From 9aaa555807b3a18a576489193802db66e59c54b1 Mon Sep 17 00:00:00 2001
From: klorpa <30924131+klorpa@users.noreply.github.com>
Date: Fri, 17 May 2019 22:21:32 -0500
Subject: [PATCH] Updating

---
 cheats.twee                                   | 38 +++++------
 game/base-clothing/images.twee                | 12 ++--
 game/base-combat/actions-hands.twee           |  2 -
 game/base-combat/effects.twee                 |  2 -
 game/base-combat/end.twee                     |  2 -
 game/base-combat/images.twee                  |  6 +-
 game/base-system/caption.twee                 |  6 --
 game/base-system/characteristics.twee         |  4 --
 game/base-system/cheats.twee                  |  6 --
 game/base-system/clamp.twee                   |  3 -
 game/base-system/images.twee                  |  5 --
 game/base-system/init.twee                    |  2 -
 game/base-system/settings.twee                |  8 +--
 game/base-system/stat-changes.twee            |  2 +-
 game/base-system/text.twee                    |  2 -
 game/base-system/time.twee                    | 12 ----
 game/base-system/version-update.twee          |  2 -
 game/base-system/widgets.twee                 |  6 --
 game/base.css                                 | 11 ----
 game/base.js                                  | 18 -----
 game/overworld-forest/loc-asylum/main.twee    |  2 -
 .../loc-tentacle-world/main.twee              | 11 ----
 .../overworld-town/loc-alley/residential.twee | 12 ----
 game/overworld-town/loc-cafe/main.twee        | 10 ---
 game/overworld-town/loc-compound/main.twee    | 28 --------
 .../loc-danube-homes/skulduggery.twee         |  8 +--
 .../overworld-town/loc-danube-homes/work.twee |  8 +--
 game/overworld-town/loc-docks/main.twee       | 66 -------------------
 game/overworld-town/loc-docks/widgets.twee    |  9 ---
 game/overworld-town/loc-home/main.twee        |  3 -
 game/overworld-town/loc-home/mirror.twee      |  4 --
 .../loc-park/science-project.twee             |  6 --
 game/overworld-town/loc-pub/main.twee         |  4 --
 .../loc-school/classes/english.twee           |  2 +-
 .../loc-school/classes/history.twee           |  4 +-
 .../loc-school/classes/maths.twee             |  2 +-
 .../loc-school/classes/science.twee           |  2 +-
 game/overworld-town/loc-school/detention.twee |  2 +-
 game/overworld-town/loc-school/main.twee      |  9 ---
 .../loc-school/widgets-events.twee            |  3 -
 game/overworld-town/loc-school/widgets.twee   |  4 +-
 game/overworld-town/loc-street/events.twee    | 33 +++-------
 game/overworld-town/loc-street/widgets.twee   | 38 +++++------
 game/overworld-town/special-avery/main.twee   | 30 +--------
 game/overworld-town/special-kylar/main.twee   | 27 --------
 game/overworld-town/special-robin/main.twee   | 28 --------
 game/overworld-town/special-robin/walk.twee   | 32 ++++-----
 game/overworld-town/special-whitney/main.twee |  2 -
 game/special-templates/main.twee              |  3 -
 49 files changed, 86 insertions(+), 455 deletions(-)

diff --git a/cheats.twee b/cheats.twee
index b88b4ee8ae..2fc6ac9279 100644
--- a/cheats.twee
+++ b/cheats.twee
@@ -847,54 +847,54 @@ Docks status: <span id="statdocksstatus"><<print Math.trunc($docksstatus)>></spa
 <<set $famescrap = 2000>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
 <br>
 
-<<link "<<<">><<set $famesex -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> | 
-<<link "<<">><<set $famesex -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> | 
-<<link "<">><<set $famesex -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> | 
+<<link "<<<">><<set $famesex -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
+<<link "<<">><<set $famesex -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
+<<link "<">><<set $famesex -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>> |
 Sex: <span id="statsfamesex"><<print Math.trunc($famesex)>></span>
  | <<link ">">><<set $famesex += 1>><<set $fame += 1>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
  | <<link ">>">><<set $famesex += 10>><<set $fame += 10>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
  | <<link ">>>">><<set $famesex += 100>><<set $fame += 100>><<fameclamp>><<replace "#statsfamesex">><<print Math.trunc($famesex)>><</replace>><</link>>
 <br>
 
-<<link "<<<">><<set $fameprostitution -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> | 
-<<link "<<">><<set $fameprostitution -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> | 
-<<link "<">><<set $fameprostitution -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> | 
+<<link "<<<">><<set $fameprostitution -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
+<<link "<<">><<set $fameprostitution -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
+<<link "<">><<set $fameprostitution -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>> |
 Prostitution: <span id="statsfameprostitution"><<print Math.trunc($fameprostitution)>></span>
  | <<link ">">><<set $fameprostitution += 1>><<set $fame += 1>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
  | <<link ">>">><<set $fameprostitution += 10>><<set $fame += 10>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
  | <<link ">>>">><<set $fameprostitution += 100>><<set $fame += 100>><<fameclamp>><<replace "#statsfameprostitution">><<print Math.trunc($fameprostitution)>><</replace>><</link>>
 <br>
 
-<<link "<<<">><<set $famerape -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> | 
-<<link "<<">><<set $famerape -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> | 
-<<link "<">><<set $famerape -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> | 
+<<link "<<<">><<set $famerape -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
+<<link "<<">><<set $famerape -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
+<<link "<">><<set $famerape -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>> |
 Rape: <span id="statsfamerape"><<print Math.trunc($famerape)>></span>
  | <<link ">">><<set $famerape += 1>><<set $fame += 1>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
  | <<link ">>">><<set $famerape += 10>><<set $fame += 10>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
  | <<link ">>>">><<set $famerape += 100>><<set $fame += 100>><<fameclamp>><<replace "#statsfamerape">><<print Math.trunc($famerape)>><</replace>><</link>>
 <br>
 
-<<link "<<<">><<set $famebestiality -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> | 
-<<link "<<">><<set $famebestiality -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> | 
-<<link "<">><<set $famebestiality -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> | 
+<<link "<<<">><<set $famebestiality -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
+<<link "<<">><<set $famebestiality -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
+<<link "<">><<set $famebestiality -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>> |
 Bestiality: <span id="statsfamebestiality"><<print Math.trunc($famebestiality)>></span>
  | <<link ">">><<set $famebestiality += 1>><<set $fame += 1>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
  | <<link ">>">><<set $famebestiality += 10>><<set $fame += 10>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
  | <<link ">>>">><<set $famebestiality += 100>><<set $fame += 100>><<fameclamp>><<replace "#statsfamebestiality">><<print Math.trunc($famebestiality)>><</replace>><</link>>
 <br>
 
-<<link "<<<">><<set $fameexhibitionism -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> | 
-<<link "<<">><<set $fameexhibitionism -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> | 
-<<link "<">><<set $fameexhibitionism -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> | 
+<<link "<<<">><<set $fameexhibitionism -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
+<<link "<<">><<set $fameexhibitionism -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
+<<link "<">><<set $fameexhibitionism -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>> |
 Exhibitionism: <span id="statsfameexhibitionism"><<print Math.trunc($fameexhibitionism)>></span>
  | <<link ">">><<set $fameexhibitionism += 1>><<set $fame += 1>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
  | <<link ">>">><<set $fameexhibitionism += 10>><<set $fame += 10>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
  | <<link ">>>">><<set $fameexhibitionism += 100>><<set $fame += 100>><<fameclamp>><<replace "#statsfameexhibitionism">><<print Math.trunc($fameexhibitionism)>><</replace>><</link>>
 <br>
 
-<<link "<<<">><<set $famescrap -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> | 
-<<link "<<">><<set $famescrap -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> | 
-<<link "<">><<set $famescrap -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> | 
+<<link "<<<">><<set $famescrap -= 100>><<set $fame -= 100>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
+<<link "<<">><<set $famescrap -= 10>><<set $fame -= 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
+<<link "<">><<set $famescrap -= 1>><<set $fame -= 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>> |
 Combat: <span id="statsfamescrap"><<print Math.trunc($famescrap)>></span>
  | <<link ">">><<set $famescrap += 1>><<set $fame += 1>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
  | <<link ">>">><<set $famescrap += 10>><<set $fame += 10>><<fameclamp>><<replace "#statsfamescrap">><<print Math.trunc($famescrap)>><</replace>><</link>>
@@ -1031,8 +1031,6 @@ Breast size: <span id="statsbreastsize"><<print Math.trunc($breastsize)>></span>
  | <<link ">>">><<set $breastsize += 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> <i>Full change will not occur until midnight.</i>
 <br>
 
-
-
 <<if $dev is 1>>
 Pheromones: <span id="statsalluretest">$alluretest</span> |
 <<link "Change">>
diff --git a/game/base-clothing/images.twee b/game/base-clothing/images.twee
index 87da53c00d..2a1069560c 100644
--- a/game/base-clothing/images.twee
+++ b/game/base-clothing/images.twee
@@ -293,10 +293,6 @@
 <img class="layer-backhair colour-hair anim-idle-2f" src="img/hair/red/backhairfeetred.png">
 <</if>>
 
-
-
-
-
 <img class="layer-lashes colour-hair" src="img/hair/red/lashesred.png">
 
 <<if $trauma gte $traumamax>>
@@ -593,8 +589,8 @@
 		<<else>>
 			<img @class="'layer-sexunder colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/doggy/active/tanktop/doggyactive_tanktop_boundneck.png">
 		<</if>>
-	<</if>>	
-	
+	<</if>>
+
 <<elseif $uppertype isnot "naked" and $upperset isnot $lowerset>>
 	<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
 		<<if $upperstate is "waist">>
@@ -680,7 +676,7 @@
 	<<else>>
 		<img class="layer-sexunder colour-upper anim-idle-2f" @src="'img/sex/doggy/idle/bikinitop/doggyidle_bikinitop_'+$upperstate+'.png'">
 	<</if>>
-	
+
 <<elseif $upperclothes is "tank top">>
 	<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
 		<<if $upperstate is "waist">>
@@ -697,7 +693,7 @@
 			<img class="layer-sexunder colour-upper anim-idle-2f" src="img/sex/doggy/idle/tanktop/doggyidle_tanktop_boundneck.png">
 		<</if>>
 	<</if>>
-	
+
 <<elseif $uppertype isnot "naked" and $upperset isnot $lowerset>>
 	<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
 		<<if $upperstate is "waist">>
diff --git a/game/base-combat/actions-hands.twee b/game/base-combat/actions-hands.twee
index ae06c4c7b4..3d7218bf70 100644
--- a/game/base-combat/actions-hands.twee
+++ b/game/base-combat/actions-hands.twee
@@ -413,8 +413,6 @@
 <</if>>
 <</nobr>><</widget>>
 
-
-
 :: Widgets Effects Hands [widget]
 <<widget "effectshandsclothes">><<nobr>>
 
diff --git a/game/base-combat/effects.twee b/game/base-combat/effects.twee
index ec3a5996d8..f12dff74f1 100644
--- a/game/base-combat/effects.twee
+++ b/game/base-combat/effects.twee
@@ -1230,8 +1230,6 @@ You try to pull your head away from the pussy threatening your mouth.<<oralskill
 <<if $mouthaction is "vaginalick">><<set $mouthaction to 0>><<set $mouthactiondefault to "vaginalick">><<actionspussylick>><<submission 10>><<oralskilluse>>
 <</if>>
 
-
-
 <<if $mouthaction is "pullawaykiss">>
 <<set $mouthaction to 0>><<set $mouthactiondefault to "pullawaykiss">>You try to pull your head away from their lips.<<oralskilluse>><<brat 1>>
 	<<if (1000 - ($rng * 10) - ($enemytrust * 10) - $oralskill + $enemyanger) lte (($enemyarousalmax / ($enemyarousal + 1)) * 100)>>
diff --git a/game/base-combat/end.twee b/game/base-combat/end.twee
index 3157ab21fd..48a4eeab24 100644
--- a/game/base-combat/end.twee
+++ b/game/base-combat/end.twee
@@ -305,8 +305,6 @@ You were
 <<set $tentacle16shaft to 0>>
 <<set $tentacle16health to 0>>
 
-
-
 <<set $leftaction to 0>>
 <<set $rightaction to 0>>
 <<set $back to 0>>
diff --git a/game/base-combat/images.twee b/game/base-combat/images.twee
index d225faae56..3cbb9c0467 100644
--- a/game/base-combat/images.twee
+++ b/game/base-combat/images.twee
@@ -221,8 +221,6 @@ and $beaststance isnot "top">>
 <div class="i256">
 <<clothesidle>>
 
-
-
 <img class="layer-sexbase anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlebase.png">
 <img class="layer-sexmouth" src="img/sex/doggy/idle/body/doggyidlemouth.png">
 
@@ -237,7 +235,7 @@ and $beaststance isnot "top">>
 	<img class="layer-sexbaseback anim-idle-2f" src="img/sex/doggy/idle/body/doggyidlerightarm.png">
 	<<else>>
 	<</if>>
-	
+
 	<<if $position is "wall">>
 		<<if $walltype is "cleanpillory">>
 		<img class="layer-apparatus anim-idle-2f" src="img/sex/doggy/idle/pillory/pilloryclean_idle.png">
@@ -633,8 +631,6 @@ and $beaststance isnot "top">>
 </div>
 <</if>>
 
-
-
 <</nobr>><</widget>>
 
 <<widget "xrayimg">><<nobr>>
diff --git a/game/base-system/caption.twee b/game/base-system/caption.twee
index e03e00bfb5..253b03d3e4 100644
--- a/game/base-system/caption.twee
+++ b/game/base-system/caption.twee
@@ -16,8 +16,6 @@
 <<exposure>>
 <<combateffects>>
 
-
-
 <<if $physiquechange is 1>><<set $physiquechange to 0>>
 	<<if $physiqueuse gte $physique / 1000>>
 <span class="gold">Your physique is improving due to all the exercise you are getting.</span><<set $physiqueuse to 0>><br><br>
@@ -383,10 +381,6 @@ __Colour Key__<br>
 
 <</nobr>><</widget>>
 
-
-
 :: StoryRightSidebar
 
 Testing
-
-
diff --git a/game/base-system/characteristics.twee b/game/base-system/characteristics.twee
index 6784b4cb50..c2e4769978 100644
--- a/game/base-system/characteristics.twee
+++ b/game/base-system/characteristics.twee
@@ -189,10 +189,6 @@ Physique: <<if $physique gte ($physiquesize / 7) * 6>><span class="green">Your b
 </div>
 <</if>>
 
-
-
-
-
 Beauty: <<if $beauty gte ($beautymax / 7) * 6>><span class="green">Your beauty is divine.</span>
 <<statbaricons sym_beauty 6 6>>
 <div class="meter">
diff --git a/game/base-system/cheats.twee b/game/base-system/cheats.twee
index 9b631e2505..00c86598c2 100644
--- a/game/base-system/cheats.twee
+++ b/game/base-system/cheats.twee
@@ -716,10 +716,6 @@ Asylum suspicion: <span id="statssuspicion"><<print Math.trunc($suspicion)>></sp
 <br>
 <</if>>
 
-
-
-
-
 <<if $location is "docks">>
 
 <<link "<<<">><<set $dockstatus -= 100>><<set $docksstatus = Math.clamp($docksstatus, 0, 100)>><<replace "#statdocksstatus">><<print Math.trunc($docksstatus)>><</replace>><</link>> |
@@ -1109,8 +1105,6 @@ Eye colour<br>
 <</if>>
 <br><br>
 
-
-
 <<link "<<">><<set $breastsize -= 3>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
 <<link "<">><<set $breastsize -= 1>><<clamp>><<replace "#statsbreastsize">><<print Math.trunc($breastsize)>><</replace>><</link>> |
 Breast size: <span id="statsbreastsize"><<print Math.trunc($breastsize)>></span>
diff --git a/game/base-system/clamp.twee b/game/base-system/clamp.twee
index a4098d51f7..1bfac640f3 100644
--- a/game/base-system/clamp.twee
+++ b/game/base-system/clamp.twee
@@ -108,9 +108,6 @@
 
 <</nobr>><</widget>>
 
-
-
-
 <<widget "fameclamp">><<nobr>>
 
 <<set $famesex to Math.clamp($famesex, 0, 2000)>>
diff --git a/game/base-system/images.twee b/game/base-system/images.twee
index bb257a7879..42cb288088 100644
--- a/game/base-system/images.twee
+++ b/game/base-system/images.twee
@@ -130,11 +130,6 @@
 
 <</nobr>><</widget>>
 
-
-
-
-
-
 :: Widgets Icon Img [widget]
 <<widget "barbicon">><<nobr>>
 <<if $images is 1>>
diff --git a/game/base-system/init.twee b/game/base-system/init.twee
index 67f6c2d72c..b205f79fe4 100644
--- a/game/base-system/init.twee
+++ b/game/base-system/init.twee
@@ -722,8 +722,6 @@ The new school year starts tomorrow at 9:00. The bus service is the easiest way
 <<set $tentacle16shaft to 0>>
 <<set $tentacle16health to 0>>
 
-
-
 <<set $leftleg to 0>>
 <<set $rightleg to 0>>
 <<set $breastuse to 0>>
diff --git a/game/base-system/settings.twee b/game/base-system/settings.twee
index 00eda2cce6..d25d46def7 100644
--- a/game/base-system/settings.twee
+++ b/game/base-system/settings.twee
@@ -112,8 +112,6 @@ If playing on Android, images are supported from 4.4.<br>
 <br>
 <</if>>
 
-
-
 <<if $numberify_enabled is 1>>
 	<label>Enable numbered link navigation <<radiobutton "$numberify_enabled" 1 checked>></label>
 	| <label>Disable numbered link navigation <<radiobutton "$numberify_enabled" 0>></label><br><br>
@@ -137,7 +135,7 @@ If playing on Android, images are supported from 4.4.<br>
 <<else>>
 <<radiobutton "$gamemode" "soft">>
 <</if>>
- - For those who prefer a lighthearted lewd adventure, though the game is still dark in places. <span class="red">This is an experimental feature, and contains gamebreaking bugs. It will be changed or removed in the future.</span></label><br>
+ - For those who prefer a light-hearted lewd adventure, though the game is still dark in places. <span class="red">This is an experimental feature, and contains gamebreaking bugs. It will be changed or removed in the future.</span></label><br>
   <<if $intro is 1 or $gamemode is "hard">>
 	  <label>Hard mode
 	<<if $gamemode is "hard">>
@@ -148,8 +146,8 @@ If playing on Android, images are supported from 4.4.<br>
 	 - Removes lewd stat decay, making trauma and control increasingly difficult to manage. Can only be chosen at the game's start, and being incarcerated in the asylum will put you in normal mode. <span class="red">This is an experimental feature, and will be changed or removed in the future.</span></label><br>
   <</if>>
  <br>
- 
-Clock style - 
+
+Clock style -
 <<if $timestyle is "ampm">>
 	<label>24-hour <<radiobutton "$timestyle" "military">></label>
 	| <label>12-hour <<radiobutton "$timestyle" "ampm" checked>></label>
diff --git a/game/base-system/stat-changes.twee b/game/base-system/stat-changes.twee
index c5200362eb..54b7405d32 100644
--- a/game/base-system/stat-changes.twee
+++ b/game/base-system/stat-changes.twee
@@ -120,7 +120,7 @@
 	<<set $spray to Math.clamp($spray, 0, $spraymax)>>
 	<<else>>
 		<<if $infinitespray is 1>>
-		
+
 		<<else>>
 		<<set $spray += $args[0]>>
 		<<set $spray to Math.clamp($spray, 0, $spraymax)>>
diff --git a/game/base-system/text.twee b/game/base-system/text.twee
index 53d02cc005..9849174e0f 100644
--- a/game/base-system/text.twee
+++ b/game/base-system/text.twee
@@ -2367,8 +2367,6 @@ and
  | <span class="red">+ + + Crime </span>
 <</nobr>><</widget>>
 
-
-
 <<widget "gspray">><<nobr>>
  | <span class="green">+ 1 pepper spray.</span>
 <</nobr>><</widget>>
diff --git a/game/base-system/time.twee b/game/base-system/time.twee
index be01ca8ae0..17ab0c3c87 100644
--- a/game/base-system/time.twee
+++ b/game/base-system/time.twee
@@ -973,18 +973,6 @@
 <<relationshipclamp>>
 <</nobr>><</widget>>
 
-
-
-
-
-
-
-
-
-
-
-
-
 <<widget "hour">><<nobr>>
 <<for $minute gte 60>>
 	<<set $minute -= 60>><<orgasmhour>>
diff --git a/game/base-system/version-update.twee b/game/base-system/version-update.twee
index 5eb35b38c0..f2386471b6 100644
--- a/game/base-system/version-update.twee
+++ b/game/base-system/version-update.twee
@@ -568,8 +568,6 @@
 <<set $kylarraped to 0>>
 <</if>>
 
-
-
 <<if $averyrage is undefined>>
 <<set $averyrage to 0>>
 <</if>>
diff --git a/game/base-system/widgets.twee b/game/base-system/widgets.twee
index a9fca20e56..ae5b755dfb 100644
--- a/game/base-system/widgets.twee
+++ b/game/base-system/widgets.twee
@@ -764,8 +764,6 @@
 	<span class="pink">You are wasted</span>
 	<</if>>
 
-
-
 	<div class="meter">
 		<<set $percent=Math.floor(($drunk/1000)*100)>>
 		<<if $drunk gte 500>>
@@ -2361,8 +2359,6 @@ You steal £$rng.<<set $money += $rng * 100>><<crimeup $rng>><<combatskulduggery
 
 <</nobr>><</widget>>
 
-
-
 <<widget "relationshipclamp">><<nobr>>
 
 <<set $robinlove = Math.clamp($robinlove, 0, 100)>>
@@ -2462,8 +2458,6 @@ and your fringe is very short.
 
 <</nobr>><</widget>>
 
-
-
 <<widget "beastgenitalsselect">><<nobr>>
 
 <<if $monster is 1>>
diff --git a/game/base.css b/game/base.css
index 217bfc6485..4cf3be2248 100644
--- a/game/base.css
+++ b/game/base.css
@@ -388,8 +388,6 @@ removed unused:
 	z-index: 150;
 }
 
-
-
 #divsex {
 		position: relative;
 		display: inline-block;
@@ -651,8 +649,6 @@ div[id|="numberslider-body"] input::-ms-thumb {
 	width: 33px;
 }
 
-
-
 .meter {
 	position: relative;
 	height: 0.3em;
@@ -1416,10 +1412,3 @@ div[id|="numberslider-body"] input::-ms-thumb {
 		transform: translateX(-100%);
 		}
 }
-
-
-
-
-
-
-
diff --git a/game/base.js b/game/base.js
index 8df9375c78..f7eaab9852 100644
--- a/game/base.js
+++ b/game/base.js
@@ -153,24 +153,6 @@ DefineMacroS("upperintegrity", upperintegrity);
 /*! <<numberpool>> macro set for SugarCube v2 */
 !function(){"use strict";if("undefined"==typeof version||"undefined"==typeof version.title||"SugarCube"!==version.title||"undefined"==typeof version.major||version.major<2||"undefined"==typeof version.minor||version.minor<5)throw new Error("<<numberpool>> macro set requires SugarCube 2.5.0 or greater, aborting load");Macro.add("numberbox",{handler:function(){function validateAndApply(el,addend){var curValue=Math.trunc(Wikifier.getValue(varName)),newValue=Math.trunc(el.value),newPoolValue=null;if(Number.isNaN(newValue)||!Number.isFinite(newValue))return el.value=curValue,!1;if(null!=addend&&(newValue+=addend),newValue<minValue?newValue=minValue:newValue>maxValue&&(newValue=maxValue),null!==pool){var poolValue=pool.get(),delta=(newValue-curValue)*poolCost;delta<0?newPoolValue=poolValue-delta:delta>0&&poolValue>=poolCost?(poolValue<delta&&(newValue=curValue+Math.trunc(poolValue/poolCost),delta=poolValue-poolValue%poolCost),newPoolValue=poolValue-delta):newValue=curValue}return Wikifier.setValue(varName,newValue),el.value=newValue,null!==newPoolValue&&pool.set(newPoolValue),!0}var _this=this;if(this.args.length<4){var errors=[];return this.args.length<1&&errors.push("variable name"),this.args.length<2&&errors.push("default value"),this.args.length<3&&errors.push("min value"),this.args.length<4&&errors.push("max value"),this.error("no "+errors.join(" or ")+" specified")}if("string"!=typeof this.args[0])return this.error("variable name argument is not a string");var varName=this.args[0].trim();if("$"!==varName[0]&&"_"!==varName[0])return this.error('variable name "'+this.args[0]+'" is missing its sigil ($ or _)');var varId=Util.slugify(varName),defValue=Number(this.args[1]),minValue=Number(this.args[2]),maxValue=Number(this.args[3]),poolCost=1,autofocus=!1;if(this.args.length>5?(poolCost=Number(this.args[4]),autofocus="autofocus"===this.args[5]):this.args.length>4&&("autofocus"===this.args[4]?autofocus=!0:poolCost=Number(this.args[4])),Number.isNaN(defValue)||!Number.isFinite(defValue)||Math.trunc(defValue)!==defValue)return this.error("default value ("+this.args[1]+") is not a whole number");if(Number.isNaN(minValue)||!Number.isFinite(minValue)||Math.trunc(minValue)!==minValue)return this.error("min value ("+this.args[2]+") is not a whole number");if(Number.isNaN(maxValue)||!Number.isFinite(maxValue)||Math.trunc(maxValue)!==maxValue)return this.error("max value ("+this.args[3]+") is not a whole number");if(Number.isNaN(poolCost)||!Number.isFinite(poolCost)||Math.trunc(poolCost)!==poolCost||poolCost<=0)return this.error("pool cost ("+this.args[4]+") is not a whole number greater than zero");if(defValue<minValue)return this.error("default value ("+this.args[1]+") is less than min value ("+this.args[2]+")");if(defValue>maxValue)return this.error("default value ("+this.args[1]+") is greater than max value ("+this.args[3]+")");var pool=function(){var parent=_this.contextSelect(function(ctx){return"numberpool"===ctx.name});return null!==parent&&parent.hasOwnProperty("pool")?parent.pool:null}();Config.debug&&this.debugView.modes({block:!0});var $elControl=jQuery(document.createElement("div")),$elInput=jQuery(document.createElement("input"));$elControl.attr("id",this.name+"-body-"+varId).addClass("macro-"+this.name).appendTo(this.output),jQuery(document.createElement("button")).attr({id:this.name+"-minus-"+varId,tabindex:0}).text("î †").on("click",function(){return validateAndApply($elInput[0],-1)}).appendTo($elControl),$elInput.attr({id:this.name+"-input-"+varId,name:this.name+"-input-"+varId,type:"text",pattern:"\\d+",tabindex:0}).on("change",function(){validateAndApply(this)}).on("keypress",function(ev){13===ev.which&&(ev.preventDefault(),$elInput.trigger("change"))}).appendTo($elControl),jQuery(document.createElement("button")).attr({id:this.name+"-plus-"+varId,tabindex:0}).text("î …").on("click",function(){return validateAndApply($elInput[0],1)}).appendTo($elControl),$elInput.val(defValue),validateAndApply($elInput[0]),autofocus&&($elInput.attr("autofocus","autofocus"),postdisplay["#autofocus:"+$elInput.attr("id")]=function(task){delete postdisplay[task],setTimeout(function(){return $elInput.focus()},Engine.minDomActionDelay)})}}),Macro.add("numberpool",{tags:["onchange"],handler:function(){if(0===this.args.length)return this.error("no variable name specified");if(this.payload.length>2)return this.error("multiple <<onchange>> sections specified");if("string"!=typeof this.args[0])return this.error("variable name argument is not a string");var varName=this.args[0].trim();if("$"!==varName[0]&&"_"!==varName[0])return this.error('variable name "'+this.args[0]+'" is missing its sigil ($ or _)');var curValue=Wikifier.getValue(varName);if("number"!=typeof curValue||Number.isNaN(curValue)||!Number.isFinite(curValue))return this.error("pool value is not a number");var varId=Util.slugify(varName);TempState.hasOwnProperty(this.name)||(TempState[this.name]={}),TempState[this.name].hasOwnProperty(varId)||(TempState[this.name][varId]=0),Object.defineProperty(this,"pool",{value:Object.defineProperties({},{get:{value:function(){return Wikifier.getValue(varName)}},set:{value:function(content){return function(value){var curValue=Wikifier.getValue(varName);value!==curValue&&(Wikifier.setValue(varName,value),content&&new Wikifier(null,content))}}(this.payload.length>1?this.payload[1].contents.trim():"")}})}),jQuery(document.createElement("div")).attr("id",this.name+"-"+varId+"-"+TempState[this.name][varId]++).addClass("macro-"+this.name).wiki(this.payload[0].contents.replace(/^\n/,"")).appendTo(this.output)}}),Macro.add("numberslider",{handler:function(){function stepValidate(value){if(fracDigits>0){var ma=Number(minValue+"e"+fracDigits),sa=Number(stepValue+"e"+fracDigits),_va=Number(value+"e"+fracDigits)-ma;return Number(_va-_va%sa+ma+"e-"+fracDigits)}var va=value-minValue;return va-va%stepValue+minValue}function validateAndApply(el){var curValue=Wikifier.getValue(varName),newValue=Number(el.value),newPoolValue=null;if(Number.isNaN(newValue)||!Number.isFinite(newValue))return el.value=curValue,!1;if(newValue=stepValidate(newValue),newValue<minValue?newValue=minValue:newValue>maxValue&&(newValue=maxValue),null!==pool)if(fracDigits>0){var pa=Number(pool.get()+"e"+fracDigits),ca=Number(curValue+"e"+fracDigits),na=Number(newValue+"e"+fracDigits),delta=na-ca;pa<delta&&(na-=delta-pa,delta=na-ca,newValue=Number(na+"e-"+fracDigits)),newPoolValue=Number(pa-delta+"e-"+fracDigits)}else{var poolValue=pool.get(),_delta=newValue-curValue;poolValue<_delta&&(newValue-=_delta-poolValue,_delta=newValue-curValue),newPoolValue=poolValue-_delta}return Wikifier.setValue(varName,newValue),el.value=newValue,null!==newPoolValue&&pool.set(newPoolValue),!0}var _this2=this;if(this.args.length<5){var errors=[];return this.args.length<1&&errors.push("variable name"),this.args.length<2&&errors.push("default value"),this.args.length<3&&errors.push("min value"),this.args.length<4&&errors.push("max value"),this.args.length<5&&errors.push("step value"),this.error("no "+errors.join(" or ")+" specified")}if("string"!=typeof this.args[0])return this.error("variable name argument is not a string");var varName=this.args[0].trim();if("$"!==varName[0]&&"_"!==varName[0])return this.error('variable name "'+this.args[0]+'" is missing its sigil ($ or _)');var varId=Util.slugify(varName),defValue=Number(this.args[1]),minValue=Number(this.args[2]),maxValue=Number(this.args[3]),stepValue=Number(this.args[4]),autofocus=this.args.length>5&&"autofocus"===this.args[5];if(Number.isNaN(defValue)||!Number.isFinite(defValue))return this.error("default value ("+this.args[1]+") is not a number");if(Number.isNaN(minValue)||!Number.isFinite(minValue))return this.error("min value ("+this.args[2]+") is not a number");if(Number.isNaN(maxValue)||!Number.isFinite(maxValue))return this.error("max value ("+this.args[3]+") is not a number");if(Number.isNaN(stepValue)||!Number.isFinite(stepValue)||stepValue<=0)return this.error("step value ("+this.args[4]+") is not a number greater than zero");if(defValue<minValue)return this.error("default value ("+this.args[1]+") is less than min value ("+this.args[2]+")");if(defValue>maxValue)return this.error("default value ("+this.args[1]+") is greater than max value ("+this.args[3]+")");var fracDigits=function(){var str=String(stepValue),pos=str.lastIndexOf(".");return pos===-1?0:str.length-pos-1}();if(stepValidate(maxValue)!==maxValue)return this.error("max value ("+this.args[3]+") is not a multiple of the step value ("+this.args[4]+") plus the min value ("+this.args[2]+")");var pool=function(){var parent=_this2.contextSelect(function(ctx){return"numberpool"===ctx.name});return null!==parent&&parent.hasOwnProperty("pool")?parent.pool:null}();Config.debug&&this.debugView.modes({block:!0});var $elControl=jQuery(document.createElement("div")),$elInput=jQuery(document.createElement("input")),$elValue=void 0,showValue=void 0;$elControl.attr("id",this.name+"-body-"+varId).addClass("macro-"+this.name).appendTo(this.output),$elInput.attr({id:this.name+"-input-"+varId,name:this.name+"-input-"+varId,type:"range",min:minValue,max:maxValue,step:stepValue,tabindex:0}).on("change input."+Util.slugify(this.name),function(){validateAndApply(this),"function"==typeof showValue&&showValue()}).on("keypress",function(ev){13===ev.which&&(ev.preventDefault(),$elInput.trigger("change"))}).appendTo($elControl),!Browser.isIE||Browser.ieVersion>9?($elValue=jQuery(document.createElement("span")).attr("id",this.name+"-value-"+varId).appendTo($elControl),showValue=function(){$elValue.text(Number($elInput.val()).toFixed(fracDigits))}):$elInput.off("input."+Util.slugify(this.name)),$elInput.val(defValue),validateAndApply($elInput[0]),"function"==typeof showValue&&showValue(),autofocus&&($elInput.attr("autofocus","autofocus"),postdisplay["#autofocus:"+$elInput.attr("id")]=function(task){delete postdisplay[task],setTimeout(function(){return $elInput.focus()},Engine.minDomActionDelay)})}})}();
 
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
 window.AvsAn = (function () {
 	var dict = "p3ezz;4wrlg;2h;#2rg;22;2;a;7;;if;z;;&4h;1c;1;N;6;;*yp;6a;4;a2;q;;e1;q;;i1;h;;o;7;;/op;5n;9;a3;i;;e5;h;;h;;1;o5;;;i;r;;l;;1;/;6;;n;;1;o6;;;o1;a;;r;;1;e7;;;s;;1;/2;j;;09pa;y3;1;8e;10;;17qoq;qmm;2;12hp;7nw;a;0o4;45;1;0n;2w;;15r;1n;2;8;7;;9;5;;28s;x;;34q;z;1;7;5;;45n;n;;598;w;;65k;u;;74j;y;;850;y;;93x;g;;81ux;hgk;a;0zb;el;a;0p;4h;;11;16;;21;10;;32;15;;4;18;;54;v;;6;12;;7;s;;8;v;;9;17;;11k;bq;1; v;2;;229;f3;2; 1a;3;;–5;;;31x;jc;1; 12;2;;41w;kq;2; z;4;;–5;;;559;sp;5; 2k;1;;,h;;;h7;;;kd;;;m6;;;62p;rm;2; 1b;5;;k5;;;72n;y6;2; 14;;;–5;;;82r;192;2; 19;4;;,5;;;93i;1ig;2; 10;4;;–5;;;8ys;nsu;;<e9;1x;2;m;;1;d;6;;o;6;;=kq;1x;1;=3m;g;1;E;6;;@16;2a;;A3wn;bu7d;6;Abr;y1;1;A8b;5o;1;S3;e;;i2g;4rh;1;r26;4dg;1;ob;2;;mg9;5490;1;a1k;140;1;rv;1e;1; t;1;;n6n;gfl;1;d25;1ae;1;a1c;5b;1;l1b;4c;1;u1b;3r;1;c18;c;1;i;;1;a;;1;n;6;;s3f;feu;1;tn;sc;1;uh;1t;1;rh;1s;1;ih;1q;1;ah;1q;1;sg;1;;t71;41h;1;h53;112;1;l4x;7i;1;e4w;6m;1;t4w;6m;1;e4w;2j;1;s;f;;B7cel;sz;2;hlb;42;2;aaw;28;1;ij;1y;1;rf;1s;1;ae;;;á;11;;olhj;28;1;r1cy;j;1;des;f;1; 3;f;;C8l05;10j;3;a29ng;5t;1;i9c;b;1;s;;1;s5;;;h1ska;9p;4;aa1a;1x;2;i115;o;1;s5;g;1;e5;;;o5p;7;1;i;6;;l17;l;1;á;f;;rkxk;19;1;o9t;a;1;í;5;;u2re;y;2;i1;a;;r2fq;e;1;re;5;1;a;5;;o1vrk;88;1;njpy;1m;1;g380;f;1;j;5;;D40dx;hh;7;aj56;1y;1;o35;6;1;q;5;;ijhc;2t;2;nbw;j;1;a17;f;1;s4;f;;ogz;g;1;t1;9;;uivv;1r;1;ad2;7;1;lci;7;1;c;7;;á30;7;1; ;5;;ò;5;;ù1;e;;ư;7;;Efoe;42zy;7;U3t;zk;1;R1r;4;;be;42;1;oc;1t;1;lb;p;1;ib;;;m2k;73m;1;pw;13w;1;eh;91;1;zd;;;n7x;27zz;1;af;14;1;md;3;;syp;35x;1;pws;9c;5;awn;p;1;c;7;;e4;7d;;h;5;;o;b;;r;h;;udjl;hc;1;lj;6o;1;o6;;;wr;1e;1;id;2;;F4eta;hhx;11; cf;1rz;;,;17;;.2j;6h;;/i;29;;05;2y;;128;e1;;216;9g;;311;7d;;418;8i;;5i;5u;;69;z;;7;;1;0a;;;86;j;;97;l;;A404;5ij;e;Be;3;;Ct9;my;;Dx;9;;Fc;;;I;;2;L8;;;Rq;;;K11;;;Ll;4;;M1x;1;;Ny;2;;P13;2;;Q9h;5j;;Rad;3p;;S1n;9;;T2t;2;;B57;1ji;;C4s;jp;1;Mb;1;;D2g;ak;;E7r;39;2;C6;k;;I5;f;;F33;64;1;r5;;;Hz;1u;;I1vx;bk;3;A24;45;1;Tm;1;;R;;1; w;30;;U2;a;;J5;f;;Lkk;g1;3;C2p;3v;;N4;e;;P1;f;;M6w;1ds;;Og3;2e;1; 5;i;;Ps4;w7;1;.7i;53;;R8v;3z;2;A1e;g;1; 3;e;;Se;y;;S3g;91;;T8a;1ah;1;S1x;6;;Uel;3m;2;,2;b;;.;k;;Xm;1o;;Yz;5w;1;V6;;;c3;l;;f;;1;o7;;;h1;31;;σ1;i;;G55z0;ig;7;e1sct;3h;1;r1fvh;1n;1;n;;1;e;a;;h1sd;31;1;a17k;2e;3;e;q;;i;n;;o;6;;i4b9;s;1;alt;c;1;nl0;b;1;g1;a;;ovi2;2d;2;f;;1; ;b;;t238;f;1;t2z;7;1; ;6;;r17jv;32;1;iql;e;1;a;9;;w43;6;1;a1p;5;1;rd;5;1;r;5;;ú;5;;H24sn;cwd;s; 5i;mk;;&b;17;;,1;f;;.37;42;2;Ai;;;Ie;4;;1i;1j;;2r;22;;39;n;;5a;19;;72;a;;B2z;cx;1;P7;;;C1q;35;;Dd1;tb;;F1l;2x;;Gl;14;;Hy;30;1;I5;;;I80;i9;6;Cc;1;;G10;2;;Nb;1;;Pq;2;;S;;1;D1;j;;Tf;1;;K4k;1w;1;9;7;;L1e;35;;M36;6u;1;.c;;;Ny;2v;;O95;3g;2; 7;t;;Vc;16;;P4b;bf;;R2v;4v;1;Tn;7;;S;;1;F5;;;T9c;115;;V1k;3u;;eaox;7p;2;im1;11;1;r4;o;;r29t;2m;1;r1d;7;1;n;5;;ohh1;6d0;2;n3jr;65v;6;d121;v;;e4c;1m;1;s7;1m;;g21f;e;;kp;;;oad;61b;2;l26;1;;r7c;5jz;1;i;;1;f;5;;v6;;;u2q4;32;1;r2;2x;;I266;4mgb;3;I4o;8f;2;*6;;;I1v;j;;nij;1hm4;1;d9p;wtp;1;e1c;3wy;1;p12;3r6;1;e12;3r6;1;n12;3r4;1;d12;3r4;2;et;3qw;1;nt;3qw;1;c7;41;1;i6;;;ê8;;;s4h;cif;1;l2i;42z;1;a2h;3yr;1;ne;gy;1;de;gy;1;sd;3;;J24b6;7h;1;iw9;t;1;a;;1;o2;o;;L2u98;abe;y; 5s;17t;;,2;s;;.25;9q;;1l;1t;;2j;2h;;3a;10;;48;l;;8;c;;Anc;ce;3; 1e;6q;;Po;2t;;X1;a;;B1j;2r;;C59;r4;;D42;lc;;Ejg;hg;2; 2;i;;D4x;e9;;F20;3s;1;Ti;2;;G8s;ko;;H;;1;Dk;6;;Idy;1m;1;Rd;u;;Lc0;25k;;M3k;94;;N26;51;;P63;1g0;;R23;6z;;S2z;f6;1;m7;;;T36;86;;U1s;n;1; 5;h;;V14;35;1;C7;;;W;;1;T;5;;Z9;t;;^;5;;am5d;3g;1;o91;e;1;i;;1;g;e;;oln2;3r;1;c2ik;19;1;h1s;11;1;a7;z;1;b6;;;p1;h;;u51i;1q;1;s4p;x;1;hg;w;1;ob;;;ộ;5;;M5bhu;skd;15; 6n;n2;;&b;1h;;,;g;;.1kr;5er;1;Alm;2kf;1;.kf;2ht;1;Sa;2;;/4;1f;;14f;f4;;22a;6k;;3y;31;;41j;5h;;5n;1a;;6r;3q;;7t;1f;;87;11;;A1fx;2mt;i;B5;;;C9q;1;;D2d;3;;F12;4;;G17;4;;J38;;;L11;2;;Mv;1;;N2i;a;;P2f;6;;R2o;;;S2t;6;;T2l;f;;Vc;2;;W7;;;X1h;;;Ya;;;Z7;;;Bbv;39s;1;Sb;r;1;T9;;;C5e;ni;;D5e;na;;Efj;d4;3;P1j;9f;1;S7;;;W;7;;n6;i;;F64;14y;;G31;az;;H2i;7d;;Izq;ij;4; f;w;;5;2o;;6f;35;;T25;7y;1;Mi;1;;K1o;3c;;Lcl;17r;;Mcc;rp;;N1i;40;;Osl;av;1;U17;2c;;Pel;3xz;;Qa;1g;;R4l;nw;;Sku;1ld;;Tai;yj;1;R1y;w;;Uas;1t;2; 2;i;;V3;d;;V3s;a5;;Xq;2p;;b1a;i;1;ur;d;1;m1;a;;f2q;ek;;hf;1g;;om4z;7h;2;D;;1;e7;;;U2b;34;1;.5;;;p;;1;31;b;;s23;h;1;c3;c;;N3qyx;ipi;y; 7p;qe;;+;9;;.;;1;Eg;5;;46;k;;7;7;;8;7;;:;5;;A4ga;in;3;A3g;6j;1;Fo;2;;I1m;52;;S2l3;1x;1;Lb;1b;;B8k;2gd;;Ckh;2ib;;D2t;aq;;Ejp;9r;3;A10;2r;;H5;16;;S;;1; 1y;2v;;Fas;2sm;1;Uc;2;;G5x;zb;;H8o;1oq;;I;;7;C1w;j;;D;;1; ;9;;Ka;;;Ld;2;;Nj;;;O8;;;S20;n;;K1c;4g;;L2t;94;;M1s;9a;1;M5;;;Ndl;36;2;R1;d;;T4;h;;P;;1;O25k;1j4;1;V24y;1i8;1;/;;1;B;5;;R9n;f6;2;Je;3;;T3y;e;;Sby;lt;1;W5m;g;;T3m;9h;1;L;;1;D5;;;U60;1a;1;S4;i;;V1a;4h;;W64;4n;2;Au;30;;O;;1;H;8;;Xp;4p;;Ys5;af;3;C64;1i;1;L;6;;P1k;3t;;Uj;1p;;a10pz;8f;1;sq1;d;1;a;;1;n1;8;;t;;1;h1;a;;vk;1c;;²;7;;×;5;;O1n9;1g7f;5;N17;3l;1;E12;2;;l29;8yb;1;vl;2;;nuh;1ti;2;c;;1;ec;2;;etc;21;1;i2;1k;;oi;3e;1;pf;1;;u3x;1ey;1;i3c;b;;P5dsg;kg;1;hmb6;3r;2;i39j;v;1;a;9;;o128;1s;2;bh;19;2;i8;;;o9;;;i1;j;;Qb3c;1l;1;i8c;t;1;n61;l;1;g4x;l;1;x1;f;;R3te6;u0n;z; 6h;119;;&8t;ze;;,;k;;.2r;4t;1;Jj;3;;/a;q;;11s;3k;;4a;r;;67;j;;A12c;ym;3; d;1o;;.1;a;;F7v;ra;1;Tf;;;B4b;v4;1;Rk;3;;C52;l7;;D34;9b;;Enp;3a;3; b;q;;S3z;q;1;Pa;p;;U;5;;Fxl;5cg;;G11;5w;;H1x;1a;1;S4;f;;If2;6o;2;A17;3s;;C;;1; a;1c;;Jn;2e;;Kz;5g;;L1h;2k;1;P6;;;M5u;cg;5;1e;4;;26;;;36;;;59;;;65;;;N4y;q3;;Ogs;86;2;Hk;16;;T1n;3b;2;Av;;;O7;;;P4u;q7;;Q8;q;;R21;37;1;F6;;;S1pl;1up;4;,85;6b;;.ba;7l;;?2l;y;;Tv;6;;T5t;iz;;U23;4u;4;B5;;;M5;;;Nb;;;S9;1;;V1h;8u;;Xa;o;;c;8;;f3qh;db8;1;M;;1;.h;4;;h1xk;1a;2;A;5;;B;5;;ò;5;;S7ldf;ea7;11; 9n;18a;;&1o;3s;;,2;f;;.e8;91;4;E7;m;;Mc;10;;Oa;18;;T;;1;.;;3;B2;b;;D3;c;;M2;c;;1m;29;;35;o;;4b;s;;55;i;;68;s;;84;i;;92;b;;A1b1;l3;3; 2a;7d;;8;5;;S2v;3t;2;Ep;4;;I6;;;B30;74;;Clf;a7;3;A2z;15;1; 3;y;;R;;2;Ap;;;U5;;;T6;s;;D66;ns;;Eri;jq;6; s;1g;;5;7;;C3g;ba;3;Ac;;;Oh;;;Rh;3;;I;;1;F9;;;O1a;28;;U;5;;F58;7w;3;&5;;;H6;;;O;;1;S8;;;G24;5v;1;Df;5;;H6m;3t;3;25;h;;32;g;;L;7;;It0;83;2; f;50;;S;;1;O6;;;K;;2;I9;1;;Yh;;;L6z;8m;3;A2k;o;2; 1;g;;.;5;;Iu;e;1; 3;c;;Om;5;;M9j;lh;3;A28;o;1; 4;m;;Ii;5;;U;;1;R6;;;N;;5;A1e;b;;C;;3;A8;;;B5;;;C8;1;;E18;o;;Fa;;;O4g;1;;Oi7;dc;5; c;u;;A4c;1h;1;I5;g;;Eg;1m;;Sv;5m;1;U5;;;V9;p;;P1r8;320;7;A102;1dn;7;Aa;;;Ch;;;D22;;;Mr;;;Ne;;;R2f;;;S8;1;;E3k;j;1; 4;g;;Ib9;155;4;Co;;;D6;;;N5;;;R5;;;L13;26;1;O6;;;O18;e;;U1x;5;;Y5;;;Q;;1; 1;e;;R3i;9z;;Sf7;1kv;1;We;;;Tjg;e7;9;A46;w;1; 8;s;;C7;r;;Dn;2z;;F4;n;;Iq;1c;;L6;k;;Mm;15;;Sb;12;;V5;12;;U;;7;Bn;1;;L42;28;;Mj;;;N18;;;P15;2;;Rf;;;Sf;;;V6j;y7;;Whe;2v;1;R5;m;;X;;1;M2;c;;ha9m;14;1;i2m7;i;1;g;;1;a;;1;o;7;;pxbl;3u;1;i1lg;s;1;o6;j;1;n6;;;tpmv;33;2;B;5;;ikz;b;1;c5b;a;1;i;8;;T3dav;if;4;aczy;4f;2;i1wj;15;2;g;;1;a6;;;s;;1;c;8;;v1q;q;1;e17;h;1;s;h;;ega6;29;1;a1o2;o;1;mg2;6;1;p;6;;uc4t;22;1;i;;2;l1;8;;r;8;;à1;n;;U2oh8;a1j;m;.jqk;80;1;N78;h;1;.70;h;1;C;f;;/2r;f;1;1;9;;1;;1; c;;;24b;x;1;17;k;;L3q;j;1;T;6;;M7h;1d;1;N8;q;;N4bp;am;4;C2u;k;1;L;5;;D;;2; 6;;;P14;2;;K;5;;R;;1; 5;;;a3;40;;b2r;43;2;am;4;;is;9;;de;16;;glp;3a;1;l;1n;;i;;1;gq;a;;l2u;14r;2;ig;4;;yc;;;my;8n;;ntrc;2uh;o; 5;k;;a;;1;n1e;b;;b3;1q;;ce;9w;;d1u;x2;;e19;1t;1;s16;2;;f3;2d;;g;l;;h6;l;;itj3;kb;2;d3;e;;n2;65;;j;7;;k3;55;;l3;2c;;m5;1e;;n2;t;;o4;13;;p2;1p;;q;5;;r6;71;;s5;2u;;t11;4a;;u6;v;;v1;a;;w1;10;;p12;ze;;r1ap;1rs;3;a4h;k;;ea;;;uz5;e2;1;k1;d;;s1at;41;3; ;7;;h9;t;;tw;1r;1;rp;1;;tla;49;4;h2;a;;n1;n;;ra;u;;t7;j;;x2;j;;z2d;dy;;í2;e;;W3fzh;1xp;2;Pgh8;1kw;1;:dtp;1jr;4;A;;1;Fp;1b;;I;;2;B1;9;;N;;1;H8;1;;Oe2;7b;1;V;a;;R1n7;cv;1;F;;1;C;;2;N5;;;U1b;e;;i150z;6l;1;kucb;5n;1;iu0s;5l;1;El;8;1;l;;1;i1;8;;X18k;5ru;7;a2o;6;;e7o;5;;h22;;;i8v;c;;om;4;;ux;4;;yt;4;;Ydr1;5s;3;e1xq;v;1;t35;a;1;h2;a;;p3;d;;s1;8;;[1f3;b3;5;A6;m;;E;b;;I1;a;;ai;13;;ed;30;;_1pde;5f3;2;_1pa2;5em;1;i;6;;e;5;;`4j;19;3;a1;g;;e;5;;i;7;;aa4e;1k1cr;7; 2e6;1r4;;m6h;1bmc;1;a2k;gdk;1;r;;1; 9;;;n1yq;4tcz;1;dsz;136;2; sm;69;;ě5;;;p8x;2tn1;1;rj;e8;1;t6;;;r1ql;dm6d;1;t1bb;7rrp;1;í6;;;uat;271y;1;sc;wm;1;s6;l;1;i;;1; 5;;;v31;2qsv;1;u5;21;1;t5;;;d14132;4sp;3;a4bh7;3i;1;s1q3;1j;1; ;1h;;edez2;3tl;2;mosa;1n;1; 2;10;;r9oc;3b1;1; 1;3an;;idsd0;ky;2;cfg1;k;1;hdj;d;1; ;c;;e57k;6w;1;s1rl;l;1;e1pp;k;2;m;5;;r;5;;e7wn;zlrz;8;c2u;mo2;1;o1z;egy;1;n1g;bbv;1;o1e;bbg;1;m1e;bbc;1;i1b;9c8;1;a6;;;ee;15d;1;w8;;;lbr;2yiq;1;it;5bi;1;tj;3qh;1;eg;3hs;1;i5;;;m8g;1t5c;1;p2z;oie;1;ed;v6;1;zd;;;nyp;6b4j;1;t7j;1g2s;1;e16;5d4;1;n5;r;1;d5;;;s96;1ypr;2;a;;1; 5;;;t45;1716;4;a2g;c3l;1; d;;;e8;i0;1; 6;;;il;tl8;1;ml;tl5;1;al;tl4;1;r5;;;rd;bo;1;u;;1;t6;;;u2qo;74;1;p11a;2j;1; ;i;;w2e;o;;f1n9ht;1ct;3; 1b;44;;M7;2j;;y1l;7;1;i;7;;hpp6o;1t04;9; 37;kq;;,1;9;;.;5;;C2;1d;;a4tpe;la;1;u1je;1r;1;tn;1j;1;b5;;;e3q3g;3wn;2;iajd;24b;1;r1z;232;1;a15;1;;rjaj;1ep;1;m1uj;14;1;a83;e;1;n;5;;o63t5;1eb3;4;mymg;1rd;2;a16t;1mn;1; 6;;;mm;1g;;n1aw;owo;8; a;1;;b8;;;df;;;ez3;32r;3; 6;;;de;;;yvn;1;;ga;;;if;1;;k4e;;;vd;;;ro27;7b;1;sc8c;1v;1; 8;15;;u1lyy;mvr;1;r26;mus;;ry;7;1; ;5;;t2t;51;1;t1e;24;1;p1e;24;1;:u;f;;i550;t5c8;6;bc;3a;1;n7;;;e9;l;1;r7;;;n2x3;jmka;2;fbo;1jnw;2;l1s;fl3;1;u17;cuh;1;ê9;;;o6p;gaj;1;ad;1;;s84;1pv1;1;t3y;whk;1;a17;9gq;1;ld;21c;1;a5;;;r2j;ekg;1; 8;1;;sqz;1agk;1; jd;4q;;u16;8;;k3v63;5f;1;urs;n;1; 3;n;;l1ewzo;zp;3;cj;7;1;d;6;;sl;5;1; ;5;;vm;8;1;a;8;;m1ql98;243;a; 1b;93;;,;7;;Rs;3e;;b;;1;a5;;;egur2;9r;1;i2c;d;1;n3;d;;f5;g;;pz;6b;;t;;1;aa;;;u5ql8;5t;1;l193t;2t;1;t17us;2t;1;i17ty;2t;1;c1d4;8;1;a4z;6;1;mo;6;1;p;;1;i;6;;×;a;;n14seq;3b7;6; 9r;1ei;;V7;w;;W4;q;;dx;1n;1; e;;;te;u;;×1;b;;o1po1;gmse;8;c2l;ewy;2;hb;4w;1;oa;1;;u7;6u;1;p7;;;d21;6ii;1;d1o;59e;1;ya;;;fkz;2cg9;1; br;51;;gp;fd;1;ge;11;1;ia;;;n1muy;151v;o; 4a;6y6;;';5;;,;8;;/1;3t;;a1;e;;b;db;;c1qc;se;1;o3;rn;;d1;n;;e1kqx;bu;2;i;b;;r6;3a;;f;9;;g1t;adm;;i3;ca;;l6q;jw7;;m4;14;;n;c;;o2;57;;r;1a;;s6;10f;;t6;hb;;u1;1l;;w1;1k;;y;15;;z;7;;–;6;;rht;2sas;1;i30;gwn;1;g2p;fl4;1;e6;;;t37;50i;1;r;;1;s;8;;u7j;1e6t;1;i16;6;;r1fxi6;1u1;3; 14;6g;;&1;8;;f12;52;;s3aro5;3io;9;,;e;;?;5;;R2;h;;f;;2;e8;;;o8;;;iggn8;b9;1;c1vp;18;1;hb;17;;l20u4;1m;1; ;5;;pbado;de;2;33;j;;ipic;12;1; ;5;;r1t;k;1;g;c;;v;;3;ae;;;e11;;;i6;;;t1c1p7;1mt;2;A1;9;;S3;2u;;u4dhq;8rnc;c; 7x;n;;.9;;;beh;3f;2;e7;1m;;l;5;;fl;6;;k6h;2e;2;ae;11;;i8;n;;m1j;4kj;1;a;;1; f;5;;n2eo5;6zny;3;a3ln;7j0;3; 1r;4;;n3dz;in;5;a2;c;;c;8;;n5;a7;;s;37;;t;3h;;r4a;jh;1;y46;4;;e28;a8m;2; m;;;i7;;;i29p3;wfu;8;c14a;17;2;oeg;i;1;rcl;h;1;p;a;;u;;1;m;6;;d4x;2b9;1;i4d;f;1;o;7;;g;;1;n;5;;lsl;17;1;l;i;;m2i;r9;1;o2a;2;;n3y;ssp;;s9j;m;1;s;f;;vhg5;5x;1;oj;17;1;cd;3;;r1cb;bd4;5;aco;r;;e3v;h;;ih7;i;;l7m;1j;;o47;k;;s1szw;1ig;3; h;3f;;h1;9f;;u1bh;iv;1;rda;gs;2;eq;a;;pcd;gg;3;a3b;1y;;e7q;36;;ig;;;t33j;1ai;2;m;r;;ta;16b;;v3c;c;;w3e;d;1;a;7;;x;;b; 23;hw;;';6;;,1;c;;.2;a;;8o;47;;b5;f;;k;13;;l1;8;;md;x;1;a7;;;t;c;;y4y;e;1; ;a;;y6atn;ca;1;l1;c;;{6s;r;1;a;7;;|58;m;1;a1;b;;£6cs;8l;1;82b;6o;;À;9;;Áa;o;;Ä3;c;;Å2;k;;Æ4;k;;Éf;2q;;Ò;c;;Ó1;1d;;Öa;16;;Ü4;v;;à7;v;;á5;l;;æ1;m;;è;6;;é4c;bg;1;t3h;29;3;a4;1n;;o;a;;u1;b;;í;5;;ö2;e;;üd;r;1; 7;;;Ā1;b;;ā3;s;;ī;5;;İ4;o;;Ō3;o;;ō;2m;;œ;8;;Ω2;e;;α1c;c1;;ε5;1s;;ω7;1x;;ϵ;8;;е;5;;–3a;1k;2;e;a;;i;9;;ℓ;d;;";
 	var root = {};
diff --git a/game/overworld-forest/loc-asylum/main.twee b/game/overworld-forest/loc-asylum/main.twee
index c7a117c225..78ba647d6d 100644
--- a/game/overworld-forest/loc-asylum/main.twee
+++ b/game/overworld-forest/loc-asylum/main.twee
@@ -339,8 +339,6 @@ You sneak to a nurse. "Excuse me," you say. <<He>> turns, and puts a hand to <<h
 :: Asylum Exercise [nobr]
 <<set $outside to 0>><<set $location to "asylum">><<asylumeffects>><<effects>>
 
-
-
 <<if $exposed is 2>>
 <<flaunting>> you run around the asylum grounds. Security keeps a close eye on you, and warn you off when you jog too close to the perimeter fence. <<physique 3>><br><br>
 
diff --git a/game/overworld-forest/loc-tentacle-world/main.twee b/game/overworld-forest/loc-tentacle-world/main.twee
index 6a256cde88..4953e2a4fe 100644
--- a/game/overworld-forest/loc-tentacle-world/main.twee
+++ b/game/overworld-forest/loc-tentacle-world/main.twee
@@ -68,9 +68,6 @@
 
 <</nobr>><</widget>>
 
-
-
-
 :: Tentacle World Intro [nobr]
 <<set $outside to 0>><<set $location to "tentworld">><<effects>><<set $phase to 0>>
 <<tentacleworldintro>>
@@ -321,10 +318,6 @@ Just thinking about what’s to come is driving you mad with lust. You could lea
 
 <</if>>
 
-
-
-
-
 :: Tentacle Plains Admire Sex [nobr]
 <<set $outside to 0>><<set $location to "tentworld">>
 
@@ -366,10 +359,6 @@ As your body is completely covered by the warm, writhing masses, you take anothe
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 
-
-
-
-
 :: Tentacle Escape [nobr]
 <<set $outside to 0>><<set $location to "tentworld">><<effects>>
 
diff --git a/game/overworld-town/loc-alley/residential.twee b/game/overworld-town/loc-alley/residential.twee
index 6529be0ca4..a9e322cd18 100644
--- a/game/overworld-town/loc-alley/residential.twee
+++ b/game/overworld-town/loc-alley/residential.twee
@@ -104,8 +104,6 @@ A light turns on inside an upper story room. A silhouette appears behind the cur
 <<link [[Next|Residential alleyways]]>><<endevent>><</link>><br>
 <</if>>
 
-
-
 :: Residential Pet [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -113,8 +111,6 @@ You crouch and rub the cat's head. It purrs and rubs against you, before flickin
 
 <<link [[Next|Residential alleyways]]>><</link>><br>
 
-
-
 :: Residential Tease [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -143,9 +139,6 @@ The cat growls, annoyed but amused.<br><br>
 <</if>>
 <<link [[Shoo|Residential Shoo]]>><</link>><br>
 
-
-
-
 :: Residential Shoo [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -153,9 +146,6 @@ You push the cat's head away from you. It growls harder and nips the air in fron
 
 <<link [[Next|Residential alleyways]]>><</link>><br>
 
-
-
-
 :: Residential Beast [nobr]
 <<if $sexstart is 1>>
 <<set $sexstart to 0>>
@@ -194,8 +184,6 @@ You let go of the cat's face and stretch. It's all the prompting it needs. It po
 
 <<beastejaculation>>
 
-
-
 <<tearful>> you gather yourself. The cat bounds into the dark.<br><br>
 
 <<clotheson>>
diff --git a/game/overworld-town/loc-cafe/main.twee b/game/overworld-town/loc-cafe/main.twee
index ca0ee68767..cdc9efcbbe 100644
--- a/game/overworld-town/loc-cafe/main.twee
+++ b/game/overworld-town/loc-cafe/main.twee
@@ -869,10 +869,6 @@ The rest of the shift passes uneventfully. Someone left you a tip.<<tipreceive>>
 
 <</if>>
 
-
-
-
-
 :: Cafe Fruit Salad [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
@@ -905,8 +901,6 @@ It's big, and bursting with cream. It's a struggle to eat without cream squeezin
 <<link [[That's enough|Ocean Breeze]]>><</link>><br>
 <<link [[Lick the plate clean|Cafe Cream Lick]]>><<set $catbuild += 1>><<stress -6>><</link>><<lstress>><br>
 
-
-
 :: Cafe Cream Lick [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
@@ -927,10 +921,6 @@ You lift the plate and lap the cream off it directly.
 	<<link [[Next|Ocean Breeze]]>><</link>><br>
 	<</if>>
 
-
-
-
-
 :: Cafe Cream Show [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
diff --git a/game/overworld-town/loc-compound/main.twee b/game/overworld-town/loc-compound/main.twee
index 380d5cb80e..a09ee33cfb 100644
--- a/game/overworld-town/loc-compound/main.twee
+++ b/game/overworld-town/loc-compound/main.twee
@@ -786,10 +786,6 @@ You pick up the laptop and cannister. It looks like a charge for your pepper spr
 
 <<link [[Leave|Elk Compound]]>><</link>><br>
 
-
-
-
-
 :: Elk Compound Card [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -807,27 +803,3 @@ You walk up to gate. It's guarded by two security guards. <<generate1>><<person1
 The guard snatches the card and examines it. <<He>> runs it through a device at <<his>> belt and examines the screen. "Hmph," <<he>> sounds. "Fine. Make your delivery and get out." <<His>> companion disappears into a booth, and the gates shudder open. <<He>> keeps the card.<br><br>
 <<endevent>>
 <<link [[Enter|Elk Compound]]>><</link>><br>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/game/overworld-town/loc-danube-homes/skulduggery.twee b/game/overworld-town/loc-danube-homes/skulduggery.twee
index dca244771a..78d9dafed6 100644
--- a/game/overworld-town/loc-danube-homes/skulduggery.twee
+++ b/game/overworld-town/loc-danube-homes/skulduggery.twee
@@ -133,7 +133,7 @@ You sneak around the mansion and look for anything of value.
 		<<link [[Leave the gag|Danube House S&M]]>><<set $phase to 1>><</link>><br>
 		<<link [[Leave|Danube Street]]>><<endevent>><</link>><br>
 	<<else>>
-		You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.<<gstress>><<stress 2>><br><br> 
+		You feel like crying. This town is hard - you know this already - but coming face to face with a helpless victim of kidnapping or trafficking and such fresh sexual abuse fills you with horror.<<gstress>><<stress 2>><br><br>
 		<<link [[Help this poor victim|Danube House S&M]]>><<set $phase to 2>><</link>><br>
 		<<link [[Leave|Danube Street]]>><<endevent>><</link>><br>
 	<</if>>
@@ -569,7 +569,7 @@ You sneak up to the <<person>> as quietly as you can. Once close enough, you rea
 
 	try to ease it free. Unfortunately, <<he>> rolls over at just that moment. As you try to adjust your grip, you hear a snort and look down to find <<him>> blearily looking up at you.<br>
 	<<His>> face turns to anger and you leap back just before <<he>> can grab you.<br><br>You have no choice but to flee empty handed.<<crime 80>><br><br>
-	
+
 
 	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
 	<<skulduggeryskilluse>>
@@ -717,7 +717,7 @@ You swim to the bottom of the fountain. As you approach the drain the pull becom
 	Too much noise. You start to replace the gag. <<He>> struggles, trying to turn <<his>> head away, even while bound at the neck.<br>
 	"No! Help! Thief! Stop! The-nggg nnnNNngg" <<He>> tries to scream, but you manage to shove the 'gag' back into place. There is a clip to lock it in. Leaving <<him>> chained to the bed and quiet works nicely for your skulduggerous intents.<br><br>
 <<elseif $phase is 1>>
-	This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.<br><br> 
+	This looks like S&M play. <<His>> partner ties <<him>> up and abandons <<him>> for an hour or so in this humiliating state. Why interrupt their play? In any case, having <<him>> conveniently locked in place and quiet works nicely for your skulduggerous needs.<br><br>
 <<elseif $phase is 2>>
 	You rush over to help the poor victim, quickly easing the cruel dildo-gag out from <<his>> throat.<br>
 	"What are you doing in my house?!" <<his>> voice is shrill. "Get out! Get the fuck out!"<br>
@@ -743,7 +743,7 @@ You work through the room, selecting the most valuable things you can easily con
 <<else>>
 	As you try to work, the <<person>> screams and hurls obscenities, while wishing various forms of violent sexual assault on you. <<He>> twists and strains against <<his>> bonds relentlessly. It makes it difficult for you to focus. <<set $blackmoney += 80>><<gstress>><br><br>
 	Finally, as you prepare to leave with your loot, the <<personcomma>> sweaty and red-faced, looks at you. <<He>> swallows and starts to speak.<br>
-	
+
 	"Listen. Be a good <<if $playergenderappearance is "m">>boy.<<else>>girl.<</if>> Before you go, would you- Would you put that gag back in. The gag. Th- The
 	<<if $rng % 2>>
 		Master will hurt me otherwise."<br>
diff --git a/game/overworld-town/loc-danube-homes/work.twee b/game/overworld-town/loc-danube-homes/work.twee
index 133ad2b9f4..a3a2b9e1f8 100644
--- a/game/overworld-town/loc-danube-homes/work.twee
+++ b/game/overworld-town/loc-danube-homes/work.twee
@@ -183,7 +183,7 @@ You look more closely at the apron. It's such a slight thing it would be little
 
 <<exposure>>
 
-You enter the mansion. You hear voices and the clinking of glasses further in. 
+You enter the mansion. You hear voices and the clinking of glasses further in.
 <<if $rightarm is "bound">>
 	Noticing your bound arms, <<he>> gives you a strange smile. "It's not that kind of party. Not this time. You'll need your hands."<br>
 	<<He>> moves behind you and a moment later <span class="green">your arms fall free.</span><<unbind>><br><br>
@@ -815,7 +815,7 @@ You are led to the sprawling back garden, the extent of which is concealed by se
 	<<He>> spins you around to look at your bound arms and
 	<<if $rng gte 25 and $bestialitydisable is "f">>
 		growls with irritation. "Is this a joke to you? Wasting my time? What work can you do like that?"<br><br>
-		
+
 		<<He>> grabs your shoulder and marches you toward the exit. <<He>> stops when a <<person2>><<person>> appears at the side door. <<He>> beckons the <<person1>><<person>> over, and they exchange a few whispered words.<br>
 		The <<person>> grabs your shoulder, and leads you back into the garden.<br><br>
 
@@ -1075,9 +1075,9 @@ The dog flees back to its kennel.
 	Satisfied, the beast yawns and returns to its kennel.<br><br>
 
 	The <<person1>><<person>> helps you to your feet and <span class="green">you feel your arms come free.</span><<unbind>><br>
-	
+
 	<<clotheson>>
-	
+
 	A £50 is pressed into your hand.<br>
 	"Brutus needed that. £50's the going rate for a bitch, so as far I'm concerned we're even. Get out of here."<br><br>
 
diff --git a/game/overworld-town/loc-docks/main.twee b/game/overworld-town/loc-docks/main.twee
index 51122260d8..68357b1c98 100644
--- a/game/overworld-town/loc-docks/main.twee
+++ b/game/overworld-town/loc-docks/main.twee
@@ -58,9 +58,6 @@ The other dockers overheard, and grumble as you leave. They're just jealous.<br>
 
 <<link [[Next|Docks]]>><</link>><br>
 
-
-
-
 :: Docks Ask [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 You approach a <<generate1>><<person1>><<person>> standing on a raised platform. <<He>> jots something on <<his>> clipboard while observing the workers.<br><br>
@@ -104,8 +101,6 @@ The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> des
 <<link [[Yes (0:30)|Docks Take Job]]>><<pass 3>><<set $dockwork to 2>><<endevent>><</link>><br>
 <<link [[No|Docks Refuse Job]]>><</link>><br>
 
-
-
 :: Docks Refuse Job [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 
@@ -114,8 +109,6 @@ The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> des
 <<endevent>>
 <<link [[Next|Docks]]>><</link>><br>
 
-
-
 :: Docks Take Job [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 <<set $dockwage to 1000>><<set $dockstatus to 10>><<set $dockhours to 0>>
@@ -123,8 +116,6 @@ The door is open. A <<generate2>><<person2>><<person>> looks up from <<his>> des
 
 <<link [[Next|Docks]]>><</link>><br>
 
-
-
 :: Docks Start [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 
@@ -167,8 +158,6 @@ A supervisor tells everyone to get back to work. They do so, though reluctant to
 
 <</if>>
 
-
-
 <<dockwork>>
 
 :: Docks Rape Capsize [nobr]
@@ -414,8 +403,6 @@ You're sure it's fine. You finish recording the information.<br><br>
 <</if>>
 <<dockoptions>>
 
-
-
 :: Docks Compound [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 
@@ -531,8 +518,6 @@ You successfully pick the lock and open the container. The <<person>> glances ar
 <<link [[Get help|Docks Slave Help]]>><</link>><br>
 <<link [[Comfort and untie|Docks Slave Untie]]>><</link>><br>
 
-
-
 :: Docks Slave Help [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 
@@ -553,8 +538,6 @@ You return to the container, and find the <<person1>><<person>> lying where you
 
 <<link [[Next|Docks Slave Untie]]>><</link>><br>
 
-
-
 :: Docks Slave Untie [nobr]
 <<set $outside to 0>><<set $location to "docks">><<dockeffects>><<effects>>
 
@@ -571,8 +554,6 @@ You untie the bindings and remove the gag.
 
 <<His>> sobs recede a little, but <<he>> doesn't respond. You feel <<his>> arm through <<his>> worn school uniform as you help <<him>> to <<his>> feet. <<Hes>> very thin.<br><br>
 
-
-
 <<He>> stares at you, cheeks still wet. You take <<his>> hand and lead <<him>> toward the road. <<dockclotheson>> Security watch as you pass, but don't stop you.<br><br>
 
 <<link [[Take to train station|Docks Slave Station]]>><<pass 60>><</link>><br>
@@ -592,9 +573,6 @@ You leave the cafe together. <<He>> looks much happier.<br><br>
 
 <<link [[Next|Docks Slave Station]]>><<pass 60>><</link>><br>
 
-
-
-
 :: Docks Slave Station [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -612,8 +590,6 @@ You buy a ticket and walk onto the platform as the train arrives.<<set $money -=
 :: Docks Slave Station 2 [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
-
-
 <<if $phase gte 1>>
 You hand the <<person>> the ticket and £$dockslavemoney.
 <<else>>
@@ -691,8 +667,6 @@ The <<person1>><<person>> sighs, but doesn't protest. <<He>> pulls the board awa
 
 <<link [[Next|Passout Docks Rape]]>><<set $enemyno to 1>><<set $molestationstart to 1>><</link>><br>
 
-
-
 :: Passout Docks Rape [nobr]
 <<if $molestationstart is 1>>
 <<set $molestationstart to 0>>
@@ -826,8 +800,6 @@ Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>
 <<link [[Encourage|Docks Pub Crawl Eyeing Encourage]]>><</link>><br>
 <<link [[Ignore|Docks Pub Crawl Eyeing Ignore]]>><</link>><br>
 
-
-
 <<else>>
 
 Accompanying your colleagues, you <<if $drunk gte 360>>stagger<<else>>walk<</if>> into a pub on the High Street.<br><br>
@@ -882,9 +854,6 @@ You finish your drink and leave with your colleagues.<br><br>
 
 <<dockpuboptions>>
 
-
-
-
 :: Docks Pub Crawl Eyeing Ignore [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -892,8 +861,6 @@ You decide to keep to yourself. You finish your drink and leave with your collea
 
 <<dockpuboptions>>
 
-
-
 :: Docks Pub Crawl Flirt [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -910,8 +877,6 @@ You and the dockers finish your drinks and leave together.<br><br>
 :: Docks Pub Crawl Tease [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
-
-
 You hike your skirt up, giving them a tantalising glimpse of your upper thighs just short of your <<undiesstop>> One of your colleagues, a <<generate1>><<person1>><<personcomma>> spoils the fun and pulls your $lowerclothes over your thighs proper. "Sorry," <<he>> says. "But you're working them up a bit too well. I don't want to lose teeth protecting you."
 
 <<exhibitionism1>>
@@ -920,8 +885,6 @@ You and the dockers finish your drinks and leave together.<br><br>
 
 <<dockpuboptions>>
 
-
-
 :: Docks Pub Crawl Flirt Ignore [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -929,9 +892,6 @@ You ignore the flirters, finish your drink and leave with your colleagues.<br><b
 
 <<dockpuboptions>>
 
-
-
-
 :: Docks Pub Crawl Contest [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -1190,8 +1150,6 @@ The pub owner steps up to a microphone in the corner of the room, preparing to r
 
 <</if>>
 
-
-
 :: Docks Pub Crawl Bet [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -1224,13 +1182,9 @@ You don't pay attention to the quiz, and your colleagues lose to the sailors. Yo
 
 <</if>>
 
-
-
 :: Docks Pub Crawl Quiz [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
-
-
 <<if $phase is 0>><<set $phase += 1>>
 
 The first category <<dockpubquiz>>
@@ -1465,11 +1419,6 @@ The sailors seem reluctant to stop, but your colleagues arrive at your side and
 
 <</if>>
 
-
-
-
-
-
 :: Docks Pub Crawl Take [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -1544,11 +1493,6 @@ The <<person>> shoves the <<person2>><<person>> sat next to <<himstop>> <<person
 
 <<link [[Next|Docks Pub Crawl Quiz]]>><</link>><br>
 
-
-
-
-
-
 :: Docks Pub Crawl Maths [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -1604,8 +1548,6 @@ The owner reads the sailor's answers.
 
 <<link [[Next|Docks Pub Crawl Quiz]]>><</link>><br>
 
-
-
 :: Docks Pub Crawl English [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -1661,9 +1603,6 @@ The owner reads the sailor's answers.
 
 <<link [[Next|Docks Pub Crawl Quiz]]>><</link>><br>
 
-
-
-
 :: Docks Pub Crawl History [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
@@ -1719,11 +1658,6 @@ The owner reads the sailor's answers.
 
 <<link [[Next|Docks Pub Crawl Quiz]]>><</link>><br>
 
-
-
-
-
-
 :: Docks Pub Crawl Love [nobr]
 <<set $outside to 0>><<set $location to "town">><<dockeffects>><<effects>>
 
diff --git a/game/overworld-town/loc-docks/widgets.twee b/game/overworld-town/loc-docks/widgets.twee
index 2512a510fb..290fe76a6c 100644
--- a/game/overworld-town/loc-docks/widgets.twee
+++ b/game/overworld-town/loc-docks/widgets.twee
@@ -12,8 +12,6 @@ You find your clothes where you left them.<<undress>><<storeon>><br><br>
 
 <<widget "dockoptions">><<nobr>>
 
-
-
 <<endevent>>
 <<link [[Work (1:00)|Docks Work]]>><<set $phase to 0>><<pass 60>><<tiredness 6>><</link>><<gtiredness>><br>
 <<link [[Slack (1:00)|Docks Work]]>><<set $phase to 1>><<pass 60>><<dockstatus -1>><</link>><<lcool>><br>
@@ -120,9 +118,6 @@ You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.<<set $m
 
 		<</if>>
 
-
-
-
 	<<elseif $rng gte 81>>
 
 	A vessel requests help making it to the dock. You, a <<generate1>><<person1>><<personcomma>> and a <<generate2>><<person2>><<person>> are tasked with helping. You board a small ship and sail to meet it.<br><br>
@@ -271,14 +266,10 @@ You make <span class="gold">£<<print (($dockwage * 12) / 100)>></span>.<<set $m
 
 	You lift crates from a moored ship, and drop them off on the dock. They're small compared to the rest of the cargo, but heavy.
 
-
-
 		<<if $physique gte 15000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
 
 		You have no trouble. You keep going while the other dockers stop to rest.<<gcool>><<dockstatus 1>><br><br>
 
-
-
 		<<elseif $physique gte 5000 and $leftarm isnot "bound" and $rightarm isnot "bound">>
 
 		You manage to keep up with the other dockers.<br><br>
diff --git a/game/overworld-town/loc-home/main.twee b/game/overworld-town/loc-home/main.twee
index 9780bc6c34..7515cd083b 100644
--- a/game/overworld-town/loc-home/main.twee
+++ b/game/overworld-town/loc-home/main.twee
@@ -142,9 +142,6 @@ You are not wearing underwear! The thought of going out like this quickens your
 <<link [[NPC Settings]]>><</link>><br><br>
 <</if>>
 
-
-
-
 :: Bathroom [nobr]
 <<set $outside to 0>><<set $location to "home">><<effects>>
 
diff --git a/game/overworld-town/loc-home/mirror.twee b/game/overworld-town/loc-home/mirror.twee
index 9753947636..d5647f3cf2 100644
--- a/game/overworld-town/loc-home/mirror.twee
+++ b/game/overworld-town/loc-home/mirror.twee
@@ -41,8 +41,6 @@ A pink liquid drips from the tip.<br><br>
 <</if>>
 <<link [[Step away|Eerie Mirror Stop]]>><</link>><br>
 
-
-
 :: Eerie Mirror 4 [nobr]
 <<effects>>
 
@@ -56,8 +54,6 @@ Several other tentacles form from the light. They dance closer.<br><br>
 <</if>>
 <<link [[Step away|Eerie Mirror Stop]]>><</link>><br>
 
-
-
 :: Eerie Mirror 5 [nobr]
 <<effects>>
 
diff --git a/game/overworld-town/loc-park/science-project.twee b/game/overworld-town/loc-park/science-project.twee
index 7384f84060..8d49a565fa 100644
--- a/game/overworld-town/loc-park/science-project.twee
+++ b/game/overworld-town/loc-park/science-project.twee
@@ -159,8 +159,6 @@ You lean in and plant a kiss on <<his>> lips. <<He>> kisses back.<<promiscuity1>
 
 You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>
 
-
-
 <<if $scienceproject is "ongoing">>
 <span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>
 
@@ -178,8 +176,6 @@ You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>
 
 You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>
 
-
-
 <<if $scienceproject is "ongoing">>
 <span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>
 
@@ -197,8 +193,6 @@ You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>
 
 You leave soon after <<himcomma>> but <<hes>> already gone.<br><br>
 
-
-
 <<if $scienceproject is "ongoing">>
 <span class="gold">You can add the lichen you found to your project in your room or the school library.<br><br></span>
 
diff --git a/game/overworld-town/loc-pub/main.twee b/game/overworld-town/loc-pub/main.twee
index 20f901f9a9..84649f5bff 100644
--- a/game/overworld-town/loc-pub/main.twee
+++ b/game/overworld-town/loc-pub/main.twee
@@ -64,10 +64,6 @@ A black sack is thrown over your head and two pairs of arms grab you from behind
 
 <</if>>
 
-
-
-
-
 :: Pub Intro [nobr]
 <<set $outside to 0>><<set $location to "pub">><<effects>><<set $bus to "harvest">>
 
diff --git a/game/overworld-town/loc-school/classes/english.twee b/game/overworld-town/loc-school/classes/english.twee
index b69746870e..5bcfd27f1c 100644
--- a/game/overworld-town/loc-school/classes/english.twee
+++ b/game/overworld-town/loc-school/classes/english.twee
@@ -26,7 +26,7 @@
 		<</if>>
 	<<elseif $rightarm is "bound">>
 	Doren looks concerned. "Lass, who tied you up like that? Are you okay? Leighton should have something have something to cut you free. Go see the head."<br><br>
-	
+
 	<<link [[Next|Hallways]]>><<endevent>><</link>><br><br>
 	<<else>>
 	<<doren>><<person1>>
diff --git a/game/overworld-town/loc-school/classes/history.twee b/game/overworld-town/loc-school/classes/history.twee
index 50a40ee95e..2a27e3e114 100644
--- a/game/overworld-town/loc-school/classes/history.twee
+++ b/game/overworld-town/loc-school/classes/history.twee
@@ -26,7 +26,7 @@
 		<</if>>
 	<<elseif $rightarm is "bound">>
 	Winter looks at your bound arms. "Whatever that's about you need to sort it out before you enter my class. Go see the head."<br><br>
-	
+
 	<<link [[Next|Hallways]]>><<endevent>><</link>><br><br>
 	<<else>>
 	<<winter>><<person1>>
@@ -301,7 +301,7 @@ You take a seat and read a history textbook.<br><br>
 <<link [[Next|History Lesson]]>><<endevent>><</link>><br>
 <<elseif $rightarm is "bound">>
 Winter looks at your bound arms. "Whatever that's about you need to sort it out before you start my class. Go see the head."<br><br>
-	
+
 <<link [[Next|Hallways]]>><<endevent>><</link>><br><br>
 <<else>>
 Winter looks at your clothing. "You can't have believed I wouldn't notice. Go see the head."<br><br>
diff --git a/game/overworld-town/loc-school/classes/maths.twee b/game/overworld-town/loc-school/classes/maths.twee
index 47064ee07c..72dc32b049 100644
--- a/game/overworld-town/loc-school/classes/maths.twee
+++ b/game/overworld-town/loc-school/classes/maths.twee
@@ -27,7 +27,7 @@
 	<<elseif $rightarm is "bound">>
 	<<river>><<person1>>
 	River's eyes narrow as <<he>> sees your bound arms. "And another one. Look, whatever ever silly game you're playing needs to stop. You're not coming in here with arms tied up like that. Go see the head."<br><br>
-	
+
 	<<link [[Next|Hallways]]>><<endevent>><</link>><br><br>
 	<<else>>
 	<<river>><<person1>>
diff --git a/game/overworld-town/loc-school/classes/science.twee b/game/overworld-town/loc-school/classes/science.twee
index 0e5c26bfc3..a3a7a4e853 100644
--- a/game/overworld-town/loc-school/classes/science.twee
+++ b/game/overworld-town/loc-school/classes/science.twee
@@ -26,7 +26,7 @@
 		<</if>>
 	<<elseif $rightarm is "bound">>
 	Sirris notices your bound arms. "Is this some kind of experiment? The results would be really hazardous. I can't let you do science like that. Go see the head."<br><br>
-	
+
 	<<link [[Next|Hallways]]>><<endevent>><</link>><br><br>
 	<<else>>
 	<<sirris>><<person1>>
diff --git a/game/overworld-town/loc-school/detention.twee b/game/overworld-town/loc-school/detention.twee
index 240198d48a..fbcdd6c7d2 100644
--- a/game/overworld-town/loc-school/detention.twee
+++ b/game/overworld-town/loc-school/detention.twee
@@ -88,7 +88,7 @@
 
 	<<if $rightarm is "bound">>
 		You roll your eyes and turn to show <<him>> your bound arms.<br><br>
-		
+
 		<<His>> eyes flash. For a moment you think you see lust. "How did you..? Never mind," <<he>> walks over to you. "I really don't want to know."<br><br>
 
 		You feel your arms come loose.<<unbind>><br><br>"Continue," <<he>> says. "Your clothes."<br><br>
diff --git a/game/overworld-town/loc-school/main.twee b/game/overworld-town/loc-school/main.twee
index c56ce044bd..823d6b528f 100644
--- a/game/overworld-town/loc-school/main.twee
+++ b/game/overworld-town/loc-school/main.twee
@@ -878,15 +878,6 @@ Fortunately your glasses appear undamaged.<<set $faceacc to "glasses">><br><br>
 
 <<playground>>
 
-
-
-
-
-
-
-
-
-
 :: School Stump [nobr]
 <<set $outside to 1>><<set $location to "school">><<schooleffects>><<effects>>
 
diff --git a/game/overworld-town/loc-school/widgets-events.twee b/game/overworld-town/loc-school/widgets-events.twee
index e37984558e..a7ee741e0e 100644
--- a/game/overworld-town/loc-school/widgets-events.twee
+++ b/game/overworld-town/loc-school/widgets-events.twee
@@ -679,9 +679,6 @@ Other students ignore what is happening, or watch in amusement.<br><br>
 
 <</nobr>><</widget>>
 
-
-
-
 <<widget "eventsschoolstump">><<nobr>>
 <<set $rng to random(1, 100)>>
 <<if $rng gte 51>>
diff --git a/game/overworld-town/loc-school/widgets.twee b/game/overworld-town/loc-school/widgets.twee
index bc34a87616..24f6a013dd 100644
--- a/game/overworld-town/loc-school/widgets.twee
+++ b/game/overworld-town/loc-school/widgets.twee
@@ -300,7 +300,7 @@ Sirris asks the class a question. You think you know the answer.<br><br>
 
 <<elseif $rng gte 11>>
 	Sirris looks around the room, glancing at you for a moment before instead asking a
-	<<if $playergenderappearance is "m">><<generatesf1>>girl<<else>><<generatesm1>>boy<</if>><<person1>> to come to the front of the class.<br><br>Sirris smiles at the <<personstop>> 
+	<<if $playergenderappearance is "m">><<generatesf1>>girl<<else>><<generatesm1>>boy<</if>><<person1>> to come to the front of the class.<br><br>Sirris smiles at the <<personstop>>
 
 	<<if $scienceprogression gte 2>>
 		<<He>> looks nervous. "This part of the lesson is on human anatomy. I need you to remove your clothing, all of it. Don't be embarrassed, this is important for the lesson."<br>
@@ -316,7 +316,7 @@ Sirris asks the class a question. You think you know the answer.<br><br>
 				Sirris then instructs <<him>> to climb on the desk and spread <<his>> legs. Sirris <<if $pronoun is "m">>holds up his penis<<else>>uses a speculum<</if>> to give the excited class a clearer view.
 			<</if>>
 			<<if $scienceprogression gte 4>>
-				Things finally get a little out of control. The <<person>> squeals as some students get a bit 'handsy.' Finally regaining control, 
+				Things finally get a little out of control. The <<person>> squeals as some students get a bit 'handsy.' Finally regaining control,
 			<</if>>
 			Sirris brings the show to an end, inviting the <<person>> to dress and sit back down.<br><br>
 
diff --git a/game/overworld-town/loc-street/events.twee b/game/overworld-town/loc-street/events.twee
index 74ae874ab7..7d41dbf153 100644
--- a/game/overworld-town/loc-street/events.twee
+++ b/game/overworld-town/loc-street/events.twee
@@ -441,7 +441,7 @@ You hasten your pace to escape the remarks.<<gtrauma>><<gstress>><br><br><<traum
 		<<if $rng lte ($physique / 200)>>
 			You launch into action. The <<person1>><<person>> is holding the <<person3>><<persons>> throat with one hand, while struggling to get <<person1>><<his>> underwear past <<his>> knees with the other, leaving <<him>> perfectly lined up for a running <<if $pronoun is "m">>punt to the balls. Whump!<br>He<<else>>cunt-punt. Whump!<br>She<</if>> curls up with a blood-curdling howl.<br><br>
 			The <<person2>><<person>> looks upon just in time for a follow up kick to the face.
-			
+
 			You quickly grab the <<person3>><<person>> and as many of <<his>> discarded and tattered clothes as possible and escape the attackers. You're not sure if the <<person>> really sees you, but <<he>> is coherent enough to keep up with you. After a little hunting, you find <<his>> phone in a pocket and call an ambulance and police for <<himstop>> When you see the flashing lights approach, you hide yourself and wait until you can move on.<br><br>
 
 			Somewhere in the commotion, the <<person1>><<person>> and the <<person2>><<person>> got away.<<pass 10>><<famegood 5>><<famescrap 10>><br><br>
@@ -461,10 +461,10 @@ You hasten your pace to escape the remarks.<<gtrauma>><<gstress>><br><br><<traum
 		The <<person2>><<person>> looks up. The surprise in <<his>> eyes turns to fury. As <<he>> starts to rise, <<he>> trips over the <<person3>><<person>> and falls into a bush, giving you a chance to grab the <<person>> and escape with <<himstop>><br><br>
 
 		Just as you think you've got away, the <<person>> <span class="red">sticks <<his>> leg into yours,</span> tripping you and sending you sprawling face first into a tree.<br><br>
-		
+
 		Dazed on the ground, you see <<him>> standing over you.<br>
 		"You're <<if $beauty gte ($beautymax / 7) * 4>>beautiful,<<elseif $beauty lte ($beautymax / 7) * 2>>okay looking,<<else>>pretty,<</if>>" the <<person>> says. "Don't run. My friends'll want to play with you."<br>...<br><br>
-		
+
 		By the time you know what is happening, they have you. One has your arms, while the <<person>> cradles your face, looking earnestly into your eyes.<br>
 		"It's bad to poke your nose into other people's business," <<he>> says. "You hurt my friend."<br><br>
 
@@ -480,7 +480,7 @@ You hasten your pace to escape the remarks.<<gtrauma>><<gstress>><br><br><<traum
 <<if $phase is 0>><<pass 10>>
 	You use the <<person3>><<persons>> discarded and tattered clothes to cover <<him>> up as much as possible, comforting the traumatised <<if $pronoun is "m">>boy<<else>>girl<</if>> and reassuring <<him>> that everything will be okay now.<br>
 	<<He>> stares through you. You're not sure <<he>> sees you. Not really.<br><br>
-	
+
 	After a little hunting, you find <<his>> phone thrown in a bush. You use it to call an ambulance for <<himstop>> As soon as you've made the call you hide yourself far away, and wait until you see the ambulance arrive to collect <<himstop>><br><br>
 
 	You continue on your way.<br><br><<famegood 5>>
@@ -489,7 +489,7 @@ You hasten your pace to escape the remarks.<<gtrauma>><<gstress>><br><br><<traum
 <<elseif $phase is 1>>
 	<<set $blackmoney += (25 + $rng)>>
 	You steal <<his>> clothes and a few other valuables.<br><br>
-	
+
 	It's nothing personal, it's just too good an opportunity to pass up. Whenever the <<person3>><<person>> gets rescued - tonight, tomorrow, whenever - everyone'll assume that the rapists took everything. Including <<his>> clothes.<br>
 	<<He>> is that much more vulnerable now - but at least you have clothes to get around safely.<br><br>
 	<<endevent>>
@@ -1148,7 +1148,7 @@ You hasten your pace to escape the pervert.<br><br><<stress 3>>
 
 <<if $phase is 1>>
 
-	You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<himstop>> The <<person>> stares at you, eyes wide, 
+	You agree to the transaction, and find a secluded spot in a nearby alley. You turn to face <<himstop>> The <<person>> stares at you, eyes wide,
 
 	<<if $skirt is 1>>
 		<<if $undertype isnot "naked">>as you slip your $underclothes down to your knees and lift your skirt up high.<<else>>as you lift your skirt up high.<</if>>
@@ -1457,8 +1457,6 @@ After taking a look around to see if anyone else is watching, you <<nervously>>
 	<<link [[Wait|Police Cell]]>><<pass 2 hour>><<endcombat>><</link>><br>
 <</if>>
 
-
-
 :: Street Flirt [nobr]
 <<effects>>
 
@@ -2103,7 +2101,7 @@ You shake off their hands and run. You hear a whistle blow behind you. The <<per
 	<<destinationeventend>>
 <<else>>
 	You shake off their hands and run. You hear a whistle blow behind you. The <<person3>><<person>> tries to stop you, <span class="green">but you jump over <<his>> outstretched leg.</span> You are outpacing the officers when a taser bolt <span class="red">hits you square in the back.</span><br><br>
-	
+
 	Your muscles violently lock up, sending you slamming to the ground, jerking helplessly. The officers soon tower over you.<br>
 	"Nice. Is that full power?" the <<person1>><<person>> asks.<br>
 	The <<person2>><<person>> checks <<his>> taser. "Half."<br>
@@ -2322,7 +2320,7 @@ The hands are soon cupping your rear and crotch, uncomfortable and invasive.<br>
 <</if>>
  The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your <<breastsstop>><br><br>
 
-A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely. 
+A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
 <<if $undertype is "chastity">>
 	In just seconds, you are stripped of your $lowerclothes, and next you feel a pull on your $underclothes. It doesn't budge. You feel momentary relief.<br>
 	"I can't get this off," the <<person1>><<person>> says.<br>
@@ -2440,7 +2438,7 @@ leaving you nude from the waist up.
 <</if>>
  The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.<br><br>
 
-A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely. 
+A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
 <<if $undertype is "chastity">>
 	In seconds, you are stripped of your $lowerclothes, and next you feel a pull on your $underclothes. It doesn't budge. You feel momentary relief.<br>
 	"I can't get this off," the <<person1>><<person>> says.<br>
@@ -2540,7 +2538,7 @@ leaving you nude from the waist up.
 <</if>>
  The officers don't say anything as they feel your stomach and underarms, running their gloved hands through your hair and across your nipples.<br><br>
 
-A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely. 
+A glance at one of them causes your stomach to fall. You close your eyes tight as they move to strip you entirely.
 <<if $undertype is "chastity">>
 	In seconds, you are stripped of your $lowerclothes, and next you feel a pull on your $underclothes. It doesn't budge. You feel momentary relief.<br>
 	"I can't get this off," the <<person1>><<person>> says.<br>
@@ -2745,15 +2743,6 @@ You pull away from the tentacle, hoping to shake it off.
 	<</if>>
 <</if>>
 
-
-
-
-
-
-
-
-
-
 :: Street Fame Rape Run [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -2772,8 +2761,6 @@ You run, <span class="red">but you're not fast enough.</span> The pair catch up
 
 <</if>>
 
-
-
 :: Street Fame Rape Stand [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
diff --git a/game/overworld-town/loc-street/widgets.twee b/game/overworld-town/loc-street/widgets.twee
index ff7631ad3d..23f332f905 100644
--- a/game/overworld-town/loc-street/widgets.twee
+++ b/game/overworld-town/loc-street/widgets.twee
@@ -12,8 +12,6 @@
 
 <</nobr>><</widget>>
 
-
-
 <<widget "streetex1">><<nobr>>
 <<generate1>><<person1>>
 You move from shadow to shadow, dashing through patches of light as quickly as your legs will carry you.<br><br>
@@ -273,23 +271,23 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 	<<set $rng1 to random(1, 100)>><<set $rng2 to random(1, 100)>><<set $rng3 to random(1, 100)>><<set $rng4 to random(1, 100)>>
 	<<if $skulduggery gte 700 and $rng4 gte 20 and $policemolestation gte 4>>
 		<<if $streetpoliceintro isnot 1>><<set $streetpoliceintro to 1>>
-			There are those around most never see. The pickpockets and predators, the muggers, kidnappers and thieves, the opportunistic rapists with hungry, reptilian eyes. They don't skulk in shadows like amateurs - 
-			they hide in plain site. They read newspapers on benches. They wash cars, walk dogs, have unending 'phonecalls' about meeting a client. They clean windows, trim bushes, and carry empty boxes between vans. They blend. They watch. And no one sees them.<br><br>
-			
-			Except you.<br><br>With your knowledge of the ways of trickery, stealth, thievery and deceipt, you now see them. You see their world, and recognise them for what they are. 
-			You notice when they suddenly vanish all at once, just like now, and 
+			There are those around most never see. The pickpockets and predators, the muggers, kidnappers and thieves, the opportunistic rapists with hungry, reptilian eyes. They don't skulk in shadows like amateurs -
+			they hide in plain site. They read newspapers on benches. They wash cars, walk dogs, have unending 'phone calls' about meeting a client. They clean windows, trim bushes, and carry empty boxes between vans. They blend. They watch. And no one sees them.<br><br>
+
+			Except you.<br><br>With your knowledge of the ways of trickery, stealth, thievery and deceit, you now see them. You see their world, and recognise them for what they are.
+			You notice when they suddenly vanish all at once, just like now, and
 		<<else>>
-			You notice that the pickpockets, thieves and other street scum have all vanished, and 
+			You notice that the pickpockets, thieves and other street scum have all vanished, and
 		<</if>>
 		<<set $outside to 1>><<set $location to "town">>
 		<span class = "green">you know what it means.</span><br><br>Police.<br><br>
 		Without breaking stride, you smoothly slip out of sight and freeze, watching the street.<br><br>
-		
-		Moments later, a police car cruises past. With the window down, an officer's eyes coldly comb the street for unwary criminals to harrass.<br><br>
 
-		Their car speeds up as they 
-		<<if $rng4 lte 20>>spot an unwary pickpocket girl.<br>You hear some shouts as 
-		<<elseif $rng4 lte 40>>spot a nearby donut stand.<br>You see one of them lumbering out of the car as 
+		Moments later, a police car cruises past. With the window down, an officer's eyes coldly comb the street for unwary criminals to harass.<br><br>
+
+		Their car speeds up as they
+		<<if $rng4 lte 20>>spot an unwary pickpocket girl.<br>You hear some shouts as
+		<<elseif $rng4 lte 40>>spot a nearby donut stand.<br>You see one of them lumbering out of the car as
 		<<elseif $rng4 lte 60>>spot a passed out hooker.<br>You can see them lifting the girl into the back of their car as
 		<<elseif $rng4 lte 80>>spot a gang of boisterous street urchins.<br>You hear some shouts as
 		<<else>>approach the end of the street.<br>You notice other criminals emerging from their hiding places as
@@ -359,7 +357,7 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 			<</if>>
 		<<elseif $policemolestation gte 3 and $rng3 gte 50>>
 			A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out. They quickly approach and a hand clamps down on your shoulder.<br><br>
-			
+
 			"Easy there," says the <<person1>><<person>> next to your ear quietly. "We know what you've been up to."<br><br>
 
 			Your mind races over every naughty thing you've done. The crimes you've committed.
@@ -388,7 +386,7 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 			<</if>>
 		<<elseif $policemolestation gte 2 and $rng4 gte 50>>
 			A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.<br>
-			"You! 
+			"You!
 			<<if $playergenderappearance is "m">>
 				Boy. Stop right there."<br><br>They approach and a hand is placed on your shoulder.<br><br>"Sir,
 			<<else>>
@@ -416,7 +414,7 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 			<</if>>
 		<<elseif $policemolestation gte 1 and $rng1 gte 50>>
 			A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.<br>
-			"You! 
+			"You!
 			<<if $playergenderappearance is "m">>
 				Boy. Stop right there."<br><br>They approach and a hand is placed on your shoulder.<br><br>"Sir,
 			<<else>>
@@ -427,7 +425,7 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 
 			You're unsure how to respond. The <<person1>><<person>> bends down as if to offer reassurance.<br>
 			"Relax," <<He>> whispers next to your ear quietly. "It'll be over soon. You might even enjoy it."<br><br>
-			
+
 			<<He>> pats your shoulder and steps back.<br><br>
 
 			"Do you assent to the search?" the <<person2>><<person>> demands.<br>
@@ -439,7 +437,7 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 			<</if>>
 		<<else>>
 			A police car pulls up beside you. A <<person>> and <<person2>><<person>> step out.<br>
-			"You! 
+			"You!
 			<<if $playergenderappearance is "m">>
 				Boy. Stop there."<br><br>They approach and stop, facing you, one to either side.<br><br>"Sir,
 			<<else>>
@@ -546,8 +544,6 @@ You feel a tug on your $lowerclothes,
 	<<destinationeventend>>
 	<</if>>
 
-
-
 <<elseif $kylarlust gte 80 and $kylarlove gte 50>><<set $kylarwatchedtimer to 0>>
 
 <<kylar>><<person1>>Something tugs your arm. It's Kylar. "H-hi," <<he>> gulps. <<He>> tries to pull you toward a dark alley. "We need privacy. I need you to do things to me."<br><br>
@@ -567,8 +563,6 @@ You feel a tug on your $lowerclothes,
 
 <</nobr>><</widget>>
 
-
-
 <<widget "streetfame">><<nobr>>
 
 <<if $famesex gte 1000 and $rng gte 81>>
diff --git a/game/overworld-town/special-avery/main.twee b/game/overworld-town/special-avery/main.twee
index 23aa01847d..6b615e1095 100644
--- a/game/overworld-town/special-avery/main.twee
+++ b/game/overworld-town/special-avery/main.twee
@@ -122,9 +122,6 @@ Endearment:
 
 <<link [[Get in|Street Avery Rape Drive]]>><<set $averyrage -= 5>><</link>><<larage>><br>
 <<link [[Fight|Street Avery Fight]]>><<set $fightstart to 1>><</link>><<gggarage>><<lllove>><br>
-
-
-
 :: Street Avery Fight [nobr]
 <<if $fightstart is 1>>
 <<set $fightstart to 0>>
@@ -217,9 +214,6 @@ Avery slams the door after you, then gets in the front. The doors lock as you dr
 <<He>> pulls into an alley and stops the car. <<He>> unbuckles <<his>> seat and climbs into the back with you.<br><br>
 
 <<link [[Next|Street Avery Rape]]>><<set $molestationstart to 1>><</link>><br>
-
-
-
 :: Street Avery Rape [nobr]
 <<if $molestationstart is 1>>
 <<set $molestationstart to 0>>
@@ -277,12 +271,6 @@ Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitchstop>> Be like that
 
 <</if>>
 
-
-
-
-
-
-
 :: Avery Date [nobr]
 <<effects>>
 <<set $averydateattended to 1>><<set $endear to 0>>
@@ -309,8 +297,6 @@ Avery recoils in pain. "Fuck," <<he>> says. "Fucking <<bitchstop>> Be like that
 
 <<link [[Next|Avery Date 2]]>><</link>><br>
 
-
-
 :: Avery Date Smile [nobr]
 <<effects>>
 <<pass 20>>
@@ -320,8 +306,6 @@ You smile at <<himstop>> <<He>> smiles back. "You're so sweet," <<he>> says as <
 
 <<link [[Next|Avery Date 2]]>><</link>><br>
 
-
-
 :: Avery Date 2 [nobr]
 <<effects>>
 <<pass 20>>
@@ -340,7 +324,7 @@ When <<he>> returns <<he>> isn't carrying a menu, though, but a bottle of wine.
 
 :: Avery Date Wine [nobr]
 <<effects>>
-You take a sip as Avery's drink is poured. It makes you feel lightheaded. And warm.<br><br>
+You take a sip as Avery's drink is poured. It makes you feel light-headed. And warm.<br><br>
 
 The <<person2>><<person>> returns once more, this time with the main menu. Just the one. <<He>> hands it to Avery. <<person1>>"I know what you'll like," Avery says. <<if $averyragerevealed is 1>>"Something that preserves your figure."<</if>><br><br>
 
@@ -379,8 +363,6 @@ The <<person2>><<person>> returns once more, this time with the main menu. Just
 <<link [[Choose something cheap|Avery Date Cheap]]>><<set $phase to 1>><<stress -6>><<set $endear -= 5>><<set $averyrage += 5>><</link>><<garage>><<lendear>><<lstress>><br>
 <<link [[Choose something expensive|Avery Date Expensive]]>><<set $phase to 2>><<set $endear -= 10>><<set $averyrage += 5>><<set $averylove -= 1>><<stress -18>><</link>><<llove>><<garage>><<llendear>><<llstress>><br>
 
-
-
 :: Avery Date Order [nobr]
 <<effects>>
 
@@ -560,8 +542,6 @@ The food soon arrives.<br><br>
 
 <<link [[Next|Avery Date 3]]>><</link>><br>
 
-
-
 :: Avery Date 3 [nobr]
 <<effects>>
 <<pass 20>>
@@ -593,14 +573,6 @@ The soup is delicious. Avery seems to enjoy <<his>> too.
 
 <<link [[Next|Avery Date 4]]>><</link>><br>
 
-
-
-
-
-
-
-
-
 :: Avery Date 4 [nobr]
 <<effects>>
 <<endevent>><<avery>><<person1>>
diff --git a/game/overworld-town/special-kylar/main.twee b/game/overworld-town/special-kylar/main.twee
index cd644e9822..834e7a3605 100644
--- a/game/overworld-town/special-kylar/main.twee
+++ b/game/overworld-town/special-kylar/main.twee
@@ -982,9 +982,6 @@ You approach Kylar's bench.
 <br><br>
 <<kylaroptions>>
 
-
-
-
 :: Street Kylar Rob [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1040,11 +1037,6 @@ You ignore the <<person>> and continue walking.<br><br>
 <<endevent>>
 <<destinationeventend>>
 
-
-
-
-
-
 :: Street Breast [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1064,9 +1056,6 @@ You ignore the <<person>> and continue walking.<br><br>
 	<</if>>
 <</if>>
 
-
-
-
 :: Street Kylar Chase [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1093,10 +1082,6 @@ You run for the cover of a <<if $bus is "park">>bush<<else>>parked car<</if>> an
 
 <<destinationeventend>>
 
-
-
-
-
 :: Street Kylar Refuse [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1126,9 +1111,6 @@ Kylar stares at the ground and nods. <<He>> turns and walks away.<br><br>
 
 <</if>>
 
-
-
-
 :: Street Kylar Refuse 2 [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1151,8 +1133,6 @@ Kylar stares at the ground and nods. <<He>> turns and walks away.<br><br>
 <<link [[Punish Sexually|Street Kylar Foot]]>><<set $submissive -= 1>><</link>><<promiscuous2>><<defianttext>><br>
 <</if>>
 
-
-
 :: Street Kylar Forgive [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1182,9 +1162,6 @@ You turn your back to Kylar, shaking off <<his>> grip. <<He>> grasps your ankle,
 <<endevent>>
 <<destinationeventend>>
 
-
-
-
 :: Street Kylar Foot [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 
@@ -1318,8 +1295,6 @@ You shove Kylar back against the mattress.<br><br>
 
 <</if>>
 
-
-
 :: Street Kylar Rape [nobr]
 <<if $molestationstart is 1>>
 <<set $molestationstart to 0>>
@@ -1353,8 +1328,6 @@ Kylar pushes you toward the alley, <<his>> knife poking the small of your back.
 <span id="next"><<link [[Next|Street Kylar Rape]]>><</link>></span><<nexttext>>
 <</if>>
 
-
-
 :: Street Kylar Rape Finish [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
diff --git a/game/overworld-town/special-robin/main.twee b/game/overworld-town/special-robin/main.twee
index a304b88c0f..dc679405b2 100644
--- a/game/overworld-town/special-robin/main.twee
+++ b/game/overworld-town/special-robin/main.twee
@@ -1193,9 +1193,6 @@ You rest against <<him>> for a while as <<he>> holds you tight and pets you.<br>
 
 <</if>>
 
-
-
-
 :: Robin Kiyoura Start [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 
@@ -1209,11 +1206,6 @@ Robin looks down, then at you, waiting for your response.<br><br>
 <<link [[Go willingly|Robin Kiyoura canteen oral]]>><<set $submissive += 1>><<set $whitneydom += 1>><<set $sexstart to 1>><<set $whitneylove += 1>><</link>><<promiscuous4>><<glove>><<gdom>><br>
 <</if>>
 
-
-
-
-
-
 :: Robin Kiyoura canteen fight [nobr]
 <<if $fightstart is 1>>
 <<set $fightstart to 0>>
@@ -1243,8 +1235,6 @@ Robin looks down, then at you, waiting for your response.<br><br>
 <span id="next"><<link [[Next|Robin Kiyoura canteen fight]]>><</link>></span><<nexttext>>
 <</if>>
 
-
-
 :: Robin Kiyoura canteen fight Finish [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 <<if $enemyhealth lte 0>>
@@ -1277,10 +1267,6 @@ You fall to the ground, too battered to fight. Whitney kicks you for good measur
 <<link [[Next|Robin Kiyoura after fight]]>><</link>>
 <</if>>
 
-
-
-
-
 :: Robin Kiyoura after fight [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 
@@ -1291,16 +1277,11 @@ You fall to the ground, too battered to fight. Whitney kicks you for good measur
 <<link [[Accuse Robin of weakness|Robin Kiyoura weak]]>><<set $robinlove -= 6>><<trauma -3>><<stress -3>><</link>><<lllove>><<ltrauma>><<lstress>><br>
 <</if>>
 
-
-
 ::Robin Kiyoura cuddle [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 <<robin>><<person1>>You check Robin for injury before falling into <<his>> arms. <<He>> doesn't speak for a few minutes, until you pull away. "I need to get ready for my next lesson," <<he>> says. <<He>> still looks concerned, and waves at you as <<he>> leaves the canteen.<br><br><<pass 3>><<endevent>>
 <<link [[Next|Canteen]]>><<endevent>><</link>>
 
-
-
-
 ::Robin Kiyoura weak [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 
@@ -1317,8 +1298,6 @@ You fall to the ground, too battered to fight. Whitney kicks you for good measur
 <<link [[Hug Robin|Robin Kiyoura cuddle]]>><<set $robinlove += 1>><<trauma -1>><<stress -1>><</link>><<ltrauma>><<lstress>><br>
  <<link [[Turn away|Canteen]]>><<endevent>><</link>>
 
-
-
 :: Robin Kiyoura canteen oral [nobr]
 <<if $molestationstart is 1>>
 <<set $molestationstart to 0>>
@@ -1371,9 +1350,6 @@ You follow Whitney out of the canteen, <<he>> leads you to a secluded area behin
 <span id="next"><<link [[Next|Robin Kiyoura canteen oral]]>><</link>></span><<nexttext>>
 <</if>>
 
-
-
-
 ::Robin Kiyoura canteen oral Finish [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 
@@ -1388,8 +1364,6 @@ You follow Whitney out of the canteen, <<he>> leads you to a secluded area behin
 <</if>>
 <br><br>
 
-
-
 <<clotheson>>
 <<endcombat>>
 
@@ -1406,8 +1380,6 @@ You follow Whitney out of the canteen, <<he>> leads you to a secluded area behin
 
 <</if>>
 
-
-
 :: Robin Kiyoura Back to Robin [nobr]
 <<set $outside to 0>><<set $location to "school">><<schooleffects>><<effects>>
 
diff --git a/game/overworld-town/special-robin/walk.twee b/game/overworld-town/special-robin/walk.twee
index 7c383aa2de..86172eed2c 100644
--- a/game/overworld-town/special-robin/walk.twee
+++ b/game/overworld-town/special-robin/walk.twee
@@ -373,13 +373,13 @@ Robin clings to you and smiles.<br><br>
 <<robin>><<person1>>
 <<He>> gazes into your eyes. "I love you." <<He>> kisses you again.
 
-    <<if $penisfucked is 1>>
-    "It feels so good to have you inside me."
-    <<elseif $vaginafucked is 1>>
-    "It feels so good inside you."
-    <</if>>
+	<<if $penisfucked is 1>>
+	"It feels so good to have you inside me."
+	<<elseif $vaginafucked is 1>>
+	"It feels so good inside you."
+	<</if>>
 <br><br>
-    “I can’t believe we did this here.”
+	“I can’t believe we did this here.”
 <br><br>
 
 <<clothesontowel>>
@@ -452,12 +452,12 @@ Robin gets one last lick in. It is clear <<he>> didn’t want to stop..<br><br>
 <</if>>
 <<robin>><<person1>>
 
-    <<if $penisfucked is 1>>
-    "It feels so good to have you inside me."
-    <<elseif $vaginafucked is 1>>
-    "It feels so good inside you."
-    <</if>>
-    “I can’t believe we did this here.”
+	<<if $penisfucked is 1>>
+	"It feels so good to have you inside me."
+	<<elseif $vaginafucked is 1>>
+	"It feels so good inside you."
+	<</if>>
+	“I can’t believe we did this here.”
 <br><br>
 
 <<clothesontowel>>
@@ -472,7 +472,7 @@ Robin gets one last lick in. It is clear <<he>> didn’t want to stop..<br><br>
 
 The credits roll while you and Robin are on the floor, still in each other's embrace. The two of you bolt up and slide into your seats. Robin's clothes are still on the floor, you hope no one notices.<br><br>
 
-After everyone else has left the theater you and Robin get dressed and leave.
+After everyone else has left the theatre you and Robin get dressed and leave.
 <br><br>
 
 <<clothesontowel>>
@@ -510,7 +510,7 @@ You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to
 
 :: Robin Cat Walk [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
-You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistable. “W-what are you doing?” Robin’s face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.<br><br>
+You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. “W-what are you doing?” Robin’s face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.<br><br>
 
 You pounce onto <<himstop>> <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>>shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>>waist.<br><br>
 
@@ -628,7 +628,7 @@ Before you can sit down, however, the wind picks up. It's strong enough to pick
 Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. “It's okay," <<he>> says. "I can buy a new basket.”<br><br>
 
 	<<if $voredisable is "f">>
-	<<link [[Go deeper into the forest to retrieve the Basket|Robin Forest Basket]]>><<set $robinlove += 1>><</link>><<glove>><br>
+	<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<set $robinlove += 1>><</link>><<glove>><br>
 	<</if>>
 <<link [[Leave the basket|Robin Forest Basket Leave]]>><</link>><br>
 	<<if $money gte 2000>>
@@ -721,7 +721,7 @@ Though you struggle, the snake’s digestive tract pushes you through its body u
 
 <<robin>><<person1>>
 
-Robin looks up and sees you arriving out of breath, disheveled, and smeared with saliva. “What happened? Are you okay?”<br><br>
+Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. “What happened? Are you okay?”<br><br>
 
 <<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<set $robindom += 3>><</link>><<lltrauma>><<llstress>><<gdom>><br>
 <<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<set $robinlove += 1>><</link>><<ltrauma>><<lstress>><<glove>><br>
diff --git a/game/overworld-town/special-whitney/main.twee b/game/overworld-town/special-whitney/main.twee
index 5f0a0ffaa9..130038bf63 100644
--- a/game/overworld-town/special-whitney/main.twee
+++ b/game/overworld-town/special-whitney/main.twee
@@ -715,8 +715,6 @@ You're steered round a corner and into a corridor full of <<peopleystop>> <<cove
 	<<exhibitionism4>>
 	<</if>>
 
-
-
 Whitney and <<his>> friends follow behind you. When reach the end of the corridor you turn and face them. "You're shameless," <<he>> says. <<He>> throws your clothes at you. "I wish every slut was as keen as you." <<He>> leaves you to get dressed.<<set $whitneylust += 5>><<glust>><br><br>
 
 <<fameexhibitionism 50>>
diff --git a/game/special-templates/main.twee b/game/special-templates/main.twee
index 84188a6fb5..25e9d237f7 100644
--- a/game/special-templates/main.twee
+++ b/game/special-templates/main.twee
@@ -386,9 +386,6 @@ You successfully pick the lock and enter the building.<<set $compoundcentre to 1
 <span class="blue">There's nothing more you can learn from locks this simple.</span>
 <</if>>
 
-
-
-
 :: Template for a widget that outputs text based on character's state [nobr]
 
 <<widget "widgetname">><<nobr>>
-- 
GitLab