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const HGSuiteSlaves = App.Utils.jobForAssignment(Job.HEADGIRLSUITE).employees();
for (const slave of V.slaves) {
if (assignmentVisible(slave)) {
r = [];
const slaveEntry = App.UI.DOM.appendNewElement("div", el, '', "slave-report");
if (V.seeImages && V.seeReportImages) {
App.UI.DOM.appendNewElement("div", slaveEntry, App.Art.SlaveArtElement(slave, 0, 0), ["imageRef", "tinyImg"]);
}
slaveEntry.append(App.EndWeek.favoriteIcon(slave), " ");
if (slave.ID === V.HeadGirlID && HGSuiteSlaves.length > 0) {
const {He2, he2} = getPronouns(hgSlave).appendSuffix("2");
r = [];
if (hgSlave.assignment !== "live with your Head Girl") {
r.push(`<span class="red">${hgSlave.slaveName} had been assigned to live with your Head Girl, but this week ${he2} was assigned to ${hgSlave.assignment}. ${He2} has been released to your penthouse for reassignment.</span>`);
removeJob(hgSlave, "live with your Head Girl");
} else {
r.push(App.UI.DOM.makeElement("span", SlaveFullName(hgSlave), "slave-name"));
if (hgSlave.choosesOwnAssignment === 2) {
r.push(App.SlaveAssignment.choosesOwnJob(hgSlave));
r.push(He2);
}
r.push(App.SlaveAssignment.liveWithHG(hgSlave));
}
App.Events.addNode(el, r, "p");
}
}
}
/* count open spots in facilities after all assignments have been decided for the week */
V.brothelSpots = App.Entity.facilities.brothel.freeSpace;
V.clubSpots = App.Entity.facilities.club.freeSpace;
V.dairySpots = App.Entity.facilities.dairy.freeSpace;
V.servantsQuartersSpots = App.Entity.facilities.servantsQuarters.freeSpace;
r.push(App.UI.DOM.makeElement("span", SlaveFullName(slave), "slave-name"));
if (slave.choosesOwnAssignment === 2) {
r.push(App.SlaveAssignment.choosesOwnJob(slave));
r.push(He);
}
switch (slave.assignment) {
case "rest":
r.push(App.SlaveAssignment.rest(slave));
break;
case "whore":
r.push(App.SlaveAssignment.whore(slave));
break;
case "serve the public":
r.push(App.SlaveAssignment.serveThePublic(slave));
break;
case "work a glory hole":
r.push(App.SlaveAssignment.workAGloryHole(slave));
break;
case "get milked":
milkResults = App.SlaveAssignment.getMilked(slave);
r.push(milkResults.text);
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break;
case "take classes":
r.push(App.SlaveAssignment.takeClasses(slave));
break;
case "please you":
r.push(App.SlaveAssignment.pleaseYou(slave));
break;
case "be a subordinate slave":
r.push(App.SlaveAssignment.serveYourOtherSlaves(slave));
break;
case "be a servant":
r.push(App.SlaveAssignment.servant(slave));
break;
case "stay confined":
r.push(App.SlaveAssignment.stayConfined(slave));
break;
case "guard you":
r.push(App.SlaveAssignment.guardYou(slave));
break;
case "be your Head Girl":
r.push(App.SlaveAssignment.beYourHeadGirl(slave));
break;
case "recruit girls":
r.push(App.SlaveAssignment.recruitGirls(slave));
break;
default:
removeJob(slave, slave.assignment);
r.push(App.SlaveAssignment.rest(slave));
}
if (V.servantMilkers === 1 && slave.lactation > 0 && slave.assignment !== "get milked") {
r.push(`${His} assignment`);
if (App.Data.misc.servantMilkersJobs.includes(slave.assignment)) {
if (slave.devotion > 20) {
if (slave.fetish === "boobs") {
}
r.push(`uses`);
} else if (slave.devotion >= -20) {
r.push(`is required to use`);
} else {
r.push(`is forced to use`);
}
r.push(`the penthouse milkers frequently,`);
} else {
r.push(`keeps ${him} busy, but ${he}`);
if (slave.devotion > 20) {
if (slave.fetish === "boobs") {
r.push(`eagerly`);
}
r.push(`uses`);
} else if (slave.devotion >= -20) {
r.push(`is required to use`);
} else {
r.push(`is forced to use`);
}
r.push(`the penthouse milkers whenever ${he} can,`);
r.push(`and ${he} gives ${milkResult.milk} liters of milk over the week, which is sold for <span class="yellowgreen">${cashFormat(milkResult.milkSale)}.</span>`);
if (slave.minorInjury !== 0) {
r.push(`${His} ${slave.minorInjury} will heal by the end of the week.`);
}
if (V.showEWD !== 0) {
r.push(App.SlaveAssignment.standardSlaveReport(slave, false));
} else {
// discard return values silently
App.SlaveAssignment.standardSlaveReport(slave, true);
}
if (V.PC.health.shortDamage < 30 && Array.isArray(V.personalAttention) && V.personalAttention.findIndex(function(s) { return s.ID === slave.ID; }) !== -1) {
r.push(personalAttention(slave));
}
if (HGTrainSlavesIDs.length > 0) {
const trainee = HGTrainSlavesIDs.find(trainee => slave.ID === trainee.ID);
if (trainee) {
r.push(HGApplication(slave, trainee.training));
* @param {App.Entity.SlaveState} slave
* @param {string} headGirlsTraining
const {
He, His,
he, his, him, himself, girl
} = getPronouns(S.HeadGirl);
const {he2, his2, him2, himself2, girl2} = getPronouns(slave).appendSuffix("2");
let r = [];
slave.training = Math.clamp(slave.training, 0, 150);
let effectiveness = S.HeadGirl.actualAge + ((S.HeadGirl.intelligence + S.HeadGirl.intelligenceImplant) / 3) - (S.HeadGirl.accent * 5) + (V.HGSeverity * 10) + ((slave.intelligence + slave.intelligenceImplant) / 4) - (slave.accent * 5);
effectiveness += Math.max(0, (30 - S.HeadGirl.actualAge));
}
if (S.HeadGirl.sexualFlaw === "abusive" && V.HGSeverity >= 0) {
if (headGirlsTraining !== "health") {
slave.health.tired += 25;
}
r.push(`<span style="font-weight: bold">Your Head Girl</span> <span class='slave-name'>${S.HeadGirl.slaveName}</span> notices that <span class='slave-name'>${slave.slaveName}</span>`);
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case "health":
r.push(`is unwell.`);
break;
case "obedience":
r.push(`is disobedient.`);
break;
case "paraphilia":
r.push(`has a paraphilia.`);
break;
case "flaw":
r.push(`has an unpleasant flaw worth fixing.`);
break;
case "soften":
r.push(`has an unpleasant flaw that ${he} can try to soften into a unique quirk.`);
break;
case "oral skill":
r.push(`isn't as orally skilled as ${he} is.`);
break;
case "anal skill":
r.push(`isn't as skilled at taking anal as ${he} is.`);
break;
case "fuck skill":
r.push(`isn't as skilled at vaginal intercourse as ${he} is.`);
break;
case "whore skill":
r.push(`isn't as skilled at the fine art of sex for money as ${he} is.`);
break;
case "entertain skill":
r.push(`isn't as skilled at entertainment as ${he} is.`);
}
if (headGirlsTraining === "health") {
r.push(`${He} helps ${slave.slaveName} however ${he} can. The tender care has <span class="green">improved ${slave.slaveName}'s health.</span>`);
improveCondition(slave, 10);
slave.health.tired = Math.clamp(slave.health.tired - 10, 0, 1000);
slave.training = 0;
} else {
if (S.HeadGirl.career === "an arcology owner") {
r.push(`${He} was once an arcology owner ${himself}, making ${him} truly peerless as a Head Girl.`);
} else if (setup.HGCareers.includes(S.HeadGirl.career)) {
r.push(`${He} was used to giving commands and being obeyed in ${his} life before ${he} was a slave, experience ${he} can call on now.`);
} else if (S.HeadGirl.skill.headGirl >= V.masteredXP) {
r.push(`${He} is used to giving commands and being obeyed through experience, rendering ${him} more effective.`);
}
if (S.HeadGirl.actualAge > 30) {
r.push(`${His} age and experience help ${him} as ${he} works with ${slave.slaveName}.`);
} else if (S.HeadGirl.actualAge < 25 && V.AgePenalty > 0) {
r.push(`${His} youth and inexperience impede ${him} as ${he} works with ${slave.slaveName}.`);
}
if (S.HeadGirl.accent >= 3) {
r.push(`${He} does ${his} best to give orders in ${V.language}, but has to resort to a lot of unseemly gesticulation and shouting, making ${him} much less effective.`);
} else if (S.HeadGirl.accent === 2) {
r.push(`${His} heavy ${aNational(S.HeadGirl.nationality)} accent impedes ${his} clarity in ${V.language}, making ${him} somewhat less effective.`);
}
if (headGirlsTraining === "obedience" || headGirlsTraining === "flaw" || headGirlsTraining === "soften") {
if (S.HeadGirl.intelligence + S.HeadGirl.intelligenceImplant > 50) {
if (slave.intelligence + slave.intelligenceImplant > 50) {
r.push(`${He} needs ${his} wits about ${him} to mold ${slave.slaveName}, who's quite intelligent ${himself2}.`);
} else if (slave.intelligence + slave.intelligenceImplant >= -50) {
r.push(`${His} intelligence helps ${him} mold ${slave.slaveName}.`);
} else {
r.push(`Molding ${slave.slaveName} is very easy, especially for a smart Head Girl like ${him}.`);
}
}
} else {
if (S.HeadGirl.intelligence + S.HeadGirl.intelligenceImplant > 50) {
if (slave.intelligence + slave.intelligenceImplant > 50) {
r.push(`Both slaves are quite intelligent, making ${his} job much easier.`);
} else if (slave.intelligence + slave.intelligenceImplant >= -50) {
r.push(`${He}'s quite intelligent and can teach ${slave.slaveName} well.`);
} else {
r.push(`${He} needs all ${his} considerable intelligence to get through to the idiot ${he} has to teach.`);
}
}
}
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if (V.HGSeverity > 0) {
r.push(`Your directives encourage ${him} to rape any slave that fails in the slightest way, a task ${he} approaches`);
if (S.HeadGirl.sexualFlaw === "abusive") {
r.push(`eagerly, since ${he} prefers to take ${his} pleasure without consent.`);
} else if (S.HeadGirl.fetish === "sadist") {
r.push(`with sadistic enthusiasm.`);
} else if (S.HeadGirl.fetish === "dom") {
r.push(`with confidence.`);
} else if (S.HeadGirl.energy > 95) {
r.push(`as a convenient way to`);
if (S.HeadGirl.balls > 0) {
r.push(`drain ${his} perpetually overfilled balls into a series of spasming holes.`);
} else {
r.push(`sate ${his} excess sexual appetite.`);
}
} else {
r.push(`dutifully.`);
}
if (slave.vagina === 0) {
r.push(`In ${slave.slaveName}'s case, ${he}'s careful to limit ${his2} sexual abuse to things that won't take the ${girl2}'s virginity. The slave`);
} else if (slave.anus === 0) {
r.push(`${He}'s careful to molest ${slave.slaveName} in ways that don't involve penetrating ${his2} virgin ass. The slave`);
} else {
r.push(`${slave.slaveName}`);
}
if (slave.devotion > 50) {
r.push(`accepts the abuse, believing ${he2} deserves to be raped.`);
} else if (slave.devotion >= -20) {
r.push(`is <span class="gold">frightened</span> by the unceasing abuse.`);
slave.trust -= 1;
} else {
r.push(`<span class="mediumorchid">hates</span> and <span class="gold">fears</span> the constant abuse.`);
slave.trust -= 1;
slave.devotion -= 1;
}
r.push(`${S.HeadGirl.slaveName} makes sure ${his} victim hates it, every time, and ${slave.slaveName} can't help but do ${his2} very best to avoid this treatment.`);
} else if (V.HGSeverity === 0) {
r.push(`You allow ${him} to use ${his} own judgment when punishing failures,`);
if (S.HeadGirl.sexualFlaw === "abusive") {
r.push(`and ${he} usually decides in favor of forcing misbehaving slaves to get ${him} off.`);
} else if (S.HeadGirl.fetish === "sadist") {
r.push(`permission the sadist uses for ${his} own gratification.`);
} else if (S.HeadGirl.fetish === "dom") {
r.push(`which the dominant ${girl} uses confidently.`);
} else if (S.HeadGirl.energy > 95) {
r.push(`which ${he} uses to`);
if (S.HeadGirl.balls > 0) {
r.push(`force ${his} subordinates to keep ${his} balls drained.`);
} else {
r.push(`extract the constant sexual favors ${his} libido demands.`);
}
} else {
r.push(`and ${he} does ${his} best to be fair.`);
}
r.push(`${slave.slaveName}`);
if (slave.devotion > 50) {
r.push(`is <span class="mediumaquamarine">grateful</span> that ${he2} is punished justly when ${he2} makes mistakes.`);
slave.trust += 1;
} else if (slave.devotion >= -20) {
r.push(`does ${his2} best to learn quickly and avoid punishment.`);
} else {
r.push(`is <span class="gold">scared</span> by ${his2} inability to get away with the smallest disobedience.`);
slave.trust -= 1;
}
} else {
r.push(`You require ${him} to use respect when punishing; ${he} does ${his} best to motivate, but is unable to use real fear as a tool. ${slave.slaveName} understands this, and <span class="mediumaquamarine">trusts</span> that if ${he2} fails, the consequences won't be too awful.`);
if (headGirlsTraining === "obedience") {
effectiveness -= (slave.intelligence + slave.intelligenceImplant) / 3;
if (effectiveness <= 0) {
r.push(`${slave.slaveName} is smart enough to complicate things; ${he2} manages to outwit ${him} this week and makes no progress.`);
} else {
r.push(`${He} helps watch and restrain the rebellious ${slave.slaveName}, helping wear ${him2} down, <span class="gold">breaking ${slave.slaveName}'s rebelliousness.</span>`);
r.push(`${He} keeps ${slave.slaveName} constantly aware of ${his2} slavery, <span class="gold">breaking ${slave.slaveName}'s resistance.</span>`);
r.push(`${He} acts as another pair of eyes watching ${slave.slaveName} and metes out punishments, <span class="gold">improving ${slave.slaveName}'s servitude.</span>`);
} else if (headGirlsTraining === "paraphilia") {
effectiveness -= (slave.intelligence + slave.intelligenceImplant) / 3;
slave.training += effectiveness;
r.push(`${S.HeadGirl.slaveName} does ${his} best to get ${slave.slaveName} past it with punishments and rewards,`);
if (slave.training > 100) {
r.push(`and <span class="green">resolves ${slave.slaveName}'s paraphilia.</span>`);
slave.training = 0;
slave.sexualFlaw = "none";
} else {
r.push(`and makes partial progress.`);
}
} else if (headGirlsTraining === "flaw") {
effectiveness -= (slave.intelligence + slave.intelligenceImplant) / 3;
slave.training += effectiveness;
r.push(`${S.HeadGirl.slaveName} punishes ${slave.slaveName} whenever ${he} catches ${him2} indulging in ${his2} bad habits,`);
if (slave.training > 100) {
r.push(`and <span class="green">fixes ${slave.slaveName}'s flaw.</span>`);
slave.training = 0;
if (slave.behavioralFlaw !== "none") {
slave.behavioralFlaw = "none";
} else if (slave.sexualFlaw !== "none") {
slave.sexualFlaw = "none";
}
} else {
r.push(`and makes partial progress.`);
}
} else if (headGirlsTraining === "soften") {
effectiveness -= (slave.intelligence + slave.intelligenceImplant) / 3;
slave.training += effectiveness;
r.push(`${He} punishes ${slave.slaveName} whenever ${he} sees ${him2} breaking the rules yet does ${his} best to retain what makes the slave special,`);
if (slave.training > 150) {
slave.training = 0;
r.push(`and successfully <span class="green">softens ${slave.slaveName}'s flaw.</span>`);
if (slave.behavioralFlaw !== "none") {
SoftenBehavioralFlaw(slave);
} else if (slave.sexualFlaw !== "none") {
SoftenSexualFlaw(slave);
}
} else {
r.push(`and makes partial progress.`);
}
} else if (headGirlsTraining === "oral skill") {
slave.training = 0;
if (S.HeadGirl.fetish === "cumslut" && S.HeadGirl.fetishStrength > 60) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to suck cocks, cunts, and assholes. ${His} enthusiasm for oral sex is infectious. ${slave.slaveName}'s <span class="green">oral skills have improved.</span>`);
slaveSkillIncrease('oral', slave, random(5, 10));
} else if ((S.HeadGirl.dick > 0) && canPenetrate(S.HeadGirl)) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to suck cocks, cunts, and assholes. Your Head Girl uses ${his} penis as an effective teaching tool. ${slave.slaveName}'s <span class="green">oral skills have improved.</span>`);
slaveSkillIncrease('oral', slave, random(5, 10));
} else if ((S.HeadGirl.clit > 2)) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to suck cocks, cunts, and assholes. Your Head Girl uses ${his} pseudophallus-sized clit as an effective teaching tool. ${slave.slaveName}'s <span class="green">oral skills have improved.</span>`);
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to suck cocks, cunts, and assholes. ${slave.slaveName}'s <span class="green">oral skills have improved.</span>`);
slaveSkillIncrease('oral', slave, Math.ceil(effectiveness / 10));
} else if (headGirlsTraining === "anal skill") {
slave.training = 0;
if (S.HeadGirl.fetish === "buttslut" && S.HeadGirl.fetishStrength > 60) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take it up the ass. Your Head Girl's enthusiasm for backdoor loving is infectious. ${slave.slaveName}'s <span class="green">anal skills have improved.</span>`);
slaveSkillIncrease('anal', slave, random(5, 10));
} else if ((S.HeadGirl.dick > 0) && canPenetrate(S.HeadGirl)) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a dick up the butt. Your Head Girl uses ${his} penis as an effective teaching tool. ${slave.slaveName}'s <span class="green">anal skills have improved.</span>`);
slaveSkillIncrease('anal', slave, random(5, 10));
} else if ((S.HeadGirl.clit > 2)) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a phallus up the butt. Your Head Girl uses ${his} pseudophallus-sized clit as an effective teaching tool. ${slave.slaveName}'s <span class="green">anal skills have improved.</span>`);
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a dick up the butt. ${slave.slaveName}'s <span class="green">anal skills have improved.</span>`);
slaveSkillIncrease('anal', slave, Math.ceil(effectiveness / 10));
} else if (headGirlsTraining === "fuck skill") {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a dick. Your Head Girl's enthusiasm for sex is infectious. ${slave.slaveName}'s <span class="green">vanilla sex skills have improved.</span>`);
slaveSkillIncrease('vaginal', slave, random(5, 10));
} else if ((S.HeadGirl.dick > 0) && canPenetrate(S.HeadGirl)) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a dick. Your Head Girl uses ${his} penis as an effective teaching tool. ${slave.slaveName}'s <span class="green">vanilla sex skills have improved.</span>`);
slaveSkillIncrease('vaginal', slave, random(5, 10));
} else if ((S.HeadGirl.clit > 2)) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a phallus. Your Head Girl uses ${his} pseudophallus-sized clit as an effective teaching tool. ${slave.slaveName}'s <span class="green">vanilla sex skills have improved.</span>`);
slaveSkillIncrease('vaginal', slave, random(5, 10));
} else {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to take a dick. ${slave.slaveName}'s <span class="green">vanilla sex skills have improved.</span>`);
slaveSkillIncrease('vaginal', slave, Math.ceil(effectiveness / 10));
} else if (headGirlsTraining === "whore skill") {
slave.training = 0;
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to prostitute ${himself2}. ${slave.slaveName}'s <span class="green">whoring skills have improved.</span>`);
slaveSkillIncrease('whoring', slave, Math.ceil(effectiveness / 10));
} else if (headGirlsTraining === "entertain skill") {
slave.training = 0;
if (S.HeadGirl.fetish === "humiliation" && S.HeadGirl.fetishStrength > 60) {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to entertain. Your Head Girl's enthusiasm for public display is infectious. ${slave.slaveName}'s <span class="green">entertainment skills have improved.</span>`);
slaveSkillIncrease('entertainment', slave, random(5, 10));
} else {
r.push(`In spare moments ${he} teaches ${slave.slaveName} how to entertain. ${slave.slaveName}'s <span class="green">entertainment skills have improved.</span>`);
slaveSkillIncrease('entertainment', slave, Math.ceil(effectiveness / 10));
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}
}
if (slave.devotion >= -20) {
if (slave.attrKnown === 0) {
slave.attrKnown = 1;
r.push(`${S.HeadGirl.slaveName} also investigates the slave's basic sexual orientation, finding that ${he2} is`);
if (slave.attrXY <= 40) {
r.push(`<span class="red">disgusted by men</span>`);
} else if ((slave.attrXY <= 60)) {
r.push(`indifferent to men`);
} else if ((slave.attrXY <= 80)) {
r.push(`<span class="green">attracted to men</span>`);
} else {
r.push(`<span class="green">intensely attracted to men</span>`);
}
r.push(`and`);
if (slave.attrXX <= 40) {
r.push(`<span class="red">disgusted by women.</span>`);
} else if ((slave.attrXX <= 60)) {
r.push(`indifferent to women.`);
} else if ((slave.attrXX <= 80)) {
r.push(`<span class="green">attracted to women.</span>`);
} else {
r.push(`<span class="green">intensely attracted to women.</span>`);
}
}
}
if (V.HGPiercings) {
if (slave.devotion >= -20 && slave.genes === "XY" && slave.attrXY <= 35 && V.arcologies[0].FSBodyPurist === "unset" && (V.arcologies[0].FSPaternalist === "unset" || SlaveStatsChecker.modScore(slave).total < 13)) {
if (slave.earPiercing === 0 && slave.earShape !== "none") {
if (V.arcologies[0].FSDegradationist !== "unset") {
slave.earPiercing = 2;
} else {
slave.earPiercing = 1;
}
RulesDeconfliction(slave);
if (slave.earPiercing !== V.slaveAfterRA.earPiercing) {
slave.earPiercing = 0;
} else {
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs to adjust to life as a slave${girl2}, so ${he} has the slave's ears pierced. This will be a constant reminder that ${he2} is simply a sexual object here.`);
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's ears pierced. A little feminine touch can make a big difference.`);
}
cashX(forceNeg(V.modCost), "slaveMod", slave);
return;
}
}
if (slave.nosePiercing === 0) {
if (V.arcologies[0].FSDegradationist !== "unset") {
slave.nosePiercing = 2;
} else {
slave.nosePiercing = 1;
}
RulesDeconfliction(slave);
if (slave.nosePiercing !== V.slaveAfterRA.nosePiercing) {
slave.nosePiercing = 0;
} else {
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs to adjust to life as a slave${girl2}, so ${he} gives the slave nasal studs and a large septum ring. It should push ${slave.slaveName} to see ${himself2} as a sexual object for others to use.`);
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} gives the slave a cute little nose piercing. It should help ${slave.slaveName} see ${himself2} as a bit more feminine.`);
}
cashX(forceNeg(V.modCost), "slaveMod", slave);
return;
}
}
if (slave.eyebrowPiercing === 0) {
if (V.arcologies[0].FSDegradationist !== "unset") {
slave.eyebrowPiercing = 2;
} else {
slave.eyebrowPiercing = 1;
}
RulesDeconfliction(slave);
if (slave.eyebrowPiercing !== V.slaveAfterRA.eyebrowPiercing) {
slave.eyebrowPiercing = 0;
} else {
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs to adjust to life as a slave${girl2}, so ${he} gives the slave multiple eyebrow piercings. A slutty touch for a slave${girl2} should help ${him2} feel a little hungrier for cock.`);
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} gives the slave a cute little eyebrow piercing. A slutty touch for a slave${girl2} should help ${him2} feel a little hungrier for cock.`);
}
cashX(forceNeg(V.modCost), "slaveMod", slave);
return;
}
}
if (slave.lipsPiercing === 0) {
if (V.arcologies[0].FSDegradationist !== "unset") {
slave.lipsPiercing = 2;
} else {
slave.lipsPiercing = 1;
}
RulesDeconfliction(slave);
if (slave.lipsPiercing !== V.slaveAfterRA.lipsPiercing) {
slave.lipsPiercing = 0;
} else {
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs to adjust to life as a slave${girl2}, so ${he} has the slave's lower lip pierced. ${his2} mouth is for pleasing penises now, so it'll help ${him2} if it looks like it.`);
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's lower lip pierced. ${his2} mouth is for pleasing penises now, so it'll help ${him2} if it looks like it.`);
}
cashX(forceNeg(V.modCost), "slaveMod", slave);
return;
}
}
if (slave.navelPiercing === 0) {
if (V.arcologies[0].FSDegradationist !== "unset") {
slave.navelPiercing = 2;
} else {
slave.navelPiercing = 1;
}
RulesDeconfliction(slave);
if (slave.navelPiercing !== V.slaveAfterRA.navelPiercing) {
slave.navelPiercing = 0;
} else {
if (V.arcologies[0].FSDegradationist !== "unset") {
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's navel pierced with a big ring. Whatever ${he2} thinks in ${his2} mind, S.HeadGirl.slaveName makes clear to ${him2} that ${his2} body belongs to you.`);
r.push(`${S.HeadGirl.slaveName} knows that ${slave.slaveName} needs help adjusting to life as a slave${girl2}, so ${he} has the slave's navel pierced. The prettier ${his2} lower half looks, the less reluctant ${he2} should feel to take it up the butt.`);
}
cashX(forceNeg(V.modCost), "slaveMod", slave);
return;
}
}
r.push(`${S.HeadGirl.slaveName} thinks some piercings might push ${slave.slaveName} to adjust to life as a slave${girl2}, but ${he} also knows you have rules applied to this slave that forbid it.`);
r.push(`${S.HeadGirl.slaveName} thinks some cute piercings might help ${slave.slaveName} adjust to life as a slave${girl2}, but ${he} also knows you have rules applied to this slave that forbid it.`);
function slavesToTrain() {
if (S.HeadGirl) {
/** @type {FC.HeadGirlTrainee[][]} */
const HGPossibleSlaves = [[], [], [], [], [], []];
for (const slave of V.slaves) {
if (!assignmentVisible(slave) || slave.fuckdoll === 1 || slave.ID === V.BodyguardID || slave.ID === V.HeadGirlID || slave.fetish === "mindbroken") {
continue;
} else if (Array.isArray(V.personalAttention) && V.personalAttention.some(p => p.ID === slave.ID)) {
continue;
}
if (V.headGirlTrainsHealth && slave.health.condition < -20) {
HGPossibleSlaves[0].push({ID: slave.ID, training: "health"});
continue;
}
if (slave.health.tired < 50) {
const hasParaphilia = (App.Data.misc.paraphiliaList.includes(slave.sexualFlaw));
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if (V.headGirlTrainsParaphilias && hasParaphilia) {
HGPossibleSlaves[1].push({ID: slave.ID, training: "paraphilia"});
continue;
}
if (V.headGirlTrainsFlaws || V.headGirlSoftensFlaws) {
if (slave.behavioralFlaw !== "none" || (slave.sexualFlaw !== "none" && !hasParaphilia)) {
if (V.headGirlSoftensFlaws) {
if (slave.devotion > 20) {
if ((slave.behavioralFlaw !== "none" && slave.behavioralQuirk === "none") || (slave.sexualFlaw !== "none" && slave.sexualQuirk === "none" && !hasParaphilia)) {
HGPossibleSlaves[3].push({ID: slave.ID, training: "soften"});
} else {
HGPossibleSlaves[3].push({ID: slave.ID, training: "flaw"});
}
continue;
}
} else if (V.headGirlTrainsFlaws) {
HGPossibleSlaves[2].push({ID: slave.ID, training: "flaw"});
continue;
}
}
}
if (V.headGirlTrainsObedience && slave.devotion <= 20 && slave.trust >= -20) {
HGPossibleSlaves[4].push({ID: slave.ID, training: "obedience"});
continue;
}
if (V.headGirlTrainsSkills) {
if (slave.skill.oral < S.HeadGirl.skill.oral) {
HGPossibleSlaves[5].push({ID: slave.ID, training: "oral skill"});
} else if ((slave.skill.vaginal < S.HeadGirl.skill.vaginal) && (slave.vagina > 0) && (canDoVaginal(slave))) {
HGPossibleSlaves[5].push({ID: slave.ID, training: "fuck skill"});
} else if ((slave.skill.anal < S.HeadGirl.skill.anal) && (slave.anus > 0) && (canDoAnal(slave))) {
HGPossibleSlaves[5].push({ID: slave.ID, training: "anal skill"});
} else if (slave.skill.whoring < S.HeadGirl.skill.whoring) {
HGPossibleSlaves[5].push({ID: slave.ID, training: "whore skill"});
} else if ((slave.skill.entertainment < S.HeadGirl.skill.entertainment) && !isAmputee(slave)) {
HGPossibleSlaves[5].push({ID: slave.ID, training: "entertain skill"});
}
}
}
}
return HGPossibleSlaves.flatten().slice(0, App.EndWeek.saVars.HGEnergy);
} else {
return [];
}
}