diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw
old mode 100644
new mode 100755
index 11deb7ed4443411d34b2f2e1874cade99a979e54..a7a756a69f98219d3ebc2272886fd5793e95cb28
--- a/src/uncategorized/SFMBarracks.tw
+++ b/src/uncategorized/SFMBarracks.tw
@@ -158,17 +158,17 @@
 				<<if $PC.warfare < 10>>
 					<br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
 				<<elseif $PC.warfare >= 100 && $PC.career == "mercenary">>
-					<br>Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need; one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
+					<br>Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
 					<<set $rep += 10, $cash += $EnvCash2>>
 				<<elseif $PC.warfare >= 100>>
-					<br>Your mastery of wet work satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you.
+					<br>Your mastery of wet work satisfies The Colonel that you only need two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favor with you.
 					<<set $rep += 5, $cash += $EnvCash3>>
 				<<elseif $PC.warfare >= 60>>
 					<br>Your expertise in warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles.
 				<<elseif $PC.warfare >= 30>>
-					<br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
+					<br>As you have some skill in warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
 				<<elseif $PC.warfare >= 10>>
-					<br>Your F.N.G. tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
+					<br>Your F.N.G. tier skill in warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles.
 				<</if>>
 				<<if $arcologies[0].FSPaternalist != "unset">>
 					Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.
@@ -180,7 +180,7 @@
 							<<set $arcologies[0].prosperity++>>
 						<</if>>
 					<<elseif $PC.slaving >= 60>>
-						Your expertness of slavery allows you to be more useful.
+						Your expertise in slavery allows you to be more useful.
 					<<elseif $PC.slaving >= 30>>
 						Possing some skill you are slightly helpful.
 					<<elseif $PC.slaving >= 10>>
@@ -194,17 +194,17 @@
 					Your total lack of medical skill causes the death of the citizen.
 					<<set $arcologies[0].prosperity -= .25>>
 				<<elseif $PC.medicine >= 100 && $PC.career == "medicine">>
-					Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens.
+					Your expertise in medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens.
 					<<set $rep += 10, $cash += $EnvCash4>>
 				<<elseif $PC.medicine >= 100>>
-					Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen.
+					Your expertise in medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen.
 					<<set $rep += 5>>
 				<<elseif $PC.medicine >= 60>>
 					Your mastery of medicine ensures that the citizen's condition is noticeably better.
 				<<elseif $PC.medicine >= 30>>
 					Your moderate skill in medicine ensures that the citizen's condition ever so slightly improves.
 				<<elseif $PC.medicine >= 10>>
-					Your basic skill in medicine ensures that the citizen's condition remains the same.
+					Your basic skill in medicine is sufficient only to stabilize the citizen.
 				<</if>>
 			<</replace>>
 		<</link>>
diff --git a/src/uncategorized/nonRandomEvent.tw b/src/uncategorized/nonRandomEvent.tw
old mode 100644
new mode 100755
index 251ac80c9e5478aa55ceccb5541749210731e515..ece8b9b62654798699bec47287a44ee50bd00a28
--- a/src/uncategorized/nonRandomEvent.tw
+++ b/src/uncategorized/nonRandomEvent.tw
@@ -54,7 +54,7 @@
 		<<goto "P mercenary romeo">>
 <<elseif (_effectiveWeek == 46) && ($mercenaries > 0)>>
 		<<goto "P raid invitation">>
-<<elseif (_effectiveWeek == 52) && ($seeHyperPreg == 1) && $badB != 1>>
+<<elseif (_effectiveWeek == 52) && ($seeHyperPreg == 1) && $seePreg != 0 && $badB != 1>>
 	<<set _valid = $slaves.find(function(s) { return s.drugs == "breast injections" || s.drugs == "hyper breast injections"; })>>
 	<<if def _valid>>
 		<<set $badB = 1, $Event = "bad breasts">>