diff --git a/game/base-system/parasites.twee b/game/base-system/parasites.twee index acb0e5216ee9f6b74f2acbbd82b4424e5d9991ef..8f63dc4da71133903888f7452b4dd2714375f0c7 100644 --- a/game/base-system/parasites.twee +++ b/game/base-system/parasites.twee @@ -102,6 +102,7 @@ <</if>> <<run delete $parasite[_temp0].name>> + <<run delete $parasite[_temp0].origin>> <<set _temp0 to _temp0.replace(/_/g, " ")>>/*Removes underscores from argument to match with the change made in the <<parasite>> widget.*/ <<for _type range $parasite.types>> @@ -116,7 +117,7 @@ <<widget "resetEarSlime">> <<set $earSlime to { days: 0, - corruption: 0, + corruption: 0, growth: 0, focus: "none", event: "", diff --git a/game/overworld-town/loc-school/roof.twee b/game/overworld-town/loc-school/roof.twee index f07ef75350fd577bd24774a1f5b2057dae3360f5..5a302820a9963c12fb7548aafeb949e58c15c35a 100644 --- a/game/overworld-town/loc-school/roof.twee +++ b/game/overworld-town/loc-school/roof.twee @@ -4,62 +4,62 @@ You are on the school roof, a wide expanse overlooking both the front and rear yards. <<if $schoolstate is "lunch">> - <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> - Whitney leans against one of the railings, flanked by friends and - <<if Weather.precipitation is "rain">> - sheltered from the wind-swept rain by a nearby wall. - <<else>> - watching the grounds below. - <</if>> - <br><br> - <<else>> - <<if Weather.precipitation is "rain">> - Groups of students chat in groups, huddled in the few dry spots. - <br><br> - <<else>> - Groups of students chat in groups, eating from lunchboxes. - <</if>> - <br><br> - <</if>> + <<if $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and $daily.whitney.roofLeave isnot true>> + Whitney leans against one of the railings, flanked by friends and + <<if Weather.precipitation is "rain">> + sheltered from the wind-swept rain by a nearby wall. + <<else>> + watching the grounds below. + <</if>> + <br><br> + <<else>> + <<if Weather.precipitation is "rain">> + Groups of students chat in groups, huddled in the few dry spots. + <br><br> + <<else>> + Groups of students chat in groups, eating from lunchboxes. + <</if>> + <br><br> + <</if>> <<elseif $schoollesson is 1>> - There's no one around. You see movement through the windows of various classrooms. - <br><br> + There's no one around. You see movement through the windows of various classrooms. + <br><br> <<elseif $schoolday is 1>> - <<if $schoolstate is "morning">> - Students chat in groups, - <<if Weather.precipitation is "rain">> - huddling near walls for shelter from the wind-swept rain. - <<else>> - making the most of their free time before lessons begin. - <</if>> - <br><br> - <<elseif $schoolstate is "afternoon">> - Students chat in groups, - <<if Weather.precipitation is "rain">> - huddling near walls for shelter from the wind-swept rain. - <<else>> - relieved that lessons are over. - <</if>> - <br><br> - <<else>> - There's no one around. - <br><br> - <</if>> + <<if $schoolstate is "morning">> + Students chat in groups, + <<if Weather.precipitation is "rain">> + huddling near walls for shelter from the wind-swept rain. + <<else>> + making the most of their free time before lessons begin. + <</if>> + <br><br> + <<elseif $schoolstate is "afternoon">> + Students chat in groups, + <<if Weather.precipitation is "rain">> + huddling near walls for shelter from the wind-swept rain. + <<else>> + relieved that lessons are over. + <</if>> + <br><br> + <<else>> + There's no one around. + <br><br> + <</if>> <<else>> - There's no one around. - <br><br> + There's no one around. + <br><br> <</if>> <<if $exposed gte 1>> - You hide behind a corner, concealing your <<lewdness>>. - <br><br> + You hide behind a corner, concealing your <<lewdness>>. + <br><br> <</if>> <<if $schoolstate is "lunch" and $NPCName[$NPCNameList.indexOf("Whitney")].init is 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state) and !$whitney_roof>> - <<whitney_roof_events>> + <<whitney_roof_events>> <<else>> - <<link [[Hallways (0:01)|Hallways]]>><<endevent>><<pass 1>><</link>> - <br> + <<link [[Hallways (0:01)|Hallways]]>><<endevent>><<pass 1>><</link>> + <br> <</if>> @@ -114,7 +114,7 @@ You are on the school roof, a wide expanse overlooking both the front and rear y <br><br> <<clotheson>> <<endcombat>><<npc Whitney>><<person1>> - <br><br> + <br><br> Whitney lifts you to your feet, an evil glint in <<his>> eye. <br><br> @@ -134,8 +134,8 @@ Several students below look up. You're not so high they can't tell who you are. <br><br> <<if hasSexStat("promiscuity", 2)>> - <<link [[Grind back|Whitney Roof Railing Grind]]>><<npcincr Whitney lust 5>><</link>><<promiscuous2>><<glust>> - <br> + <<link [[Grind back|Whitney Roof Railing Grind]]>><<npcincr Whitney lust 5>><</link>><<promiscuous2>><<glust>> + <br> <</if>> <<link [[Let Whitney do what <<he>> wants| Whitney Roof Railing Let]]>><<arousal 600>><</link>><<garousal>> @@ -153,11 +153,11 @@ You grind against Whitney, raising your <<bottom>> in time with <<his>> thrusts. <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 5>> - <<link [[Next|Whitney Roof Railing 2]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing 2]]>><</link>> + <br> <<else>> - <<link [[Next|Whitney Roof Railing End]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing End]]>><</link>> + <br> <</if>> :: Whitney Roof Railing Let @@ -167,11 +167,11 @@ You remain passive, only moving to stay steady as Whitney thrusts against you wi <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 5>> - <<link [[Next|Whitney Roof Railing 2]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing 2]]>><</link>> + <br> <<else>> - <<link [[Next|Whitney Roof Railing End]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing End]]>><</link>> + <br> <</if>> @@ -179,11 +179,11 @@ You remain passive, only moving to stay steady as Whitney thrusts against you wi <<effects>> <<if $speech_attitude is "meek">> - "Please let me go," you say. "Everyone down there can see us. They'll get the wrong impression." + "Please let me go," you say. "Everyone down there can see us. They'll get the wrong impression." <<elseif $speech_attitude is "bratty">> - "Get the fuck away from me," you say. "Everyone down there is gonna think I'm as perverted as you." + "Get the fuck away from me," you say. "Everyone down there is gonna think I'm as perverted as you." <<else>> - "Let me go," you say. "People down there will think we're doing something more obscene than we really are." + "Let me go," you say. "People down there will think we're doing something more obscene than we really are." <</if>> <br><br> @@ -191,11 +191,11 @@ Whitney answers with a violent thrust against your <<bottom>>, making you jolt. <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 5>> - <<link [[Next|Whitney Roof Railing 2]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing 2]]>><</link>> + <br> <<else>> - <<link [[Next|Whitney Roof Railing End]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing End]]>><</link>> + <br> <</if>> @@ -210,8 +210,8 @@ You look down, and see you've caught the attention of students below. <br><br> <<if hasSexStat("promiscuity", 3)>> - <<link [[Moan|Whitney Roof Railing Moan]]>><<arousal 600>><</link>><<promiscuous3>><<garousal>> - <br> + <<link [[Moan|Whitney Roof Railing Moan]]>><<arousal 600>><</link>><<promiscuous3>><<garousal>> + <br> <</if>> <<link [[Endure|Whitney Roof Railing Endure]]>><</link>> <br> @@ -226,11 +226,11 @@ You close your eyes and moan aloud. One of Whitney's friends laughs, but is soon <br><br> <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>> - <<link [[Next|Whitney Roof Railing 3]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing 3]]>><</link>> + <br> <<else>> - <<link [[Next|Whitney Roof Railing End]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing End]]>><</link>> + <br> <</if>> :: Whitney Roof Railing Endure @@ -244,11 +244,11 @@ You endure Whitney's incessant thrusting, and the gazes of the students below. W <<if $NPCName[$NPCNameList.indexOf("Whitney")].love gte 10>> - <<link [[Next|Whitney Roof Railing 3]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing 3]]>><</link>> + <br> <<else>> - <<link [[Next|Whitney Roof Railing End]]>><</link>> - <br> + <<link [[Next|Whitney Roof Railing End]]>><</link>> + <br> <</if>> @@ -286,33 +286,33 @@ You hear the false clicks of the phones around you as Whitney's friends take pic <br><br> <<if $arousal gte $arousalmax>> - "That'll be all, slut," Whitney says, slapping your <<bottom>> into motion. The impact sends ripples of sensation up your spine. <<orgasm>> + "That'll be all, slut," Whitney says, slapping your <<bottom>> into motion. The impact sends ripples of sensation up your spine. <<orgasm>> - You lean against the railing to steady your legs. "You're such a slut," Whitney says, bending you over. - <br><br> - <<link [[Next|Whitney Roof Railing Rape]]>><<set $molestationstart to 1>><</link>> - <br> + You lean against the railing to steady your legs. "You're such a slut," Whitney says, bending you over. + <br><br> + <<link [[Next|Whitney Roof Railing Rape]]>><<set $molestationstart to 1>><</link>> + <br> <<else>> - "That'll be all, slut," Whitney says, slapping your <<bottom>> into motion. <<He>> eyes you as you walk away. - <br><br> + "That'll be all, slut," Whitney says, slapping your <<bottom>> into motion. <<He>> eyes you as you walk away. + <br><br> - <<link [[Next|School Roof]]>><<endevent>><</link>> - <br> + <<link [[Next|School Roof]]>><<endevent>><</link>> + <br> <</if>> :: Whitney Roof Railing End <<effects>> <<if $arousal gte $arousalmax>> - Whitney steps to your side, takes a selfie with your <<bottom>> in the background, then gives it a firm smack. The impact sends ripples of sensation up your spine. <<orgasm>> + Whitney steps to your side, takes a selfie with your <<bottom>> in the background, then gives it a firm smack. The impact sends ripples of sensation up your spine. <<orgasm>> - You lean against the railing to steady your legs. "You're such a slut," Whitney says, bending you over. - <br><br> - <<link [[Next|Whitney Roof Railing Rape]]>><<set $molestationstart to 1>><</link>> - <br> + You lean against the railing to steady your legs. "You're such a slut," Whitney says, bending you over. + <br><br> + <<link [[Next|Whitney Roof Railing Rape]]>><<set $molestationstart to 1>><</link>> + <br> <<else>> - Whitney steps to your side, takes a selfie with your <<bottom>> in the background, then gives it a firm smack. "I'm done for now. Fuck off before I do something invasive." - <br><br> + Whitney steps to your side, takes a selfie with your <<bottom>> in the background, then gives it a firm smack. "I'm done for now. Fuck off before I do something invasive." + <br><br> <<link [[Next|School Roof]]>><<endevent>><</link>> <br> <</if>> @@ -363,8 +363,8 @@ You hear the false clicks of the phones around you as Whitney's friends take pic <<set $rescued += 1>> "Whitney!" barks a voice from below. It sounds like Doren. "I know that's you." The teacher emerges from the hallways beneath you, and looks up, but Whitney has already backed away from view. <br><br> - <<He>> lights a cigarette. "Another time, slut." - <br><br> + <<He>> lights a cigarette. "Another time, slut." + <br><br> <<tearful>> you walk across the roof. <br><br> <</if>> @@ -378,11 +378,11 @@ You hear the false clicks of the phones around you as Whitney's friends take pic <<effects>> <<if $speech_attitude is "meek">> - "What would you like me to do?" you ask. + "What would you like me to do?" you ask. <<elseif $speech_attitude is "bratty">> - "Be more specific," you say. + "Be more specific," you say. <<else>> - "What do you mean?" you ask. + "What do you mean?" you ask. <</if>> <br><br> "Pose for us," Whitney replies. "Or strut like you're on a catwalk. Anything to get our juices flowing." @@ -392,7 +392,7 @@ You hear the false clicks of the phones around you as Whitney's friends take pic <<link [[Strut like you're on a catwalk|Whitney Roof Show Strut]]>><</link>><<exhibitionist1>> <br> <<if hasSexStat("exhibitionism", 2)>> - <<link [[Strike an erotic pose|Whitney Roof Show Erotic]]>><</link>><<exhibitionist2>> + <<link [[Strike an erotic pose|Whitney Roof Show Erotic]]>><</link>><<exhibitionist2>> <</if>> :: Whitney Roof Show Pose @@ -405,8 +405,8 @@ Whitney's friends reach for their phones. Whitney just leans back and admires th <br><br> <<if $attractiveness gte 5000>> - <<famemodel 5>> - <<internet_photo "whitney_roof_cute">> + <<famemodel 5>> + <<internet_photo "whitney_roof_cute">> <</if>> "That's all, slut." Whitney says once <<his>> friends have taken some pictures. "Go bother someone else." <br><br> @@ -445,11 +445,11 @@ You bend over theatrically and blow Whitney a kiss. <<He>> recoils just as theat <<effects>> <<if $speech_attitude is "meek">> - You reach out a tentative hand. "That'll be £10 please." + You reach out a tentative hand. "That'll be £10 please." <<elseif $speech_attitude is "bratty">> - You hold out your hand. "Ahem." + You hold out your hand. "Ahem." <<else>> - "That'll be £10," you say, holding out your hand. + "That'll be £10," you say, holding out your hand. <</if>> <br><br> @@ -546,35 +546,35 @@ You turn and walk away from Whitney, through <<his>> leering friends. You feel < You turn on the spot, and bend over, sticking your <<bottom>> into the air. You wiggle it, and cast a look over your shoulder. Whitney's friends scramble for their phones.<<exhibitionism2>> <<if $worn.lower.skirt_down is 1>> - <<if $worn.under_lower.type.includes("naked")>> - <<if hasSexStat("exhibitionism", 5)>> - Your skirt flares in the breeze. You could escalate the situation, <span class="pink">but you're not wearing underwear.</span> - <br><br> - <<link [[Lift skirt|Whitney Roof Show Erotic Pantiless]]>><</link>><<exhibitionist5>> - <br> - <<else>> - Your skirt flares in the breeze. You tug it down, feeling a blush creep across your face. <span class="pink">You're not wearing underwear.</span><<gstress>><<stress 6>> - <br><br> - <</if>> - <<else>> - <<if hasSexStat("exhibitionism", 3)>> - Your skirt flares in the breeze. You could escalate the situation. - <br><br> - <<link [[Lift skirt|Whitney Roof Show Erotic Panties]]>><</link>><<exhibitionist3>> - <br> - <<else>> - Your skirt flares in the breeze. You tug it down before anyone gets a glimpse of your <<print $worn.under_lower.name>>. - <br><br> - <</if>> - <</if>> + <<if $worn.under_lower.type.includes("naked")>> + <<if hasSexStat("exhibitionism", 5)>> + Your skirt flares in the breeze. You could escalate the situation, <span class="pink">but you're not wearing underwear.</span> + <br><br> + <<link [[Lift skirt|Whitney Roof Show Erotic Pantiless]]>><</link>><<exhibitionist5>> + <br> + <<else>> + Your skirt flares in the breeze. You tug it down, feeling a blush creep across your face. <span class="pink">You're not wearing underwear.</span><<gstress>><<stress 6>> + <br><br> + <</if>> + <<else>> + <<if hasSexStat("exhibitionism", 3)>> + Your skirt flares in the breeze. You could escalate the situation. + <br><br> + <<link [[Lift skirt|Whitney Roof Show Erotic Panties]]>><</link>><<exhibitionist3>> + <br> + <<else>> + Your skirt flares in the breeze. You tug it down before anyone gets a glimpse of your <<print $worn.under_lower.name>>. + <br><br> + <</if>> + <</if>> <<else>> - Whitney's friends step closer, taking pictures as they do. - <br><br> + Whitney's friends step closer, taking pictures as they do. + <br><br> <</if>> <<if $attractiveness gte 5000>> - <<famemodel 5>> - <<internet_photo "whitney_roof_erotic">> + <<famemodel 5>> + <<internet_photo "whitney_roof_erotic">> <</if>> <<link [[Stop|Whitney Roof Show Stop]]>><</link>> @@ -721,21 +721,21 @@ One of <<his>> friends can't contain <<person2>><<his>> laughter. Whitney silenc <<effects>> <<if $physiqueSuccess>> - You pull away from Whitney. <<He>> tries to grab your waist, but you kick <<him>> in the shin and put some distance between you.<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>> - <br><br> + You pull away from Whitney. <<He>> tries to grab your waist, but you kick <<him>> in the shin and put some distance between you.<<llove>><<ldom>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>> + <br><br> - Whitney's gaze flicks between <<his>> friends, as if daring them to laugh. They remain silent. Whitney scowls, but turns away from you and faces the yard. - <br><br> + Whitney's gaze flicks between <<his>> friends, as if daring them to laugh. They remain silent. Whitney scowls, but turns away from you and faces the yard. + <br><br> - <<link [[Next|School Roof]]>><<endevent>><</link>> - <br> + <<link [[Next|School Roof]]>><<endevent>><</link>> + <br> <<else>> - You try to pull away from Whitney, <span class="red">but <<he>> grasps your wrists and pulls you against <<him>>.</span> "Did I say you could leave, slut?" <<he>> asks. <<He>> forces your mouth open with one hand and pushes the fingers of the other inside.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> - <br><br> - <<link [[Cooperate|Whitney Roof Grope Cooperate 2]]>><</link>> - <br> - <<link [[Bite|Whitney Roof Grope Bite]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<control 10>><</link>><<llove>><<ldom>><<gcontrol>> - <br> + You try to pull away from Whitney, <span class="red">but <<he>> grasps your wrists and pulls you against <<him>>.</span> "Did I say you could leave, slut?" <<he>> asks. <<He>> forces your mouth open with one hand and pushes the fingers of the other inside.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> + <br><br> + <<link [[Cooperate|Whitney Roof Grope Cooperate 2]]>><</link>> + <br> + <<link [[Bite|Whitney Roof Grope Bite]]>><<npcincr Whitney love -1>><<npcincr Whitney dom -1>><<control 10>><</link>><<llove>><<ldom>><<gcontrol>> + <br> <</if>> @@ -755,11 +755,11 @@ You walk up to Whitney, attracting <<his>> attention at once. "What do you want, <<effects>> <<if $speech_attitude is "bratty">> - "Do you really think hurting this one is a good use of your time?" You ask. + "Do you really think hurting this one is a good use of your time?" You ask. <<elseif $speech_attitude is "meek">> - "Please don't hurt <<person2>><<him>>," you say. + "Please don't hurt <<person2>><<him>>," you say. <<else>> - "Put <<person2>><<him>> down before you hurt <<person2>><<him>>," you say. + "Put <<person2>><<him>> down before you hurt <<person2>><<him>>," you say. <</if>> <br><br> @@ -777,11 +777,11 @@ The <<person>> produces <<his>> key from <<his>> shirt pocket. Whitney releases <<effects>> <<if $speech_attitude is "bratty">> - "Do it," you say, flashing the <<person2>><<person>> an evil smile. "I want to hear <<him>> hit the ground." + "Do it," you say, flashing the <<person2>><<person>> an evil smile. "I want to hear <<him>> hit the ground." <<elseif $speech_attitude is "meek">> - "Please do what <<person1>><<he>> says," you say, giving the <<person2>><<person>> a pleading look. + "Please do what <<person1>><<he>> says," you say, giving the <<person2>><<person>> a pleading look. <<else>> - "Whitney will do it," you say, giving the <<person2>><<person>> a level look. <<person1>>"<<Hes>> crazy." + "Whitney will do it," you say, giving the <<person2>><<person>> a level look. <<person1>>"<<Hes>> crazy." <</if>> <br><br> @@ -795,8 +795,6 @@ Whitney throws the key at one of <<person1>><<his>> friends, puts the <<person2> <<link [[Next|School Roof]]>><<endevent>><</link>> <br> - - :: Whitney Roof Bully Watch <<effects>> @@ -807,25 +805,25 @@ Whitney's friends pay you no attention as you join their circle around Whitney. "Two," <<person1>><<he>> gives the <<person2>><<person>> a violent shove. The victim's arms flail. <br> <<if $rng gte 51>> - <<npc "Doren" 3>> - "Three!" Whitney grasps the <<person2>><<person>> with <<person1>><<his>> other hand, and hurls the student off the roof. <<person2>><<He>> screams as <<he>> falls, but you don't hear <<him>> hit the floor. The scream is replaced with a sob. - <br><br> - Whitney's friends rush to the railing to observe, pushing you with them. You arrive to see Doren below, holding the <<person2>><<person>> in <<person3>><<his>> arms. - <br><br> - "You've crossed a line Whitney," Doren says as <<he>> rights the <<person2>><<person>> to <<his>> feet, <<person3>><<his>> voice uncharacteristically cold. - <br><br> - "Nah," Whitney replies, lighting a cigarette. "I knew you were there." - <br><br> - "Detention," says Doren. "You need help." Whitney is already turning away. - <br><br> + <<npc "Doren" 3>> + "Three!" Whitney grasps the <<person2>><<person>> with <<person1>><<his>> other hand, and hurls the student off the roof. <<person2>><<He>> screams as <<he>> falls, but you don't hear <<him>> hit the floor. The scream is replaced with a sob. + <br><br> + Whitney's friends rush to the railing to observe, pushing you with them. You arrive to see Doren below, holding the <<person2>><<person>> in <<person3>><<his>> arms. + <br><br> + "You've crossed a line Whitney," Doren says as <<he>> rights the <<person2>><<person>> to <<his>> feet, <<person3>><<his>> voice uncharacteristically cold. + <br><br> + "Nah," Whitney replies, lighting a cigarette. "I knew you were there." + <br><br> + "Detention," says Doren. "You need help." Whitney is already turning away. + <br><br> <<else>> - <<npc "Sirris" 3>> - "Th-" - <br> - "Whitney!" shouts a voice from below. It sounds like Sirris. "I know that's you! Let the <<person2>><<personsimple>> down!" - <br><br> - Whitney considers a moment, as if wondering how to interpret the teacher's words. Then <<person1>><<he>> pulls the <<person2>><<person>> away from the precipice, and lights a calm cigarette. - <br><br> + <<npc "Sirris" 3>> + "Th-" + <br> + "Whitney!" shouts a voice from below. It sounds like Sirris. "I know that's you! Let the <<person2>><<personsimple>> down!" + <br><br> + Whitney considers a moment, as if wondering how to interpret the teacher's words. Then <<person1>><<he>> pulls the <<person2>><<person>> away from the precipice, and lights a calm cigarette. + <br><br> <</if>> <<link [[Next|School Roof]]>><<endevent>><</link>> @@ -839,3 +837,295 @@ You turn, and leave the <<person2>><<person>> to squirm in Whitney's grasp. <<link [[Next|School Roof]]>><<endevent>><</link>> <br> + +:: Whitney Roof Bully Mean Fight +<<if $fightstart is 1>> + <<set $fightstart to 0>> + <<neutral 1>> + <<maninit>> + <<set $enemytrust -= 100>> + <<set $enemyanger += 200>> + <<npcidlegenitals>> + You scramble to get away, but Whitney snatches you before you can get too far. + <br><br> + <<if $delinquency lt 400>><<enable_rescue>><</if>> +<</if>> + +<<effects>> +<<effectsman>> +<<alarmstate "<span class='red'>No one comes to your aid, likely due to your reputation as a delinquent.</span>">> +<<man>> +<<audience>> +<<stateman>> +<br><br> +<<actionsman>> + +<<if _combatend or ($pain gte 100 and $willpowerpain is 0)>> + <span id="next"><<link [[Next|Whitney Roof Bully Mean Fight Finish]]>><</link>></span><<nexttext>> +<<else>> + <span id="next"><<link [[Next|Whitney Roof Bully Mean Fight]]>><</link>></span><<nexttext>> +<</if>> + +:: Whitney Roof Bully Mean Fight Finish +<<effects>> + +<<if $enemyarousal gte $enemyarousalmax>> + <<ejaculation "short">> + + Whitney stumbles against the railing, dazed and flushed.<<npcincr Whitney lust -20>><<llust>> + <br><br> + <<tearful>> you bolt for safety. <<His>> friends seem more interested in Whitney and don't pursue you. +<<elseif $enemyhealth lte 0>> + You manage to throw Whitney off and bolt for safety. No one follows you. + <br><br> + <<tearful>> you come to a stop. +<<elseif $alarm is 1 and $rescue is 1>> + "Oi! What's going on up there?" Doren shouts from the ground below. + <br><br> + One of Whitney's friends peeks over the railing. "Nothing!" + <br><br> + "Is that a cigarette in your mouth, <<nnpc_gendery "Whitney">>?" Doren sounds livid. "Stay right there, I'm coming up!" + <br><br> + "Idiot!" Whitney smacks <<his>> friend, then turns to you. "Don't let me catch you up here again, slut." <<He>> and <<his>> friends rush downstairs.<<set $daily.whitney.roofLeave to true>> + <br><br> + <<tearful>> you pick yourself up. + <br><br> + + <<endcombat>> + <<clotheson>> + + <<link [[Next|School Roof]]>><<set $eventskip to 1>><</link>> + <<exit>> +<<else>> + Wracked with pain, you curl up uselessly on the ground. + <br><br> + Whitney shoves <<his>> foot into your gut for good measure. "Fucking crybaby. You have ten seconds to get the fuck out of my sight before I toss you over the railing." + <br><br> + <<tearful>> you stagger to your feet and make your leave. The delinquents jeer at you as you walk away.<<status -5>><<lcool>> +<</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + +<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>> +<br> + +:: Whitney Roof Bully Ashtray +<<effects>> + +You walk up to Whitney. <<He>> doesn't look pleased. "<<= either (`What the hell do you think you're doing up here, slut?`,`Who invited you, slut?`,`You fucking lost or something, slut?`)>>" You open your mouth to reply, but Whitney cuts you off. "Don't answer that. Since you're already here, I'll put you to good use." +<br><br> +<<He>> pushes on your shoulders, forcing you down to your knees. <<His>> friends eagerly take out their phones. +<br><br> +Whitney takes a long drag on <<his>> cigarette, then holds the lit end over you. "Hands out." +<br><br> + +<<link [[Comply|Whitney Roof Bully Ashtray 2]]>><<trauma 6>><<status -5>><<npcincr Whitney dom 1>><</link>><<gtrauma>><<lcool>><<gdom>> +<br> +<<link [[Refuse|Whitney Roof Bully Mean Fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> +<br> + +:: Whitney Roof Bully Ashtray 2 +<<effects>><<outfitChecks>> + +<<if $speech_attitude is "meek">> + Fearful of Whitney's wrath, you +<<elseif $speech_attitude is "bratty">> + You sneer at the request, but you know you're outnumbered. You reluctantly +<<else>> + You hesitate, but you +<</if>> +cup your palms to catch the ashes when <<he>> taps them off. +<br><br> +Thankfully they don't hurt, but it is humiliating. "Pathetic," Whitney says over the laughter of <<his>> friends. +<br><br> +<<if C.npc.Whitney.lust gte 60>> + <<He>> crouches down and <<allTops>>, revealing your <<undertop>>. Whitney takes a drag and blows the smoke against your chest. "Nice view, though," <<he>> says as <<he>> rises. <<His>> friends take pictures of your <<upperstrip>><<lewdness>>.<<silently>><<clotheson>><</silently>> + <br><br> +<</if>> + +<<He>> returns to smoking and socialising with <<his>> friends like you're not even there. You start to get up, but Whitney kicks you back into place. "Where do you think you're going, ashtray? I'm not done." +<br><br> + +<<link [[Next|Whitney Roof Bully Ashtray End]]>><<set _timeLeft to 60 - Time.minute>><<pass _timeLeft>><</link>> +<br> + +:: Whitney Roof Bully Ashtray End +<<effects>> + +You spend the remainder of the lunch hour on your knees next to Whitney, catching cigarette ashes in your hands. +<<if C.npc.Whitney.dom gte 10>> + Some of <<his>> gang look like they want to participate, though none of them have the courage to ask Whitney for permission. +<<else>> + <br><br> + A couple of delinquents ask Whitney for permission to use your services, too. "It'll cost you," <<he>> says with a smirk, adding more ash to the pile in your hands. They don't pursue it. +<</if>> +<br><br> +The bell rings. Your arms ache from keeping them elevated for so long. Whitney takes one last pull on <<his>> fag before stubbing it out on your arm.<<tiredness 5>><<pain 4>><<gtiredness>><<gpain>> +<br><br> +"If I catch you up here again, expect another handful of ash. Later, loser." <<He>> kicks you onto your back and heads into the school. <<His>> friends follow suit.<<npcincr Whitney lust 5>><<glust>> +<br><br> +<<tearful>> you climb to your feet and dust the ashes off your hands. +<br><br> + +<<link [[Next|School Roof]]>><<endevent>><<set $eventskip to 1>><</link>> +<br> + +:: Whitney Roof Bully Sell Panty +<<effects>><<outfitChecks>> + +You walk up to the delinquents. Whitney's smile drops. +<br><br> +<<if $speech_attitude is "meek">> + "Wh-what's so funny?" you ask sheepishly. +<<elseif $speech_attitude is "bratty">> + "Don't tell me you're up here having a good time without me." You smirk. +<<else>> + "What's so funny, then?" you ask. +<</if>> +<br><br> +Whitney grabs you and yanks you close. "You lost, slut? The gloryholes are that way." This earns <<him>> some more snickers. "Actually, I'm glad you're here. You can help me out with something." +<br><br> + +<<if !_underwear>> + <<link [[Next|Whitney Roof Bully Sell Panty End]]>><<set $phase to 0>><</link>> + <br> +<<else>> + Whitney spins you around to face <<his>> friends and <<= _bottomIsSkirt ? "flips up your skirt" : "yanks down your pants">>, revealing your <<undies>>. "Highest bidder gets the slut's <<undies>>." <<lowerstrip>> + <br><br> + + <<link [[Endure|Whitney Roof Bully Sell Panty 2]]>><<set $phase to 0>><<stress 6>><<trauma 6>><<npcincr Whitney dom 1>><</link>><<gstress>><<gtrauma>><<gdom>> + <br> + <<if hasSexStat("exhibitionism", 3)>> + <<link [[Upsell|Whitney Roof Bully Sell Panty 2]]>><<set $phase to 1>><<npcincr Whitney dom 1>><<npcincr Whitney love 1>><</link>><<exhibitionist3>><<gdom>><<glove>> + <br> + <</if>> + <<link [[Run|Whitney Roof Bully Mean Fight]]>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> + <br> +<</if>> + +:: Whitney Roof Bully Sell Panty 2 +<<effects>> + +A <<generates2>><<person2>><<person>> chimes in first. "£1!" +<br><br> +Another shouts, "£5!" A few more rifle through their wallets. +<br><br> +<<if $phase is 1>> + <<generates3>><<generates4>> + <<flaunting>> you tease at your <<undies>>, revealing just a little more skin.<<exhibitionism3>> + + <<if $speech_attitude is "meek">> + "Come on, <<group>>," you coo. "A-aren't they cute? I promise they're worth every penny..." + <<elseif $speech_attitude is "bratty">> + "I didn't realise Whitney's friends would be so damned cheap," you scoff. "Come on, <<group>>. This cute little number could be all yours for the right price." + <<else>> + "Come on, <<group>>," you coo. "Don't you like what you see? They're worth every penny." + <</if>> + <br><br> + Whitney's friends grow frantic. A <<person3>><<person>> holds up a crumpled wad of banknotes with a shaky hand. "£26!" <<he>> stutters. + <br><br> + A taller <<person4>><<personsimple>> snatches the cash out of the <<person3>><<persons>> hand and shouts, "£56!" + <br><br> + "Sold!" Whitney eagerly counts the money as you step out of your underwear and hand it to the bidder. The tall <<person4>><<personsimple>> seems pleased by <<his>> investment. +<<else>> + <<if $speech_attitude is "meek">> + You fidget nervously as Whitney's friends continue bidding on your <<undies>>. You try not to look at them. + <<elseif $speech_attitude is "bratty">> + You glare at Whitney's friends as they continue bidding on your <<undies>>, hoping to discourage them. They don't seem to notice. + <<else>> + You watch as Whitney's friends continue bidding on your <<undies>>. + <</if>> + <br><br> + The highest bid only goes to £15. "Cheapskates," Whitney mumbles as <<person1>><<he>> counts the cash. <<He>> tears off your <<undies>> and hands them to the winner. +<</if>> +<<if $whitneypantiescheck gte 2 and $worn.under_lower.gender is "f">> + <<set $whitneySellPantiesCheck to true>> +<</if>> +<<underlowerruined>> +<br><br> + +<<link [[Next|Whitney Roof Bully Sell Panty End]]>><<set $phase to 1>><</link>> +<br> + +:: Whitney Roof Bully Sell Panty End +<<effects>><<outfitChecks>> +<<person1>> + +<<if $phase is 0>> /* No underwear */ + Whitney spins you around to face <<his>> friends and <<= _bottomIsSkirt ? "flips up your skirt" : "yanks down your pants">>. "Highest bidder gets the slut's panti..." Whitney trails off mid-sentence as <<his>> friends start to whistle and jeer at your <<genitals>>. +<<else>> /* After selling the underwear */ + The rest of <<his>> gang start to whistle and jeer at your newly exposed <<genitals>>. +<</if>> +<br><br> +<<set _genderUnknown to $player.gender isnot $player.gender_appearance and !$genderknown.includes("Whitney")>> +<<if _genderUnknown>> + <<set $genderknown.pushUnique("Whitney")>><<set _whitneyGenderUnknown is true>> + <<if $player.penisExist and $player.vaginaExist>> + "You have both?" Whitney says incredulously. "How is that even possible?<<if $schoolrep.herm gte 3>> I mean, I've heard rumours, but...<</if>>" <<He>> looks surprised, but not disappointed. + <<else>> + "No shit?" Whitney says incredulously. "That's what you got under there?" <<He>> looks surprised, but not disappointed. + <</if>> + <br><br> + <<if playerChastity()>> + <<if $worn.genitals.origin is "Whitney">> + <<He>> grasps your <<= $worn.genitals.name>> and smirks. "At least I know you're following orders." <<He>> laughs it off. + <<else>> + <<He>> grasps your <<= $worn.genitals.name>> and gives it a fruitless tug. "And you got it fucking locked up?" After a frustrated huff, <<he>> laughs it off. + <</if>> + <<else>> + <<He>> laughs it off. + <</if>> +<<elseif playerChastity()>> + <<if $worn.genitals.origin is "Whitney">> + Whitney grasps your <<= $worn.genitals.name>> and smirks. "At least I know you're following orders." <<He>> laughs it off. + <<else>> + Whitney sneers when <<he>> sees your <<= $worn.genitals.name>>. "What the fuck is that?" <<He>> gives it a fruitless tug. <<if $player.penisExist and $worn.genitals.name is "chastity parasite">><<arousal 600 "genitals">><<garousal>><</if>> + <br><br> + "What does a slut like you have it locked up for?" After a frustrated huff, <<he>> laughs it off. + <</if>> +<<elseif $phase is 1>> /* After selling the underwear */ + Whitney's eyes linger on your exposed <<genitals>>. "You look much better like this, anyway." + <<if C.npc.Whitney.lust gte 60>> + <<His>> hand slips down to grope you. "Easier access."<<arousal 600 "genitals">><<garousal>> + <</if>> +<</if>> + +<<if $phase is 0>> /* No underwear */ + <<= playerChastity() or _whitneyGenderUnknown ? '"Well, then.' : 'Whitney laughs. "Oops.'>> Sorry, <<= C.npc.Whitney.pronoun is "m" ? "lads" : "girls">>. Looks like <<pshes>> fresh out of inventory." + <br><br> + <<if $whitneypantiescheck gte 1>> + <<if $speech_attitude is "meek">> + "B-but," you stutter, "you told me not to wear any..." + <<elseif $speech_attitude is "bratty">> + "What the hell did you expect?" you baulk. "You told me not to wear any!" + <<else>> + "Well, yeah," you say. "You told me I wasn't allowed to wear them." + <</if>> + <br><br> + Whitney rolls <<his>> eyes. "Yeah, yeah, good on you for following the rules." <<He>> shoves you to the ground. "Doesn't make you any less of a spineless slut, though. Now piss off downstairs. I'm done with you for now." + <<else>> + Whitney shoves you to the ground. "You really are a worthless slut. Now piss off downstairs. I'm done with you for now." + <</if>> + <br><br> + <<tearful>> you pick yourself up and fix your clothes. The delinquents snicker at you as you walk away. + <br><br> +<<else>> /* After selling the underwear */ + <br><br> + <<He>> takes out a cigarette from <<his>> shirt pocket and smacks your rear. + <<if $whitneypantiescheck is 1 or $whitneySellPantiesCheck isnot true>> + "You're lucky I don't punish you for wearing those in the first place. Follow the fucking rules. Now fuck off downstairs before I change my mind." + <<else>> + "I'm done with you for now. Fuck off downstairs." + <<unset $whitneySellPantiesCheck>> + <</if>> + <<npcincr Whitney lust 5>><<glust>> + <br><br> + <<tearful>> you make your leave. The delinquents snicker at you as you walk away. + <br><br> + <<clotheson>> +<</if>> + +<<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> +<br> diff --git a/game/overworld-town/loc-school/widgets-events.twee b/game/overworld-town/loc-school/widgets-events.twee index fa74af9524668312da61aefbf0f0abbe2e627201..c29f701b7c117887082aba72e4d6308b12ced3e6 100644 --- a/game/overworld-town/loc-school/widgets-events.twee +++ b/game/overworld-town/loc-school/widgets-events.twee @@ -260,12 +260,12 @@ <<if $bullytimer gte $rng and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> /* If Whitney hasn't been introduced, eliminate all other events as options. Note: The intro will become mandatory by day 5 (when $bullytimer hits 100)*/ <<if $bullyevent is 0>> <<cleareventpool>> <</if>> - + <<addinlineevent "whitney_hallways" 10>> <<set $bullytimer to 0>> <<schoolbully>> <</addinlineevent>> - + /* Run the eventpool with only Whitney's intro loaded, effectively giving it 100% weight */ <<if $bullyevent is 0>> <<runeventpool>> <<exit>> <</if>> <</if>> @@ -294,7 +294,7 @@ /* If it's been four weeks, Kylar's primary intro becomes mandatory by eliminatiing all other events as options */ <<if Time.days gte 28>> <<cleareventpool>> <</if>> - <<addinlineevent "kylar_intro" 10>> + <<addinlineevent "kylar_intro" 10>> <<npc Kylar>><<initnpc Kylar>><<generatey2>><<generatey3>>Someone's bag lands in front of you. It spills its contents, scattering pens and books across the floor. You turn the corner and see its owner, a <<nnpc_gendery "Kylar">> held aloft by <<person1>><<his>> collar and pushed against a locker. <<He>> kicks the <<person2>><<person>> holding <<person1>><<him>>, but the <<person2>><<person>> just laughs. "That your best?" <<he>> says. <<He>> grasps the bullied <<nnpc_gendery "Kylar">>'s unkempt dark hair with <<his>> free hand. "Lucky you. Hurting me would be stupid." <br><br> Other students ignore what is happening, or watch in amusement. @@ -316,7 +316,7 @@ /* If it's been five weeks, Kylar's secondary intro becomes mandatory by eliminating all other events as options */ <<if Time.days gte 35>> <<cleareventpool>> <</if>> - <<addinlineevent "kylar_intro_ignored" 10>> + <<addinlineevent "kylar_intro_ignored" 10>> <<npcset Kylar state "active">> <<npc Kylar>><<person1>>You round a corner and bump into a <<nnpc_gendery "Kylar">>. <<He>> scowls and looks up at you, but then <<his>> face softens and <<his>> mouth gapes. <br><br> @@ -602,7 +602,7 @@ <br><br> The three glance at you, and hurry away when they notice you looking.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>> <br><br> - + <<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> <br> <</addinlineevent>> @@ -951,7 +951,7 @@ <br> <</if>> <</addinlineevent>> - + <<if !$worn.lower.type.includes("naked")>> <<addinlineevent "hallways_locker">> <<lockerevent>> @@ -964,7 +964,7 @@ <br><br> <span class="yellow">Someone is locked in there.</span> <br><br> - + <<link [[Pick the lock and help them out (0:10)|Hallways Locker Victim]]>><<pass 10>><<set $phase to 0>><</link>> <br> <<link [[Find a teacher to help them (0:03)|Hallways Locker Victim]]>><<pass 3>><<set $phase to 1>><</link>> @@ -977,7 +977,7 @@ <</addinlineevent>> <<addinlineevent "hallways_stalker">> - <<generatey1>><<person1>><<generateyv2>> A <<person>> is stalking a <<person2>><<person>> through the hallway. The <<person1>><<persons>> expression is intense, <<his>> intentions do not look friendly, + <<generatey1>><<person1>><<generateyv2>> A <<person>> is stalking a <<person2>><<person>> through the hallway. The <<person1>><<persons>> expression is intense, <<his>> intentions do not look friendly, <<person2>><<print either("but the <<person>> hasn't noticed. Yet.","and the <<person>> looks terrified.","and the <<person>> looks intimidated.","but the <<person>> seems completely unaware.")>> <br><br> <span class = "red">There are no teachers in sight.</span> @@ -1203,7 +1203,7 @@ You try to walk away, but the <<person2>><<person>> turns and notices you. "It's <<phim>>!" <<he>> exclaims. The rest turn as well, an excited glimmer in their eyes. <<schoolrep_naked>> <br><br> - + <<link [[Walk away|Courtyard Flyover Walk]]>><<status -10>><</link>><<lcool>> <br> <<if hasSexStat("exhibitionism", 5)>> @@ -1212,7 +1212,7 @@ <</if>> <</addinlineevent>> <</if>> - + <<if $flyover_caught is "mask">> <<addinlineevent "flyover_mask">> <<unset $flyover_caught>> @@ -1442,7 +1442,7 @@ <br> <</addinlineevent>> <</if>> - + <<if $photo and $photo.nude_footage is 1>> <<addinlineevent "courtyard_crush_photo_nude">> <<set $photo.nude_footage to 0>> @@ -1475,7 +1475,7 @@ <<addinlineevent "courtyard_crush_share">> <<cleareventpool>> - + <<generatey1>><<generatey2>> You overhear a <<fullGroup>> sharing their crushes. <<rng>> <<if C.npc.Robin.init is 1>> @@ -1517,7 +1517,7 @@ <<npc Whitney>><<person1>> You suspect Whitney knows <<he>> has admirers. <br><br> - + <<endevent>> <<courtyard>> <</if>> @@ -1539,7 +1539,7 @@ <<endevent>> You wonder if Sydney knows <<nnpc_he "Sydney">> has admirers, or if <<nnpc_he "Sydney">> would even understand. <br><br> - + <<endevent>> <<courtyard>> <</if>> @@ -2240,7 +2240,22 @@ <<link [[Comfort (0:05)|Bully Pantsing Robin]]>><<npcincr "Robin" trauma -2>><<pass 5>><</link>><<llrtrauma>> <br> <<link [[Ignore|Hallways]]>><<endevent>><<set $eventskip to 1>><<stress 6>><</link>><<gstress>> + <<elseif $bullyevent is 19 and C.npc.Whitney.dom gte 18 and ($watersportsdisable is "f" or $pillory.tenant.special.name isnot "Leighton")>> + <<set $bullyevent += 1>> + You're walking down the hallway when something <<= $worn.neck.type.includes("leash") ? "jerks your leash back" : $worn.neck.name isnot "naked" ? "hooks a finger into your $worn.neck.name" : "grabs your arm">>, stopping you in your tracks. + <br><br> + "And where do you think you're going, slut?" It's Whitney, with several of <<his>> goons trailing behind <<him>>. "Come on, step into my office." <<He>> herds you toward the <<nnpc_gendery "Whitney">>s' toilets. + <br><br> + + <<if $watersportsdisable is "t">> + <<link [[Next|Bully Piss Rescue]]>><</link>> + <<else>> + <<link [[Go with it (0:15)|Bully Piss]]>><<set $phase to 0>><<pass 15>><<npcincr Whitney dom 1>><</link>><<gdom>> + <br> + <<link [[Fight|Bully Fight]]>><<set $phase to 0>><<set $fightstart to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> + <br> + <</if>> <<else>> <<set $bullyevent to 4>> Someone grabs your hair from behind, tugging your head back. It's Whitney. <<He>> grins as <<his>> friends laugh. @@ -2319,6 +2334,7 @@ <<if !$parasite.bottom.name>> With your <<bottom>> exposed, you can do nothing to stop a smirking Whitney as <<he>> brings the <<print _parasite_type>> directly in front of your vulnerable hole, where it immediately wriggles its way onto you. The squelching sounds it makes are as lewd as they are disgusting. <<parasite bottom _parasite_type>> + <<set $parasite.bottom.origin to "Whitney">> <<arousal 5 "bottom">><<garousal>> <<set _parasitestate to "placed">> <br><br> @@ -2327,6 +2343,7 @@ <<if !$parasite.nipples.name>> With your <<breasts>> exposed, you can do nothing to stop a smirking Whitney as <<he>> brings the <<print _parasite_type>> directly in front of your quivering chest, where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting. <<parasite nipples _parasite_type>> + <<set $parasite.nipples.origin to "Whitney">> <<arousal 5 "breasts">><<garousal>> <<set _parasitestate to "placed">> <br><br> @@ -2348,8 +2365,10 @@ where it immediately latches onto you. The squelching sounds it makes are as lewd as they are disgusting. <<if $player.penisExist>> <<parasite penis _parasite_type>> + <<set $parasite.penis.origin to "Whitney">> <<else>> <<parasite clit _parasite_type>> + <<set $parasite.clit.origin to "Whitney">> <</if>> <<arousal 5 "genitals">><<garousal>> <<set _parasitestate to "placed">> @@ -2830,12 +2849,11 @@ <<if $forcedcrossdressingdisable is "f" and $whitneyCrossdressSchool gte 1 and _maleClothes.length>> Whitney and <<his>> friends surround you. <<He>> frowns when <<he>> notices your <<print $worn[_maleClothes[0]].name>>. "<<if !_skirt>>Ignoring the lack of a skirt, thought<<else>>Thought<</if>> I asked you to not wear any boy's clothes. Bad <<girl>>," Whitney chides. - + <<WhitneyRulePunishment>> <<elseif $forcedcrossdressingdisable is "f" and $whitneyskirtcheck gte 1 and (!_skirt or $worn.lower.reveal lte 200)>> Whitney and <<his>> friends surround you. <<He>> frowns when <<he>> notices your $worn.lower.name. "Thought I asked you to wear a <<print (_skirt ? "shorter " : "")>> skirt. Bad <<girl>>," Whitney chides. - <<WhitneyRulePunishment>> <<else>> @@ -2912,27 +2930,114 @@ <<set $whitney_roof to 1>> <<npc "Whitney">><<person1>> <<cleareventpool>> - <<addinlineevent "whitney_roof_1">> - "If it isn't my slut," Whitney says, beckoning you closer. "Good timing. My friends and I are bored. Give us a show." - <br><br> - <<link [[Ask what sort of show|Whitney Roof Show Ask]]>><</link>> - <br> - <<link [[Strike a cute pose|Whitney Roof Show Pose]]>><</link>> - <br> - <<link [[Strut like you're on a catwalk|Whitney Roof Show Strut]]>><</link>><<exhibitionist1>> - <br> - <<if hasSexStat("exhibitionism", 2)>> - <<link [[Strike an erotic pose|Whitney Roof Show Erotic]]>><</link>><<exhibitionist2>> + <<if C.npc.Whitney.love gte 10 or $whitneyromance is 1>> + <<addinlineevent "whitney_roof_1">> + "If it isn't my slut," Whitney says, beckoning you closer. "Good timing. My friends and I are bored. Give us a show." + <br><br> + <<link [[Ask what sort of show|Whitney Roof Show Ask]]>><</link>> + <br> + <<link [[Strike a cute pose|Whitney Roof Show Pose]]>><</link>> + <br> + <<link [[Strut like you're on a catwalk|Whitney Roof Show Strut]]>><</link>><<exhibitionist1>> + <br> + <<if hasSexStat("exhibitionism", 2)>> + <<link [[Strike an erotic pose|Whitney Roof Show Erotic]]>><</link>><<exhibitionist2>> + <</if>> + <</addinlineevent>> + <<addinlineevent "whitney_roof_2">> + Whitney spots you, strides closer, and seizes you by the wrist. "Just the slut I need," <<he>> says, pulling you to the railing. "I've some frustrations to take out." + <br><br> + <<link [[Go along with it|Whitney Roof Railing]]>><</link>> + <br> + <<link [[Fight|Whitney Roof Fight]]>><<set $fightstart to 1>><</link>> + <br> + <</addinlineevent>> + <<addinlineevent "whitney_roof_4">> + <<generateyv2>><<person2>> + You find Whitney bullying a <<person>>. <<person1>><<He>> holds <<person2>><<him>> by the collar, pushed against the railing. + <br><br> + + "It's up to you," Whitney says. "You give me the key to your locker. Or I throw you over." + <br><br> + + <<link [[Intervene|Whitney Roof Bully Intervene]]>><</link>> + <br> + <<link [[Watch|Whitney Roof Bully Watch]]>><</link>> + <br> + <<link [[Leave|Whitney Roof Bully Leave]]>><</link>> + <br> + <</addinlineevent>> + <<else>> + <<addinlineevent "whitney_roof_ashtray">> + Whitney lights a fresh cigarette. <<He>> scowls when <<he>> notices you, flipping you off as <<he>> turns away. + <br><br> + + <<if playerIsPregnant() and playerAwareTheyArePregnant()>> + <span class="blue">It's probably best not to approach a group of smoking delinquents while you are with child.</span> + <<else>> + <<link [[Approach|Whitney Roof Bully Ashtray]]>><</link>> + <</if>> + <br> + <<link [[Leave|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> + <</addinlineevent>> + <<addinlineevent "whitney_roof_sell_panty">> + Whitney's friends burst into laughter at something <<he>> says. <<He>> basks in the attention. + <br><br> + + <<link [[Approach|Whitney Roof Bully Sell Panty]]>><</link>> + <br> + <<link [[Leave|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> + <</addinlineevent>> + <<if $worn.handheld.type.includes("bookbag")>> + <<addinlineevent "whitney_roof_snatch">> + A <<generates2>><<person2>>delinquent sneaks up behind you and snatches your $worn.handheld.name. <<He>> runs the bag over to Whitney. + <br><br> + <<if $speech_attitude is "meek">> + "H-hey, w-wait a second!" you stutter after <<him>>. "Th-that's mine!" + <<else>> + "Hey! That's mine!" you shout after <<him>>. + <</if>> + <br><br> + "Yours?" Whitney says, taking the bag. "Looks like it's mine now. Got anything good in here?" You're forced to watch as Whitney upends your bag, dropping miscellaneous items to the ground.<<stress 6>><<trauma 6>><<gstress>><<gtrauma>> + <br><br> + <<person1>><<He>> seems disinterested by what <<he>> finds. "Guess not." <<He>> shrugs, then throws the bag off the roof as hard as <<he>> can. + <br><br> + <<if $rng gte 96>> + You're about to scurry down to reclaim it, but you notice that Whitney's aim is off. Or rather, spot-on. Your bag hooks on a flagpole, <span class="red">dangling well out of reach.</span><<handheldruined>> + <br><br> + Whitney's friends laugh and congratulate <<him>> for <<his>> unexpected feat. <<tearful>> you sneak down the stairwell while they're distracted. + <br><br> + + <<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> + <<else>> + <<tearful>> you scurry down to the rear courtyard to reclaim it. Luckily there's no damage done.<<pass 3>> + <br><br> + + <<link [[Next|School Rear Courtyard]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> + <</if>> + <</addinlineevent>> <</if>> - <</addinlineevent>> - <<addinlineevent "whitney_roof_2">> - Whitney spots you, strides closer, and seizes you by the wrist. "Just the slut I need," <<he>> says, pulling you to the railing. "I've some frustrations to take out." - <br><br> - <<link [[Go along with it|Whitney Roof Railing]]>><</link>> - <br> - <<link [[Fight|Whitney Roof Fight]]>><<set $fightstart to 1>><</link>> - <br> - <</addinlineevent>> + <<addinlineevent "whitney_roof_mean">> + <<generates2>> + <<if $rng gte 56>> + One of Whitney's mates notices you. The <<person2>><<person>> elbows Whitney and points at you. + <br><br> + Whitney retches dramatically when <<person1>><<he>> sees you, garnering laughter from <<his>> audience. <<He>> goes back to ignoring you.<<trauma 6>><<status -5>><<gtrauma>><<lcool>> + <<elseif $rng gte 11>> + Whitney leans over the railing a little further, holding out a can of pop. <<His>> friends grasp <<his>> clothes to keep <<him>> anchored. <<He>> pauses to aim, then quickly dumps its contents onto an unsuspecting victim below. <<= either ("A shrill squeal","An indignant gasp","A bout of enraged swearing")>> quickly follows, sending the delinquents into a fit of laughter. + <<else>> + One of Whitney's friends shoves a <<person2>><<person>>, who then shoves back. They continue the back and forth until they're on each other, hurling punches and insults. A crowd quickly gathers. Whitney lights a cigarette and, clearly amused, watches them roll around on the ground. It's probably best to keep your distance from the brawl. + <</if>> + <br><br> + + <<link [[Next|Hallways]]>><<endevent>><<set $eventskip to 1>><</link>> + <br> + <</addinlineevent>> + <</if>> <<addinlineevent "whitney_roof_3">> You see Whitney's mouth move, but the wind snatches the words before they reach you. <<His>> friends hear <<him>> though, and turn your way. They walk closer, grinning. <br><br> @@ -2942,21 +3047,6 @@ <<link [[Approach|Whitney Roof Grope Approach]]>><</link>> <br> <</addinlineevent>> - <<addinlineevent "whitney_roof_4">> - <<generateyv2>><<person2>> - You find Whitney bullying a <<person>>. <<person1>><<He>> holds <<person2>><<him>> by the collar, pushed against the railing. - <br><br> - - "It's up to you," Whitney says. "You give me the key to your locker. Or I throw you over." - <br><br> - - <<link [[Intervene|Whitney Roof Bully Intervene]]>><</link>> - <br> - <<link [[Watch|Whitney Roof Bully Watch]]>><</link>> - <br> - <<link [[Leave|Whitney Roof Bully Leave]]>><</link>> - <br> - <</addinlineevent>> <<runeventpool>> <</widget>> diff --git a/game/overworld-town/special-whitney/main.twee b/game/overworld-town/special-whitney/main.twee index 094ee6d981971b7351b351cddb4731f848c0c661..4e4f2ffca6124d8e9c7b3c884bcb7362d106e7e7 100644 --- a/game/overworld-town/special-whitney/main.twee +++ b/game/overworld-town/special-whitney/main.twee @@ -49,6 +49,13 @@ Half an hour passes before a <<generatey1>><<person1>><<person>> unwittingly fre <<if $bullyevent is 18>> <span id="next"><<link [[Next|Bully Analingus Punishment Fight End]]>><</link>></span><<nexttext>> + <<elseif $bullyevent is 20>> + <<if $phase is 0>> /* Refuse to go to toilet */ + <span id="next"><<link [[Next|Bully Piss Fight Finish]]>><</link>></span><<nexttext>> + <<else>> /* Refuse to piss */ + <span id="next"><<link [[Next|Bully Piss Refuse Fight Finish]]>><</link>></span><<nexttext>> + <</if>> + <<else>> <span id="next"><<link [[Next|Bully Fight Finish]]>><</link>></span><<nexttext>> <</if>> @@ -1436,7 +1443,7 @@ You stand on the other side. You're in an open space behind a large building. Th It doesn't take <<him>> long to finish. <<He>> grunts as <<he>> shoots <<his>> load right in your face, ejaculate splattering onto your forehead and dripping down your eyes and nose. <<He>> steps back, then bursts into laughter. "I like the new look. It suits you."<<trauma 6>><<stress 6>><<gtrauma>><<gstress>> <<bodyliquid "face" "semen">> <<else>> - <<He>><<if $worn.face.type.includes("mask")>> yanks down your $worn.face.name and<</if>> grabs the back of your head, pulling it against <<his>> crotch. + <<He>><<if $worn.face.type.includes("mask")>> yanks down your $worn.face.name and<</if>> grabs the back of your head, pulling it against <<his>> crotch. <<if npcHasStrapon(0)>> <<He>> wraps a hand around the shaft of <<his>> strap, shifting it up to give you better access to <<his>> cunt. Fisting <<his>> free hand in your hair, <<he>> begins riding your tongue. <<He>> strokes <<his>> strap-on cock with each roll of <<his>> hips. <<else>> @@ -1556,7 +1563,7 @@ You stand on the other side. You're in an open space behind a large building. Th <<if $speech_attitude is "meek">> "Th-thank you," you manage, getting to your feet. - <br><br> + <br><br> <<elseif $speech_attitude is "bratty">> "Took you long enough," you manage, getting to your feet. @@ -3101,11 +3108,11 @@ You hand Whitney the money. "Nice doing business," <<he>> says. <<He>> barges pa <</if>> <<elseif $phase is 1>> <<if $speech_attitude is "meek">> - “P-P-please help me,†you whimper to the nearby students. + "P-P-please help me," you whimper to the nearby students. <<elseif $speech_attitude is "bratty">> - “Hey you! Help me down, or you’ll regret it later,†you demand. + "Hey you! Help me down, or you'll regret it later," you demand. <<else>> - “Please help me!†you shout at the crowd. + "Please help me!" you shout at the crowd. <</if>> <br><br> <<endevent>> @@ -3122,7 +3129,7 @@ You hand Whitney the money. "Nice doing business," <<he>> says. <<He>> barges pa <<if $worn.under_lower.integrity lte 0>> The <<person>> gives your ankles one final tug, tearing your $worn.under_lower.name clean from your body! You fall back to the ground, grasping your reddened and sore <<bottom>>. The crowd gasps, before breaking out into laughter and applause. <<gtrauma>><<gstress>><<trauma 6>><<stress 6>><<underlowerruined>><<schoolrep_naked>> <br><br> - “See, I helped you down,†<<he>> says with a malicious grin. You do your best to cover your exposed lower half as you try to find somewhere more private to free your hands. + "See, I helped you down," <<he>> says with a malicious grin. You do your best to cover your exposed lower half as you try to find somewhere more private to free your hands. <br><br> <<link [[Next|School Rear Courtyard]]>><<clotheson>><<unbindtemp>><<endevent>><</link>> <<else>> @@ -4110,6 +4117,474 @@ You laugh. You don't feel threatened despite the force against your back. The << <<link [[Next|"School Girl's Toilets"]]>><<set $eventskip to 1>><</link>> <</if>> +:: Bully Piss +<<effects>><<outfitChecks>> +<<set $daily.whitney.bullyPissObey to 0>> + +Whitney shoves you into one of the stalls, your <<bottom>> landing on the toilet. "You're gonna earn your keep today, slut," <<he>> says. +<br><br> +<<if $speech_attitude is "meek">> + "Wh-what do you mean?" +<<elseif $speech_attitude is "bratty">> + "What the fuck is that supposed to mean?" +<<else>> + "What do you mean?" +<</if>> +you <<= $phase2 is "lose" ? "sniffle" : "ask">>. +<br><br> +Whitney barks out a laugh. <<His>> friends exchange knowing looks. "Some pervert's offered me a lot of money just to see you piss," <<he>> explains. "I'd be stupid to turn down that kind of dosh, so we're gonna make a little home video.<<if C.npc.Whitney.love gte 20 and $phase2 isnot "lose">> I may even let you in on a cut if you put on a good show for us.<<set $daily.whitney.bullyPissCut to true>><</if>>" +<br><br> +Whitney points at the toilet. "Now squat down and <<= _bottomIsSkirt ? "lift up your skirt" : "drop 'em">>." +<br><br> + +<<link [[Comply|Bully Piss 2]]>><<set $phase to 0>><<set $daily.whitney.bullyPissObey += 1>><<stress 6>><<trauma 6>><<status -5>><<npcincr Whitney dom 1>><</link>><<gstress>><<gtrauma>><<lcool>><<gdom>> +<br> +<<if hasSexStat("exhibitionism", 4)>> + <<link [[Flaunt|Bully Piss 2]]>><<set $phase to 1>><<set $daily.whitney.bullyPissObey += 2>><<npcincr Whitney love 1>><<status -5>><<npcincr Whitney dom 1>><</link>><<exhibitionist4>><<glove>><<lcool>><<gdom>> + <br> +<</if>> +<<link [[Refuse|Bully Piss Refuse]]>><<set $phase to 0>><<npcincr Whitney dom -1>><</link>><<ldom>> +<br> + +:: Bully Piss 2 +<<effects>><<outfitChecks>> + +<<if $phase is 0>> /* Comply */ + <<tearful>> you <<= $speech_attitude is "meek" ? "shyly" : "begrudgingly">> + <<if !_bottomIsSkirt or (_bottomIsSkirt and $worn.under_lower.name isnot "naked")>> + pull your <<= _bottomIsSkirt ? "$worn.under_lower.name" : "<<allBottomsUnderwear>>">> down to your ankles<<= _bottomIsSkirt ? " and" : ",">> + <</if>> + <<if _bottomIsSkirt>> + lift your $worn.lower.name up, + <</if>> + <span class="lewd">exposing your <<genitals>>.</span> +<<else>> /* Flaunt */ + <<= $phase2 is "lose" ? "<<tearful>> you enticingly sway your hips, still keen on giving them a good show. You" : "<<flaunting>> you">> tease your + <<if !_bottomIsSkirt or (_bottomIsSkirt and $worn.under_lower.name isnot "naked")>> + <<= _bottomIsSkirt ? "$worn.under_lower.name" : "<<allBottomsUnderwear>>">> down to your ankles<<if _bottomIsSkirt>>, lift your<</if>> + <</if>> + <<if _bottomIsSkirt>> + <<= $worn.lower.name>> up and over your thighs + <</if>> + <span class="lewd">to expose your <<genitals>>.</span> <<exhibitionism4>> + + Whitney and <<his>> friends are completely captivated.<<npcincr Whitney lust 5>><<glust>> +<</if>> +<<lowerstrip>><<underlowerstrip>> +<br><br> +<<if playerChastity()>> + <<if $worn.genitals.origin is "Whitney">> + Whitney wears an eager grin until you reveal the <<= $worn.genitals.name>> <<he>> gave you. "Oh. Right. Well, whatever. You'd + <<else>> + Whitney grimaces when <<he>> sees your <<= $worn.genitals.name>>. "What the fuck?" <<He>> gives it a few sharp tugs, but it doesn't budge. "Ugh. Whatever, you'd + <</if>> + better hope the buyer doesn't dip out because of that." <<if $player.penisExist and $worn.genitals.name is "chastity parasite">><<arousal 600 "genitals">><<garousal>><</if>> + <br><br> +<<elseif $player.gender isnot $player.gender_appearance and !$genderknown.includes("Whitney")>> + <<set $genderknown.pushUnique("Whitney")>> + Whitney's eyebrows shoot up at the sight of your <<genitals>>. "Not what I was expecting, but sure. That works, too." <<He>> doesn't look disappointed. + <br><br> +<</if>> + +<<set _liquid to $player.bodyliquid[$player.penisExist ? "penis" : "vagina"]>> +<<if ['slime', 'urchin'].some(p => [$parasite.penis.name, $parasite.clit.name].includes(p))>> + Whitney notices your <<= $parasite[$player.penisExist ? "penis" : "clit"].name>>. + <<if $parasite[$player.penisExist ? "penis" : "clit"].origin is "Whitney">> + "Glad you liked my gift," <<he>> jeers. + <<else>> + "That gives me an idea for next time," <<he>> says with a grin. + <</if>> +<<elseif _liquid.semen + _liquid.goo gte 5 or $skin.pubic.writing isnot undefined>> + Whitney notices your <<genitals>> covered in <span class="lewd"><<= $skin.pubic.writing isnot undefined ? '"$skin.pubic.writing"' : _liquid.semen gte _liquid.goo ? "semen" : "goo">></span>. + <<if $skin.pubic.special is "Whitney">> + "Damn, who left that there?" <<he>> jeers knowingly. + <<else>> + "Been slutting it up without me, huh?" <<he>> jeers. + <</if>> +<<elseif $pbdisable is "f">> + <<if !($pblevel gte 2 or $pblevelballs gte 2) or ($pblevel gte 1 and $pbstripName isnot undefined)>> + "This is nice," <<he>> says, pointing to your <<= $pblevel is 0 and $pblevelballs is 0 ? "clean pubic area" : $pbstripName isnot undefined ? "$pbstripName pubic hair" : "pubic hair">>. "Bet I could charge extra for it, too." + <<else>> + "Yikes," <<he>> says, pointing to your pubic hair. "Ever heard of a razor?" + <</if>> +<<else>> + "Perfect," Whitney grins. +<</if>> +<<He>> readies <<his>> phone camera, pointing it at your crotch. "Go on, then. Piss." +<br><br> +You take a deep breath and try to <<= $phase2 is "lose" ? "control your sobs and hiccoughing" : "relax">>. It's difficult with Whitney and <<his>> friends watching. They start to joke among themselves, but Whitney shushes them. Within moments, you feel a warmth building in your groin until it releases, trickling down into the toilet. <<His>> friends struggle to contain their chortles and whispers. +<br><br> +"<<= either ("Can't believe <<pshe>> did it","Shameless <<bastard>>","Good thing <<pshe>> doesn't have parents to disappoint")>>," you hear one of them say. +<br><br> +Whitney remains surprisingly professional, keeping a steady hand on the camera until your bladder empties. <<embarrassment>><<arousal 600>><<garousal>> +<br><br> +"Nice," <<he>> says as <<he>> checks the video on <<his>> phone. <<His>> friends jostle to peek at the footage over <<his>> shoulders. +<br><br> +<<if $arousal gte 6000>> + When <<he>> looks up at you, <<he>> seems surprised. "Fucking hell. Don't tell me you actually liked that," <<he>> says. <<He>> takes in your flushed face and chuckles. "That's foul, slut. Though I can't say I'm surprised." + <br><br> + <<if C.npc.Whitney.lust gte random(0, 40)>> + <<link [[Next|Bully Piss 3]]>><</link>> + <<exit>> + <</if>> +<</if>> + +<<He>> pockets <<his>> phone. "Easy money," <<he>> says. +<br><br> + +<<link [[Next|Bully Piss End]]>><</link>> +<br> + +:: Bully Piss 3 +<<effects>> + +<<He>> looks like <<hes>> about to step away, but an idea strikes <<him>>. "Actually..." <<He>> tugs you down to straddle the toilet. "If you liked that so much, then how about a bonus reel? Bet the buyer would pay twice over for the unrated director's cut." +<br><br> +Whitney's friends cheer in a mix of disgust and excitement as <<he>> +<<if $NPCList[0].penis isnot "none">> + <<if C.npc.Whitney.pronoun is "m">> + pulls <<his>> half-flaccid penis from <<his>> trousers. + <<else>> + lifts <<his>> skirt to reveal <<his>> half-flaccid penis. + <</if>> +<<else>> + <<if C.npc.Whitney.pronoun is "m">> + steps out of <<his>> trousers. <<He>> stands on the toilet and plants a foot on the back, <<his>> naked pussy hovering over you. + <<else>> + stands on the toilet and plants a foot on the back. <<He>> gathers <<his>> skirt up to reveal <<his>> naked pussy hovering over you. + <</if>> +<</if>> +<br><br> +Whitney flashes you a wicked grin. "How about it?" <span class="yellow"><<His>> intentions are very clear.</span> +<br><br> + +<<link [[Go with it|Bully Piss 4]]>><<set $phase to 0>><<set $daily.whitney.bullyPissObey += 3>><<stress 6>><<trauma 6>><<status -5>><<npcincr Whitney dom 1>><</link>><<gstress>><<gtrauma>><<lcool>><<gdom>> +<br> +<<if hasSexStat("exhibitionism", 5)>> + <<link [[Pose for the camera|Bully Piss 4]]>><<set $phase to 1>><<set $daily.whitney.bullyPissObey += 4>><<status -5>><<npcincr Whitney love 1>><<npcincr Whitney dom 3>><</link>><<exhibitionist5>><<lcool>><<glove>><<ggdom>> + <br> +<</if>> +<<link [[Refuse|Bully Piss Refuse]]>><<set $phase to 1>><<npcincr Whitney dom -1>><</link>><<ldom>> +<br> + +:: Bully Piss 4 +<<effects>> + +<<if $phase is 0>> /* Go with it */ + <<if $speech_attitude is "meek">> + "F-fine," you whimper. + <<elseif $speech_attitude is "bratty">> + "<<= C.npc.Whitney.pronoun is "m" ? "Bastard" : "Bitch">>," you grumble. "Just do it." + <<else>> + "Just get it over with," you say. + <</if>> + <br><br> + "That's the spirit," <<he>> says, aiming the camera with one hand while <<= $NPCList[0].penis isnot "none" ? "holding" : "spreading">> <<his>> <<= $NPCList[0].penis isnot "none" ? "cock" : "pussy">> with the other. + <br><br> + You close your eyes and brace yourself. It only takes a second before a warm stream of fluid trails down your neck and chest, soaking your <<allTops>><<wet_upper>>. +<<else>> /* Pose for the camera */ + <<if $speech_attitude is "meek">> + "P-please... G-go ahead... I don't mind..." you murmur. + <<elseif $speech_attitude is "bratty">> + "Go ahead," you say. "I'm literally asking for it." + <<else>> + "You act like I'm gonna say no." You smirk. + <</if>> + <br><br> + You stick out your chest and throw up a couple of peace signs, flashing a raunchy grin at the camera <<he>> still has pointed at you.<<exhibitionism5>> + + "Fucking slut," Whitney laughs as <<he>> takes aim. "Of course you'd fucking like this." + <br><br> + A warm stream of piss splashes down your neck and chest, soaking your <<allTops>><<wet_upper>>. Your stomach flutters with humiliated delight. <<embarrassment>><<arousal 1200>><<ggarousal>> +<</if>> +<br><br> +<<if $arousal gte $arousalmax>> + <<orgasm>> + + Whitney is gobsmacked. "Did you just fucking cum?" <<His>> friends burst into laughter. "There's something seriously fucking wrong with you," <<he>> says as <<he>> fixes <<his>> clothes. <<His>> eyes linger on you. +<<else>> + "There we go," Whitney sighs when <<hes>> done. <<He>> fixes <<his>> clothes, struggling to hold back <<his>> snickering. +<</if>> +<br><br> +"That's all you are, isn't it? A toilet for me <<if $fame.sex gte 600>>and the rest of the town<</if>> to piss on?" <<He>> pockets <<his>> phone as <<his>> friends sneak in their own pictures. "Let me know if you wanna do this again, slut. I don't mind marking my territory the old fashioned way."<<npcincr Whitney lust 5>><<glust>> +<br><br> + +<<link [[Next|Bully Piss End]]>><</link>> +<br> + +:: Bully Piss End +<<effects>> + +<<He>> offers you a two-finger salute as <<he>> turns on <<his>> heels. "Later, slut." +<br><br> +<<if C.npc.Whitney.love gte 20 and $daily.whitney.bullyPissCut is true>> + <<if $speech_attitude is "meek">> + "W-wait," you manage to say before <<he>> gets too far. "You said... I would get a cut?" + <<elseif $speech_attitude is "bratty">> + "Not so fast," you call after <<him>>. "Didn't you say I would get a cut?" + <<else>> + "Wait! You said I would get a cut, didn't you?" you ask before <<he>> gets too far. + <</if>> + <br><br> + <<if $daily.whitney.bullyPissObey lte 2>> /* only Comply or Flaunt*/ + Whitney pauses. "I did say that, didn't I? Whatever." <<He>> digs into <<his>> <<= C.npc.Whitney.pronoun is "m" ? "back pocket" : "bra">> and takes out a <<moneyGain 5>> note, dropping it on the floor. "Don't spend it all in one place!" + <<elseif $daily.whitney.bullyPissObey gte 6>> /* Flaunt + Pose */ + Whitney stops mid-step. "Oh yeah." <<He>> reaches into <<his>> <<= C.npc.Whitney.pronoun is "m" ? "back pocket" : "bra">> and counts out <<moneyGain 50>>. <<He>> sticks it between your lips and pats your cheek. "For an honest slut's work. You earned it." + <<else>> + <<set _money to ($daily.whitney.bullyPissObey lte 4 ? 10 : 20)>> + Whitney sighs and rolls <<his>> eyes, but reaches into <<his>> <<= C.npc.Whitney.pronoun is "m" ? "back pocket" : "bra">>. <<He>> tosses a <<moneyGain _money>> note on the floor. "<<= $daily.whitney.bullyPissObey lte 4 ? "This is all you get for phoning it in like that" : "A solid performance, but could have been better. I expected more from my slut, you know">>." + <</if>> + <br><br> +<</if>> + +<<His>> friends chortle with <<him>> as they make their exit from the <<nnpc_gendery "Whitney">>s' toilets. +<br><br> +<<clotheson>> + +<<if C.npc.Whitney.pronoun is "m">> + <<link [[Next|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> +<<else>> + <<link [[Next|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> +<</if>> +<br> + +:: Bully Piss Fight Finish +<<effects>> + +<<if $enemyhealth lte 0>> + You slam Whitney against a locker bay, darting past <<his>> friends and making your escape. You don't look back. +<<elseif $enemyarousal gte $enemyarousalmax>> + <<ejaculation "short">> + + Whitney is left flushed and panting, slumped against a locker. "You... f-fucking cunt..."<<npcincr Whitney lust -20>><<llust>> + <br><br> + <<He>> scowls and stomps away, <<his>> friends following with poorly contained snickers. +<<elseif $alarm is 1 and $rescue is 1>> + A teacher pokes their head out of a nearby classroom, drawn by the commotion. Cowed by the warning glare <<he>> receives, Whitney releases you. "Rain check, bitch." <<He>> stomps off, friends in tow. + <br><br> + <<tearful>> you carry on as you were. +<<else>> + You fall to your knees. Whitney grabs a handful of your hair, dragging you into the toilets. "You just made it that much worse on yourself, slut." + <br><br> + + <<clotheson>> + <<endcombat>> + + <<npc Whitney>><<person1>> + + <<link [[Next (0:15)|Bully Piss]]>><<set $phase2 to "lose">><<pass 15>><</link>> + <<exit>> +<</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + +<<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>> +<br> + +:: Bully Piss Refuse +<<effects>> + +<<if $phase is 0>> /* PC rejects piss */ + <<if $speech_attitude is "meek">> + "N-no, p-please!" you beg <<him>>. "D-don't make me...!" + <<elseif $speech_attitude is "bratty">> + "You're fucking joking," you say. "No way in hell am I going to do that!" + <<else>> + "What? No! Absolutely not!" you say. + <</if>> + <br><br> + <<if $whitneyromance is 1 and C.npc.Whitney.love gte 25 and $phase2 isnot "lose">> + Whitney hesitates. "... Fine," <<he>> says, pocketing <<his>> phone. "Fucking killjoy. You'll make it up to me. I'll find you later to cash in." <<He>> makes a lewd gesture with <<his>> hand and mouth. + <br><br> + <<His>> friends chortle with <<him>> as they make their exit from the <<nnpc_gendery "Whitney">>s' toilets. + <br><br> + <<clotheson>> + + <<if C.npc.Whitney.pronoun is "m">> + <<link [[Next|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> + <<else>> + <<link [[Next|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> + <</if>> + <br> + <<else>> + "That's cute," <<he>> says. "You thought this was optional." + <br><br> + + <<if $phase2 is "lose">> + <<link [[Next|Bully Piss Lose End]]>><<set $phase to 0>><</link>> + <<else>> + <<link [[Next|Bully Fight]]>><<set $phase to 1>><<set $fightstart to 1>><</link>> + <</if>> + <br> + <</if>> +<<else>> /* PC rejects Whitney piss */ + <<if $speech_attitude is "meek">> + "N-no, I can't...! That's unsanitary! Please don't...!" you beg. + <<elseif $speech_attitude is "bratty">> + You baulk at <<him>>. "You're fucking joking. No way in hell am I letting you piss on me!" + <<else>> + "What?" you shout frantically. "No! Absolutely not!" + <</if>> + <br><br> + <<if $whitneyromance is 1 and C.npc.Whitney.love gte 25 and $phase2 isnot "lose">> + Whitney shrugs, stepping back and fixing <<his>> clothes. "Fine. I'm making enough as it is." + <br><br> + + <<link [[Next|Bully Piss End]]>><</link>> + <br> + <<else>> + Whitney's upper lip curls into a sneer. "Wrong answer." + <br><br> + + <<if $phase2 is "lose">> + <<link [[Next|Bully Piss Lose End]]>><<set $phase to 1>><</link>> + <<else>> + <<link [[Next|Bully Fight]]>><<set $phase to 1>><<set $fightstart to 1>><</link>> + <</if>> + <br> + <</if>> +<</if>> + +:: Bully Piss Refuse Fight Finish +<<effects>> + +<<if $enemyhealth lte 0>> + You slam Whitney against the stall, darting past <<his>> friends and out of the <<nnpc_gendery "Whitney">>s' toilets. You don't look back. + <br><br> + + <<clotheson>> + <<endcombat>> + + <<link [[Next|Hallways]]>><<set $eventskip to 1>><</link>> + <<exit>> +<<elseif $enemyarousal gte $enemyarousalmax>> + <<ejaculation "short">> + + Whitney is left flushed and panting, slumped against a stall. "You... f-fucking cunt..."<<npcincr Whitney lust -20>><<llust>> + <br><br> + <<He>> scowls and stomps out the door, <<his>> friends following with poorly contained snickers. +<<elseif $alarm is 1 and $rescue is 1>> + One of Whitney's friends stationed outside the toilets pops <<nnpc_his "Whitney">> head in. "Oi, it's Doren!" + <br><br> + Whitney shoves you against the toilet with an annoyed snarl. "Bitch." + <br><br> + All of them make a swift exit from the toilets. A moment later, + <<if C.npc.Whitney.pronoun is C.npc.Doren.pronoun>> + Doren barges in. "You okay, <<lass>>?" + <br><br> + <<tearful>> you nod and pick yourself up. "Yes. Thank you." + <<else>> + Doren's voice calls out from the hallway. "You okay in there, <<lass>>?" + <br><br> + <<tearful>> you pick yourself up and meet Doren at the door. "I'm okay," you say. "Thank you." + <</if>> + <br><br> + Doren hesitates, but accepts your answer. "Alright. Run along <<if ["first","second","third","fourth","fifth"].includes($schoolstate)>>to class<</if>>, then." +<<else>> + You groan, curling up on the cold floor to protect your body from further harm. + <br><br> + + <<endcombat>> + + <<npc Whitney>><<person1>> + + <<link [[Next|Bully Piss Lose End]]>><<set $phase to 1>><</link>> + <<exit>> +<</if>> +<br><br> + +<<clotheson>> +<<endcombat>> + +<<if C.npc.Whitney.pronoun is "m">> + <<link [[Next|School Boy's Toilets]]>><<set $eventskip to 1>><</link>> +<<else>> + <<link [[Next|School Girl's Toilets]]>><<set $eventskip to 1>><</link>> +<</if>> +<br> + +:: Bully Piss Lose End +<<effects>> + +Whitney sneers. +<<if $phase is 0>> /* PC rejects piss */ + <span class="red">"I got another idea, then."</span> <<He>> throws you to the floor and +<<else>> /* PC rejects Whitney piss */ + <span class="red">"Now shut up and be a good little toilet, slut."</span> <<He>> +<</if>> +<<if $NPCList[0].penis isnot "none">> + <<if C.npc.Whitney.pronoun is "m">> + pulls <<his>> half flaccid penis from <<his>> trousers. + <<else>> + lifts <<his>> skirt to reveal <<his>> half flaccid penis. + <</if>> +<<else>> + <<if C.npc.Whitney.pronoun is "m">> + steps out of <<his>> trousers and widens <<his>> stance, revealing <<his>> naked pussy hovering over you. + <<else>> + gathers <<his>> skirt up and widens <<his>> stance, <<his>> naked pussy hovering over you. + <</if>> +<</if>> +<br><br> +Whitney's friends cheer in a mix of disgust and excitement as <<he>> takes a piss on your chest, filming every second of it. It soaks your <<allTops>>, and your skin crawls.<<wet_upper>> +<br><br> +<<He>> steps away when <<hes>> relieved <<himself>>, fixing <<his>> clothes. <<He>> motions to <<his>> friends. "Well, <<= C.npc.Whitney.pronoun is "m" ? "lads" : "girls">>? Help this slut learn <<pher>> place like the toilet <<pshe>> is."<<npcincr Whitney lust 5>><<glust>> +<br><br> +<<His>> friends take turns pissing on you. Whitney crouches down to better film your sobs.<<trauma 12>><<status -10>><<ggtrauma>><<llcool>> +<br><br> +When they finish, Whitney pockets <<his>> phone. +<<if $phase is 0>> /* PC rejects piss */ + "It's not what the buyer asked for, so you better hope they don't dip out of the deal. Later, slut." + <br><br> + Their laughter fades away as they leave the toilets. +<<else>> /* PC rejects Whitney piss */ + "Fucking nasty <<bitch>>," <<he>> grins. "If the buyer doesn't want it, I'll just sell it to the highest bidder. Later, slut." + <br><br> + <<He>> leaves the toilets with <<his>> friends. +<</if>> +<<tearful>> you manage to pick yourself off the floor. +<br><br> +<<clotheson>> + +<<if C.npc.Whitney.pronoun is "m">> + <<link [[Next|School Boy's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> +<<else>> + <<link [[Next|School Girl's Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> +<</if>> +<br> + +:: Bully Piss Rescue +<<effects>> + +<<npc Leighton 2>> +<<He>> freezes up when a hand lands on <<his>> shoulder. It's Leighton. +<br><br> +"Whitney. I was just starting to wonder why my office is so quiet today. Care to explain why I found a student's undergarments hanging from the flagpole this morning?" +<br><br> +Whitney and <<his>> friends snicker. "You didn't like the new flag I picked out?" +<br><br> +Leighton seems less than impressed. "My office. Now." +<br><br> +<<if $whitneyromance is 1 and C.npc.Whitney.love gte 20>> + Whitney scowls, then plants a quick kiss on your lips. "Rain check, slut."<<npcincr Whitney lust 5>><<glust>><<takeKissVirginity "Whitney" "loveInterest">> + <br><br> + <<He>> roughly shoves you into Leighton, sending you both against a wall of lockers. + <br><br> + Leighton is quick to throw you off, grumbling as <<person2>><<he>> watches Whitney and <<person1>><<his>> friends make a quick escape down the hall. <<person2>><<He>> turns to you with a sharp look. "Stay away from that one. Nothing but trouble." + <br><br> + Leighton leaves in a huff. +<<else>> + Whitney scowls at you over <<person1>><<his>> shoulder as <<he>> gets escorted away by Leighton. <<His>> friends are quick to disperse. +<</if>> +<br><br> +You're not sure what Whitney had planned, but you're glad you don't get to find out. +<br><br> + +<<link [[Next|School Toilets]]>><<endevent>><<set $eventskip to 1>><</link>> +<br> + :: Bully Hair <<effects>> @@ -4538,7 +5013,7 @@ You approach Whitney, and <<= Weather.precipitation isnot "none" ? "take shelter <<whitneyexit>> <<elseif C.npc.Whitney.love gte 20 and $whitneyromance isnot 1 and !["dungeon", "pillory"].includes(C.npc.Whitney.state)>> <<set $whitneyromance to 1>> - <<He>> suddenly grabs you and bends you backwards over the fountain, <<= Weather.precipitation isnot "none" ? "letting the " + Weather.precipitation + " fall on your face" : "scowling down at you">>. <<He>> looks angrier than usual. + <<He>> suddenly grabs you and bends you backwards over the fountain, <<= Weather.precipitation isnot "none" ? "letting the " + Weather.precipitation + " fall on your face" : "scowling down at you">>. <<He>> looks angrier than usual. <br><br> "Stupid slut," <<he>> says. <<He>> nearly lets you drop into the fountain. "You've been asking for this, don't try to deny it." <<He>> pulls you up and kisses you with surprising tenderness. <<takeKissVirginity "Whitney" "loveInterest">> <br><br> diff --git a/game/overworld-town/special-whitney/park.twee b/game/overworld-town/special-whitney/park.twee index 75828d1b29f2a17412356b451970a0eb57c66042..bcb87983a26e90d4d1c38962c2a5e63e01d047c0 100644 --- a/game/overworld-town/special-whitney/park.twee +++ b/game/overworld-town/special-whitney/park.twee @@ -773,8 +773,9 @@ <<elseif $enemyarousal gte $enemyarousalmax>> <<ejaculation>> + Whitney sits back on the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> with a contented sigh. <<if $consensual is 1>> - Whitney sits back on the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> with a contented sigh. "Fuck, I needed that."<<npcincr Whitney lust -20>><<llust>> + "Fuck, I needed that."<<npcincr Whitney lust -20>><<llust>> <br><br> <<if C.npc.Whitney.dom gte 10 and $orgasmcurrent is 0 and (($player.penisExist and (!playerChastity("penis") or $worn.genitals.name is "chastity parasite")) or ($player.vaginaExist and !playerChastity("hidden")))>> <<if $player.penisExist and $penisuse isnot 0>> @@ -812,7 +813,7 @@ <<whitneyexit>> <</if>> <<else>> - Whitney sits back on the <<= Weather.precipitation is "snow" ? "fountain ledge" : "park bench">> with a contented sigh.<<npcincr Whitney lust -20>><<llust>> + <<npcincr Whitney lust -20>><<llust>> <br><br> <<clotheson>> <<endcombat>> diff --git a/game/overworld-town/special-whitney/widgets.twee b/game/overworld-town/special-whitney/widgets.twee index 73a064377d5e3d4087d198c6cceea4fba19c8346..7615b503a429ce88165457d0fb93d4a4d2cb7f89 100644 --- a/game/overworld-town/special-whitney/widgets.twee +++ b/game/overworld-town/special-whitney/widgets.twee @@ -404,4 +404,4 @@ <<link [[Next|Oxford Street]]>><<endevent>><</link>> <br> <</if>> -<</widget>> +<</widget>> \ No newline at end of file