diff --git a/src/interaction/prostheticConfig.tw b/src/interaction/prostheticConfig.tw index 028a7c808dc4fd0efc18f9fba1acc646e2e9610d..aa86a2c4eb6f30b7d71c77564fa6e1180ee19b55 100644 --- a/src/interaction/prostheticConfig.tw +++ b/src/interaction/prostheticConfig.tw @@ -421,11 +421,7 @@ Fit prosthetics to $him: <<case "detachTail">> <<set $prostheticsConfig = "main", $nextButton = "Continue", $nextLink = "Prosthetics Config">> - <<if $activeSlave.tail == "mod">><<set $stockpile.modPTail += 1>> - <<elseif $activeSlave.tail == "combat">><<set $stockpile.warPTail += 1>> - <<elseif $activeSlave.tail == "sex">><<set $stockpile.sexPTail += 1>> - <</if>> - <<set $activeSlave.tail = "none">><<set $activeSlave.tailShape = "none">><<set $activeSlave.tailColor = "none">> + <<set $activeSlave.tail = "none", $activeSlave.tailShape = "none", set $activeSlave.tailColor = "none">> You send the release signal and the mechanical lock disengages allowing the artificial tail to pop right off. <<case "attachTail">> diff --git a/src/pregmod/huskSlaveSwap.tw b/src/pregmod/huskSlaveSwap.tw index 7f69684c443ddbb58929aca92ec4b3e9593c7019..7f39b22c635c9f3bcb318701f168fd2087a81539 100644 --- a/src/pregmod/huskSlaveSwap.tw +++ b/src/pregmod/huskSlaveSwap.tw @@ -4,15 +4,6 @@ <<set _oldSlave = clone($swappingSlave)>> <<set _m = $slaveIndices[$swappingSlave.ID]>> <<run clearSummaryCache($slaves[_m])>> -<<if $slaves[_m].tail != "none">> - <<if $slaves[_m].tail == "sex">> - <<set $stockpile.sexPTail++>> - <<elseif $slaves[_m].tail == "combat">> - <<set $stockpile.warPTail++>> - <<else>> - <<set $stockpile.modPTail++>> - <</if>> -<</if>> You strap $slaves[_m].slaveName, and the body to which $he will be transferred, into the remote surgery and stand back as it goes to work. <<BodySwap $slaves[_m] $activeSlave>> diff --git a/src/pregmod/organFarmOptions.tw b/src/pregmod/organFarmOptions.tw index 10145ba7f8a1dfa6f1198001fb3bf2ea82bfac0a..0056710b4e8f101fa23a8412afdf12ff32a76526 100644 --- a/src/pregmod/organFarmOptions.tw +++ b/src/pregmod/organFarmOptions.tw @@ -1964,7 +1964,6 @@ The fabricator is ready to grow an organ for $him. Extract tissue to begin growi <<else>> @@.red;Organ not found for deletion!@@ <</if>> - <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> <<set $activeSlave.health -= 20>> @@ -2131,7 +2130,6 @@ The fabricator is ready to grow an organ for $him. Extract tissue to begin growi <<else>> @@.red;Organ not found for deletion!@@ <</if>> - <<set $stockpile.cochlearImplant++>> <<set $activeSlave.hears = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>> @@ -2461,7 +2459,6 @@ The fabricator is ready to grow an organ for $him. Extract tissue to begin growi <<else>> @@.red;Organ not found for deletion!@@ <</if>> - <<set $stockpile.electrolarynx++>> <<if $activeSlave.ovaries == 1 && $activeSlave.hormoneBalance >= 200>> <<set $activeSlave.voice = 3>> <<elseif ($activeSlave.balls > 0) || ($activeSlave.hormoneBalance < -20)>> diff --git a/src/uncategorized/multiImplant.tw b/src/uncategorized/multiImplant.tw index 07ca451dc4c48ff43a00b3463f07818207687ed4..a558b3ae0d504e0c8b1ddb9a3d98444f55e60170 100644 --- a/src/uncategorized/multiImplant.tw +++ b/src/uncategorized/multiImplant.tw @@ -133,7 +133,6 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized <<include "Surgery Degradation">> <<elseif $activeSlave.eyesImplant == 1>> <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>> - <<set $stockpile.ocularImplant++>> <<set $activeSlave.eyes = 1>> <<set $activeSlave.eyeColor = $activeSlave.origEye>> <<set $activeSlave.health -= 20>> @@ -183,7 +182,6 @@ You head down to your <<if $surgeryUpgrade == 1>>heavily upgraded and customized <<include "Surgery Degradation">> <<elseif $activeSlave.earImplant == 1>> <<run cashX(forceNeg($surgeryCost), "slaveSurgery", $activeSlave)>> - <<set $stockpile.cochlearImplant++>> <<set $activeSlave.hears = 0>> <<set $activeSlave.health -= 20>> <<if $organFarmUpgrade == 2>>