAccepted("office")>>
 			<<link [[Give letter|Office Agency Manager Letter]]>><</link>>
@@ -98,7 +98,7 @@
 	<<link [[Run|Office Agency Manager Masturbation Run]]>><</link>>
 <<else>>
 	<<if $phase is 0>>
-		You decide to watch, as <<office_manager>> hasn't noticed you yet. You duck down to get a look under the desk, and see <<his>> pants are bunched at <<his>> knees.
+		You decide to watch, as <<office_manager>> hasn't noticed you yet. You duck down to get a look under the desk, where <<his>> pants are bunched at <<his>> knees.
 		<br>
 		<<if $per_npc.manager.penis is "none">>
 			<<office_manager>>'s hand is shoved into <<his>> sheer tights. There is a small wet spot on the gusset.
@@ -119,14 +119,14 @@
 		<</if>>
 	<<elseif $phase lte 7>>
 		<<if $per_npc.manager.penis is "none">>
-			<<office_manager>> continues fingering <<his>> dripping pussy, <<his>> stockinged toes curling with every pump.
+			<<office_manager>> continues fingering <<his>> dripping pussy, <<his>> stockinged toes curling with every thrust.
 		<<else>>
 			<<office_manager>> continues jerking <<his>> hard <<npcPenis>>, precum beginning to form on the tip.
 		<</if>>
 	<<else>>
 		<<office_manager>> bites down on the sleeve of <<his>> blazer to suppress <<his>> orgasm. <<His>> strong legs lock up and shiver as <<he>> fights for balance.
 		<br>
-		<<He>> pulls out a towel and wipes <<his>> face before using it to wipe clean <<his>> crotch. <<managerLove 20>>
+		<<He>> pulls out a towel and wipes <<his>> face before using it to wipe the mess off <<his>> crotch. <<managerLove 20>>
 		<br><br>
 		<<link [[Leave|Office Agency Manager Masturbation End]]>><</link>><<garousal>>
 	<</if>>
@@ -142,7 +142,7 @@
 
 :: Office Agency Manager Masturbation End
 <<effects>>
-You quietly shut the door to allow <<office_manager>> to fully enjoy <<himself>>.
+You quietly shut the door to allow <<office_manager>> the privacy to fully enjoy <<himself>>.
 <br><br>
 <<endevent>>
 <<link [[Leave|Office Agency]]>><</link>>
@@ -157,7 +157,7 @@ You show yourself to <<office_manager>>. <<embarrassment>> "I'm sorry, I didn't
 <<else>>
 	<<office_manager>> seems relaxed. "It's okay." <<He>> grabs a cloth and wipes <<his>> hands clean. "This job can be stressful at times, and my doctor says this is a good way to release tension."
 	<br>
-	"As long as you don't tell anyone its okay. Just try to knock next time?" <<glove>><<managerLove 10>>
+	"As long as you don't tell anyone, it's okay. Just try to knock next time?" <<glove>><<managerLove 10>>
 	<br>
 	<<office_manager>> places <<his>> hand on your shoulder and walks you out of the office. You can smell the sex on <<him>>.
 <</if>>
@@ -166,9 +166,9 @@ You show yourself to <<office_manager>>. <<embarrassment>> "I'm sorry, I didn't
 
 :: Office Agency Manager Masturbation Run
 <<effects>>
-You're too embarrassed to show yourself. You run into the lobby and peek back.
+You're too embarrassed to show yourself. You run into the lobby and peek behind you.
 <br>
-<<office_manager>> looks around out of <<his>> office with a distraught look on <<his>> face before closing and locking the door. <<llllove>><<managerLove -30>>
+<<office_manager>> sticks <<his>> head out of <<his>> office, looking around with a distraught look on <<his>> face before finally closing and locking the door. <<llllove>><<managerLove -30>>
 <br><br>
 <<link [[Lobby|Office Lobby]]>><<endevent>><</link>>
 
@@ -202,15 +202,15 @@ You're too embarrassed to show yourself. You run into the lobby and peek back.
 		Two temps, a <<generatey1>><<person1>><<person>> and <<generateyp2>><<person2>><<person>>, come in and start making out, unaware of your presence.
 		<<arousal 600>><<garousal>>
 		<br><br>
-		A few seconds later, the <<person2>><<person>> notices you and stops <<person1>><<him>>, before fixing <<his>> clothes. The two get up and bashfully walk out of the lounge.
+		A few seconds later, the <<person2>><<person>> notices you and stops <<person1>><<him>>, before fixing <<person2>><<his>> clothes. The two get up and bashfully walk out of the lounge.
 	<<elseif $rng gte 31>>
 		Two temps, a <<generatey1>><<person1>><<person>> and <<generateyp2>><<person2>><<person>>, argue as they walk past.
 		<br><br>
 		"It's not worth it," the <<person1>><<person>> says. "The higher the floors get, the more perverted everyone becomes. I had someone lick me up on the fourteenth!"
 		<br>
-		"Just ignore it," the <<person2>><<person>> replies. "They tip so much better for the higher floors."
+		"Just ignore it," the <<person2>><<person>> replies. "They tip so much better on those higher floors."
 		<br>
-		"All the tips in the world isn't worth my safety. Or yours."
+		"All the tips in the world aren't worth my safety. Or yours."
 		<br><br>
 		They walk out of earshot.
 	<<else>>
@@ -227,7 +227,7 @@ You're too embarrassed to show yourself. You run into the lobby and peek back.
 		<<link [[$per_npc.manager.name + "'s office"|Office Agency Manager]]>><</link>>
 		<br>
 	<<else>>
-		A security guard enters the breakroom and is directing everyone to the lobby. The building is closing to the general public.
+		A security guard enters the breakroom and directs everyone to the lobby. The building is closing to the general public.
 		<br><br>
 	<</if>>
 	<<link [[Return to lobby (0:01)|Office Lobby]]>><<pass 1>><</link>>
@@ -331,9 +331,9 @@ You manage to break free from your assailants. <<tearful>> you run out of the lo
 <<generateManager 3>><<person4>>
 <<office_manager>> bursts into the breakroom in response to your cries. "What are you doing? Get off of <<pher>>!" <<he>> shouts.
 <br>
-The group let you go and run out of the breakroom, but <<office_manager>> grabs the <<person1>><<person>> by the back of <<his>> neck as they walk by.
+The group lets you go and runs out of the breakroom, but <<office_manager>> grabs the <<person1>><<person>> by the back of <<his>> neck as <<he>> hurries past.
 <br><br>
-"If I ever catch you touching another worker again I will bury you under this building!" <<office_manager>> says before shoving <<person1>><<him>> out the door.
+"If I ever catch you touching another worker again, I will bury you under this building!" <<office_manager>> says before shoving <<person1>><<him>> out the door.
 <br>
 <<office_manager>> turns to you and helps you to your feet. "I'm so sorry. Some of the workers can be really troublesome, but management doesn't seem to care."
 <br>
@@ -341,7 +341,7 @@ The group let you go and run out of the breakroom, but <<office_manager>> grabs
 	<<office_manager>> runs to <<person4>><<his>> office and returns with a towel. <<He>> wraps it around your <<lewdness>> with <<his>> strong hands. "Can't have you running around exposed, can we?" <<he>> says, offering a weak smile. <<towelup>>
 	<br>
 <</if>>
-"Please come to me if they give you any trouble."
+"Please come to me if they give you any more trouble."
 <br><br>
 <<clotheson>>
 <<endcombat>>
@@ -363,7 +363,7 @@ At your mention of the basement, <<office_manager>> looks slightly nervous. "Are
 :: Office Agency Manager Letter Door
 <<effects>>
 
-You decide to slip the letter under the door, figuring <<office_manager>> will find it when <<he>> comes back. You write a quick note asking to deliver it to the basement.
+You decide to slip the letter under the door, figuring <<office_manager>> will find it when <<he>> comes back. You write a quick note asking <<him>> to deliver it to the basement.
 <br><br>
 
 <<pubfameComplete "office">>
diff --git a/game/overworld-town/loc-office/coffee.twee b/game/overworld-town/loc-office/coffee.twee
index e0ff7e5ac0cba834edaf0a6031047d931dbc65b2..d81e1c360c1543b41e4cba3998d4832bb4a0de9d 100644
--- a/game/overworld-town/loc-office/coffee.twee
+++ b/game/overworld-town/loc-office/coffee.twee
@@ -13,7 +13,7 @@ You go to <<checkfloor>> and speak to the client, a <<generate1>><<person1>><<pe
 
 :: Office Coffee Shop
 <<effects>>
-You take a lift to the lobby and run to the coffee shop near the entrance of the building. You place the orders, and after several minutes the barista calls you over.
+You take a lift to the lobby and run to the coffee shop near the entrance of the building. You place the orders, and after several minutes, the barista calls you over.
 <br><br>
 You take the order and return to the lifts.
 <br><br>
@@ -34,7 +34,7 @@ The commotion has gathered a small crowd of onlookers, none of whom rush to help
 	<br><br>
 	<<link [[Next|Office Lobby]]>><</link>>
 <<else>>
-	Before you can climb to your feet, the fish in the pond all begin to swarm around you.
+	Before you can climb to your feet, the fish in the pond begin to swarm around you.
 	<br><br>
 	<<link [[Next|Office Coffee Swarm]]>><<effectswater>><<set $molestationstart to 1>><</link>>
 <</if>>
@@ -102,11 +102,11 @@ The commotion has gathered a small crowd of onlookers, none of whom rush to help
 <<effects>>
 <<pass 20>>
 <<towelup>>
-You wake up in the security office in the back of the lobby. All of your clothes are missing and you're wrapped in a towel.
+You wake up in the security office in the back of the lobby. All of your clothes are missing, and you're wrapped in a towel.
 <br><br>
-"Looks like you're finally coming around," the guard says, a <<generate1>><<person1>><<person>>. "You were fully nude when we fished you out of the pond, don't really know what happened to your clothes."
+"Looks like you're finally coming to," the guard says, a <<generate1>><<person1>><<person>>. "You were fully nude when we fished you out of the pond; don't really know what happened to your clothes."
 <br>
-"You somehow killed a few of the fish in the pond, and the higher ups aren't very happy. Lucky for you we're going to let you off with a warning. Don't swim with the fish again."<<ggsecurity>> <<officeupdatecomplaints 2>>
+"You somehow killed a few of the fish in the pond, and the higher ups aren't very happy. Lucky for you, we're going to let you off with a warning. Don't swim with the fish again."<<ggsecurity>> <<officeupdatecomplaints 2>>
 <br><br>
 <<He>> helps you to your feet and escorts you out into the lobby.
 <<endevent>>
@@ -116,7 +116,7 @@ You wake up in the security office in the back of the lobby. All of your clothes
 
 :: Office Coffee End
 <<effects>>
-You return to the <<person1>><<person>>, who directs you to the person for each order. After delivering all of the coffee, <<he>> hands you a tip. <<assignmenttip 5>>
+You return to the <<person1>><<person>>, who points you to the recipients of the coffees. After you pass out all of the drinks, <<he>> hands you a tip. <<assignmenttip 5>>
 <br>
-"Thank you again. That's a little extra for your troubles."
+"Thank you again. Here's a little extra for your troubles."
 <<completeassignment>>
diff --git a/game/overworld-town/loc-office/exec.twee b/game/overworld-town/loc-office/exec.twee
index b1c2a9a6ba29d0c2e740b35fae260fa2bd040986..097227e4348094aa6266df1b9a90ab40976010a4 100644
--- a/game/overworld-town/loc-office/exec.twee
+++ b/game/overworld-town/loc-office/exec.twee
@@ -8,15 +8,15 @@
 <<set $stripCount to 0>>
 <<set $stripItems to []>>
 <<set $execFight to 0>>
-You take a lift to <<checkfloor>> and make your way to the office in question. You knock on the door and the occupant, a <<generate1>><<person1>><<person>>, asks you in.
+You take a lift to <<checkfloor>> and make your way to the office in question. You knock on the door, and the occupant, a <<generate1>><<person1>><<person>>, calls you in.
 <br><br>
 "Good. You're young, so this should be easy for you." <<He>> motions for you to come to <<his>> desk.
 <br>
-"I want you to help rearrange some furniture and other items for me." <<He>> stands, moves to the front of <<his>> desk, and looks you up and down.
+"I want you to help me rearrange some furniture." <<He>> stands up, moves in front of <<his>> desk, and looks you up and down.
 <br><br>
 
 <<if $execFetish is 4>>
-	"If you want some extra money, take off all of your clothes while you work. I like seeing a strapping <<lass>> in action, and I'm willing to pay."
+	"If you want some extra money, take off all of your clothes while you work. I like to see a <<if $player.gender_appearance is "m">>strapping<<else>>nubile<</if>> young <<lass>> in action, and I'm willing to pay."
 	<br><br>
 	<<if $exhibitionism gte 55>>
 		<<link [[Remove all clothes|Office Executive Undress]]>><<execstriporder>><</link>><<exhibitionist4>>
@@ -26,8 +26,8 @@ You take a lift to <<checkfloor>> and make your way to the office in question. Y
 		<br><br>
 	<</if>>
 	<<link [[Refuse|Office Executive Refuse]]>><</link>>
-<<elseif $execFetish is 3>>
-	"I'll give you a nice tip if you are bottomless while you work. Don't worry, it's just you and I."
+<<elseif $execFetish is 3 and $worn.lower.name isnot "naked">>
+	"I'll give you a nice tip if you are bottomless while you work. Don't worry, it's just you and me."
 	<br><br>
 	<<if $exhibitionism gte 55>>
 		<<link [[Remove your bottoms|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist4>>
@@ -37,14 +37,14 @@ You take a lift to <<checkfloor>> and make your way to the office in question. Y
 		<br><br>
 	<</if>>
 	<<link [[Refuse|Office Executive Refuse]]>><</link>>
-<<elseif $execFetish is 2>>
-	"I'll give you a nice tip if you are topless while you work. Don't worry, it's just you and I."
+<<elseif $execFetish is 2 and $worn.upper.name isnot "naked">>
+	"I'll give you a nice tip if you are topless while you work. Don't worry, it's just you and me."
 	<br><br>
-	<<if $worn.upper.set is $worn.lower.set and $worn.under_lower.name isnot "naked">>
+	<<if $worn.upper.set is $worn.lower.set and $worn.under_lower.name is "naked">>
 		You don't feel comfortable removing your $worn.upper.name without any underwear on.
 		<br><br>
 	<<elseif $exhibitionism gte 35>>
-		<<link [[Remove your tops|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist3>>
+		<<link [[Remove your top|Office Executive Undress]]>><<execstriporder>><</link>> <<exhibitionist3>>
 		<br>
 	<<else>>
 		You don't feel comfortable working without a top on.
@@ -52,7 +52,7 @@ You take a lift to <<checkfloor>> and make your way to the office in question. Y
 	<</if>>
 	<<link [[Refuse|Office Executive Refuse]]>><</link>>
 <<elseif $execFetish is 1 and $worn.feet.name isnot "naked">>
-	"Why dont you take your $worn.feet.name off while you work? The carpet is nice, I'm sure you'll enjoy it. Plus, I'll throw in a little extra tip."
+	"Why dont you take your $worn.feet.name off while you work? The carpet is nice, so I'm sure you'll enjoy it. Plus, I'll throw in a little extra tip."
 	<br><br>
 	<<link [[Remove shoes|Office Executive Shoe Strip]]>><</link>>
 	<br>
@@ -67,16 +67,16 @@ You take a lift to <<checkfloor>> and make your way to the office in question. Y
 <<effects>>
 <<rng>>
 <<if $rng gte 51>>
-	The <<person1>><<person>> has you rearrange <<his>> large collection of books. You use a step ladder to begin removing the books from the top shelf of one bookcase.
+	The <<person1>><<person>> has you rearrange <<his>> large collection of books. You use a stepladder to begin removing the books from the top shelf of one bookcase.
 	<br>
 	<<if $worn.lower.name is "naked">>
 		You glance down and notice <<him>> eyeing your exposed <<genitals>>, which sends chills down your spine. <<garousal>>
 		<br>
 	<</if>>
-	You remove all of the books and begin rearranging them as per <<his>> instruction.
+	You remove all of the books and begin rearranging them as per <<his>> instructions.
 	<<if $execFetish is 1 and $worn.feet.name is "naked">>
 		<br>
-		While on the stepladder placing books on a high shelf, you find yourself unbalanced and grip the edge of the step with your toes. You look back at the <<person1>><<person>> in embarrassment and find <<him>> staring intently at your feet.
+		While placing a stack of books on a particularly high shelf, you nearly lose your footing. You grip the tread of the stepladder with your toes to maintain your balance and look back at the <<person1>><<person>> in embarrassment. <<He>> is staring intently at your feet.
 	<</if>>
 <<else>>
 	The <<person1>><<person>> asks you to clean <<his>> desk and file the large stacks of papers sitting on it.
@@ -85,7 +85,7 @@ You take a lift to <<checkfloor>> and make your way to the office in question. Y
 		While sorting through the papers, you look up to see <<him>> staring at your bare <<breasts>>. <<garousal>>
 		<br>
 	<</if>>
-	After a few minutes you finally make it through one stack of papers and move to the next.
+	After a few minutes, you finally make it through one stack of papers and move on to the next.
 	<<if $execFetish is 1 and $worn.feet.name is "naked">>
 		<br>
 		Hastily running back and forth feels easier without shoes, and you occasionally catch the <<person1>><<person>> tracking your movements from behind <<his>> computer screen, <<his>> eyes locked on your feet.
@@ -105,18 +105,25 @@ You complete the work and return to the <<person1>><<person>>.
 	<<else>>
 		<<set $tipTotal to 5>>
 	<</if>>
-	"You did good work here," <<he>> says, handing you a tip. <<assignmenttip $tipTotal>> "Effective and obedient, I like that."
-	<br><br>
+	"You did good work here," <<he>> says, handing you a tip. <<assignmenttip $tipTotal>> "Effective and obedient. I like that in a temp."
+	<br>
 	<<if $execFetish is 1 and $stripCount isnot 0>>
 		<<set $execSell to (200 * $officeFloor)>>
-		<<He>> starts to hand you your shoes, but hesitates. "If you let me keep these, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
+		<<He>> starts to hand you your shoes but hesitates. "If you let me keep these, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
 		<br><br>
 		<<link [[Accept|Office Executive Sell]]>><</link>>
 		<br>
 		<<link [[Decline|Office Executive Sell Decline]]>><</link>>
 	<<elseif $stripCount isnot 0>>
 		<<set $execSell to (1500 * $officeFloor) * ($stripCount / 3)>>
-		<<He>> starts to hand you your clothes, but hesitates. "If you let me keep these, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>. Don't worry, I'll give you something to wear."
+		<<if $stripCount is 1>>
+			<<He>> starts to hand you your clothes but hesitates. "If you let me keep this, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
+		<<else>>
+			<<He>> starts to hand you your clothes but hesitates. "If you let me keep these, I'll give you an extra <span class="gold"><<printmoney $execSell>></span>."
+		<</if>>
+		<<if $exposed gte 1>>
+			<<He>> grins as <<he>> eyes your <<lewdness>>. "Don't worry, I'll give you something to wear."
+		<</if>>
 		<br><br>
 		<<link [[Accept|Office Executive Sell]]>><</link>>
 		<br>
@@ -129,18 +136,16 @@ You complete the work and return to the <<person1>><<person>>.
 	<br>
 	<<rng>>
 	<<if $rng gte (80 - $officeFloor)>>
-		"In fact, little shits like you don't deserve clothes." <<He>> tosses an apron at you. "That's all you deseve, now get out of my office."
+		"Don't think that a job well done makes up for disobeying your superiors, though. Little shits like you don't get to keep their clothes." <<He>> tosses an apron at you. "That's all you deserve. Now get out of my office."
 		<<stealclothes>>
 		<<clotheson>>
-		<<endcombat>>
 		<<pass 60>>
 		<br><br>
 		<<link [[Next|Office Streak]]>><</link>>
 	<<else>>
-		<<He>> tosses your clothes at you. "Get out of my office, and next time learn to obey your superiors."
+		<<He>> tosses your clothes at you. "Get out of my office, and next time, learn to obey your superiors."
 		<br>
 		<<clotheson>>
-		<<endcombat>>
 		<<completeassignment>>
 	<</if>>
 <</if>>
@@ -148,31 +153,34 @@ You complete the work and return to the <<person1>><<person>>.
 :: Office Executive Sell
 <<effects>>
 You agree to take the extra money from the <<person1>><<person>>.
-<<if $exposed gte 1>>
+<<if $execFetish isnot 1>>
 	<<storeon "exec room" "delete">>
-	<<He>> tosses you the money wrapped in a towel. "Good <<girl>>. You can leave now." <<set $money += $execSell>>
+	<<if $exposed gte 1>>
+	<<He>> tosses you the money wrapped in a towel. "Good <<girl>>. You can leave now." 
 	<br>
-	You wrap the towel around your <<lewdness>> and walk out of the office. As you leave, you can hear <<him>> loudly smelling your clothes.<<towelup>>
+	You wrap the towel around your <<lewdness>> and walk out of the office. 
+	<</if>>
+	As you leave, you can hear <<him>> loudly sniffing your clothes.<<set $money += $execSell>><<towelup>>
 <<else>>
 	<<storeon "exec room" "delete">>
-	<<He>> hands you the money. "A fair exchange I say. You may leave now." As you leave the office, you can hear <<him>> loudly smelling your shoes.<<set $money += $execSell>>
+	<<He>> hands you the money. "A fair exchange, I say. You may leave now." As you leave the office, you can hear <<him>> loudly sniffing your shoes.<<set $money += $execSell>>
 <</if>>
 <<completeassignment>>
 
 :: Office Executive Sell Decline
 <<effects>>
 You decline the <<person1>><<persons>> offer. <<storeon "exec room">>
-<<if $exposed gte 1>>
-	<<He>> tosses you your clothes and sighs. "Very well. You may excuse yourself now."
-<<else>>
+<<if $execFetish is 1>>
 	<<He>> tosses your $worn.feet.name on the floor. "Fine, you may leave now."
+<<else>>
+	<<He>> tosses you your clothes and sighs. "Very well. You may excuse yourself now."
 <</if>>
 <<completeassignment>>
 
 :: Office Executive Refuse
 <<effects>>
 <<if $execFetish is 1>>
-	"I think I feel better if I keep my $worn.feet.name on," you say, declining to remove them.
+	"I think I'd feel better if I kept my $worn.feet.name on," you say, declining to remove them.
 <<else>>
 	"I don't feel comfortable undressing here, <<sir>>," you say.
 <</if>>
@@ -183,7 +191,7 @@ You decline the <<person1>><<persons>> offer. <<storeon "exec room">>
 	<br><br>
 	<<link [[Next|Office Executive Force Strip]]>><<set $molestationstart to 1>><</link>>
 <<else>>
-	The <<person1>><<person>> sighs. "Very well. From now on just do what you are told."
+	The <<person1>><<person>> sighs. "Very well. From now on, just do what you're told."
 	<br><br>
 	<<link [[Next|Office Executive Work]]>><</link>>
 <</if>>
@@ -200,7 +208,7 @@ You take the <<person1>><<person>> up on <<his>> offer and remove your $worn.fee
 	soft under your feet.
 <</if>>
 <br>
-You sat your $worn.feet.name by the door and begin working.<<feetundress "exec room">>
+You place your $worn.feet.name by the door and begin working.<<feetundress "exec room">>
 <br><br>
 <<link [[Next|Office Executive Work]]>><</link>>
 
@@ -216,7 +224,11 @@ You sat your $worn.feet.name by the door and begin working.<<feetundress "exec r
 	<</if>>
 	<<execstripperform>>
 <<elseif $stripCount is $stripItems.length>>
-	<<He>> takes your pile of folded clothes and carries with <<him>> behind <<his>> desk. "You may begin."
+	<<if $stripCount is 1>>
+		<<He>> takes the folded article of clothing and tucks it beneath <<his>> desk. "You may begin."
+	<<else>>
+		<<He>> takes the pile of folded clothes and tucks it beneath <<his>> desk. "You may begin."
+	<</if>>
 	<br><br>
 	<<link [[Next|Office Executive Work]]>><</link>>
 <<else>>
@@ -239,7 +251,7 @@ You sat your $worn.feet.name by the door and begin working.<<feetundress "exec r
 		<<enable_rescue>>
 	<</if>>
 	<br><br>
-	"I'm going to see you naked whatever it takes, <<bitch>>."
+	"I'm going to see you naked! Whatever it takes, <<bitch>>."
 <</if>>
 
 <<effects>>
@@ -270,7 +282,7 @@ You sat your $worn.feet.name by the door and begin working.<<feetundress "exec r
 <<effects>>
 Your cries for help are noticed as a secretary, a <<generate2>><<person2>><<person>>, bursts into the room.
 <br>
-The <<person1>><<person>> lets you go and returns to <<his>> desk as <<he>> clears <<his>> throat. "I think we're done here, you two can go now."
+The <<person1>><<person>> quickly lets you go and returns to <<his>> desk as <<he>> clears <<his>> throat. "I think we're done here. You two can go now."
 <br><br>
 The <<person2>><<person>> escorts you out of the room, glaring angrily at the <<person1>><<person>> as you leave.
 <br><br>
@@ -289,9 +301,9 @@ The <<person2>><<person>> walks you to <<his>> desk and sits you down. "I'm real
 <<if $worn.feet.name isnot "naked">>
 	<<feetsteal _temp_steal>>
 <</if>>
-After removing your clothes, the <<person1>><<person>> gathers them up and places them behind <<his>> desk.
+After removing your clothes, the <<person1>><<person>> gathers them up and tucks them beneath <<his>> desk.
 <br>
-"That wasn't so hard, now was it. Now, either you can do the work I need you to do, and maybe I'll give you your clothes back. Or I can call security and have them escort you from the premises."
+"That wasn't so hard, now was it? Now, either you can do the work I need you to do, and maybe I'll give you your clothes back. Or I can call security and have them escort you from the premises."
 <br><br>
 <<link [[Comply|Office Executive Force Strip Comply]]>><</link>>
 <br>
@@ -321,6 +333,7 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 <<effects>>
 <<tearful>> you nod your head. "Good," the <<person1>><<person>> says menacingly. "Now get to work."
 <br><br>
+<<endcombat>>
 <<link [[Next|Office Executive Work]]>><</link>>
 
 :: Office Executive Force Strip Refuse
@@ -344,10 +357,12 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 	<<switch $stripItems[$stripCount]>>
 		<<case "shoes">>
 			<<execremoveshoes>>
-		<<case "skirt" "dress">>
+		<<case "skirt">>
 			<<execremovebottom>>
 		<<case "top">>
 			<<execremovetop>>
+		<<case "dress">>
+			<<execremovedress>>
 		<<case "bra">>
 			<<execremoveundertop>>
 		<<case "panties" "underclothes">>
@@ -360,7 +375,7 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 <<widget "execremoveshoes">>
 	<<He>> gently touches your hand. "No, take off your $worn.feet.name first."
 	<br>
-	You oblige, stepping back and removing your $worn.feet.name. The lush carpet feels
+	You oblige, stepping back and removing each of your $worn.feet.name. The lush carpet feels
 	<<if $worn.legs.name.includes("stockings") or $worn.legs.name.includes("tights")>>
 		fantastic under your stockinged feet.
 	<<elseif $worn.legs.name is "naked">>
@@ -375,13 +390,14 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 
 <<widget "execremovebottom">>
 	<<set $removedItem to $worn.lower.name>>
+	<<lowerundress "exec room">>
 	<<if $submissive gte 1150>>
-		Your hands shake as you unfasten your $removedItem and slowly lower it to your ankles.<<lowerundress "exec room">> You hesitate, covering your <<lewdness>> as you stand.
+		Your hands shake as you unfasten your $removedItem and slowly lower it to your ankles. You hesitate, covering your <<lewdness>> as you stand.
 		<br>
 		The <<person1>><<person>> bends over and grasps the crumpled garment. "Come now, don't be shy."
 		You slowly step out of your $removedItem as <<he>> scoops it up from under you and folds it nicely onto <<his>> desk before returning <<his>> attention to you.
 	<<elseif $submissive lte 850>>
-		You unfasten your $removedItem and gracefully adjust your posture, allowing it to slide down your body onto the floor,<<lowerundress "exec room">> baring your <<lewdness>>.
+		You unfasten your $removedItem and gracefully adjust your posture, allowing it to slide down your body onto the floor, baring your <<lewdness>>.
 		You step out with one foot and use the other to kick your $removedItem over to the <<person1>><<person>>. <<He>> picks it up and folds it nicely onto <<his>> desk before returning <<his>> attention to you.
 	<<else>>
 		You unfasten your $removedItem and lower it to your feet before stepping out of it. The <<person1>><<person>> bends over to pick it up, eyeing your <<lewdness>>.
@@ -391,17 +407,69 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 	<<link [[Next|Office Executive Undress]]>><<set $stripCount++>><</link>>
 <</widget>>
 
+
 <<widget "execremovetop">>
 	<<set $removedItem to $worn.upper.name>>
+	<<upperundress "exec room">>
+	<<if $submissive gte 1150>>
+		You grasp the hem of your $removedItem and let out a long sigh before slowly lifting it over your head while bending over, trying to cover your <<undertop>> with it.
+		<<He>> smiles, holding <<his>> hands out. 
+		<<if $stripCount gte 1>>
+			You hand your $removedItem to <<him>>, and <<he>> folds it up with the rest of your things.
+		<<else>>
+			You hand your $removedItem to <<him>>, and <<he>> folds it neatly before placing it on <<his>> desk.
+		<</if>>
+	<<elseif $submissive lte 850>>
+		You slowly inch your $removedItem up until it is bunched up over your <<undertop>>. You pause for a moment, looking at the <<person1>><<person>> before lifting it over your head and tossing it to <<him>>.
+		<br>
+		<<if $stripCount gte 1>>
+			<<He>> catches your $removedItem and places it neatly with the rest of your clothes.
+		<<else>>
+			<<He>> catches your $removedItem and folds it neatly before placing it on <<his>> desk.
+		<</if>>		
+	<<else>>
+		You pull your $removedItem over your head, exposing your <<undertop>>. 
+		<<if $stripCount gte 1>>		
+			You drop it at your feet, and the <<person1>><<person>> picks it up, adding it to the pile of your clothes on <<his>> desk.
+		<<else>>
+			You drop it at your feet, and the <<person1>><<person>> picks it up, folding it neatly and placing it on <<his>> desk.
+		<</if>>
+	<</if>>
+	<br><br>
+	<<link [[Next|Office Executive Undress]]>><<set $stripCount++>><</link>>
+<</widget>>
+
+<<widget "execremovedress">>
+	<<set $removedItem to $worn.upper.name>>
+	<<upperundress "exec room">>
+	<<lowerundress "exec room">>
 	<<if $submissive gte 1150>>
-		You grasp the hem of your $removedItem and let out a long sigh before slowly lifting it over your head while bending over<<upperundress "exec room">>, trying to cover your <<undertop>> with it.
-		<<He>> smiles, holding <<his>> hands out. You hand your $removedItem to <<him>> and <<he>> folds it up with the rest of your things.
+		You grasp the hem of your $removedItem and let out a long sigh before slowly lifting it over your head while bending over, trying to cover your <<undertop>> with it.
+		<<He>> smiles, holding <<his>> hands out. 
+		<<if $stripCount gte 1>>
+			You hand your $removedItem to <<him>>, and <<he>> folds it up with the rest of your things.
+		<<else>>
+			You hand your $removedItem to <<him>>, and <<he>> folds it neatly before placing it on <<his>> desk.
+		<</if>>
 	<<elseif $submissive lte 850>>
-		You slowly inch your $removedItem up until it is bunched up <<upperundress "exec room">> over your <<undertop>>. You pause for a moment, looking at the <<person1>><<person>> before lifting it over your head and tossing it to them.
+		You slowly inch your $removedItem up until it is bunched up over your <<undertop>>. You pause for a moment, looking at the <<person1>><<person>> before lifting it over your head and tossing it to <<him>>.
 		<br>
-		<<He>> catches your $removedItem and places it neatly with the rest of your clothes.
+		<<if $stripCount gte 1>>
+			<<He>> catches your $removedItem and places it neatly with the rest of your clothes.
+		<<else>>
+			<<He>> catches your $removedItem and folds it neatly before placing it on <<his>> desk.
+		<</if>>		
 	<<else>>
-		You pull your $removedItem over your head<<upperundress "exec room">>, exposing your <<undertop>>. You drop it at your feet and the <<person1>><<person>> picks it up, adding it to the pile of your clothes on <<his>> desk.
+		<<if $worn.under_lower.name isnot "naked">>
+		You pull your $removedItem over your head, exposing your <<undertop>> and $worn.under_lower.name. 
+		<<else>>
+		You pull your $removedItem over your head, exposing your <<undertop>> and <<genitals>>. 
+		<</if>>
+		<<if $stripCount gte 1>>		
+			You drop it at your feet, and the <<person1>><<person>> picks it up, adding it to the pile of clothes on <<his>> desk.
+		<<else>>
+			You drop it at your feet, and the <<person1>><<person>> picks it up, folding it neatly and placing it on <<his>> desk.
+		<</if>>
 	<</if>>
 	<br><br>
 	<<link [[Next|Office Executive Undress]]>><<set $stripCount++>><</link>>
@@ -409,18 +477,31 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 
 <<widget "execremoveundertop">>
 	<<set $removedItem to $worn.under_upper.name>>
+	<<underupperundress "exec room">>
 	<<if $submissive gte 1150>>
-		You start to remove your $removedItem, but pause and turn around before removing it<<underupperundress "exec room">>, hiding your <<breasts>> from the <<person1>><<person>>.
+		You turn around before removing your $removedItem, hiding your <<breasts>> from the <<person1>><<person>>. 
 		<br>
-		You keep your back turned to them and hold out your $removedItem, but they don't take it. "Turn around and hand it to me," <<he>> says.
+		You keep your back turned as you hold out your $removedItem, but <<he>> doesn't take it. "Turn around and hand it to me," <<he>> says.
 		<br>
-		You turn to <<him>> and bashfully drop your $removedItem into <<his>> hand, and <<he>> adds it to the growing pile.
+		<<if $stripCount gte 1>>		
+			You turn to <<him>> and bashfully drop your $removedItem into <<his>> hand, and <<he>> adds it to the growing pile.
+		<<else>>
+			You turn to <<him>> and bashfully drop your $removedItem into <<his>> hand, and <<he>> places it on <<his>> desk.
+		<</if>>
 	<<elseif $submissive lte 850>>
-		You slowly remove your $removedItem with one arm, slyly covering your <<breasts>> with the other arm. You toss your $removedItem onto the growing pile of clothes. <<He>> chuckles.
-		<<underupperundress "exec room">>
+		You slowly remove your $removedItem with one arm, shyly covering your <<breasts>> with the other arm. 
+		<<if $stripCount gte 1>>		
+			You toss your $removedItem onto the growing pile of clothes. <<He>> chuckles.
+		<<else>>
+			You toss your $removedItem onto <<his>> desk. <<He>> chuckles.
+		<</if>>
 	<<else>>
-		You remove your $removedItem and quickly cover your <<breasts>> with one arm and hand it to the <<person1>><<person>> with the other. <<He>> smiles as <<he>> grabs your $removedItem and places it with the rest of your clothes.
-		<<underupperundress "exec room">>
+		You remove your $removedItem and hand it to the <<person1>><<person>>, quickly covering your <<breasts>> with one arm. 
+		<<if $stripCount gte 1>>		
+			<<He>> smiles as <<he>> places your $removedItem with the rest of your clothes.
+		<<else>>
+			<<He>> smiles as <<he>> deposits your $removedItem on <<his>> desk.
+		<</if>>
 	<</if>>
 	<br><br>
 	<<link [[Next|Office Executive Undress]]>><<set $stripCount++>><</link>>
@@ -428,7 +509,8 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 
 <<widget "execremoveunderbottom">>
 	<<set $removedItem to $worn.under_lower.name>>
-	Your lower your $removedItem slowly down your legs.
+	<<underlowerundress "exec room">>
+	You lower your $removedItem slowly down your legs.
 	<<if $arousal gte ($arousalmax * .8)>>
 		<<if $player.penisExist>>A thick strand of cum<<else>>Lewd fluid<</if>> stretches from your <<genitals>> before breaking and pooling in your $removedItem.
 		<<if $submissive gte 1150>>
@@ -437,9 +519,13 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 			"Looks like I made a bit of a mess," you say coyly.
 		<</if>>
 		<br>
-		You hand the soaked garment to the <<person1>><<person>> and <<he>> places it with the rest. <<underlowerundress "exec room">>
+		You hand the soaked garment to the <<person1>><<person>>, and <<he>> places it on <<his>> desk. 
 	<<else>>
-		You hand your $removedItem to the <<person1>><<person>> and <<he>> places it with the rest. <<underlowerundress "exec room">>
+		<<if $stripCount gte 1>>		
+			You hand the garment to the <<person1>><<person>>, and <<he>> places it with the rest of your clothes.
+		<<else>>
+			You hand the garment to the <<person1>><<person>>, and <<he>> places it on <<his>> desk.
+		<</if>>
 	<</if>>
 	<br><br>
 	<<link [[Next|Office Executive Undress]]>><<set $stripCount++>><</link>>
@@ -452,18 +538,34 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 			<<set $stripItems.push("shoes")>>
 		<</if>>
 	<</if>>
-	<<if $execFetish is 3 or $execFetish is 4>>
+	<<if $execFetish is 4>>
 		<<if $worn.lower.set is $worn.upper.set>>
 			<<set $stripItems.push("dress")>>
 		<<else>>
-			<<set $stripItems.push("skirt")>>
+			<<if $worn.lower.name isnot "naked">>
+				<<set $stripItems.push("skirt")>>
+			<</if>>
+			<<if $worn.upper.name isnot "naked">>
+				<<set $stripItems.push("top")>>
+			<</if>>
 		<</if>>
 	<</if>>
-	<<if $execFetish is 2 or $execFetish is 4>>
+	<<if $execFetish is 3>>
+		<<if $worn.lower.set is $worn.upper.set>>
+			<<set $stripItems.push("dress")>>
+		<<else>>
+			<<if $worn.lower.name isnot "naked">>
+				<<set $stripItems.push("skirt")>>
+			<</if>>
+		<</if>>
+	<</if>>
+	<<if $execFetish is 2>>
 		<<if $worn.upper.set is $worn.lower.set>>
 			<<set $stripItems.push("dress")>>
 		<<else>>
-			<<set $stripItems.push("top")>>
+			<<if $worn.upper.name isnot "naked">>
+				<<set $stripItems.push("top")>>
+			<</if>>
 		<</if>>
 	<</if>>
 	<<if $execFetish is 2 or $execFetish is 4>>
@@ -484,4 +586,4 @@ You manage to push the <<person1>><<person>> off of you and gather up your cloth
 			<</if>>
 		<</if>>
 	<</if>>
-<</widget>>
\ No newline at end of file
+<</widget>>
diff --git a/game/overworld-town/loc-office/jobstart.twee b/game/overworld-town/loc-office/jobstart.twee
index e4c290118a0d4032754a53d375be2e932afc7060..5bb4a353b3097b2738d1dc2b550d7c1e54fee453 100644
--- a/game/overworld-town/loc-office/jobstart.twee
+++ b/game/overworld-town/loc-office/jobstart.twee
@@ -1,8 +1,8 @@
 :: Office Job Start
 <<location "office_building">><<effects>>
-You approach the kiosk, and noticing you, a <<generateNPC 1>><<person1>><<personsimple>> behind the kiosk stands to <<his>> feet and extends <<his>> hand.
+You approach the kiosk, and a <<generateNPC 1>><<person1>><<personsimple>> behind the kiosk notices you, standing to <<his>> feet and extending <<his>> hand.
 <br>
-"Hello there! Come on over so I can tell you more about the Office Temp role. You are here about the position, yes?"
+"Hello there! Come on over, and I'll tell you more about the Office Temp role. You are here about the position, yes?"
 <br><br>
 <<link [[Yes|Office Job Start 2]]>><</link>>
 <br>
@@ -16,7 +16,7 @@ You approach the kiosk, and noticing you, a <<generateNPC 1>><<person1>><<person
 <<effects>>
 You shake your head. The <<personsimple>>'s face turns to a frown.
 <br>
-"If you aren't interested in work please don't waste my time." <<He>> turns to speak to another applicant.
+"If you aren't interested in working for us, please don't waste my time." <<He>> turns to speak to another applicant.
 <br><br>
 <<link [[Step away|Office Lobby]]>><</link>>
 
@@ -24,9 +24,9 @@ You shake your head. The <<personsimple>>'s face turns to a frown.
 <<effects>>
 You nod your head.
 <br><br>
-"Fantastic! As an Office Temp, you will be dispatched to different floors to provide any assistance you can. This could be getting coffee, delivering packages, filing papers, or even helping with equipment setup." <<He>> hands you a clipboard with a few forms to fill out.
+"Fantastic! As an Office Temp, you will be dispatched to different floors to provide any assistance you can. This could mean errands like getting coffee, delivering packages, filing papers, or even helping with equipment setup." <<He>> hands you a clipboard with a few forms to fill out.
 <br><br>
-"Work hours are between <<ampm 6>> and <<ampm 22>>, and pay is <<printmoney 625>> an hour. It may not seem like much, but the clients tend to tip Temps who perform well. Clients on higher floors tend to be more demanding, but they also tend to tip more. You are free to decline any assignment but we ask that you not make a habit of it. Of course you'll work with us, yes?"
+"Work hours are between <<ampm 6>> and <<ampm 22>>, and pay is <<printmoney 625>> an hour. It may not seem like much, but the clients tend to tip Temps who perform well. Clients on higher floors tend to be more demanding, but they also tend to tip more. You are free to decline any assignment, but we ask that you not make a habit of it. Of course you'll work with us, yes?"
 <br><br>
 <<link [[Accept job|Office Job Accept]]>><</link>>
 <br>
@@ -39,16 +39,16 @@ You smile at the <<personsimple>> and take the forms from <<his>> hands.
 <br>
 "Splendid! Once you get those forms completed, please take them to the office and give them to the manager."
 <br><br>
-You spend a few minutes filling out the forms for employment and inform the <<personsimple>>. <<He>> points you past the security desk and takes you to an office space behind the elevators.
+You spend a few minutes filling out the forms for employment and inform the <<personsimple>> once you've finished. <<He>> ushers you past the security desk, towards the office space behind the elevators.
 <br><br>
 
 <<endevent>>
 <<generateManager>><<person1>>
-Inside are two rooms and a long hallway leading to another door. A well-toned <<personsimple "normal">> in a fitted gray suit steps out of the room labelled "Manager" and greets you.
+Two rooms flank a long hallway that leads to a door labelled "Manager."  The door swings open, and a well-toned <<personsimple "normal">> in a fitted gray suit emerges to greet you.
 <br>
 "You must be a new applicant. I'm <<office_manager>>, and I'll be your manager." <<He>> takes the forms from you and leads you to a seat in the office. <<office_manager>> spends a few moments looking over the forms before returning <<his>> attention to you.
 <br>
-"Everything seems to be in order. I'll finish inputting your information later, but for now, how about a tour?" <<office_manager>> grasps your shoulders and directs you out of the office.
+"Everything seems to be in order. I'll finish inputting your information later, but for now, how about a tour?" <<office_manager>> grasps your shoulders and steers you out of the office.
 <br><br>
 <<link [[Next|Office Job Accept 2]]>><</link>>
 
@@ -56,9 +56,9 @@ Inside are two rooms and a long hallway leading to another door. A well-toned <<
 <<effects>>
 <<office_manager>> leads you to a desk outside of <<his>> office. There is a large touch screen displaying a lot of information.
 <br><br>
-"This is where you can claim work assignments. You can see the floor and the nature of the assignment here. Please try to only take one assignment at a time, and report to them as soon as possible." <<He>> directs you to the room across from <<his>> office. Inside are other temp workers, who wave and greet you as you walk in. "Please feel free to take a break between assignments here."
+"This is where you can claim work assignments. You can see the floor and the nature of the task here. Once you accept an assignment, you are to report to your client as soon as possible." <<He>> directs you to the room across from <<his>> office. Inside are other temp workers, who wave and greet you as you walk in. "Please feel free to take a break between assignments here."
 <br>
-<<office_manager>> walks you back to <<his>> office. "When you are done with an assignment, you can pick up your pay here. You should also let me know if you have any concerns or complaints. I'll go finish your paperwork, but you're free to start taking assignments!"
+<<office_manager>> walks you back to <<his>> office. "When you are done with an assignment, you can pick up your pay here. You should also let me know if you have any concerns or complaints. I'll go finish filing your paperwork now, but you're free to begin whenever you'd like!"
 <br><br>
 <<He>> gives you an affirming pat on your shoulders and goes into <<his>> office.
 <br><br>
@@ -77,4 +77,4 @@ The <<personsimple>> looks mildly affronted. "There are procedures for this, you
 
 <<link [[Hear job offer|Office Job Start 2]]>><</link>>
 <br>
-<<link [[Don't|Office Job Deny]]>><</link>>
\ No newline at end of file
+<<link [[Don't|Office Job Deny]]>><</link>>
diff --git a/game/overworld-town/loc-office/lift.twee b/game/overworld-town/loc-office/lift.twee
index 84b565eabc3b0e8869ccd8757fcd362e86b1adb4..4c36ef8be7dbbe9d360850d016705614e88c0132 100644
--- a/game/overworld-town/loc-office/lift.twee
+++ b/game/overworld-town/loc-office/lift.twee
@@ -2,7 +2,7 @@
 <<location "office_building">><<effects>>
 You dash from your hiding place towards the lift, keeping low and staying out of sight. You press the button to call the lift and duck behind a nearby bench as you wait for it to arrive.
 <br>
-Before long, the lift doors open. Lucky for you, the lift is empty. You press the button for the lobby and shift nervously as the doors close.
+Before long, the lift doors open. Luckily for you, the lift is empty. You press the button for the lobby and shift nervously as the doors close.
 <br><br>
 Just thinking about the lift stopping before the lobby and someone entering worries you. <<stress 10>><<ggstress>>
 <<officeliftdescend>>
@@ -34,13 +34,13 @@ After what feels like an eternity, the doors open and
 	<br>
 	<<He>> is talking on the phone, and whoever is on the other end is getting a mouthful. <<He>> doesn't even seem to notice you in your unclothed state.
 	<br><br>
-	The lift stops at the next floor and <<he>> walks out, still talking all the while your presence goes unnoticed.
+	The lift stops at the next floor, and <<he>> walks out, still talking while your presence goes unnoticed.
 	<<officeliftdescend>>
 <<elseif $rng gte 61>>
 	a <<generatey1>><<person1>><<person>> peers in. <<Hes>> naked, just like you.
 	<<arousal 600>><<garousal>>
 	<br>
-	<<He>> stiffens, before running in and closing the door. "Please tell me you're another temp," <<he>> whispers, pressing <<himself>> into the corner away from you.
+	<<He>> stiffens, before running in and closing the door. "Please tell me you're another temp," <<he>> whispers, pressing <<himself>> into the corner away from you. You nod numbly.
 	<br><br>
 	Neither of you say a word as you ride down. You reach the bottom floor, and <<he>> gives you a grateful look before running out the second the door opens.
 	<br><br>
@@ -48,9 +48,9 @@ After what feels like an eternity, the doors open and
 <<elseif $rng gte 51>>
 	a <<generate1>><<person1>><<person>> carrying a duffle bag walks into the lift.
 	<br>
-	"My word <<girl>>, where are your clothes?"
+	"My word, <<girl>>, where are your clothes?"
 	<br>
-	You explain the situation to the <<personsimple>>. <<He>> seems saddened by your plight, and produces a towel from <<his>> bag.
+	You explain the situation to the <<personsimple>>. <<He>> seems saddened by your plight and produces a towel from <<his>> bag.
 	"I know it's not much, but we can't have you running around the building dressed like that."
 	<br><br>
 	The <<person1>><<person>> rides with you safely down into the lobby.
@@ -63,7 +63,7 @@ After what feels like an eternity, the doors open and
 		has somehow managed to slide under your $worn.under_lower.name and
 	<</if>>
 	<<if $player.penisExist>>
-		is hooked onto the shaft of your <<penis>>!
+		is hooked around the shaft of your <<penis>>!
 	<<else>>
 		is probing at the opening of your <<pussy>>!
 	<</if>>
@@ -72,18 +72,18 @@ After what feels like an eternity, the doors open and
 	You try to remove the offending object from your crotch, but your lack of mobility just causes the umbrella to tease your <<genitals>> more. <<ggarousal>><<arousal 1000 "genitals">>
 	<br>
 	<<if $arousal gte $arousalmax>>
-		By the time the lift reaches the lobby, your abused <<genitals>> have been pushed to it's limit.
+		By the time the lift reaches the lobby, your abused <<genitals>> has been pushed to its limit.
 		<<orgasm>>
-		No one seems to notice your climax, and you lean back into the corner of the lift, and try to regain your composure.
+		No one seems to notice your climax, and you lean back into the corner of the lift to try to regain your composure.
 		<<if $worn.under_lower.name isnot "naked">>
 			<br>
-			Unbeknownst to the umbrella's owner, your $worn.under_lower.name is snagged on its handle. You try to speak up but you are paralyzed by your orgasm. As they rush to leave the lift, your $worn.under_lower.name is ripped from your body and dangles from their umbrella, your cum dripping from the ruined garment.
+			Unbeknownst to the umbrella's owner, your $worn.under_lower.name is snagged on its handle. You try to speak up, but you are paralysed by your orgasm. As they rush to leave the lift, your $worn.under_lower.name is ripped from your body and dangles from their umbrella, your cum dripping from the ruined garment.
 			<<underlowerruined>><<clothesruinstat>><<set $under_loweroff to 0>>
 		<</if>>
 		<br>
 		As the lift empties, you finally find your balance and hobble out of lift, covering your <<lewdness>>.
 	<<else>>
-		You're able to resist probing of your <<genitals>> until the lift reaches the lobby.
+		You're able to resist the probing of your <<genitals>> until the lift reaches the lobby.
 		<br>
 		<<if $worn.under_lower.name isnot "naked">>
 			As the <<people>> begin to exit the lift, you are able to remove the umbrella's handle from your $worn.under_lower.name before any damage can be done.
@@ -110,9 +110,9 @@ After what feels like an eternity, the doors open and
 		<<embarrassment>><<fameexhibitionism 5>>
 		<<officeliftdescend>>
 	<<else>>
-		You gasp when you realize it's a security guard.
+		You gasp when you realise it's a security guard.
 		<br>
-		"I found <<pher>>, bringing <<pher>> to the security office now," <<he>> says into <<his>> radio as <<he>> joins you in the lift.
+		"I found <<pher>>. Bringing <<pher>> to the security office now," <<he>> says into <<his>> radio as <<he>> joins you in the lift.
 		<<embarrassment>>
 		<br>
 		<<link [[Next|Office Security Escort]]>><</link>>
@@ -144,9 +144,9 @@ After what feels like an eternity, the doors open and
 <<effects>>
 <br><br>
 <<ejaculation>>
-The <<person1>><<person>> and the <<person2>><<person>> dump you into the corner of the lift and fix their clothes.
+The <<person1>><<person>> and the <<person2>><<person>> dump you on the floor in the corner of the lift and fix their clothes.
 <br>
-The <<person2>><<person>> disengages the emergency stop and they walk out of the lift, leaving you on the floor as the lift continues its descent.
+The <<person2>><<person>> disengages the emergency stop, and they walk out of the lift, leaving you to continue your descent.
 <br><br>
 <<clotheson>>
 <<endcombat>>
diff --git a/game/overworld-town/loc-office/main.twee b/game/overworld-town/loc-office/main.twee
index bd7538ab9aef37fe1e12579630976eea069c4817..a46519fdc6485bff939ece3c9d0e11401c918d40 100644
--- a/game/overworld-town/loc-office/main.twee
+++ b/game/overworld-town/loc-office/main.twee
@@ -5,20 +5,19 @@ The large building houses the offices of various businesses. You are in the lobb
 	<br><br>
 	<<officepassout>>
 <<else>>
-	There is a large koi pond in the center of the lobby, in front of the security desk. Behind it are four glass lifts that travel to the upper floors.
+	There is a large koi pond in the center of the room, in front of the security desk. Behind it are four glass lifts that travel to the upper floors.
 	<br>
 	<<if $weekday is 1 or $weekday is 7>>
-		It's the weekend, so other than security personnel, the custodial staff and a few weekend warriors, the building is mostly empty.
+		It's the weekend, so other than security personnel, the custodial staff, and a few weekend warriors, the building is mostly empty.
 	<<elseif $daystate is "day">>
-		The lobby is full of the hustle and bustle of various office workers.
+		The lobby is full of the hustle and bustle of various office employees.
 	<<elseif $daystate is "dusk">>
 		Most of the workers are leaving for the day, though the lobby isn't completely empty.
 	<<elseif $daystate is "dawn">>
-		Workers are filing into the lobby in droves to start their day, creating lines to enter the lifts.
+		Employees are filing into the lobby in droves to start their workday, forming queues for the lifts.
 	<<elseif $daystate is "night">>
 		The lobby is completely empty, minus the security guards patrolling the area.
 	<</if>>
-	<br><br>
 	<<if $weekday is 1 or $weekday is 7>>
 		<<officeafterhours>>
 	<<elseif $hour gte 6 && $hour lte 21>>
@@ -34,13 +33,13 @@ The large building houses the offices of various businesses. You are in the lobb
 <<effects>>
 You come to in the security office in the back of the lobby.
 <br><br>
-"Looks like you're finally coming around," the guard says, a <<generate1>><<person1>><<person>>. "One of the other guards found you passed out on the upper floors."
+"Looks like you're finally coming to," the guard says, a <<generate1>><<person1>><<person>>. "One of the other guards found you passed out on the upper floors."
 <br>
 <<if $exposed gte 1>>
 	<<He>> hands you a towel, and you immediately wrap it around yourself to cover your <<lewdness>>.<<towelup>>
 <</if>>
 <br><br>
-"We can't have you passing out like this in front of clients. It makes management look bad. We don't know what happened to you but we have to issue a warning."<<gsecurity>> <<officeupdatecomplaints 1>>
+"We can't have you passing out like this in front of clients. It makes management look bad. We don't know what happened to you, but we have to issue a warning."<<gsecurity>> <<officeupdatecomplaints 1>>
 <br><br>
 <<He>> helps you to your feet and escorts you out into the lobby.
 <br><br>
@@ -88,7 +87,7 @@ You come to in the security office in the back of the lobby.
 :: Office Supply Molest Finish
 <<effects>>
 <<ejaculation>>
-The <<person1>><<person>> gets up and dresses, and leaves without a word, leaving you on the closet floor.
+The <<person1>><<person>> gets up, dresses, and leaves without a word, leaving you on the closet floor.
 <br>
 <<stealclothes>>
 <br><br>
@@ -147,7 +146,7 @@ You grab a heavy stapler and bash it against the <<person1>><<persons>> head. <<
 	<<if $exposed gte 1>>
 		You duck behind a large potted plant, hiding your <<lewdness>>. No one seems to notice you.
 		<br>
-		If you hang around the building in this state, you're sure to get in trouble with security.
+		<span class="red">If you hang around the building in this state, you're sure to get in trouble with security.</span>
 	<<else>>
 		<<if $officejobintro isnot 1>>
 			You notice several people gathered around a kiosk. There is a large "Help Wanted" sign on it.
diff --git a/game/overworld-town/loc-office/meeting.twee b/game/overworld-town/loc-office/meeting.twee
index e2f5856bfbeeb75dbef8eb2667f8e72db59c29cd..13986e4d7a7eaa79be56fef60b384971afebe994 100644
--- a/game/overworld-town/loc-office/meeting.twee
+++ b/game/overworld-town/loc-office/meeting.twee
@@ -7,9 +7,9 @@
 <<set $assaultEnergy to random(25,50)>>
 <<beastNEWinit 1 dog>><<generate2>><<generate3>><<generateyv4>>
 
-You take the lifts to <<checkfloor>> and walk into a small conference room. A <<person2>><<person>> gets up and directs you to your seat.
+You take the lift to <<checkfloor>> and walk into a small conference room. A <<person2>><<person>> gets up and directs you to your seat.
 <br>
-"This is a very important meeting and I need extremely well detailed notes. One of our partners is old fashioned and refuses to use digital medium. I assume your handwriting is good, yes?"
+"This is a very important meeting, and I need extremely detailed notes. One of our partners is old-fashioned and refuses to use digital medium. I assume your handwriting is good, yes?"
 <br>
 <<if $english gte 700>>
 	You give a confident nod. <<He>> smiles warmly and hands you a fine ink pen and notepad. "Fantastic!
@@ -18,7 +18,7 @@ You take the lifts to <<checkfloor>> and walk into a small conference room. A <<
 <<else>>
 	You nod hesitantly. <<He>> sighs and sets an old ink pen and notepad in front of your seat. "What are the schools teaching these days? Whatever.
 <</if>>
-Now, it's important that you remain still and quiet as the call is being broadcast to our other offices."
+Now, it's important that you remain still and quiet, as the call is being broadcast to our other offices."
 <br><br>
 You take your seat and wait for the meeting to begin.
 <br><br>
@@ -52,24 +52,24 @@ You take your seat and wait for the meeting to begin.
 		<<meetingpetactions>>
 	<</if>>
 <<elseif $rng gte 85>>
-	The meeting is dull, but at one point the speaker, a <<person3>><<person>> tries to recall something about the town to make a point, and no one in the room seems to remember. You think you remember hearing about it in History class, but you were told to remain quiet.
+	The meeting is uneventful, until the <<person3>><<person>> giving the presentation tries to recall an obscure fact about your town. No one else in the room seems to know what <<he>> is talking about. You think you remember hearing about it in History class, but you were told to remain quiet.
 	<br><br>
 	<<link [[Say something|Office Meeting History Speak]]>><</link>><br>
 	<<link [[Remain silent|Office Meeting History Silence]]>><</link>>
 <<elseif $rng gte 70>>
-	The speaker during the meeting is painfully boring, but they do talk about a number of interesting facts about the town you didn't learn at school. <<ghistory>><<historyskill>>
+	The <<person3>><<person>> speaking gives a painfully boring presentation, but despite <<his>> dry demeanor, you learn a number of interesting facts about the town. <<ghistory>><<historyskill>>
 	<br><br>
 	<<link [[Next|Office Meeting End]]>><</link>>
 <<elseif $rng gte 55>>
-	You feel like the meeting is passing quickly, but at one point a <<person3>><<person>> starts talking about the orphanage.
+	You feel like the meeting is passing quickly, until a <<person3>><<person>> starts talking about the orphanage.
 	<br><br>
-	"Yeah, the whole place is full of them. If you're lucky you get a virgin, and the best part is no one cares if they go missing," <<he>> says, before glancing over at you.
+	"Yeah, the whole place is full of them. If you're lucky, you get a virgin, and the best part is that no one cares if they go missing," <<he>> says, before glancing over at you.
 	<br><br>
 	<<He>> doesn't address you directly, but you can't help but think they know you live there, and it makes you feel uncomfortable. <<gstress>><<stress 2>>
 	<br><br>
 	<<link [[Next|Office Meeting End]]>><</link>>
 <<elseif $rng gte 40>>
-	During the meeting another temp, a <<person4>><<person>> comes in to set up refreshments in the corner.
+	During the meeting, another temp, a <<person4>><<person>>, comes in to set up refreshments in the corner.
 	<br>
 	While <<he>> is working, a <<person3>><<person>> walks up to <<person4>><<him>> and places <<person3>><<his>> hand<<person4>>
 	<<if $pronoun is "f">>
@@ -82,7 +82,7 @@ You take your seat and wait for the meeting to begin.
 	<br>
 	<<link [[Look away|Office Meeting Temp Look Away]]>><</link>>
 <<elseif $rng gte 25>>
-	As the meeting progresses, you notice a <<person2>><<person>> shifting back in forth in <<his>> seat with a devious look <<his>> eyes. Across from <<him>>, a <<person4>><<person>> is gripping the table and looks to be aroused.
+	As the meeting progresses, you notice a <<person2>><<person>> shifting back and forth in <<his>> seat with a devious look in <<his>> eyes. Across from <<him>>, a <<person4>><<person>> is gripping the table and looks to be aroused.
 	<br>
 	You can't help but peek under the table, and you see that the <<person3>><<person>> has removed <<his>> shoes and is massaging the <<person4>><<persons>> crotch with <<person3>><<his>> feet.
 	<br>
@@ -90,19 +90,19 @@ You take your seat and wait for the meeting to begin.
 	<br><br>
 	<<link [[Next|Office Meeting End]]>><</link>>
 <<else>>
-	The speaker in the meeting talks really fast and very quietly, but you are able to keep up with them and take notes to the best of your ability.
+	The speaker in the meeting talks really fast and very quietly, but you are able to follow along and take notes to the best of your ability.
 	<br><br>
 	<<link [[Next|Office Meeting End]]>><</link>>
 <</if>>
 
 :: Office Meeting History Speak
 <<effects>>
-You are certain you know what the speaker is referring to. "Excuse me <<person3>><<sir>>," you say, getting the rooms attention. You say what you believe to be the correct fact, and the speaker takes a moment to think about it.
+You are certain you know what the speaker is referring to. "Excuse me, <<person3>><<sir>>," you say, getting the room's attention. You say what you believe to be the correct fact, and the speaker takes a moment to think about it.
 <br><br>
 <<if $history gte random(1,1000)>>
-	"<span class="green">That's exactly right, thanks!</span>" <<he>> says before continuing to speak. The <<person2>><<person>> smiles at you and gives you an approving nod. <<set $meetingTip += 5>>
+	"<span class="green">That's exactly right, thanks!</span>" <<he>> says before continuing <<his>> presentation. The <<person2>><<person>> smiles at you and gives you an approving nod. <<set $meetingTip += 5>>
 <<else>>
-	<<He>> looks around at the room at <<people>> and then looks at you confused. "Who are you again? No, no, <span class="red">that's not what I was referring to at all</span>," <<he>> says, before continuing.
+	<<He>> looks around at the room at the <<people>> and then looks at you, confused. "Who are you again? No, no, <span class="red">that's not what I was referring to at all</span>," <<he>> says, before continuing.
 	<br>
 	The <<person2>><<person>> glares at you angrily. <<gstress>><<stress 2>><<set $meetingTip -= 5>>
 <</if>>
@@ -111,17 +111,17 @@ You are certain you know what the speaker is referring to. "Excuse me <<person3>
 
 :: Office Meeting History Silence
 <<effects>>
-You are afraid you would embarrass yourself or disturb the meeting if you spoke, so you remain silent. After a few moments the speaker shrugs and carries on with the meeting.
+You're afraid of embarrassing yourself or disturbing the attendees, so you remain silent. After a few moments, the speaker shrugs and carries on with the meeting.
 <br><br>
 <<link [[Next|Office Meeting End]]>><</link>>
 
 :: Office Meeting Temp Watch
 <<effects>>
-You keep looking at the <<person3>><<person>> as they continue to molest the <<person4>><<person>>.
+You keep looking at the <<person3>><<person>> as <<he>> continues to molest the <<person4>><<person>>.
 <br>
-No one else in the meeting seems to notice as the <<person3>><<person>> slips <<his>> hand further into the <<person4>><<persons>> underwear and begin stroking <<him>>.
+No one else in the meeting seems to notice as the <<person3>><<person>> slips <<his>> hand further into the <<person4>><<persons>> underwear and begins stroking <<him>>.
 <br>
-The <<person3>><<person>> notices you looking, removes <<his>> hand and grabs a drink. <<He>> winks at you before returning to <<his>> seat, and the <<person4>><<person>> finishes setting up the refreshments and hurries out of the room, tears streaming down <<his>> face.
+The <<person3>><<person>> notices you looking, removes <<his>> hand, and grabs a drink. <<He>> winks at you before returning to <<his>> seat, and the <<person4>><<person>> finishes setting up the refreshments and hurries out of the room, tears streaming down <<his>> face.
 <br><br>
 <<promiscuity1>>
 <br><br>
@@ -146,7 +146,7 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<<orgasm>>
 		<<set $meetingOrgasm to 1>>
 		<br>
-		You moan in ecstasy and collapse into your seat as <<he>> pulls <<his>> hand from your <<undies>> and wipes your cum on your $worn.lower.name.
+		You moan in ecstasy and collapse into your seat. <<He>> pulls <<his>> hand from your <<undies>> and discreetly wipes your cum on your $worn.lower.name.
 		<br>
 		The whole room immediately goes silent as everyone takes notice of your sudden outburst.
 		<br><br>
@@ -154,15 +154,15 @@ You can't bring yourself to watch the violation, so you turn your attention back
 	<<elseif $meetingPhase lte 2>>
 		You grab the hand on your thigh and try to move it away,
 		<<if $submissive lte 850>>
-			and glare at the <<person>>. "Get your hands off of me, pervert," you say firmly.
+			glaring at the <<person>>. "Get your hands off of me, pervert," you say firmly.
 		<<elseif $submissive gte 1150>>
-			and <<nervously>> look down, avoiding making eye contact <<person>>. "<<if $pronoun is "m">>Sir<<else>>Miss<</if>>, please stop. You're making me uncomfortable," you say meekly.
+			<<nervously>> looking down to avoid making eye contact <<person>>. "<<if $pronoun is "m">>Sir<<else>>Miss<</if>>, please stop. You're making me uncomfortable," you say meekly.
 		<<else>>
-			and glance at the <<person>>. "This is inappropriate, please stop," you say.
+			glancing at the <<person>>. "This is inappropriate, please stop," you say.
 		<</if>>
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
-			"I love it when they fight," <<he>> whispers, and continues rubbing.
+			"I love it when they fight," <<he>> whispers and continues rubbing.
 			<<set $assaultEnergy += 3>>
 		<<elseif $NPCList[1].skills.security lte 300>>
 			"S-sorry," <<he>> says nervously, <<his>> grip on your leg loosening.
@@ -173,9 +173,9 @@ You can't bring yourself to watch the violation, so you turn your attention back
 	<<elseif $meetingPhase is 3>>
 		The <<person>> gets bolder and
 		<<if $worn.lower.skirt is 1>>
-			places <<his>> hand under your $worn.lower.name and begins rubbing your <<undies>>.
+			slips <<his>> hand under your $worn.lower.name, rubbing you through your <<undies>>.
 		<<else>>
-			shoves <<his>> hand down your $worn.lower.name and begins rubbing your <<undies>>.
+			shoves <<his>> hand down your $worn.lower.name, rubbing you through your <<undies>>.
 		<</if>>
 		<<His>> firm touch makes you shudder.<<garousal>> <<arousal 200 "genitals">>
 		<br><br>
@@ -208,14 +208,14 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<<else>>
 			down your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
 		<</if>>
-		<<His>> rhythmic rub is filling you with heat.<<garousal>> <<arousal 200 "genitals">>
+		<<His>> rhythmic motions are filling you with heat.<<garousal>> <<arousal 200 "genitals">>
 		<br><br>
 		<<if $submissive lte 850>>
 			You place your hand firmly onto <<hers>> to try and disrupt the motion. "Get your hand out of there, perv."
 		<<elseif $submissive gte 1150>>
-			"Y-you have to stop this," you say, your hand locked in unison with <<his>> as you try to fight <<him>>.
+			"Y-you have to stop this," you say, your hand locked around his <<his>> as you try to fight <<him>>.
 		<<else>>
-			"Please stop touching me," you say to <<him>> as you try to remove <<hers>> hand from your $worn.lower.name.
+			"Please stop touching me," you say to <<him>> as you try to remove <<his>> hand from your $worn.lower.name.
 		<</if>>
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
@@ -224,10 +224,10 @@ You can't bring yourself to watch the violation, so you turn your attention back
 			<<else>>
 				"You're getting so wet.
 			<</if>>
-			How can you say stop when you're like this?" <<he>> says as <<he>> continues rubbing.
+			How can you tell me to stop now?" <<he>> says as <<he>> continues rubbing.
 			<<set $assaultEnergy += 3>>
 		<<elseif $NPCList[1].skills.security lte 300>>
-			"B-but," <<He>> says meekly. <<He>> looks like <<he>> wants to say something else, but keeps quiet.
+			"B-but," <<he>> says meekly. <<He>> looks like <<he>> wants to say something else but keeps quiet.
 			<<set $assaultEnergy -= 5>>
 		<<else>>
 			<<He>> ignores your demands and continues rubbing.
@@ -245,19 +245,19 @@ You can't bring yourself to watch the violation, so you turn your attention back
 			sticks a finger deep into your <<pussy>>.
 		<</if>>
 		<br><br>
-		You gasp as <<his>> touch sends shockwaves through your body <<garousal>><<arousal 500 "genitals">>
+		You gasp as <<his>> touch sends shockwaves through your body. <<garousal>><<arousal 500 "genitals">>
 		<br><br>
 		<<if $submissive lte 850>>
-			You grip <<his>> hand tightly and glare at them.
+			You grip <<his>> hand tightly and glare at <<him>>.
 			<<if $player.penisExist>>
-				"Let go of it or I swear I'll break your hand."
+				"Let go of it, or I swear I'll break your hand."
 			<<else>>
-				"Get your finger out of there or I swear I'll break your hand."
+				"Get your finger out of there, or I swear I'll break your hand."
 			<</if>>
 		<<elseif $submissive gte 1150>>
 			"No, please," you say as you feebly attempt to remove <<his>> hand from your <<genitals>>.
 		<<else>>
-			"Don't do this <<sir>>, please," you say to <<him>> as you grip <<his>> hand.
+			"Don't do this, <<sir>>, please," you say to <<him>> as you grip <<his>> hand.
 		<</if>>
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
@@ -278,10 +278,10 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<</if>>
 		<br><br>
 		<<set $agrowth to 100 * $meetingPhase>>
-		The relentless assault is pushing you closer to the edge <<ggarousal>><<arousal $agrowth>>
+		The relentless assault is pushing you closer to the edge. <<ggarousal>><<arousal $agrowth>>
 		<br><br>
 		<<if $submissive lte 850>>
-			You try to jab them with your pen, but can't focus enough to do it effectively.
+			You try to jab them with your pen but can't focus enough to do it effectively.
 		<<elseif $submissive gte 1150>>
 			You weakly tug at the arm that is assaulting your crotch.
 		<<else>>
@@ -289,13 +289,13 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<</if>>
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
-			"Your <<genitals>> feel like it's ready to burst."
+			"Your <<genitals>> feels like it's ready to burst."
 			<<set $assaultEnergy += 3>>
 		<<elseif $NPCList[1].skills.security lte 300>>
-			"After all this and you still don't like it?" <<he>> asks softly.
+			"After all this, you still don't like it?" <<he>> asks softly.
 			<<set $assaultEnergy -= 5>>
 		<<else>>
-			Your attempts do not phase <<him>> as <<he>> continues <<his>> assault undisturbed.
+			Your protests fail to phase <<him>> as <<he>> continues <<his>> assault undisturbed.
 		<</if>>
 	<</if>>
 	<<if $meetingOrgasm lte 0>>
@@ -303,7 +303,7 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<<meetingmolestactions>>
 	<</if>>
 <<else>>
-	The <<person>> seems to have gotten enough of harassing you.
+	The <<person>> seems to have had enough of harassing you.
 	<br>
 	<<if $NPCList[1].skills.security gte 600>>
 		"You're no fun," <<he>> says, pulling <<his>> hand away.
@@ -328,7 +328,7 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<<orgasm>>
 		<<set $meetingOrgasm to 1>>
 		<br>
-		You moan in ecstasy and collapse into your seat as <<he>> pulls <<his>> hand from your <<undies>> and wipes your cum on your $worn.lower.name.
+		You moan in ecstasy and collapse into your seat. <<He>> pulls <<his>> hand from your <<undies>> and discreetly wipes your cum on your $worn.lower.name.
 		<br>
 		The whole room immediately goes silent as everyone takes notice of your sudden outburst.
 		<br><br>
@@ -348,9 +348,9 @@ You can't bring yourself to watch the violation, so you turn your attention back
 	<<elseif $meetingPhase is 3>>
 		The <<person>> gets bolder and
 		<<if $worn.lower.skirt is 1>>
-			places <<his>> hand under your $worn.lower.name and begins rubbing your <<undies>>.
+			places <<his>> hand under your $worn.lower.name, rubbing you through your <<undies>>.
 		<<else>>
-			shoves <<his>> hand down your $worn.lower.name and begins rubbing your <<undies>>.
+			shoves <<his>> hand down your $worn.lower.name, rubbing you through your <<undies>>.
 		<</if>>
 		<<His>> firm touch makes you shudder.<<garousal>> <<arousal 200 "genitals">>
 		<br><br>
@@ -372,9 +372,9 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<<else>>
 			down your $worn.lower.name as <<he>> continues rubbing your <<undies>>.
 		<</if>>
-		<<His>> rhythmic rub is filling you with heat.<<garousal>> <<arousal 200 "genitals">>
+		<<His>> rhythmic motions are filling you with heat.<<garousal>> <<arousal 200 "genitals">>
 		<br><br>
-		You try to ignore it and focus on the meeting, but find yourself rocking your hips in sync with <<his>> hand.
+		You try to ignore it and focus on the meeting but find yourself rocking your hips in sync with <<his>> hand.
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
 			<<if $player.penisExist>>
@@ -391,9 +391,9 @@ You can't bring yourself to watch the violation, so you turn your attention back
 			<<His>> silent assault on your <<undies>> continues.
 		<</if>>
 	<<elseif $meetingPhase is 7>>
-		Unable to resist <<himself>>, the <<persons>> hand
+		Unable to restrain <<himself>>, the <<person>> 
 		<<if $worn.under_lower.name isnot "naked">>
-			goes under your $worn.under_lower.name
+			slips <<his>> hand beneath your $worn.under_lower.name
 		<</if>>
 		and
 		<<if $player.penisExist>>
@@ -402,12 +402,12 @@ You can't bring yourself to watch the violation, so you turn your attention back
 			sticks a finger deep into your <<pussy>>.
 		<</if>>
 		<br><br>
-		You gasp as <<his>> touch sends shockwaves through your body <<garousal>><<arousal 500 "genitals">>
+		You gasp as <<his>> touch sends shockwaves through your body. <<garousal>><<arousal 500 "genitals">>
 		<br><br>
 		You grip the edge of the table as you try to remain focused on your task.
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
-			"I'm going to make you cum in front of everyone and you won't even look me in the eye?" <<He>> says, annoyed.
+			"I'm going to make you cum in front of everyone, and you won't even look me in the eye?" <<He>> says, annoyed.
 			<<set $assaultEnergy -= 5>>
 		<<elseif $NPCList[1].skills.security lte 300>>
 			"I'll be gentle," <<he>> whispers.
@@ -424,12 +424,12 @@ You can't bring yourself to watch the violation, so you turn your attention back
 		<</if>>
 		<br><br>
 		<<set $agrowth to 100 * $meetingPhase>>
-		The relentless assault is pushing you closer to the edge <<ggarousal>><<arousal $agrowth>>
+		The relentless assault is pushing you closer to the edge. <<ggarousal>><<arousal $agrowth>>
 		<br><br>
-		You try to stay focused but find it harder by the second.
+		You try to stay focused, but each agonizing second makes it harder and harder to concentrate.
 		<br><br>
 		<<if $NPCList[1].skills.security gte 600>>
-			"Your <<genitals>> feel like they're ready to burst. Say something!"
+			"Your <<genitals>> feels like it's ready to burst. Say something!"
 			<<set $assaultEnergy -= 5>>
 		<<elseif $NPCList[1].skills.security lte 300>>
 			"I'm close too," <<he>> says softly.
@@ -460,7 +460,7 @@ You can't bring yourself to watch the violation, so you turn your attention back
 
 :: Office Meeting Molest Help
 <<effects>>
-"Someone please help, <<he>> is touching me inappropriately!" you shout out loud.
+"Someone, please help, <<he>> is touching me inappropriately!" you shout out loud.
 <br>
 The room grows silent as everyone turns and looks at you.
 <br>
@@ -470,13 +470,13 @@ The <<person>> pulls <<his>> hand away.
 
 :: Office Meeting Molest Discovered
 <<effects>><<famesex 5>>
-The <<person2>><<person>> storms over to you in a fit of rage. "What is going on over here!?" the <<person2>><<person>> angrily demands.
+The <<person2>><<person>> storms over to you in a fit of rage. "What is going on over here!?" <<he>> angrily demands.
 <br>
 <<if $meetingOrgasm gte 1>>
-	You sit dazed, not quite sure how to explain what happened as your orgasm continues to pulse through your body.
+	You sit, dazed, not quite sure how to explain what happened as your orgasm continues to pulse through your body.
 	<<if $NPCList[1].skills.security gte 600>>
 		<<pass $meetingPhase>>
-		"This little pervert was touching <<pherself>>. I was hoping they would stop so I didn't have to interrupt the meeting," the <<person3>><<person>> says, pushing <<his>> chair away from you.
+		"This little pervert was touching <<pherself>>. I was hoping <<pshe>> would stop so I didn't have to interrupt the meeting," the <<person3>><<person>> says, pushing <<his>> chair away from you.
 		<br>
 		"Someone call security and get this little deviant out of here!" the <<person2>><<person>> exclaims.
 		<br><br>
@@ -485,18 +485,18 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		<<endevent>>
 		<<link [[Next|Office Security Escort]]>><</link>>
 	<<elseif $NPCList[1].skills.security lte 300>>
-		"This <<girl>> seems to have had some sort of episode," <<person3>><<person>> says meekly.
+		"This <<girl>> seems to have had some sort of episode," the <<person3>><<person>> says meekly.
 		<br>
-		"You don't look well at all," the <<person2>><<person>> says apologetically. "I think you should step out for now, we can have someone else take notes."
+		"You don't look well at all," the <<person2>><<person>> says apologetically. "I think you should step out for now; we can have someone else take notes."
 		<br><br>
 		The <<person2>><<person>> and the <<person3>><<person>> help you to your feet and escort you out of the room.
 		<br><br>
 		You take a few moments to gain your bearings before returning to the Staffing Office.
 		<<completeassignment $meetingPhase>>
 	<<else>>
-		"This <<girl>> seems to have had some sort of episode," the <<person3>><<person>> says. "I can get the meeting notes from someone else later, let me take them to get help."
+		"This <<girl>> seems to have had some sort of episode," the <<person3>><<person>> says. "I can get the meeting notes from someone else later, if you'll let me take <<phim>> to get help."
 		<br>
-		The <<person2>><<person>> nods as the <<person3>><<person>> pulls you to your feet and walks you out of the meeting. In your current state you are in no condition to object.
+		The <<person2>><<person>> nods as the <<person3>><<person>> pulls you to your feet and walks you out of the meeting. In your current state, you are in no condition to object.
 		<br><br>
 		"We're not done just yet," the <<person3>><<person>> whispers in your ear as <<he>> walks you into a nearby supply closet and starts probing at your body.
 		<br><br>
@@ -513,7 +513,7 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 	<<tearful>> you point at the <<person3>><<person>>. "It was <<him>>, <<he>> was touching me inappropriately."
 	<br>
 	<<if $NPCList[1].skills.security gte 600>>
-		"You lying little <<bitch>>. If I was touching <<phim>> it was to get <<phim>> away from me. They kept eyeing me weirdly. They may be some kind of pervert," the <<person>> says.
+		"You lying little <<bitch>>. If I was touching <<phim>>, it was to get <<phim>> away from me. <<pShe>> kept eyeing me weirdly. <<pShe>> might be some kind of pervert," the <<person>> says.
 		<br>
 		The <<person2>><<person>> points at the door. "Please leave, you are disrupting this meeting. Your superiors will hear from me about this."
 		<br><br>
@@ -521,7 +521,7 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		<br>
 		<<completeassignment $meetingPhase>>
 	<<elseif $NPCList[1].skills.security lte 300>>
-		"They had something on their $worn.lower.name. There was a misunderstanding, I was just trying to help," the <<person3>><<person>> says meekly.
+		"<<pShe>> had something on <<pher>> $worn.lower.name. There was a misunderstanding, I was just trying to help," the <<person3>><<person>> says meekly.
 		<br>
 		The <<person2>><<person>> points at the door. "Please leave, you are disrupting this meeting. Your superiors will hear from me about this."
 		<br><br>
@@ -530,9 +530,9 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 	<<else>>
 		"We've warned you about this. You can't keep harassing the temps. I'm calling security!" the <<person2>><<person>> shouts.
 		<br>
-		"Wait, let me explain," <<person3>><<person>> says nervously. You move away from <<him>> and fix your clothes. <<He>> is ignored, and after a few minutes, security comes and escorts <<him>> out of the room.
+		"Wait, let me explain," the <<person3>><<person>> says nervously. You move away from <<him>> and fix your clothes. <<He>> is ignored, and after a few minutes, security comes and escorts <<him>> out of the room.
 		<br>
-		"I am so, so sorry about this," <<person2>><<person>> says. "I'll make sure to compensate you for your troubles." <<set $meetingTip += 10>>
+		"I am so, so sorry about this," the <<person2>><<person>> says. "I'll make sure to compensate you for your troubles." <<set $meetingTip += 10>>
 		<br><br>
 		After the tension in the room clears, the meeting continues.
 		<br><br>
@@ -556,7 +556,7 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		<<if $meetingPhase lte 1>>
 			You shake your leg at the <<beasttype 0>>. "Shoo, go away, bad <<beasttype 0>>," you whisper.
 			<br>
-			The <<beasttype 0>> seems more energized by your pleas and pulls your $worn.lower.name to your knees.
+			The <<beasttype 0>> seems energized by your pleas and pulls your $worn.lower.name to your knees.
 		<<elseif $meetingPhase lte 2>>
 			You reach down and try to grab your lowered $worn.lower.name with one hand and wave at the <<beasttype 0>>'s face with the other.
 			<br>
@@ -564,10 +564,10 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		<<else>>
 			The <<beasttype 0>> eagerly pulls your $worn.lower.name completely off your legs and under the table.
 			<br>
-			"You stupid <<beasttype 0>> come back with my $worn.lower.name." <<lowerundress "meeting_room">>
+			"You stupid <<beasttype 0>>! Come back with my $worn.lower.name." <<lowerundress "meeting_room">>
 			<br>
 			<<if $worn.under_lower.name isnot "naked">>
-				The <<beasttype 0>> returns, but grabs on to your $worn.under_lower.name and starts pulling.
+				The <<beasttype 0>> returns, only to begin tugging on your $worn.under_lower.name.
 			<<else>>
 				The <<beasttype 0>> returns and starts licking vigorously at your <<genitals>>!
 			<</if>>
@@ -577,15 +577,15 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		<<if $meetingPhase lte 1>>
 			You shake your leg at the <<beasttype 0>>. "Shoo, go away, bad <<beasttype 0>>," you whisper.
 			<br>
-			The <<beasttype 0>> seems more energized by your pleas and pulls your $worn.under_lower.name to you knees, exposing your <<genitals>>.
+			The <<beasttype 0>> seems energized by your pleas and pulls your $worn.under_lower.name to your knees, exposing your <<genitals>>.
 		<<elseif $meetingPhase lte 2>>
 			You reach down and try to grab your lowered $worn.under_lower.name with one hand and wave at the <<beasttype 0>>'s face with the other.
 			<br>
 			"Stop it, you're going to get me in trouble!" you grumble, but the <<beasttype 0>> ignores you and pulls your $worn.under_lower.name to your ankles.
 		<<else>>
-			The <<beasttype 0>> eagerly pulls your $worn.under_lower.name completely off your legs and under the table.
+			The <<beasttype 0>> eagerly yanks your $worn.under_lower.name completely off your legs and retreats under the table.
 			<br>
-			"You stupid <<beasttype 0>>, come back with my $worn.under_lower.name." <<underlowerundress "meeting_room">>
+			"You stupid <<beasttype 0>>! Come back with my $worn.under_lower.name." <<underlowerundress "meeting_room">>
 			<br>
 			The <<beasttype 0>> returns and starts licking vigorously at your <<genitals>>!
 			<<set $meetingPhase to 0>>
@@ -633,14 +633,14 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 			<<if $player.penisExist>>
 				The <<beasttype 0>> ignores your pleas, savouring the precum starting to form on the tip of your <<penis>>
 				<<if $player.vaginaExist>>
-					Your fluids from your <<pussy>> begin to pool around your <<bottom>> as <<bhe 0>> continues to assault your <<penis>>
+					The fluids from your <<pussy>> begin to pool around your <<bottom>> as <<bhe 0>> continues to assault your <<penis>>
 				<</if>>
 			<<else>>
-				The <<beasttype 0>> continues to tongue your <<pussy>> as your own juices begin to seap out and mix in with <<bhis 0>> saliva, soaking your thighs.
+				The <<beasttype 0>> continues to tongue your <<pussy>>. Your thighs are soaked as your juices mingle with <<bhis 0>> saliva.
 			<</if>>
 			<<garousal>>
 		<<else>>
-			You press your hands against the <<beasttype 0>> face and try to push <<bhim 0>> from between your legs. <<bHe 0>> ignores you and happily licks away at your <<genitals>>.
+			You press your hands against the <<beasttype 0>> face and try to push <<bhim 0>> away from your crotch. <<bHe 0>> ignores you and happily licks away at your <<genitals>>.
 			<br>
 			You feel a heat rising in you as the assault continues. <<garousal>>
 		<</if>>
@@ -669,11 +669,11 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		<<elseif $meetingPhase lte 2>>
 			The <<beasttype 0>>, facing no resistance, pulls your $worn.lower.name down to your ankles.
 		<<else>>
-			The <<beasttype 0>> slides your $worn.lower.name completely off your legs and under the table.
+			The <<beasttype 0>> slides your $worn.lower.name completely off your legs.
 			<<lowerundress "meeting_room">>
 			<br>
 			<<if $worn.under_lower.name isnot "naked">>
-				The <<beasttype 0>> returns, grabs on to your $worn.under_lower.name and starts pulling.
+				The <<beasttype 0>> returns, grabs on to your $worn.under_lower.name, and starts pulling.
 			<<else>>
 				The <<beasttype 0>> returns and starts gently licking at your <<genitals>>!
 			<</if>>
@@ -683,11 +683,11 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 		You try to ignore the <<beasttype 0>> and focus on the meeting, but it's more diffcult now that <<bhe 0>> is tugging on your $worn.under_lower.name.
 		<br>
 		<<if $meetingPhase lte 1>>
-			The <<beasttype 0>> gently pulls your $worn.under_lower.name to you knees, exposing your <<genitals>>.
+			The <<beasttype 0>> gently pulls your $worn.under_lower.name down to your knees, exposing your <<genitals>>.
 		<<elseif $meetingPhase lte 2>>
 			The <<beasttype 0>> tugs your $worn.under_lower.name down to your ankles.
 		<<else>>
-			The <<beasttype 0>> eagerly pulls your $worn.under_lower.name completely off your legs and under the table, before returning to your exposed crotch and licking at your <<genitals>>!
+			The <<beasttype 0>> eagerly pulls your $worn.under_lower.name completely off your legs and deposits the clothing under the table, before returning to your exposed crotch and licking at your <<genitals>>!
 			<<underlowerundress "meeting_room">>
 			<<set $meetingPhase to 0>>
 		<</if>>
@@ -712,12 +712,12 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 			<br><br>
 			<<link [[Next|Office Meeting Pet Discovered]]>><</link>>
 		<<elseif $arousal gte ($arousalmax / 5) * 4>>
-			You bite down onto one hand, trying to hold back your moans as you try to continue taking notes with the other.
+			You bite down onto one hand, attempting to hold back your moans as you try to continue taking notes with the other.
 			<br>
 			<<if $player.penisExist>>
 				The <<beasttype 0>> continues to lick away at your <<penis>>, now rock hard and ready to burst.
 				<<if $player.vaginaExist>>
-					<<bHe 0>> swaps between licking your <<penis>> and lapping up the juices pooling around your <<bottom>>.
+					<<bHe 0>> alternates between licking your <<penis>> and lapping up the juices pooling around your <<bottom>>.
 				<</if>>
 			<<else>>
 				The <<beasttype 0>> laps up the juices leaking from your <<pussy>>, with what's missed
@@ -734,10 +734,10 @@ The <<person2>><<person>> storms over to you in a fit of rage. "What is going on
 			<<if $player.penisExist>>
 				The <<beasttype 0>> savours the precum starting to form on the tip of your <<penis>>
 				<<if $player.vaginaExist>>
-					Your fluids from your <<pussy>> begin to pool around your <<bottom>> as <<bhe 0>> continues to assault your <<penis>>
+					The fluids from your <<pussy>> begin to pool around your <<bottom>> as <<bhe 0>> continues to assault your <<penis>>
 				<</if>>
 			<<else>>
-				The <<beasttype 0>> continues to tongue your <<pussy>> as your own juices begin to seap out and mix in with <<bhis 0>> saliva, soaking your thighs.
+				The <<beasttype 0>> continues to tongue your <<pussy>>. Your thighs are soaked as your juices mingle with <<bhis 0>> saliva.
 			<</if>>
 			<<garousal>>
 		<<else>>
@@ -770,12 +770,12 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 	<<if $player.penisExist>>
 		You sit dazed, your <<penis>> sitting in a pool of cum and <<beasttype 0>> saliva on the seat of the chair.
 	<<else>>
-		You sit dazed, <<beasttype 0>> saliva and honey pooling under the pulsating entrance of your <<pussy>>
+		You sit dazed, <<beasttype 0>> saliva and slick pooling under the pulsating entrance of your <<pussy>>
 	<</if>>
 	<br>
-	"What is going on over here!?" the <<person2>><<person>> demands, angrily pulling your chair back, exposing your <<lewdness>> to the entire room.
+	"What is going on over here!?" the <<person2>><<person>> demands, angrily pulling your chair back and exposing your <<lewdness>> to the entire room.
 	<br>
-	You try to explain what happened but are completely drained by the powerful spasms from your orgasm.
+	You try to explain what happened, but you're completely drained after such a powerful orgasm.
 	<br>
 	"Someone call security and get this little deviant out of here."
 	<br><br>
@@ -784,7 +784,7 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 	<<endevent>>
 	<<link [[Next|Office Security Escort]]>><</link>>
 <<elseif $worn.lower.name is "naked">>
-	You frantically attempt to cover your <<lewdness>> but everyone gets a good look at you as the <<person>> pulls you to your feet.
+	You frantically attempt to cover your <<lewdness>>, but everyone gets a good look at you as the <<person>> pulls you to your feet.
 	<br>
 	"What is the meaning of this?" <<he>> demands angrily, looking at your state of undress.
 	<br>
@@ -803,7 +803,7 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 	<br>
 	"What is the meaning of this?" <<he>> demands angrily.
 	<br>
-	"It was the <<beasttype 0>>, <<bhe 0>> kept bothering me under the table," you say, pointing at the <<beasttype 0>>. Your eyes lock with the <<beasttype 0>> and <<bhe 0>> snarls at you.
+	"It was the <<beasttype 0>>, <<bhe 0>> kept bothering me under the table," you say, pointing at the <<beasttype 0>>. Your eyes lock with the <<beasttype 0>>, and <<bhe 0>> snarls at you.
 	<br>
 	The <<person3>><<person>> stands up in anger. "Lies! My <<beasttype 0>> has done no such thing. <<bHe 0>> has been at my side this entire time."
 	<br>
@@ -816,13 +816,13 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 <<effects>>
 <<tiredness 3>>
 <<if $worn.lower.name isnot "naked">>
-	After what seems like an eternity, the meeting begins to wrap up. You hand the completed notes to the <<person2>><<person>> and they go over them.
+	After what seems like an eternity, the meeting begins to wrap up. You hand the completed notes to the <<person2>><<person>> for review.
 	<br>
 	<<if $english gte 700>>
-		"Everything seems in order. The partner will be able to make good use of these. Thank you!"
+		"Everything seems in order. Our partner will be able to make good use of these. Thank you!"
 		<<set $meetingTip += 5>>
 	<<elseif $english gte 400>>
-		"These will do. I'll be sure to update the partner with anything they don't understand."
+		"These will do. I'll be sure to update our partner if there's anything they don't understand."
 		<<set $meetingTip += 3>>
 	<<else>>
 		"Did you learn to write at a zoo? I couldn't follow these notes to save my life. Your teachers should be ashamed."
@@ -831,16 +831,16 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 	<br>
 	<<tipset>> <<He>> hands you a tip and walks out of the room. <<assignmenttip $meetingTip>><<pass 60>>
 <<else>>
-	You manage to make it through the rest of the meeting without anyone being aware of your <<lewdness>>. The <<person2>><<person>> walks up to you and takes the completed notes, making note of your flustered state.
+	You manage to make it through the rest of the meeting without anyone being aware of your <<lewdness>>. The <<person2>><<person>> walks up to you and takes the completed notes, eyeing your flustered state.
 	<br><br>
 	<<if $english gte 700>>
-		"You seem a little agitated. These notes are more than good enough, try not to work yourself so hard next time, okay?"
+		"You seem a little agitated. These notes are more than good enough, I assure you. Try not to work yourself so hard next time, okay?"
 		<<set $meetingTip += 8>>
 	<<elseif $meetingTip gte 400>>
 		"Looks like you were struggling to keep up with the meeting. These notes are adequate enough. Thanks."
 		<<set $meetingTip += 3>>
 	<<else>>
-		"All of that wasted energy and this is the best you could come up with? I suppose this is what happens when you hire a teenager to do an adult's job."
+		"All of that wasted energy, and this is the best you could come up with? I suppose this is what happens when you hire a teenager to do an adult's job."
 		<<set $meetingTip += 0>>
 	<</if>>
 	<br>
@@ -855,18 +855,18 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 :: Widgets Office Meeting [widget]
 <<widget "meetingmolestactions">>
 	<br><br>
-	<<link [[Resist|Office Meeting Molest Resist]]>><<def 1>><</link>><<gsuspicion>>
+	<<link [[Resist|Office Meeting Molest Resist]]>><<set $submissive -=1>><</link>><<defianttext>><<gsuspicion>>
 	<br>
-	<<link [[Ignore|Office Meeting Molest Ignore]]>><<stress 1>><<sub 1>><</link>><<gstress>><<lsuspicion>>
+	<<link [[Ignore|Office Meeting Molest Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>>
 	<br>
 	<<link [[Yell for help |Office Meeting Molest Help]]>><</link>><<gggsuspicion>>
 <</widget>>
 
 <<widget "meetingpetactions">>
 	<br><br>
-	<<link [[Shoo|Office Meeting Pet Shoo]]>><<def 1>><</link>><<gsuspicion>>
+	<<link [[Shoo|Office Meeting Pet Shoo]]>><<set $submissive -=1>><</link>><<defianttext>><<gsuspicion>>
 	<br>
-	<<link [[Ignore|Office Meeting Pet Ignore]]>><<stress 1>><<sub 1>><</link>><<gstress>><<lsuspicion>>
+	<<link [[Ignore|Office Meeting Pet Ignore]]>><<stress 1>><<sub 1>><</link>><<submissivetext>><<gstress>><<lsuspicion>>
 	<br>
 	<<link [[Yell for help|Office Meeting Pet Help]]>><</link>><<gggsuspicion>>
 <</widget>>
@@ -876,8 +876,8 @@ The <<person2>><<person>> storms over to you in a fit of rage. The <<beasttype 0
 	<<if $mAttention lte 1>>
 		No one seems to notice what's going on.
 	<<elseif $mAttention lte 5>>
-		The <<person2>><<person>> glares at you angrily and presses <<his>> finger over <<his>> lips.
+		The <<person2>><<person>> shoots you an angry glare and presses <<his>> finger over <<his>> lips.
 	<<elseif $mAttention lte 9>>
-		The <<people>> in the meeting are starting to be distracted by you.
+		Your squirming is distracting the <<people>> around you, and some are paying more attention to you than to the speaker.
 	<</if>>
 <</widget>>
diff --git a/game/overworld-town/loc-office/secretary.twee b/game/overworld-town/loc-office/secretary.twee
index 814e9c80a277bb0ca091b79bf281dfcbc783850e..a949595158beeaec2c974fe2e729583322066921 100644
--- a/game/overworld-town/loc-office/secretary.twee
+++ b/game/overworld-town/loc-office/secretary.twee
@@ -38,7 +38,7 @@ You really aren't interested in doing much work,
 	<br><br>
 	<<link [[Next|Office Secretary Finish]]>><</link>>
 <<else>>
-	so you decide to browse the web. Looking at funny animal pictures makes the hour pass by quickly and before long the <<person1>><<person>> returns.
+	so you decide to browse the web. Looking at funny animal pictures makes the hour pass by quickly, and before long, the <<person1>><<person>> returns.
 	<br><br>
 	<<link [[Next|Office Secretary Finish]]>><</link>>
 <</if>>
@@ -49,7 +49,7 @@ You decide to spend your time organizing the files as requested. The <<person1>>
 <<rng>>
 <<if $rng gte 75>>
 	<br><br>
-	While working, you come across a folder labelled "recipes." Curiosity gets the better of you and you open it, and are surprised to find dozens of lewd images and videos.
+	While working, you come across a folder labelled "recipes." Curiosity gets the better of you, and you open it. You're surprised to find dozens of lewd images and videos.
 	<br>
 	<<if $exhibitionism gte 55>>
 		You feel the urge to touch yourself as you look at the pornography.
@@ -60,7 +60,7 @@ You decide to spend your time organizing the files as requested. The <<person1>>
 	<<link [[Close folder|Office Secretary Masturbation Decline]]>><</link>>
 <<else>>
 	<br>
-	You organize all of the files to the best of your ability, and soon the <<person1>><<person>> returns.
+	You organise all of the files to the best of your ability, and soon the <<person1>><<person>> returns.
 	<br><br>
 	<<link [[Next|Office Secretary Finish]]>><<set $phase to 1>><</link>>
 <</if>>
@@ -70,7 +70,7 @@ You decide to spend your time organizing the files as requested. The <<person1>>
 The <<person1>><<person>> comes to the desk to relieve you. "Thanks for covering for me, it should have been a rather uneventful time."
 <br>
 <<if $phase is 1>>
-	<<He>> looks at <<his>> newly organized file folders and smiles. "Awesome, you were able to get to the files. Thank you!"
+	<<He>> looks at <<his>> newly organised file folders and smiles. "Awesome, you were able to get to the files. Thank you!"
 	<br><br>
 	<<He>> hands you a tip. <<assignmenttip 8>>
 <<else>>
@@ -84,7 +84,7 @@ The <<person1>><<person>> comes to the desk to relieve you. "Thanks for covering
 You decide to be honest with the <<person1>><<person>> about missing a few phone calls.
 <br><br>
 <<if $NPCList[1].skills.security lte 400>>
-	"No big deal, I miss them all the time! I know this work can be boring and sometimes space out myself. Don't worry about it."
+	"No big deal, I miss them all the time! I know this work can be boring, and I sometimes space out myself. Don't worry about it."
 	<br>
 	<<He>> hands you a tip. <<assignmenttip 4>>
 <<else>>
@@ -102,40 +102,34 @@ You decide to lie to the <<person1>><<person>> about missing a few phone calls.
 	<br>
 	<<He>> hands you a tip. <<assignmenttip 8>>
 <<else>>
-	"You lying little shit. I spoke to my boss and <<he>> said <<he>> called. Lucky for you <<he>> called my mobile. Now get out of here before I really get mad."
+	"You lying little shit. I spoke to my boss, and <<he>> said <<he>> called the office. Luckily for you, <<he>> also called my mobile. Now get out of here, before I really get mad."
 <</if>>
 <<completeassignment>>
 
 :: Office Secretary Party
 <<effects>>
-You decide to take a break and head to the party. You follow the temp to a nearby conference room where there is cake, punch, and other snacks.
+You decide to take a break and head to the party. You follow the temp to a nearby conference room, where there is cake, punch, and other snacks.
 <br><br>
-
 You stick to the wall and hang out for a bit, when a <<generate2>><<person2>><<person>> comes by and offers you some punch.
-<<if random(1, 10000) gte 9000 - (300 * $officeFloor)>>
-	<<set $partyDrugged to 1>>
-	<<if currentSkillValue('skulduggery') gte 200>>
-		<span class="pink">You notice something swirling through the glass.</span>
-	<</if>>
-<</if>>
 <br><br>
-
 <<link [[Drink|Office Secretary Party Drink]]>><</link>>
 <br>
-<<link [[Decline|Office Secretary Party Drink Decline]]>><<unset $partyDrugged>><</link>>
-<br>
+<<link [[Decline|Office Secretary Party Drink Decline]]>><</link>>
 
 :: Office Secretary Party Decline
 <<effects>>
-You figured since you are already slacking off, you should probably not leave the desk. The temp nods and walks away. You continue browsing the web until the <<person1>><<person>> returns.
+You figure that since you are already slacking off, you probably shouldn't leave the desk. The temp nods and walks away. You continue browsing the web until the <<person1>><<person>> returns.
 <br><br>
 <<link [[Next|Office Secretary Finish]]>><</link>>
 
 
 :: Office Secretary Party Drink
 <<effects>>
-
-You take the drink from the <<person2>><<person>> and <<he>> smiles as you take a sip. It's sweet and doesn't seem to be alcoholic.
+<<set $danger to random(1,10000)>>
+<<if $danger gte 9000 - (300 * $officeFloor)>>
+	<<set $partyDrugged to 1>>
+<</if>>
+You take the drink from the <<person2>><<person>>, and <<he>> smiles as you take a sip. It's sweet and doesn't seem to be alcoholic.
 <br>
 You finish the drink and hang out a bit longer, talking to the <<person2>><<person>>. Someone announces that they will cut the cake soon.
 <br><br>
@@ -163,28 +157,22 @@ You decide to stick around for cake.
 	<<endevent>>
 	<<link [[Next|Office Secretary Party Molest]]>><<pass 15>><<set $molestationstart to 1>><</link>>
 <<else>>
-	The cake is soft and the frosting isn't too sugary. You finish your slice and head back to finish your work. Soon after your sit back at your desk, the <<person1>><<person>> returns.
+	The cake is soft, and the frosting isn't too sugary. You finish your slice and head back to finish your work. Shortly after you sit back down at the desk, the <<person1>><<person>> returns.
 	<br><br>
 	<<link [[Next|Office Secretary Finish]]>><</link>>
 <</if>>
 
 :: Office Secretary Party Leave
 <<effects>>
-You decide you better get back to work the <<person1>><<person>> returns.
+You decide you better get back to work before the <<person1>><<person>> returns.
 <<if $partyDrugged is 1>>
 	<<set $partyDrugged to 0>>
 	<<drugs 150>>
-	While heading back to your desk, you start to feel a bit woozy. You take a moment to try and get your bearing but soon find yourself passing out.
+	While heading back to the desk, you start to feel a bit woozy. You take a moment to try and get your bearing but soon find yourself passing out.
 	<<endevent>>
-	<br><br>
-	
-	<<if $officecomplaints gte 10>>
-		<<link [[Wake up|Office Security Passout Molest]]>><<set $molestationstart to 1>><</link>>
-	<<else>>
-		<<link [[Wake up|Office Security Passout]]>><</link>>
-	<</if>>
+	<<officepassout>>
 <<else>>
-	You return to the desk and manage to finish the file organization right as the <<person1>><<person>> arrives.
+	You return to the desk and manage to finish the file organization, right as the <<person1>><<person>> arrives.
 	<br><br>
 	<<link [[Next|Office Secretary Finish]]>><<set $phase to 1>><</link>>
 <</if>>
@@ -198,7 +186,7 @@ You decide you better get back to work the <<person1>><<person>> returns.
 	<<molested>>
 
 	<<generate1>><<generate2>><<generate3>><<maninit>>
-	You come to, feeling light-headed. You hear the sound of a loud fan blowing. "Hurry up, <<pshes>> waking up," you hear someone say.
+	You come to, feeling light-headed. You hear the sound of a loud fan blowing. "Hurry up, <<pshes>> waking up," you hear someone way.
 	<br>
 	When you finally regain your full senses, you find yourself lying in the building stairwell with three people on top of you.
 	<br><br>
@@ -247,7 +235,7 @@ You decide you better get back to work the <<person1>><<person>> returns.
 <<effects>>
 
 <<if $masturbationstart is 1>>
-	You start to close the folder full of pornography, but you can't help yourself as your heart rate goes up. You're certain the few people in the area won't notice.
+	You intend to close the folder full of pornography, but you can't help giving in to the urge to touch yourself. You're certain the few people in the area won't notice.
 	<br>
 	<<set $masturbationPhase to 0>>
 	<<set $masturbationstart to 0>>
@@ -277,24 +265,18 @@ You close the folder of pornography and finish working with the files. The <<per
 
 :: Office Secretary Masturbation Finish
 <<effects>>
-
-<<saveNPC 0 "office_masturbate">>
 <<endmasturbation>>
-<<endcombat>>
-<<loadNPC 0 "office_masturbate">><<person1>>
-<<clearNPC "office_masturbate">>
-
 <<set $danger to random(1,10000)>>
 <<if $danger gte 9000 - (($masturbationPhase + $officeFloor) * 200)>>
 	You see the <<person1>><<person>> heading your way,
 	<<if $orgasmdown gte 1>>
-		but you are too immobilized by your spasms to redress in time.
+		but you are too immobilised by your spasms to redress in time.
 		<br><br>
 		"What the hell are you doing?" <<he>> shouts, getting the attention of the few other people in the area. <<He>> points at the pornography on the computer in disgust. "Look, this little pervert downloaded obscene media onto my computer!"
 		<br><br>
 		You try to defend yourself to the onlookers, but you're still fighting off the aftermath of your orgasm.
 		<br>
-		"I'm calling security," <<he>> says, and picks up <<his>> phone. A security guard arrives and escorts you away.
+		"I'm calling security," <<he>> says and picks up <<his>> phone. A security guard arrives and escorts you away.
 		<<endevent>>
 		<<clotheson>>
 		<br><br>
@@ -306,7 +288,7 @@ You close the folder of pornography and finish working with the files. The <<per
 		<br><br>
 		<<clotheson>>
 		<<if $submissive lte 500>>
-			<<link [[Threaten with pornography|Office Secretary Masturbation Threaten]]>><<def 1>><</link>><<defianttext>>
+			<<link [[Threaten with pornography|Office Secretary Masturbation Threaten]]>><<set $submissive -= 1>><</link>><<defianttext>>
 			<br>
 		<</if>>
 		<<link [[Apologize|Office Secretary Masturbation Apologize]]>><</link>>
@@ -379,7 +361,7 @@ You walk to a quiet corner of the floor and <<pulldown>> your $worn.lower.name a
 	<</if>>
 <</if>>
 <br><br>
-"Very well." <<He>> points at the pornography on the computer in disgust. "Look, this little pervert downloaded obscene media onto my computer!" <<He>> shouts as people gather to see.
+"Very well." <<He>> points at the pornography on the computer in disgust and raises his voice. "Look, this little pervert downloaded obscene media onto my computer!" <<he>> shouts, drawing attention to the two of you.
 <br>
 You try to defend yourself to the onlookers, but no one believes you.
 <br>
diff --git a/game/overworld-town/loc-office/security.twee b/game/overworld-town/loc-office/security.twee
index 8e1c6437dacdcf482e0adf6170fcd97dde8ea94b..b7060aff58c5863915ea2cc06aa48384adb7f74a 100644
--- a/game/overworld-town/loc-office/security.twee
+++ b/game/overworld-town/loc-office/security.twee
@@ -1,9 +1,9 @@
 :: Office Security Escort
 <<location "office_building">><<effects>>
-The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm as <<he>> escorts you to the security office in the rear of the lobby.
+The security guard, a <<generate1>><<person1>><<person>>, roughly holds your arm as <<he>> escorts you to the security office in the rear of the lobby.
 <br>
 <<if $exposed gte 1>>
-	<<His>> firm grip and fast pace keeps you from covering your <<lewdness>>.
+	<<His>> firm grip and fast pace keep you from covering your <<lewdness>>.
 	<br>
 <</if>>
 <<if $officecomplaints lte 3>>
@@ -128,7 +128,7 @@ The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm
 	<<ejaculation>>
 	<<stealclothes>>
 	<<if $worn.face.type.includes("blindfold")>>
-		You feel yourself being lifted to your feet by multiple hands and are directed out of a door. You are shoved to the hard ground and hear a door slam behind you.
+		You feel yourself being lifted to your feet by multiple hands and carried outside. You are shoved to the hard ground and hear a door slam behind you.
 	<<else>>
 		<<unbind>>
 		After finishing, the guards untie you and direct you to a back door. "Stay out of our building," the <<person1>><<person>> says as <<he>> pushes you out into the alley behind the building.
@@ -140,13 +140,13 @@ The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm
 
 <<elseif $enemyhealth lte 0>>
 	<<if $worn.face.type.includes("blindfold")>>
-		You manage to squirm loose of the guards and run through the first door you can find.
+		You manage to squirm away from the guards and run through the first door you can find.
 		<br><br>
 		<<clotheson>>
 		<<endcombat>>
 		<<link [[Next|Commercial alleyways]]>><</link>>
 	<<else>>
-		You manage to squirm loose of the guards and escape into the lobby.
+		You manage to squirm away from the guards and escape into the lobby.
 		<br><br>
 		<<clotheson>>
 		<<endcombat>>
@@ -159,7 +159,7 @@ The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm
 	<<generate1>><<generate2>><<generate3>><<generate4>><<maninit>>
 	<<bind>>
 	<<facewear 6>>
-	You wake up bound, gagged and blindfolded. You aren't sure where you are, but you feel hands all over your body. There are at least four other people nearby.
+	You wake up bound, gagged, and blindfolded. You aren't sure where you are, but you feel hands all over your body. There are at least four other people nearby.
 	<br><br>
 	"We were supposed to throw <<pher>> out, but no one is going to know otherwise."
 	<br><br>
@@ -188,12 +188,12 @@ The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm
 
 :: Widgets Office Security [widget]
 <<widget "officecomplaintslow">>
-	The <<person1>><<person>> directs you to a seat in front of a desk and <<he>> sits behind it.
+	The <<person1>><<person>> directs you to a seat in front of a desk and sits behind it.
 	<br>
-	"You seem like a nice enough kid. I'm sure money is tight and you need to make ends meet, but you have to be smarter when dealing with the people in this building."
+	"You seem like a nice enough kid. I'm sure money is tight, and you need to make ends meet, but you have to be smarter when dealing with the people in this building."
 	<br>
 	<<if $exposed gte 1>>
-		<<He>> reaches into the desk, pulls out a towel and hands it to you. "Not sure what happened to your clothes, but you can't go around the building like that."<<towelup>>
+		<<He>> reaches into the desk, pulls out a towel, and hands it to you. "Not sure what happened to your clothes, but you can't go around the building like that."<<towelup>>
 		<br>
 	<</if>>
 	<br>
@@ -204,16 +204,16 @@ The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm
 <</widget>>
 
 <<widget "officecomplaintsmedium">>
-	The <<person1>><<person>> shoves you towards a seat in front of a desk and <<he>> sits behind it.
+	The <<person1>><<person>> shoves you towards a seat in front of a desk and sits behind it.
 	<br>
-	"You're really making a lot of people in this building angry. If you're smart you'll try to keep a low profile while in here."
+	"You're really making a lot of people in this building angry. If you're smart, you'll try to keep a low profile while in here."
 	<br>
 	<<if $exposed gte 1>>
-		<<He>> pulls a towel out of the desk and throws it to you. "Cover yourself with this. If you walk around this building like that the police will need to get involved."<<towelup>>
+		<<He>> pulls a towel out of a desk drawer and throws it to you. "Cover yourself with this. If you walk around this building like that, the police will need to get involved."<<towelup>>
 		<br>
 	<</if>>
 	<br>
-	The <<person1>><<person>> points at the door. "Get out of here. And if you get into anymore trouble you'll be sorry." <<gsecurity>><<officeupdatecomplaints 1>>
+	The <<person1>><<person>> points at the door. "Get out of here. And if you get into any more trouble, you'll be sorry." <<gsecurity>><<officeupdatecomplaints 1>>
 	<br><br>
 	<<endevent>>
 	<<link [[Return to lobby|Office Lobby]]>><</link>>
@@ -228,9 +228,9 @@ The security guard, a <<generate1>><<person1>><<person>> roughly holds your arm
 <</widget>>
 
 <<widget "officecomplaintsextreme">>
-	The <<person1>><<person>> shoves you into the room where three other security guards stand waiting.
+	The <<person1>><<person>> shoves you into the room, where three other security guards stand waiting.
 	<br>
 	"We were told to remove you from the premises, but we decided to have a little fun first," <<he>> says. The other guards close in on you.
 	<br><br>
 	<<link [[Next|Office Security Molest]]>><<set $molestationstart to 1>><</link>>
-<</widget>>
\ No newline at end of file
+<</widget>>
diff --git a/game/overworld-town/loc-office/shredder.twee b/game/overworld-town/loc-office/shredder.twee
index cff0af517d052cd71eabcb45c09389ec4db72ed7..b6694755d77ff74e0a1c0cf0acab0f1c90a431c7 100644
--- a/game/overworld-town/loc-office/shredder.twee
+++ b/game/overworld-town/loc-office/shredder.twee
@@ -1,8 +1,8 @@
 :: Office Shredder Start
 <<location "office_building">><<effects>>
-You report to the client on <<checkfloor>>, a <<generate1>><<person1>><<person>> who hands you a huge stack of documents and directs you to the copy room that houses a document shredder. You place the documents into the mouth of the shredder, but nothing happens.
+You report to the client on <<checkfloor>>, a <<generate1>><<person1>><<person>> who hands you a huge stack of documents. <<He>> directs you to the copy room, which houses an impressive document shredder. You place the documents into the mouth of the shredder, but nothing happens.
 <br><br>
-You figure the device is not powered, so you reach behind it. Sure enough, it's unplugged. You struggle to reach the power cable but are eventually able to plug it in.
+You figure the device must not be powered, so you reach behind it. Sure enough, it's unplugged. You struggle to reach the power cable but are eventually able to plug it in. It comes to life with a whir.
 <br><br>
 <<if $rng gte 60>>
 	<<if $worn.lower.name isnot "naked">>
@@ -20,14 +20,14 @@ You figure the device is not powered, so you reach behind it. Sure enough, it's
 		<<shredderactions "upper">>
 	<<else>>
 	<<tiredness 3>>
-		You step back from the shredder and begin feeding the documents into the shredder. Just when you think you're done, the <<person1>><<person>> delivers another massive stack of papers.
+		You begin to feed the documents through its waiting mouth. Just when you think you've finished, the <<person1>><<person>> delivers another massive stack of papers.
 		<br>
 		After another 40 minutes of shredding, the <<person1>><<person>> returns and hands you a tip. <<assignmenttip 6>>
 		<<completeassignment>>
 	<</if>>
 <<else>>
 	<<tiredness 3>>
-	You step back from the shredder and begin feeding the documents into the shredder. Just when you think you're done, the <<person1>><<person>> delivers another massive stack of papers.
+	You step away from the shredder and begin to feed the documents through its waiting mouth. Just when you think you've finished, the <<person1>><<person>> delivers another massive stack of papers.
 	<br>
 	After another 40 minutes of shredding, the <<person1>><<person>> returns and hands you a tip. <<assignmenttip 6>>
 	<<completeassignment>>
@@ -91,7 +91,7 @@ You figure the device is not powered, so you reach behind it. Sure enough, it's
 				<br>
 			<</if>>
 		<<else>>
-			You mash the stop and reverse buttons, and the shredder stops grinding, but nothing seems to work. The ravenous machine consumes more of your $worn.lower.name as your <<genitals>> are tightly pressed against the device! <<gpain>> <<pain 5>>
+			You mash the stop and reverse buttons, and the shredder stops grinding, but nothing seems to work. The ravenous machine consumes more of your $worn.lower.name as your <<genitals>> is tightly pressed against the device! <<gpain>> <<pain 5>>
 			<<shredderactions "lower">>
 			<br>
 		<</if>>
@@ -382,7 +382,7 @@ You figure the device is not powered, so you reach behind it. Sure enough, it's
 			<<link [[Next|Office Shredder End]]>><</link>>
 			<br>
 		<<else>>
-			You try to find a way to disable the shredder, but are too distracted by the taut pull of your $worn.upper.name, smashing your <<breasts>> against the shredder. <<gpain>> <<pain 5>>
+			You try to find a way to disable the shredder but are too distracted by the taut pull of your $worn.upper.name, smashing your <<breasts>> against the shredder. <<gpain>> <<pain 5>>
 			<<shredderactions "upper">>
 			<br>
 		<</if>>
@@ -422,7 +422,7 @@ You figure the device is not powered, so you reach behind it. Sure enough, it's
 		<br>
 		You explain how the shredder ate your clothes, and <<he>> rushes to grab a towel for you to wear.<<towelup>>
 		<br>
-		"It's not much but it should help until you can find something more suitable to wear. Here's something extra to replace your ruined clothes."
+		"It's not much, but it should help until you can find something more suitable to wear. Here's something extra to replace your ruined clothes."
 		<br>
 		The <<person1>><<person>> hands you a generous tip. <<assignmenttip 12>>
 		<<completeassignment 15>>
@@ -447,7 +447,7 @@ You figure the device is not powered, so you reach behind it. Sure enough, it's
 <<if $alarm is 1>>
 	No one comes to your aid.
 	<<set $alarm to 0>>
-	<<if $drugged gte 1>>The drugs inhibit you, you couldn't cry very convincingly.<</if>>
+	<<if $drugged gte 1>>The drugs inhibit you, rendering your cries useless.<</if>>
 	<br><br>
 <</if>>
 
@@ -497,4 +497,4 @@ You push the <<person1>><<person>> off of you and run out of the room. You can b
 	<<link [[Tamper|Office Shredder Tamper]]>><</link>><<skulduggerydifficulty>>
 	<br>
 	<<link [[Mash buttons|Office Shredder Mash]]>><</link>>
-<</widget>>
\ No newline at end of file
+<</widget>>
diff --git a/game/overworld-town/loc-office/stairs.twee b/game/overworld-town/loc-office/stairs.twee
index e9214d794e13e590214188341103f759891f23be..cb6161835c3c7b83664fba5fcfa7a24fa0d38dfa 100644
--- a/game/overworld-town/loc-office/stairs.twee
+++ b/game/overworld-town/loc-office/stairs.twee
@@ -2,7 +2,6 @@
 <<location "office_building">><<effects>><<exposure>>
 You are in the stairwell on <<checkfloor>>. Besides the sound of the AC fan blowing, the stairwell is bereft of sound.
 <br><br>
-
 As the stairwell doors lock from the inside, the only exit is in the lobby, <<number $officeFloor>> floors below.
 
 <<if $stress gte $stressmax>>
@@ -29,12 +28,12 @@ As the stairwell doors lock from the inside, the only exit is in the lobby, <<nu
 :: Office Stairwell Descend
 <<effects>>
 <<if $stairSpeed is 20>>
-	You begin descending the gruelling stairwell. You keep a fast pace, but after a while your legs and feet start to burn with fatigue, so you decide to stop.
+	You begin descending the gruelling stairwell. You keep up a brisk pace, but after a while, your legs and feet start to burn with fatigue. You stop to take a breather.
 	<br><br>
 <<elseif $stairSpeed is 10>>
-	You make your way down the stairs. You keep a steady pace but soon begin to feel aches in your legs. You decide to stop.
+	You make your way down the stairs. You keep up a decent pace, but your legs soon begin to ache. You stop to take a breather.
 <<else>>
-	You head down the stairs. You keep a steady pace but stop before your legs get too tired.
+	You head down the stairs. You keep a steady pace but stop for a breather before your legs get too tired.
 <</if>>
 <br><br>
 <<set $officeFloor -= $stairSpeed>><<unset $stairSpeed>>
@@ -42,14 +41,14 @@ As the stairwell doors lock from the inside, the only exit is in the lobby, <<nu
 
 :: Office Stairwell Rest
 <<effects>>
-You decide to rest before going further down the stairs.
+You decide to rest before continuing your descent.
 <br>
 <<if $rng gte 90 - $officeFloor>>
-	While resting, you hear someone approaching the stairwell door.
+	While you catch your breath, you hear someone approaching the stairwell door.
 	<br>
-	"Yeah, the boss said that some streaker is on the steps, I'm going to check it out now," you hear a security guard say to someone on their radio.
+	"Yeah, the boss said that some streaker is on the steps. I'm going to check it out now," you hear a security guard say to someone on their radio.
 	<br><br>
-	If the guard sees you, you're going to get into trouble!
+	<span class="red">If the guard sees you, you're going to get into trouble!</span>
 	<br><br>
 	<<if $officeFloor lt 5>>
 		<<link [[Run straight to lobby (0:05)|Office Lobby]]>><<pass 5>><<tiredness 5>><</link>><<gtiredness>>
@@ -72,14 +71,14 @@ You decide to rest before going further down the stairs.
 
 :: Office Stairwell Run Up
 <<effects>>
-You think it would be safer to run upstairs, so you gather your legs and start climbing.
+You think it would be safer to run upstairs, so you gather your stamina and start climbing.
 <br>
 "I'm going to check upstairs," the guard says, heading up the stairs.
 <br><br>
 <<set _ascendCount to random(1,3)>>
 You stay ahead and out of sight of the guard, and they finally give up after <span class="blue">_ascendCount</span> floors.
 <br>
-"Heading back in, no one is here," the guard says before using their pass to exit the stairwell on the floor below you.
+"Heading back in; no one is here," the guard reports before using their pass to exit the stairwell on the floor below you.
 <<set $officeFloor += _ascendCount>>
 <br><br>
 <<link [[Next|Office Stairwell]]>><</link>>
@@ -88,12 +87,12 @@ You stay ahead and out of sight of the guard, and they finally give up after <sp
 <<effects>>
 You think it would be safer to run downstairs, so you quickly start descending.
 <br>
-"Hey you, stop right there!" You hear the guard shout from above.
+"Hey, you! Stop right there!" the guard shouts from above.
 <br><br>
 <<if $officeFloor lt 7>>
 	<<link [[Run straight to lobby|Office Stairwell Escape]]>><</link>> <<ggsecurity>><<gggtiredness>>
 <<else>>
-	<span class="purple">If it wasn't so many floors until the lobby, you could have had a chance to run.</span>
+	<span class="purple">If the lobby wasn't so many floors away, you might have been able to outrun security.</span>
 <</if>>
 <br><br>
 
@@ -101,45 +100,43 @@ You think it would be safer to run downstairs, so you quickly start descending.
 
 :: Office Stairwell Escape
 <<effects>>
-You ignore the guard and keep running, but fear this may come back to burn you later. <<ggsecurity>><<set $officecomplaints += 2>>
+You ignore the guard and keep running, but you fear this may come back to burn you later. <<ggsecurity>><<set $officecomplaints += 2>>
 <br><br>
 <<link [[Lobby|Office Lobby]]>><<tiredness 10>><</link>>
 
 :: Office Stairwell Hide
 <<effects>>
-You decide to hide behind the door. The door swings outwards and the guard enters the stairwell. The guard begins ascending the stairs, unaware of your presence.
+You decide to hide behind the door. The door swings outwards, and the guard enters the stairwell. The guard begins ascending the stairs, unaware of your presence.
 <br><br>
 You wait a few moments to make sure you're safe and step away from the door.
 <<if $rng gte 50>>
 	<<if $worn.upper.name isnot "naked">>
-		You feel restriction at your waist. You seemed to have gotten part of your $worn.upper.name caught in the hinge of the door and are now trapped!
+		You feel restriction at your waist. Part of your $worn.upper.name is caught in the hinge of the door!
 		<br><br>
 		You try with all your might to free your $worn.upper.name but are met with nothing but rips and tears.
 		<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
 		<<upperruined>><<clothesruinstat>><<set $upperoff to 0>>
 	<<elseif $worn.lower.name isnot "naked">>
-		You feel restriction at your waist. You seemed to have gotten part of your $worn.under_lower.name caught in the hinge of the door and are now trapped!
+		You feel restriction at your waist. Part of your $worn.under_lower.name is caught in the hinge of the door!
 		<br><br>
 		You try with all your might to free your $worn.lower.name but are met with nothing but rips and tears.
 		<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
 		<<lowerruined>><<clothesruinstat>><<set $loweroff to 0>>
 	<<elseif $worn.under_upper.name isnot "naked">>
-		You feel restriction at your <<breasts>>. You seemed to have gotten part of your $worn.under_upper.name caught in the hinge of the door and are now trapped!
+		You feel restriction at your <<breasts>>. Part of your $worn.under_upper.name is caught in the hinge of the door!
 		<br><br>
 		You try with all your might to free your $worn.under_upper.name but are met with nothing but rips and tears.
 		<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
 		<<underupperruined>><<clothesruinstat>><<set $underupperoff to 0>>
 	<<elseif $worn.under_lower.name isnot "naked">>
-		You feel restriction at your <<bottom>>. You seemed to have gotten part of your $worn.under_lower.name caught in the hinge of the door and are now trapped!
+		You feel restriction at your <<bottom>>. Part of your $worn.under_lower.name is caught in the hinge of the door!
 		<br><br>
 		You try with all your might to free your $worn.under_lower.name but are met with nothing but rips and tears.
 		<<tearful>> <span class="lewd">you step out of the garment, leaving it dangling from the door.</span>
 		<<underlowerruined>><<clothesruinstat>><<set $underloweroff to 0>>
-	<<else>>
-		You check to make sure the coast is clear.
 	<</if>>
 <<else>>
 	You check to make sure the coast is clear.
 <</if>>
 <br><br>
-<<link [[Next|Office Stairwell]]>><</link>>
\ No newline at end of file
+<<link [[Next|Office Stairwell]]>><</link>>
diff --git a/game/overworld-town/loc-office/streak.twee b/game/overworld-town/loc-office/streak.twee
index 066320f262f4eb80993922ab44292e0b905724a2..b9b1f5865273388cb56bf4dc541416d743163962 100644
--- a/game/overworld-town/loc-office/streak.twee
+++ b/game/overworld-town/loc-office/streak.twee
@@ -24,7 +24,7 @@ You are on <<checkfloor>>. You duck into an empty cubicle, hoping no one can see
 
 :: Office Streak Stairs
 <<effects>>
-You stay low and move your hiding spot, making your way towards the stairs.
+You stay low and shift hiding spots as you make your way towards the stairs.
 <<set $danger to random(1,10000)>>
 <<if $danger gte 9000 - ($streakSpeed * 1500)>>
 	<<if $rng gte 90 - ($officeFloor * 2)>>
@@ -117,8 +117,8 @@ You take some time to look around the floor for something to wear.
 	<<elseif $rng gte 51>>
 		behind a copy machine. Someone walks up and starts making copies. They walk away without noticing you.
 	<<elseif $rng gte 26>>
-		under an empty desk. Someone comes, sets down a large box and walks away.
+		under an empty desk. Someone comes, sets down a large box, and walks away.
 	<<else>>
-		behind a water cooler. Leaning against it, you feel the coolness of the base against your <<exposedupper>>.
+		behind a water cooler. Leaning against it, you feel its cool plastic base against your <<exposedupper>>.
 	<</if>>
-<</widget>>
\ No newline at end of file
+<</widget>>
diff --git a/game/overworld-town/loc-school/classes/maths-events.twee b/game/overworld-town/loc-school/classes/maths-events.twee
index 42156b24b10acaaff33e5babf3d596ea44c6febb..2040cfe905fb585d6f6542c4dc89e64f947ef90c 100644
--- a/game/overworld-town/loc-school/classes/maths-events.twee
+++ b/game/overworld-town/loc-school/classes/maths-events.twee
@@ -2102,7 +2102,7 @@ You can feel Whitney getting close to cumming, <<his>> <<if _whitney.penis isnot
 	River turns back towards the class <span class="red">before you can bring Whitney over the edge</span>. You barely manage to get your hand out of Whitney's _whitneyLower before River starts walking around the room to pass out worksheets.
 	<br><br>
 
-	As <<he>> sits back down at <<his>> desk, you realize that there's no way you could get away with touching Whitney again right now.
+	As <<he>> sits back down at <<his>> desk, you realise that there's no way you could get away with touching Whitney again right now.
 	<br><br>
 
 	"Nice try, bitch," Whitney whispers as <<he>> leans back in <<his>> seat with a smug grin on <<his>> face.