Project future,

Feature creep prevention

  • Remove redundant ammo types and replace them with upgrades JHP->RAZORBACK(+dmg and bleed), SLUG->SABOT
  • Remove the A-10 drone

Ammo stats

  • Rifles: low damage, accurate, armor piercing
    • remove AP, use NATO designation?
  • Pistol:
  • Buckshot:
    • Knockdown chance
    • Damages only weakspots

Damage areas/protection

  • Armored spots
  • Weak spots
  • Energy shield
    • Protects whole body from small, fast and energy based projectiles
    • Ignores heavy and slow projectiles

Movement mechanics

  • Slide: avoids high attacks
  • Dive, Jump:
    • avoids low attacks
    • can't do with the bag
  • Landing roll
  • Peek: quick corner peek faster than AI reaction

Micro management

  • Switching equipment between the player's vest and bag
    • Can't carry spare plates, grenades and ammo in the vest.
  • Trading using terminals
  • Progression is done via looting and trading, no skills or xp
Edited by YourLocalDrugDealer