diff --git a/src/data/backwardsCompatibility/backwardsCompatibility.js b/src/data/backwardsCompatibility/backwardsCompatibility.js
index dad3cc6845157c88fecc95448d8e2df7b4edc3bb..9ddc82742d04a432d79a11db849ab7f90ffd4b2b 100644
--- a/src/data/backwardsCompatibility/backwardsCompatibility.js
+++ b/src/data/backwardsCompatibility/backwardsCompatibility.js
@@ -3053,31 +3053,6 @@ App.Update.globalVariables = function() {
 		}
 	}
 
-	// Economy Mod
-	{
-		if (V.economy === 0.5) {
-			V.economy = 200;
-		} else if (V.economy === 1) {
-			V.economy = 100;
-		} else if (V.economy === 1.5) {
-			V.economy = 67;
-		}
-		/* if (typeof V.baseDifficulty === "undefined") {
-			if (V.economy > 125) {
-				V.baseDifficulty = 1;
-			} else if (V.economy > 100) {
-				V.baseDifficulty = 2;
-			} else if (V.economy > 80) {
-				V.baseDifficulty = 3;
-			} else if (V.economy > 67) {
-				V.baseDifficulty = 4;
-			} else {
-				V.baseDifficulty = 5;
-			}
-		}
-		*/
-	}
-
 	// Slave services and goods variables
 	{
 		if (typeof V.publicFuckdolls === "undefined") {
@@ -3110,6 +3085,7 @@ App.Update.globalVariables = function() {
 		if (typeof V.food === "undefined") {
 			V.food = 50000;
 		}
+		V.food = Math.max(+V.food, 0) || 0;
 		if (typeof V.foodLastWeek === "undefined") {
 			V.foodLastWeek = 0;
 		}
diff --git a/src/data/backwardsCompatibility/datatypeCleanup.js b/src/data/backwardsCompatibility/datatypeCleanup.js
index 94edbe98ea6073f4bc3d2b1dcf898f9cbc7fad25..d89b851d5b8e54834a6b2f679764019239badd03 100644
--- a/src/data/backwardsCompatibility/datatypeCleanup.js
+++ b/src/data/backwardsCompatibility/datatypeCleanup.js
@@ -1795,10 +1795,14 @@ window.PCDatatypeCleanup = function PCDatatypeCleanup() {
 window.EconomyDatatypeCleanup = function EconomyDatatypeCleanup() {
 	V.arcologies[0].prosperity = Math.clamp(+V.arcologies[0].prosperity, 1, V.AProsperityCap) || 1;
 	V.AProsperityCap = Math.max(+V.AProsperityCap, 0) || 0;
-
-	V.food = Math.max(+V.food, 0) || 0;
-
 	V.economy = Math.max(+V.economy, 20) || 100;
+	if (V.economy === 0.5) {
+		V.economy = 200;
+	} else if (V.economy === 1) {
+		V.economy = 100;
+	} else if (V.economy === 1.5) {
+		V.economy = 67;
+	}
 	V.difficultySwitch = Math.clamp(+V.difficultySwitch, 0, 1) || 0;
 	if (V.baseDifficulty) {
 		V.baseDifficulty = Math.clamp(+V.baseDifficulty, 1, 5) || 3;