diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw
index 8d65abcefaa71bb9582b81feaa94bb0c793a859d..80e7afc3accfa408a284ecfeb9a9c71a7a3b65c2 100644
--- a/src/init/storyInit.tw
+++ b/src/init/storyInit.tw
@@ -703,6 +703,14 @@ DairyRestraintsSetting($dairyRestraintsSetting)
 <<set $FCTVshow = 0>>
 <<set $lastShow = 0>>
 <<set $randShow = 0>>
+<<set $MercenariesMessageSent = 0>>
+<<set $SpecialForcesMessageSent = 0>>
+<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
+<<set $finalChoice = "none">>
+<<set $eliteTotal = 12>>
+<<set $eliteDead = 0>>
+<<set $eliteVegetable = 0>>
+<<set $eliteFate = 0>>
 
 <<set $schoolSuggestion = 0>>
 <<set $TSS = {schoolUpgrade: 0, schoolPresent: 0, schoolProsperity: 0, subsidize: 0, schoolAnnexed: 0, studentsBought: 0, schoolSale: 0}>>
@@ -1140,27 +1148,27 @@ FertilityAge($fertilityAge)
 /* Special Force Variables [SFVAR] */
 
 /* Extra content enabling */
-<<set $SFMODToggle = 0>>					/* Does the player want to see the SF module at all? */
+<<set $SFMODToggle = 0>>						/* Does the player want to see the SF module at all? */
 
 /* Initial events and presentation logic */
-<<set $securityForceCreate = 0>> 				/* Has the player chosen to create the SF? Used for initial events */
-<<set $securityForceEventSeen = 0>>				/* Has the player seen the SF event? Used to avoid re-event */
-<<set $securityForceName = "Special Force">>			/* What is the SF called? */
-<<set $securityForceActive = 0>>				/* SF is active - activates end of turn screen logic */
+<<set $securityForceCreate = 0>> 					/* Has the player chosen to create the SF? Used for initial events */
+<<set $securityForceEventSeen = 0>>					/* Has the player seen the SF event? Used to avoid re-event */
+<<set $securityForceName = "Special Force">>		/* What is the SF called? */
+<<set $securityForceActive = 0>>					/* SF is active - activates end of turn screen logic */
 
 /* SF control panel and logic */
 <<set $securityForceSubsidyActive = 0>>				/* Is the player having to subsidize the SF? */
-<<set $securityForceRecruit = 0>>				/* How many recruits has the SF attracted this week? Used in recruitment calcs */
-<<set $securityForceTrade = 0>>					/* How much trade has the SF encouraged this week? Used for rep calcs */
-<<set $securityForceBooty = 0>>					/* How much money has the SF made this week? Used in money calcs */
-<<set $securityForceIncome = 0>>				/* What was the final, adjusted take for the SF this week? Used for EOW text */
+<<set $securityForceRecruit = 0>>					/* How many recruits has the SF attracted this week? Used in recruitment calcs */
+<<set $securityForceTrade = 0>>						/* How much trade has the SF encouraged this week? Used for rep calcs */
+<<set $securityForceBooty = 0>>						/* How much money has the SF made this week? Used in money calcs */
+<<set $securityForceIncome = 0>>					/* What was the final, adjusted take for the SF this week? Used for EOW text */
 <<set $securityForceProfitable = 0>>				/* Is the SF profitable? Used for EOW text */
 <<set $securityForceFocus = "recruit">>				/* What is the SF's assigned job? */
-<<set $securityForceRulesOfEngagement = "hold">>		/* What are the SF's ROE outside the arcology? */
-<<set $securityForceAccountability = "strict">>			/* Is the SF being held accountable for its actions outside the arcology? */
-<<set $securityForceDepravity = 0>>				/* How depraved has the SF become? Used for flavor text injections. */
+<<set $securityForceRulesOfEngagement = "hold">>	/* What are the SF's ROE outside the arcology? */
+<<set $securityForceAccountability = "strict">>		/* Is the SF being held accountable for its actions outside the arcology? */
+<<set $securityForceDepravity = 0>>					/* How depraved has the SF become? Used for flavor text injections. */
 <<set $securityForceUpgradeToken = 0>>				/* Flag to keep track of single upgrade/week. */
-<<set $securityForceGiftToken = 0>>				/* Flag to keep track of single gift/week. */
+<<set $securityForceGiftToken = 0>>					/* Flag to keep track of single gift/week. */
 
 /* Personnel/Gear */
 <<set $securityForceArcologyUpgrades = 0>>			/* How many militarized arcology upgrades has the player bought? */
@@ -1172,25 +1180,25 @@ FertilityAge($fertilityAge)
 <<set $securityForceAircraftPower = 0>>				/* How many aircraft upgrades has the player bought? */
 <<set $securityForceSpacePlanePower = 0>>			/* Has the SF found a busted down spaceplane begging for work? */
 <<set $securityForceFortressZeppelin = 0>>			/* Has the SF found a busted down fortress zeppelin begging for work? */
-<<set $securityForceAC130 = 0>>					/* Has the SF found a busted down AC-130 begging for work? */
+<<set $securityForceAC130 = 0>>						/* Has the SF found a busted down AC-130 begging for work? */
 <<set $securityForceDronePower = 0>>				/* How many drone upgrades has the player bought? */
 <<set $securityForceSatalitePower = 0>>				/* Has the SF commendeered a satellite relay? */
 <<set $securityForceGiantRobot = 0>>				/* Has the player assembled a makeshift giant robot */
 <<set $securityForceMissileSilo = 0>>				/* Has the SF found a disused missile silo in need of reassignement?*/
 <<set $securityForceAircraftCarrier = 0>> 			/* Has the SF found a busted down aircraft carrier begging for work? */
-<<set $securityForceSubmarine = 0>>				/* Has the SF found a busted down submarine begging for work? */		
-<<set $securityForceHeavyAmphibiousTransport = 0>>		/* Has the SF found a busted down heavy amphibious transport begging for work? */
+<<set $securityForceSubmarine = 0>>					/* Has the SF found a busted down submarine begging for work? */		
+<<set $securityForceHeavyAmphibiousTransport = 0>>	/* Has the SF found a busted down heavy amphibious transport begging for work? */
 <<set $securityForceMissionEfficiency = 1>>			/* How efficient is the SF at completing its assigned task? (Upgrades*Drug Multiplier) */
 
 /* FacilitySupport */
-<<set $Lieutenantcolonel = 0>>
-<<set $FacilitySupportSlaves = 0>>
-<<set $FacilitySupportfficiency = 0>>
-<<set $FacilitySupportUpgrade = 0>>
+<<set $Lieutenantcolonel = 0>>						/* Has a slave been selected to be a Lieutenant colonel? */
+<<set $FacilitySupportSlaves = 0>>					/* How many slaves are assiting in the facility support? */
+<<set $FacilitySupportfficiency = 0>>				/* How efficent is the support facility? */
+<<set $FacilitySupportUpgrade = 0>>					/* How many support facility upgrades has the play brought? */
 
 /* Colonel */ 
 <<set $securityForceSexedColonelToken = 0>>			/* Has the player sexed The colonel this week? */
-<<set $ColonelCore = 0>>						/* What is the core of The Colonel? */
+<<set $ColonelCore = 0>>							/* What is the core of The Colonel? */
 <<set $securityForceColonelToken = 0>>				/* Flag to keep track of talking to the colonel. */
 <<set $securityForceColonelSexed = 0>>				/* Has the player sexed The colonel this week? */ 	
 
@@ -1198,10 +1206,10 @@ FertilityAge($fertilityAge)
 <<set $TradeShowAttendanceGranted = 0>>				/* Has The Colonel been allowed to go the TradeShow? */
 <<set $OverallTradeShowAttendance = 0>>				/* how many times has The Colonel gone to the TradeShow */
 <<set $CurrentTradeShowAttendance = 0>>				/* Has the Colonel attended the current TradeShow? */
-<<set $TradeShowIncome = 0>>					/* How much was The Colonel able to make at the TradeShow selling generic scematics? */
-<<set $TotalTradeShowIncome = 0>>				/* Total TradeShowIncome */
-<<set $TradeShowHelots = 0>>					/* How many menail slaves were sent as a bonus from generic scematic sales during the current TradeShow?
-<<set $TotalTradeShowHelots = 0>>				/* Total number of menail slaves acquired via the Trade Show */
+<<set $TradeShowIncome = 0>>						/* How much was The Colonel able to make at the TradeShow selling generic scematics? */
+<<set $TotalTradeShowIncome = 0>>					/* Total TradeShowIncome */
+<<set $TradeShowHelots = 0>>						/* How many menail slaves were sent as a bonus from generic scematic sales during the current TradeShow?
+<<set $TotalTradeShowHelots = 0>>					/* Total number of menail slaves acquired via the Trade Show */
 
 				
 /* Misc mod variables */
diff --git a/src/uncategorized/BackwardsCompatibility.tw b/src/uncategorized/BackwardsCompatibility.tw
index 0bd16bde9360ae6470ec96d530d4c33b0940ba36..6ec2a45c28e822854b0b1f85c3a678b828d044a3 100644
--- a/src/uncategorized/BackwardsCompatibility.tw
+++ b/src/uncategorized/BackwardsCompatibility.tw
@@ -571,12 +571,34 @@
 <</if>>
 <<if ndef $cheatModeM>>
 	<<set $cheatModeM = 1>>
+<</if>>
+<<if ndef $MercenariesMessageSent>>
+<<set $MercenariesMessageSent = 0>>
+<</if>>
+<<if ndef $SpecialForcesMessageSent>>
+<<set $SpecialForcesMessageSent = 0>>
+<</if>>
+<<if ndef $BodyguardHasSucessfullyRecivedSignal>>
+<<set $BodyguardHasSucessfullyRecivedSignal = 0>>
+<</if>>
+<<if ndef $finalChoice>>
+<<set $finalChoice = "none">>
+<</if>>
+<<if ndef $eliteTotal>>
+<<set $eliteTotal = 12>>
+<</if>>
+<<if ndef $eliteDead>>
+<<set $eliteDead = 0>>
+<</if>>
+<<if ndef $eliteVegetable>>
+<<set $eliteVegetable = 0>>
+<</if>>
+<<if ndef $eliteFate>>
+<<set $eliteFate = 0>>
+<</if>>
 
 /* SF anon additional Special Force Variables [SFVAR] */
 
-/* SF control panel and logic */
-
-
 /* Personnel/Gear  */
 <</if>>
 <<if ndef $securityForceHeavyBattleTank>>
@@ -613,7 +635,6 @@
 <</if>>
 
 /* FacilitySupport */
-
 <<if ndef $FacSupIDs>>
 	<<set $FacSupIDs = []>>
 <</if>>