diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt index e316a2e459e8190d6bebae8c21b9195c3af76c00..aba4ee0501e55cd37eaefc52be1957a277badf71 100644 --- a/devNotes/VersionChangeLog-Premod+LoliMod.txt +++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt @@ -4679,4 +4679,7 @@ Pregmod 0.10.3.0 -fixes 154 - -fixed FCTV channels 12 and 13 not showing reruns should they run out of content \ No newline at end of file + -fixed FCTV channels 12 and 13 not showing reruns should they run out of content + + 155 + -fixed princes \ No newline at end of file diff --git a/src/SecExp/securityHQ.tw b/src/SecExp/securityHQ.tw index 189ab8922482e1e9f27940cf17c6fe4238398425..4b4497ce5e85a762f711b84eb85f405cc86a73fe 100644 --- a/src/SecExp/securityHQ.tw +++ b/src/SecExp/securityHQ.tw @@ -1,5 +1,11 @@ :: securityHQ [nobr] +<<if $career == "mercenary" || $career == "gang" || $career == "slaver">> + <<set _HistoryDiscount = .5>> +<<else>> + <<set _HistoryDiscount = 1>> +<</if>> + <<set $nextButton = "Back to Arcology Management", $nextLink = "Manage Arcology", $returnTo = "Manage Arcology">> Security headquarters @@ -105,30 +111,30 @@ Considering the current upgrades the resting level for security is <<print $secR <br> <<if $secUpgrades.nanoCams == 0>> - [[Install a nano-camera system |securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $secUpgrades.nanoCams = 1, $secRestPoint += 15, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Install a nano-camera system |securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.nanoCams = 1, $secRestPoint += 15, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed all across the arcology closed circuit nano-cameras to keep the arcology under your watchful eye. <</if>> <br> <<if $secUpgrades.cyberBots == 0>> - [[Buy cybersecurity algorithms|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology), $secUpgrades.cyberBots = 1, $secRestPoint += 15, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology)>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Buy cybersecurity algorithms|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.cyberBots = 1, $secRestPoint += 15, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have bought advanced cybersecurity algorithms that will defend your arcology against hack attempts or cyber frauds. <</if>> <br> <<if $rep > 10000>> <<if $secUpgrades.eyeScan == 0>> - [[Install invisible eye scanners|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $secUpgrades.eyeScan = 1, $secRestPoint += 20, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + [[Install invisible eye scanners|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.eyeScan = 1, $secRestPoint += 20, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed numerous hidden eye scanners that accurately register the movements of everyone inside the arcology. <</if>> <br> <<if $secUpgrades.cryptoAnalyzer == 0>> - [[Buy and install crypto analyzers|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $secUpgrades.cryptoAnalyzer = 1, $secRestPoint += 20, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + [[Buy and install crypto analyzers|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.cryptoAnalyzer = 1, $secRestPoint += 20, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will raise rest point of security by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have bought and employed sophisticated crypto analyzing software to accurately track and archive every financial movement or transaction made inside the walls of your arcology. <</if>> @@ -157,30 +163,30 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <br> <<if $crimeUpgrades.advForensic == 0>> - [[Install advanced forensic equipment|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $crimeUpgrades.advForensic = 1, $crimeCap -= 10, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Install advanced forensic equipment|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.advForensic = 1, $crimeCap -= 10, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced forensic equipment, able to extract every bit of precious information from any clue. <</if>> <br> <<if $crimeUpgrades.autoArchive == 0>> - [[Install auto-curating archiver|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology), $crimeUpgrades.autoArchive = 1, $crimeCap -= 10, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology)>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Install auto-curating archiver|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.autoArchive = 1, $crimeCap -= 10, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 10 points, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed auto-curating archiver software, which will update in real time your data archives with any new relevant information on criminals residing in your arcology. <</if>> <br> <<if $rep > 10000>> <<if $crimeUpgrades.autoTrial == 0>> - [[Install automated trials software|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $crimeUpgrades.autoTrial = 1, $crimeCap -= 15, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + [[Install automated trials software|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.autoTrial = 1, $crimeCap -= 15, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced legal algorithms that allows the handling of legal matters much quicker and much more accurately. <</if>> <br> <<if $crimeUpgrades.worldProfiler == 0>> - [[Install worldwide profilers|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $crimeUpgrades.worldProfiler = 1, $crimeCap -= 15, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// + [[Install worldwide profilers|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $crimeUpgrades.worldProfiler = 1, $crimeCap -= 15, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will bring down the crime level cap by 15 points, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced profiler software, which will constantly scour every known data archive on the globe (legally or not) to gather as much information as possible on dangerous criminals. <</if>> @@ -207,23 +213,23 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <br> <<if $intelUpgrades.sensors == 0>> - [[Install perimeter sensors|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $intelUpgrades.sensors = 1, $recon += 1, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will increase recon capabilites, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Install perimeter sensors|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $intelUpgrades.sensors = 1, $recon += 1, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase recon capabilites, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed perimeter seismic sensors able to detect movement with high accuracy. <</if>> <br> <<if $intelUpgrades.signalIntercept == 0>> - [[Create signal interception hub|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $intelUpgrades.signalIntercept = 1, $recon += 1, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>. Will increase recon capabilites, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Create signal interception hub|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $intelUpgrades.signalIntercept = 1, $recon += 1, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase recon capabilites, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed advanced signal interception equipment. <</if>> <br> <<if $rep > 10000>> <<if $intelUpgrades.radar == 0>> - [[Install advanced radar equipment|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $intelUpgrades.radar = 1, $recon += 1, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>. Will increase recon capabilites, but will require 10 extra slaves in the headquarters and increases upkeep.// + [[Install advanced radar equipment|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $intelUpgrades.radar = 1, $recon += 1, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase recon capabilites, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have installed sophisticated radar equipment. <</if>> @@ -250,30 +256,30 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <br> <<if $readinessUpgrades.pathways == 0>> - [[Build specialized pathways in the arcology|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology), $readinessUpgrades.pathways = 1, $readiness += 1, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology)>>. Will increase readiness by 1, but will increases upkeep.// + [[Build specialized pathways in the arcology|securityHQ][$cash -= Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.pathways = 1, $readiness += 1, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(5000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 1, but will increases upkeep.// <<else>> You have built specialized pathways inside the arcology to quickly move troops around the structure. <</if>> <br> <<if $readinessUpgrades.rapidVehicles == 0>> - [[Buy rapid armored transport vehicles|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology), $readinessUpgrades.rapidVehicles = 1, $readiness += 2, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology)>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Buy rapid armored transport vehicles|securityHQ][$cash -= Math.trunc(7500*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.rapidVehicles = 1, $readiness += 2, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(75000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have bought rapid armored transport vehicles able to bring your troops to battle much quicker than before. <</if>> <br> <<if $rep > 10000>> <<if $readinessUpgrades.rapidPlatforms == 0>> - [[Build rapid deployment platforms|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $readinessUpgrades.rapidPlatforms = 1, $readiness += 2, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology)>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// + [[Build rapid deployment platforms|securityHQ][$cash -= Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.rapidPlatforms = 1, $readiness += 2, $reqHelots += 5, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(10000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 2, but will require 5 extra slaves in the headquarters and increases upkeep.// <<else>> You have built rapid deployment platforms able to equip and deploy units within very limited time windows. <</if>> <br> <<if $readinessUpgrades.earlyWarn == 0>> - [[Institute early warning systems|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology), $readinessUpgrades.earlyWarn = 1, $readiness += 2, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology)>>. Will increase readiness by 2, but will require 10 extra slaves in the headquarters and increases upkeep.// + [[Institute early warning systems|securityHQ][$cash -= Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount), $readinessUpgrades.earlyWarn = 1, $readiness += 2, $reqHelots += 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(15000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will increase readiness by 2, but will require 10 extra slaves in the headquarters and increases upkeep.// <<else>> You have created early warning systems that constantly analyze in real time data to determine the likeness of an attack. <</if>> @@ -289,36 +295,36 @@ Considering the current upgrades the maximum level of crime is <<print $crimeCap <<if $secUpgrades.coldstorage == 6 && $rep >= 19500 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of two years. <br> - [[Expand the cold storage facility to increase data retention to three years|securityHQ][$cash -= Math.trunc(2400000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(2400000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + [[Expand the cold storage facility to increase data retention to three years|securityHQ][$cash -= Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(2400000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 5 && $rep >= 19500 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of one year. <br> - [[Expand the cold storage facility to increase data retention to two years|securityHQ][$cash -= Math.trunc(1200000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(1200000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + [[Expand the cold storage facility to increase data retention to two years|securityHQ][$cash -= Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(1200000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 4 && $rep >= 19500 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of nine months. <br> - [[Expand the cold storage facility to increase data retention to one year|securityHQ][$cash -= Math.trunc(900000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(900000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + [[Expand the cold storage facility to increase data retention to one year|securityHQ][$cash -= Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(900000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 3 && $rep > 18000 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of six months. <br> - [[Expand the cold storage facility to increase data retention to nine months|securityHQ][$cash -= Math.trunc(600000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(600000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + [[Expand the cold storage facility to increase data retention to nine months|securityHQ][$cash -= Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(600000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 2 && $rep > 16000 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of three months. <br> - [[Expand the cold storage facility to increase data retention to six months|securityHQ][$cash -= Math.trunc(300000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(300000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + [[Expand the cold storage facility to increase data retention to six months|securityHQ][$cash -= Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(300000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 1 && $rep > 14000 && $reqHelots > 10>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of one month. <br> - [[Expand the cold storage facility to increase data retention to three months|securityHQ][$cash -= Math.trunc(100000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(1000000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// + [[Expand the cold storage facility to increase data retention to three months|securityHQ][$cash -= Math.trunc(100000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(1000000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by a further 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage == 0 && $rep > 12000 && $reqHelots > 10>> - [[Install a cold storage facility|securityHQ][$cash -= Math.trunc(50000*$upgradeMultiplierArcology), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] - <br>//Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology)>>. Will lower the amount of required slaves by 10, but will increases upkeep.// + [[Install a cold storage facility|securityHQ][$cash -= Math.trunc(50000*$upgradeMultiplierArcology*_HistoryDiscount), $secUpgrades.coldstorage++, $reqHelots -= 10, $secHQUpkeep += $upgradeUpkeep]] + <br>//Costs ¤<<print Math.trunc(500000*$upgradeMultiplierArcology*_HistoryDiscount)>>. Will lower the amount of required slaves by 10, but will increases upkeep.// <<elseif $secUpgrades.coldstorage > 6>> <br>You have installed a cold storage facility for the Security HQ's archives with a data retention capability of three years. <<elseif $reqHelots <= 10>> diff --git a/src/uncategorized/REroyalblood.tw b/src/uncategorized/REroyalblood.tw index 07341c0de05b9e192b219e75291ae67a2552ae13..a1176d6643b912a5d74e8832da7053460d227e12 100644 --- a/src/uncategorized/REroyalblood.tw +++ b/src/uncategorized/REroyalblood.tw @@ -281,6 +281,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> + <<set $activeSlave.genes = "XY">> <<NationalityToName $activeSlave>> <<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>> <<set _origin = "She was the crown prince of a royal kingdom, till her family was overthrown and she was sold to you in exchange for aid.">> @@ -393,6 +394,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> + <<set $activeSlave.genes = "XY">> <<NationalityToName $activeSlave>> <<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>> <<set _origin = "She was the crown prince of a royal kingdom, till her family was overthrown and she was acquired by "+$securityForceName+".">> @@ -907,6 +909,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> + <<set $activeSlave.genes = "XY">> <<NationalityToName $activeSlave>> <<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>> <<set _origin = "She was the crown prince of a royal kingdom, till her family was overthrown and she was sold for credits.">> @@ -955,6 +958,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> + <<set $activeSlave.genes = "XX">> <<NationalityToName $activeSlave>> <<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>> <<set _origin = "She was the Queen of a royal kingdom, till her husband was overthrown and she was sold for credits.">> @@ -1098,6 +1102,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> + <<set $activeSlave.genes = "XY">> <<NationalityToName $activeSlave>> <<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>> <<set _origin = "She was the crown prince of a royal kingdom, till her family was overthrown and she was acquired by "+$securityForceName+".">> @@ -1146,6 +1151,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.visualAge = $activeSlave.actualAge>> <<set $activeSlave.physicalAge = $activeSlave.actualAge>> <<set $activeSlave.ovaryAge = $activeSlave.actualAge>> + <<set $activeSlave.genes = "XX">> <<NationalityToName $activeSlave>> <<set $activeSlave.birthSurname = _princess.birthSurname, $activeSlave.slaveSurname = _princess.birthSurname>> <<set _origin = "She was the Queen of a royal kingdom, till her husband was overthrown and she was acquired by "+$securityForceName+".">> diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index a8c91312aafd61a8b4d4c27924eba551d01e2cce..a3fa53e194353de9ecfab2bdcf66aedddb50ec8f 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -51,6 +51,7 @@ <<if $securityForceArcologyUpgrades >= 4>>Launch Bay(17) securityForceSatalitePower(17) <</if>> +<</if>> Naval Yard (12) securityForceAircraftCarrier(4) securityForceSubmarine(5) @@ -95,7 +96,7 @@ securityForceX */ <</if>> <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Barracks">> -[[Test Event|Security Force Naming-Colonel]]<br> + //The barracks of <<textbox "$securityForceName" $securityForceName "SFM Barracks">> is located in the lower levels of $arcologies[0].name, occupying unneeded warehouse space. It is not accessible to the general citizenry, but your personal elevator has express service to it. As you step off, two soldiers in combat armour manning the entry checkpoint tense and raise their weapons, before nodding respectfully and stepping aside, allowing their patron entry. The barracks is cavernous, containing areas for the soldiers to sleep and keep their belongings, areas for the storage and maintenance of their weapons and equipment, and common areas for them to amuse themselves, since they rarely mix with your citizens on the upper levels. You survey the facilities.// <br><br> @@ -217,7 +218,7 @@ securityForceX */ The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. <</if>> -<<if $securityForceArcologyUpgrades >= 1>> +<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> ''Garage:'' <br> @@ -250,7 +251,7 @@ securityForceX */ <</if>> <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _Hangar > 0>> +<<if $securityForceArcologyUpgrades >= 4>> <br><br> ''Hangar:'' <br> @@ -328,6 +329,7 @@ securityForceX */ <</if>> <</if>> <<if $securityForceHeavyTransport > 0>> + <br> /* 3 upgrades */ <<if $securityForceHeavyTransport == 1>> A basic heavy transport has been 'borrowed' from the old world. @@ -337,6 +339,7 @@ securityForceX */ Modernized the armor and engines of the heavy transport. <</if>> <</if>> +<</if>> <<if $securityForceArcologyUpgrades >= 2>> <br><br> @@ -360,7 +363,7 @@ securityForceX */ <</if>> <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _LaunchBay > 0>> +<<if _LaunchBayNO > 0 || _LaunchBayO > 0 && $securityForceArcologyUpgrades >= 4>> <br><br> ''Launch Bay:'' <<if $securityForceSatalitePower > 0>> @@ -440,7 +443,7 @@ securityForceX */ <</if>> <</if>> -<<if $terrain == "oceanic" || $terrain == "marine" && _NavalYard > 0>> +<<if _NavalYard > 0 && $terrain == "oceanic" || $terrain == "marine">> <br><br> ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>> @@ -779,8 +782,8 @@ securityForceX */ <<if _Garage < _GarageMax>> <br><<link "Garage">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultB"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> @@ -818,10 +821,10 @@ securityForceX */ <<set $securityForceUpgradeToken = 1, $securityForceHeavyBattleTank++, $cash -= 60000000*_Env>> <</replace>> <</link>>// Costs ¤<<print 60000000*_Env>> // - <<elseif $securityForceHeavyBattleTank >= 1>> + <<elseif $securityForceHeavyBattleTank >= 1 && $securityForceHeavyBattleTank < 3>> <<if $securityForceHeavyBattleTank < 2>> <<set _hbtCost = 75000000>> - <<elseif $securityForceHeavyBattleTank == 3>> + <<elseif $securityForceHeavyBattleTank == 2>> <<set _hbtCost = 8500000>> <</if>> <br><<link "heavy battle tank">> @@ -846,15 +849,15 @@ securityForceX */ <<if _Hangar < _HangarMax>> <br><<link "Hangar">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultY"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if $securityForceAircraftPower < 5>> <br><<link "Light and medium aircraft">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000*_Env>> <</replace>> @@ -868,7 +871,7 @@ securityForceX */ <<set _airCost = 5750000>> <</if>> <br><<link "Light and medium aircraft">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost*_Env>> <</replace>> @@ -882,12 +885,12 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceSpacePlanePower < 1>> <br><<link "A space plane">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000*_Env>> <</replace>> <</link>> // Costs ¤<<print 4750000*_Env>> // - <<elseif $securityForceSpacePlanePower >= 1>> + <<elseif $securityForceSpacePlanePower >= 1 && $securityForceSpacePlanePower < 11>> <<if $securityForceSpacePlanePower < 4>> <<set _spCost = 50000000>> <<elseif $securityForceSpacePlanePower == 4>> @@ -906,7 +909,7 @@ securityForceX */ <<set _spCost = 350000000>> <</if>> <br><<link "Space plane">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost*_Env>> <</replace>> @@ -918,13 +921,13 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceFortressZeppelin < 1>> <br><<link "A fortress zeppelin">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A fortress zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000*_Env>> <</replace>><</link>> // Costs ¤<<print 30000000*_Env>> // - <<elseif $securityForceFortressZeppelin >= 1>> + <<elseif $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < 3>> <br><<link "Fortress zeppelin">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000*_Env>> <</replace>> @@ -936,14 +939,14 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceAC130 < 1>> <br><<link "An AC-130">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000*_Env>> <</replace>> <</link>> // Costs ¤<<print 35000000*_Env>> // <<elseif $securityForceAC130 > 1 && $securityForceAC130 < 5>> <br><<link "AC-130">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000*_Env>> <</replace>> @@ -955,13 +958,13 @@ securityForceX */ <<if $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceHeavyTransport < 1>> <br><<link "A heavy transport">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "A heavy transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 40000000*_Env>> <</replace>><</link>> // Costs ¤<<print 40000000*_Env>> // - <<elseif $securityForceHeavyTransport >= 1>> + <<elseif $securityForceHeavyTransport >= 1 && $securityForceHeavyTransport < 3>> <br><<link "Heavy transport">> - <<replace "#resultY">> + <<replace "#resultY">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyTransport++, $cash -= 30000000*_Env>> <</replace>> @@ -1003,20 +1006,20 @@ securityForceX */ <<if _LaunchBayNO < _LaunchBayNOMax || _LaunchBayO < _LaunchBayNOMax>> <br><<link "Launch Bay">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultZ"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> <<if _Barracks >= 4 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceVehiclePower >= 5 && _DroneBay >= 5 && _Armoury >= 5 && $securityForceSatalitePower < 1>> <br><<link "A satalite">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= 3750000*_Env>> <</replace>> <</link>> // Costs ¤<<print 3750000*_Env>> // - <<elseif $securityForceSatalitePower >= 1>> + <<elseif $securityForceSatalitePower >= 1 && $securityForceSatalitePower < 17>> <<if $securityForceSatalitePower < 11>> <<set _satCost = 2350000>> <<elseif $securityForceSatalitePower == 11>> @@ -1033,7 +1036,7 @@ securityForceX */ <<set _satCost = 250000000000>> <</if>> <br><<link "Satalite">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= _satCost*_Env>> <</replace>> @@ -1045,12 +1048,12 @@ securityForceX */ <<if $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic">> <br><<link "A giant robot">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A giant robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000*_Env>> <</replace>> <</link>> // Costs ¤<<print 50000000*_Env>> // - <<elseif $securityForceGiantRobot >= 1>> + <<elseif $securityForceGiantRobot >= 1 && $securityForceGiantRobot < 10>> <<if $securityForceGiantRobot < 3>> <<set _robCost = 25000000>> <<elseif $securityForceGiantRobot == 3>> @@ -1069,7 +1072,7 @@ securityForceX */ <<set _robCost = 2750000000>> <</if>> <br><<link "Giant robot">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the giant robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost*_Env>> <</replace>> @@ -1081,19 +1084,19 @@ securityForceX */ <<if $securityForceVehiclePower >= 5 && _Armoury >= 5 && _DroneBay >= 5 && $securityForceAircraftPower >= 5 && _StimulantLab >= 5 && _Barracks >= 5 && $securityForceMissileSilo < 1 && $terrain != "oceanic">> <br><<link "A missile silo">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000*_Env>> <</replace>> <</link>> // Costs ¤<<print 200000000*_Env>> // - <<elseif $securityForceMissileSilo >= 1>> + <<elseif $securityForceMissileSilo >= 1 && $securityForceMissileSilo < 3>> <<if $securityForceMissileSilo == 1>> <<set _msCost = 250000000>> <<elseif $securityForceMissileSilo == 2>> <<set _msCost = 295000000>> <</if>> <br><<link "Missile silo">> - <<replace "#resultZ">> + <<replace "#resultZ">><br><br> "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost*_Env>> <</replace>> @@ -1112,8 +1115,8 @@ securityForceX */ <br> <<link "Naval Yard">> <<replace "#resultX">> - <br><br>"Which unit do you wish to upgrade or 'borrow'?" <span id="resultA"> + <br><br>"Which unit do you wish to upgrade or 'borrow'?" <<link "Go back">> <<goto "SFM Barracks">> <</link>> @@ -1121,15 +1124,15 @@ securityForceX */ <<if $securityForceAircraftCarrier < 1>> <br> <<link "An aircraft carrier">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000*_Env>> <</replace>> <</link>> // Costs ¤<<print 1500000*_Env>> // - <<elseif $securityForceAircraftCarrier >= 1>> + <<elseif $securityForceAircraftCarrier >= 1 && $securityForceAircraftCarrier < 4>> <br> <<link "Aircraft carrier">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000*_Env>> <</replace>> @@ -1142,12 +1145,12 @@ securityForceX */ <<if $securityForceSubmarine < 1>> <br> <<link "A submarine">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "A submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000*_Env>> <</replace>> <</link>> // Costs ¤<<print 1500000*_Env>> // - <<elseif $securityForceSubmarine >= 1>> + <<elseif $securityForceSubmarine >= 1 && $securityForceSubmarine < 5>> <<if $securityForceSubmarine < 4>> <<set _subCost = 25000000>> <<elseif $securityForceSubmarine == 4>> @@ -1155,7 +1158,7 @@ securityForceX */ <</if>> <br> <<link "Submarine">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost*_Env>> <</replace>> @@ -1166,12 +1169,12 @@ securityForceX */ <<if $securityForceHeavyAmphibiousTransport < 1>> <br> <<link "A heavy amphibious transport">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "A heavy amphibious transport would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= 1500000*_Env>> <</replace>> <</link>> // Costs ¤<<print 1500000*_Env>> // - <<elseif $securityForceHeavyAmphibiousTransport >= 1>> + <<elseif $securityForceHeavyAmphibiousTransport >= 1 && $securityForceHeavyAmphibiousTransport < 3>> <<if $securityForceHeavyAmphibiousTransport == 1>> <<set _hatCost = 150000000>> <<elseif $securityForceHeavyAmphibiousTransport == 2>> @@ -1179,7 +1182,7 @@ securityForceX */ <</if>> <br> <<link "Heavy amphibious transport">> - <<replace "#resultA">> + <<replace "#resultA">><br><br> "Sure, boss." she says, nodding. "Upgrading the heavy amphibious transport, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceHeavyAmphibiousTransport++, $cash -= _hatCost*_Env>> <</replace>> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index e6358e7b2cc3b9c5192f72cb89ed0f76bf6fac68..9ebf8a64b832a1771a31c0d08750c6dc205cb23a 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -274,10 +274,22 @@ securityForceX /* Drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd. Having an effective; CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130,major and more efficent facility support massivey improves raiding efficiency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficiency. */ /* Facilities */ - <<set _SFNO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> - <<set _SFO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine+$securityForceHeavyAmphibiousTransport>> - <<set _SFNOPercentage = _SFNO*_RaidingEfficienyPercentage>> - <<set _SFOPercentage = __SFO*_RaidingEfficienyPercentage>> + + <<set _BarracksMax = 16>> + <<set _ArmouryMax = 11>> + <<set _StimulantLabMax = 9>> + <<set _GarageMax = 10>> + <<set _HangarMax = 30>> + <<set _DroneBayMax = 6>> + <<set _LaunchBayNOMax = 29>> + <<set _LaunchBayOMax = 17>> + <<set _NavalYardMax = 12>> + + <<set _maxNO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayNOMax>> + <<set _maxO = _BarracksMax+_ArmouryMax+_StimulantLabMax+_GarageMax+_HangarMax+_DroneBayMax+_LaunchBayOMax+_NavalYardMax>> + + <<set _SFNOPercentage = _maxNO*_RaidingEfficienyPercentage>> + <<set _SFOPercentage = _maxO*_RaidingEfficienyPercentage>> <<if $securityForceArcologyUpgrades > 0>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*_RaidingEfficienyPercentage)))>> <</if>> @@ -285,7 +297,6 @@ securityForceX <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*_RaidingEfficienyPercentage))>> <</if>> <<if $securityForceStimulantPower > 0>> <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*_RaidingEfficienyPercentage)))>> <</if>> - <</if>> <<if $securityForceArcologyUpgrades >= 1>> <<if $securityForceVehiclePower > 0>> @@ -559,7 +570,7 @@ securityForceX The stimulant lab has mixed the higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics into a single dose further increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). Potentinal side effects have been reduced slightly to "only mildly" severe ones: Dissociative Identity Disorder , severe clincal depresssion, unstopabble vomitting, extreme paranoia and PTSD. Now recommended by 15/10 doctors*. * only doctors of $securityForceName for a completely unbiased result. <</if>> -<<if $securityForceArcologyUpgrades >= 1>> +<<if _Garage > 0 && $securityForceArcologyUpgrades >= 1>> <br><br> ''Garage:'' <br> @@ -593,7 +604,7 @@ securityForceX <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _Hangar > 0>> +<<if $securityForceArcologyUpgrades >= 4>> <br><br> ''Hangar:'' <br> @@ -703,7 +714,7 @@ securityForceX <</if>> <</if>> -<<if $securityForceArcologyUpgrades >= 4 && _LaunchBay > 0>> +<<if _LaunchBayNO > 0 || _LaunchBayO > 0 && $securityForceArcologyUpgrades >= 4>> <br><br> ''Launch Bay:'' <<if $securityForceSatalitePower > 0>> @@ -783,7 +794,7 @@ securityForceX <</if>> <</if>> -<<if $terrain == "oceanic" || $terrain == "marine" && _NavalYard > 0>> +<<if _NavalYard > 0 && $terrain == "oceanic" || $terrain == "marine">> <br><br> ''Naval Yard:'' <<if $securityForceAircraftCarrier > 0>>