From 01e38672c6fa95e5d65b98d9f2b2a10df9afe9a7 Mon Sep 17 00:00:00 2001 From: Your Name <you@example.com> Date: Mon, 18 Dec 2017 13:22:10 -0700 Subject: [PATCH] currency format block --- src/SecExp/attackOptions.tw | 2 +- src/SecExp/edicts.tw | 4 +- src/SecExp/proclamations.tw | 4 +- src/SecExp/propagandaHub.tw | 22 +++--- src/SecExp/riotControlCenter.tw | 22 +++--- src/SecExp/secBarracks.tw | 20 ++--- src/SecExp/securityHQ.tw | 46 +++++------ src/SecExp/transportHub.tw | 28 +++---- src/SecExp/weaponsManufacturing.tw | 24 +++--- src/cheats/mod_EditArcologyCheat.tw | 2 +- src/gui/Encyclopedia/encyclopedia.tw | 18 ++--- src/interaction/researchLab.tw | 50 ++++++------ src/npc/acquisition.tw | 2 +- src/npc/startingGirls/commitStartingGirl.tw | 2 +- src/npc/startingGirls/startingGirls.tw | 4 +- .../JobFulfillmentCenterDelivery.tw | 2 +- .../SecForceEX/SpecialForceUpgradeOptions.tw | 76 +++++++++---------- src/pregmod/birthStorm.tw | 2 +- src/pregmod/electiveSurgery.tw | 18 ++--- src/pregmod/fMarry.tw | 2 +- src/pregmod/huskSlave.tw | 2 +- src/pregmod/huskSlaveSwap.tw | 2 +- src/pregmod/incubator.tw | 22 +++--- src/pregmod/newChildIntro.tw | 28 +++---- 24 files changed, 202 insertions(+), 202 deletions(-) diff --git a/src/SecExp/attackOptions.tw b/src/SecExp/attackOptions.tw index 2b91b35ba68..bf7c2e15d36 100644 --- a/src/SecExp/attackOptions.tw +++ b/src/SecExp/attackOptions.tw @@ -483,4 +483,4 @@ Offensive Tactics <<set $foughtThisWeek = 1>> <<goto "attackHandler">> <</link>> -<br> //Will cost around ¤<<print Math.round($bribeCost * (1 + either(-1,1) * random(2) * 0.1))>> (estimate).// \ No newline at end of file +<br> //Will cost around <<print cashFormat(Math.round($bribeCost * (1 + either(-1,1) * random(2) * 0.1)))>> (estimate).// diff --git a/src/SecExp/edicts.tw b/src/SecExp/edicts.tw index fbe939a0a6b..e6160101738 100644 --- a/src/SecExp/edicts.tw +++ b/src/SecExp/edicts.tw @@ -218,7 +218,7 @@ <hr> ''__Available Edicts__'' -<br>//Passing any edict will cost ¤5000 and some authority. More edicts will become available as the arcology develops.// +<br>//Passing any edict will cost <<print cashFormat(5000)>> and some authority. More edicts will become available as the arcology develops.// <br> <<if $alternativeRents == 0>> <br>''Alternative rent payment:'' allow citizens to pay for their rents in menial slaves rather than cash, if so they wish. @@ -716,4 +716,4 @@ <br> //Will slightly increase attack, defense and morale of all units, but will incur upkeep costs.// <</if>> <</if>> -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/proclamations.tw b/src/SecExp/proclamations.tw index 491172fbd43..b2bf95c9604 100644 --- a/src/SecExp/proclamations.tw +++ b/src/SecExp/proclamations.tw @@ -29,7 +29,7 @@ You will use <<print $proclamationCurrency>> to enact it<<if $proclamationType ! <<goto "proclamations">> <</link>> <<else>> - //Requires at least ¤8000 in cash// + //Requires at least <<print cashFormat(8000)>> in cash// <</if>> <br> <br> @@ -46,4 +46,4 @@ to force citizens to give up on sensitive information for the good of the arcolo <<goto "Main">> <</link>> <br>//You will use your <<if $proclamationCurrency == "authority">>control over the arcology<<elseif $proclamationCurrency == "reputation">>great influence<<elseif $proclamationCurrency == "cash">> vast financial means<</if>> -to force the arrest of suspected citizens without passing through the normal legal procedures.// \ No newline at end of file +to force the arrest of suspected citizens without passing through the normal legal procedures.// diff --git a/src/SecExp/propagandaHub.tw b/src/SecExp/propagandaHub.tw index f0859d5e000..79b3a617fb4 100644 --- a/src/SecExp/propagandaHub.tw +++ b/src/SecExp/propagandaHub.tw @@ -26,7 +26,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Set up a propaganda campaign to align your citizens with your goals. - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will provide the focused resource each week, but will cost reputation in upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will provide the focused resource each week, but will cost reputation in upkeep.// <<else>> You have set up a team of trained slaves and expert propagandists, ready to spread the message of your choosing to the population. <br> @@ -84,7 +84,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Invest more resources into the project to increase its effectiveness. - <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount)>>. Will provide more of the focused resource each week, but increase reputation upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount))>>. Will provide more of the focused resource each week, but increase reputation upkeep.// <<else>> You upgraded your propaganda machine to its limits. <</if>> @@ -102,7 +102,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Set up a department tasked with guaranteeing the authenticity of all information available in the arcology. Of course if reality is against what is best for the arcology, then it should be redacted as well. - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount)>>. Will provide authority and unlock special upgrades, but will increase upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount))>>. Will provide authority and unlock special upgrades, but will increase upkeep.// <<else>> <<if $miniTruth < 5>> <<link "Enlarge the authenticity department">> @@ -112,7 +112,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Invest more resources into the project to increase its effectiveness. - <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($miniTruth + 1) * _HistoryDiscount)>>. Will provide more authority each week, but increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000 * $upgradeMultiplierArcology * ($miniTruth + 1) * _HistoryDiscount))>>. Will provide more authority each week, but increases upkeep.// <<else>> You have upgraded the authenticity department to its maximum. <</if>> @@ -125,7 +125,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Install an automatic news generator, able to fabricate thousands of plausible sounding news every day. - <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The authenticity dept. now provides a small amount of reputation as well as authority, but increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount))>>. The authenticity dept. now provides a small amount of reputation as well as authority, but increases upkeep.// <<else>> You have installed an automatic news generator. <</if>> @@ -138,7 +138,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Institute a system able to release erroneous, but plausible, information about your business, leading your competitors to prepared financial traps. - <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The authenticity dept. now slightly increases prosperity each week as well as authority, but increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount))>>. The authenticity dept. now slightly increases prosperity each week as well as authority, but increases upkeep.// <<else>> You have instituted controlled leaks protocols, able to create fabricated leaks of sensible information. <</if>> @@ -156,7 +156,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Set up a department tasked with the protection of your person, as well as operations requiring a delicate approach. - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount)>>. Will provide authority and unlock special upgrades, but will increase upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology * _HistoryDiscount))>>. Will provide authority and unlock special upgrades, but will increase upkeep.// <<else>> <<if $secretService < 5 && $rep >= ($secretService * 1000) + 5000>> <<link "Expand the secret service">> @@ -166,7 +166,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Invest more resources into the project to increase its effectiveness. - <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($secretService + 1) * _HistoryDiscount)>>. Will provide more authority each week, but increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000 * $upgradeMultiplierArcology * ($secretService + 1) * _HistoryDiscount))>>. Will provide more authority each week, but increases upkeep.// <<elseif $secretService < 5>> You lack the reputation to further expand operations. <<else>> @@ -181,7 +181,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Create a black ops team, ready to carry out corporate sabotage and sensitive operations to further your goals. - <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The secret services now provides security as well as authority, but increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount))>>. The secret services now provides security as well as authority, but increases upkeep.// <<else>> You have created a black ops team. <</if>> @@ -194,8 +194,8 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<goto "propagandaHub">> <</link>> <br>Establish a presence on the black market in order to manipulate it. - <br>//Costs ¤<<print Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount)>>. The secret services now provides cash as well as authority each week, but will increase crime growth.// + <br>//Costs <<print cashFormat(Math.trunc(10000 * $upgradeMultiplierArcology * _HistoryDiscount))>>. The secret services now provides cash as well as authority each week, but will increase crime growth.// <<else>> You have infiltrated the black market and are now in partial control of it. <</if>> -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/riotControlCenter.tw b/src/SecExp/riotControlCenter.tw index e935ceb1750..3a5cd9d746d 100644 --- a/src/SecExp/riotControlCenter.tw +++ b/src/SecExp/riotControlCenter.tw @@ -18,7 +18,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <br> <<if $riotUpgrades.freeMedia == 0>> [[Provide free media access in all the arcology|riotControlCenter][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $riotUpgrades.freeMedia = 1, $riotUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will slowly lower tensions in the arcology, but will incur in upkeep costs.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>. Will slowly lower tensions in the arcology, but will incur in upkeep costs.// <<else>> You are providing free access to many mass media in the arcology. <<if $riotUpgrades.freeMedia < 5>> @@ -29,7 +29,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<goto "riotControlCenter">> <</link>> <br>Invest more resources into the project to increase its effectiveness. - <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($riotUpgrades.freeMedia + 1))>>. Will accelerate the tension decay, but will increase upkeep costs.// + <br>//Costs <<print cashFormat(Math.trunc(5000 * $upgradeMultiplierArcology * ($riotUpgrades.freeMedia + 1)))>>. Will accelerate the tension decay, but will increase upkeep costs.// <<else>> You upgraded your free media scheme to its limits. <</if>> @@ -59,7 +59,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <br> <<if $riotUpgrades.rapidUnit == 0>> [[Create rapid deployment riot units|riotControlCenter][$cash -= Math.trunc(7500*$upgradeMultiplierArcology), $riotUpgrades.rapidUnit = 1, $riotUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology)>>. Will allow spending authority or reputation to lower the progress of rebellions.// + <br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology))>>. Will allow spending authority or reputation to lower the progress of rebellions.// <<else>> You created a rapid deployment riot unit. <<if $riotUpgrades.rapidUnit < 5>> @@ -70,7 +70,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<goto "riotControlCenter">> <</link>> <br>Invest more resources into the project to increase its effectiveness. - <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($riotUpgrades.rapidUnit + 1))>>. Will lower action costs.// + <br>//Costs <<print cashFormat(Math.trunc(5000 * $upgradeMultiplierArcology * ($riotUpgrades.rapidUnit + 1)))>>. Will lower action costs.// <<else>> <br>You upgraded your rapid deployment unit to its limits. <</if>> @@ -82,7 +82,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<goto "riotControlCenter">> <</link>> <br>Invest more resources into the effectiveness of the informants network. - <br>//Costs ¤<<print Math.trunc(5000 * $upgradeMultiplierArcology * ($riotUpgrades.rapidUnitSpeed + 1))>>. Will reduce cooldown of the rapid deployment riot unit.// + <br>//Costs <<print cashFormat(Math.trunc(5000 * $upgradeMultiplierArcology * ($riotUpgrades.rapidUnitSpeed + 1)))>>. Will reduce cooldown of the rapid deployment riot unit.// <<else>> <br>You enhanced your informants network to its limits. <</if>> @@ -157,7 +157,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<goto "riotControlCenter">> <</link>> <br>Invest more resources into the project to increase its speed. - <br>//Costs ¤<<print Math.trunc(50000 * $upgradeMultiplierArcology * $brainImplantProject)>>. Will shorten the time required to complete the project.// + <br>//Costs <<print cashFormat(Math.trunc(50000 * $upgradeMultiplierArcology * $brainImplantProject))>>. Will shorten the time required to complete the project.// <<else>> You sped up the project to its maximum. <</if>> @@ -175,7 +175,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<set $cash -= 30000>> <<goto "riotControlCenter">> <</link>> - <br>//Costs ¤30000. Will allow the selection of advanced riot equipment in case of a rebellion, which will let your troops fight at full effectiveness while doing reduced collateral damage.// + <br>//Costs <<print cashFormat(30000)>>. Will allow the selection of advanced riot equipment in case of a rebellion, which will let your troops fight at full effectiveness while doing reduced collateral damage.// <<else>> You developed advanced riot equipment, which allows your troops to fight within the confies of your arcology without the fear of doing major collateral damage. <</if>> @@ -186,7 +186,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<set $cash -= 10000 * $upgradeMultiplierArcology>> <<goto "riotControlCenter">> <</link>> - <br>//Costs ¤<<print 10000 * $upgradeMultiplierArcology>>. Will add protection to the reactor building, making it less likely to be damaged and speeding up repairs if our defensive efforts should fail.// + <br>//Costs <<print cashFormat(10000 * $upgradeMultiplierArcology)>>. Will add protection to the reactor building, making it less likely to be damaged and speeding up repairs if our defensive efforts should fail.// <<else>> You have installed additional protection layers and redundant systems in the reactor complex. <</if>> @@ -197,7 +197,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<set $cash -= 10000 * $upgradeMultiplierArcology>> <<goto "riotControlCenter">> <</link>> - <br>//Costs ¤<<print 10000 * $upgradeMultiplierArcology>>. Will add protection to the waterways, making it less likely to be damaged and speeding up repairs if our defensive efforts should fail.// + <br>//Costs <<print cashFormat(10000 * $upgradeMultiplierArcology)>>. Will add protection to the waterways, making it less likely to be damaged and speeding up repairs if our defensive efforts should fail.// <<else>> You have installed additional protection layers and redundant systems in the waterways. <</if>> @@ -208,7 +208,7 @@ The riot control center opens its guarded doors to you. The great chamber inside <<set $cash -= 10000 * $upgradeMultiplierArcology>> <<goto "riotControlCenter">> <</link>> - <br>//Costs ¤<<print 10000 * $upgradeMultiplierArcology>>. Will add protection to the assistant CPU core, making it less likely to be damaged and speeding up repairs if our defensive efforts should fail.// + <br>//Costs <<print cashFormat(10000 * $upgradeMultiplierArcology)>>. Will add protection to the assistant CPU core, making it less likely to be damaged and speeding up repairs if our defensive efforts should fail.// <<else>> You have installed additional protection layers and redundant systems in the assistant CPU core. -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/secBarracks.tw b/src/SecExp/secBarracks.tw index 97d48d2c843..ae758e2a636 100644 --- a/src/SecExp/secBarracks.tw +++ b/src/SecExp/secBarracks.tw @@ -55,7 +55,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤<<print 5000 * ($secBarracksUpgrades.size + 1)>> and will increase the maximum number of units by 2.// + <br>//Costs <<print cashFormat(5000 * ($secBarracksUpgrades.size + 1))>> and will increase the maximum number of units by 2.// <<else>> You've expanded the barracks to their maximum. <</if>> @@ -67,7 +67,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤5000 and will provide a 5% bonus to morale.// + <br>//Costs <<print cashFormat(5000)>> and will provide a 5% bonus to morale.// <<elseif $secBarracksUpgrades.luxury == 1>> <<link "Further increase the quality of life of your soldiers by installing advanced kitchen equipment and hiring skilled chefs.">> <<set $secBarracksUpgrades.luxury += 1>> @@ -75,7 +75,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤10000 and will provide a 5% bonus to morale, for a total of +10%.// + <br>//Costs <<print cashFormat(10000)>> and will provide a 5% bonus to morale, for a total of +10%.// <<elseif $secBarracksUpgrades.luxury == 2>> <<link "Further increase the quality of life of your soldiers by providing high speed, free access to digital media">> <<set $secBarracksUpgrades.luxury += 1>> @@ -83,7 +83,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤10000 and will provide a 5% bonus to morale, for a total of +15%.// + <br>//Costs <<print cashFormat(10000)>> and will provide a 5% bonus to morale, for a total of +15%.// <<elseif $secBarracksUpgrades.luxury == 3>> <<link "Further increase the quality of life of your soldiers by adding and staffing an exclusive brothel to the structure">> <<set $secBarracksUpgrades.luxury += 1>> @@ -91,7 +91,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤15000 and will provide a 5% bonus to morale, for a total of +20%.// + <br>//Costs <<print cashFormat(15000)>> and will provide a 5% bonus to morale, for a total of +20%.// <<else>> You've made life in your barracks as good as it can get. <</if>> @@ -103,7 +103,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤10000 and will allow units to accumulate some experience each week.// + <br>//Costs <<print cashFormat(10000)>> and will allow units to accumulate some experience each week.// <<elseif $secBarracksUpgrades.training == 1>> <<link "Improve the training facility with modern equipment and skilled personnel">> <<set $secBarracksUpgrades.training += 1>> @@ -111,7 +111,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤20000 and will allow units to accumulate experience each week.// + <br>//Costs <<print cashFormat(20000)>> and will allow units to accumulate experience each week.// <<else>> You have improved the training facility to the limit. <</if>> @@ -123,7 +123,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤10000 and will slowly raise loyalty of all units// + <br>//Costs <<print cashFormat(10000)>> and will slowly raise loyalty of all units// <<elseif $secBarracksUpgrades.loyaltyMod == 1>> <<link "Improve the indoctrination facility with advanced equipment and skilled personnel">> <<set $secBarracksUpgrades.loyaltyMod += 1>> @@ -131,7 +131,7 @@ While for many a sore sight in a free city, the barracks stand proud before you. <<set $secBarracksUpkeep += $upgradeUpkeep>> <<goto "secBarracks">> <</link>> - <br>//Costs ¤20000 and will raise loyalty of all units faster.// + <br>//Costs <<print cashFormat(20000)>> and will raise loyalty of all units faster.// <<else>> You have improved the indoctrination facility to the limit. <</if>> @@ -678,4 +678,4 @@ __Mercenaries__ <br> <br> Mercenaries are not allowed inside the arcology. You will not be able to recruit mercenary units. -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/securityHQ.tw b/src/SecExp/securityHQ.tw index f7046ef2159..8344b1dce97 100644 --- a/src/SecExp/securityHQ.tw +++ b/src/SecExp/securityHQ.tw @@ -112,14 +112,14 @@ Considering the current upgrades the resting level for security is <<print $secR <<if $secUpgrades.nanoCams == 0>> [[Install a nano-camera system |securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.nanoCams = 1, $secRestPoint += 15, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed all across the arcology closed circuit nano-cameras to keep the arcology under your watchful eye. <</if>> <br> <<if $secUpgrades.cyberBots == 0>> [[Buy cybersecurity algorithms|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.cyberBots = 1, $secRestPoint += 15, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have bought advanced cybersecurity algorithms that will defend your arcology against hack attempts or cyber frauds. <</if>> @@ -127,14 +127,14 @@ Considering the current upgrades the resting level for security is <<print $secR <<if $rep > 10000>> <<if $secUpgrades.eyeScan == 0>> [[Install invisible eye scanners|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.eyeScan = 1, $secRestPoint += 20, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed numerous hidden eye scanners that accurately register the movements of everyone inside the arcology. <</if>> <br> <<if $secUpgrades.cryptoAnalyzer == 0>> [[Buy and install crypto analyzers|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.cryptoAnalyzer = 1, $secRestPoint += 20, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have bought and employed sophisticated crypto analyzing software to accurately track and archive every financial movement or transaction made inside the walls of your arcology. <</if>> @@ -164,14 +164,14 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $crimeUpgrades.advForensic == 0>> [[Install advanced forensic equipment|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.advForensic = 1, $crimeCap -= 10, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced forensic equipment, able to extract every bit of precious information from any clue. <</if>> <br> <<if $crimeUpgrades.autoArchive == 0>> [[Install auto-curating archiver|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.autoArchive = 1, $crimeCap -= 10, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed auto-curating archiver software, which will update in real time your data archives with any new relevant information on criminals residing in your arcology. <</if>> @@ -179,14 +179,14 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $rep > 10000>> <<if $crimeUpgrades.autoTrial == 0>> [[Install automated trials software|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.autoTrial = 1, $crimeCap -= 15, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced legal algorithms that allows the handling of legal matters much quicker and much more accurately. <</if>> <br> <<if $crimeUpgrades.worldProfiler == 0>> [[Install worldwide profilers|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.worldProfiler = 1, $crimeCap -= 15, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced profiler software, which will constantly scour every known data archive on the globe (legally or not) to gather as much information as possible on dangerous criminals. <</if>> @@ -214,14 +214,14 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $intelUpgrades.sensors == 0>> [[Install perimeter sensors|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $intelUpgrades.sensors = 1, $recon += 1, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase recon capabilites, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase recon capabilites, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed perimeter seismic sensors able to detect movement with high accuracy. <</if>> <br> <<if $intelUpgrades.signalIntercept == 0>> [[Create signal interception hub|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $intelUpgrades.signalIntercept = 1, $recon += 1, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase recon capabilities, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase recon capabilities, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced signal interception equipment. <</if>> @@ -229,7 +229,7 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $rep > 10000>> <<if $intelUpgrades.radar == 0>> [[Install advanced radar equipment|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $intelUpgrades.radar = 1, $recon += 1, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase recon capabilities, but will require 10 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase recon capabilities, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed sophisticated radar equipment. <</if>> @@ -257,14 +257,14 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $readinessUpgrades.pathways == 0>> [[Build specialized pathways in the arcology|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.pathways = 1, $readiness += 1, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 1, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 1, but will increases upkeep.// <<else>> You have built specialized pathways inside the arcology to quickly move troops around the structure. <</if>> <br> <<if $readinessUpgrades.rapidVehicles == 0>> [[Buy rapid armored transport vehicles|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.rapidVehicles = 1, $readiness += 2, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(75000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have bought rapid armored transport vehicles able to bring your troops to battle much quicker than before. <</if>> @@ -272,14 +272,14 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $rep > 10000>> <<if $readinessUpgrades.rapidPlatforms == 0>> [[Build rapid deployment platforms|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.rapidPlatforms = 1, $readiness += 2, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have built rapid deployment platforms able to equip and deploy units within very limited time windows. <</if>> <br> <<if $readinessUpgrades.earlyWarn == 0>> [[Institute early warning systems|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.earlyWarn = 1, $readiness += 2, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 2, but will require 10 extra slaves in the headquarters and increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will increase readiness by 2, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have created early warning systems that constantly analyze in real time data to determine the likeness of an attack. <</if>> @@ -296,35 +296,35 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of two years. <br> [[Expand the cold storage facility to increase data retention to three years|securityHQ][$cash -= Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 5 && $rep >= 19500 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of one year. <br> [[Expand the cold storage facility to increase data retention to two years|securityHQ][$cash -= Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 4 && $rep >= 19500 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of nine months. <br> [[Expand the cold storage facility to increase data retention to one year|securityHQ][$cash -= Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 3 && $rep > 18000 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of six months. <br> [[Expand the cold storage facility to increase data retention to nine months|securityHQ][$cash -= Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 2 && $rep > 16000 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of three months. <br> [[Expand the cold storage facility to increase data retention to six months|securityHQ][$cash -= Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 1 && $rep > 14000 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of one month. <br> [[Expand the cold storage facility to increase data retention to three months|securityHQ][$cash -= Math.trunc(100000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(1000000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(1000000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 0 && $rep > 12000 && $reqHelots > 10>> [[Install a cold storage facility|securityHQ][$cash -= Math.trunc(50000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by 10, but will increases upkeep.// + <br>//Costs <<print cashFormat(Math.trunc(500000*$upgradeMultiplierArcology*_HistoryDiscount))>>. Will lower the amount of required slaves by 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage > 6>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of three years. <<elseif $reqHelots <= 10>> @@ -332,4 +332,4 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<else>> <br>You lack the reputation to access more advanced upgrades. <</if>> -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/transportHub.tw b/src/SecExp/transportHub.tw index d813ed19796..960d3250ef1 100644 --- a/src/SecExp/transportHub.tw +++ b/src/SecExp/transportHub.tw @@ -79,28 +79,28 @@ You quickly reach the transport hub, where a constant stream of vehicles, people <<set $cash -= 5000>> <<set $airport++>> <<goto "transportHub">> - <</link>> //Will cost ¤5000 and will increase trade, but will affect security// + <</link>> //Will cost <<print cashFormat(5000)>> and will increase trade, but will affect security// <<elseif $airport == 2>> <br> <<link "Enlarge the airport">> <<set $cash -= 15000>> <<set $airport++>> <<goto "transportHub">> - <</link>> //Will cost ¤15000 and will increase trade, but will affect security// + <</link>> //Will cost <<print cashFormat(15000)>> and will increase trade, but will affect security// <<elseif $airport == 3>> <br> <<link "Further modernize the airport">> <<set $cash -= 45000>> <<set $airport++>> <<goto "transportHub">> - <</link>> //Will cost ¤45000 and will increase trade, but will affect security// + <</link>> //Will cost <<print cashFormat(45000)>> and will increase trade, but will affect security// <<elseif $airport == 4>> <br> <<link "Further enlarge the airport">> <<set $cash -= 85000>> <<set $airport++>> <<goto "transportHub">> - <</link>> //Will cost ¤85000 and will increase trade, but will affect security// + <</link>> //Will cost <<print cashFormat(85000)>> and will increase trade, but will affect security// <<else>> <br> The airport is fully upgraded. @@ -114,21 +114,21 @@ You quickly reach the transport hub, where a constant stream of vehicles, people <<set $cash -= 10000>> <<set $railway++>> <<goto "transportHub">> - <</link>> //Will cost ¤10000, will increase trade and slightly lower arcology's upkeep, but will affect security// + <</link>> //Will cost <<print cashFormat(10000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <<elseif $railway == 2>> <br> <<link "Enlarge the railway">> <<set $cash -= 25000>> <<set $railway++>> <<goto "transportHub">> - <</link>> //Will cost ¤25000, will increase trade and slightly lower arcology's upkeep, but will affect security// + <</link>> //Will cost <<print cashFormat(25000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <<elseif $railway == 3>> <br> <<link "Further modernize and enlarge the railway">> <<set $cash -= 65000>> <<set $railway++>> <<goto "transportHub">> - <</link>> //Will cost ¤65000, will increase trade and slightly lower arcology's upkeep, but will affect security// + <</link>> //Will cost <<print cashFormat(65000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <<else>> <br> The railway is fully upgraded. @@ -140,21 +140,21 @@ You quickly reach the transport hub, where a constant stream of vehicles, people <<set $cash -= 10000>> <<set $docks++>> <<goto "transportHub">> - <</link>> //Will cost ¤10000, will increase trade and slightly lower arcology's upkeep, but will affect security// + <</link>> //Will cost <<print cashFormat(10000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <<elseif $docks == 2>> <br> <<link "Enlarge the docks">> <<set $cash -= 25000>> <<set $docks++>> <<goto "transportHub">> - <</link>> //Will cost ¤25000, will increase trade and slightly lower arcology's upkeep, but will affect security// + <</link>> //Will cost <<print cashFormat(25000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <<elseif $docks == 3>> <br> <<link "Further modernize and enlarge the docks">> <<set $cash -= 65000>> <<set $docks++>> <<goto "transportHub">> - <</link>> //Will cost ¤65000, will increase trade and slightly lower arcology's upkeep, but will affect security// + <</link>> //Will cost <<print cashFormat(65000)>>, will increase trade and slightly lower arcology's upkeep, but will affect security// <<else>> <br> The docks are fully upgraded. @@ -168,22 +168,22 @@ You quickly reach the transport hub, where a constant stream of vehicles, people <<set $cash -= 15000>> <<set $hubSecurity++>> <<goto "transportHub">> - <</link>> //Will cost ¤15000 and lower the transport hub security modifiers// + <</link>> //Will cost <<print cashFormat(15000)>> and lower the transport hub security modifiers// <<elseif $hubSecurity == 2>> <br> <<link "Establish a rapid response team">> <<set $cash -= 35000>> <<set $hubSecurity++>> <<goto "transportHub">> - <</link>> //Will cost ¤35000 and further lower the transport hub security modifiers// + <</link>> //Will cost <<print cashFormat(35000)>> and further lower the transport hub security modifiers// <<elseif $hubSecurity == 3>> <br> <<link "Add additional security drones to the structure">> <<set $cash -= 55000>> <<set $hubSecurity++>> <<goto "transportHub">> - <</link>> //Will cost ¤55000 and further lower the transport hub security modifiers// + <</link>> //Will cost <<print cashFormat(55000)>> and further lower the transport hub security modifiers// <<else>> <br> The hub security is fully upgraded -<</if>> \ No newline at end of file +<</if>> diff --git a/src/SecExp/weaponsManufacturing.tw b/src/SecExp/weaponsManufacturing.tw index d6625980af5..96d78768ea8 100644 --- a/src/SecExp/weaponsManufacturing.tw +++ b/src/SecExp/weaponsManufacturing.tw @@ -200,7 +200,7 @@ __Upgrades__: <<set $cash -= 10000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤10000 and will increase the base attack value of the security drones.// + <br>//Will take _time weeks, cost <<print cashFormat(10000)>> and will increase the base attack value of the security drones.// <<elseif !$completedUpgrades.includes(-2) && $weapLab >= 2>> <<link "Develop adaptive armored frames">> <<set $currentUpgrade = { @@ -212,7 +212,7 @@ __Upgrades__: <<set $cash -= 10000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤10000 and will increase the base defense value of the security drones.// + <br>//Will take _time weeks, cost <<print cashFormat(10000)>> and will increase the base defense value of the security drones.// <<elseif !$completedUpgrades.includes(-3) && $weapLab >= 3>> <br> <<link "Develop advanced synthetic alloys">> @@ -225,7 +225,7 @@ __Upgrades__: <<set $cash -= 30000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤30000 and will increase the base hp value of the security drones.// + <br>//Will take _time weeks, cost <<print cashFormat(30000)>> and will increase the base hp value of the security drones.// <<elseif $secBotsBaseDefense <= 3 || $droneUpgrades >= 3>> Upgrade the research facility further to unlock more upgrades for the security drones. <<else>> @@ -246,7 +246,7 @@ __Upgrades__: <<set $cash -= 30000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤30000 and will increase the base attack value of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(30000)>> and will increase the base attack value of human troops.// <br> <</if>> <<if !$completedUpgrades.includes(1)>> @@ -260,7 +260,7 @@ __Upgrades__: <<set $cash -= 30000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤30000 and will increase the base defense value of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(30000)>> and will increase the base defense value of human troops.// <</if>> <<if !$completedUpgrades.includes(2) && $weapLab >= 2>> <br> @@ -274,7 +274,7 @@ __Upgrades__: <<set $cash -= 60000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤60000 and will increase the base hp value of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(60000)>> and will increase the base hp value of human troops.// <br> <</if>> <<if !$completedUpgrades.includes(3) && $weapLab >= 2>> @@ -288,7 +288,7 @@ __Upgrades__: <<set $cash -= 60000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤60000 and will increase the base morale value of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(60000)>> and will increase the base morale value of human troops.// <</if>> <<if !$completedUpgrades.includes(4) && $weapLab >= 3>> <br> @@ -302,7 +302,7 @@ __Upgrades__: <<set $cash -= 120000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤120000 and will increase the base attack and "defense" values of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(120000)>> and will increase the base attack and "defense" values of human troops.// <</if>> <<if !$completedUpgrades.includes(5) && $weapLab >= 3>> <br> @@ -316,7 +316,7 @@ __Upgrades__: <<set $cash -= 120000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤120000 and will increase the base hp and morale values of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(120000)>> and will increase the base hp and morale values of human troops.// <</if>> <br> <<if $securityForceCreate == 1>> @@ -345,7 +345,7 @@ __Upgrades__: <<set $cash -= 300000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤300000 and will increase the base morale and hp values of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(300000)>> and will increase the base morale and hp values of human troops.// <</if>> <<if !$completedUpgrades.includes(8) && $weapLab >= 3 && $SFSupportLevel >= 5>> <br> @@ -359,7 +359,7 @@ __Upgrades__: <<set $cash -= 1000000>> <<goto "weaponsManufacturing">> <</link>> - <br>//Will take _time weeks, cost ¤1000000 and will increase all base stats of human troops.// + <br>//Will take _time weeks, cost <<print cashFormat(1000000)>> and will increase all base stats of human troops.// <</if>> <</if>> <<if $securityForceCreate == 1 && ($humanUpgrade.attack >= 4 || $humanUpgrade.hp >= 4 || $humanUpgrade.morale >= 40 || $humanUpgrade.defense >= 4)>> @@ -452,4 +452,4 @@ __Upgrades__: <</if>> <</if>> <</for>> -<</if>> \ No newline at end of file +<</if>> diff --git a/src/cheats/mod_EditArcologyCheat.tw b/src/cheats/mod_EditArcologyCheat.tw index 8ff608dccf8..bee1a26c9b2 100644 --- a/src/cheats/mod_EditArcologyCheat.tw +++ b/src/cheats/mod_EditArcologyCheat.tw @@ -425,7 +425,7 @@ __Player Character__ <br> __''$arcologies[0].name''__ is your arcology. <br>You own: ''$arcologies[0].ownership%'' of the arcology <<textbox "$arcologies[0].ownership" $arcologies[0].ownership>> <br>Other minority ownership: ''$arcologies[0].minority%'' <<textbox "$arcologies[0].minority" $arcologies[0].minority>> -<br>$arcologies[0].name's GSP is @@.yellowgreen;¤<<print Math.trunc(0.1*$arcologies[0].prosperity)>>m@@. +<br>$arcologies[0].name's GSP is @@.yellowgreen;<<print cashFormat(Math.trunc(0.1*$arcologies[0].prosperity))>>m@@. <<if $arcologies.length > 1>> <<set _neighbors = $arcologies.length-1>> diff --git a/src/gui/Encyclopedia/encyclopedia.tw b/src/gui/Encyclopedia/encyclopedia.tw index 8d1b1cf52ae..8d64057ec26 100644 --- a/src/gui/Encyclopedia/encyclopedia.tw +++ b/src/gui/Encyclopedia/encyclopedia.tw @@ -22,10 +22,10 @@ Choose a more particular entry below: Unfortunately, Twine doesn't have a solid tooltip system at the moment. So, a certain amount of confusion is to be expected. Sorry about that. Flip through the encyclopedia, or at least this gameplay section. It answers a lot of frequently asked questions, and if you read it you can save yourself the trouble of asking your frequently asked question on /d/ or the blog and getting told to read the encyclopedia. If you've still got questions, start a game and read what it says. The game is reasonably good about telling you what's happening to your slaves, and why. It bears repetition that almost all stat effects are called out with colored text. Try this opening strategy if you don't know where to start. It isn't an optimal build, but it works reliably and will show you the basics. <br><br> __Starting options__ -Start the game and select any of the world options; choose normal difficulty, since it's pretty forgiving and this opener will make good money. Build a completely male PC for your first game; it makes reputation maintenance much easier. Choose wealth for both your career and your rumored method of obtaining the arcology; the other options are fun but a full wealth build will set you up quickly to get started. Now, customize your starting slaves. For your first, make her as intelligent, educated, and old as possible. Make her Devoted, but save money by giving her flaws, an unknown fetish, and making her afraid of you. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under ¤5000. Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your head girls. Spend the rest of your money on prospects: slaves that are cheap now, but can be improved quickly. As long as you keep Devotion pretty high, low Trust can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. Education can take a while and will take slaves away from other jobs, so make them all educated for now, and keep their intelligence reasonably high. +Start the game and select any of the world options; choose normal difficulty, since it's pretty forgiving and this opener will make good money. Build a completely male PC for your first game; it makes reputation maintenance much easier. Choose wealth for both your career and your rumored method of obtaining the arcology; the other options are fun but a full wealth build will set you up quickly to get started. Now, customize your starting slaves. For your first, make her as intelligent, educated, and old as possible. Make her Devoted, but save money by giving her flaws, an unknown fetish, and making her afraid of you. (These are easy to fix.) You can customize the rest of her as you wish, but try to keep her under <<print cashFormat(5000)>>. Don't worry about skills, since with two of them you'll be able to rotate head girl duty so the other can learn skills. Commit her, base another slave off her, and commit that one too. Those are your head girls. Spend the rest of your money on prospects: slaves that are cheap now, but can be improved quickly. As long as you keep Devotion pretty high, low Trust can be fixed reliably. Unknown fetishes, emaciated or fat, flaws, deep voice, and poor skills are all good ways to drive prices down, and can all be fixed quickly. Virginities are a bad idea because they drive costs up and are easy to break. Education can take a while and will take slaves away from other jobs, so make them all educated for now, and keep their intelligence reasonably high. <br><br> __First turn__ -Assign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The rules assistant will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and living conditions; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of money and will spoil them. Give unhealthy slaves curatives, and give everyone hormones, since they're cheap and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) weight. Sell the girl(s) your predecessor left behind for seed money, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the money to upgrade the security systems, build the head girl suite, and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: ¤2000 is good. Put her in the head girl suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn. +Assign one of your head girls to be Head Girl and make the other whore. Assign everyone else to whore. The rules assistant will speed things up a lot when you know the basics, but leave it off for now; it's easy to miss a lot of stuff if you set it up without a bit of experience. Go through your girls one by one and experiment with their options, but anyone who's @@.hotpink;Accepting@@ or better should get nice clothes, accessories, and living conditions; anyone who's not should not. When slaves tip over into @@.hotpink;Accepting,@@ switch them over from bedrolls and uncomfortable straps; until then, the good life is a waste of money and will spoil them. Give unhealthy slaves curatives, and give everyone hormones, since they're cheap and have good front end benefits. Get everyone working out or dieting to reach a basic fitness level and an attractive (not @@.red;red@@) weight. Sell the girl(s) your predecessor left behind for seed money, and choose the most profitable option; there are ways to maximize this, but worry about that later. Check out the arcology management menu. You should have the money to upgrade the security systems, build the head girl suite, and to buy the kitchen upgrade; this will make dieting work faster. Check out the slave market, and buy a single bargain slave: <<print cashFormat(2000)>> is good. Put her in the head girl suite: if she won't go, abuse her until she will. Open the personal attention menu, and fix your head girl's flaws; softening is powerful but it takes longer and we're focusing on the basics. ''Save the game'' and end the turn. <br><br> __The end turn report__ Read this, and note all the colored text. Pay particular attention to @@.red;red,@@ @@.gold;gold,@@ or @@.mediumorchid;orchid@@ text; these are generally bad. Being a slave whore is a hard life, and some trouble is inevitable. But take particular note of things like slaves losing health, becoming fearful, or hating you due to their rules, living conditions, or other slaves - these things you can control. Reload your save and fiddle around with the options to address these areas. (The head girl's girl may have a rough time; you can't affect that.) Since your head girl has her own slave to help her around the house, she'll work with two of your slaves. @@ -34,7 +34,7 @@ __Economics and events__ The economics report offers some flavor, but you should leave the options it offers alone until you've got some spare cash. An event or two will follow; feel free to reload the page on each (F5 on most browsers) to see what the different options do. Generally, try to pick options that give you money and improve devotion. Trust and reputation can wait. <br><br> __Moving forward__ -Hopefully, many of your slaves learned skills during their week of whoring. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to public service until they achieve maximum entertainment skill, and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the Quirks of the most devoted slave who has any, since that's the best way to maximize your chances of success each turn. Pay attention to your cash flow. If it's positive and you have a decent buffer of ¤10000 or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're rebellious or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a brothel. Your alternate head girl will make a good madam. +Hopefully, many of your slaves learned skills during their week of whoring. Three levels of skill (@@.cyan;Veteran Whore@@ or @@.cyan;W+++@@ for example) is the maximum, though slaves without vaginas will only acquire two complete levels of sexual skills. As you move through the first ten weeks or so, many of your slaves will max out their whoring and sexual skills. When they do, switch them over to public service until they achieve maximum entertainment skill, and then put them back on whoring, since cross training will improve their whoring performance. When your head girl alternate has maxed skills, make her the head girl and train up the MILF she replaced. Switch your personal attention around; for now, fix the Quirks of the most devoted slave who has any, since that's the best way to maximize your chances of success each turn. Pay attention to your cash flow. If it's positive and you have a decent buffer of <<print cashFormat(10000)>> or so built up, wait for the slave market prices to naturally dip, and then purchase a girl or two to work on once your starting stable is well trained, though you may have to confine or rest new purchases for a while if they're rebellious or sick. If you get a virgin, consider applying chastity to preserve value for resale. When prices are high, consider selling anyone who's free of flaws and has a discovered sexual fetish, since this maximizes value bonuses. Within ten turns, you should be making decent weekly profit, with resale of slaves building up your bank when prices favor sale. Once you're confident of the whoring mechanics, consider building a brothel. Your alternate head girl will make a good madam. <<case "How to Play">> @@ -239,11 +239,11 @@ Finally, there are events that can result in the player being offered the chance <<case "Costs Summary">> -Aphrodisiacs are cheap and cost ¤<<print $drugsCost>> weekly; curatives are expensive and cost ¤<<print ($drugsCost*3)>> weekly; while all other drug regimes cost ¤<<print ($drugsCost*2)>>. Standard hormone regimens cost <<print Math.trunc($drugsCost*1*0.5)>> while intensive hormone treatment costs <<print Math.trunc($drugsCost*2*0.5)>>. Contraceptives cost <<print Math.trunc($drugsCost*0.5)>>. +Aphrodisiacs are cheap and cost <<print cashFormat($drugsCost)>> weekly; curatives are expensive and cost <<print cashFormat(($drugsCost*3))>> weekly; while all other drug regimes cost <<print cashFormat(($drugsCost*2))>>. Standard hormone regimens cost <<print Math.trunc($drugsCost*1*0.5)>> while intensive hormone treatment costs <<print Math.trunc($drugsCost*2*0.5)>>. Contraceptives cost <<print Math.trunc($drugsCost*0.5)>>. <br><br> -Slaves on spare living standards are fed a bland diet and obliged to sleep on bedrolls. Keeping a slave under restrictive rules costs ¤<<print $rulesCost>> weekly. +Slaves on spare living standards are fed a bland diet and obliged to sleep on bedrolls. Keeping a slave under restrictive rules costs <<print cashFormat($rulesCost)>> weekly. <br><br> -Slaves enjoying luxurious living standards on the other hand are fed a tasty diet and permitted to sleep in comfortable beds, and are generally pampered. The increased luxury of permissive rules costs ¤<<print ($rulesCost*3)>> weekly. +Slaves enjoying luxurious living standards on the other hand are fed a tasty diet and permitted to sleep in comfortable beds, and are generally pampered. The increased luxury of permissive rules costs <<print cashFormat(($rulesCost*3))>> weekly. <br><br> Some arcology upgrades may have associated upkeep costs as well. @@ -1498,7 +1498,7 @@ The wardrobe has two functions: First, individual slaves can be selected and the <<case "The Auto Salon">> -//Your auto salon is similar to the studio and the remote surgery, but is far less intimidating. It is set up like a single seat from an old world beauty salon, except that a series of manipulators descend from the ceiling towards the chair. It can perform any of the usual cosmetic services. The only special capability it has is to automatically color coordinate nails and makeup with a slave's hair. It is fashionable to apply color schemes to slaves, and this function will make following the trend easy. Your salon will cost ¤$modCost per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.// +//Your auto salon is similar to the studio and the remote surgery, but is far less intimidating. It is set up like a single seat from an old world beauty salon, except that a series of manipulators descend from the ceiling towards the chair. It can perform any of the usual cosmetic services. The only special capability it has is to automatically color coordinate nails and makeup with a slave's hair. It is fashionable to apply color schemes to slaves, and this function will make following the trend easy. Your salon will cost <<print cashFormat($modCost)>> per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.// <br><br> The auto salon is mostly available for the player's experimentation. Some combinations of cosmetic options can have minor effects on some assignments and events, but these are very marginal. Slaves' appearances will differ in many scenes and events based on the player's cosmetic choices, but these details are for flavor only. As usual, gameplay effects are usually called out in explicit colored text; if they aren't, no major gameplay effects are happening. @@ -1508,7 +1508,7 @@ The auto salon is mostly available for the player's experimentation. Some combin <br><br> There are remote surgical and tattoo implements if you wish to hire an artist to do the work for you, but there are also sophisticated piercing and tattoo implements that can help you plan and apply the work yourself. Select a body part and a desired modification, and they'll do the rest. <br><br> -Your equipment will cost ¤<<print $modCost>> per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.// +Your equipment will cost <<print cashFormat($modCost)>> per use. These procedures are not especially invasive, and you can perform as many of them as you wish during a single week without fear for your slave's health.// <<case "The Remote Surgery">> @@ -1518,7 +1518,7 @@ To use your remote surgery, simply strap a slave to the operating table and purc <br><br> -- Owner's Manual, Remote Surgical Unit model 'Caduceus' <br><br> -//It will cost ¤$surgeryCost to purchase a doctor's telepresence and keep the equipment charged with the necessary materials. These procedures are invasive and will reduce a slave's health. Use drugs or rest to counteract this.// +//It will cost <<print cashFormat($surgeryCost)>> to purchase a doctor's telepresence and keep the equipment charged with the necessary materials. These procedures are invasive and will reduce a slave's health. Use drugs or rest to counteract this.// <<case "The Pharmaceutical Fab.">> diff --git a/src/interaction/researchLab.tw b/src/interaction/researchLab.tw index ac8edaf0ba4..1e5938c9637 100644 --- a/src/interaction/researchLab.tw +++ b/src/interaction/researchLab.tw @@ -16,7 +16,7 @@ <br> <<if $researchLab.aiModule == 1>> - [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs ¤35000//<br> + [[Buy and install research module|Research Lab][$cash -= 35000, $researchLab.aiModule = 2]] //This module enables your assistant to assist staff and direct menials assigned to your research facility, increasing efficiency. It costs <<print cashFormat(35000)>>//<br> <</if>> <<if ($researchLab.hired + $researchLab.menials) == 0>> //Facility is currently unstaffed.// @@ -42,19 +42,19 @@ Currently, this facility can employ $researchLab.maxSpace people. <<if $researchLab.maxSpace == 5>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 10]] - //Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>// + //Costs <<print cashFormat(Math.trunc(5000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 10>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 20]] - //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>// + //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 20>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 30]] - //Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>// + //Costs <<print cashFormat(Math.trunc(15000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 30>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 40]] - //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>>// + //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 40>> [[Expand facility|Research Lab][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $researchLab.maxSpace = 50]] - //Costs ¤<<print Math.trunc(25000*$upgradeMultiplierArcology)>>// + //Costs <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>// <<elseif $researchLab.maxSpace == 50>> //Facility is fully expanded.// <</if>> @@ -71,7 +71,7 @@ | [[x10|Research Lab][$researchLab.hired += 10,$cash -= 50000]] <</if>> scientists.<br> - //Each scientist will require an initial fee of ¤5000 and incur ¤300 weekly.// + //Each scientist will require an initial fee of <<print cashFormat(5000)>> and incur <<print cashFormat(300)>> weekly.// <br> <<if $helots > 0>> Assign [[x1|Research Lab][$researchLab.menials += 1,$helots -= 1]] @@ -84,7 +84,7 @@ menial slaves to lab.<br> <<else>>You do not own any <<if $researchLab.menials != 0>>unassigned <</if>>menial slaves.<br> <</if>> - //Using menial slaves is much cheaper than hiring scientists, but they are less effective. ¤100 per slave each week.//<br> + //Using menial slaves is much cheaper than hiring scientists, but they are less effective. <<print cashFormat(100)>> per slave each week.//<br> <<else>> //Facility is fully staffed.// <</if>> @@ -186,7 +186,7 @@ [[Build ocular implants|Research Lab][$researchLab.productionTime = 80,$researchLab.manufacture = "Ocular implants"]] // Currently have: $stockpile.ocularImplant// <</if>> <<if $researchLab.erectileImplant == 1>><br> - [[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs ¤25000. Currently have: $stockpile.erectileImplant// + [[Build Erectile implant|Research Lab][$researchLab.productionTime = 50,$researchLab.manufacture = "Erectile implant"]] // Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant// <</if>> <</if>> @@ -197,39 +197,39 @@ //You contact representative of one of the larger cybernetics companies and inquired about their products.<br> This is what they have to offer://<br><br> __Hardware__<br> - [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs ¤25000. Currently have: $stockpile.basicPLimbInterface//<br> - [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs ¤60000. Currently have: $stockpile.advPLimbInterface//<br> - [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs ¤15000. Currently have: $stockpile.basicPLimb//<br> - [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advSexPLimb//<br> - [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advGracePLimb//<br> - [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs ¤30000. Currently have: $stockpile.advCombatPLimb//<br> - [[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs ¤35000. Currently have: $stockpile.ocularImplant//<br> - /*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs ¤25000. Currently have: $stockpile.erectileImplant//*/ + [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 25000, $stockpile.basicPLimbInterface += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.basicPLimbInterface//<br> + [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 60000, $stockpile.advPLimbInterface += 1]] //Costs <<print cashFormat(60000)>>. Currently have: $stockpile.advPLimbInterface//<br> + [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 15000, $stockpile.basicPLimb += 1]] //Costs <<print cashFormat(15000)>>. Currently have: $stockpile.basicPLimb//<br> + [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advSexPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advSexPLimb//<br> + [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advGracePLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advGracePLimb//<br> + [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 30000, $stockpile.advCombatPLimb += 1]] //Costs <<print cashFormat(30000)>>. Currently have: $stockpile.advCombatPLimb//<br> + [[Ocular implants|Research Lab][$temp = 1, $cash -= 35000, $stockpile.ocularImplant += 1]] //Costs <<print cashFormat(35000)>>. Currently have: $stockpile.ocularImplant//<br> + /*[[Erectile implant|Research Lab][$temp = 1, $cash -= 25000, $stockpile.erectileImplant += 1]] //Costs <<print cashFormat(25000)>>. Currently have: $stockpile.erectileImplant//*/ <br><br>__Schematics__<br> <<if $researchLab.basicPLimbInterface != 1 && $researchLab.research != "Basic prosthetics interface">> - [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs ¤85000.//<br> + [[Basic prosthetics interface|Research Lab][$temp = 1, $cash -= 85000, $researchLab.basicPLimbInterface = 1]] //Costs <<print cashFormat(85000)>>.//<br> <</if>> <<if $researchLab.advPLimbInterface != 1 && $researchLab.research != "Advanced prosthetics interface">> - [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs ¤260000.//<br> + [[Advanced prosthetics interface|Research Lab][$temp = 1, $cash -= 260000, $researchLab.advPLimbInterface = 1]] //Costs <<print cashFormat(260000)>>.//<br> <</if>> <<if $researchLab.basicPLimb != 1 && $researchLab.research != "Basic prosthetic limbs">> - [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs ¤60000.//<br> + [[Basic prosthetic limbs|Research Lab][$temp = 1, $cash -= 60000, $researchLab.basicPLimb = 1]] //Costs <<print cashFormat(60000)>>.//<br> <</if>> <<if $researchLab.advSexPLimb != 1 && $researchLab.research != "Advanced sex limbs">> - [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs ¤120000.//<br> + [[Advanced sex limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advSexPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advGracePLimb != 1 && $researchLab.research != "Advanced beauty limbs">> - [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs ¤120000.//<br> + [[Advanced beauty limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advGracePLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.advCombatPLimb != 1 && $researchLab.research != "Advanced combat limbs">> - [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs ¤120000.//<br> + [[Advanced combat limbs|Research Lab][$temp = 1, $cash -= 120000, $researchLab.advCombatPLimb = 1]] //Costs <<print cashFormat(120000)>>.//<br> <</if>> <<if $researchLab.ocularImplant != 1 && $researchLab.research != "Ocular implants">> - [[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs ¤160000.//<br> + [[Ocular implants|Research Lab][$temp = 1, $cash -= 160000, $researchLab.ocularImplant = 1]] //Costs <<print cashFormat(160000)>>.//<br> <</if>> /*<<if $researchLab.erectileImplant != 1 && $researchLab.research != "Erectile implant">> - [[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs ¤95000.// + [[Erectile implant|Research Lab][$temp = 1, $cash -= 95000, $researchLab.erectileImplant = 1]] //Costs <<print cashFormat(95000)>>.// <</if>>*/ diff --git a/src/npc/acquisition.tw b/src/npc/acquisition.tw index 3941d4d3cf0..54124b465b2 100644 --- a/src/npc/acquisition.tw +++ b/src/npc/acquisition.tw @@ -600,7 +600,7 @@ The previous owner seems to have left in something of a hurry. <</for>> <</if>> <<if _valueOwed-_valueGiven > 0>> - There are some valuables present, worth ¤<<print _valueOwed-_valueGiven>>. + There are some valuables present, worth <<print cashFormat(_valueOwed-_valueGiven)>>. <<set $cash += _valueOwed-_valueGiven>> <</if>> // diff --git a/src/npc/startingGirls/commitStartingGirl.tw b/src/npc/startingGirls/commitStartingGirl.tw index 987c0c92e39..397639917f8 100644 --- a/src/npc/startingGirls/commitStartingGirl.tw +++ b/src/npc/startingGirls/commitStartingGirl.tw @@ -24,7 +24,7 @@ <<set $hostage = $slaveWithoutBonuses, $hostageCost = $slaveCost, $hostageAnnounced = -1>> <</if>> -<<SlaveFullName $activeSlave>> has been added to your starting stable of slaves. You now have ¤$cash remaining. +<<SlaveFullName $activeSlave>> has been added to your starting stable of slaves. You now have <<print cashFormat($cash)>> remaining. <br> <<if $cash >= $minimumSlaveCost>> <br> diff --git a/src/npc/startingGirls/startingGirls.tw b/src/npc/startingGirls/startingGirls.tw index dcb092271d1..1fa1ca1a670 100644 --- a/src/npc/startingGirls/startingGirls.tw +++ b/src/npc/startingGirls/startingGirls.tw @@ -1,7 +1,7 @@ :: Starting Girls [nobr] <<if $showStartingGirlsExplanation == 1>> - You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have ¤$cash; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. + You're no stranger to the Free Cities, which means you're no stranger to slavery. If you wish, you can bring slaves from your past life with you to your arcology. You have <<print cashFormat($cash)>>; you can spend it on slaves here, or bring it with you to start the game. Slaves created here will be much cheaper than if they were purchased on the market. <<if ($PC.dick == 1) && ($PC.vagina == 1) && ($seeDicks != 0 || $makeDicks == 1)>> Since you have both a penis and a vagina yourself, you've obviously had access to a source of advanced surgery and organ farming. @@.springgreen;Slaves get a smaller cost increase here for having both penises and vaginas, and for having both testicles and ovaries.@@ <</if>> @@ -11,7 +11,7 @@ You have $slaves.length slaves already committed. <</if>> <<else>> - You have ¤$cash remaining and have + You have <<print cashFormat($cash)>> remaining and have <<if $slaves.length == 1>> one slave already committed. <<elseif $slaves.length > 1>> diff --git a/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw b/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw index 44626393ba8..bb68baba1c7 100644 --- a/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw +++ b/src/pregmod/JobFulfillmentCenter/JobFulfillmentCenterDelivery.tw @@ -148,7 +148,7 @@ A slave dealer has submitted a slave to satisfy the order you posted. <br><br> -Her price is ¤<<print $slaveCost>>. +Her price is <<print cashFormat($slaveCost)>>. <br><br> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw index 87898970d6f..d2f4f96b3b6 100644 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeOptions.tw @@ -11,7 +11,7 @@ "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 100000*$Env>> // + <</link>> // Costs <<print cashFormat(100000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades < _BarracksMax && $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5>> <<if $securityForceArcologyUpgrades == 5>> <<set _arcCost = 15000000>> @@ -41,21 +41,21 @@ "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost*$Env>> // + <</link>> // Costs <<print cashFormat(_arcCost*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 12 && _Armoury >= 11 && _StimulantLab >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16>> <br><<link "Barracks">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost*$Env>> // + <</link>> // Costs <<print cashFormat(_arcCost*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceArcologyUpgrades == 13>> <br><<link "Barracks">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _arcCost*$Env>> // + <</link>> // Costs <<print cashFormat(_arcCost*$Env)>> // <</if>> <<if _Barracks == 5 || _Barracks == _BarracksMax>> <br>//$securityForceName has fully upgraded the barracks to support it's activities// @@ -67,7 +67,7 @@ "Sure, boss." she says, nodding. "Creating a specialised area for any slaves you send to assist us will benefical to everyone." <<set $securityForceUpgradeToken = 1, $FacilitySupport++, $cash -= Math.trunc(150000000*(Math.max(0.99,$SFAO)/10)*$Env)>> <</replace>> - <</link>> // Costs ¤<<print Math.trunc(150000000*(Math.max(0.99,$SFAO)/10)*$Env)>> // + <</link>> // Costs <<print cashFormat(Math.trunc(150000000*(Math.max(0.99,$SFAO)/10)*$Env))>> // <</if>> <<if $securityForceUpgradeToken == 0 && _Armoury < 5>> @@ -76,14 +76,14 @@ "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 40000*$Env>> // + <</link>> // Costs <<print cashFormat(40000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _Armoury >= 5 && _Armoury < _ArmouryMax && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5>> <br><<link "Armoury">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 4500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 4500000*$Env>> // + <</link>> // Costs <<print cashFormat(4500000*$Env)>> // <</if>> <<if _Armoury == 5 || _Armoury == _ArmouryMax>> <br>//$securityForceName has fully upgraded the armoury to support it's activities.// @@ -95,7 +95,7 @@ "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 40000*$Env>> // + <</link>> // Costs <<print cashFormat(40000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab > 5 && _StimulantLab < _StimulantLabMax && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5>> <<if _StimulantLab == 6>> <<set _drugCost = 2265000>> @@ -109,14 +109,14 @@ "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _drugCost*$Env>> // + <</link>> // Costs <<print cashFormat(_drugCost*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _StimulantLab == 7 && _Armoury >= 11 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && _DroneBay >= 6 && $securityForceSatellitePower >= 16 && _Barracks >= 13>> <br><<link "Stimulant Lab">> <<replace "#resultX">><br><br> "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= _drugCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _drugCost*$Env>> // + <</link>> // Costs <<print cashFormat(_drugCost*$Env)>> // <</if>> <<if _StimulantLab == 5 || _StimulantLab == _StimulantLabMax>> <br>//$securityForceName has fully upgraded the stimulant lab to support it's activities.// @@ -137,7 +137,7 @@ "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000*$Env>> <</replace>> - <</link>>// Costs ¤<<print 60000*$Env>> // + <</link>>// Costs <<print cashFormat(60000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceVehiclePower < _LightAndMediumVehiclesMax && _Barracks >= 5 && $securityForceAircraftPower >= 5 && _DroneBay >= 5 && _StimulantLab >= 5 && _Armoury >= 5>> <<if $securityForceVehiclePower < 6>> <<set _vehCost = 2500000>> @@ -149,7 +149,7 @@ "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _vehCost*$Env>> // + <</link>> // Costs <<print cashFormat(_vehCost*$Env)>> // <</if>> <<if $securityForceVehiclePower == 5 || $securityForceVehiclePower == _LightAndMediumVehiclesMax >> <br>//$securityForceName has fully upgraded the vehicle fleet to support it's activities.// @@ -163,7 +163,7 @@ "Sure, boss." she says, nodding. "A heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 60000000*$Env>> <</replace>> - <</link>>// Costs ¤<<print 60000000*$Env>> // + <</link>>// Costs <<print cashFormat(60000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < _HeavyBattleTankMax>> <<if $securityForceHeavyBattleTank < 2>> <<set _hbtCost = 75000000>> @@ -175,7 +175,7 @@ "Sure, boss." she says, nodding. "Upgrading the heavy battle tank should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= _hbtCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _hbtCost*$Env>> // + <</link>> // Costs <<print cashFormat(_hbtCost*$Env)>> // <</if>> <<if $securityForceHeavyBattleTank == _HeavyBattleTankMax>> <br>//$securityForceName has fully upgraded the heavy battle tank to support it's activities.// @@ -202,7 +202,7 @@ "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 70000*$Env>> // + <</link>> // Costs <<print cashFormat(70000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftPower < _AircraftMax && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5>> <<if $securityForceAircraftPower == 5>> <<set _airCost = 2750000>> @@ -220,7 +220,7 @@ "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _airCost*$Env>> // + <</link>> // Costs <<print cashFormat( _airCost*$Env)>> // <</if>> <<if $securityForceAircraftPower == 5 || $securityForceAircraftPower == _AircraftMax>> <br>//$securityForceName has fully upgraded the air fleet to support it's activities.// @@ -234,7 +234,7 @@ "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 4750000*$Env>> // + <</link>> // Costs <<print cashFormat(4750000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < _SpacePlaneMax>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 50000000>> @@ -258,7 +258,7 @@ "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _spCost*$Env>> // + <</link>> // Costs <<print cashFormat( _spCost*$Env)>> // <</if>> <<if $securityForceSpacePlanePower == _SpacePlaneMax>> <br>//$securityForceName has fully upgraded the space plane to support it's activities.// @@ -269,14 +269,14 @@ <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000*$Env>> - <</replace>><</link>> // Costs ¤<<print 30000000*$Env>> // + <</replace>><</link>> // Costs <<print cashFormat(30000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < _FortressZeppelinMax>> <<link "Fortress zeppelin">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 20000000*$Env>> // + <</link>> // Costs <<print cashFormat( 20000000*$Env)>> // <</if>> <<if $securityForceFortressZeppelin == _FortressZeppelinMax>> <br>//$securityForceName has fully upgraded the fortress zeppelin to support it's activities.// @@ -288,14 +288,14 @@ "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 35000000*$Env>> // + <</link>> // Costs <<print cashFormat(35000000*$Env)>> // <<elseif $securityForceAC130 > 1 && $securityForceAC130 < _AC130Max>> <br><<link "AC-130">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 25000000*$Env>> // + <</link>> // Costs <<print cashFormat(25000000*$Env)>> // <</if>> <<if $securityForceAC130 == _AC130Max>> <br>//$securityForceName has fully upgraded the AC-130 to support it's activities.// @@ -306,14 +306,14 @@ <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 40000000*$Env>> - <</replace>><</link>> // Costs ¤<<print 40000000*$Env>> // + <</replace>><</link>> // Costs <<print cashFormat(40000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < _heavyTransportMax>> <br><<link "Heavy transport">> <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 30000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 30000000*$Env>> // + <</link>> // Costs <<print cashFormat( 30000000*$Env)>> // <</if>> <<if $securityForceHeavyTransport == _heavyTransportMax>> <br>//$securityForceName has fully upgraded the heavy transport to support it's activities.// @@ -331,14 +331,14 @@ "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 45000*$Env>> // + <</link>> // Costs <<print cashFormat(45000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && _DroneBay < _DroneBayMax && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _Armoury >= 5>> <br><<link "Drone bay">> <<replace "#resultX">> "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 2000000*$Env>> // + <</link>> // Costs <<print cashFormat( 2000000*$Env)>> // <</if>> <<if _DroneBay == 5 || _DroneBay == _DroneBayMax>> <br>//$securityForceName has fully upgraded the drone bay to support it's activities.// @@ -362,7 +362,7 @@ "Sure, boss." she says, nodding. "A Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= 3750000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 3750000*$Env>> // + <</link>> // Costs <<print cashFormat(3750000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSatellitePower >= 1 && $securityForceSatellitePower < _SatelliteMax>> <<if $securityForceSatellitePower < 11>> <<set _satCost = 2350000>> @@ -388,7 +388,7 @@ "Sure, boss." she says, nodding. "Upgrading the Satellite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatellitePower++, $cash -= _satCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _satCost*$Env>> // + <</link>> // Costs <<print cashFormat(_satCost*$Env)>> // <</if>> <<if $securityForceSatellitePower == _SatelliteMax>> <br>//$securityForceName has fully upgraded the Satellite to support it's activities.// @@ -400,7 +400,7 @@ "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 50000000*$Env>> // + <</link>> // Costs <<print cashFormat(50000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceGiantRobot >= 1 && $securityForceGiantRobot < _GiantRobotMax>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> @@ -428,7 +428,7 @@ "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _robCost*$Env>> // + <</link>> // Costs <<print cashFormat(_robCost*$Env)>> // <</if>> <<if $securityForceGiantRobot == 9 || $securityForceGiantRobot == _GiantRobotMax && ($terrain != "oceanic" && $terrain != "marine")>> <br>//$securityForceName has fully upgraded the giant robot to support it's activities.// @@ -440,7 +440,7 @@ "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 200000000*$Env>> // + <</link>> // Costs <<print cashFormat(200000000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceMissileSilo >= 1 && $securityForceMissileSilo < _MissileSiloMax>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 250000000>> @@ -452,7 +452,7 @@ "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _msCost*$Env>> // + <</link>> // Costs <<print cashFormat(_msCost*$Env)>> // <</if>> <<if $securityForceMissileSilo == _MissileSiloMax && ($terrain != "oceanic" && $terrain != "marine")>><br>//$securityForceName has fully upgraded the missile silo to support it's activities.//<</if>> @@ -478,14 +478,14 @@ "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 1500000*$Env>> // + <</link>> // Costs <<print cashFormat(1500000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < _AircraftCarrierMax>> <br><<link "Aircraft carrier">> <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 25000000*$Env>> // + <</link>> // Costs <<print cashFormat(25000000*$Env)>> // <</if>> <<if $securityForceAircraftCarrier == _AircraftCarrierMax && ($terrain == "oceanic" || $terrain == "marine")>> <br>//$securityForceName has fully upgraded the aircraft carrier to support it's activities.// @@ -497,7 +497,7 @@ "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 1500000*$Env>> // + <</link>> // Costs <<print cashFormat(1500000*$Env)>> // <<elseif $securityForceUpgradeToken == 0 && $securityForceSubmarine >= 1 && $securityForceSubmarine < _SubmarineMax>> <<if $securityForceSubmarine < 4>> <<set _subCost = 25000000>> @@ -509,7 +509,7 @@ "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _subCost*$Env>> // + <</link>> // Costs <<print cashFormat(_subCost*$Env)>> // <</if>> <<if $securityForceSubmarine == _SubmarineMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the submarine to support it's activities.//<</if>> @@ -519,7 +519,7 @@ "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*$Env>> <</replace>> - <</link>> // Costs ¤<<print 1500000*$Env>> // + <</link>> // Costs <<print cashFormat(1500000*$Env)>> // <<elseif $securityForceUpgradeToken == 0&& $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < _HeavyAmphibiousTransportMax>> <<if $securityForceHeavyAmphibiousTransport == 1>> <<set _hatCost = 150000000>> @@ -537,7 +537,7 @@ "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*$Env>> <</replace>> - <</link>> // Costs ¤<<print _hatCost*$Env>> // + <</link>> // Costs <<print cashFormat(_hatCost*$Env)>> // <</if>> <<if $securityForceHeavyAmphibiousTransport == _HeavyAmphibiousTransportMax && ($terrain == "oceanic" || $terrain == "marine")>><br>//$securityForceName has fully upgraded the heavy amphibious transport to support it's activities.//<</if>> diff --git a/src/pregmod/birthStorm.tw b/src/pregmod/birthStorm.tw index c11d57200c3..5f8cab5d9dc 100644 --- a/src/pregmod/birthStorm.tw +++ b/src/pregmod/birthStorm.tw @@ -24,7 +24,7 @@ The remote surgery allows the removal of the pregnancy generator through convent <</if>> <<set _babyPrice = random(-20,20)>> <<if $Cash4Babies == 1>> - Her babies sold for a total of @@.yellowgreen;¤<<print 50*(50+_babyPrice)>>@@. + Her babies sold for a total of @@.yellowgreen;<<print cashFormat(50*(50+_babyPrice))>>@@. <<set $cash += 50*(50+_babyPrice)>> <</if>> <<set $activeSlave.health -= 80>> diff --git a/src/pregmod/electiveSurgery.tw b/src/pregmod/electiveSurgery.tw index bb36de62cd2..8509e44538d 100644 --- a/src/pregmod/electiveSurgery.tw +++ b/src/pregmod/electiveSurgery.tw @@ -3,7 +3,7 @@ You arrive at your favorite plastic surgeon for your appointment to find them as busy as ever, but you find yourself quickly hurried into an exam room by their cute assistant. She wastes no time in hurrying you into her office, stripping you down, measuring you and making sure you are healthy enough for surgery, all the while not so subtly running her hands across every part of you. "So, what can I help you with?" <br><br> -"You sure you want to mess with that lovely face?" She teases, caressing your cheek. "@@.yellowgreen;¤5000@@. Also wouldn't recommend changing you eyes or skin color; some security systems get real uppity over things like that. Though I s'pose race and hair can fall under that as well, but hey, we don't handle racial surgery and this isn't a hair salon, so nothing to worry about, right? Yes, I'm certain your systems will recognize you after we finish working on you, give us some credit." +"You sure you want to mess with that lovely face?" She teases, caressing your cheek. "@@.yellowgreen;<<print cashFormat(5000)>>@@. Also wouldn't recommend changing you eyes or skin color; some security systems get real uppity over things like that. Though I s'pose race and hair can fall under that as well, but hey, we don't handle racial surgery and this isn't a hair salon, so nothing to worry about, right? Yes, I'm certain your systems will recognize you after we finish working on you, give us some credit." <br> You're @@.orange;$PC.actualAge years old.@@ <<if $PC.actualAge >= 65>> @@ -53,7 +53,7 @@ You're @@.orange;$PC.actualAge years old.@@ <</if>> <br><br> -"Your skin is beautiful as is, but we can change it if you want." She says, pulling a large tanning bed like cart out of a closet. "@@.yellowgreen;¤2000@@. This thing just came out of testing. I assure you it doesn't cause cancer anymore! But still, mind your security systems. We won't be held accountable if you get arrested for trying to enter your penthouse." She looks a little worrisome, "Now, there are some side effects, and we will have to keep you under special care for a few days. It's similar to a severe sunburn, across your entire body, all of it, even down there. Now don't give me that look, we have special ointments to soothe the pain and have a little fun with." She tosses you a wink alongside a hesitant giggle. "Now all your typical skin tones are preprogrammed into it, and with a couple button presses... There! I unlocked the option for custom hues. Now this thing is going to recolor your skin pigment permanently, so you might want to take it seriously. It'll all be on you if I choke with laughter<<if $PC.dick == 1>> sucking on your big polka-dotted cock<<else>> going down on your polka-dotted pussy<</if>>!" +"Your skin is beautiful as is, but we can change it if you want." She says, pulling a large tanning bed like cart out of a closet. "@@.yellowgreen;<<print cashFormat(2000)>>@@. This thing just came out of testing. I assure you it doesn't cause cancer anymore! But still, mind your security systems. We won't be held accountable if you get arrested for trying to enter your penthouse." She looks a little worrisome, "Now, there are some side effects, and we will have to keep you under special care for a few days. It's similar to a severe sunburn, across your entire body, all of it, even down there. Now don't give me that look, we have special ointments to soothe the pain and have a little fun with." She tosses you a wink alongside a hesitant giggle. "Now all your typical skin tones are preprogrammed into it, and with a couple button presses... There! I unlocked the option for custom hues. Now this thing is going to recolor your skin pigment permanently, so you might want to take it seriously. It'll all be on you if I choke with laughter<<if $PC.dick == 1>> sucking on your big polka-dotted cock<<else>> going down on your polka-dotted pussy<</if>>!" <br> You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original skin tone was $PC.origSkin.<</if>> <br> @@ -93,7 +93,7 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original [[Custom Color|PC Skin Workaround][$cash -= 2000, $surgeryType = "skinTone"]] -<br><br>"Maybe some breast work? I assure you they are lovely." She says as she brushes the back of your head with her own pair. "@@.yellowgreen;¤5000@@ for a reduction, @@.yellowgreen;¤10000@@ for implants, that includes size ups, and @@.yellowgreen;¤15000@@ for additional breast tissue. That last one might as well be real!<<if $PC.boobsBonus <= 0>> With a little work, we can even remove a small amount of fat from your breasts to bring your cup size down without damaging their inner workings. Though we'll have to build them up some before we can stick reasonable implants into you.<</if>>"<br> +<br><br>"Maybe some breast work? I assure you they are lovely." She says as she brushes the back of your head with her own pair. "@@.yellowgreen;<<print cashFormat(5000)>>@@ for a reduction, @@.yellowgreen;<<print cashFormat(10000)>>@@ for implants, that includes size ups, and @@.yellowgreen;<<print cashFormat(15000)>>@@ for additional breast tissue. That last one might as well be real!<<if $PC.boobsBonus <= 0>> With a little work, we can even remove a small amount of fat from your breasts to bring your cup size down without damaging their inner workings. Though we'll have to build them up some before we can stick reasonable implants into you.<</if>>"<br> <<if $PC.boobsBonus > 2>> <<if $PC.boobsImplant == 1>> You have a @@.orange;pair of round H-cup breasts;@@ they are very obviously implants. @@ -204,7 +204,7 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original "Awwww, you have a bun in the oven! That's so adorable, didn't think you the type." She says as she rubs your slightly swollen belly. No denying it now.<br> <</if>> <<elseif $PC.belly >= 100 && $PC.preg < 1>> - She pinches your belly. "How about a tummy tuck? We can smooth this right out, cheaply too, @@.yellowgreen;¤500.@@" She lets your saggy middle flop back to its usual drooping state. + She pinches your belly. "How about a tummy tuck? We can smooth this right out, cheaply too, @@.yellowgreen;<<print cashFormat(500)>>.@@" She lets your saggy middle flop back to its usual drooping state. [[Firm up your stomach|PC Surgery Degradation][$PC.belly = 0, $cash -= 500, $surgeryType = "tummyTuck"]] <</if>> @@ -239,9 +239,9 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original <</if>> <<if $PC.dick == 1>> -<br><br>"We could add gel around your testes to make your balls look bigger. Would also dampen any impacts to them as well, if that is anything to consider." She says, running a finger down the length of your shaft. "@@.yellowgreen;¤7500@@ for draining and @@.yellowgreen;¤15000@@ for filling, it's not the most simple procedure, you know? Anyway, they'll be very obvious, if that turns you on." +<br><br>"We could add gel around your testes to make your balls look bigger. Would also dampen any impacts to them as well, if that is anything to consider." She says, running a finger down the length of your shaft. "@@.yellowgreen;<<print cashFormat(7500)>>@@ for draining and @@.yellowgreen;<<print cashFormat(15000)>>@@ for filling, it's not the most simple procedure, you know? Anyway, they'll be very obvious, if that turns you on." <<if $AGrowth == 2>> - She takes another look at you before offering another option "of course, if you want bigger balls in a <i>functional</i> sense, we can do that too. The doctor's research in advanced targeted growth hormones has shown promising results in slaves, and he's been able to use them successfully on a few citizen patients so far. A direct injection of hormone gel, and your testes and prostate will grow on their own. Unlike the cosmetic gel, there's no reversing this treatment. It's expensive too, for the high quality drugs you want, @@.yellowgreen;¤15000@@ for one round of therapy. It'll cost @@.yellowgreen;¤20000@@ if you want hormone treatment and a gel adjustment at the same time.<br> + She takes another look at you before offering another option "of course, if you want bigger balls in a <i>functional</i> sense, we can do that too. The doctor's research in advanced targeted growth hormones has shown promising results in slaves, and he's been able to use them successfully on a few citizen patients so far. A direct injection of hormone gel, and your testes and prostate will grow on their own. Unlike the cosmetic gel, there's no reversing this treatment. It's expensive too, for the high quality drugs you want, @@.yellowgreen;<<print cashFormat(15000)>>@@ for one round of therapy. It'll cost @@.yellowgreen;<<print cashFormat(20000)>>@@ if you want hormone treatment and a gel adjustment at the same time.<br> <<else>> She takes another look at you before continuing. "Of course, you seem like the type that might want bigger balls in a <i>functional</i> sense. The doctor's been working on a treatment using advanced targeted growth hormones, but it isn't quite ready yet. Might be something to keep in mind before you decide on a gel injection."<br> <</if>> @@ -296,19 +296,19 @@ You have @@.orange;$PC.skin skin.@@<<if $PC.skin != $PC.origSkin>> Your original <<if $PC.vagina == 1 && $PC.newVag == 0 && ($PC.births > 2 || $PC.career == "servant" || $PC.career == "escort")>> <br><br> -"Looking a little loose down there, I can fix that for you. Get you nice and tight again. Oh, and our pussies are guaranteed to not lose their tightness or your money back! @@.yellowgreen;¤15000@@ for a brand new vagina." +"Looking a little loose down there, I can fix that for you. Get you nice and tight again. Oh, and our pussies are guaranteed to not lose their tightness or your money back! @@.yellowgreen;<<print cashFormat(15000)>>@@ for a brand new vagina." <br> [[Get a tighter vagina|PC Surgery Degradation][$PC.newVag = 1, $cash -= 15000, $surgeryType = "tightPussy"]] <</if>> <<if $PC.preg == -2 && $PC.physicalAge < 60>> <br><br> - Now we can only do this so many times before your body just can't handle it, but if you absolutely must have a child with your, um, vintage, then we can do something for you. For @@.yellowgreen;¤50000,@@ we can clone and replace your depleted ovaries with slightly younger ones. They'll get you a couple more years of ovulation before they dry up too, but if you're desperate for a child, they may be your last option. + Now we can only do this so many times before your body just can't handle it, but if you absolutely must have a child with your, um, vintage, then we can do something for you. For @@.yellowgreen;<<print cashFormat(50000)>>,@@ we can clone and replace your depleted ovaries with slightly younger ones. They'll get you a couple more years of ovulation before they dry up too, but if you're desperate for a child, they may be your last option. [[Regenerate your ovaries and cheat menopause for a couple more years|PC Surgery Degradation][$PC.ovaryAge = 53, $PC.preg == 0, $cash -= 50000, $surgeryType = "ovulationRestart"]] <</if>> <br><br> -"Now, if what you are looking for is sex reassignment surgery, that's going to be more complicated. Personally I think you are fine the way you are, but if you insist on paying me, I won't say no to it. We'll need to take a DNA sample to clone the required organs, and that will take some time to complete, so tell me early if this is what you really want. I've had a few patients seeking a working set of both sexes, so if that gets you off, it is an option. As for prices, @@.yellowgreen;¤50000@@ for a sex swap, @@.yellowgreen;¤150000@@ to be a fully functional herm, oh and @@.red;breasts are not included unless you undergo a full body remodeling.@@ You'll have to set up another appointment for that, however. Oh, and I guess @@.yellowgreen;¤25000@@ is fair for having a sex organ removed, if you have both. It's a very invasive procedure, as we will be near completely remodeling your body. I assure you, we do such fantastic work that no one will know you weren't naturally born that way! Oh, and due to the extent of the surgery, we will not perform the procedure if you are pregnant, please clean yourself out before you arrive." +"Now, if what you are looking for is sex reassignment surgery, that's going to be more complicated. Personally I think you are fine the way you are, but if you insist on paying me, I won't say no to it. We'll need to take a DNA sample to clone the required organs, and that will take some time to complete, so tell me early if this is what you really want. I've had a few patients seeking a working set of both sexes, so if that gets you off, it is an option. As for prices, @@.yellowgreen;<<print cashFormat(50000)>>@@ for a sex swap, @@.yellowgreen;<<print cashFormat(150000)>>@@ to be a fully functional herm, oh and @@.red;breasts are not included unless you undergo a full body remodeling.@@ You'll have to set up another appointment for that, however. Oh, and I guess @@.yellowgreen;<<print cashFormat(25000)>>@@ is fair for having a sex organ removed, if you have both. It's a very invasive procedure, as we will be near completely remodeling your body. I assure you, we do such fantastic work that no one will know you weren't naturally born that way! Oh, and due to the extent of the surgery, we will not perform the procedure if you are pregnant, please clean yourself out before you arrive." <br> <<if $PC.preg > 0>> She pokes your belly. "You're pregnant. What did I tell you?" diff --git a/src/pregmod/fMarry.tw b/src/pregmod/fMarry.tw index 6c0a3952103..cd966cb7f61 100644 --- a/src/pregmod/fMarry.tw +++ b/src/pregmod/fMarry.tw @@ -691,7 +691,7 @@ You tell $activeSlave.slaveName that you're going to marry her. (A proposal, of <</replace>> <</link>> <<if $cash > 10000>> -<br>Invite prominent citizens to a wedding (This will cost ¤10000): +<br>Invite prominent citizens to a wedding (This will cost <<print cashFormat(10000)>>): <br> <<link "Straightforward ceremony">> <<replace "#result">> You order $assistantName to invite deserving citizens to a straightforward ceremony for a slave being married to a slaveowner, and to make the arrangement. The wedding will take place during the upcoming week. diff --git a/src/pregmod/huskSlave.tw b/src/pregmod/huskSlave.tw index 1b30e08b60f..db43dca215a 100644 --- a/src/pregmod/huskSlave.tw +++ b/src/pregmod/huskSlave.tw @@ -50,7 +50,7 @@ Virginity: <br><br><br> -Reserving a body will cost ¤10000 up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded. +Reserving a body will cost <<print cashFormat(10000)>> up front. Cancelling an order will refund your money, however if a delivered body is rejected; your money will not be refunded. <<if $huskSlaveOrdered == 1>> [[Withdraw body order|Main][$huskSlaveOrdered = 0, $cash += 10000]] <<elseif $cash < 10000>> diff --git a/src/pregmod/huskSlaveSwap.tw b/src/pregmod/huskSlaveSwap.tw index dba1f9f3f6b..25059cd06a6 100644 --- a/src/pregmod/huskSlaveSwap.tw +++ b/src/pregmod/huskSlaveSwap.tw @@ -16,6 +16,6 @@ After an honestly impressive procedure, $slaves[_m].slaveName is released and al <br><br> <<slaveCost _oldSlave>> <<set _payout = Math.trunc($slaveCost/3)>> -$slaves[_m].slaveName's body was bought by the Flesh Heap for ¤_payout. +$slaves[_m].slaveName's body was bought by the Flesh Heap for <<print cashFormat(_payout)>>. <<set $cash += _payout>> <<set $activeSlave = 0, $swappingSlave = 0>> diff --git a/src/pregmod/incubator.tw b/src/pregmod/incubator.tw index 293bb1cb2e3..7efc4206169 100644 --- a/src/pregmod/incubator.tw +++ b/src/pregmod/incubator.tw @@ -22,11 +22,11 @@ $incubatorNameCaps is a clean, cold hall designed to be lined with tanks and the <</if>> <br>It can support $incubator <<if $incubator == 1>>child<<else>>children<</if>>. -[[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs ¤<<print Math.trunc(60000*$upgradeMultiplierArcology)>> and will increase upkeep costs// +[[Add another incubation tank|Incubator][$cash -= Math.trunc(60000*$upgradeMultiplierArcology), $incubator += 1]] //Costs <<print cashFormat(Math.trunc(60000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<if $freeTanks == 0>> All of the tanks are currently occupied by growing children. <<elseif $incubator > 1 && $reservedChildren < $freeTanks>> - [[Remove an incubation tank|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubator -= 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will reduce upkeep costs// + [[Remove an incubation tank|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubator -= 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will reduce upkeep costs// <</if>> <br><br> @@ -163,41 +163,41 @@ Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimu <<if $incubatorUpgradeSpeed == 52>> It has been upgraded with perfected growth accelerants; children grow at the rate of 1 week to 1 year. <<elseif $incubatorUpgradeSpeed == 18>> - It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + It has been upgraded with advanced experimental growth accelerants; children grow at the rate of 3 weeks to 1 year. [[Fund speculative research into maximizing growth rate|Incubator][$cash -= Math.trunc(500000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 52]] //Costs <<print cashFormat(Math.trunc(500000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 9>> - It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + It has been upgraded with advanced growth accelerants; children grow at the rate of 6 weeks to 1 year. [[Fund research into increasing growth rate even further|Incubator][$cash -= Math.trunc(75000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 18]] //Costs <<print cashFormat(Math.trunc(75000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 6>> - It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + It has been upgraded with growth accelerants; children grow at the rate of 9 weeks to 1 year. [[Further upgrade the incubators with specialized stem cells to speed growth|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 9]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<elseif $incubatorUpgradeSpeed == 5>> - The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs ¤<<print Math.trunc(30000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + The incubation tanks are basic; children grow at the rate of 12 weeks to 1 year. [[Upgrade the incubators with growth accelerating drugs|Incubator][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $incubatorUpgradeSpeed = 6]] //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeWeight == 1>> Advanced caloric monitoring systems have been installed in the tanks to monitor and maintain a developing child's weight. <<else>> - There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + There are no systems in place to control a growing child's weight; they will likely come out emaciated from rapidly growing. [[Upgrade the growth tanks with weight monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeWeight = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeMuscles == 1>> Advanced monitoring and steroid injection systems have been installed in the tanks to monitor and maintain a developing child's musculature. <<else>> - There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + There are no systems in place to control a growing child's musculature; they will likely come out frail and weak from rapidly growing. [[Upgrade the growth tanks with muscle monitoring systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeMuscles = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeReproduction == 1>> Advanced monitoring and hormone injection systems have been installed in the tanks to influence a developing child's reproductive organs. <<else>> - There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs ¤<<print Math.trunc(50000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + There are no systems in place to control a growing child's reproductive capability. [[Upgrade the growth tanks with hormone monitoring systems|Incubator][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $incubatorUpgradeReproduction = 1]] //Costs <<print cashFormat(Math.trunc(50000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <</if>> <br> <<if $incubatorUpgradeOrgans == 1>> Surgical tools have been added to the tank to be able to extract tissue samples from the occupant. <<elseif $organFarmUpgrade >= 1>> - The tanks lack the ability to extract tissue samples to be used by the organ fabricator. [[Upgrade the growth tanks with surgical extraction tools|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubatorUpgradeOrgans = 1]] //Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + The tanks lack the ability to extract tissue samples to be used by the organ fabricator. [[Upgrade the growth tanks with surgical extraction tools|Incubator][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $incubatorUpgradeOrgans = 1]] //Costs <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> The tanks lack the ability to extract tissue samples and the dispensary lacks the ability to make use of them to fabricate organs. <</if>> @@ -206,7 +206,7 @@ Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimu <<if $incubatorUpgradeGrowthStims == 1>> Advanced monitoring and stimulant injection systems have been installed in the tanks to monitor and maintain a developing child's height. <<elseif $growthStim == 1>> - There are no systems in place to control a growing child's height. [[Upgrade the growth tanks with stimulants injection systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeGrowthStims = 1]] //Costs ¤<<print Math.trunc(20000*$upgradeMultiplierArcology)>> and will increase upkeep costs// + There are no systems in place to control a growing child's height. [[Upgrade the growth tanks with stimulants injection systems|Incubator][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $incubatorUpgradeGrowthStims = 1]] //Costs <<print cashFormat(Math.trunc(20000*$upgradeMultiplierArcology))>> and will increase upkeep costs// <<else>> There are no systems in place to control a growing child's height and you lack the capability to fabricate growth stimulants. <</if>> diff --git a/src/pregmod/newChildIntro.tw b/src/pregmod/newChildIntro.tw index 6eccd95df88..6c170699127 100644 --- a/src/pregmod/newChildIntro.tw +++ b/src/pregmod/newChildIntro.tw @@ -1070,7 +1070,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s You take her to the body modification studio, strap her down, pierce her clit, and insert what appears to be a large stainless steel barbell piercing. It actually contains a device that can vibrate to give her sexual stimulation or create subtle pain to suppress pleasure. It is connected wirelessly to the arcology, which can be given instructions to encourage or discourage sexual pleasure in specific situations. You run a quick test. On the oral setting, as soon as she kneels in front of your crotch, she gasps as the stimulation starts. On the anal setting, she whimpers when you run a finger across her asshole. <</replace>> <</link>> - //This option costs ¤$SPcost// + //This option costs <<print cashFormat($SPcost)>>// <<elseif $activeSlave.dick > 0>> <br><<link "Give her a smart frenulum piercing">> <<set $activeSlave.clitPiercing = 3>> @@ -1079,7 +1079,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s You take her to the body modification studio, strap her down, pierce her frenulum, and insert what appears to be a large stainless steel barbell piercing. It actually contains a device that can vibrate to give her sexual stimulation or create subtle pain to suppress pleasure. It is connected wirelessly to the arcology, which can be given instructions to encourage or discourage sexual pleasure in specific situations. You run a quick test. On the oral setting, as soon as she kneels in front of your crotch, she gasps as the stimulation starts. On the anal setting, she whimpers and gets rock hard when you run a finger across her asshole. <</replace>> <</link>> - //This option costs ¤$SPcost// + //This option costs <<print cashFormat($SPcost)>>// <</if>> <br><<link "Tie her up and give her a good whipping">> @@ -1208,7 +1208,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new ridiculous fake tits. She's @@.hotpink;deliriously happy@@ that she has her own pair of giant breasts hanging from her stretched chest and @@.mediumaquamarine;hopes@@ you have plans to make them even bigger, even though she is already struggling to keep upright. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <br><<link "Implant a massive pair of 7500cc string implants in her chest">> <<set $activeSlave.devotion += 25>> <<set $activeSlave.trust += 25>> @@ -1221,7 +1221,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new ridiculous fake tits. She's @@.hotpink;deliriously happy@@ that she has her own pair of monster breasts straining her chest and @@.mediumaquamarine;bounces cheerfully@@ when she hears they'll keep growing, despite her near inability to stay upright. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <<elseif $activeSlave.boobs < 1000>> <br><<link "Implant a pair of 1000cc fillable implants in her chest">> <<set $activeSlave.devotion += 15>> @@ -1234,7 +1234,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new fake balloons. She's @@.hotpink;deliriously happy@@ that she has her own pair of big breasts hanging from her chest and @@.mediumaquamarine;hopes@@ you have plans to make them even bigger. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <br><<link "Implant a heavy pair of 1500cc string implants in her chest">> <<set $activeSlave.devotion += 15>> <<set $activeSlave.trust += 15>> @@ -1247,7 +1247,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new fake balloons. She's @@.hotpink;deliriously happy@@ that she has her own pair of big breasts hanging from her chest and @@.mediumaquamarine;bounces cheerfully@@ when she hears they'll keep growing. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <<else>> Her breasts are already so large that basic implants will not have a noticeable enough effect to sate her curiosity. <</if>> @@ -1276,7 +1276,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes from her induced coma, she nearly faints at the sight of her immense middle. She's @@.hotpink;deliriously happy@@ at her hugeness and @@.mediumaquamarine;squirms happily@@ when she hears you can make it bigger, despite the fact that it is nearly as large as she is and pins her to the bed she lies upon. As it was an invasive surgery, @@.red;her health has been greatly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <</if>> <br><<link "Implant a 2000cc belly implant in her abdomen">> <<set $activeSlave.devotion += 15>> @@ -1287,7 +1287,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<SetBellySize $activeSlave>> <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new bulbous middle. She's @@.hotpink;deliriously happy@@ that she has her own round belly and @@.mediumaquamarine;bounces cheerfully@@ when she hears you can make it bigger. As with all surgery @@.red;her health has been slightly affected.@@ - <</replace>> //This option costs ¤$surgeryCost// + <</replace>> //This option costs <<print cashFormat($surgeryCost)>>// <</link>> <</if>> @@ -1358,7 +1358,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her wide hips, especially since she can't figure out how to roll over with them. She's @@.hotpink;deliriously happy@@ that she is ridiculously wide and @@.mediumaquamarine;wiggles her door-jammers cheerfully@@ at you whenever she gets the chance. Since the surgery was invasive, @@.red;her health has been greatly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <<elseif $activeSlave.hips < 2>> <br><<link "Surgically widen her hips">> <<set $activeSlave.devotion += 15>> @@ -1370,7 +1370,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her wide hips. She's @@.hotpink;deliriously happy@@ that she is wider than ever and @@.mediumaquamarine;wiggles her hips cheerfully@@ at you whenever she gets the chance. Since the surgery was invasive, @@.red;her health has been greatly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <<else>> Your surgery suite is not outfitted to widen her hips further. <</if>> @@ -1412,7 +1412,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new ridiculous fake ass, not that she has much choice, since it has her pinned to the bed. She's @@.hotpink;deliriously happy@@ that she has her own pair of giant butt cheeks ballooning from her bottom and @@.mediumaquamarine;hopes@@ you have plans to make them even bigger, even though she is already struggling to escape from under them. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <<elseif $activeSlave.butt < 6>> <br><<link "Implant a pair of fillable implants in her rear">> <<set $activeSlave.devotion += 15>> @@ -1424,7 +1424,7 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new fake bottom. She's @@.hotpink;deliriously happy@@ that she has her own pair of big butt cheeks hanging from her rear and @@.mediumaquamarine;hopes@@ you have plans to make them even bigger. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <br><<link "Implant a heavy pair of string implants in her rear">> <<set $activeSlave.devotion += 15>> <<set $activeSlave.trust += 15>> @@ -1436,10 +1436,10 @@ You beckon the curious girl to your hefty breasts, having noticed how hungrily s <<replace "#result">> You escort her to the remote surgery, strap her in, and put her under. When she awakes, she can't keep her hands off her new fake bottom. She's @@.hotpink;deliriously happy@@ that she has her own pair of big butt cheeks hanging from her rear and @@.mediumaquamarine;bounces them cheerfully@@ when she hears they'll keep growing. As with all surgery @@.red;her health has been slightly affected.@@ <</replace>> - <</link>> //This option costs ¤$surgeryCost// + <</link>> //This option costs <<print cashFormat($surgeryCost)>>// <<else>> Her butt is already so large that basic implants will not have a noticeable enough effect to sate her curiosity. <</if>> <</if>> -</span> \ No newline at end of file +</span> -- GitLab