diff --git a/game/base-clothing.js b/game/base-clothing.js
index d5a64c19e4f8c26670d40e4ad93349c51979f70d..b719b281517d5c80b8239c36983207b788ae1f91 100644
--- a/game/base-clothing.js
+++ b/game/base-clothing.js
@@ -21,4 +21,4 @@ function colourContainerClasses() {
 		' ' + 'legs_acc-' + (V.worn.legs.accessory_colour||'').replace(/ /g,'-') +
 		' ' + 'feet_acc-' + (V.worn.feet.accessory_colour||'').replace(/ /g,'-')
 }
-window.colourContainerClasses = colourContainerClasses; // export function
+window.colourContainerClasses = colourContainerClasses; // export function
\ No newline at end of file
diff --git a/game/base-clothing/images.twee b/game/base-clothing/images.twee
index be660b9dd0409b207118a9526acc31d23b410cd1..db74f2190652eb05418e66a7551cd0ba987c1959 100644
--- a/game/base-clothing/images.twee
+++ b/game/base-clothing/images.twee
@@ -506,16 +506,16 @@
 
 <img class="layer-sexlower colour-lower anim-idle-2f"
 	@src="'img/sex/doggy/idle/bikinibottom/doggyidle_bikinibottom_' + $worn.lower.state + '.png'">
-	
+
 <<elseif $worn.lower.name is "towel skirt">>
 	<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
 <img class="layer-sexlower colour-lower anim-idle-2f"
-	@src="'img/sex/doggy/idle/lowertowel/doggyidle_towel_skirtup.png'">	
+	@src="'img/sex/doggy/idle/lowertowel/doggyidle_towel_skirtup.png'">
 	<<else>>
 <img class="layer-sexlower colour-lower anim-idle-2f"
 	@src="'img/sex/doggy/idle/lowertowel/doggyidle_towel_' + $worn.lower.state + '.png'">
 	<</if>>
-	
+
 <<elseif !$worn.lower.type.includes("naked") and $worn.upper.set isnot $worn.lower.set>>
 	<<if $worn.lower.skirt is 1 and $worn.lower.skirt_down is 0 and $worn.lower.state is "waist">>
 		<img class="layer-sexlower colour-lower anim-idle-2f" src="img/sex/doggy/idle/skirt/doggyidle_skirt_waist.png">
@@ -557,7 +557,7 @@
 	<<else>>
 		<img class="layer-sexunder colour-upper anim-idle-2f" @src="'img/sex/doggy/idle/bikinitop/doggyidle_bikinitop_'+$worn.upper.state+'.png'">
 	<</if>>
-	
+
 <<elseif $worn.upper.name is "towel top">>
 	<<if $leftarm isnot "bound" and $leftarm isnot "grappled">>
 		<<if $worn.upper.state is "waist">>
@@ -634,7 +634,7 @@
 	<</if>>
 	<img @class="'layer-sexlashes colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/dress/breast0.png">
 		<<if $leftarm is "penis" or $leftarmstate is "tentacle">>
-		
+
 		<</if>>
 		<<if $rightarm is "penis" or $rightarmstate is "tentacle">>
 		<img @class="'layer-sexupper colour-upper anim-doggy-4f-'+_animspeed" src="img/sex/missionary/active/dress/righthandjob.png">
diff --git a/game/base-clothing/shop.twee b/game/base-clothing/shop.twee
index 02d2dd269359c580f8b31a008b2e4e49b39e9297..914d19bac5c5f1d50031eb1416e32a8dfb3dac8a 100644
--- a/game/base-clothing/shop.twee
+++ b/game/base-clothing/shop.twee
@@ -25,9 +25,9 @@ You hear Gwylan shuffling somewhere in the gloom.<br><br>
 <<uppershop>>
 <br>
 <<if $tryOn.value gt 0 and $tryOn.value lt $money>>
-    <<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>><br>
+	<<link[[Buy clothes and send to wardrobe|$passage]]>><<buyTryOnClothes "wardrobe">><</link>><br>
 <<elseif $tryOn.value is 0>>
-    <<link [[Leave|Forest]]>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><</link>>
+	<<link [[Leave|Forest]]>><<unset $clothes_choice>><<set $tryOn.autoReset to true>><</link>>
 <</if>>
 
 <</if>>
\ No newline at end of file
diff --git a/game/base-clothing/wardrobes.twee b/game/base-clothing/wardrobes.twee
index e054704de5b5724c6cc16ef8e7bdd527bf1601c3..f968675ee62466123cb9fc0f1a39b251c0f19229 100644
--- a/game/base-clothing/wardrobes.twee
+++ b/game/base-clothing/wardrobes.twee
@@ -25,14 +25,14 @@ You tie a large towel around your chest.<br><br>
 You tie a towel around your chest.<br><br>
 <<elseif $wear_upper isnot "none">>
 	<<if $wear_delete is 1>>
-    <<if $wardrobe.upper[$wear_upper].one_piece is 1>>
-        <<for _d to 0; _d lt $wardrobe.lower.length; _d++>>
-            <<if $wardrobe.upper[$wear_upper].set is $wardrobe.lower[_d].set and $wardrobe.upper[$wear_upper].colour is $wardrobe.lower[_d].colour and $wardrobe.upper[$wear_upper].accessory_colour is $wardrobe.lower[_d].accessory_colour>>
-                <<set $wardrobe.lower.deleteAt(_d)>>
-                <<break>>
-            <</if>>
-        <</for>>
-    <</if>>
+	<<if $wardrobe.upper[$wear_upper].one_piece is 1>>
+		<<for _d to 0; _d lt $wardrobe.lower.length; _d++>>
+			<<if $wardrobe.upper[$wear_upper].set is $wardrobe.lower[_d].set and $wardrobe.upper[$wear_upper].colour is $wardrobe.lower[_d].colour and $wardrobe.upper[$wear_upper].accessory_colour is $wardrobe.lower[_d].accessory_colour>>
+				<<set $wardrobe.lower.deleteAt(_d)>>
+				<<break>>
+			<</if>>
+		<</for>>
+	<</if>>
 	You discard the $wardrobe.upper[$wear_upper].name.<<set $wardrobe.upper.deleteAt($wear_upper)>><br>
 	<<else>>
 	<<upperundress $wardrobe_location>>
@@ -89,14 +89,14 @@ You try to remove the <<underbottomscomma>> but fail. <<cursedtext $worn.under_u
 You remove the $worn.under_upper.name.<<underupperundress $wardrobe_location>><br><br>
 <<elseif $wear_under_upper isnot "none">>
 	<<if $wear_delete is 1>>
-    <<if $wardrobe.under_upper[$wear_under_upper].one_piece is 1>>
-        <<for _d to 0; _d lt $wardrobe.under_lower.length; _d++>>
-            <<if $wardrobe.under_upper[$wear_under_upper].set is $wardrobe.under_lower[_d].set and $wardrobe.under_upper[$wear_under_upper].colour is $wardrobe.under_lower[_d].colour and $wardrobe.under_upper[$wear_under_upper].accessory_colour is $wardrobe.under_lower[_d].accessory_colour>>
-                <<set $wardrobe.under_lower.deleteAt(_d)>>
-                <<break>>
-            <</if>>
-        <</for>>
-    <</if>>
+	<<if $wardrobe.under_upper[$wear_under_upper].one_piece is 1>>
+		<<for _d to 0; _d lt $wardrobe.under_lower.length; _d++>>
+			<<if $wardrobe.under_upper[$wear_under_upper].set is $wardrobe.under_lower[_d].set and $wardrobe.under_upper[$wear_under_upper].colour is $wardrobe.under_lower[_d].colour and $wardrobe.under_upper[$wear_under_upper].accessory_colour is $wardrobe.under_lower[_d].accessory_colour>>
+				<<set $wardrobe.under_lower.deleteAt(_d)>>
+				<<break>>
+			<</if>>
+		<</for>>
+	<</if>>
 	You discard the $wardrobe.under_upper[$wear_under_upper].name.<<set $wardrobe.under_upper.deleteAt($wear_under_upper)>><br>
 	<<else>>
 	<<underupperundress $wardrobe_location>>
diff --git a/game/base-combat/actions.twee b/game/base-combat/actions.twee
index 7aca2ce2ee2de1f660bafa7997d1c4f246a00f40..b6dc91c4e6ad981eaadff21623125f9df15cc80e 100644
--- a/game/base-combat/actions.twee
+++ b/game/base-combat/actions.twee
@@ -813,9 +813,9 @@
 		| <label><span class="brat">Pull away</span> <<radiobutton "$mouthaction" "breastpull">></label>
 		<</if>>
 	<</if>>
-	
+
 <<speak>>
-	
+
 <<elseif $mouthstate is "nipple">>
 <br><br>
 	<<if $otherchest is "mouth">>
diff --git a/game/base-combat/beast-images.twee b/game/base-combat/beast-images.twee
index bd31e2b06da44d017ab88a53ab30d093ff076419..13ad4710a50ca93ceb6f6793060a714033ba5740 100644
--- a/game/base-combat/beast-images.twee
+++ b/game/base-combat/beast-images.twee
@@ -110,24 +110,24 @@
 			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/cat/catfrontleg.png">
 			<<elseif $beasttype is "dog">>
 			<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogbase.png">
-			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png">			
+			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dog/dogfrontleg.png">
 			<<elseif $beasttype is "dolphin">>
 			<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinbase.png">
-			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png">			
+			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/dolphin/dolphinfrontleg.png">
 			<<elseif $beasttype is "lizard">>
 			<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardbase.png">
 			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/lizard/lizardfrontleg.png">
 			<<elseif $beasttype is "pig" or $beasttype is "boar">>
 			<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigbase.png">
-			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png">			
+			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/pig/pigfrontleg.png">
 			<<elseif $beasttype is "wolf">>
 			<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolfbase.png">
-			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png">	
+			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/wolf/wolffrontleg.png">
 			<<else>>
 			<img @class="'layer-beastback anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastbase.png">
-			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png">	
+			<img @class="'layer-beastforeground anim-doggy-4f-'+_animspeed" src="img/sex/missionary/beast/creature/beastfrontleg.png">
 			<</if>>
-	
+
 		<</if>>
 
 
diff --git a/game/base-combat/end.twee b/game/base-combat/end.twee
index d172847fa9a2a9bd0d6617ac788a48abb1aef2fb..aea8bcaafab06841f64ef699338a4c2f14cec942 100644
--- a/game/base-combat/end.twee
+++ b/game/base-combat/end.twee
@@ -654,9 +654,9 @@ You were
 <<set $speechheadbreasts to 0>>
 <<set $speechheadchest to 0>>
 <<set $speechheadnipple to 0>>
-<<set $speechheadsuckle to 0>> 
+<<set $speechheadsuckle to 0>>
 <<set $speechheadnippleclosed to 0>>
-<<set $speechheadsuckleclosed to 0>> 
+<<set $speechheadsuckleclosed to 0>>
 
 
 <<set $speechthroat to 0>>
diff --git a/game/base-combat/man1.twee b/game/base-combat/man1.twee
index 005ecdd3894b603a91d251ad996af28f71a2d1fc..9d6e475375a9e73244a6602705ee2bf40fed0bfe 100644
--- a/game/base-combat/man1.twee
+++ b/game/base-combat/man1.twee
@@ -1435,7 +1435,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> gropes your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest is 0>>
 		<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_1.</span>
 		<<set $righthand to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
diff --git a/game/base-combat/man2.twee b/game/base-combat/man2.twee
index 45d04b4d2280be1180ae77aebf93da8837a4f93f..6c448748f65dc32c28e23a4aa24a0867587681b2 100644
--- a/game/base-combat/man2.twee
+++ b/game/base-combat/man2.twee
@@ -1124,7 +1124,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> <<strokes>> your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest2 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest2 is 0>>
 		<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_2.</span>
 		<<set $lefthand2 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest2 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
@@ -1432,7 +1432,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> gropes your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest2 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest2 is 0>>
 		<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_2.</span>
 		<<set $righthand2 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest2 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
diff --git a/game/base-combat/man3.twee b/game/base-combat/man3.twee
index 0bccf28a57e404930059962c9fdb13ec7b46f535..6ae151e1f0ace42cd83e452b90a4a78de74c8e1d 100644
--- a/game/base-combat/man3.twee
+++ b/game/base-combat/man3.twee
@@ -1125,7 +1125,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> <<strokes>> your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest3 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest3 is 0>>
 		<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_3.</span>
 		<<set $lefthand3 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest3 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
@@ -1433,7 +1433,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> gropes your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest3 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest3 is 0>>
 		<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_3.</span>
 		<<set $righthand3 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest3 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
diff --git a/game/base-combat/man4.twee b/game/base-combat/man4.twee
index bb57e868829183688f9963483819017515d3fa70..36a9a9d70144e41e5d9122aa58ec55e9ec7db597 100644
--- a/game/base-combat/man4.twee
+++ b/game/base-combat/man4.twee
@@ -1125,7 +1125,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> <<strokes>> your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-	
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest4 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest4 is 0>>
 		<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_4.</span>
 		<<set $lefthand4 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest4 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
@@ -1433,7 +1433,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> gropes your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest4 is 0>>
 		<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_4.</span>
 		<<set $righthand4 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest4 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
diff --git a/game/base-combat/man5.twee b/game/base-combat/man5.twee
index 8a0cd9700587ee0d2617b8a4cd4b9adf539ec21a..29c018df21bc5f4c08f28ca824250c9d5ce63887 100644
--- a/game/base-combat/man5.twee
+++ b/game/base-combat/man5.twee
@@ -1125,7 +1125,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> <<strokes>> your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest5 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest5 is 0>>
 		<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_5.</span>
 		<<set $lefthand5 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest5 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
@@ -1433,7 +1433,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> gropes your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest5 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest5 is 0>>
 		<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_5.</span>
 		<<set $righthand5 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest5 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
diff --git a/game/base-combat/man6.twee b/game/base-combat/man6.twee
index ba32cbe757f4de2e57f510a0303a09cf49507738..b03203c4d7f2c5bc4ec8bb62471f2b2a6673181b 100644
--- a/game/base-combat/man6.twee
+++ b/game/base-combat/man6.twee
@@ -1125,7 +1125,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> <<strokes>> your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest6 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest6 is 0>>
 		<<He>> cradles the back of your head in <<his>> left hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_6.</span>
 		<<set $lefthand6 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest6 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
@@ -1433,7 +1433,7 @@ through your $worn.lower.name.
 		<<else>>
 		<<He>> gropes your exposed <<breastsstop>><<neutral 4>><<playWithBreasts>>
 		<</if>>
-		
+
 	<<elseif $enemyanger + $rng lte 70 and $pronoun is "f" and $position isnot "wall" and ($head is 0 or $otherchest6 is "head") and ($mouthuse is 0 or $mouthuse is "breasts") and $otherchest6 is 0>>
 		<<He>> cradles the back of your head in <<his>> right hand, and <span class="pink">pushes your face against <<his>> $npc_breasts_6.</span>
 		<<set $righthand6 to "head_breasts">><<set $mouthuse to "breasts">><<set $mouthstate to "breasts">><<set $head to "breasts">><<set $otherchest6 to "mouthentrance">><<set $speechheadbreasts to 1>><<neutral 3>><<set $mouthactiondefault to "breastclosed">>
diff --git a/game/base-combat/speech.twee b/game/base-combat/speech.twee
index 184dbe797c51b6acab2ed4d3bbca264f8408218f..441131180f9dc09d47d4188a627252dffb98a578 100644
--- a/game/base-combat/speech.twee
+++ b/game/base-combat/speech.twee
@@ -346,13 +346,13 @@
 			<<if $npcspeechcycle is 0>>
 			<<He>> coos. "S-suck harder. I have more to give."
 			<<elseif $npcspeechcycle is 1>>
-			<<He>> coos. "It’s such a relief to drain them."
+			<<He>> coos. "It's such a relief to drain them."
 			<<elseif $npcspeechcycle is 2>>
-			<<He>> coos. "You’re so well behaved."
+			<<He>> coos. "You're so well behaved."
 			<<elseif $npcspeechcycle is 3>>
 			<<He>> coos. "You like that, don't you."
 			<<elseif $npcspeechcycle is 4>>
-			<<He>> coos. "Finish up and we’ll move on to dessert."
+			<<He>> coos. "Finish up and we'll move on to dessert."
 			<<elseif $npcspeechcycle is 5>>
 			<<He>> coos. "I feel all tingly."
 			<<else>>
@@ -436,7 +436,7 @@
 			<<if $npcspeechcycle is 0>>
 			<<He>> tuts. "You're a desperate slut, aren't you."
 			<<elseif $npcspeechcycle is 1>>
-			<<He>> tuts. "You’d best remember who’s in charge."
+			<<He>> tuts. "You'd best remember who's in charge."
 			<<elseif $npcspeechcycle is 2>>
 			<<He>> tuts. "Don't you dare bite."
 			<<elseif $npcspeechcycle is 3>>
@@ -450,7 +450,7 @@
 			<</if>>
 		<<else>>
 			<<if $npcspeechcycle is 0>>
-			<<He>> coos. "Don’t stop."
+			<<He>> coos. "Don't stop."
 			<<elseif $npcspeechcycle is 1>>
 			<<He>> coos. "That tickles."
 			<<elseif $npcspeechcycle is 2>>
@@ -684,19 +684,19 @@
 	<<if (($enemyarousal / $enemyarousalmax) * 100) gte 70>>
 		<<if (($enemyanger / $enemyangermax) * 100) gte 10>>
 			<<if $npcspeechcycle is 0>>
-			<<He>> speaks. "It’s your fault my breasts feel this way."
+				<<He>> speaks. "It’s your fault my breasts feel this way."
 			<<elseif $npcspeechcycle is 1>>
-			<<He>> speaks. "I bet you think being cute means you can get away with whatever you like."
+				<<He>> speaks. "I bet you think being cute means you can get away with whatever you like."
 			<<elseif $npcspeechcycle is 2>>
-			<<He>> speaks. "I'm gonna do so many things to you."
+				<<He>> speaks. "I'm gonna do so many things to you."
 			<<elseif $npcspeechcycle is 3>>
-			<<He>> speaks. "Don't get too comfortable."
+				<<He>> speaks. "Don't get too comfortable."
 			<<elseif $npcspeechcycle is 4>>
-			<<He>> speaks. "Shame on you, getting me riled up like this."
+				<<He>> speaks. "Shame on you, getting me riled up like this."
 			<<elseif $npcspeechcycle is 5>>
-			<<He>> speaks. "What are you waiting for? Put that mouth to work."
+				<<He>> speaks. "What are you waiting for? Put that mouth to work."
 			<<else>>
-			<<He>> speaks. "You better give me what I want."
+				<<He>> speaks. "You better give me what I want."
 			<</if>>
 		<<else>>
 			<<if $npcspeechcycle is 0>>
diff --git a/game/base-system/caption.twee b/game/base-system/caption.twee
index 2a973e99f7da4c1ee002c2959906d8e0ca4ffcaa..03da506ae1d1b8fc19d1815251ee65f5dd25a441 100644
--- a/game/base-system/caption.twee
+++ b/game/base-system/caption.twee
@@ -289,31 +289,30 @@ Air: <<oxygencaption>>
 </div>
 
 
-
 <<button CHARACTERISTICS>>
-    <<overlayReplace "characteristics">>
+	<<overlayReplace "characteristics">>
 <</button>>
 
 <<button TRAITS>>
-    <<overlayReplace "traits">>
+	<<overlayReplace "traits">>
 <</button>>
 
 <<button SOCIAL>>
-    <<overlayReplace "social">>
+	<<overlayReplace "social">>
 <</button>>
 
 <<button STATISTICS>>
-    <<overlayReplace "statistics">>
+	<<overlayReplace "statistics">>
 <</button>>
 <br><br>
 <<if $dancing is 0 and $combat is 0 and $cheatdisable is "f">>
-    <<button CHEATS>>
-        <<overlayReplace "cheats">>
-    <</button>>
+	<<button CHEATS>>
+		<<overlayReplace "cheats">>
+	<</button>>
 <</if>>
 
 <<if $debug is 1>>
-    <<debug>>
+	<<debug>>
 <</if>>
 
 
@@ -324,12 +323,12 @@ Air: <<oxygencaption>>
 <</if>>
 
 <<button OPTIONS>>
-    <<overlayReplace "options">>
+	<<overlayReplace "options">>
 <</button>>
 <<if $enabledOldSaveMenu is true>>
-    <<button SAVE/LOAD>>
-        <<script>>SugarCube.UI.saves();<</script>>
-    <</button>>
+	<<button SAVE/LOAD>>
+		<<script>>SugarCube.UI.saves();<</script>>
+	<</button>>
 <</if>>
 <br><br>
 
diff --git a/game/base-system/characteristics.twee b/game/base-system/characteristics.twee
index 0fbbed4dd09b6825010f7ea054181e28e0abceea..97442464f2097df55d0e8e083193e93fd2d3a3d5 100644
--- a/game/base-system/characteristics.twee
+++ b/game/base-system/characteristics.twee
@@ -1,25 +1,24 @@
 :: Characteristics [widget]
 
-
 <<widget "characteristics">><<nobr>>
 
 <div class="fixedClose">
-    <<button Close>>
-        <<addclass "#customOverlay" "hidden">>
-        <<set $currentOverlay to null>>
-    <</button>>
-    <<button "Colour Codes">>
-        <<script>>overlayShowHide('statsHelp');<</script>>
-    <</button>>
-    <div id="statsHelp" class="hidden">
-        <span class="green">Excellent</span><br>
-        <span class="teal">Good</span><br>
-        <span class="lblue">Decent</span><br>
-        <span class="blue">Okay</span><br>
-        <span class="purple">Poor</span><br>
-        <span class="pink">Bad</span><br>
-        <span class="red">Terrible</span><br>
-    </div>
+	<<button Close>>
+		<<addclass "#customOverlay" "hidden">>
+		<<set $currentOverlay to null>>
+	<</button>>
+	<<button "Colour Codes">>
+		<<script>>overlayShowHide('statsHelp');<</script>>
+	<</button>>
+	<div id="statsHelp" class="hidden">
+		<span class="green">Excellent</span><br>
+		<span class="teal">Good</span><br>
+		<span class="lblue">Decent</span><br>
+		<span class="blue">Okay</span><br>
+		<span class="purple">Poor</span><br>
+		<span class="pink">Bad</span><br>
+		<span class="red">Terrible</span><br>
+	</div>
 </div>
 <br>
 It is the $monthday<<monthday>> of <<month>> $year.
diff --git a/game/base-system/cheats.twee b/game/base-system/cheats.twee
index 811dce0eeb927501e37dd1aa5a3285aff8be8df9..9d7bc099b6035c2d6be1296f846be589d9a4f44a 100644
--- a/game/base-system/cheats.twee
+++ b/game/base-system/cheats.twee
@@ -3,8 +3,8 @@
 
 <div class="fixedClose">
 <<button Close>>
-    <<addclass "#customOverlay" "hidden">>
-    <<set $currentOverlay to null>><br>
+	<<addclass "#customOverlay" "hidden">>
+	<<set $currentOverlay to null>><br>
 <</button>>
 </div>
 <br>
diff --git a/game/base-system/init.twee b/game/base-system/init.twee
index 8a65b65942304d618d4d672fe2aed9b0338fd024..65a3d91f6807d3631d719ae658289ab87b2956e6 100644
--- a/game/base-system/init.twee
+++ b/game/base-system/init.twee
@@ -49,8 +49,8 @@ Save files are stored in your browser's cache. Save to disk to avoid losing them
 <<set $breastcup to "C">><<set $breastsizeold to 4>><<set $breastgrowthtimer to 350>>
 <</if>>
 
-<<physicalAdjustmentsInit>>						   
-<<tryOnInit>>			 
+<<physicalAdjustmentsInit>>
+<<tryOnInit>>
 
 <<givestartclothing>>
 
diff --git a/game/base-system/journal.twee b/game/base-system/journal.twee
index 0a541199ad6620a2693678d59f845e170c094705..6ded3b44bfdeb9b0c4ea81b0abdf3ebdbe979143 100644
--- a/game/base-system/journal.twee
+++ b/game/base-system/journal.twee
@@ -144,7 +144,7 @@ You have a date scheduled with Avery. They'll wait for you on Domus Street betwe
 	<<else>>
 	The maths competition will be held at the town hall on Cliff Street in $mathsprojectdays <<if $mathsprojectdays is 1>>day<<else>>days<</if>>. Your solution must be ready before then. You can work on your project at the orphanage or the school library.<br>
 	<</if>>
-	
+
 	<<if $mathschance is 0>>
 	<span class="black">You haven't begun work on a solution. You have a $mathschance% chance of winning the competition.</span>
 	<<elseif $mathschance lte 10>>
diff --git a/game/base-system/options.twee b/game/base-system/options.twee
index 9c691260ff5c4e82f22cceaea1d98a695c9359a3..91dd184fe0d42fb724d03e86fa27f06f953a14b4 100644
--- a/game/base-system/options.twee
+++ b/game/base-system/options.twee
@@ -4,12 +4,12 @@
 
 <div class="fixedClose">
 <<button Close>>
-    <<addclass "#customOverlay" "hidden">>
-    <<set $currentOverlay to null>>
+	<<addclass "#customOverlay" "hidden">>
+	<<set $currentOverlay to null>>
 <</button>>
 <<button "Export/Import Save">>
-    <<overlayReplace "optionsExportImport">>
-    <<set $currentOverlay to null>>
+	<<overlayReplace "optionsExportImport">>
+	<<set $currentOverlay to null>>
 <</button>>
 <br><br>
 </div>
@@ -18,24 +18,24 @@
 
 <h4>Saves</h4>
 <div id="saveList">
-    <<saveList>>
+	<<saveList>>
 </div>
 
 <label>
-    <<if $enabledOldSaveMenu is true>>
-        <<checkbox "$enabledOldSaveMenu" false true checked>>
-    <<else>>
-        <<checkbox "$enabledOldSaveMenu" false true>>
-    <</if>>
-    Enable old Save Menu. Requires a passage change to show or hide the button.
+	<<if $enabledOldSaveMenu is true>>
+		<<checkbox "$enabledOldSaveMenu" false true checked>>
+	<<else>>
+		<<checkbox "$enabledOldSaveMenu" false true>>
+	<</if>>
+	Enable old Save Menu. Requires a passage change to show or hide the button.
 </label><br><br>
 
 <<if $passage isnot "Start">>
-    <<button "Restart Game">>
-        <<script>>
-            SugarCube.UI.restart();
-        <</script>>
-    <</button>>
+	<<button "Restart Game">>
+		<<script>>
+			SugarCube.UI.restart();
+		<</script>>
+	<</button>>
 <</if>>
 
 <</nobr>><</widget>>
@@ -44,12 +44,12 @@
 
 <div class="fixedClose">
 <<button Close>>
-    <<addclass "#customOverlay" "hidden">>
-    <<set $currentOverlay to null>>
+	<<addclass "#customOverlay" "hidden">>
+	<<set $currentOverlay to null>>
 <</button>>
 <<button "Return to Options">>
-    <<overlayReplace "options">>
-    <<set $currentOverlay to "options">>
+	<<overlayReplace "options">>
+	<<set $currentOverlay to "options">>
 <</button>>
 <br><br>
 </div>
@@ -59,29 +59,29 @@
 <h4>File Import/Export</h4>
 
 <<if SugarCube.Browser.isMobile.any() is true>>
-    Please note that file import/export does not work on android currently.
+	Please note that file import/export does not work on android currently.
 <<else>>
-    Import: <input id="saveImport" type="file" value="Import Save" onchange="importSave(this.files)">
-    <br><br>
-    <<if $dancing is 0 and $combat is 0>>
-        <input type="button" value="Export Save" onclick="SugarCube.Save.export()">
-    <<else>>
-        Unable to export save currently.
-    <</if>>
+	Import: <input id="saveImport" type="file" value="Import Save" onchange="importSave(this.files)">
+	<br><br>
+	<<if $dancing is 0 and $combat is 0>>
+		<input type="button" value="Export Save" onclick="SugarCube.Save.export()">
+	<<else>>
+		Unable to export save currently.
+	<</if>>
 <</if>>
 
 <h4>Text Import/Export</h4>
 <<if $dancing is 0 and $combat is 0>>
 	This feature lets you transfer saves between devices when one or more does not allow access to save files, such as on Android.<br>
-    To save, click on "Get Save Data", then copy and paste the save data where required.<br>
-    To load, paste in the save data then click "Load Save Data".<br>
-    To transfer to and from Android, it is recommended to use email or a service such as pastebin. Please ensure that the start and the end of the save is exact to prevent issues. <br><br>
-    <textarea id="saveDataInput" rows="4" cols="40" onClick="this.select();"></textarea><br>
-    <input type="button" value="Clear Text Box" onclick="clearTextBox('saveDataInput')"/>
-    <input type="button" value="Get Save Data" onclick="getSaveData()"/>
-    <input type="button" value="Load Save Data" onclick="loadSaveData()"/>
+	To save, click on "Get Save Data", then copy and paste the save data where required.<br>
+	To load, paste in the save data then click "Load Save Data".<br>
+	To transfer to and from Android, it is recommended to use email or a service such as pastebin. Please ensure that the start and the end of the save is exact to prevent issues. <br><br>
+	<textarea id="saveDataInput" rows="4" cols="40" onClick="this.select();"></textarea><br>
+	<input type="button" value="Clear Text Box" onclick="clearTextBox('saveDataInput')"/>
+	<input type="button" value="Get Save Data" onclick="getSaveData()"/>
+	<input type="button" value="Load Save Data" onclick="loadSaveData()"/>
 <<else>>
-    Unable to save currently.
+	Unable to save currently.
 <</if>>
 <br><br>
 <</nobr>><</widget>>
@@ -90,44 +90,44 @@
 <<widget "saveList">><<nobr>>
 <<set _saveDetails = returnSaveDetails()>>
 <table id="savesList">
-    <tbody>
-        <<for _i to 0; _i lt 10; _i++>>
-            <tr>
-                <<if _i is 0>>
-                    <td>A</td>  
-                    <<if _saveDetails.autosave isnot null>>
-                        <td><input type="button" class="saveMenuButton" value="Load" onclick="loadSave('auto')"/></td>        
-                        <td><<print _saveDetails.autosave.title>></td>        
-                        <td><input type="button" class="saveMenuButton right" value="Delete Auto" onclick="deleteSave('auto')"/></td>     
-                    <<else>>
-                        <td><input type="button" value="Load" disabled/></td>
-                        <td></td>
-                        <td></td>
-                    <</if>>
-                <<elseif _i lt 9>>
-                    <<set _slot to _i - 1>>
-                    <td><<print _i>></td>
-                    <<if _saveDetails.slots[_slot] isnot null>>
-                        <td>
-                            <<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>>
-                            <<print '<input type="button" class="saveMenuButton" value="Load" onclick="loadSave('+ _slot +')"/>'>>
-                        </td>
-                        <td><<print _saveDetails.slots[_slot].title>></td>
-                        <td><<print '<input type="button" class="saveMenuButton right" value="Delete" onclick="deleteSave('+ _slot +')"/>'>></td>
-                    <<else>>
-                        <td><<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>></td>
-                        <td></td>
-                        <td></td>
-                    <</if>>
-                <<else>>
-                    <td></td>
-                    <td></td>
-                    <td></td>
-                    <td><input type="button" class="saveMenuButton right" value="Delete All" onclick="deleteSave('all')"/></td>
-                <</if>>
-            </tr>
-        <</for>>
-    </tbody>
+	<tbody>
+		<<for _i to 0; _i lt 10; _i++>>
+			<tr>
+				<<if _i is 0>>
+					<td>A</td>
+					<<if _saveDetails.autosave isnot null>>
+						<td><input type="button" class="saveMenuButton" value="Load" onclick="loadSave('auto')"/></td>
+						<td><<print _saveDetails.autosave.title>></td>
+						<td><input type="button" class="saveMenuButton right" value="Delete Auto" onclick="deleteSave('auto')"/></td>
+					<<else>>
+						<td><input type="button" value="Load" disabled/></td>
+						<td></td>
+						<td></td>
+					<</if>>
+				<<elseif _i lt 9>>
+					<<set _slot to _i - 1>>
+					<td><<print _i>></td>
+					<<if _saveDetails.slots[_slot] isnot null>>
+						<td>
+							<<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>>
+							<<print '<input type="button" class="saveMenuButton" value="Load" onclick="loadSave('+ _slot +')"/>'>>
+						</td>
+						<td><<print _saveDetails.slots[_slot].title>></td>
+						<td><<print '<input type="button" class="saveMenuButton right" value="Delete" onclick="deleteSave('+ _slot +')"/>'>></td>
+					<<else>>
+						<td><<print '<input type="button" class="saveMenuButton" value="Save" onclick="save('+ _slot +')"/>'>></td>
+						<td></td>
+						<td></td>
+					<</if>>
+				<<else>>
+					<td></td>
+					<td></td>
+					<td></td>
+					<td><input type="button" class="saveMenuButton right" value="Delete All" onclick="deleteSave('all')"/></td>
+				<</if>>
+			</tr>
+		<</for>>
+	</tbody>
 </table>
 <br>
 <</nobr>><</widget>>
@@ -135,7 +135,7 @@
 <<widget "resetSaveMenu">><<nobr>>
 
 <<replace #saveList>>
-    <<saveList>>
+	<<saveList>>
 <</replace>>
 
 <</nobr>><</widget>>
\ No newline at end of file
diff --git a/game/base-system/overlayReplace.twee b/game/base-system/overlayReplace.twee
index c0373533f10e146187814e54fa3073307593fd19..b08b67cc2d13c5d0eecf0b18627d3256d3a64298 100644
--- a/game/base-system/overlayReplace.twee
+++ b/game/base-system/overlayReplace.twee
@@ -1,30 +1,30 @@
 :: overlayReplace [widget]
 <<widget "overlayReplace">><<nobr>>
 <<if $args[0]>>
-    <<if $currentOverlay isnot $args[0]>>
-        <<set $currentOverlay to $args[0]>>
-        <<switch $args[0]>>
-            <<case "characteristics">>
-                <<replace #customOverlay>><<characteristics>><</replace>>
-            <<case "traits">>
-                <<replace #customOverlay>><<traits>><</replace>>
-            <<case "social">>
-                <<replace #customOverlay>><<social>><</replace>>
-            <<case "statistics">>
-                <<replace #customOverlay>><<statistics>><</replace>>
-            <<case "options">>
-                <<replace #customOverlay>><<options>><</replace>>
-            <<case "optionsExportImport">>
-                <<replace #customOverlay>><<optionsExportImport>><</replace>>
-            <<case "cheats">>
-                <<replace #customOverlay>><<cheats>><</replace>>
-        <</switch>>
-        
-        <<removeclass "#customOverlay" "hidden">>
-    <<else>>
-        <<set $currentOverlay to null>>
-        <<addclass "#customOverlay" "hidden">>
-    <</if>>
-    
+	<<if $currentOverlay isnot $args[0]>>
+		<<set $currentOverlay to $args[0]>>
+		<<switch $args[0]>>
+			<<case "characteristics">>
+				<<replace #customOverlay>><<characteristics>><</replace>>
+			<<case "traits">>
+				<<replace #customOverlay>><<traits>><</replace>>
+			<<case "social">>
+				<<replace #customOverlay>><<social>><</replace>>
+			<<case "statistics">>
+				<<replace #customOverlay>><<statistics>><</replace>>
+			<<case "options">>
+				<<replace #customOverlay>><<options>><</replace>>
+			<<case "optionsExportImport">>
+				<<replace #customOverlay>><<optionsExportImport>><</replace>>
+			<<case "cheats">>
+				<<replace #customOverlay>><<cheats>><</replace>>
+		<</switch>>
+
+		<<removeclass "#customOverlay" "hidden">>
+	<<else>>
+		<<set $currentOverlay to null>>
+		<<addclass "#customOverlay" "hidden">>
+	<</if>>
+
 <</if>>
 <</nobr>><</widget>>
\ No newline at end of file
diff --git a/game/base-system/social.twee b/game/base-system/social.twee
index 28ff2063ecf0c999d1c50073fd9ed66392d83985..a34ff55740999106edf560ad6ba71c01238e9e75 100644
--- a/game/base-system/social.twee
+++ b/game/base-system/social.twee
@@ -2,22 +2,22 @@
 <<widget "social">><<nobr>>
 
 <div class="fixedClose">
-    <<button Close>>
-        <<addclass "#customOverlay" "hidden">>
-        <<set $currentOverlay to null>>
-    <</button>>
-    <<button "Colour Codes">>
-        <<script>>overlayShowHide('statsHelp');<</script>>
-    <</button>>
-    <div id="statsHelp" class="hidden">
-        <span class="green">Excellent/Safe</span><br>
-        <span class="teal">Good/Reliable</span><br>
-        <span class="lblue">Decent/Hopeful</span><br>
-        <span class="blue">Okay/Unsure</span><br>
-        <span class="purple">Poor/Precarious</span><br>
-        <span class="pink">Bad/Risky</span><br>
-        <span class="red">Terrible/Dangerous</span><br>
-    </div>
+	<<button Close>>
+		<<addclass "#customOverlay" "hidden">>
+		<<set $currentOverlay to null>>
+	<</button>>
+	<<button "Colour Codes">>
+		<<script>>overlayShowHide('statsHelp');<</script>>
+	<</button>>
+	<div id="statsHelp" class="hidden">
+		<span class="green">Excellent/Safe</span><br>
+		<span class="teal">Good/Reliable</span><br>
+		<span class="lblue">Decent/Hopeful</span><br>
+		<span class="blue">Okay/Unsure</span><br>
+		<span class="purple">Poor/Precarious</span><br>
+		<span class="pink">Bad/Risky</span><br>
+		<span class="red">Terrible/Dangerous</span><br>
+	</div>
 </div>
 <br>
 
diff --git a/game/base-system/stat-changes.twee b/game/base-system/stat-changes.twee
index cca4684898e22daf21b30d1a7a3b3254da4e674b..ef690ad8cc14f50b2a350ac78ddbb9142c36e001 100644
--- a/game/base-system/stat-changes.twee
+++ b/game/base-system/stat-changes.twee
@@ -369,12 +369,3 @@
 	<<if $tanned lte 600>><<set $tanned += $args[0]>><</if>>
 <</if>>
 <</nobr>><</widget>>
-
-
-
-
-
-
-
-
-
diff --git a/game/base-system/statistics.twee b/game/base-system/statistics.twee
index e814b7656b2ca2d94bf34ea02c480af2c702b776..6ec36453dcadaef529ffb008d9dc2343e1928b43 100644
--- a/game/base-system/statistics.twee
+++ b/game/base-system/statistics.twee
@@ -3,8 +3,8 @@
 
 <div class="fixedClose">
 <<button Close>>
-    <<addclass "#customOverlay" "hidden">>
-    <<set $currentOverlay to null>>
+	<<addclass "#customOverlay" "hidden">>
+	<<set $currentOverlay to null>>
 <</button>>
 </div>
 <br>
diff --git a/game/base-system/text.twee b/game/base-system/text.twee
index 0602a0c71bcba24de4b87c7ab291610dd5586cc1..6f5c0ac06517b119a0c2ee6f65c75975b7767e81 100644
--- a/game/base-system/text.twee
+++ b/game/base-system/text.twee
@@ -4041,16 +4041,3 @@ a teacher
 <<widget "gtanned">><<nobr>> |
 <span class="green">+ Tan </span>
 <</nobr>><</widget>>
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/game/base-system/tips.twee b/game/base-system/tips.twee
index 7a7e4795773497ae1e588aedadbed153e4202db8..06879c42f067bc1933db84334ebfbf638e30e051 100644
--- a/game/base-system/tips.twee
+++ b/game/base-system/tips.twee
@@ -22,13 +22,13 @@ Feeling in control will diminish when violated.
 <<elseif $tipcount is 9>><<set $tipcount += 1>>
 Frequently performing lewd acts will inure you to them, allowing more options but requiring more extreme behaviour to achieve a sense of control.
 <<elseif $tipcount is 10>><<set $tipcount += 1>>
-There are three categories of lewd act; promiscuous, exhibitionist and deviant.
+There are three categories of lewd act; promiscuous, exhibitionist, and deviant.
 <<elseif $tipcount is 11>><<set $tipcount += 1>>
 Higher promiscuity allows you to initiate lewder acts during consensual encounters.
 <<elseif $tipcount is 12>><<set $tipcount += 1>>
 Higher exhibitionism allows lewder acts while dancing.
 <<elseif $tipcount is 13>><<set $tipcount += 1>>
-Promiscuous, exhibitionist and deviant acts can put you in danger. Be careful.
+Promiscuous, exhibitionist, and deviant acts can put you in danger. Be careful.
 <<elseif $tipcount is 14>><<set $tipcount += 1>>
 You can buy new clothing at the High Street shopping centre.
 <<elseif $tipcount is 15>><<set $tipcount += 1>>
diff --git a/game/base-system/traits.twee b/game/base-system/traits.twee
index 235cf79b328efadbf9b9ad6b6e4d98f3a0744782..144a77fb1842ece2e924ea7fb0288924f174c9ce 100644
--- a/game/base-system/traits.twee
+++ b/game/base-system/traits.twee
@@ -3,8 +3,8 @@
 
 <div class="fixedClose">
 <<button Close>>
-    <<addclass "#customOverlay" "hidden">>
-    <<set $currentOverlay to null>>
+	<<addclass "#customOverlay" "hidden">>
+	<<set $currentOverlay to null>>
 <</button>>
 </div>
 <br>
@@ -310,22 +310,3 @@ Stockholm Syndrome: Wolves - <span class="red">They're just cute animals.</span>
 <</if>>
 
 <</nobr>><</widget>>
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
-
diff --git a/game/base.css b/game/base.css
index 691d4a32e8aae305bc20a4739f0d415c17995320..677c56fb8852cc4181c85cb74327275301400724 100644
--- a/game/base.css
+++ b/game/base.css
@@ -24,13 +24,13 @@ mouse.tooltip:hover span {
 }
 
 #saveDataInput  {
-    min-width: inherit;
-    width: 95%
+	min-width: inherit;
+	width: 95%
 }
 
 .passage{
-    -o-transition:.2s ease-in;
-    transition:.2s ease-in;
+	-o-transition:.2s ease-in;
+	transition:.2s ease-in;
 }
 
 .closeButton, .macro-button{
@@ -38,142 +38,142 @@ mouse.tooltip:hover span {
 	font-size: 110%;
 	max-width: 240px;
 	background-color: #222;
-    border: 1px solid #444;
+	border: 1px solid #444;
 }
 
 .fixedClose {
-    position: -webkit-sticky;
-    position: sticky;
-    top: 0;
-    background-color: #222;
-    width: auto;
-    height: auto;
-    margin: 0;
-    z-index: 1;
-    padding: 0;
-    border-bottom: 1px solid #fff;
+	position: -webkit-sticky;
+	position: sticky;
+	top: 0;
+	background-color: #222;
+	width: auto;
+	height: auto;
+	margin: 0;
+	z-index: 1;
+	padding: 0;
+	border-bottom: 1px solid #fff;
 }
 
 .macro-button:hover{
 	background-color: #333;
-    border: 1px solid #fff;
+	border: 1px solid #fff;
 }
 
 .customOverlay {
-    display: block;
-    position:fixed;
-    top: 20px;
-    bottom: 20px;
-    left: 20px;
-    right:20px;
-    height: auto;
-    width: auto;
-    border: 2px #fff solid;
-    background-color: #222;
-    text-align: left;
-    padding: 0 3px 3px;
-    overflow-y: scroll;
-    z-index: 1000;
-    max-width: 1000px;
+	display: block;
+	position:fixed;
+	top: 20px;
+	bottom: 20px;
+	left: 20px;
+	right:20px;
+	height: auto;
+	width: auto;
+	border: 2px #fff solid;
+	background-color: #222;
+	text-align: left;
+	padding: 0 3px 3px;
+	overflow-y: scroll;
+	z-index: 1000;
+	max-width: 1000px;
 }
 
 @media only screen and (min-width: 801px) {
    .customOverlay {
-        left: 300px;
-    }
-}
-
-.debugOverlay    {
-    display: block;
-    position: fixed;
-    top: 20px;
-    bottom: 20px;
-    right: 20px;
-    height: auto;
-    width: auto;
-    max-width: 700px;
-    z-index: 1001;
-    padding: 3px;
-    border: 2px #fff solid;
-    background-color: #333;
-    overflow-y: scroll;
+		left: 300px;
+	}
+}
+
+.debugOverlay	{
+	display: block;
+	position: fixed;
+	top: 20px;
+	bottom: 20px;
+	right: 20px;
+	height: auto;
+	width: auto;
+	max-width: 700px;
+	z-index: 1001;
+	padding: 3px;
+	border: 2px #fff solid;
+	background-color: #333;
+	overflow-y: scroll;
 }
 
 .overlayMenu ul {
-    text-align: left;
-    list-style: none;
-    margin: 0;
-    padding: 0;
+	text-align: left;
+	list-style: none;
+	margin: 0;
+	padding: 0;
 }
 
 .overlayMenu ul li {
-    float: left;
-    height: 35px;
-    margin-right: 1px;
+	float: left;
+	height: 35px;
+	margin-right: 1px;
 }
 
 .debugOverlay ul li input  {
-    width: 80px;
-    margin: 0;
+	width: 80px;
+	margin: 0;
 }
 
 .overlayItem  {
-    border-top: 2px #fff solid;
-    clear: both;
+	border-top: 2px #fff solid;
+	clear: both;
 }
 
 #statsHelp{
-    overflow-y: scroll;
-    height: auto;
-    max-height: 200px;
+	overflow-y: scroll;
+	height: auto;
+	max-height: 200px;
 }
 
 .hidden {
-    display: none;
+	display: none;
 }
 
 .close  {
-    background-color: darkred;
+	background-color: darkred;
 }
 
 #savesList  {
-    border: 1px solid #ccc;
-    max-width: 700px;
-    width: 95%;
+	border: 1px solid #ccc;
+	max-width: 700px;
+	width: 95%;
 }
 
 #savesList tr   {
-    border-top: 1px solid #999;
-    margin: 1px;
+	border-top: 1px solid #999;
+	margin: 1px;
 }
 
 #savesList tr:first-child   {
-    border-top: 1px solid #ccc;
+	border-top: 1px solid #ccc;
 }
 
 #savesList tr td:first-child   {
-    padding: 8px;
+	padding: 8px;
 }
 
-#savesList tr td    {
-    margin: 1px;
+#savesList tr td	{
+	margin: 1px;
 }
 
 .right  {
-    float: right;
+	float: right;
 }
 
 .saveMenuButton {
-    background-color: #4372FF !important;
-    margin: 4px 4px 4px 0;
+	background-color: #4372FF !important;
+	margin: 4px 4px 4px 0;
 }
 
 .saveMenuButton:hover {
-    background-color: #4372FF !important;
+	background-color: #4372FF !important;
 }
 
 #menu   {
-    display: none;
+	display: none;
 }
 
 #ui-bar-toggle {
@@ -197,30 +197,30 @@ body.has-images #story-caption {
 }
 
 .nostyle  {
-    list-style: none;
+	list-style: none;
 }
 
 
 /*Wardrobe UI*/
 .clothingBox {
-    display: inline-block;
-    float: left;
-    border: solid 2px #fff;
-    height: 250px;
-    width: 270px;
-    padding: 4px;
-    margin: 2px;
+	display: inline-block;
+	float: left;
+	border: solid 2px #fff;
+	height: 250px;
+	width: 270px;
+	padding: 4px;
+	margin: 2px;
 }
 
 .clothingBox div{
-    position: relative;
-    bottom: 0px;
-    height: 190px;
-    overflow-y: scroll;
+	position: relative;
+	bottom: 0px;
+	height: 190px;
+	overflow-y: scroll;
 }
 
 .clothingBox div ul{
-    margin-left: 0px;
+	margin-left: 0px;
 }
 
 .red {
@@ -343,32 +343,32 @@ body.has-images #story-caption {
 }
 
 #stats {
-    height: 20px;
-    width: 256px;
-    overflow: hidden;
-    border-top: #fff 2px solid;
-    border-bottom: #fff 2px solid;
-    position: fixed;
-    top: 232px;
-    left: 0px;
+	height: 20px;
+	width: 256px;
+	overflow: hidden;
+	border-top: #fff 2px solid;
+	border-bottom: #fff 2px solid;
+	position: fixed;
+	top: 232px;
+	left: 0px;
 }
 
 #stats > * {
-    position: absolute;
-    top: 232px;
-    left: 0px;
+	position: absolute;
+	top: 232px;
+	left: 0px;
 }
 
 .icon_ui  {
-    position: static !important;
-    height: 14px;
-    width: 14px;
+	position: static !important;
+	height: 14px;
+	width: 14px;
 }
 
 #statbar {
-		position: relative;
-		left: 0px;
-		top: 9px;
+	position: relative;
+	left: 0px;
+	top: 9px;
 	z-index: 0;
 }
 
@@ -390,8 +390,8 @@ body.has-images #story-caption {
 }
 
 .icon_ui  {
-    position: static !important;
-    height: 14px;
+	position: static !important;
+	height: 14px;
 	width: 14px;
 }
 .layer-bg {
@@ -399,112 +399,111 @@ body.has-images #story-caption {
 }
 
 #relative {
-		position: relative;
-		width: 0px;
-		height: 0px;
+	position: relative;
+	width: 0px;
+	height: 0px;
 	z-index: 10;
 }
 
 #icon {
-		position: absolute;
+	position: absolute;
 }
 
 #daystate {
-		position: fixed;
-		left: 0px;
-		top: 0px;
+	position: fixed;
+	left: 0px;
+	top: 0px;
 	z-index: 10;
 }
 
 #weather {
-		position: fixed;
-		left: 0px;
-		top: 64px;
+	position: fixed;
+	left: 0px;
+	top: 64px;
 	z-index: 10;
 }
 
 #location {
-		position: fixed;
-		left: 0px;
-		top: 128px;
+	position: fixed;
+	left: 0px;
+	top: 128px;
 	z-index: 10;
 }
 
 #spray1 {
-		position: fixed;
-		left: 0px;
-		top: 192px;
+	position: fixed;
+	left: 0px;
+	top: 192px;
 	z-index: 10;
 }
 
 #spray2 {
-		position: fixed;
-		left: 16px;
-		top: 192px;
+	position: fixed;
+	left: 16px;
+	top: 192px;
 	z-index: 10;
 }
 
 #spray3 {
-		position: fixed;
-		left: 32px;
-		top: 192px;
+	position: fixed;
+	left: 32px;
+	top: 192px;
 	z-index: 10;
 }
 
 #spray4 {
-		position: fixed;
-		left: 48px;
-		top: 192px;
+	position: fixed;
+	left: 48px;
+	top: 192px;
 	z-index: 10;
 }
 
 #spray5 {
-		position: fixed;
-		left: 64px;
-		top: 192px;
+	position: fixed;
+	left: 64px;
+	top: 192px;
 	z-index: 10;
 }
 
 #divandroidxray {
-		position: relative;
-		display: inline-block;
-		height: 256px;
-		width: 256px;
-
+	position: relative;
+	display: inline-block;
+	height: 256px;
+	width: 256px;
 }
 
 #xrayvaginal, #divsex #xrayvaginal {
-		position: absolute;
-		left: 0px;
-		top: 0px;
+	position: absolute;
+	left: 0px;
+	top: 0px;
 	z-index: 3;
 }
 
 #xrayvaginalcum, #divsex #xrayvaginalcum {
-		position: absolute;
-		left: 0px;
-		top: 0px;
+	position: absolute;
+	left: 0px;
+	top: 0px;
 	z-index: 4;
 }
 
 #xraypenile, #divsex #xraypenile {
-		position: absolute;
-		left: 0px;
-		top: 0px;
+	position: absolute;
+	left: 0px;
+	top: 0px;
 	z-index: 2;
 }
 
 #xrayanal, #divsex #xrayanal {
-		position: absolute;
-		left: 512px;
-		top: 0px;
+	position: absolute;
+	left: 512px;
+	top: 0px;
 	z-index: 1;
 }
 
 #xrayandroidanal, #divsex #xrayandroidanal {
-		position: relative;
-		left: 0px;
-		top: -150px;
+	position: relative;
+	left: 0px;
+	top: -150px;
 	z-index: 1;
 }
 
diff --git a/game/base.js b/game/base.js
index d37752e107a855eccb2baba34a19569d3f89b017..528237cfe7b328066b10d879a01ec12653a8de72 100644
--- a/game/base.js
+++ b/game/base.js
@@ -11,13 +11,13 @@ window.statsConsole = function(){
 }
 
 window.overlayShowHide = function(elementId){
-    var div = document.getElementById(elementId);
-    if(div != undefined){
-        div.classList.toggle("hidden");
-        if(elementId === "debugOverlay"){
-           SugarCube.State.variables.debugMenu[0] = !SugarCube.State.variables.debugMenu[0];
-        }
-    }
+	var div = document.getElementById(elementId);
+	if(div != undefined){
+		div.classList.toggle("hidden");
+		if(elementId === "debugOverlay"){
+		   SugarCube.State.variables.debugMenu[0] = !SugarCube.State.variables.debugMenu[0];
+		}
+	}
 }
 
 window.overlayMenu = function(elementId, type){
@@ -40,47 +40,47 @@ window.overlayMenu = function(elementId, type){
 }
 
 window.returnSaveDetails = function(){
-    return Save.get();
+	return Save.get();
 }
 
 
 window.loadSave = function(saveSlot){
-    if(saveSlot === "auto"){
-        Save.autosave.load();
-    }else{
-        Save.slots.load(saveSlot);
-    }
+	if(saveSlot === "auto"){
+		Save.autosave.load();
+	}else{
+		Save.slots.load(saveSlot);
+	}
 }
 
 window.save = function(saveSlot){
-    if(saveSlot != undefined){
-        Save.slots.save(saveSlot);
-        SugarCube.State.variables.currentOverlay = null;
-        overlayShowHide("customOverlay");
-    }
+	if(saveSlot != undefined){
+		Save.slots.save(saveSlot);
+		SugarCube.State.variables.currentOverlay = null;
+		overlayShowHide("customOverlay");
+	}
 }
 
 window.deleteSave = function(saveSlot){
-    if(saveSlot === "all"){
-        Save.clear()
-    }else if(saveSlot === "auto"){
-        Save.autosave.delete();
-    }else{
-        Save.slots.delete(saveSlot); 
-    }
-    new Wikifier(null, '<<resetSaveMenu>>');
+	if(saveSlot === "all"){
+		Save.clear()
+	}else if(saveSlot === "auto"){
+		Save.autosave.delete();
+	}else{
+		Save.slots.delete(saveSlot);
+	}
+	new Wikifier(null, '<<resetSaveMenu>>');
 }
 
 window.importSave = function(saveFile){
-    if(!window.FileReader) return; // Browser is not compatible
+	if(!window.FileReader) return; // Browser is not compatible
 
-    var reader = new FileReader();
-    
-    reader.onloadend = function(){
-        DeserializeGame(this.result);
-    }
+	var reader = new FileReader();
 
-    reader.readAsText(saveFile[0]);
+	reader.onloadend = function(){
+		DeserializeGame(this.result);
+	}
+
+	reader.readAsText(saveFile[0]);
 }
 
 importStyles("style.css")
@@ -100,20 +100,20 @@ window.SerializeGame = function () { return Save.serialize(); }; window.Deserial
 
 
 window.getSaveData = function(){
-    var input = document.getElementById("saveDataInput");
-    input.value = Save.serialize();
+	var input = document.getElementById("saveDataInput");
+	input.value = Save.serialize();
 }
 
 window.loadSaveData = function(){
-    var input = document.getElementById("saveDataInput");
-    var result = Save.deserialize(input.value);
-    if (result === null) {
-        input.value = "Invalid Save."
-    }
+	var input = document.getElementById("saveDataInput");
+	var result = Save.deserialize(input.value);
+	if (result === null) {
+		input.value = "Invalid Save."
+	}
 }
 
 window.clearTextBox = function(id){
-    document.getElementById(id).value = "";
+	document.getElementById(id).value = "";
 }
 
 var xDown = null;
@@ -121,7 +121,7 @@ var yDown = null;
 
 
 function getTouches(evt) {
-	return evt.touches ||             // browser API
+	return evt.touches ||			 // browser API
 			evt.originalEvent.touches; // jQuery
 }
 
@@ -494,4 +494,3 @@ $(document).on('keyup', function(ev) {
 			$(currentLinks[requestedLinkIndex]).click();
 	}
 });
-
diff --git a/game/dummy.twee b/game/dummy.twee
index e0649b6afbf7bb0398477fb563570cc1ee1ee3aa..6bfde0b1ce4be024fb79673764e1bc1a77b50c00 100644
--- a/game/dummy.twee
+++ b/game/dummy.twee
@@ -1,4 +1,5 @@
 :: dummy
+
 /*
 This is special passage to avoid false positive error in sanityCheck build script. Do not uncomment anything!
 
diff --git a/game/overworld-forest/loc-lake/underwater.twee b/game/overworld-forest/loc-lake/underwater.twee
index cf53cd08451ed19252e0fc8c72fb45793d52449a..7efa2c051a538c113efe39ab24a2065baa4691c6 100644
--- a/game/overworld-forest/loc-lake/underwater.twee
+++ b/game/overworld-forest/loc-lake/underwater.twee
@@ -96,7 +96,7 @@ An ivory necklace sits atop it. It's studded with blue jewels.<br><br>
 
 <<link [[Take it|Lake Ruin Deep]]>><<set $antiquemoney += 2000>><<if $antiqueivorynecklace is undefined>><<set $antiqueivorynecklace to "found">><</if>><</link>><br>
 <<elseif $tentacledisable is "f" and $hallucinations gte 2>>
-You look around the barren room. You don’t see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span><br><br>
+You look around the barren room. You don't see anything besides the plinth, but you hear a faint slithering sound. <span class="blue">Something's watching you.</span><br><br>
 <<link [[Search|Lake Ruin Deep Offer]]>><<loxygen>><</link>><br>
 
 <<else>>
@@ -107,7 +107,7 @@ You look around the barren room. You don’t see anything besides the plinth, bu
 
 ::Lake Ruin Deep Offer [nobr]
 <<set $outside to 0>><<set $location to "lake">><<underwater>><<effects>><<lakeeffects>>
-Whatever it is, it sounds like it’s behind you. No matter what direction you face. You sense a thirst.<br><br>
+Whatever it is, it sounds like it's behind you. No matter what direction you face. You sense a thirst.<br><br>
 
 <<if $deviancy gte 55>>
 <<link [[Offer yourself|Lake Ruin Deep Offer 2]]>><<loxygen>><</link>><<deviant4>><br>
@@ -180,7 +180,7 @@ You free your ankles and make your escape. The tentacles grasp at you with incre
 <<link [[Continue|Lake Ruin Deep]]>><<loxygen>><</link>><br>
 <</if>>
 
-::Lake Ruin Deep NonConsentacles  [nobr]
+::Lake Ruin Deep NonConsentacles [nobr]
 
 <<if $molestationstart is 1>><<set $molestationstart to 0>>
 <<set $combat to 1>>
diff --git a/game/overworld-forest/loc-tentacle-world/main.twee b/game/overworld-forest/loc-tentacle-world/main.twee
index 0a161179f5827671148df8c8af5ca53d3d4a698d..a36da867b7aee52c28ce38ad98bbfe2048a2e225 100644
--- a/game/overworld-forest/loc-tentacle-world/main.twee
+++ b/game/overworld-forest/loc-tentacle-world/main.twee
@@ -29,7 +29,7 @@
 <<widget "tentaclewolf">><<nobr>>
 <<if $wolfgirl gte 6 and $syndromewolves gte 1>>
 	<<if $tentaclewolf is undefined>><<set $tentaclewolf to 0>>
-	You hear something familiar in the distance, but you aren’t sure what it is. It breaks through the fog and reminds you of the forest.<<lstress>><<larousal>><<stress -6>><<arousal -6>><br><br>
+	You hear something familiar in the distance, but you aren't sure what it is. It breaks through the fog and reminds you of the forest.<<lstress>><<larousal>><<stress -6>><<arousal -6>><br><br>
 	<<elseif $tentaclewolf is 0>><<set $tentaclewolf to 1>>
 	You hear it again. It came from <<tentacledirection>><<lstress>><<larousal>><<stress -6>><<arousal -6>><br><br>
 	<<elseif $tentaclewolf is 1>><<set $tentaclewolf to 2>>
@@ -219,7 +219,7 @@ You growl at the unfairness of the situation. Flashbacks of the last few days pl
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<elseif $tentaclefallenangel is 0>><<set $tentaclefallenangel to 1>>
-The anger keeps building. The injustices committed against you all come rushing back. Memories of the pain you’ve experienced resurface at full force, opening wounds that should have long since healed. The pain is as real as when you first felt it, driving you to keel over in agony. The tentacles around you recoil.<<gpain>><<llarousal>><<pain 20>><<arousal -12>><br><br>
+The anger keeps building. The injustices committed against you all come rushing back. Memories of the pain you've experienced resurface at full force, opening wounds that should have long since healed. The pain is as real as when you first felt it, driving you to keel over in agony. The tentacles around you recoil.<<gpain>><<llarousal>><<pain 20>><<arousal -12>><br><br>
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<elseif $tentaclefallenangel is 1>><<set $tentaclefallenangel to 2>>
@@ -227,13 +227,13 @@ You remember the faces of everyone who wronged you. Every single one is floating
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<elseif $tentaclefallenangel is 2>><<set $tentaclefallenangel to 3>>
-The world has wronged you. You’ve been forsaken in an alien land. As the pain overwhelms you, your vision begins to fade. The tendrils creep closer.<br><br>
+The world has wronged you. You've been forsaken in an alien land. As the pain overwhelms you, your vision begins to fade. The tendrils creep closer.<br><br>
 
-“No.” Surprised by your own voice, you snap back to full attention. You get back to your feet. The pain is almost too much to bear. Almost. You throw your head back, and release an agonized scream. It carries the lifetime of torment that tortures you.<br><br>
+"No." Surprised by your own voice, you snap back to full attention. You get back to your feet. The pain is almost too much to bear. Almost. You throw your head back, and release an agonized scream. It carries the lifetime of torment that tortures you.<br><br>
 
-The tentacles retreat. The world thinks it can just dump you here to be forgotten and used by alien creatures like a toy. Maybe you deserve it, but you’re not going to let it happen.<br><br>
+The tentacles retreat. The world thinks it can just dump you here to be forgotten and used by alien creatures like a toy. Maybe you deserve it, but you're not going to let it happen.<br><br>
 
-Whether this world is real or not, you’re determined to make it back to your own out of pure spite alone. You’ll show them all. Nobody has seen the last of you, but they’re going to wish they had.<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -24>><br><br>
+Whether this world is real or not, you're determined to make it back to your own out of pure spite alone. You'll show them all. Nobody has seen the last of you, but they're going to wish they had.<<gpain>><<lltrauma>><<llstress>><<lllarousal>><<pain 30>><<trauma -18>><<stress -18>><<arousal -24>><br><br>
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<else>>
 Each memory is more pain, and you have no shortage of them. It drives you to keep moving, and the sting keeps you alert as you search for a way out.<<gpain>><<llarousal>><<pain 10>><<arousal -18>><br><br>
@@ -253,15 +253,15 @@ As you meditate in the barren Plains, the ground around you almost seems to get
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<elseif $tentacleangel is 1>><<set $tentacleangel to 2>>
-In the depths of your mind, you hear a distant choir sing a single note. The halo above your head is getting brighter, and the lewd warmth within you melts away. <span class=”gold”>This place will not hold you.</span> <<lllarousal>><<arousal -24>><br><br>
+In the depths of your mind, you hear a distant choir sing a single note. The halo above your head is getting brighter, and the lewd warmth within you melts away. <span class="gold">This place will not hold you.</span> <<lllarousal>><<arousal -24>><br><br>
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<elseif $tentacleangel is 2>><<set $tentacleangel to 3>>
-You are a beacon of light. The tentacles grasping your feet retract away from you. You are above this wasteland, it does not deserve your radiant presence. You keep repeating that to yourself. <span class=”gold”>This place will not hold you.</span> <<lllarousal>><<arousal -24>><br><br>
+You are a beacon of light. The tentacles grasping your feet retract away from you. You are above this wasteland, it does not deserve your radiant presence. You keep repeating that to yourself. <span class="gold">This place will not hold you.</span> <<lllarousal>><<arousal -24>><br><br>
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 <<else>>
-The light from your halo is blinding. You are above this place. You are above this place. You repeat the mantra out loud. The floor falls away from beneath you. You can’t see the tentacles. The light from your halo encompasses all. You feel yourself rising higher and higher, the dark sky offering no resistance to your ascent. You rise and rise.<br><br>
+The light from your halo is blinding. You are above this place. You are above this place. You repeat the mantra out loud. The floor falls away from beneath you. You can't see the tentacles. The light from your halo encompasses all. You feel yourself rising higher and higher, the dark sky offering no resistance to your ascent. You rise and rise.<br><br>
 
 <<endevent>><<tentacleworldend>>
 <<set $forest to random(50, 100)>><<set $asylumtentacleescape to 1>><<set $asylumescaped to 1>>
@@ -275,7 +275,7 @@ You make a mad dash for the door, pushing every muscle to its limits. The black
 
 You twist yourself over and bite the tentacle, piercing it with your fangs. It recoils and retreats. You get to your feet and keep going.<br><br>
 
-The door is within arm’s reach. You jump forward to cover the final distance as a surge of tendrils chase you. A few gain purchase around your legs, but the black wolf grabs your neck in its jaws and pulls you through the door. You fall forward and kick the remaining tentacles off. The door slams shut behind you, and vanishes. You are deep in the forest. The asylum stands before you. The black wolf gruffs and licks your face.<<lstress>><<ltrauma>><<stress -6>><<trauma -6>><br><br>
+The door is within arm's reach. You jump forward to cover the final distance as a surge of tendrils chase you. A few gain purchase around your legs, but the black wolf grabs your neck in its jaws and pulls you through the door. You fall forward and kick the remaining tentacles off. The door slams shut behind you, and vanishes. You are deep in the forest. The asylum stands before you. The black wolf gruffs and licks your face.<<lstress>><<ltrauma>><<stress -6>><<trauma -6>><br><br>
 
 The wolf lets you climb on to its back, and together you journey to the cave.<br><br>
 <<endevent>><<tentacleworldend>>
@@ -285,7 +285,7 @@ The wolf lets you climb on to its back, and together you journey to the cave.<br
 :: Tentacle Plains Howl [nobr]
 <<set $outside to 0>><<set $location to "tentworld">><<effects>>
 
-You rear your head back and howl to the bleak sky. A much louder, more energetic howl responds from <<tentacledirection>> You can feel the adrenaline as your wild spirit ignites. You don’t know how, but you feel like escape is at hand, and the thought drives you to continue.<br><br>
+You rear your head back and howl to the bleak sky. A much louder, more energetic howl responds from <<tentacledirection>> You can feel the adrenaline as your wild spirit ignites. You don't know how, but you feel like escape is at hand, and the thought drives you to continue.<br><br>
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 
@@ -293,7 +293,7 @@ You rear your head back and howl to the bleak sky. A much louder, more energetic
 <<set $outside to 0>><<set $location to "tentworld">><<effects>>
 
 <<if $tentacleadmire is undefined>><<set $tentacleadmire to 0>>
-As your eyes scan the unending horizon, everything seems to slow down. The smooth sway of the tentacles becomes almost hypnotic to you. Before long you’re swaying in place, too. The tentacles at your feet tickle you.<<ltrauma>><<lstress>><<garousal>><br><br><<trauma -6>><<stress -6>><<arousal 6>>
+As your eyes scan the unending horizon, everything seems to slow down. The smooth sway of the tentacles becomes almost hypnotic to you. Before long you're swaying in place, too. The tentacles at your feet tickle you.<<ltrauma>><<lstress>><<garousal>><br><br><<trauma -6>><<stress -6>><<arousal 6>>
 
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 
@@ -303,7 +303,7 @@ Everything begins to melt away as you focus on the landscape. Nothing else seems
 <<link [[Next|Tentacle Plains]]>><</link>><br>
 
 <<elseif $tentacleadmire is 1>><<set $tentacleadmire to 2>>
-You feel no guilt or self-loathing as the heat builds within you. Every tentacle seems to provocatively motion for you to just come one step closer. You can’t help yourself any longer. You fall to your knees and present yourself to the countless tentacles surrounding you. They respond to your offering and snake up your arms, legs, and tail.<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>><br><br><<trauma -6>><<stress -6>><<arousal 12>>
+You feel no guilt or self-loathing as the heat builds within you. Every tentacle seems to provocatively motion for you to just come one step closer. You can't help yourself any longer. You fall to your knees and present yourself to the countless tentacles surrounding you. They respond to your offering and snake up your arms, legs, and tail.<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>><br><br><<trauma -6>><<stress -6>><<arousal 12>>
 
 	<<if $leftarm is "bound" or $rightarm is "bound">>
 	A pair of tentacles reach your arms and squirt a viscous liquid onto your bindings, slowly dissolving them.<<unbind>><br><br>
@@ -312,7 +312,7 @@ You feel no guilt or self-loathing as the heat builds within you. Every tentacle
 <<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
 
 <<else>>
-Just thinking about what’s to come is driving you mad with lust. You could leave at any time, and yet here you remain. You crouch low to the ground, taking a tentacle in each hand. They respond to your touch eagerly, and an entire swarm of tentacles is soon upon you.<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>><br><br><<trauma -6>><<stress -6>><<arousal 12>>
+Just thinking about what's to come is driving you mad with lust. You could leave at any time, and yet here you remain. You crouch low to the ground, taking a tentacle in each hand. They respond to your touch eagerly, and an entire swarm of tentacles is soon upon you.<<gcontrol>><<control 25>><<ltrauma>><<lstress>><<ggarousal>><br><br><<trauma -6>><<stress -6>><<arousal 12>>
 
 <<link [[Next|Tentacle Plains Admire Sex]]>><<set $sexstart to 1>><</link>>
 
@@ -350,7 +350,7 @@ Just thinking about what’s to come is driving you mad with lust. You could lea
 :: Tentacle Plains Admire Sex Finish [nobr]
 <<effects>>
 
-As your body is completely covered by the warm, writhing masses, you take another look at the land around you. This twisted world is a perversion of all that is right, a vile mockery of the world you know. It’s defiled, it’s corrupt, it’s evil. It’s just like you.<br><br>
+As your body is completely covered by the warm, writhing masses, you take another look at the land around you. This twisted world is a perversion of all that is right, a vile mockery of the world you know. It's defiled, it's corrupt, it's evil. It's just like you.<br><br>
 
 <<set $eventskip to 1>>
 
diff --git a/game/overworld-town/loc-beach/tanning.twee b/game/overworld-town/loc-beach/tanning.twee
index 1b2db68a2f4412a7690abfcdc46a1c936065077b..0d9819aadc30bd71374988446554723644e5e2c2 100644
--- a/game/overworld-town/loc-beach/tanning.twee
+++ b/game/overworld-town/loc-beach/tanning.twee
@@ -4,13 +4,13 @@
 
 <<switch random(1, 6)>>
 <<case 1 2>>
-	You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin.<br><br> 
+	You lay on the beach beneath the warm sun. Your mind drifts as the sun's rays caress your skin.<br><br>
 	You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>><br><br>
 <<case 3 4>>
-	You lay out on the beach. The sound of the waves washes over you as the sun warms your skin.<br><br> 
+	You lay out on the beach. The sound of the waves washes over you as the sun warms your skin.<br><br>
 	You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>><br><br>
 <<case 5 6>>
-	You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.<br><br> 
+	You lay down on the sand. You hear the sounds of the ocean, children playing and beach music as you relax.<br><br>
 	You feel refreshed.<<stress -6>><<lstress>><<gtanned>><<tanned 60>><br><br>
 <</switch>>
 Your skin has a <<skincolourtext>><br><br>
diff --git a/game/overworld-town/loc-brothel/main.twee b/game/overworld-town/loc-brothel/main.twee
index 24cbe466cc20a59d81ce64c50b9628ea712c14d9..6573530c4f8d4ba78cc92c6071a8fe6d6c25d90f 100644
--- a/game/overworld-town/loc-brothel/main.twee
+++ b/game/overworld-town/loc-brothel/main.twee
@@ -708,7 +708,7 @@ Someone pinches your <<bottomstop>><br><br>
 
 <<link [[Next|Brothel Punishment Molestation]]>><<set $molestationstart to 1>><</link>><br>
 
-<<else>><!-- Gloryhole outcome  with $punishmentposition = "gloryhole" -->
+<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
 
 
 You're suspended by rope in a cell, your mouth held against a hole in the wall. Strain as you might, you can't move your body an inch.<br><br>
@@ -740,7 +740,7 @@ Someone sticks their penis through the hole, and against your lips.<br><br>
 	<<if $punishmentposition is "wall">>
 	<<set $position to "wall">>
 	<<set $enemyhealthmax to 1000>><<set $enemyhealth to 1000>>
-	<<else>><!-- Gloryhole outcome  with $punishmentposition = "gloryhole" -->
+	<<else>><!-- Gloryhole outcome with $punishmentposition = "gloryhole" -->
 	<<npcoral>>
 	<<set $enemyhealthmax to 10>><<set $enemyhealth to 10>>
 	<<set $enemyarousal to $enemyarousalmax - 100>>
diff --git a/game/overworld-town/loc-bus-station/main.twee b/game/overworld-town/loc-bus-station/main.twee
index d815425937005e0df9ae1f947fbec218cc03089e..ff1445fefda4080f6ba2979db6688a41c06bc0c9 100644
--- a/game/overworld-town/loc-bus-station/main.twee
+++ b/game/overworld-town/loc-bus-station/main.twee
@@ -2,207 +2,152 @@
 <<set $outside to 1>><<set $location to "town">><<effects>>
 You are in the bus station.
 <<if $daystate is "day">>
-The main building is mostly empty, with the majority of vehicles in use.
+	The main building is mostly empty, with the majority of vehicles in use.
 <<elseif $daystate is "night">>
-The building is packed with parked vehicles.
+	The building is packed with parked vehicles.
 <<else>>
-The main building is mostly empty, with the majority of vehicles in use.
+	The main building is mostly empty, with the majority of vehicles in use.
 <</if>>
-
-
 <br><br>
-
-<<if $stress gte 10000>><<passoutstreet>>
+<<if $stress gte 10000>>
+<<passoutstreet>>
 <<else>>
-	<<if $exposed gte 1>><<exhibitionismbuilding>>
-
-		<<if $daystate is "night">>
+<<if $exposed gte 1>>
+	<<exhibitionismbuilding>>
+	<<if $daystate is "night">>
 		<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
-			<<if $danger gte (9900 - ($allure)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
-				<<if $dangerindustrial gte 1>>
+		<<if $danger gte (9900 - ($allure)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
+			<<if $dangerindustrial gte 1>>
 				<<busstationex1>>
-				<</if>>
-			<<else>>
-<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>><br>
-<<link [[Leave via back door (0:02)|Industrial alleyways]]>><<pass 2>><</link>><br><br>
-
-
 			<</if>>
 		<<else>>
+			<<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>><br>
+			<<link [[Leave via back door (0:02)|Industrial alleyways]]>><<pass 2>><</link>><br><br>
+		<</if>>
+	<<else>>
 		<<set $danger to random(1, 10000)>><<set $dangerindustrial to 0>>
-			<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
-				<<if $dangerindustrial gte 1>>
+		<<if $danger gte (9900 - ($allure * 2)) and $eventskip is 0>><<set $dangerindustrial to random(1, 100)>>
+			<<if $dangerindustrial gte 1>>
 				<<busstationex1>>
-				<</if>>
-			<<else>>
-<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>><br><br>
 			<</if>>
+		<<else>>
+			<<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>><br><br>
 		<</if>>
-
-
-	<<else>>
-
-
-		<<if $daystate is "night">>
+	<</if>>
+<<else>>
+<<if $daystate is "night">>
 <<link [[Harvest Street (0:02)->Bus Station Front Door]]>><<pass 2>><</link>><br>
 <<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>><br><br>
-
-		<<else>>
+<<else>>
 <<link [[Harvest Street (0:02)->Harvest Street]]>><<pass 2>><</link>><br>
 <<link [[Leave via back door (0:02)|Bus Station Back Door]]>><<pass 2>><</link>><br><br>
-
-		<</if>>
-
-	<</if>>
+<</if>>
+<</if>>
 <</if>>
 <<set $eventskip to 0>>
-
 :: Bus Station Front Door [nobr]
 <<set $outside to 0>><<effects>><<set $lock to 100>>
-
 <<if $skulduggery gte $lock>>
 <span class="green">The lock looks easy to pick.</span><br><br>
-
 <<link [[Pick it (0:10)|Harvest Street]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
 <<else>>
 <span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
 <</if>>
-
-
 <<link [[Leave|Bus Station]]>><</link>><br>
-
-
 :: Bus Station Back Door [nobr]
 <<set $outside to 0>><<effects>><<set $lock to 0>>
-
 <<if $skulduggery gte $lock>>
 <span class="green">The lock looks easy to pick.</span><br><br>
-
 <<link [[Pick it (0:10)|Industrial alleyways]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
 <<else>>
 <span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
 <</if>>
-
-
 <<link [[Leave|Bus Station]]>><</link>><br>
-
-
 :: Bus Station Entrance [nobr]
 <<set $outside to 0>><<effects>><<set $lock to 100>>
-
-
 <<if $skulduggery gte $lock>>
-<span class="green">The lock looks easy to pick.</span><br><br>
-
-<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
+	<span class="green">The lock looks easy to pick.</span><br><br>
+	<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
 <<else>>
-<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
+	<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
 <</if>>
-
-
 <<link [[Leave|Harvest Street]]>><</link>><br>
-
-
 :: Bus Station Back Entrance [nobr]
 <<set $outside to 0>><<effects>><<set $lock to 0>>
-
-
 <<if $skulduggery gte $lock>>
-<span class="green">The lock looks easy to pick.</span><br><br>
-
-<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
+	<span class="green">The lock looks easy to pick.</span><br><br>
+	<<link [[Pick it (0:10)|Bus Station]]>><<pass 10>><<crimeup 1>><</link>><<crime>><br>
 <<else>>
-<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
+	<span class="red">The lock looks beyond your ability to pick.</span><<skulduggeryrequired>><br><br>
 <</if>>
-
-
 <<link [[Leave|Industrial alleyways]]>><</link>><br>
-
-
 :: Widgets Bus Station Ex [widget]
 <<widget "busstationex1">><<nobr>>
-
 <<generate1>><<generate2>>
 <<person1>>You are crouching behind a parked bus when you are accosted from behind!<br><br>
-
 <<link [[Next|Molestation Bus Station]]>><<set $molestationstart to 1>><</link>>
-
 <</nobr>><</widget>>
-
-
 :: Molestation Bus Station [nobr]
 <<if $molestationstart is 1>>
-<<set $molestationstart to 0>>
-<<controlloss>>
-<<violence 1>>
-<<neutral 1>>
-<<molested>>
-<<set $event to "molestationindustrial">>
-<<man2init>>
+	<<set $molestationstart to 0>>
+	<<controlloss>>
+	<<violence 1>>
+	<<neutral 1>>
+	<<molested>>
+	<<set $event to "molestationindustrial">>
+	<<man2init>>
 <</if>>
-
-
 <<effects>>
 <<effectsman>><<man>>
-
 <<stateman>><br>
 <br>
 <<actionsman>>
-
-	<<if $alarm is 1>>
-		<<if $rescue is 1>>
+<<if $alarm is 1>>
+	<<if $rescue is 1>>
 		<span id="next"><<link [[Next->Bus Station Alarm]]>><</link>></span><<nexttext>>
-		<<else>>
+	<<else>>
 		No one comes to your aid.<<set $alarm to 0>>
 		<<if $drugged gte 1>>Intoxicated as you are, you couldn't cry very convincingly.<</if>><br><br>
-			<<if $enemyarousal gte $enemyarousalmax>>
+		<<if $enemyarousal gte $enemyarousalmax>>
 			<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
-			<<elseif $enemyhealth lte 0>>
+		<<elseif $enemyhealth lte 0>>
 			<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
-			<<else>>
+		<<else>>
 			<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
-			<</if>>
 		<</if>>
-	<<elseif $enemyarousal gte $enemyarousalmax>>
+	<</if>>
+<<elseif $enemyarousal gte $enemyarousalmax>>
 	<span id="next"><<link [[Next->Bus Station Ejaculation]]>><</link>></span><<nexttext>>
-	<<elseif $enemyhealth lte 0>>
+<<elseif $enemyhealth lte 0>>
 	<span id="next"><<link [[Next->Bus Station Escape]]>><</link>></span><<nexttext>>
-	<<else>>
+<<else>>
 	<span id="next"><<link [[Next->Molestation Bus Station]]>><</link>></span><<nexttext>>
 	<</if>>
 
 
 :: Bus Station Ejaculation [nobr]
 <<ejaculation>>
-
 <<if $enemyanger gte ($enemyangermax / 5) * 3>>
-They give you one last smack to the face, then leave you lying broken on the ground.<<violence 3>><br><br>
+	They give you one last smack to the face, then leave you lying broken on the ground.<<violence 3>><br><br>
 <<elseif $enemyanger gte 1>>
-Without a word, they leave you lying broken on the ground.<br><br>
+	Without a word, they leave you lying broken on the ground.<br><br>
 <<else>>
-Smiling, <<person>> kisses you on the cheek. "This is for you." They get up and leave you lying broken on the ground.<<set $money += 500>><br>
-You've gained £5.<br><br>
+	Smiling, <<person>> kisses you on the cheek. "This is for you." They get up and leave you lying broken on the ground.<<set $money += 500>><br>
+	You've gained £5.<br><br>
 <</if>>
 
 <<underlowersteal>>
 
 <<tearful>> you rise to your feet.
-
 <<clotheson>>
-
 <<endcombat>>
 <<set $eventskip to 1>>
 [[Next|Bus Station]]
-
-
 :: Bus Station Escape [nobr]
 <<effects>>
-
 <<He>> recoils in pain, giving you the chance you need to escape. <<tearful>> you escape through the back door, which is fortunately open.<br><br>
 
 
-
 <<clotheson>>
 <<endcombat>>
-
 <<industrialeventend>>
diff --git a/game/overworld-town/loc-bus/widgets.twee b/game/overworld-town/loc-bus/widgets.twee
index 0b35d781c944a58e7cdaf4323ac12d24d3237068..dcf49181986b2ba72d630dbbe7d2a8f5cf99a84d 100644
--- a/game/overworld-town/loc-bus/widgets.twee
+++ b/game/overworld-town/loc-bus/widgets.twee
@@ -1,337 +1,190 @@
 :: Widgets Bus [widget]
+
 <<widget "buswait">><<nobr>>
-<<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>><br>
+	<<link [[Wait for a bus (0:02)|Bus]]>><<pass 2>><</link>>
+	<br>
 <</nobr>><</widget>>
 
+
 :: Widget Passout Bus [widget]
+
 <<widget "passoutbus">><<nobr>>
-[[Everything fades to black...->Passout bus]]
+	[[Everything fades to black...->Passout bus]]
 <</nobr>><</widget>>
 
-:: Widgets Destination [widget]
-<<widget "destination">><<nobr>>
-
-<<if $bus is "nightingale">>
-<<nightingalequick>><br><br>
-<</if>>
-
-<<if $bus is "domus">>
-<<domusquick>><br><br>
-<</if>>
-
-<<if $bus is "elk">>
-<<elkquick>><br><br>
-<</if>>
-
-<<if $bus is "high">>
-<<highquick>><br><br>
-<</if>>
-
-<<if $bus is "starfish">>
-<<starfishquick>><br><br>
-<</if>>
-
-<<if $bus is "barb">>
-<<barbquick>><br><br>
-<</if>>
-
-<<if $bus is "connudatus">>
-<<connudatusquick>><br><br>
-<</if>>
-
-<<if $bus is "wolf">>
-<<wolfquick>><br><br>
-<</if>>
-
-<<if $bus is "harvest">>
-<<harvestquick>><br><br>
-<</if>>
-
-<<if $bus is "oxford">>
-<<oxfordquick>><br><br>
-<</if>>
-
-<<if $bus is "danube">>
-<<danubequick>><br><br>
-<</if>>
-
-<<if $bus is "mer">>
-<<merquick>><br><br>
-<</if>>
-
-<<if $bus is "cliff">>
-<<cliffquick>><br><br>
-<</if>>
-
-<<if $bus is "industrial">>
-<<industrialquick>><br><br>
-<</if>>
-
-<<if $bus is "residential">>
-<<residentialquick>><br><br>
-<</if>>
-
-<<if $bus is "commercial">>
-<<commercialquick>><br><br>
-<</if>>
-
-<<if $bus is "park">>
-<<parkquick>><br><br>
-<</if>>
-
-<<if $bus is "industrialdrain">>
-<<industrialdrainquick>><br><br>
-<</if>>
-
-<<if $bus is "residentialdrain">>
-<<residentialdrainquick>><br><br>
-<</if>>
-
-<<if $bus is "commercialdrain">>
-<<commercialdrainquick>><br><br>
-<</if>>
-
-<<if $bus is "seabeach">>
-<<seabeachquick>><br><br>
-<</if>>
-
-<<if $bus is "searocks">>
-<<searocksquick>><br><br>
-<</if>>
-
-<<if $bus is "seadocks">>
-<<seadocksquick>><br><br>
-<</if>>
-
-<<if $bus is "seacliffs">>
-<<seacliffsquick>><br><br>
-<</if>>
-
-<<if $bus is "drainexit">>
-<<drainexitquick>><br><br>
-<</if>>
-
-<<if $bus is "sea">>
-<<seamovequick>><br><br>
-<</if>>
 
+:: Widgets Destination [widget]
 
+<<widget "destination">><<nobr>>
+	<<switch $bus>>
+	<<case "nightingale">>
+		<<nightingalequick>>
+	<<case "domus">>
+		<<domusquick>>
+	<<case "elk">>
+		<<elkquick>>
+	<<case "high">>
+		<<highquick>>
+	<<case "starfish">>
+		<<starfishquick>>
+	<<case "barb">>
+		<<barbquick>>
+	<<case "connudatus">>
+		<<connudatusquick>>
+	<<case "wolf">>
+		<<wolfquick>>
+	<<case "harvest">>
+		<<harvestquick>>
+	<<case "oxford">>
+		<<oxfordquick>>
+	<<case "danube">>
+		<<danubequick>>
+	<<case "mer">>
+		<<merquick>>
+	<<case "cliff">>
+		<<cliffquick>>
+	<<case "industrial">>
+		<<industrialquick>>
+	<<case "residential">>
+		<<residentialquick>>
+	<<case "commercial">>
+		<<commercialquick>>
+	<<case "park">>
+		<<parkquick>>
+	<<case "industrialdrain">>
+		<<industrialdrainquick>>
+	<<case "residentialdrain">>
+		<<residentialdrainquick>>
+	<<case "commercialdrain">>
+		<<commercialdrainquick>>
+	<<case "seabeach">>
+		<<seabeachquick>>
+	<<case "searocks">>
+		<<searocksquick>>
+	<<case "seadocks">>
+		<<seadocksquick>>
+	<<case "seacliffs">>
+		<<seacliffsquick>>
+	<<case "drainexit">>
+		<<drainexitquick>>
+	<<case "sea">>
+		<<seamovequick>>
+	<</switch>>
+	<br><br>
 <</nobr>><</widget>>
 
 <<widget "destination5">><<nobr>>
-
-<<if $bus is "nightingale">>
-<<nightingale>><br><br>
-<</if>>
-
-<<if $bus is "domus">>
-<<domus>><br><br>
-<</if>>
-
-<<if $bus is "elk">>
-<<elk>><br><br>
-<</if>>
-
-<<if $bus is "high">>
-<<high>><br><br>
-<</if>>
-
-<<if $bus is "starfish">>
-<<starfish>><br><br>
-<</if>>
-
-<<if $bus is "barb">>
-<<barb>><br><br>
-<</if>>
-
-<<if $bus is "connudatus">>
-<<connudatus>><br><br>
-<</if>>
-
-<<if $bus is "wolf">>
-<<wolf>><br><br>
-<</if>>
-
-<<if $bus is "harvest">>
-<<harvest>><br><br>
-<</if>>
-
-<<if $bus is "oxford">>
-<<oxford>><br><br>
-<</if>>
-
-<<if $bus is "danube">>
-<<danube>><br><br>
-<</if>>
-
-<<if $bus is "mer">>
-<<mer>><br><br>
-<</if>>
-
-<<if $bus is "cliff">>
-<<cliff>><br><br>
-<</if>>
-
-<<if $bus is "industrial">>
-<<industrial>><br><br>
-<</if>>
-
-<<if $bus is "residential">>
-<<residential>><br><br>
-<</if>>
-
-<<if $bus is "commercial">>
-<<commercial>><br><br>
-<</if>>
-
-<<if $bus is "park">>
-<<park>><br><br>
-<</if>>
-
-<<if $bus is "industrialdrain">>
-<<industrialdrain>><br><br>
-<</if>>
-
-<<if $bus is "residentialdrain">>
-<<residentialdrain>><br><br>
-<</if>>
-
-<<if $bus is "commercialdrain">>
-<<commercialdrain>><br><br>
-<</if>>
-
-<<if $bus is "seabeach">>
-<<seabeach>><br><br>
-<</if>>
-
-<<if $bus is "searocks">>
-<<searocks>><br><br>
-<</if>>
-
-<<if $bus is "seadocks">>
-<<seadocks>><br><br>
-<</if>>
-
-<<if $bus is "seacliffs">>
-<<seacliffs>><br><br>
-<</if>>
-
-<<if $bus is "drainexit">>
-<<drainexit>><br><br>
-<</if>>
-
-<<if $bus is "sea">>
-<<seamove>><br><br>
-<</if>>
-
-
+	<<switch $bus>>
+	<<case "nightingale">>
+		<<nightingale>>
+	<<case "domus">>
+		<<domus>>
+	<<case "elk">>
+		<<elk>>
+	<<case "high">>
+		<<high>>
+	<<case "starfish">>
+		<<starfish>>
+	<<case "barb">>
+		<<barb>>
+	<<case "connudatus">>
+		<<connudatus>>
+	<<case "wolf">>
+		<<wolf>>
+	<<case "harvest">>
+		<<harvest>>
+	<<case "oxford">>
+		<<oxford>>
+	<<case "danube">>
+		<<danube>>
+	<<case "mer">>
+		<<mer>>
+	<<case "cliff">>
+		<<cliff>>
+	<<case "industrial">>
+		<<industrial>>
+	<<case "residential">>
+		<<residential>>
+	<<case "commercial">>
+		<<commercial>>
+	<<case "park">>
+		<<park>>
+	<<case "industrialdrain">>
+		<<industrialdrain>>
+	<<case "residentialdrain">>
+		<<residentialdrain>>
+	<<case "commercialdrain">>
+		<<commercialdrain>>
+	<<case "seabeach">>
+		<<seabeach>>
+	<<case "searocks">>
+		<<searocks>>
+	<<case "seadocks">>
+		<<seadocks>>
+	<<case "seacliffs">>
+		<<seacliffs>>
+	<<case "drainexit">>
+		<<drainexit>>
+	<<case "sea">>
+		<<seamove>>
+	<</switch>>
+	<br><br>
 <</nobr>><</widget>>
 
 <<widget "destinationeventend">><<nobr>>
-
-<<if $bus is "nightingale">>
-<<nightingaleeventend>><br><br>
-<</if>>
-
-<<if $bus is "domus">>
-<<domuseventend>><br><br>
-<</if>>
-
-<<if $bus is "elk">>
-<<elkeventend>><br><br>
-<</if>>
-
-<<if $bus is "high">>
-<<higheventend>><br><br>
-<</if>>
-
-<<if $bus is "starfish">>
-<<starfisheventend>><br><br>
-<</if>>
-
-<<if $bus is "barb">>
-<<barbeventend>><br><br>
-<</if>>
-
-<<if $bus is "connudatus">>
-<<connudatuseventend>><br><br>
-<</if>>
-
-<<if $bus is "wolf">>
-<<wolfeventend>><br><br>
-<</if>>
-
-<<if $bus is "harvest">>
-<<harvesteventend>><br><br>
-<</if>>
-
-<<if $bus is "oxford">>
-<<oxfordeventend>><br><br>
-<</if>>
-
-<<if $bus is "danube">>
-<<danubeeventend>><br><br>
-<</if>>
-
-<<if $bus is "mer">>
-<<mereventend>><br><br>
-<</if>>
-
-<<if $bus is "cliff">>
-<<cliffeventend>><br><br>
-<</if>>
-
-<<if $bus is "industrial">>
-<<industrialeventend>><br><br>
-<</if>>
-
-<<if $bus is "residential">>
-<<residentialeventend>><br><br>
-<</if>>
-
-<<if $bus is "commercial">>
-<<commercialeventend>><br><br>
-<</if>>
-
-<<if $bus is "park">>
-<<parkeventend>><br><br>
-<</if>>
-
-<<if $bus is "industrialdrain">>
-<<industrialdraineventend>><br><br>
-<</if>>
-
-<<if $bus is "residentialdrain">>
-<<residentialdraineventend>><br><br>
-<</if>>
-
-<<if $bus is "commercialdrain">>
-<<commercialdraineventend>><br><br>
-<</if>>
-
-<<if $bus is "seabeach">>
-<<seabeacheventend>><br><br>
-<</if>>
-
-<<if $bus is "searocks">>
-<<searockseventend>><br><br>
-<</if>>
-
-<<if $bus is "seadocks">>
-<<seadockseventend>><br><br>
-<</if>>
-
-<<if $bus is "seacliffs">>
-<<seacliffseventend>><br><br>
-<</if>>
-
-<<if $bus is "drainexit">>
-<<drainexiteventend>><br><br>
-<</if>>
-
-<<if $bus is "sea">>
-<<seamoveeventend>><br><br>
-<</if>>
-
-
+	<<switch $bus>>
+	<<case "nightingale">>
+		<<nightingaleeventend>>
+	<<case "domus">>
+		<<domuseventend>>
+	<<case "elk">>
+		<<elkeventend>>
+	<<case "high">>
+		<<higheventend>>
+	<<case "starfish">>
+		<<starfisheventend>>
+	<<case "barb">>
+		<<barbeventend>>
+	<<case "connudatus">>
+		<<connudatuseventend>>
+	<<case "wolf">>
+		<<wolfeventend>>
+	<<case "harvest">>
+		<<harvesteventend>>
+	<<case "oxford">>
+		<<oxfordeventend>>
+	<<case "danube">>
+		<<danubeeventend>>
+	<<case "mer">>
+		<<mereventend>>
+	<<case "cliff">>
+		<<cliffeventend>>
+	<<case "industrial">>
+		<<industrialeventend>>
+	<<case "residential">>
+		<<residentialeventend>>
+	<<case "commercial">>
+		<<commercialeventend>>
+	<<case "park">>
+		<<parkeventend>>
+	<<case "industrialdrain">>
+		<<industrialdraineventend>>
+	<<case "residentialdrain">>
+		<<residentialdraineventend>>
+	<<case "commercialdrain">>
+		<<commercialdraineventend>>
+	<<case "seabeach">>
+		<<seabeacheventend>>
+	<<case "searocks">>
+		<<searockseventend>>
+	<<case "seadocks">>
+		<<seadockseventend>>
+	<<case "seacliffs">>
+		<<seacliffseventend>>
+	<<case "drainexit">>
+		<<drainexiteventend>>
+	<<case "sea">>
+		<<seamoveeventend>>
+	<</switch>>
+	<br><br>
 <</nobr>><</widget>>
diff --git a/game/overworld-town/loc-dance-studio/main.twee b/game/overworld-town/loc-dance-studio/main.twee
index 8cb6351c1b89c8df153a172eb92803d3b6a2486d..357c0fb021e1b7b178c1fa016449bc79a05972d6 100644
--- a/game/overworld-town/loc-dance-studio/main.twee
+++ b/game/overworld-town/loc-dance-studio/main.twee
@@ -402,4 +402,4 @@ You flaunt your skill in front of the other students. It feels good to act super
 
 <<endcombat>>
 
-<<link [[Next|Dancing Lesson]]>><</link>>
\ No newline at end of file
+<<link [[Next|Dancing Lesson]]>><</link>>
diff --git a/game/overworld-town/loc-danube-homes/work.twee b/game/overworld-town/loc-danube-homes/work.twee
index 91794005f4042f904be0121e42112d5d90dfb863..be45faa5609513f5fb25f1e06d78e4ed9cc83601 100644
--- a/game/overworld-town/loc-danube-homes/work.twee
+++ b/game/overworld-town/loc-danube-homes/work.twee
@@ -6,9 +6,9 @@ You walk up to one of the mansions and knock on the door.<br><br>
 
 	<<if $rng gte 91 and $breastfeedingdisable is "f" and $malechance lt 100>>
 
-	<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.<br><br>  
-	
-	<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>><br> 
+	<<generatef1>><<person1>>A <<person>> answers the door. <<Hes>> wearing nothing but a shirt and panties. "Can I help you?" <<he>> asks.<br><br>
+
+	<<link [[Ask for work|Danube House Work]]>><<set $phase to 7>><</link>><br>
 	<<link [[Say you've got the wrong address and leave|Danube Street]]>><<endevent>><</link>><br>
 
 
@@ -161,7 +161,7 @@ You look more closely at the apron. It's such a slight thing it would be little
 	<<link [[Stop|Danube Street]]>><<endevent>><</link>><br>
 
 	<</if>>
-<<elseif  $phase is 6>>
+<<elseif $phase is 6>>
 	<<if $rng gte 1>>
 	<<set $rng1 to random(1, 4)>>
 	<<He>> looks at you with interest. "Our <<person1>><<if $pronoun is "m">>son<<else>>daughter<</if>> is preparing for a
@@ -197,19 +197,19 @@ You are not promiscuous enough to accept <<his>> offer.<br><br>
 <</if>>
 
 <<link [[Refuse|Danube Street]]>><<endevent>><</link>><br>
-	
+
 
 <</if>>
 
 :: Danube Breast [nobr]
 <<effects>>
-You blush, but nod.<<promiscuity3>> 
+You blush, but nod.<<promiscuity3>>
 
-The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.<br><br> 
-The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $npc_breasts_1. <<He>> now wears only the pair of panties. <<He>> beckons you over.<br><br>     
+The lady steps back, and you enter <<his>> house. It's small for Danube Street, but still spacious and neat.<br><br>
+The <<person>> sits down on a cushion-laden sofa. <<He>> pulls off <<his>> shirt without hesitation, exposing <<his>> $npc_breasts_1. <<He>> now wears only the pair of panties. <<He>> beckons you over.<br><br>
 You sit down next to <<himcomma>> and blush more deeply as she gently guides your head towards her breast. You shift to access her chest better, and move your lips over her nipple. Sweet, creamy milk leaks out as soon as your tongue touches <<his>> bud. You suckle. It tastes sweet and warm. A calmness falls over you. <<His>> free hand creeps up your thigh.<br><br>
 After a while, the milk stops flowing. You look up.<br><br>
-“You can do the other one too, if you want.” <<He>> says. “But you don’t have to. I’ll still pay you.” <br><br> 
+“You can do the other one too, if you want.” <<He>> says. “But you don’t have to. I’ll still pay you.” <br><br>
 
 
 <<link [[Stop|Danube Breast Stop]]>><</link>><br>
@@ -218,9 +218,9 @@ After a while, the milk stops flowing. You look up.<br><br>
 :: Danube Breast Stop [nobr]
 <<effects>>
 <<set $money += 500>>
-You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.<br><br> 
+You shake your head. The <<person>> hands you the money you were promised, and you return to Danube street.<br><br>
 You've made £5.<br><br>
-<<endevent>> 
+<<endevent>>
 
 <<link [[Next|Danube Street]]>><</link>>
 
@@ -253,11 +253,11 @@ You lean toward <<his>> other breast, and suckle. <<He>> laughs, and inches <<hi
 <<else>>
 <<He>> strokes your clit as you suckle.
 <</if>>
-<br><br> 
-This continues for several minutes, until the leaking slows to a trickle. <<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.<br><br> 
+<br><br>
+This continues for several minutes, until the leaking slows to a trickle. <<He>> pulls <<his>> shirt back on and shows you to the door, where <<he>> hands you more money than was promised.<br><br>
 
 You've made £10.<<set $money += 1000>><br><br>
-<<endevent>> 
+<<endevent>>
 
 <<link [[Next|Domus Street]]>><</link>>
 
diff --git a/game/overworld-town/loc-domus-homes/work.twee b/game/overworld-town/loc-domus-homes/work.twee
index 4ecc7020786af2c41b3a14c41999738d174c3dff..f7fe9831bd15f4c880d89dac4de1c70926e84505 100644
--- a/game/overworld-town/loc-domus-homes/work.twee
+++ b/game/overworld-town/loc-domus-homes/work.twee
@@ -19,9 +19,9 @@ You walk up to one of the homes and knock on the door.<br><br>
 
 	<<link [[Pet it|Domus Entrance Pet]]>><</link>><br>
 	<<link [[Run|Domus Entrance Run]]>><<set $catbuild += 1>><</link>><br>
-	
 
-	
+
+
 	<<elseif $rng gte 51>>
 
 	There's no response.<br><br>
@@ -29,7 +29,7 @@ You walk up to one of the homes and knock on the door.<br><br>
 	<<link [[Break in|Domus House Lock]]>><</link>><br>
 	<<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>><br>
 	<<link [[Stop|Domus Street]]>><</link>><br>
-	
+
 	<<elseif $rng gte 41>>
 
 	<<generate1>><<person1>>A <<person>> answers the door. "How can I help you?" <<He>> says.<br><br>
@@ -979,3 +979,4 @@ You ignore the beast and turn back to the door.<br><br>
 <<link [[Break in|Domus House Lock]]>><</link>><br>
 <<link [[Go to the Next House (0:02)|Domus House Knock]]>><<pass 2>><</link>><br>
 <<link [[Stop|Domus Street]]>><</link>><br>
+
diff --git a/game/overworld-town/loc-museum/main.twee b/game/overworld-town/loc-museum/main.twee
index 3a4d65f4e4f53bf4624ae9d2ba2eb46716f2d53f..b75ddc0653fff3eaffdd50dd9cebdff034ab480a 100644
--- a/game/overworld-town/loc-museum/main.twee
+++ b/game/overworld-town/loc-museum/main.twee
@@ -230,7 +230,7 @@ Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for y
 
 Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.<br><br>
 
-The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>>  "Of course, humiliation was part of the punishment." <<He>> throws open a chest at <<his>> feet, and reaches in. <<He>> pulls out a metal weight. You see straps dangling from it before <<he>> kneels beside you. <<He>> ties one to your ankle, and gently releases it. It was uncomfortable before, but now it hurts. <<He>> walks around the horse and repeats the process. Your eyes water.<<pain 20>><br><br>
+The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>> "Of course, humiliation was part of the punishment." <<He>> throws open a chest at <<his>> feet, and reaches in. <<He>> pulls out a metal weight. You see straps dangling from it before <<he>> kneels beside you. <<He>> ties one to your ankle, and gently releases it. It was uncomfortable before, but now it hurts. <<He>> walks around the horse and repeats the process. Your eyes water.<<pain 20>><br><br>
 
 <<He>> steps away from the horse, and glances at you. <<He>> looks unsure.<br><br>
 
@@ -310,7 +310,7 @@ Winter nods. <<He>> peeks around the door. "Everyone's in. It's time. Wait for y
 
 Winter continues <<his>> speech, talking about the specifics of the horse. And how it was used. <<He>> steps behind you while doing so, and begins to tie your arms. <<He>> works fast, and before long your arms are bound and immobile.<br><br>
 
-The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>>  "Of course, humiliation was part of the punishment. They would often have an audience, much like this. And when it was over, the victim would be given to the audience to do with as they please." A <<person3>><<persons>> eyes light up and <<he>> steps forward, but Winter blocks <<his>> path.<<person1>><br><br>
+The audience is enraptured by the spectacle. You feel their eyes on your barely-covered <<genitalsstop>> "Of course, humiliation was part of the punishment. They would often have an audience, much like this. And when it was over, the victim would be given to the audience to do with as they please." A <<person3>><<persons>> eyes light up and <<he>> steps forward, but Winter blocks <<his>> path.<<person1>><br><br>
 
 "That ends our demonstration. Thank you for attending. We hope you found it informative, and we invite you to appreciate the many other antiques we have on display. Last but not least, let's have a round of applause for our star." <<He>> gestures at you. The audience applaud politely, though many look like they wish it had gone further.<br><br>
 
diff --git a/game/overworld-town/loc-pub/seduction.twee b/game/overworld-town/loc-pub/seduction.twee
index 3216f85561c4985536392f63710ca6e2944b2643..cd2e400e67c1060e04031bdc09bd3127b1da9a1e 100644
--- a/game/overworld-town/loc-pub/seduction.twee
+++ b/game/overworld-town/loc-pub/seduction.twee
@@ -1160,4 +1160,4 @@ You're too battered to continue to fight. "Nice try," the <<person1>><<person>>
 
 <<link [[Next|Pub Accost]]>><<set $phase to 1>><</link>><br>
 
-<</if>>
\ No newline at end of file
+<</if>>
diff --git a/game/overworld-town/loc-school/classes/history-events.twee b/game/overworld-town/loc-school/classes/history-events.twee
index c65d24b942d46d9e574f0ce34fb7e56ddc2a4741..badadf97983105961806339fc14e547aaf532e08 100644
--- a/game/overworld-town/loc-school/classes/history-events.twee
+++ b/game/overworld-town/loc-school/classes/history-events.twee
@@ -12,7 +12,7 @@ You shift in your seat and lift up your skirt, revealing your <<undiesstop>>
 <<if $rng gte 51>>
  It's too much for the <<personstop>> They look away, blushing.<br><br>
 <<else>>
-The <<person>> is mesmerized by your display, and can’t take <<his>> eyes off of you. <<Hes>> so fixated on you, <<he>> doesn’t notice Winter call for <<him>> to answer a question. <br><br>
+The <<person>> is mesmerized by your display, and can't take <<his>> eyes off of you. <<Hes>> so fixated on you, <<he>> doesn't notice Winter call for <<him>> to answer a question. <br><br>
 Flustered, <<he>> gets the answer wrong. It was an easy one. The class laugh at <<himstop>><br><br>
 	<<if $winterromance is 1>>
 	<<winter>> Winter looks at you as if aware of what you were doing. <<He>> shakes <<his>> head. You think you can see a faint smile on <<his>> lips. <<set $winterpunish to += 1>><br><br>
diff --git a/game/overworld-town/loc-school/inspections.twee b/game/overworld-town/loc-school/inspections.twee
index 804ca52fb62127d588542186d81c0ae30dfcaf01..5efc336518d5dbf02e2dbd9c6324faa9686d2d8e 100644
--- a/game/overworld-town/loc-school/inspections.twee
+++ b/game/overworld-town/loc-school/inspections.twee
@@ -228,11 +228,11 @@ Confident, you tug down your shorts, lean back, and place your hands on your hip
 <<elseif $penissize gte 2>>
 Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on you. Leighton steps back and takes a picture, then crouches in front of you to take another.<br><br>
 <<elseif $penissize is 1>>
-Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>>  "It's so little and cute," the <<person5>><<person>> giggles.<<ginsecurity "penis_small">><<insecurity "penis_small" 20>><br><br>
+Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> "It's so little and cute," the <<person5>><<person>> giggles.<<ginsecurity "penis_small">><<insecurity "penis_small" 20>><br><br>
 
 Leighton steps back and takes a picture, then crouches in front of you to take another.
 <<else>>
-Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>>  The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. "It's so tiny!" the <<person4>><<person>> says.<<ginsecurity "penis_tiny">><<insecurity "penis_tiny" 20>><br><br>
+Confident, you tug down your shorts, lean back, and place your hands on your hips. You feel everyone's eyes on your <<penisstop>> The class erupts into giggles. The <<person5>><<person>> raises <<his>> hand to <<his>> mouth to stifle a laugh. "It's so tiny!" the <<person4>><<person>> says.<<ginsecurity "penis_tiny">><<insecurity "penis_tiny" 20>><br><br>
 
 "Settle down," Leighton says. "Some boys are just little like this." <<person1>><<He>> steps back and takes a picture, then crouches in front of you to take another.
 <</if>>
diff --git a/game/overworld-town/loc-school/library.twee b/game/overworld-town/loc-school/library.twee
index 03d548035d6840f0f2211a199c6656e9b62ee883..3fc9517affa04e8856f3a0cb6db7f10c2f613103 100644
--- a/game/overworld-town/loc-school/library.twee
+++ b/game/overworld-town/loc-school/library.twee
@@ -38,7 +38,7 @@ There are several shelves with typical academic literature. You see books on eng
 		<<if $exposed lte 0 and $schoolday is 1 and ($schoolstate is "morning" or $schoolstate is "afternoon" or $schoolstate is "lunch") and $mathsproject is "ongoing" and $mathslibrarystudent isnot 1 and $mathslibraryknown isnot 1>>
 
 			You see a student working on a solution for the maths competition.<br>
-			
+
 			<<link [[Approach|Maths Library Student]]>><</link>><br><br>
 
 		<</if>>
diff --git a/game/overworld-town/loc-school/maths-project.twee b/game/overworld-town/loc-school/maths-project.twee
index f5b50b1574bbc40c28ea3413cad544f85b0f2d30..cc08c1208d76bd51617e65c6fab528fd87a8ac7f 100644
--- a/game/overworld-town/loc-school/maths-project.twee
+++ b/game/overworld-town/loc-school/maths-project.twee
@@ -151,7 +151,7 @@ It's painstaking work, but you go over the project in detail, catching anything
 		<<else>>
 		You work through the night, occasionally ducking below the desk to avoid security.
 		<</if>>
-	<</if>>	
+	<</if>>
 <</if>>
 <br><br>
 
@@ -266,7 +266,7 @@ At this point, all that's left is to polish out the little flaws until the proje
 		<<else>>
 		You work through the night. The occasional need to duck below your desk to avoid security does nothing to break your concentration.
 		<</if>>
-	<</if>>	
+	<</if>>
 <</if>>
 <br><br>
 
@@ -285,7 +285,7 @@ You consider leaving your room for some fresh air. But your mind is so overwhelm
 	<<link [[Endure (4:00)|Maths Project Endure Library]]>><<pass 240>><<stress 24>><</link>><br>
 	<<link [[Go outside|Maths Project Outside Library]]>><</link>><br>
 	<</if>>
-	
+
 <<elseif $mathsstimused is 3 or $mathsstimused gte 4 and $rng gte 50>>
 
 You sit back and admire your work, but something is wrong. The objects in your room begin to shift and warp, becoming covered in strange patterns. You lose your sense of balance and find yourself wobbling. You almost fall over. That dose must have been contaminated with a concentrated hallucinogen. The knowledge does nothing to make the experience less real.<<set $hallucinogen += 500>><br><br>
@@ -654,7 +654,7 @@ You exchange your money for a small bag of bright coloured pills. "One dose," th
 		<<else>>
 		<span class="blue">That was too easy. You didn't learn anything.</span><br><br>
 		<</if>>
-	
+
 	<<endevent>>
 	<<link [[Next|Oxford Street]]>><</link>><br>
 
@@ -676,7 +676,7 @@ You exchange your money for a small bag of bright coloured pills. "One dose," th
 	<<link [[Next|Oxford Street]]>><</link>><br>
 
 	<</if>>
-	
+
 <<else>>
 	The dealers are on the lookout for you now, so you have to be more careful. You wait for a student to approach the dealer, and watch from a distance. As the dealer leaves, you follow behind.  The next time the dealer turns into an alleyway, you hurry after and prepare to make your move.
 	<br><br>
@@ -692,7 +692,7 @@ You exchange your money for a small bag of bright coloured pills. "One dose," th
 		<<else>>
 		<span class="blue">That was too easy. You didn't learn anything.</span><br><br>
 		<</if>>
-	
+
 	<<endevent>>
 	<<link [[Next|Oxford Street]]>><</link>><br>
 
@@ -886,7 +886,7 @@ Inside is a table covered with cider cans and playing cards. As if a game were i
 	<<if $leftarm is "bound" or $rightarm is "bound">>
 	<<He>> produces a knife, and slices through the material binding your arms.
 	<</if>>
-	
+
 "Everyone get your phones ready," <<he>> says, sitting behind you. <<He>> grabs your arms. "Smile <<girlcomma>> if you know what's good for you."<br><br>
 
 
@@ -1162,7 +1162,7 @@ The <<person2>><<person>> gapes. "You're a brave fucker," <<he>> spits. <<Hes>>
 
 Bailey walks over, lifts a decaying rug, and opens the trap door <<he>> finds beneath. <<He>> pulls out a rucksack. Inside are rolls of banknotes. <<He>> counts them, then stuffs about half into <<his>> pockets. <<He>> drops the bag back through the hole.<br><br>
 
-"Five thousand." <<He>> repeats. "Good doing business with you."<br><br> 
+"Five thousand." <<He>> repeats. "Good doing business with you."<br><br>
 
 
 
@@ -1381,7 +1381,7 @@ You try to take it back, but <<he>> shoves you away. "So this is what you've bee
 You take a seat, and wait as the rest fill.<br><br>
 
 <<link [[Next|Maths Competition Intro]]>><</link>><br>
-<</if>> 
+<</if>>
 
 
 
@@ -1525,9 +1525,9 @@ River shakes <<his>> head. "It's a good thing you went last," <<he>> says.
 	You pass the judges on the way down from the stage. You take your seat and wait for their decision.<br><br>
 
 	<<link [[Next|Maths Competition End]]>><</link>><br>
-		
+
 	<<else>>
-	
+
 	<<link [[Next|Maths Competition Exposure]]>><</link>><br>
 	<</if>>
 
@@ -1544,22 +1544,22 @@ You pass the judges on the way down from the stage. You take your seat and wait
 
 <<if $worn.lower.skirt is 1>>
 You feel a tug on your $worn.lower.name. You look down just in time to see it flare up, pulled by some invisible force. You push down the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottomstop>><br><br>
-	
+
 You hear giggles and murmuring from the audience. <<river>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.<br><br>
-	
+
 You realise how little you managed to keep down. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><br><br>
-	
+
 <<endevent>>
 <<whitney>><<person1>>
-	
+
 	<<if $worn.under_lower.name is "naked">>
 	"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.<br><br>
 	<<else>>
 	"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.<br><br>
 	<</if>>
-	
+
 You feel around with your free hand and find it. A wire is attached to your skirt. It must be looped around something in the rafters. The tugging at the back and sides suggests there are more than one.<br><br>
-	
+
 Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.<br><br>
 
 <<link [[Protect your dignity|Maths Competition Protect Skirt]]>><<stress 6>><</link>><<gstress>><br>
@@ -1567,22 +1567,22 @@ Whitney's friends line up behind <<him>> and grasp at the air, trying to find th
 <<else>>
 
 You feel a tug on your $worn.lower.name. You look down just in time to see it lurch down, pulled by some invisible force. You grab the front of the hem fast enough to prevent your <<undies>> being revealed, but you feel cool air on your <<bottomstop>><br><br>
-	
+
 You hear giggles and murmuring from the audience. <<river>><<person1>>River puts <<his>> hands over <<his>> eyes. One of the suited guests raises a hand to their mouth. The other looks away, blushing. Leighton is smiling.<br><br>
-	
+
 You realise how little you managed to keep up. Enough to keep your privates concealed, but everyone can see what you're wearing beneath. You feel blood rush to your face.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><br><br>
-	
+
 <<endevent>>
 <<whitney>><<person1>>
-	
+
 	<<if $worn.under_lower.name is "naked">>
 	"No underwear," Whitney says. "Perfect." <<Hes>> tugging at the air, as if holding something.<br><br>
 	<<else>>
 	"Nice underwear," Whitney says. "And you're so eager to show it off." <<Hes>> tugging at the air, as if holding something.<br><br>
 	<</if>>
-	
+
 You feel around with your free hand and find it. A wire is attached to your bottoms. It must be looped around something beneath the stage. The tugging at the back and sides suggests there are more than one.<br><br>
-	
+
 Whitney's friends line up behind <<him>> and grasp at the air, trying to find the wire. They are preparing for a mighty pull.<br><br>
 
 <<link [[Protect your dignity|Maths Competition Protect Shorts]]>><<stress 6>><</link>><<gstress>><br>
@@ -1733,13 +1733,13 @@ Heart still thumping, you step down from the stage. You take your seat and wait
 <<link [[Next|Maths Competition End]]>><</link>><br>
 
 
-	
+
 
 :: Maths Competition End [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
 <<leighton>><<person1>>
-Leighton, River and the two guests confer on stage for a moment. 
+Leighton, River and the two guests confer on stage for a moment.
 <<if $mathschance gte 1 and $mathschancestart is 0>>
 Leighton seems to be arguing with the others.
 	<<if $mathschance gte $rng>>
diff --git a/game/overworld-town/loc-school/widgets-events.twee b/game/overworld-town/loc-school/widgets-events.twee
index ececc95f5788f3af24f8b0b0a8ccec6d964658e1..4d43a6cacbf8606f7ad482868af40ec2ce88c3e8 100644
--- a/game/overworld-town/loc-school/widgets-events.twee
+++ b/game/overworld-town/loc-school/widgets-events.twee
@@ -664,7 +664,7 @@ Other students ignore what is happening, or watch in amusement.<br><br>
 <<whitney>><<person1>>
 You see Whitney as you approach the gate. <<He>> grins and pushes past one of <<his>> friends, moving towards you.<br><br>
 
-“Hey, <<girlcomma>>” <<he>> says. “You’re coming with us.” <<He>> wraps an arm around your shoulder and tries to pull you through the gate. <<His>> friends flank you.<br><br>
+"Hey, <<girlcomma>>" <<he>> says. "You're coming with us." <<He>> wraps an arm around your shoulder and tries to pull you through the gate. <<His>> friends flank you.<br><br>
 
 <<link [[Let it happen (0:20)|Bully Strip Theft]]>><<set $submissive += 1>><<set $whitneydom += 1>><<trauma 6>><<stress 6>><</link>><<gtrauma>><<gstress>><<gdom>><br>
 <<link [[Fight|Bully Outside Fight]]>><<set $submissive -= 1>><<set $whitneydom -= 1>><<set $fightstart to 1>><</link>><<ldom>><br>
diff --git a/game/overworld-town/loc-shop/clothing.twee b/game/overworld-town/loc-shop/clothing.twee
index e9b5875a17ea060a500bd1bab05725d5c2d614e4..3378fd9f7a2fb3773f14e0e2b5867e85a622267b 100644
--- a/game/overworld-town/loc-shop/clothing.twee
+++ b/game/overworld-town/loc-shop/clothing.twee
@@ -106,13 +106,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<uppershopbuy>>
-    <<else>>
-        <<uppershopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<uppershopbuy>>
+	<<else>>
+		<<uppershopbuy "reset">>
+	<</if>>
 <<else>>
-    <<uppershopbuy "reset">>
+	<<uppershopbuy "reset">>
 <</if>>
 <<outfitshop>>
 <br>
@@ -126,13 +126,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<uppershopbuy>>
-    <<else>>
-        <<uppershopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<uppershopbuy>>
+	<<else>>
+		<<uppershopbuy "reset">>
+	<</if>>
 <<else>>
-    <<uppershopbuy "reset">>
+	<<uppershopbuy "reset">>
 <</if>>
 <<uppershop>>
 <br>
@@ -144,13 +144,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<lowershopbuy>>
-    <<else>>
-        <<lowershopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<lowershopbuy>>
+	<<else>>
+		<<lowershopbuy "reset">>
+	<</if>>
 <<else>>
-    <<lowershopbuy "reset">>
+	<<lowershopbuy "reset">>
 <</if>>
 <<lowershop>>
 <br>
@@ -162,13 +162,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<underuppershopbuy>>
-    <<else>>
-        <<underuppershopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<underuppershopbuy>>
+	<<else>>
+		<<underuppershopbuy "reset">>
+	<</if>>
 <<else>>
-    <<underuppershopbuy "reset">>
+	<<underuppershopbuy "reset">>
 <</if>>
 <<underoutfitshop>>
 <br>
@@ -180,13 +180,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<underuppershopbuy>>
-    <<else>>
-        <<underuppershopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<underuppershopbuy>>
+	<<else>>
+		<<underuppershopbuy "reset">>
+	<</if>>
 <<else>>
-    <<underuppershopbuy "reset">>
+	<<underuppershopbuy "reset">>
 <</if>>
 <<underuppershop>>
 <br>
@@ -198,13 +198,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<underlowershopbuy>>
-    <<else>>
-        <<underlowershopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<underlowershopbuy>>
+	<<else>>
+		<<underlowershopbuy "reset">>
+	<</if>>
 <<else>>
-    <<underlowershopbuy "reset">>
+	<<underlowershopbuy "reset">>
 <</if>>
 <<underlowershop>>
 <br>
@@ -216,13 +216,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<headshopbuy>>
-    <<else>>
-        <<headshopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<headshopbuy>>
+	<<else>>
+		<<headshopbuy "reset">>
+	<</if>>
 <<else>>
-    <<headshopbuy "reset">>
+	<<headshopbuy "reset">>
 <</if>>
 <<headshop>>
 <br>
@@ -234,13 +234,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<faceshopbuy>>
-    <<else>>
-        <<faceshopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<faceshopbuy>>
+	<<else>>
+		<<faceshopbuy "reset">>
+	<</if>>
 <<else>>
-    <<faceshopbuy "reset">>
+	<<faceshopbuy "reset">>
 <</if>>
 <<faceshop>>
 <br>
@@ -252,13 +252,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<neckshopbuy>>
-    <<else>>
-        <<neckshopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<neckshopbuy>>
+	<<else>>
+		<<neckshopbuy "reset">>
+	<</if>>
 <<else>>
-    <<neckshopbuy "reset">>
+	<<neckshopbuy "reset">>
 <</if>>
 <<neckshop>>
 <br>
@@ -270,13 +270,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<legsshopbuy>>
-    <<else>>
-        <<legsshopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<legsshopbuy>>
+	<<else>>
+		<<legsshopbuy "reset">>
+	<</if>>
 <<else>>
-    <<legsshopbuy "reset">>
+	<<legsshopbuy "reset">>
 <</if>>
 <<legsshop>>
 <br>
@@ -288,13 +288,13 @@ Would you like to enable this?<br><br>
 <<set $outside to 0>><<effects>>
 
 <<if $clothes_choice and $clothes_choice_previous>>
-    <<if $clothes_choice is $clothes_choice_previous>>
-        <<feetshopbuy>>
-    <<else>>
-        <<feetshopbuy "reset">>
-    <</if>>
+	<<if $clothes_choice is $clothes_choice_previous>>
+		<<feetshopbuy>>
+	<<else>>
+		<<feetshopbuy "reset">>
+	<</if>>
 <<else>>
-    <<feetshopbuy "reset">>
+	<<feetshopbuy "reset">>
 <</if>>
 <<feetshop>>
 <br>
diff --git a/game/overworld-town/loc-shop/tailor.twee b/game/overworld-town/loc-shop/tailor.twee
index e4b5eb3f6f2440fa1ad351c653fc3beb28f92e8c..a26bca35b45a557e24c0fb8fa9a71f83fc2be54e 100644
--- a/game/overworld-town/loc-shop/tailor.twee
+++ b/game/overworld-town/loc-shop/tailor.twee
@@ -26,13 +26,13 @@ You are in the tailor shop. It has cloth of various colours hanging on racks. Th
 	<<else>>
 		<<if $daystate is "night">>
 			You are alone in the darkness.<br><br>
-			
+
 			<<if $hour isnot 21 and $tailortheft isnot 1>>
 			<<link [[Examine the cash register|Tailor Register]]>><</link>><br>
 			<</if>>
-			
-			
-			
+
+
+
 		<<elseif $exposed gte 1>>
 			You are hiding behind bolts of cloth to protect your dignity.<br><br>
 		<<elseif $money gte 1000>>
@@ -48,7 +48,7 @@ You are in the tailor shop. It has cloth of various colours hanging on racks. Th
 		<<else>>
 			You don't have enough cash (£10).<br>
 		<</if>>
-			
+
 		<br>[[Leave|Shopping Centre Top]]
 	<</if>>
 <</if>>
diff --git a/game/overworld-town/loc-shop/tryOn.twee b/game/overworld-town/loc-shop/tryOn.twee
index a3a0ce0ab07a5e82eb66c7f43ccdf1fb2346c56f..5f8c6d84c28a236326b54d3ec524e2333a0b0545 100644
--- a/game/overworld-town/loc-shop/tryOn.twee
+++ b/game/overworld-town/loc-shop/tryOn.twee
@@ -90,63 +90,63 @@
 
 <<widget "buyTryOnClothes">><<nobr>>
 <<if $args[0]>>
-    <<ShowUnderEquip>>
-    <<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
-    <<set $money -= $tryOn.value>>
-    <<switch $args[0]>>        
-        <<case "wear">>
-            <<for _i to 0; _i lt _itemTypes.length; _i++>>
-                <<setType _itemTypes[_i]>>
-                <<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
-                    /*Send previously equipped clothes to wardrobe*/
-                    <<if $tryOn.type["upper"] isnot null>>
-                        <<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
-                            <<wardrobeSend $tryOn.ownedStored[$tryOn.type.upper] $tryOn.type.upper>>
-                            <<set $tryOn.ownedStored[$tryOn.type.upper] to null>>
-                            <<wardrobeSend $tryOn.ownedStored[$tryOn.type.lower] $tryOn.type.lower>>
-                            <<set $tryOn.ownedStored[$tryOn.type.lower] to null>>
-                        <<else>>
-                            <<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
-                        <</if>>
-                    <<else>>
-                        <<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
-                    <</if>>
-                <</if>>
-            <</for>>
-        <<case "wardrobe">>
-            <<for _i to 0; _i lt _itemTypes.length; _i++>>
-                <<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
-                    /*Send New Clothes to wardrobe*/
-                    <<wardrobeSend $tryOn.tryingOn[_itemTypes[_i]] _itemTypes[_i]>>
-                <</if>>
-                /*Re-equip previously equipped clothes*/
-                <<set $worn[_itemTypes[_i]] to clone($tryOn.ownedStored[_itemTypes[_i]])>>
-            <</for>>
-    <</switch>>
-    <<set $tryOn.autoReset to true>>
+	<<ShowUnderEquip>>
+	<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
+	<<set $money -= $tryOn.value>>
+	<<switch $args[0]>>
+		<<case "wear">>
+			<<for _i to 0; _i lt _itemTypes.length; _i++>>
+				<<setType _itemTypes[_i]>>
+				<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
+					/*Send previously equipped clothes to wardrobe*/
+					<<if $tryOn.type["upper"] isnot null>>
+						<<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
+							<<wardrobeSend $tryOn.ownedStored[$tryOn.type.upper] $tryOn.type.upper>>
+							<<set $tryOn.ownedStored[$tryOn.type.upper] to null>>
+							<<wardrobeSend $tryOn.ownedStored[$tryOn.type.lower] $tryOn.type.lower>>
+							<<set $tryOn.ownedStored[$tryOn.type.lower] to null>>
+						<<else>>
+							<<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
+						<</if>>
+					<<else>>
+						<<wardrobeSend $tryOn.ownedStored[_itemTypes[_i]] _itemTypes[_i]>>
+					<</if>>
+				<</if>>
+			<</for>>
+		<<case "wardrobe">>
+			<<for _i to 0; _i lt _itemTypes.length; _i++>>
+				<<if $tryOn.tryingOn[_itemTypes[_i]] isnot null>>
+					/*Send New Clothes to wardrobe*/
+					<<wardrobeSend $tryOn.tryingOn[_itemTypes[_i]] _itemTypes[_i]>>
+				<</if>>
+				/*Re-equip previously equipped clothes*/
+				<<set $worn[_itemTypes[_i]] to clone($tryOn.ownedStored[_itemTypes[_i]])>>
+			<</for>>
+	<</switch>>
+	<<set $tryOn.autoReset to true>>
 <</if>>
 <</nobr>><</widget>>
 
 
 <<widget "clothingReset">><<nobr>>
 <<if $args[0]>>
-    <<ShowUnderEquip>>
-    <<set _itemType to $args[0]>>
-    <<setType _itemType>>
-    <<if $tryOn.type.upper isnot null>>
-        <<if ($tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set) or ($worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set)>>
-            <<set $worn[$tryOn.type.upper] to clone($tryOn.ownedStored[$tryOn.type.upper])>>
-            <<set $worn[$tryOn.type.lower] to clone($tryOn.ownedStored[$tryOn.type.lower])>>
-            <<removeTryingOn $tryOn.type.upper>>
-            <<removeTryingOn $tryOn.type.lower>>
-        <<else>>
-            <<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
-            <<removeTryingOn _itemType>>
-        <</if>>
-    <<else>>
-        <<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
-        <<removeTryingOn _itemType>>
-    <</if>>
+	<<ShowUnderEquip>>
+	<<set _itemType to $args[0]>>
+	<<setType _itemType>>
+	<<if $tryOn.type.upper isnot null>>
+		<<if ($tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set) or ($worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set)>>
+			<<set $worn[$tryOn.type.upper] to clone($tryOn.ownedStored[$tryOn.type.upper])>>
+			<<set $worn[$tryOn.type.lower] to clone($tryOn.ownedStored[$tryOn.type.lower])>>
+			<<removeTryingOn $tryOn.type.upper>>
+			<<removeTryingOn $tryOn.type.lower>>
+		<<else>>
+			<<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
+			<<removeTryingOn _itemType>>
+		<</if>>
+	<<else>>
+		<<set $worn[_itemType] to clone($tryOn.ownedStored[_itemType])>>
+		<<removeTryingOn _itemType>>
+	<</if>>
 <<else>>
 	<<set _itemTypes to ["face","feet","head","legs","upper","lower","neck","under_upper","under_lower"]>>
 	<<for _i to 0; _i lt _itemTypes.length; _i++>>
@@ -161,77 +161,77 @@
 
 <<widget "tryOnWear">><<nobr>>
 <<if $args[0] and $args[1]>>
-    <<set _itemType to $args[1]>>
-    <<setType _itemType>>
-    <<set _item to clone($clothes[_itemType][$args[0]])>>
-    <<if $colouraction isnot undefined>>
-        <<set _item.colour to $colouraction>>
-    <</if>>
-    <<if $accessorycolouraction isnot undefined>>
-        <<set _item.accessory_colour to $accessorycolouraction>>
-    <</if>>
-    <<set _itemUnder to null>>
-    <<if $tryOn.type.upper isnot null>>
-        <<if _item.set isnot _itemType>>
-            <<for _i to 0; _i lt $clothes[$tryOn.type.lower].length; _i++>>
-                <<if _item.set is $clothes[$tryOn.type.lower][_i].set>>
-                    <<set _itemUnder to clone($clothes[$tryOn.type.lower][_i])>>
-                    <<if $colouraction isnot undefined>>
-                        <<set _itemUnder.colour to $colouraction>>
-                    <</if>>
-                    <<if $accessorycolouraction isnot undefined>>
-                        <<set _itemUnder.accessory_colour to $accessorycolouraction>>
-                    <</if>>
-                    <<break>>
-                <</if>>
-            <</for>>
-        <</if>>
+	<<set _itemType to $args[1]>>
+	<<setType _itemType>>
+	<<set _item to clone($clothes[_itemType][$args[0]])>>
+	<<if $colouraction isnot undefined>>
+		<<set _item.colour to $colouraction>>
+	<</if>>
+	<<if $accessorycolouraction isnot undefined>>
+		<<set _item.accessory_colour to $accessorycolouraction>>
+	<</if>>
+	<<set _itemUnder to null>>
+	<<if $tryOn.type.upper isnot null>>
+		<<if _item.set isnot _itemType>>
+			<<for _i to 0; _i lt $clothes[$tryOn.type.lower].length; _i++>>
+				<<if _item.set is $clothes[$tryOn.type.lower][_i].set>>
+					<<set _itemUnder to clone($clothes[$tryOn.type.lower][_i])>>
+					<<if $colouraction isnot undefined>>
+						<<set _itemUnder.colour to $colouraction>>
+					<</if>>
+					<<if $accessorycolouraction isnot undefined>>
+						<<set _itemUnder.accessory_colour to $accessorycolouraction>>
+					<</if>>
+					<<break>>
+				<</if>>
+			<</for>>
+		<</if>>
 
-        /*Unequip relevant items*/
-        <<if ($worn[$tryOn.type.upper].set isnot $tryOn.type.upper and $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set) or _itemUnder isnot null>>
-            <<set $worn[$tryOn.type.upper] to clone($clothes[$tryOn.type.upper][0])>>
-            <<set $worn[$tryOn.type.lower] to clone($clothes[$tryOn.type.lower][0])>>
-            <<removeTryingOn $tryOn.type.upper>>
-            <<removeTryingOn $tryOn.type.lower>>
-        <<else>>
-            <<removeTryingOn _itemType>>
-            <<set $worn[_itemType] to clone($clothes[_itemType][0])>>
-        <</if>>
-    <<else>>
-        <<set $worn[_itemType] to clone($clothes[_itemType][0])>>
-        <<removeTryingOn _itemType>>
-    <</if>>
+		/*Unequip relevant items*/
+		<<if ($worn[$tryOn.type.upper].set isnot $tryOn.type.upper and $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set) or _itemUnder isnot null>>
+			<<set $worn[$tryOn.type.upper] to clone($clothes[$tryOn.type.upper][0])>>
+			<<set $worn[$tryOn.type.lower] to clone($clothes[$tryOn.type.lower][0])>>
+			<<removeTryingOn $tryOn.type.upper>>
+			<<removeTryingOn $tryOn.type.lower>>
+		<<else>>
+			<<removeTryingOn _itemType>>
+			<<set $worn[_itemType] to clone($clothes[_itemType][0])>>
+		<</if>>
+	<<else>>
+		<<set $worn[_itemType] to clone($clothes[_itemType][0])>>
+		<<removeTryingOn _itemType>>
+	<</if>>
 
-    /*Equip items*/
-    <<set $worn[_itemType] to clone(_item)>>
-    <<set $tryOn.tryingOn[_itemType] to _item>>
-    <<set $tryOn.value += $tryOn.tryingOn[_itemType].cost>>
+	/*Equip items*/
+	<<set $worn[_itemType] to clone(_item)>>
+	<<set $tryOn.tryingOn[_itemType] to _item>>
+	<<set $tryOn.value += $tryOn.tryingOn[_itemType].cost>>
 
-    <<if _itemUnder isnot null>>
-        <<set $worn[$tryOn.type.lower] to clone(_itemUnder)>>
-        <<set $tryOn.tryingOn[$tryOn.type.lower] to clone(_itemUnder)>>
-    <</if>>
+	<<if _itemUnder isnot null>>
+		<<set $worn[$tryOn.type.lower] to clone(_itemUnder)>>
+		<<set $tryOn.tryingOn[$tryOn.type.lower] to clone(_itemUnder)>>
+	<</if>>
 <</if>>
 <</nobr>><</widget>>
 
 
 <<widget "updateOwned">><<nobr>>
 <<if $args[0]>>
-    <<setType $args[0]>>
-    <<if $tryOn.type.upper isnot null>>
-        <<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
-            <<set $tryOn.ownedStored[$tryOn.type.upper] to $clothes[$tryOn.type.upper][0]>>
-            <<set $tryOn.ownedStored[$tryOn.type.lower] to $clothes[$tryOn.type.lower][0]>>
-        <</if>>
-        <<if $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set>>
-            <<set $tryOn.ownedStored[$tryOn.type.upper] to clone($worn[$tryOn.type.upper])>>
-            <<set $tryOn.ownedStored[$tryOn.type.lower] to clone($worn[$tryOn.type.lower])>>
-        <<else>>
-            <<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
-        <</if>>
-    <<else>>
-        <<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
-    <</if>>
+	<<setType $args[0]>>
+	<<if $tryOn.type.upper isnot null>>
+		<<if $tryOn.ownedStored[$tryOn.type.upper].set is $tryOn.ownedStored[$tryOn.type.lower].set>>
+			<<set $tryOn.ownedStored[$tryOn.type.upper] to $clothes[$tryOn.type.upper][0]>>
+			<<set $tryOn.ownedStored[$tryOn.type.lower] to $clothes[$tryOn.type.lower][0]>>
+		<</if>>
+		<<if $worn[$tryOn.type.upper].set is $worn[$tryOn.type.lower].set>>
+			<<set $tryOn.ownedStored[$tryOn.type.upper] to clone($worn[$tryOn.type.upper])>>
+			<<set $tryOn.ownedStored[$tryOn.type.lower] to clone($worn[$tryOn.type.lower])>>
+		<<else>>
+			<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
+		<</if>>
+	<<else>>
+		<<set $tryOn.ownedStored[$args[0]] to clone($worn[$args[0]])>>
+	<</if>>
 <</if>>
 <</nobr>><</widget>>
 
diff --git a/game/overworld-town/loc-shop/widgets.twee b/game/overworld-town/loc-shop/widgets.twee
index c7049738efe2c7a24ded35b4fbba66fcb1562756..7b7ecf00bc333d53b650951a3d6b811e9fdfa29b 100644
--- a/game/overworld-town/loc-shop/widgets.twee
+++ b/game/overworld-town/loc-shop/widgets.twee
@@ -36,7 +36,7 @@ You steal the $clothes.upper[_shop_temp].name.<br><br>
 		<<upperwear _shop_temp>>
 		<</if>>
 	<</if>>
-    <<updateOwned "upper">>
+	<<updateOwned "upper">>
 <<elseif $args[1] is "send">>
 	<<if $colouraction isnot undefined>>
 		<<if $accessorycolouraction isnot undefined>>
@@ -68,28 +68,28 @@ You steal the $clothes.upper[_shop_temp].name.<br><br>
 
 	<<if $clothes.upper[$clothes_choice].colour_options.length isnot 0>>
 	There's a range of colours to choose from: <br>
-        <<set _setChecked to false>>
+		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
 
 	<<if $clothes.upper[$clothes_choice].accessory_colour_options.length isnot 0>>
 	Secondary colour:<br>
-        <<set _setChecked to false>>
+		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -119,7 +119,7 @@ You steal the $clothes.upper[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.upper.cursed is 1 or $worn.lower.cursed is 1>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>><br>
+			<<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>><br>
 			<<if $tryOn.tryingOn.upper isnot null>>
 			<<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>><br>
 			<</if>>
@@ -147,14 +147,14 @@ You steal the $clothes.upper[_shop_temp].name.<br><br>
 
 	<<if $clothes.upper[$clothes_choice].colour_options.length isnot 0>>
 	There's a range of colours to choose from: <br>
-        <<set _setChecked to false>>
+		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -163,12 +163,12 @@ You steal the $clothes.upper[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -195,10 +195,10 @@ You steal the $clothes.upper[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.upper.cursed is 1>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.upper isnot null>>
-            <<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>		
+			<<link [[Try On|$passage]]>><<uppershopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.upper isnot null>>
+			<<link [[Return|$passage]]>><<uppershopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -283,12 +283,12 @@ You steal the $clothes.lower[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -297,12 +297,12 @@ You steal the $clothes.lower[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -329,10 +329,10 @@ You steal the $clothes.lower[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.lower.cursed is 1>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<lowershopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.lower isnot null>>
-            <<link [[Return|$passage]]>><<lowershopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>	
+			<<link [[Try On|$passage]]>><<lowershopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.lower isnot null>>
+			<<link [[Return|$passage]]>><<lowershopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -411,12 +411,12 @@ You steal the $clothes.under_upper[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -425,12 +425,12 @@ You steal the $clothes.under_upper[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -457,10 +457,10 @@ You steal the $clothes.under_upper[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.under_upper.cursed is 1 or $worn.under_lower.cursed is 1>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.under_upper isnot null>>
-            <<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>		
+			<<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.under_upper isnot null>>
+			<<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -486,12 +486,12 @@ You steal the $clothes.under_upper[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -500,12 +500,12 @@ You steal the $clothes.under_upper[_shop_temp].name.<br><br>
 	<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -532,10 +532,10 @@ You steal the $clothes.under_upper[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.under_upper.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.under_upper isnot null>>
-            <<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>			
+			<<link [[Try On|$passage]]>><<underuppershopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.under_upper isnot null>>
+			<<link [[Return|$passage]]>><<underuppershopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -613,12 +613,12 @@ You steal the $clothes.under_lower[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -627,12 +627,12 @@ You steal the $clothes.under_lower[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -659,10 +659,10 @@ You steal the $clothes.under_lower[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.under_lower.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<underlowershopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.under_lower isnot null>>
-            <<link [[Return|$passage]]>><<underlowershopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>				
+			<<link [[Try On|$passage]]>><<underlowershopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.under_lower isnot null>>
+			<<link [[Return|$passage]]>><<underlowershopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -741,12 +741,12 @@ You steal the $clothes.head[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -755,12 +755,12 @@ You steal the $clothes.head[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 
@@ -788,10 +788,10 @@ You steal the $clothes.head[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.head.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<headshopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.head isnot null>>
-            <<link [[Return|$passage]]>><<headshopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>				
+			<<link [[Try On|$passage]]>><<headshopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.head isnot null>>
+			<<link [[Return|$passage]]>><<headshopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -869,12 +869,12 @@ You steal the $clothes.face[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -883,12 +883,12 @@ You steal the $clothes.face[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -915,10 +915,10 @@ You steal the $clothes.face[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.face.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<faceshopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.face isnot null>>
-            <<link [[Return|$passage]]>><<faceshopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>				
+			<<link [[Try On|$passage]]>><<faceshopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.face isnot null>>
+			<<link [[Return|$passage]]>><<faceshopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -996,12 +996,12 @@ You steal the $clothes.neck[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -1010,12 +1010,12 @@ You steal the $clothes.neck[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -1042,10 +1042,10 @@ You steal the $clothes.neck[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.neck.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<neckshopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.neck isnot null>>
-            <<link [[Return|$passage]]>><<neckshopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>				
+			<<link [[Try On|$passage]]>><<neckshopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.neck isnot null>>
+			<<link [[Return|$passage]]>><<neckshopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -1122,12 +1122,12 @@ You steal the $clothes.legs[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -1136,12 +1136,12 @@ You steal the $clothes.legs[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -1168,10 +1168,10 @@ You steal the $clothes.legs[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.legs.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<legsshopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.legs isnot null>>
-            <<link [[Return|$passage]]>><<legsshopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>		
+			<<link [[Try On|$passage]]>><<legsshopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.legs isnot null>>
+			<<link [[Return|$passage]]>><<legsshopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
@@ -1219,7 +1219,7 @@ You steal the $clothes.feet[_shop_temp].name.<br><br>
 		<<feetwear _shop_temp>>
 		<</if>>
 	<</if>>
-   <<updateOwned "feet">>
+	<<updateOwned "feet">>
 <<elseif $args[1] is "send">>
 	<<if $colouraction isnot undefined>>
 		<<if $accessorycolouraction isnot undefined>>
@@ -1252,12 +1252,12 @@ You steal the $clothes.feet[_shop_temp].name.<br><br>
 	There's a range of colours to choose from: <br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.colour_options.length; _e++>>
-            <<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $colouraction is _temp_choice.colour_options[_e] or (_setChecked is false and _e is _temp_choice.colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.colour_options[_e] + '"> _temp_choice.colour_options[_e] </span><<radiobutton "$colouraction" "' + _temp_choice.colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -1266,12 +1266,12 @@ You steal the $clothes.feet[_shop_temp].name.<br><br>
 	Secondary colour:<br>
 		<<set _setChecked to false>>
 		<<for _e to 0; _e lt _temp_choice.accessory_colour_options.length; _e++>>
-            <<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
-                <<set _setChecked to true>>
-            <<else>>
-                <<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
-            <</if>>
+			<<if $accessorycolouraction is _temp_choice.accessory_colour_options[_e] or (_setChecked is false and _e is _temp_choice.accessory_colour_options.length - 1)>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '" checked>></label> |'>>
+				<<set _setChecked to true>>
+			<<else>>
+				<<print '<label><span class="' + _temp_choice.accessory_colour_options[_e] + '"> _temp_choice.accessory_colour_options[_e] </span><<radiobutton "$accessorycolouraction" "' + _temp_choice.accessory_colour_options[_e] + '">></label> |'>>
+			<</if>>
 		<</for>>
 	<br><br>
 	<</if>>
@@ -1298,10 +1298,10 @@ You steal the $clothes.feet[_shop_temp].name.<br><br>
 		<</if>>
 		<<if $worn.feet.cursed>>
 		<<elseif $tryOn.tryingOn>>
-            <<link [[Try On|$passage]]>><<feetshopbuy "try" null $clothes_choice>><</link>><br>
-            <<if $tryOn.tryingOn.feet isnot null>>
-            <<link [[Return|$passage]]>><<feetshopbuy "return" null $clothes_choice>><</link>><br>
-            <</if>>		
+			<<link [[Try On|$passage]]>><<feetshopbuy "try" null $clothes_choice>><</link>><br>
+			<<if $tryOn.tryingOn.feet isnot null>>
+			<<link [[Return|$passage]]>><<feetshopbuy "return" null $clothes_choice>><</link>><br>
+			<</if>>
 		<</if>>
 <</if>>
 <br>
diff --git a/game/overworld-town/loc-street/barb.twee b/game/overworld-town/loc-street/barb.twee
index 9a20ecbe1802ce93be23b4dd3bd5cfad54d8fb85..749cd95ff1e7cd87808ed107a56141a14cd8ee2e 100644
--- a/game/overworld-town/loc-street/barb.twee
+++ b/game/overworld-town/loc-street/barb.twee
@@ -5,16 +5,16 @@ You are on Barb Street. Silver blocks of flats tower all around you. You can hea
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	The few braving the rain walk quickly.
+		The few braving the rain walk quickly.
 	<<else>>
-	Pedestrians fill the pavements, but the sound of traffic dominates.
+		Pedestrians fill the pavements, but the sound of traffic dominates.
 	<</if>>
 <<elseif $daystate is "dawn">>
-The street is already busy, even so early.
+	The street is already busy, even so early.
 <<elseif $daystate is "dusk">>
-The sun has long since disappeared behind the towers, but the street remains busy.
+	The sun has long since disappeared behind the towers, but the street remains busy.
 <<elseif $daystate is "night">>
-Voices and occasional shouting emerge from nearby buildings despite the hour.
+	Voices and occasional shouting emerge from nearby buildings despite the hour.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/cliff.twee b/game/overworld-town/loc-street/cliff.twee
index 5fe4e833818819a4816981e1a55e79b24809937e..fad90693a1bcded2efb424afda1edca3c7194f43 100644
--- a/game/overworld-town/loc-street/cliff.twee
+++ b/game/overworld-town/loc-street/cliff.twee
@@ -5,16 +5,16 @@ You are on Cliff Street. Several civic buildings are located here, including the
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	Wind howls in from the sea.
+		Wind howls in from the sea.
 	<<else>>
-	A gentle breeze blows in from the sea.
+		A gentle breeze blows in from the sea.
 	<</if>>
 <<elseif $daystate is "dawn">>
-There's a lot of traffic. People are driving to work.
+	There's a lot of traffic. People are driving to work.
 <<elseif $daystate is "dusk">>
-There's a lot of traffic. People are driving home from work.
+	There's a lot of traffic. People are driving home from work.
 <<elseif $daystate is "night">>
-The street is dark and quiet. Only the ocean can be heard.
+	The street is dark and quiet. Only the ocean can be heard.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/connudatus.twee b/game/overworld-town/loc-street/connudatus.twee
index 28204a60dc3110cfaaa3e947cd17f28c163df3bb..f1e93b652b6294d69d6d22fcb58dea90ecd9290e 100644
--- a/game/overworld-town/loc-street/connudatus.twee
+++ b/game/overworld-town/loc-street/connudatus.twee
@@ -4,13 +4,13 @@
 You are on Connudatus Street. The numerous clubs, bars and restaurants make it the town's most lively locale by night. During the day the street is lined by hawkers selling various wares.
 
 <<if $daystate is "day">>
-The street is crowded with shoppers.
+	The street is crowded with shoppers.
 <<elseif $daystate is "dawn">>
-Vendors are setting up their stalls.
+	Vendors are setting up their stalls.
 <<elseif $daystate is "dusk">>
-Vendors are taking down their stalls. The restaurants are packed.
+	Vendors are taking down their stalls. The restaurants are packed.
 <<elseif $daystate is "night">>
-The nightlife is in full swing. Neon lights glow above.
+	The nightlife is in full swing. Neon lights glow above.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/danube.twee b/game/overworld-town/loc-street/danube.twee
index 1d628c85b8d65cc6a3cb585b0ff0efe51c0619d6..9d689a817116a349060b69bd98e90ca288025476 100644
--- a/game/overworld-town/loc-street/danube.twee
+++ b/game/overworld-town/loc-street/danube.twee
@@ -5,16 +5,16 @@ You are on Danube Street. The houses here are spacious and stately.
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	The rain has driven people indoors.
+		The rain has driven people indoors.
 	<<else>>
-	You hear activity from the walled gardens.
+		You hear activity from the walled gardens.
 	<</if>>
 <<elseif $daystate is "dawn">>
-You see movement through the windows.
+	You see movement through the windows.
 <<elseif $daystate is "dusk">>
-They cast creepy shadows in the dimming light.
+	They cast creepy shadows in the dimming light.
 <<elseif $daystate is "night">>
-Light from the windows does little to alleviate the darkness.
+	Light from the windows does little to alleviate the darkness.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/domus.twee b/game/overworld-town/loc-street/domus.twee
index 5e516df920501ef96e74aab3c15925538e13f9c4..be8a2999b44e281878d86814af355a45204ce195 100644
--- a/game/overworld-town/loc-street/domus.twee
+++ b/game/overworld-town/loc-street/domus.twee
@@ -4,16 +4,16 @@
 You are on Domus Street. The orphanage is here. The street is dominated by small homes similar in appearance.
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	People walk quickly, driven by the rain.
+		People walk quickly, driven by the rain.
 	<<else>>
-	People tend to their gardens and go about their business all along the street.
+		People tend to their gardens and go about their business all along the street.
 	<</if>>
 <<elseif $daystate is "dawn">>
-It's quite busy. People are on their way to work.
+	It's quite busy. People are on their way to work.
 <<elseif $daystate is "dusk">>
-People return to their homes, tired after a long day.
+	People return to their homes, tired after a long day.
 <<else>>
-The street is dark and silent.
+	The street is dark and silent.
 <</if>>
 
 <<streeteffects>>
diff --git a/game/overworld-town/loc-street/elk.twee b/game/overworld-town/loc-street/elk.twee
index e683503630a613c06616d94b5dec516ccfd77efe..f235b1040a58c8f04f16db1a4f8cd416d39edeef 100644
--- a/game/overworld-town/loc-street/elk.twee
+++ b/game/overworld-town/loc-street/elk.twee
@@ -5,16 +5,16 @@ You are on Elk Street. There are roads leading to several large industrial compl
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	The sound of water hitting metal is constant.
+		The sound of water hitting metal is constant.
 	<<else>>
-	You hear the sound of machinery all around.
+		You hear the sound of machinery all around.
 	<</if>>
 <<elseif $daystate is "dawn">>
-You hear the sound of machinery all around.
+	You hear the sound of machinery all around.
 <<elseif $daystate is "dusk">>
-You hear the sound of machinery all around.
+	You hear the sound of machinery all around.
 <<elseif $daystate is "night">>
-You hear the sound of machinery even at this hour.
+	You hear the sound of machinery even at this hour.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/events.twee b/game/overworld-town/loc-street/events.twee
index 37359816735b733a052ce775715fba2c916c8b00..57e8fdff4755d04aec9c1d0a92edb07859a4bccc 100644
--- a/game/overworld-town/loc-street/events.twee
+++ b/game/overworld-town/loc-street/events.twee
@@ -1032,44 +1032,46 @@ You hasten your pace to escape the pervert.<br><br><<stress 3>>
 <</if>>
 
 :: Street Panties All [nobr]
-<<if $phase is 1>>
-	You nod. <<He>> grins and steps back as you start to take off your clothes.<br><br>
-
 
+<<if $phase is 1>>
+	You nod. <<He>> grins and steps back as you start to take off your clothes.
+	<br><br>
 	<<if $worn.upper.set isnot $worn.lower.set>>
 		Soon, your exposed <<breasts>> tingle in the night breeze as you hand the <<person>> your $worn.upper.name. Next, your <<genitals>> is exposed as you hand over your $worn.lower.name.
 	<<else>>
 		Soon your exposed <<breasts>> and <<genitals>> tingle in the night breeze as the <<person>> takes your $worn.upper.set in <<his>> hands.
-	<<endif>>
+	<</if>>
 	<<upperruined>><<lowerruined>>
 	<<He>> stares intently at your naked body -
 	<<if $exhibitionism gte 90>>
-		dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.<br><br>
-
-		"Happy?" you ask. "Money now please."<br><br>
+		dumbstruck - like all the others. You turn out your foot and hold your arms out to the side to give <<him>> a better view.
+		<br><br>
+		"Happy?" you ask. "Money now please."
+		<br><br>
 	<<else>>
-		making you instinctively cover up.<br><br>
-
-		<<He>> smiles at you. "So lovely!"<br><br>
+		making you instinctively cover up.
+		<br><br>
+		<<He>> smiles at you. "So lovely!"
+		<br><br>
 	<</if>>
 	<<His>> hands are shaking as <<he>> hands over £300. <<He>> takes one last, long look at you before departing with your clothes, leaving you naked in the street.
-	<<exhibitionism5>><br>
-
+	<<exhibitionism5>>
+	<br>
 	<<set $money += 30000>><<fameexhibitionism 5>>
-
 <<elseif $phase is 2>>
-	You shake your head.<br><br>
-
-	"Okay," <<He>> smiles. "I had to ask."<br><br>
+	You shake your head.
+	<br><br>
+	"Okay," <<He>> smiles. "I had to ask."
+	<br><br>
 	<<He>> puts most of the money back in <<his>> wallet. <<He>> hands you the original £30 and departs, leaving you in the street with no underwear.
-	<<exhibitionism3>><br>
-
+	<<exhibitionism3>>
+	<br>
 	<<set $money += 3000>><<fameexhibitionism 1>>
 <</if>>
 <<endevent>>
-
 <<destinationeventend>>
 
+
 :: Street Panties Photo [nobr]
 
 <<effects>>
diff --git a/game/overworld-town/loc-street/harvest.twee b/game/overworld-town/loc-street/harvest.twee
index f90c27d72f1f81b03364d8aca16508eb58d09c0d..2096365ae3f43dfc662c2bbc93333e37739b65d2 100644
--- a/game/overworld-town/loc-street/harvest.twee
+++ b/game/overworld-town/loc-street/harvest.twee
@@ -5,16 +5,16 @@ You are on Harvest Street. There's a road leading out of town, and many of the b
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	There's always at least one large vehicle moving down the road.
+		There's always at least one large vehicle moving down the road.
 	<<else>>
-	There's always at least one large vehicle moving down the road.
+		There's always at least one large vehicle moving down the road.
 	<</if>>
 <<elseif $daystate is "dawn">>
-Vehicles are already arriving from outside town.
+	Vehicles are already arriving from outside town.
 <<elseif $daystate is "dusk">>
-The sun sets, but it will be a while before the workers here are done for the day.
+	The sun sets, but it will be a while before the workers here are done for the day.
 <<elseif $daystate is "night">>
-Even at night the street is busy.
+	Even at night the street is busy.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/high.twee b/game/overworld-town/loc-street/high.twee
index da5b915923deb61dcad7cc5bf25219c3e2ca1e3b..0e9f9690ac7ad51b7667c8a06ec4d8ffcddf0c4b 100644
--- a/game/overworld-town/loc-street/high.twee
+++ b/game/overworld-town/loc-street/high.twee
@@ -5,16 +5,16 @@ You are on the High Street, centre of the town's commercial activity. The shoppi
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	The street is busy despite the rain.
+		The street is busy despite the rain.
 	<<else>>
-	The street is packed with people, walking in all directions.
+		The street is packed with people, walking in all directions.
 	<</if>>
 <<elseif $daystate is "dawn">>
-Some shops are open already.
+	Some shops are open already.
 <<elseif $daystate is "dusk">>
-Some shops are closed, but others remain open.
+	Some shops are closed, but others remain open.
 <<elseif $daystate is "night">>
-A few people still walk down the street, despite almost everything being closed.
+	A few people still walk down the street, despite almost everything being closed.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/mer.twee b/game/overworld-town/loc-street/mer.twee
index 1ffe93a3b17ea0e7163da584a6b807bb2f12cf35..8a79e67b787bdcb2f71036f351aa86dee2fb9371 100644
--- a/game/overworld-town/loc-street/mer.twee
+++ b/game/overworld-town/loc-street/mer.twee
@@ -5,16 +5,16 @@ You are on Mer Street. The street is dominated by the docks and shipping industr
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	Part of the road is covered in wet sand.
+		Part of the road is covered in wet sand.
 	<<else>>
-	There's a lot of noise coming from the dock.
+		There's a lot of noise coming from the dock.
 	<</if>>
 <<elseif $daystate is "dawn">>
-You can already hear activity from the dock.
+	You can already hear activity from the dock.
 <<elseif $daystate is "dusk">>
-The dock remains noisy, even at this hour.
+	The dock remains noisy, even at this hour.
 <<elseif $daystate is "night">>
-You hear nothing but the sea.
+	You hear nothing but the sea.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/nightingale.twee b/game/overworld-town/loc-street/nightingale.twee
index af8af74ca2d998d46b92c97f70021c0172b80461..9c01d4116d0996d33bf45c0678f06f61e50932a0 100644
--- a/game/overworld-town/loc-street/nightingale.twee
+++ b/game/overworld-town/loc-street/nightingale.twee
@@ -5,16 +5,16 @@ You are on Nightingale Street. It is dominated by the civic hospital but there a
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	There's a lot of activity around the hospital.
+		There's a lot of activity around the hospital.
 	<<else>>
-	There's a lot of activity around the hospital.
+		There's a lot of activity around the hospital.
 	<</if>>
 <<elseif $daystate is "dawn">>
-People are arriving at their workplaces.
+	People are arriving at their workplaces.
 <<elseif $daystate is "dusk">>
-People are heading home for the day.
+	People are heading home for the day.
 <<elseif $daystate is "night">>
-There's an oasis of light around the hospital.
+	There's an oasis of light around the hospital.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/oxford.twee b/game/overworld-town/loc-street/oxford.twee
index 2583d672df7b721bbb32e2cc8a062933bde8cf60..11d296c20a1a882e6aee3be2329e24113ddbdb0c 100644
--- a/game/overworld-town/loc-street/oxford.twee
+++ b/game/overworld-town/loc-street/oxford.twee
@@ -6,34 +6,34 @@ You are on Oxford Street. There's an eclectic mix of buildings, but most notable
 <<if $schoolday is 1>>
 	<<if $daystate is "day">>
 		<<if $weather is "rain">>
-		The street is busy despite the rain.
+			The street is busy despite the rain.
 		<<else>>
 			<<if $hour gte 7 and $hour lte 16>>
-			Chatter and laughter emerges from the school grounds.
+				Chatter and laughter emerges from the school grounds.
 			<<else>>
-			Students are hanging out nearby.
+				Students are hanging out nearby.
 			<</if>>
 		<</if>>
 	<<elseif $daystate is "dawn">>
-	Students are hanging out nearby.
+		Students are hanging out nearby.
 	<<elseif $daystate is "dusk">>
-	Some students linger in groups, still wearing their uniforms.
+		Some students linger in groups, still wearing their uniforms.
 	<<elseif $daystate is "night">>
-	Due to its central location, people are passing through despite the hour.
+		Due to its central location, people are passing through despite the hour.
 	<</if>>
 <<else>>
 	<<if $daystate is "day">>
 		<<if $weather is "rain">>
-		The street is busy despite the rain.
+			The street is busy despite the rain.
 		<<else>>
-		Many cars and pedestrians are passing by.
+			Many cars and pedestrians are passing by.
 		<</if>>
 	<<elseif $daystate is "dawn">>
-	People are arriving at their workplaces.
+		People are arriving at their workplaces.
 	<<elseif $daystate is "dusk">>
-	People are heading home for the day.
+		People are heading home for the day.
 	<<elseif $daystate is "night">>
-	Due to its central location, people pass through even at this hour.
+		Due to its central location, people pass through even at this hour.
 	<</if>>
 <</if>>
 <<streeteffects>>
diff --git a/game/overworld-town/loc-street/starfish.twee b/game/overworld-town/loc-street/starfish.twee
index 6bb3572ad53ffbcec8d9f318f4534ad848ce731b..c67249a8b95e684b2e0d4e9dfe304329bddc9feb 100644
--- a/game/overworld-town/loc-street/starfish.twee
+++ b/game/overworld-town/loc-street/starfish.twee
@@ -5,16 +5,16 @@ You are on Starfish Street. Wind blows in from the ocean.
 
 <<if $daystate is "day">>
 	<<if $weather is "rain">>
-	Part of the road is covered in wet sand.
+		Part of the road is covered in wet sand.
 	<<else>>
-	There's a lot of noise coming from the dock.
+		There's a lot of noise coming from the dock.
 	<</if>>
 <<elseif $daystate is "dawn">>
-You can already hear activity from the dock.
+	You can already hear activity from the dock.
 <<elseif $daystate is "dusk">>
-The dock remains noisy, even at this hour.
+	The dock remains noisy, even at this hour.
 <<elseif $daystate is "night">>
-You hear nothing but the sea.
+	You hear nothing but the sea.
 <</if>>
 <<streeteffects>>
 <br><br>
diff --git a/game/overworld-town/loc-street/widgets.twee b/game/overworld-town/loc-street/widgets.twee
index 70374296ca7b453b12d279e365728cfd791f87a7..7215ceb65ff8614205ebdd5555e5e81bd4c905c7 100644
--- a/game/overworld-town/loc-street/widgets.twee
+++ b/game/overworld-town/loc-street/widgets.twee
@@ -477,7 +477,7 @@ You see Eden across the road.<<eden>><<person1>> <<Hes>> stopping people on the
 <<widget "streettentacle">><<nobr>>
 
 <<if $hallucinations gte 2 and $tentacledisable is "f">>
-You feel something touch your thigh.  You look down to see a slimy tentacle extending from an open manhole. It worms around your leg and
+You feel something touch your thigh. You look down to see a slimy tentacle extending from an open manhole. It worms around your leg and
 
 	<<if $worn.lower.skirt is 1>>
 		<<if !$worn.under_lower.type.includes("chastity") and !$worn.under_lower.type.includes("naked")>>
diff --git a/game/overworld-town/loc-temple/main.twee b/game/overworld-town/loc-temple/main.twee
index dfec0b432927031e54b69ac9416bb73712c32580..7033ca4a527ab871e4356ef87f5b4c092a1afe04 100644
--- a/game/overworld-town/loc-temple/main.twee
+++ b/game/overworld-town/loc-temple/main.twee
@@ -686,3 +686,4 @@ You awaken back at the temple. You're lying on a small bed in a little room. Jor
 <<set $fallenangel to 1>><<set $transformed to 0>>
 <<endevent>>
 <<link [[Next|Temple]]>><</link>><br>
+
diff --git a/game/overworld-town/special-leighton/main.twee b/game/overworld-town/special-leighton/main.twee
index 76f5c304237edb3225735057c6218c2444b41f7c..44544d6abee8a65d943148a50397933ec0479d56 100644
--- a/game/overworld-town/special-leighton/main.twee
+++ b/game/overworld-town/special-leighton/main.twee
@@ -386,8 +386,8 @@ The <<person1>><<person>> backs away from you. Leighton tuts, but leaves without
 <<promiscuity3>>
 
 <<if $seductionrating gte $seductionrequired>>
-"So you’re just gonna watch?" you say, sitting next to the <<personstop>><br>
-"You’re gonna miss out on the opportunity," you say, reaching around <<his>> chest.<br>
+"So you're just gonna watch?" you say, sitting next to the <<personstop>><br>
+"You're gonna miss out on the opportunity," you say, reaching around <<his>> chest.<br>
 "To teach," you start massaging <<his>> chest.<br>
 "Two young," you move your hands lower.<br>
 "Supple," you slide your fingers down <<his>> stomach.<br>
diff --git a/game/overworld-town/special-robin/walk.twee b/game/overworld-town/special-robin/walk.twee
index de80cb2b5245d875edb57db085bc4623ceb3ac87..8b93fdda70f5ec97e0e333222863c28892dd5b71 100644
--- a/game/overworld-town/special-robin/walk.twee
+++ b/game/overworld-town/special-robin/walk.twee
@@ -159,7 +159,7 @@ You find the film too slow-paced, but Robin is engrossed. <<He>> doesn't take <<
 <<if $robinlust lte 19>>
 You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans closer to you in turn.<br><br>
 <<else>>
-You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans into you, greatly enjoying every inch of contact. “I could stay like this forever,” <<he>> coos.<br><br>
+You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and leans into you, greatly enjoying every inch of contact. "I could stay like this forever," <<he>> coos.<br><br>
 <</if>>
 
 <<link [[Just watch|Robin Cinema Romance Watch]]>><<pass 15>><</link>><br>
@@ -171,7 +171,7 @@ You nudge closer to Robin and put an arm around <<himstop>><<He>>smiles and lean
 :: Robin Cinema Frisky [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-You lean into Robin and lower your hands to <<his>> hips, right as the film’s protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn’t so boring after all.<br><br>
+You lean into Robin and lower your hands to <<his>> hips, right as the film's protagonists share an intimate moment. Robin lets out a long breath. <<His>> face flushes. The combination of the scene on the screen and your closeness is having an effect. The feeling is contagious. This film isn't so boring after all.<br><br>
 
 <<link [[Just watch|Robin Cinema Bush]]>><<pass 15>><</link>><br>
 <<link [[Kiss Robin|Robin Cinema Kiss]]>><<set $robinlove += 1>><<arousal 6>><</link>><<glove>><<garousal>><br>
@@ -194,25 +194,25 @@ No one in the room seems to notice what you're up to.<br><br>
 :: Robin Cinema Frisky Leave [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-Robin gasps as you pull yourself away. You spend the short remainder of the film in each other’s arms. <<Hes>> paying more attention to you than <<he>> is to the screen.<br><br>
+Robin gasps as you pull yourself away. You spend the short remainder of the film in each other's arms. <<Hes>> paying more attention to you than <<he>> is to the screen.<br><br>
 
 <<link [[Next|Robin Cinema Bush]]>><<pass 15>><</link>>
 
 :: Robin Cinema Floor [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that’s about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.<br><br>
+You pull away from Robin and steal a quick glance to make sure nobody is watching. Everyone is completely oblivious to the lewd act that's about to happen in the back of the theatre. Robin eyes you with longing, already breathless with arousal.<br><br>
 
 <<He>> leans forward and kisses you with an astonishing hunger. Without interrupting your embrace, you pull Robin out of <<his>> seat and onto the floor.<<promiscuity2>>
 
 Hidden by the unoccupied row of seats in front of you, the two of you have free reign to explore each other.<br><br>
 
 <<if $rng gte 51>>
-Robin’s hand finds their way to your <<undiescomma>> and <<he>> starts rubbing you through your clothing.<<garousal>><br><br>
+Robin's hand finds their way to your <<undiescomma>> and <<he>> starts rubbing you through your clothing.<<garousal>><br><br>
 	<<if $submissive gte 1150>>
-	You let out a small gasp as <<he>> fondles you. “K-keep going,” you whisper.<br><br>
+	You let out a small gasp as <<he>> fondles you. "K-keep going," you whisper.<br><br>
 	<<elseif $submissive lte 850>>
-	“Better hurry, the movie will be over soon.” you tease as you pull <<him>> into another kiss.<br><br>
+	"Better hurry, the movie will be over soon." you tease as you pull <<him>> into another kiss.<br><br>
 	<<else>>
 	<<He>> looks to you for permission to continue. You nod and pull <<him>> closer.<br><br>
 	<</if>>
@@ -221,11 +221,11 @@ Robin’s hand finds their way to your <<undiescomma>> and <<he>> starts rubbing
 
 <<else>>
 	<<if $cat gte 6>>
-	“What a cop-out, fuck this!” yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.<br><br>
+	"What a cop-out, fuck this!" yells a man from in front. Robin sits up and looks toward the source, only to catch a half-full cup with <<his>> face. It splatters, soaking <<him>> as <<he>> recoils. Small ice cubes scatter across the floor. Robin's body shielded you from the fluid. You hear the man being removed from the showroom by security, shouting profanities the whole way.<br><br>
 
-	The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. “I’m going to get all sticky,” <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.<br><br>
+	The liquid drips from Robin. <<He>> looks utterly defeated as <<he>> slinks back down to the floor. "I'm going to get all sticky," <<he>> laments with <<his>> arms outstretched. Luckily, one of the security guards notices you, and calls for the staff to bring in some towels.<br><br>
 
-	You help Robin dry off outside the showroom. “I’m so sorry about this," says the security guard. "I’ll make sure you get your money back for the tickets.” Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.<br><br>
+	You help Robin dry off outside the showroom. "I'm so sorry about this," says the security guard. "I'll make sure you get your money back for the tickets." Robin still looks upset, but seems to cheer up knowing that the two of you at least got a free movie out of this.<br><br>
 
 	<<link [[Clean Robin|Robin Cinema Wet]]>><<set $money += 1200>><</link>> | <span class="blue">Cat</span> <<if $penis isnot "none">><<oralvirginitywarning>><</if>><br>
 	<<link [[Continue watching|Robin Cinema Watch]]>><</link>><br>
@@ -242,14 +242,14 @@ Robin’s hand finds their way to your <<undiescomma>> and <<he>> starts rubbing
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
 <<if $robinlust lt 20>>
-You rest your head on Robin’s shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>>wraps an arm around you. It’s not long before your eyelids start to feel heavy. The rhythm of Robin’s breathing gradually lulls you into a light sleep.<<ltiredness>><<tiredness -1>><br><br>
+You rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>> struggles to stay focused on the film. After a moment, <<he>>wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep.<<ltiredness>><<tiredness -1>><br><br>
 
 You awaken some time later.<br><br>
 
 <<link [[Next|Robin Cinema Romance Watch]]>><</link>>
 <<else>>
 
-You gingerly rest your head on Robin’s shoulder. You look up to see <<his>> face flushed as <<he>>struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It’s not long before your eyelids start to feel heavy. The rhythm of Robin’s breathing gradually lulls you into a light sleep<<ltiredness>><<tiredness -1>><br><br>
+You gingerly rest your head on Robin's shoulder. You look up to see <<his>> face flushed as <<he>>struggles to stay focused on the film. After a moment, <<he>> wraps an arm around you. It's not long before your eyelids start to feel heavy. The rhythm of Robin's breathing gradually lulls you into a light sleep<<ltiredness>><<tiredness -1>><br><br>
 
 You awaken some time later.<br><br>
 
@@ -260,9 +260,9 @@ You awaken some time later.<br><br>
 :: Robin Cinema Bush [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-Applause rings through the showroom as the credits roll. Robin can’t look away from you. The two of you leave the showroom, hand-in-hand.<br><br>
+Applause rings through the showroom as the credits roll. Robin can't look away from you. The two of you leave the showroom, hand-in-hand.<br><br>
 
-<<He>>clings tight on the walk home. It’s clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.<br><br>
+<<He>>clings tight on the walk home. It's clear <<he>> was more interested in you than the film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>> snuggles close to you.<br><br>
 
 <<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>><br>
 <<link [[Tease Robin|Robin Park Tease]]>><<set $robinlust += 1>><</link>><<promiscuous1>><<glust>><br>
@@ -278,15 +278,15 @@ You try to recall some minor details about the film, but it all escapes you. Rob
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
 <<if $submissive gte 1150>>
-“S-sorry for distracting you,” you whisper. You place your hand on <<his>>leg.<br><br>
+"S-sorry for distracting you," you whisper. You place your hand on <<his>>leg.<br><br>
 <<elseif $submissive lte 850>>
- “Out of breath already? I guess I make a good distraction.” you say, bringing your face close to <<his>> own.<br><br>
+ "Out of breath already? I guess I make a good distraction." you say, bringing your face close to <<his>> own.<br><br>
 <<else>>
-"You seem worked up. Was I really that much of a distraction?” you say as you lean into <<himstop>><br><br>
+"You seem worked up. Was I really that much of a distraction?" you say as you lean into <<himstop>><br><br>
 <</if>>
-“N-no, it’s not that! I-it’s just,” Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.<br><br>
+"N-no, it's not that! I-it's just," Robin stammers, but <<hes>> cut off as you stand up. You hold out your hand for <<him>> to take.<br><br>
 
-Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<himcomma>> but <<he>> doesn’t budge.<br><br>
+Robin takes your hand with more force than usual. <<He>> stands, but looks conflicted. You try to walk with <<himcomma>> but <<he>> doesn't budge.<br><br>
 
 In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body weight onto you. You both fall into the thick bushes behind the bench.<<promiscuity1>>
 
@@ -295,18 +295,18 @@ In one swift motion, Robin pulls you back, turns, and pushes all of <<his>> body
 :: Robin Park Tease 2 [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-The leafy shrubbery cushions you as you land on your back with Robin on top of you. You’re completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.<br><br>
-“I-I’m sorry. I don’t know what came over me, I-”<br><br>
+The leafy shrubbery cushions you as you land on your back with Robin on top of you. You're completely concealed from view. <<He>> kisses you, surprising you with <<his>> sudden courage. <<He>> pulls back after a moment, a guilty look on <<his>> face.<br><br>
+"I-I'm sorry. I don't know what came over me, I-"<br><br>
 <<if $submissive gte 1150>>
-“There’s a reason I didn’t stop you,” you interrupt.<br>
+"There's a reason I didn't stop you," you interrupt.<br>
 <<elseif $submissive lte 850>>
-“You’ll find out soon,” you say as you pull <<him>> back down to you.<br>
+"You'll find out soon," you say as you pull <<him>> back down to you.<br>
 <<else>>
-“No, it’s okay. I want this too,” you interrupt. <br>
+"No, it's okay. I want this too," you interrupt. <br>
 <</if>>
 <br>
-You don’t think Robin’s face could get any more red.
-<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. “Y-your turn?”<br><br>
+You don't think Robin's face could get any more red.
+<<He>> rolls next to you and begins to strip. Once naked, <<he>> looks at you with eyes full of desire. Placing <<his>> hand on your waist, <<he>> kisses you and whispers into your ear. "Y-your turn?"<br><br>
 <<link [[Let Robin strip you|Robin Bush Strip]]>><</link>><br>
 <<link [[Undress yourself|Bush Strip]]>><</link>><br>
 
@@ -379,7 +379,7 @@ Robin clings to you and smiles.<br><br>
 	"It feels so good inside you."
 	<</if>>
 <br><br>
-	“I can’t believe we did this here.”
+	"I can't believe we did this here."
 <br><br>
 
 <<clothesontowel>>
@@ -391,7 +391,7 @@ Robin clings to you and smiles.<br><br>
 :: Robin Bush End [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-You peek outside to make sure there’s nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.<br><br>
+You peek outside to make sure there's nobody around, and then help Robin out of the bush. You brush stray leaves from <<him>> before planting a kiss on <<his>> forehead. <<He>> clings to you for the entire walk home.<br><br>
 
 <<link [[Next|Robin Options]]>><</link>><br>
 
@@ -447,7 +447,7 @@ Robin clings to you breathing heavily. <<He>> clearly enjoyed <<himselfstop>>.<b
 
 <<elseif $finish is 1>>
 
-Robin gets one last lick in. It is clear <<he>> didn’t want to stop..<br><br>
+Robin gets one last lick in. It is clear <<he>> didn't want to stop..<br><br>
 
 <</if>>
 
@@ -457,7 +457,7 @@ Robin gets one last lick in. It is clear <<he>> didn’t want to stop..<br><br>
 	<<elseif $vaginafucked is 1>>
 	"It feels so good inside you."
 	<</if>>
-	“I can’t believe we did this here.”
+	"I can't believe we did this here."
 <br><br>
 
 <<clothesontowel>>
@@ -484,7 +484,7 @@ After everyone else has left the theatre you and Robin get dressed and leave.
 :: Robin Cinema Bush 2 [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 
-You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It’s clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>>snuggles close to you.<br><br>
+You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you tightly on the walk home. It's clear <<he>> was more interested in you than film. <<His>> breathing seems exasperated, so you decide to take a rest on a bench as you pass through the park. <<He>>snuggles close to you.<br><br>
 
 <<link [[Talk|Robin Park Talk]]>><<pass 10>><</link>><br>
 <<link [[Tease Robin|Robin Park Tease]]>><<set $robinlust += 1>><</link>><<promiscuous1>><<glust>><br>
@@ -492,9 +492,9 @@ You leave the theatre, hand-in-hand. <<He>> looks frustrated, and clings to you
 :: Robin Cinema Wet [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
 The two of you leave the theatre, hand-in-sticky-hand. Robin clings to you tight on the walk home. You can still smell the sugary substance, and you feel an urge to clean <<himstop>> Your cat ears twitch.<br><br>
-Robin breaks the silence as you pass through the park. “Can we rest for a moment?” You nod, following the path until you come across a bench.<br><br>
+Robin breaks the silence as you pass through the park. "Can we rest for a moment?" You nod, following the path until you come across a bench.<br><br>
 
-Robin pulls <<his>>shirt away from <<his>> skin, before letting it fall back into place. “I’m really sticky. Look.” <<he>> holds out <<his>> hand to you.<br><br>
+Robin pulls <<his>>shirt away from <<his>> skin, before letting it fall back into place. "I'm really sticky. Look." <<he>> holds out <<his>> hand to you.<br><br>
 
 
 <<link [[Pull closer|Robin Cat Walk]]>><</link>><br>
@@ -510,7 +510,7 @@ You take Robin's sticky hand and pull <<him>> to <<his>> feet. <<He>> clings to
 
 :: Robin Cat Walk [nobr]
 <<set $outside to 0>><<set $location to "town">><<effects>>
-You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. “W-what are you doing?” Robin’s face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.<br><br>
+You pull <<him>> closer and lick <<his>> fingers, running your tongue along and in between them. The sweet taste is irresistible. "W-what are you doing?" Robin's face flushes again. You continue grooming, cleaning <<his>> palm and wrist, then working your way up <<his>> arm.<br><br>
 
 You pounce onto <<himstop>> <<He>> yelps, face awash with confused arousal. In one swift move, you pull off <<his>>shirt and get back to work, licking <<his>> chest and working your way down. Robin looks around nervously, making sure there are no prying eyes. <<His>> breathing speeds up as you reach <<his>>waist.<br><br>
 
@@ -531,7 +531,7 @@ Robins labia glistens with a mixture of <<his>> juices and the sugary drink. You
 <<He>> places a gentle hand on your head as you push your tongue into <<himstop>> You <<oraltext>> explore <<his>> vagina, and <<he>> starts to breathe heavier and heavier. Sensing that <<he>> is close to orgasm, you redouble your assault. <<He>>wraps <<his>> legs around your head and convulses in pleasure as <<his>> moans echo through the park.
 <</if>>
 <br><br>
-You purr as you pull your head away, only to quickly re-engage and lap up Robin’s lewd fluids, giving <<him>> one last jolt of pleasure.<br><br>
+You purr as you pull your head away, only to quickly re-engage and lap up Robin's lewd fluids, giving <<him>> one last jolt of pleasure.<br><br>
 The two of you fix your clothing. <<He>>clings to you tightly, only letting out the occasional sound of sweet, blissful relief. The walk home is silent.<br><br>
 
 <<link [[Next|Robin Options]]>><</link>><br>
@@ -623,9 +623,9 @@ You walk to the forest. "Let's not go too deep," Robin says. "It's scary. I brou
 
 You find a flat patch of grass, surrounded by trees. Bees dance between nearby flowers. Robin lays out a rug. "Sit down before it blows away," <<he>> says.<br><br>
 
-Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. “No, the food!” <<He>> catches the rug before it flies away, but the food is ruined.<<gstress>><<stress 1>><br><br>
+Before you can sit down, however, the wind picks up. It's strong enough to pick up the rug and scatter the contents of the picnic basket towards the surrounding trees. "No, the food!" <<He>> catches the rug before it flies away, but the food is ruined.<<gstress>><<stress 1>><br><br>
 
-Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. “It's okay," <<he>> says. "I can buy a new basket.”<br><br>
+Robin frowns as <<he>> folds up the rug. <<He>> steps toward the spot where the basket disappeared through the branches, then stops. The trees look ominous. "It's okay," <<he>> says. "I can buy a new basket."<br><br>
 
 	<<if $voredisable is "f">>
 	<<link [[Go deeper into the forest to retrieve the basket|Robin Forest Basket]]>><<set $robinlove += 1>><</link>><<glove>><br>
@@ -658,7 +658,7 @@ Robin finishes packing up the rug and together you return to the orphanage. <<Hi
 :: Robin Forest New Basket [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-You offer to go shopping for a new one with Robin. <<His>> eyes light up. “Thank you. I’ve been needing a new basket anyway.”<br><br>
+You offer to go shopping for a new one with Robin. <<His>> eyes light up. "Thank you. I've been needing a new basket anyway."<br><br>
 
 Together you walk to the market and pick out a new picnic basket to buy. Afterwards, you make your way back to the orphanage. You hold Robin's hand with your own, and the new basket in the other.<br><br>
 <<robinoptions>>
@@ -666,7 +666,7 @@ Together you walk to the market and pick out a new picnic basket to buy. Afterwa
 :: Robin Forest Basket [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-You say you'll look for the basket. Robin nods. “Please be careful,” <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.<br><br>
+You say you'll look for the basket. Robin nods. "Please be careful," <<he>> says. <<He>> stops folding the rug to wave at you as you reach the edge of the clearing.<br><br>
 
 You spot it caught under a root. As you bend over to free it, you feel something soft and heavy land on your back. It coils around your body.<br><br>
 <<endevent>>
@@ -706,22 +706,22 @@ You spot it caught under a root. As you bend over to free it, you feel something
 
 <<endcombat>>
 <<robin>><<person1>>
-Though you struggle, the snake’s digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It’s so tight. You feel like you might pass out, when you hear muffled crying from the outside.<br><br>
+Though you struggle, the snake's digestive tract pushes you through its body until you feel yourself pressed through a tight ring of flesh. You try to push your way out, but the stomach presses in on you, stopping your movements and coating you in slime. <<outergoo>>It's so tight. You feel like you might pass out, when you hear muffled crying from the outside.<br><br>
 
-“-you okay? Where are you? Please answer.” It’s Robin’s voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. “No! Let my friend go!” You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.<br><br>
+"-you okay? Where are you? Please answer." It's Robin's voice. <<He>> must have realised something was wrong after so much time had passed. You cry for help as loud as you can. You hear Robin scream. "No! Let my friend go!" You feel the snake lurch forward with you still in it, causing you to rub against its insides. Robin shrieks.<br><br>
 
 <<link [[Next|Robin Forest Double Vore]]>><</link>>
 
 <<else>>
 
-<<tearful>> you escape the snake’s ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.<br><br>
+<<tearful>> you escape the snake's ravenous maw, then remember what you came here for. The picnic basket is still where you last saw it, so you dash away from the snake, now too slow without the element of surprise, and bring the basket back to Robin.<br><br>
 
 <<clotheson>>
 <<endcombat>>
 
 <<robin>><<person1>>
 
-Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. “What happened? Are you okay?”<br><br>
+Robin looks up and sees you arriving out of breath, dishevelled, and smeared with saliva. "What happened? Are you okay?"<br><br>
 
 <<link [[Break down|Robin Forest Break Down]]>><<trauma -18>><<stress -18>><<set $robindom += 3>><</link>><<lltrauma>><<llstress>><<gdom>><br>
 <<link [[Explain|Robin Forest Explain]]>><<trauma -6>><<stress -6>><<set $robinlove += 1>><</link>><<ltrauma>><<lstress>><<glove>><br>
@@ -732,9 +732,9 @@ Robin looks up and sees you arriving out of breath, dishevelled, and smeared wit
 :: Robin Forest Double Vore [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-Robin’s shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. “Let me go, don’t eat me!”  <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake’s mouth. Robin’s shouts turn to whimpers as <<his>> struggles die down. The snake’s stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.<br><br>
+Robin's shriek is muffled. When <<he>> cries out again, it sounds a lot closer to you than before. "Let me go, don't eat me!" <<He>> must have been swallowed head first. The stomach walls shake and constrict around you due to the commotion at the snake's mouth. Robin's shouts turn to whimpers as <<his>> struggles die down. The snake's stomach continues to massage you all the while as you drift in and out of consciousness, until you feel a mass press on to your head from what you assume is the front of the snake.<br><br>
 
-“Is that you? The snake ate me and now I can’t see. It’s so tight and hot and slimy in here.” Robin sounds on the verge of tears.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><br><br>
+"Is that you? The snake ate me and now I can't see. It's so tight and hot and slimy in here." Robin sounds on the verge of tears.<<gtrauma>><<gstress>><<trauma 6>><<stress 6>><br><br>
 
 <<link [[Struggle with Robin|Robin Forest Vore Struggle]]>><<set $worn.upper.integrity -= 20>><<set $worn.lower.integrity -= 20>><<set $worn.under_lower.integrity -= 20>><<set $robinlove += 1>><<trauma 6>><<stress 6>><<arousal 6>><<tiredness 6>><</link>><<glove>><<gtrauma>><<gstress>><<garousal>><<gtiredness>><br>
 <<link [[Comfort Robin|Robin Forest Vore Comfort]]>><<upperruined>><<lowerruined>><<underruined>><<set $robinlove += 5>><<trauma 6>><<stress 6>><<set $robindom -= 1>><</link>><<gglove>><<ldom>><<gtrauma>><<gstress>><br>
@@ -745,13 +745,13 @@ Robin’s shriek is muffled. When <<he>> cries out again, it sounds a lot closer
 :: Robin Forest Vore Struggle [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 <<outergoo>><<outergoo>><<outergoo>><<outergoo>>
-“I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up.” You can’t see <<himcomma>> but you think the movement you feel above you is Robin nodding. “Is it going to digest us?" <<He>> whimpers.<br><br>
+"I have an idea to get us out of here," you say. "If we struggle together, we might be able to make the snake throw up." You can't see <<himcomma>> but you think the movement you feel above you is Robin nodding. "Is it going to digest us?" <<He>> whimpers.<br><br>
 
-The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you’re unharmed. Robin doesn’t seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn’t quite in the stomach of the snake.<br><br>
+The two of you start to stretch and push outwards with your arms and legs as hard as you can, while matching the timing of your movements. The stomach tightens around you, spewing fluids all over you. Your clothing seems to degrade from the fluid, though you're unharmed. Robin doesn't seem to be getting squeezed or drenched the same way you are, maybe because <<he>> isn't quite in the stomach of the snake.<br><br>
 
-The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin’s. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.<br><br>
+The more you move, the more you are massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.<br><br>
 
-Robin hugs you but doesn’t say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
+Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
 <<if $exposed gte 1>>
 Robin gives you the rug to cover with and together you return to the orphanage.<br><br>
 
@@ -765,23 +765,23 @@ Together you return to the orphanage.<br><br>
 :: Robin Forest Vore Comfort [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 <<outergoo>><<outergoo>><<outergoo>><<outergoo>>
-You tell Robin that you’re both going to be okay. You reach your hand towards where you think Robin is trapped in the snake’s gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. “I’m glad I’m not alone in here," <<he>> says. "These slimy walls keep squeezing me.” <<He>> takes your hand.<br><br>
+You tell Robin that you're both going to be okay. You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.<br><br>
 
-Unable to escape the snake that’s swallowed both of you whole, there’s nothing to do but wait as you’re squeezed and massaged. The viscous fluids eat away at your clothes. It isn’t long until you’re naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitalscomma>> and you realize with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake’s throat churns with <<him>> in it.<br><br>
+Unable to escape the snake that's swallowed both of you whole, there's nothing to do but wait as you're squeezed and massaged. The viscous fluids eat away at your clothes. It isn't long until you're naked and completely covered in slime. The walls contract and rub against your <<breasts>> and <<genitalscomma>> and you realize with shame that your body is responding to the stimulation. The warmth and pressure on your body is having an effect, and you feel hot. Robin seems to be feeling it too, as <<his>> whimpers have turned into soft moans that escape <<his>> lips every time the snake's throat churns with <<him>> in it.<br><br>
 
 <<link [[Next|Robin Forest Vore Comfort 2]]>><</link>><br>
 
 :: Robin Forest Vore Comfort 2 [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-As minutes go by the constant stimulation starts to become unbearable. “I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake’s stomach tightens around you in response, pleasuring you further.<br><br>
+As minutes go by the constant stimulation starts to become unbearable. "I feel strange," Robin says. You spasm from the feeling of the stomach walls pressing against your crotch, and the snake's stomach tightens around you in response, pleasuring you further.<br><br>
 
 <<set $arousal += 10000>>
 <<orgasmpassage>>
 
-The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin’s. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.<br><br>
+The more you move, the more you are getting massaged and soaked in fluids. You start having trouble keeping your mouth above the fluid as it fills up the stomach. You cry out in fear. Before you scream however, the squeezing motions of the stomach change and start pushing you upwards, jamming your cheek against Robin's. The two of you are squished against each other as the snake forces you out of its mouth. You and Robin are left laying in a puddle of slime as the ill snake slithers away.<br><br>
 
-Robin hugs you but doesn’t say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
+Robin hugs you but doesn't say anything. The ordeal must have been as traumatising for <<him>> as it was for you. You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
 <<if $exposed gte 1>>
 Robin gives you the rug to cover with and together you return to the orphanage.<br><br>
 
@@ -795,9 +795,9 @@ Together you return to the orphanage.<br><br>
 :: Robin Forest Vore Tasty [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 <<outergoo>><<outergoo>><<outergoo>><<outergoo>>
-You reach your hand towards where you think Robin is trapped in the snake’s gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. “I’m glad I’m not alone in here," <<he>> says. "These slimy walls keep squeezing me.” <<He>> takes your hand.<br><br>
+You reach your hand towards where you think Robin is trapped in the snake's gullet, searching for the entrance to the stomach. You push your hand through a fleshy valve and feel <<his>> slime-covered head. You tell <<him>> to take your hand. "I'm glad I'm not alone in here," <<he>> says. "These slimy walls keep squeezing me." <<He>> takes your hand.<br><br>
 
-You pull <<him>> towards you. “W-wait," <<he>> cries. "What are you doing? Don’t pull me deeper!” Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<himstop>> <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you’ve been through situations like this before, and that you’re not in any real danger of being digested. Robin gives you an incredulous look before the snake’s stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
+You pull <<him>> towards you. "W-wait," <<he>> cries. "What are you doing? Don't pull me deeper!" Before <<he>> can complain any more, you pull <<him>> into the stomach headfirst and kiss <<himstop>> <<He>> fidgets at first, but starts to calm down. You break the kiss, and explain that you've been through situations like this before, and that you're not in any real danger of being digested. Robin gives you an incredulous look before the snake's stomach shifts and the rest of <<his>> body slides into the stomach.<<deviancy5>>
 
 The stomach is now even tighter than before with two people stuck in it. You feel the smooth skin of Robin's legs press against your face. You can feel <<his>> breath on your crotch. The walls of the stomach close in again and your mouth is pressed against <<his>> <<if $penis isnot "none">>penis<<else>>pussy<</if>>, eliciting a gasp. You take the chance to start licking and sucking on <<his>> crotch through the fabric, trying to help <<him>> enjoy this situation as much as you are.<br><br>
 
@@ -806,14 +806,14 @@ The stomach is now even tighter than before with two people stuck in it. You fee
 :: Robin Forest Vore Tasty 2 [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-The viscous fluids seeping into the stomach aren’t hurting you, but the same can’t be said for what’s left of your clothes. The squeezing of the snake’s stomach forces your bodies to slip and rub against each other, stimulating your <<breastsstop>> Robin’s face is forced against your crotch, and while <<he>> isn’t returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitalsstop>> With no clothing in the way, you press your lips against Robin’s <<if $penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.<br><br>
+The viscous fluids seeping into the stomach aren't hurting you, but the same can't be said for what's left of your clothes. The squeezing of the snake's stomach forces your bodies to slip and rub against each other, stimulating your <<breastsstop>> Robin's face is forced against your crotch, and while <<he>> isn't returning your oral attention, <<his>> gasps and moans feel just as good against your exposed <<genitalsstop>> With no clothing in the way, you press your lips against Robin's <<if $penis isnot "none">>penis<<else>>pussy<</if>> directly, licking all over.<br><br>
 
-Pressed against Robin in the snake’s stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.<br><br>
+Pressed against Robin in the snake's stomach, you both continue to stimulate each other while being rubbed all over by slimy flesh. Robin gasps and arches <<his>> back, rubbing <<his>> <<if $penis isnot "none">>penis<<else>>pussy<</if>> against your lips as <<he>> moans into your crotch.<br><br>
 
 <<set $arousal += 10000>>
 <<orgasmpassage>>
 
-You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake’s stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake’s gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.<br><br>
+You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies against each other. The snake's stomach rumbles around you. It seems like having two people shuddering with pleasure in its stomach has caused it more discomfort than it can take. As the squeezing around you intensifies, the fleshy valve by your face loosens and you and Robin are pushed out of the snake's gullet together, where you land in a slimy heap. As you and Robin lay panting from your oral sex session, the snake slithers away.<br><br>
 
 <<link [[Next|Robin Forest Vore Tasty 3]]>><</link>><br>
 
@@ -822,7 +822,7 @@ You and Robin both tremble in ecstasy, pressing and rubbing your slick bodies ag
 
 Having experience with this kind of situation, you recover first. You stand up and pull Robin to <<his>> feet. "Are you okay?" you ask.<br><br>
 
-Robin takes a while before respond, “I don’t know. I still feel tingly. At least you were there for me. I don’t know how I would have survived that without you.”<<glove>><<ldom>><<set $robinlove += 1>><<set $robindom -= 1>><br><br>
+Robin takes a while before respond, "I don't know. I still feel tingly. At least you were there for me. I don't know how I would have survived that without you."<<glove>><<ldom>><<set $robinlove += 1>><<set $robindom -= 1>><br><br>
 
 You help each other clean off as much slime as you can, but the stickiness makes it hard to remove. At least you found the picnic basket.
 <<if $exposed gte 1>>
@@ -838,9 +838,9 @@ Together you return to the orphanage.<br><br>
 :: Robin Forest Break Down [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-“There was a big snake and it coiled around me and it tried to swallow me and-” You stumble through your explanation with a trembling voice, before being cut off by a tight hug.<br><br>
+"There was a big snake and it coiled around me and it tried to swallow me and-" You stumble through your explanation with a trembling voice, before being cut off by a tight hug.<br><br>
 
-<<He>> lets you cry into <<his>> shoulder. “I’m so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. “I don’t want to think about losing you. Let’s go home.”<br><br>
+<<He>> lets you cry into <<his>> shoulder. "I'm so sorry," <<he>> says. "I shouldn't have let that happen to you." <<He>> squeezes you close to <<his>> chest, shivering. "I don't want to think about losing you. Let's go home."<br><br>
 
 <<if $exposed gte 1>>
 Robin gives you the rug to cover with and together you return to the orphanage.<br><br>
@@ -855,9 +855,9 @@ Together you return to the orphanage.<br><br>
 :: Robin Forest Explain [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-“When I found the picnic basket I got attacked by a giant snake. It tried to eat me!”<br><br>
+"When I found the picnic basket I got attacked by a giant snake. It tried to eat me!"<br><br>
 
-Robin rushes to your side, looking panicked. “I’m so sorry," <<he>> says. "I shouldn’t have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. “You got the basket. You're so amazing.”<br><br>
+Robin rushes to your side, looking panicked. "I'm so sorry," <<he>> says. "I shouldn't have let you go on your own." <<He>> makes a face that is both awed and exasperated when <<he>> sees the basket in your hands. "You got the basket. You're so amazing."<br><br>
 
 <<if $exposed gte 1>>
 Robin gives you the rug to cover with and together you return to the orphanage.<br><br>
@@ -872,9 +872,9 @@ Together you return to the orphanage.<br><br>
 :: Robin Forest Brag [nobr]
 <<set $outside to 1>><<set $location to "forest">><<effects>>
 
-“A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.<br><br>
+"A giant snake tried to eat me when I found the picnic basket, but I fought it off," you say, hiding your terror beneath bravado.<br><br>
 
-Robin clings to your arm and gazes on you with awe. “You fought off a giant snake?" <<he>> says. "And you rescued my basket. You’re so amazing.”<br><br>
+Robin clings to your arm and gazes on you with awe. "You fought off a giant snake?" <<he>> says. "And you rescued my basket. You're so amazing."<br><br>
 
 <<if $exposed gte 1>>
 Robin gives you the rug to cover with and together you return to the orphanage.<br><br>
diff --git a/game/overworld-town/special-whitney/main.twee b/game/overworld-town/special-whitney/main.twee
index d6c5f8f208a6e5c43f10bdef12a891fe7c341c87..03a7f6923344389584b8a1fe512f785e02737c8a 100644
--- a/game/overworld-town/special-whitney/main.twee
+++ b/game/overworld-town/special-whitney/main.twee
@@ -1612,9 +1612,9 @@ Whitney gathers your clothes and gestures for everyone to stand back. "Ready <<g
 :: Bully Strip Theft [nobr]
 <<set $outside to 1>><<set $location to "town">><<effects>>
 <<pass 20>>
-"We're going to Connudatus Street," <<he>> continues. "Got a plan I thought up, and you’re going to be a part of it.”<br><br>
+"We're going to Connudatus Street," <<he>> continues. "Got a plan I thought up, and you're going to be a part of it."<br><br>
 They bring you to the back alleys of Connudatus Street, out of sight from the public.<br><br>
-“You’re gonna distract some poor rich sod while I rob them. But you’re going to need to be a bit more eye-catching for this to work. Strip.” <br><br>
+"You're gonna distract some poor rich sod while I rob them. But you're going to need to be a bit more eye-catching for this to work. Strip." <br><br>
 
 <<link [[Go along with it|Bully Rob]]>><<trauma 6>><<fameexhibitionism 5>><<stress 6>><<set $whitneydom += 1>><</link>><<gtrauma>><<gstress>><<gdom>><br>
 <<if $exhibitionism gte 75>>
@@ -1627,10 +1627,10 @@ They bring you to the back alleys of Connudatus Street, out of sight from the pu
 
 
 :: Bully Rob Reversal [nobr]
-“Or..” you smirk. “If you want to see how it’s really done, you be the bait. Get naked and I’ll take the mark.”<br><br>
+"Or.." you smirk. "If you want to see how it's really done, you be the bait. Get naked and I'll take the mark."<br><br>
 
-Whitney erupts into laughter, raising a hand to <<his>> hair and brushing it back. “Wait. You’re serious,” <<he>> says, eyeing you with surprise. “Alright slut. I hope you know what you’re getting into.”<br><br>
-You watch Whitney undress. In mere seconds <<hes>> already completely exposed. You think you see a faint blush on <<his>> face. “Like what you see, slut?” <<he>> asks. “I bet you do. After all, it’s not every day you get to see me naked.” <<He>> turns to face <<his>> astonished friends. “That goes for the rest of you too.”<br><br>
+Whitney erupts into laughter, raising a hand to <<his>> hair and brushing it back. "Wait. You're serious," <<he>> says, eyeing you with surprise. "Alright slut. I hope you know what you're getting into."<br><br>
+You watch Whitney undress. In mere seconds <<hes>> already completely exposed. You think you see a faint blush on <<his>> face. "Like what you see, slut?" <<he>> asks. "I bet you do. After all, it's not every day you get to see me naked." <<He>> turns to face <<his>> astonished friends. "That goes for the rest of you too."<br><br>
 
 <<link [[Next|Bully Rob Reversal 2]]>><</link>><br><br>
 
@@ -1640,11 +1640,11 @@ You watch Whitney undress. In mere seconds <<hes>> already completely exposed. Y
 With Whitney at the ready, you move out of the alleyway and onto the main street. You look up and down the road, trying to find an easy target to fleece. A short while passes, and you manage to find your mark. A <<person>> walking down your side of the street. You wait until <<hes>> close, then gesture to Whitney. <<He>> jumps into the open.<br><br>
 
 <<if $rng gte 80>>
-“Excuse me, does this outfit make me look fat?” Whitney says, keeping a straight face.
+"Excuse me, does this outfit make me look fat?" Whitney says, keeping a straight face.
 <<elseif $rng gte 51>>
-“Excuse me, have you seen my clothing?” Whitney says, keeping a straight face.
+"Excuse me, have you seen my clothing?" Whitney says, keeping a straight face.
 <<else>>
-“Is it draughty out or is it just me?” Whitney says, keeping a straight face.
+"Is it draughty out or is it just me?" Whitney says, keeping a straight face.
 <</if>>
 The <<person>> gapes.
 <br><br>
@@ -1656,16 +1656,16 @@ The <<person>> gapes.
 <<effects>>
 
 <<if $pronoun is "m">>
-You take your position next to the <<personcomma>> feigning surprise at Whitney’s exposure as you look for the imprint of <<his>> <<walletstop>>
+You take your position next to the <<personcomma>> feigning surprise at Whitney's exposure as you look for the imprint of <<his>> <<walletstop>>
 <<else>>
-You take your position next to the <<personcomma>> feigning surprise at Whitney’s exposure as you open <<his>> purse.
+You take your position next to the <<personcomma>> feigning surprise at Whitney's exposure as you open <<his>> purse.
 <</if>>
 <br><br>
 <<skulduggerycheck>>
 <<if $skulduggerysuccess is 1>><<set $money += 3000>>
 
 <span class="green">Some deft handiwork later and you find yourself in possession of the <<persons>> cash.</span> Your job done, you walk away, giving Whitney a surreptitious thumbs up as you do. You take a short loop around and return to the alleyway.<<endevent>><<whitney>><<person1>> Whitney's still there, stark naked and without shame. <<His>> friends pretend not to look. You hand <<him>> half of the money you stole.<br><br>
-“That was too easy,” <<he>> says, counting the money. “But cash is cash. Thanks, slut. Before I go,” <<His>> face lights up for a moment as <<he>> turns back towards you. “I have an idea.” <<He>> reaches out and tugs at your $worn.lower.name. “Seeing as I’m already naked, let’s have a bit of fun.”<br><br>
+"That was too easy," <<he>> says, counting the money. "But cash is cash. Thanks, slut. Before I go," <<His>> face lights up for a moment as <<he>> turns back towards you. "I have an idea." <<He>> reaches out and tugs at your $worn.lower.name. "Seeing as I'm already naked, let's have a bit of fun."<br><br>
 
 	<<if $skulduggery lte ($skulduggerydifficulty + 100)>>
 	<<skulduggeryskilluse>>
@@ -1778,7 +1778,7 @@ You collapse to the ground. The <<person>> gives you a hard kick to the side for
 <<neutral 1>>
 <<set $event to "molestationhome">>
 <<man1init>><<promiscuity1>>
-“I’m surprised I had to wait that long,” you flirt, pulling off your $worn.lower.name before Whitney does.<br><br>
+"I'm surprised I had to wait that long," you flirt, pulling off your $worn.lower.name before Whitney does.<br><br>
 <<set $audienceforceteen to 1>>
 <</if>>
 
@@ -1811,20 +1811,20 @@ You collapse to the ground. The <<person>> gives you a hard kick to the side for
 
 <<if $enemyarousal gte $enemyarousalmax>>
 <<ejaculation>><<set $whitneylust -= 20>>
-You feel Whitney shudder as <<he>> leans against you, <<his>> panting muffled in your neck. “Thanks slut. That’s just what I needed,” <<he>> pants as <<he>> puts <<his>> clothes back on. “Later.”<br><br>
+You feel Whitney shudder as <<he>> leans against you, <<his>> panting muffled in your neck. "Thanks slut. That's just what I needed," <<he>> pants as <<he>> puts <<his>> clothes back on. "Later."<br><br>
 
 <<tearful>> you watch <<him>> walk from the alley.<br><br>
 
 
 <<elseif $enemyhealth lte 0>>
-Whitney recoils in pain and backs away from you. “The fuck is wrong with you?” <<he>> says, agitated. <<He>> tries <<his>> best to conceal a fresh bruise on <<his>> shoulder as <<he>> fixes <<his>> clothing.<br><br>
+Whitney recoils in pain and backs away from you. "The fuck is wrong with you?" <<he>> says, agitated. <<He>> tries <<his>> best to conceal a fresh bruise on <<his>> shoulder as <<he>> fixes <<his>> clothing.<br><br>
 
 <<tearful>> you watch <<him>> walk from the alley.<br><br>
 
 <<else>>
-“Sorry, forgot I have to be somewhere.” You say, pulling away from Whitney.<br><br>
+"Sorry, forgot I have to be somewhere." You say, pulling away from Whitney.<br><br>
 
-"Fine.” Whitney remarks. “But next time I’m not stopping.” <br><br>
+"Fine." Whitney remarks. "But next time I'm not stopping." <br><br>
 
 <<tearful>> you watch <<him>> dress and walk from the alley.<br><br>
 
@@ -1838,9 +1838,9 @@ Whitney recoils in pain and backs away from you. “The fuck is wrong with you?
 
 :: Bully No Alley Sex [nobr]
 <<effects>>
-“Some other time,” You say.<br><br>
+"Some other time," You say.<br><br>
 
-“Your loss,” Whitney says. “You’re lucky I give you a choice.” <<He>> fixes <<his>> clothes and walks from the alleyway.<br><br>
+"Your loss," Whitney says. "You're lucky I give you a choice." <<He>> fixes <<his>> clothes and walks from the alleyway.<br><br>
 
 <<clotheson>>
 <<endevent>>
@@ -1851,11 +1851,12 @@ Whitney recoils in pain and backs away from you. “The fuck is wrong with you?
 :: Bully Rob [nobr]
 <<effects>>
 <<clothesstrip>>
-You slowly remove your clothes while keeping your <<genitals>> and <<breasts>> from the leering eyes of Whitney and <<his>> friends. “When I give the signal,” <<he>> says to one of them. “Give <<phim>> a good push into the street.”<br><br>
+You slowly remove your clothes while keeping your <<genitals>> and <<breasts>> from the leering eyes of Whitney and <<his>> friends. "When I give the signal," <<he>> says to one of them. "Give <<phim>> a good push into the street."<br><br>
 
 A minute passes before Whitney makes an odd gesture. You are shoved naked into the open, right in the path of a well-dressed <<endevent>><<generate1>><<person1>><<personstop>> <<He>> freezes when <<he>> see you, left completely speechless. <<covered>><br><br>
 
-Whitney takes the opportunity and approaches from behind, reaching into the <<persons>> jacket and pulling out <<his>> <<walletstop>>  The deed complete, Whitney vanishes around a corner as you run back into the alley.  <br><br>
+Whitney takes the opportunity and approaches from behind, reaching into the <<persons>> jacket and pulling out <<his>> <<walletstop>> The deed complete, Whitney vanishes around a corner as you run back into the alley.
+<br><br>
 Whitney's friends are already gone, but at least they left your clothes.<br><br>
 
 
@@ -1870,17 +1871,17 @@ Whitney's friends are already gone, but at least they left your clothes.<br><br>
 <<generate1>><<person1>>
 
 You remove your clothes with enthusiasm, basking in the gaze of your audience. <<exhibitionism5>>
-Whitney grins. “When I give the signal,” <<he>> explains. “Jump in front of the nearest person. Make sure to show off that <<genitals>> of yours.” <<He>> slinks away from the alley.<br><br>
+Whitney grins. "When I give the signal," <<he>> explains. "Jump in front of the nearest person. Make sure to show off that <<genitals>> of yours." <<He>> slinks away from the alley.<br><br>
 
 A minute passes, and Whitney makes a gesture in your direction. <<flaunting>> you jump naked into the open, right into the path of a well-dressed <<endevent>><<generate1>><<person1>><<personstop>><br><br>
 <<if $rng gte 99>>
-“Behold my fabulous <<genitalsstop>>
+"Behold my fabulous <<genitalsstop>>
 <<elseif $rng gte 80>>
-“Is there something on my face?”
+"Is there something on my face?"
 <<elseif $rng gte 51>>
-“Oops, I knew I left something at home,”
+"Oops, I knew I left something at home,"
 <<else>>
-“Is there a problem? You’re staring,”
+"Is there a problem? You're staring,"
 <</if>>
 
 
@@ -1890,9 +1891,9 @@ Whitney walks behind the <<personcomma>> reaches into <<his>> jacket and success
 <<endevent>><<whitney>><<person1>>
 <<if $whitneyromance is 1>>
 Whitney shows up as you dress.
-“Good job slut,” <<he>> grins at your undressed body. “You’re a natural.” <<He>> pulls out £30. “Your cut.” <<He>> hands you the amount and walks from the alley.<br><br><<set $money += 3000>>
+"Good job slut," <<he>> grins at your undressed body. "You're a natural." <<He>> pulls out £30. "Your cut." <<He>> hands you the amount and walks from the alley.<br><br><<set $money += 3000>>
 <<else>>
-Whitney’s friends have already cleared out, but they left your clothes behind.<br><br>
+Whitney's friends have already cleared out, but they left your clothes behind.<br><br>
 <</if>>
 
 <<clotheson>><<endevent>><<set $eventskip to 1>>
@@ -1934,7 +1935,7 @@ Whitney’s friends have already cleared out, but they left your clothes behind.
 <<if $enemyarousal gte $enemyarousalmax>>
 <<ejaculation>>
 
-“F-fuck, yes…” Whitney says, putting a hand on the alley wall. <<tearful>> you duck under <<his>> arm and escape onto Connudatus Street.<br><br>
+"F-fuck, yes…" Whitney says, putting a hand on the alley wall. <<tearful>> you duck under <<his>> arm and escape onto Connudatus Street.<br><br>
 
 
 
@@ -1959,9 +1960,9 @@ Whitney’s friends have already cleared out, but they left your clothes behind.
 You double over in pain, collapsing onto the floor. You look up at Whitney, now towering over you. <<He>> nods, and <<he>> and <<his>> friends reach towards you, grabbing and pulling.
 
 <<if $exposed lt 2>><<clothesruined>>
-They tear off your clothing and toss it up onto a nearby roof. You’re left helpless, with your <<lewdness>> on display. <br><br>
+They tear off your clothing and toss it up onto a nearby roof. You're left helpless, with your <<lewdness>> on display. <br><br>
 <</if>>
-“Next time,” Whitney says. “When I tell you to do something, you do it.” <<He>> saunters from the alley. <<His>> friends follow close behind.
+"Next time," Whitney says. "When I tell you to do something, you do it." <<He>> saunters from the alley. <<His>> friends follow close behind.
 <br><br>
 
 <<tearful>> you climb to your feet.<br><br>
@@ -1972,5 +1973,3 @@ They tear off your clothing and toss it up onto a nearby roof. You’re left hel
 <<link [[Next|Connudatus Street]]>><</link>>
 
 <</if>>
-
-
diff --git a/game/overworld-underground/loc-underground/events.twee b/game/overworld-underground/loc-underground/events.twee
index 2e1ca39ed6a4db8471ff3176922793486141acc6..a60a3a47006ec7b1e7e2047900cfd55cefd47bd4 100644
--- a/game/overworld-underground/loc-underground/events.twee
+++ b/game/overworld-underground/loc-underground/events.twee
@@ -1067,4 +1067,4 @@ A chill runs up your spine, a warning from some primal instinct. <span class="re
 
 <<link [[Next|Underground Cell]]>><</link>><br>
 
-<</if>>
\ No newline at end of file
+<</if>>
diff --git a/game/special-dance/actions.twee b/game/special-dance/actions.twee
index f268dcbd0f5559314c3d79b2f42a405914021aaa..3cc1e1a176671c3ffe194eabe8972869679082d7 100644
--- a/game/special-dance/actions.twee
+++ b/game/special-dance/actions.twee
@@ -456,13 +456,13 @@ Some of the audience salivate watching you, but a glance at security quells any
 <<widget "danceleighton">><<nobr>>
 <<set $leightondanceoffered to 1>><<set $danceevent to "leighton">>
 <<if $headblackmailed is 1>>
-“I knew I'd find you here,”
+"I knew I'd find you here,"
 <<elseif $delinquency gte 400>>
-“So this is why you're missing classes,”
+"So this is why you're missing classes,"
 <<elseif $exposed gte 2 and $exhibitionism gte 75>>
-”I knew you were a slut,”
+"I knew you were a slut,"
 <<else>>
-“You look cute up there,”
+"You look cute up there,"
 <</if>>
 says a familiar voice. It's Leighton, raising a stack of bills.<br><br>
 
diff --git a/game/special-exhibition/main.twee b/game/special-exhibition/main.twee
index 5a9481f7e647147f6a364dde07ef7e9b452d3ff3..2138d4e1bae698aa3335bf239d8568582797f3f2 100644
--- a/game/special-exhibition/main.twee
+++ b/game/special-exhibition/main.twee
@@ -610,49 +610,46 @@ You feel the wall give way slightly. <<tearful>> you manage to struggle through
 
 
 :: Street Ex Day1 Car [nobr]
-<<set $outside to 1>><<set $location to "town">><<effects>>
-
-You drop to the ground and shuffle beneath a parked car. The vehicle is soon surrounded by people, their feet stepping just inches from you.<br><br>
-
 
+<<set $outside to 1>><<set $location to "town">><<effects>>
+You drop to the ground and shuffle beneath a parked car. The vehicle is soon surrounded by people, their feet stepping just inches from you.
+<br><br>
 <<if $rng gte 81>>
-A few minutes have passed when the engine rumbles into life above you, and the car beings to move. Afraid of being caught surrounded in public with your <<lewdness>> on display, you cling to the underside, allowing it to carry you along. The journey is over soon, and once the driver has vacated you shuffle out into the daylight. You're in the clear for now.<br><br>
-
-<<set $rng to random(1, 13)>>
-	<<if $rng is 1>>
-	<<set $bus to "nightingale">>
-	<<elseif $rng is 2>>
-	<<set $bus to "domus">>
-	<<elseif $rng is 3>>
-	<<set $bus to "elk">>
-	<<elseif $rng is 4>>
-	<<set $bus to "high">>
-	<<elseif $rng is 5>>
-	<<set $bus to "starfish">>
-	<<elseif $rng is 6>>
-	<<set $bus to "barb">>
-	<<elseif $rng is 7>>
-	<<set $bus to "connudatus">>
-	<<elseif $rng is 8>>
-	<<set $bus to "wolf">>
-	<<elseif $rng is 9>>
-	<<set $bus to "harvest">>
-	<<elseif $rng is 10>>
-	<<set $bus to "oxford">>
-	<<elseif $rng is 11>>
-	<<set $bus to "danube">>
-	<<elseif $rng is 12>>
-	<<set $bus to "mer">>
-	<<elseif $rng is 13>>
-	<<set $bus to "cliff">>
-	<</if>>
+	A few minutes have passed when the engine rumbles into life above you, and the car beings to move. Afraid of being caught surrounded in public with your <<lewdness>> on display, you cling to the underside, allowing it to carry you along. The journey is over soon, and once the driver has vacated you shuffle out into the daylight. You're in the clear for now.
+	<br><br>
+	<<set $rng to random(1, 13)>>
+	<<switch $rng>>
+	<<case 1>>
+		<<set $bus to "nightingale">>
+	<<case 2>>
+		<<set $bus to "domus">>
+	<<case 3>>
+		<<set $bus to "elk">>
+	<<case 4>>
+		<<set $bus to "high">>
+	<<case 5>>
+		<<set $bus to "starfish">>
+	<<case 6>>
+		<<set $bus to "barb">>
+	<<case 7>>
+		<<set $bus to "connudatus">>
+	<<case 8>>
+		<<set $bus to "wolf">>
+	<<case 9>>
+		<<set $bus to "harvest">>
+	<<case 10>>
+		<<set $bus to "oxford">>
+	<<case 11>>
+		<<set $bus to "danube">>
+	<<case 12>>
+		<<set $bus to "mer">>
+	<<case 13>>
+		<<set $bus to "cliff">>
+	<</switch>>
 <<else>>
-The crowd disperses after a short time. You shuffle back out from beneath the car. You're in the clear for now.<br><br>
-
-
+	The crowd disperses after a short time. You shuffle back out from beneath the car. You're in the clear for now.
+	<br><br>
 <</if>>
-
-
 <<endevent>>
 <<destinationeventend>>