diff --git a/src/data/backwardsCompatibility/backwardsCompatibility.js b/src/data/backwardsCompatibility/backwardsCompatibility.js index dad3cc6845157c88fecc95448d8e2df7b4edc3bb..9ddc82742d04a432d79a11db849ab7f90ffd4b2b 100644 --- a/src/data/backwardsCompatibility/backwardsCompatibility.js +++ b/src/data/backwardsCompatibility/backwardsCompatibility.js @@ -3053,31 +3053,6 @@ App.Update.globalVariables = function() { } } - // Economy Mod - { - if (V.economy === 0.5) { - V.economy = 200; - } else if (V.economy === 1) { - V.economy = 100; - } else if (V.economy === 1.5) { - V.economy = 67; - } - /* if (typeof V.baseDifficulty === "undefined") { - if (V.economy > 125) { - V.baseDifficulty = 1; - } else if (V.economy > 100) { - V.baseDifficulty = 2; - } else if (V.economy > 80) { - V.baseDifficulty = 3; - } else if (V.economy > 67) { - V.baseDifficulty = 4; - } else { - V.baseDifficulty = 5; - } - } - */ - } - // Slave services and goods variables { if (typeof V.publicFuckdolls === "undefined") { @@ -3110,6 +3085,7 @@ App.Update.globalVariables = function() { if (typeof V.food === "undefined") { V.food = 50000; } + V.food = Math.max(+V.food, 0) || 0; if (typeof V.foodLastWeek === "undefined") { V.foodLastWeek = 0; } diff --git a/src/data/backwardsCompatibility/datatypeCleanup.js b/src/data/backwardsCompatibility/datatypeCleanup.js index 94edbe98ea6073f4bc3d2b1dcf898f9cbc7fad25..d89b851d5b8e54834a6b2f679764019239badd03 100644 --- a/src/data/backwardsCompatibility/datatypeCleanup.js +++ b/src/data/backwardsCompatibility/datatypeCleanup.js @@ -1795,10 +1795,14 @@ window.PCDatatypeCleanup = function PCDatatypeCleanup() { window.EconomyDatatypeCleanup = function EconomyDatatypeCleanup() { V.arcologies[0].prosperity = Math.clamp(+V.arcologies[0].prosperity, 1, V.AProsperityCap) || 1; V.AProsperityCap = Math.max(+V.AProsperityCap, 0) || 0; - - V.food = Math.max(+V.food, 0) || 0; - V.economy = Math.max(+V.economy, 20) || 100; + if (V.economy === 0.5) { + V.economy = 200; + } else if (V.economy === 1) { + V.economy = 100; + } else if (V.economy === 1.5) { + V.economy = 67; + } V.difficultySwitch = Math.clamp(+V.difficultySwitch, 0, 1) || 0; if (V.baseDifficulty) { V.baseDifficulty = Math.clamp(+V.baseDifficulty, 1, 5) || 3;