diff --git a/src/events/nonRandomEvent.js b/src/events/nonRandomEvent.js index ab955569109f2a9be4bfbc89159b5a6c2e057e57..20e76c14bad7326c5508b239314504fef4b63fcf 100644 --- a/src/events/nonRandomEvent.js +++ b/src/events/nonRandomEvent.js @@ -20,10 +20,7 @@ App.Events.getNonrandomEvents = function() { new App.Events.attackOptions(), new App.Events.SEPlayerBirth(), new App.Events.SEpcBirthday(), - new App.Events.TwineEvent().wrapPassage([ - () => V.independenceDay === 1, - () => (V.week-23) % 52 === 0 - ], "SE independence day"), + new App.Events.seIndependenceDay(), new App.Events.SEWedding(), new App.Events.TwineEvent().wrapPassage([ () => V.playerBred === 1, diff --git a/src/events/scheduled/seIndependenceDay.js b/src/events/scheduled/seIndependenceDay.js index 508f19357e2bca053060f4d24fa9f1a088183958..0ac11bd5491545e61f358116629240c6c16c81c5 100644 --- a/src/events/scheduled/seIndependenceDay.js +++ b/src/events/scheduled/seIndependenceDay.js @@ -38,17 +38,17 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r = []; const arc = V.arcologies[0]; r.push(`You broadcast a speech to mark the occasion, using the arcology's media systems to reach a wide audience. It is unnecessary to make an effort to ensure attention;`); - if (V.arcologies[0].FSChattelReligionistLaw === 1) { + if (arc.FSChattelReligionistLaw === 1) { r.push(`the Prophet's word always receives complete attention on the rare occasions that it is publicly given.`); - } else if (V.arcologies[0].FSRestart >= V.FSLockinLevel*0.9) { + } else if (arc.FSRestart >= V.FSLockinLevel*0.9) { r.push(`such an esteemed member of the Societal Elite can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel*0.9) { + } else if (arc.FSChattelReligionist >= V.FSLockinLevel*0.9) { r.push(`the Keeper of the Blade and Chalice can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSRomanRevivalist >= V.FSLockinLevel*0.9) { r.push(`the First Consul can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSNeoImperialist >= V.FSLockinLevel*0.9) { + } else if (arc.FSNeoImperialist >= V.FSLockinLevel*0.9) { r.push(`the Emperor commands absolute obedience from ${hisP} arcology, as even the Barons turn with rapt attention to their unquestioned lord.`); - } else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSAztecRevivalist >= V.FSLockinLevel*0.9) { r.push(`the Head`); if (V.PC.title === 1) { r.push(`Priest`); @@ -56,7 +56,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Priestess`); } r.push(`may demand unwavering faith and sacrifice for the honor of the gods.`); - } else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSEgyptianRevivalist >= V.FSLockinLevel*0.9) { r.push(`the Living`); if (V.PC.title === 1) { r.push(`God`); @@ -64,7 +64,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Goddess`); } r.push(`can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSEdoRevivalist >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Emperor and Descendant of Amaterasu`); @@ -72,7 +72,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Amaterasu Reborn`); } r.push(`can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSArabianRevivalist >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Caliph`); @@ -80,7 +80,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Handmaiden of Allah`); } r.push(`can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSChineseRevivalist >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Emperor`); @@ -88,15 +88,15 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Empress`); } r.push(`and Holder of the Mandate of Heaven can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSStatuesqueGlorification >= V.FSLockinLevel*0.9) { + } else if (arc.FSStatuesqueGlorification >= V.FSLockinLevel*0.9) { r.push(`everyone must look up to ${HeP} Who Stands Above All.`); - } else if (V.arcologies[0].FSSlaveProfessionalism >= V.FSLockinLevel*0.9) { + } else if (arc.FSSlaveProfessionalism >= V.FSLockinLevel*0.9) { r.push(`the arcology pays complete attention when the Mastermind speaks ${hisP} thoughts.`); - } else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel*0.9) { + } else if (arc.FSSupremacist >= V.FSLockinLevel*0.9) { r.push(`the Grand Champion of the Blood can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel*0.9) { + } else if (arc.FSSubjugationist >= V.FSLockinLevel*0.9) { r.push(`the Grand Overseer of the Inferior Race can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSRepopulationFocus >= V.FSLockinLevel*0.9) { + } else if (arc.FSRepopulationFocus >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Progenitor`); @@ -104,9 +104,9 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Midwife`); } r.push(`of the Future can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSGenderRadicalist >= V.FSLockinLevel*0.9) { r.push(`the Buttfucker of All Slaves can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSGenderFundamentalist >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Father`); @@ -114,7 +114,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Mother`); } r.push(`to the City can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel*0.9) { + } else if (arc.FSPaternalist >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Protector`); @@ -122,13 +122,13 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Protectrix`); } r.push(`to All Slaves can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel*0.9) { + } else if (arc.FSDegradationist >= V.FSLockinLevel*0.9) { r.push(`the Holder of the Rod and the Lash can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel*0.9) { + } else if (arc.FSBodyPurist >= V.FSLockinLevel*0.9) { r.push(`the Purifier of the Breasts can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel*0.9) { + } else if (arc.FSAssetExpansionist >= V.FSLockinLevel*0.9) { r.push(`the Expander of the Breasts can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel*0.9) { + } else if (arc.FSPastoralist >= V.FSLockinLevel*0.9) { r.push(`the`); if (V.PC.title === 1) { r.push(`Master`); @@ -136,21 +136,21 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Mistress`); } r.push(`of Stock can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel*0.9) { + } else if (arc.FSPhysicalIdealist >= V.FSLockinLevel*0.9) { r.push(`the beloved of Brodin can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSPetiteAdmiration >= V.FSLockinLevel*0.6) { + } else if (arc.FSPetiteAdmiration >= V.FSLockinLevel*0.6) { r.push(`the Supporter of the Small can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel*0.9) { + } else if (arc.FSMaturityPreferentialist >= V.FSLockinLevel*0.9) { r.push(`the Grand Preserver of MILFS can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel*0.9) { + } else if (arc.FSYouthPreferentialist >= V.FSLockinLevel*0.9) { r.push(`the Keeper of the Magnificent Young Harem can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSIntellectualDependency >= V.FSLockinLevel*0.9) { + } else if (arc.FSIntellectualDependency >= V.FSLockinLevel*0.9) { r.push(`the Sovereign of Bimbos can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSChattelReligionist >= V.FSLockinLevel*0.6) { + } else if (arc.FSChattelReligionist >= V.FSLockinLevel*0.6) { r.push(`as the Champion of the Faith can command complete attention from ${hisP} arcology the moment ${heP} wishes.`); - } else if (V.arcologies[0].FSRomanRevivalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSRomanRevivalist >= V.FSLockinLevel*0.6) { r.push(`as the Aedile, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSNeoImperialist >= V.FSLockinLevel*0.6) { + } else if (arc.FSNeoImperialist >= V.FSLockinLevel*0.6) { r.push(`as the`); if (V.PC.title === 1) { r.push(`Lord and Master`); @@ -158,37 +158,33 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Lord and Mistress`); } r.push(`of the Arcology, you command enough respect that your citizens will listen to you attentively - so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSAztecRevivalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSAztecRevivalist >= V.FSLockinLevel*0.6) { r.push(`as the Tlatcani, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSEgyptianRevivalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSEgyptianRevivalist >= V.FSLockinLevel*0.6) { r.push(`as the Pharaoh, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSEdoRevivalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSEdoRevivalist >= V.FSLockinLevel*0.6) { r.push(`as the Shogun, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSArabianRevivalist >= V.FSLockinLevel*0.6) { - r.push(`as the Sultan`); - if (V.PC.title !== 1) { - r.push(`a`); - } - r.push(`, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSChineseRevivalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSArabianRevivalist >= V.FSLockinLevel*0.6) { + r.push(`as the ${(V.PC.title !== 1) ? "Sultana" : "Sultan"}, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); + } else if (arc.FSChineseRevivalist >= V.FSLockinLevel*0.6) { r.push(`as the`); if (V.PC.title === 1) { - r.push(`Emperor`); + r.push(`Emperor,`); } else { - r.push(`Empress`); + r.push(`Empress,`); } - r.push(`, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSSlaveProfessionalism >= V.FSLockinLevel*0.6) { + r.push(`you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); + } else if (arc.FSSlaveProfessionalism >= V.FSLockinLevel*0.6) { r.push(`as a Genius, you command enough attention that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSSupremacist >= V.FSLockinLevel*0.6) { + } else if (arc.FSSupremacist >= V.FSLockinLevel*0.6) { r.push(`as the Champion of the Blood, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSSubjugationist >= V.FSLockinLevel*0.6) { + } else if (arc.FSSubjugationist >= V.FSLockinLevel*0.6) { r.push(`as the Overseer of the Inferior Race, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSGenderRadicalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSGenderRadicalist >= V.FSLockinLevel*0.6) { r.push(`as the Sodomizer of the Traps, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSGenderFundamentalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSGenderFundamentalist >= V.FSLockinLevel*0.6) { r.push(`as the Defender of Women, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSPaternalist >= V.FSLockinLevel*0.6) { + } else if (arc.FSPaternalist >= V.FSLockinLevel*0.6) { r.push(`as the`); if (V.PC.title === 1) { r.push(`Benefactor`); @@ -196,17 +192,17 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Benefactrix`); } r.push(`of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSDegradationist >= V.FSLockinLevel*0.6) { + } else if (arc.FSDegradationist >= V.FSLockinLevel*0.6) { r.push(`as the Subduer of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSBodyPurist >= V.FSLockinLevel*0.6) { + } else if (arc.FSBodyPurist >= V.FSLockinLevel*0.6) { r.push(`as the Discerning, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSAssetExpansionist >= V.FSLockinLevel*0.6) { + } else if (arc.FSAssetExpansionist >= V.FSLockinLevel*0.6) { r.push(`as the Expander, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSPastoralist >= V.FSLockinLevel*0.6) { + } else if (arc.FSPastoralist >= V.FSLockinLevel*0.6) { r.push(`as the Rancher, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSPhysicalIdealist >= V.FSLockinLevel*0.6) { + } else if (arc.FSPhysicalIdealist >= V.FSLockinLevel*0.6) { r.push(`as ${HeP} of the Godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSHedonisticDecadence >= V.FSLockinLevel*0.6) { + } else if (arc.FSHedonisticDecadence >= V.FSLockinLevel*0.6) { r.push(`as the`); if (V.PC.title === 1) { r.push(`Master`); @@ -214,15 +210,15 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`Lady`); } r.push(`of Softness, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSStatuesqueGlorification >= V.FSLockinLevel*0.6) { + } else if (arc.FSStatuesqueGlorification >= V.FSLockinLevel*0.6) { r.push(`as Agent of Growth, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSMaturityPreferentialist >= V.FSLockinLevel*0.6) { + } else if (arc.FSMaturityPreferentialist >= V.FSLockinLevel*0.6) { r.push(`as the Fucker of MILFS, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSYouthPreferentialist >= V.FSLockinLevel*0.6) { + } else if (arc.FSYouthPreferentialist >= V.FSLockinLevel*0.6) { r.push(`as the Keeper of Virgins, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSPetiteAdmiration >= V.FSLockinLevel*0.6) { + } else if (arc.FSPetiteAdmiration >= V.FSLockinLevel*0.6) { r.push(`as the Size Enthusiast, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); - } else if (V.arcologies[0].FSIntellectualDependency >= V.FSLockinLevel*0.6) { + } else if (arc.FSIntellectualDependency >= V.FSLockinLevel*0.6) { r.push(`as the Shepard of the Slow, you command enough respect that your citizens are likely to listen to you so long as you do not abuse the privilege.`); } else { r.push(`as the owner of the arcology, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege.`); @@ -240,7 +236,8 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv } else if ((V.mercenaries >= 3)) { r.push(`You mention the mercenaries that have a major place in the security of the arcology, and add that you hope they will become an even more integral part of its society.`); } - // <br><br> + App.Events.addParagraph(node, r); + r = []; r.push(`Of course, you do not neglect the opportunity to improve your own position.`); if (V.PC.career === "wealth" || V.PC.career === "trust fund" || (V.PC.career === "rich kid" && V.PC.actualAge >= 18)) { r.push(`You recall your own wealthy background, cleverly drawing parallels between yourself and your richest citizens.`); @@ -269,9 +266,9 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv } else if (V.PC.career === "engineer") { r.push(`You reference your background as an arcology engineer, cleverly making it obvious that you know this huge building down to its very bones.`); } else if (V.PC.career === "construction" || (V.PC.career === "worksite helper" && V.PC.actualAge >= 18)) { - r.push(`You reference your background in construction, making it abundantly clear that you know what it takes to construct a building like ${V.arcologies[0].name} and, more importantly, how to keep it in working condition.`); + r.push(`You reference your background in construction, making it abundantly clear that you know what it takes to construct a building like ${arc.name} and, more importantly, how to keep it in working condition.`); } else if (V.PC.career === "worksite helper") { - r.push(`You reference your background in construction, and that you've witnessed what it takes to build something like ${V.arcologies[0].name}. Of course, plenty of people have watched a building being built, so what you're saying isn't at all impressive.`); + r.push(`You reference your background in construction, and that you've witnessed what it takes to build something like ${arc.name}. Of course, plenty of people have watched a building being built, so what you're saying isn't at all impressive.`); } else if (V.PC.career === "medicine") { r.push(`You share an impressive anecdote from your background as a surgeon; the moral of the story is that you can be trusted with a delicate operation.`); } else if (V.PC.career === "medical assistant" || (V.PC.career === "nurse" && V.PC.actualAge >= 18)) { @@ -324,193 +321,194 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`positivity`); } r.push(`will remain the answer to any new crises that may confront the arcology.`); - // <br><br> + App.Events.addParagraph(node, r); + r = []; r.push(`With this bridge, you move to arcology culture.`); - if (V.arcologies[0].FSRomanRevivalist !== "unset") { - if (V.arcologies[0].FSRomanRevivalist >= 90) { + if (arc.FSRomanRevivalist !== "unset") { + if (arc.FSRomanRevivalist >= 90) { r.push(`You speak warmly of the state of New Rome, and express a hope that Roman honor and justice shall once again last a thousand years.`); - } else if (V.arcologies[0].FSRomanRevivalist >= 40) { + } else if (arc.FSRomanRevivalist >= 40) { r.push(`You ask that your citizens will support Roman values.`); } - } else if (V.arcologies[0].FSNeoImperialist !== "unset") { - if (V.arcologies[0].FSNeoImperialist >= 90) { + } else if (arc.FSNeoImperialist !== "unset") { + if (arc.FSNeoImperialist >= 90) { r.push(`You speak warmly of the state of the magnificent new Imperial society that you have built together, and proclaim that your mighty Empire will stand amongst the ashes, no matter what the world seeks to throw at it.`); - } else if (V.arcologies[0].FSNeoImperialist >= 40) { + } else if (arc.FSNeoImperialist >= 40) { r.push(`You ask that your citizens believe in your Imperial right to rule, and build a new society that will stand the test of time together.`); } - } else if (V.arcologies[0].FSAztecRevivalist !== "unset") { - if (V.arcologies[0].FSAztecRevivalist >= 90) { + } else if (arc.FSAztecRevivalist !== "unset") { + if (arc.FSAztecRevivalist >= 90) { r.push(`You speak warmly of the state of the new golden City of the Gods, and express a hope that this time, the empire will stand forever.`); - } else if (V.arcologies[0].FSAztecRevivalist >= 40) { + } else if (arc.FSAztecRevivalist >= 40) { r.push(`You ask that your citizens strengthen their belief in the Aztec Gods.`); } - } else if (V.arcologies[0].FSEgyptianRevivalist !== "unset") { - if (V.arcologies[0].FSEgyptianRevivalist >= 90) { + } else if (arc.FSEgyptianRevivalist !== "unset") { + if (arc.FSEgyptianRevivalist >= 90) { r.push(`You speak warmly of the state of the new land of the Nile, and express a hope that that most enduring of cultures shall endure again.`); - } else if (V.arcologies[0].FSEgyptianRevivalist >= 40) { + } else if (arc.FSEgyptianRevivalist >= 40) { r.push(`You ask that your citizens will support the beauty of ancient Egypt.`); } - } else if (V.arcologies[0].FSEdoRevivalist !== "unset") { - if (V.arcologies[0].FSEdoRevivalist >= 90) { + } else if (arc.FSEdoRevivalist !== "unset") { + if (arc.FSEdoRevivalist >= 90) { r.push(`You speak warmly of the state of the new land of Amaterasu, and express a hope that honor and virtue shall never cease their advance towards perfection.`); - } else if (V.arcologies[0].FSEdoRevivalist >= 40) { + } else if (arc.FSEdoRevivalist >= 40) { r.push(`You ask that your citizens will support the honor and beauty of Edo culture.`); } - } else if (V.arcologies[0].FSArabianRevivalist !== "unset") { - if (V.arcologies[0].FSArabianRevivalist >= 90) { + } else if (arc.FSArabianRevivalist !== "unset") { + if (arc.FSArabianRevivalist >= 90) { r.push(`You speak warmly of the state of the new Caliphate, and express a hope that its prosperity shall continue to encompass more people each day.`); - } else if (V.arcologies[0].FSArabianRevivalist >= 40) { + } else if (arc.FSArabianRevivalist >= 40) { r.push(`You ask that your citizens will continue to enjoy the good works of the new Caliphate.`); } - } else if (V.arcologies[0].FSChineseRevivalist !== "unset") { - if (V.arcologies[0].FSChineseRevivalist >= 90) { + } else if (arc.FSChineseRevivalist !== "unset") { + if (arc.FSChineseRevivalist >= 90) { r.push(`You speak warmly of the state of the Middle Kingdom, and express a hope that it will continue to be worthy of the Mandate of Heaven.`); - } else if (V.arcologies[0].FSChineseRevivalist >= 40) { + } else if (arc.FSChineseRevivalist >= 40) { r.push(`You ask that your citizens will continue to support your pursuit of the Mandate of Heaven.`); } } - if (V.arcologies[0].FSChattelReligionist !== "unset") { - if (V.arcologies[0].FSChattelReligionist >= 90) { + if (arc.FSChattelReligionist !== "unset") { + if (arc.FSChattelReligionist >= 90) { r.push(`You speak warmly of the spiritual state of the arcology, and express a hope that enjoyment of the pleasure of creation through the holy office of sexual slavery will be perpetual.`); - } else if (V.arcologies[0].FSChattelReligionist >= 40) { + } else if (arc.FSChattelReligionist >= 40) { r.push(`You ask that your citizens will continue to support the new faith by regularly fucking their sex slaves.`); } } - if (V.arcologies[0].FSIntellectualDependency !== "unset") { - if (V.arcologies[0].FSIntellectualDependency >= 90) { + if (arc.FSIntellectualDependency !== "unset") { + if (arc.FSIntellectualDependency >= 90) { r.push(`You almost lose track of time rhapsodizing about bimbos and their bottomless appetite for sex, but it's not like your citizens ever tire of the subject.`); - } else if (V.arcologies[0].FSIntellectualDependency >= 40) { + } else if (arc.FSIntellectualDependency >= 40) { r.push(`You ask your citizens to help a horny bimbo ease their stress tonight.`); } - } else if (V.arcologies[0].FSSlaveProfessionalism !== "unset") { - if (V.arcologies[0].FSSlaveProfessionalism >= 90) { + } else if (arc.FSSlaveProfessionalism !== "unset") { + if (arc.FSSlaveProfessionalism >= 90) { r.push(`You speak in depth of the benefits of a keen mind in a skilled slave and before long the crowd has sparked a discussion on the topic.`); - } else if (V.arcologies[0].FSSlaveProfessionalism >= 40) { + } else if (arc.FSSlaveProfessionalism >= 40) { r.push(`You ask that your citizens stop and have a conversation with a slave every now and then. They may be surprised.`); } } - if (V.arcologies[0].FSDegradationist !== "unset") { - if (V.arcologies[0].FSDegradationist >= 90) { + if (arc.FSDegradationist !== "unset") { + if (arc.FSDegradationist >= 90) { r.push(`You speak warmly of the degraded state of the arcology's slaves, and express a hope that your citizens will remain vigilant on this matter.`); - } else if (V.arcologies[0].FSDegradationist >= 40) { + } else if (arc.FSDegradationist >= 40) { r.push(`You ask that your citizens will continue to be inventive in coming up with new ways to degrade sex slaves.`); } - } else if (V.arcologies[0].FSPaternalist !== "unset") { - if (V.arcologies[0].FSPaternalist >= 90) { + } else if (arc.FSPaternalist !== "unset") { + if (arc.FSPaternalist >= 90) { r.push(`You speak warmly of the creditable state of the arcology's slaves, and express a hope that their improvement will never stop.`); - } else if (V.arcologies[0].FSPaternalist >= 40) { + } else if (arc.FSPaternalist >= 40) { r.push(`You ask that your citizens will make an effort to leave at least one slave happier tonight than she was this morning.`); } } - if (V.arcologies[0].FSYouthPreferentialist !== "unset") { - if (V.arcologies[0].FSYouthPreferentialist >= 90) { + if (arc.FSYouthPreferentialist !== "unset") { + if (arc.FSYouthPreferentialist >= 90) { r.push(`You almost lose track of time rhapsodizing about young girls, but it's not like your citizens ever tire of the subject.`); - } else if (V.arcologies[0].FSYouthPreferentialist >= 40) { + } else if (arc.FSYouthPreferentialist >= 40) { r.push(`You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try.`); } - } else if (V.arcologies[0].FSMaturityPreferentialist !== "unset") { - if (V.arcologies[0].FSMaturityPreferentialist >= 90) { + } else if (arc.FSMaturityPreferentialist !== "unset") { + if (arc.FSMaturityPreferentialist >= 90) { r.push(`You almost lose track of time rhapsodizing about mature women, but it's not like your citizens ever tire of the subject.`); - } else if (V.arcologies[0].FSMaturityPreferentialist >= 40) { + } else if (arc.FSMaturityPreferentialist >= 40) { r.push(`You rhapsodize about how wonderful sex with a mature woman is, and encourage citizens who haven't done so to give it a try.`); } } - if (V.arcologies[0].FSPetiteAdmiration !== "unset") { - if (V.arcologies[0].FSPetiteAdmiration >= 90) { + if (arc.FSPetiteAdmiration !== "unset") { + if (arc.FSPetiteAdmiration >= 90) { r.push(`You almost lose track of time rhapsodizing about short slaves, but it's not like your citizens ever tire of the subject.`); - } else if (V.arcologies[0].FSPetiteAdmiration >= 40) { + } else if (arc.FSPetiteAdmiration >= 40) { r.push(`You rhapsodize about how magical it is to have a slave casually walk up and put their mouth to work without having to kneel down, and encourage citizens who haven't done so to give it a try.`); } - } else if (V.arcologies[0].FSStatuesqueGlorification !== "unset") { - if (V.arcologies[0].FSStatuesqueGlorification >= 90) { + } else if (arc.FSStatuesqueGlorification !== "unset") { + if (arc.FSStatuesqueGlorification >= 90) { r.push(`You almost lose track of time rhapsodizing about tall women, but it's not like your citizens ever tire of the subject.`); - } else if (V.arcologies[0].FSStatuesqueGlorification >= 40) { + } else if (arc.FSStatuesqueGlorification >= 40) { r.push(`You implore your citizens to not waste their time on the short and instead focus only on the tall.`); } } - if (V.arcologies[0].FSRepopulationFocus !== "unset") { - if (V.arcologies[0].FSRepopulationFocus >= 90) { + if (arc.FSRepopulationFocus !== "unset") { + if (arc.FSRepopulationFocus >= 90) { r.push(`You rhapsodize on the wonderful display of pregnancies you see daily, and affirm that the arcology will continue to be a bastion of the future.`); - } else if (V.arcologies[0].FSRepopulationFocus >= 40) { + } else if (arc.FSRepopulationFocus >= 40) { r.push(`You ask that your citizens will make an effort to put a child in at least one of their slaves tonight.`); } - } else if (V.arcologies[0].FSRestart !== "unset") { - if (V.arcologies[0].FSRestart >= 90) { + } else if (arc.FSRestart !== "unset") { + if (arc.FSRestart >= 90) { r.push(`You implore your citizens to cease reproducing and accept the Societal Elite as the world's heirs.`); - } else if (V.arcologies[0].FSRestart >= 40) { + } else if (arc.FSRestart >= 40) { r.push(`You ask that your citizens will make an effort to prevent slave pregnancies.`); } } - if (V.arcologies[0].FSAssetExpansionist !== "unset") { - if (V.arcologies[0].FSAssetExpansionist >= 90) { + if (arc.FSAssetExpansionist !== "unset") { + if (arc.FSAssetExpansionist >= 90) { r.push(`You rhapsodize on the wonderful display of tits and ass you see daily, and affirm that despite this, no boob is ever big enough, and the expansion should never stop.`); - } else if (V.arcologies[0].FSAssetExpansionist >= 40) { + } else if (arc.FSAssetExpansionist >= 40) { r.push(`You request that your citizens continue to do their best to expand their slaves' breasts.`); } - } else if (V.arcologies[0].FSSlimnessEnthusiast !== "unset") { - if (V.arcologies[0].FSSlimnessEnthusiast >= 90) { + } else if (arc.FSSlimnessEnthusiast !== "unset") { + if (arc.FSSlimnessEnthusiast >= 90) { r.push(`You rhapsodize on the wonderfully girlish bodies you see daily, and affirm that the arcology will continue to make its own way in slave fashion.`); - } else if (V.arcologies[0].FSSlimnessEnthusiast >= 40) { + } else if (arc.FSSlimnessEnthusiast >= 40) { r.push(`You request that your citizens continue to do their best to keep their slaves fit and slim.`); } } - if (V.arcologies[0].FSTransformationFetishist !== "unset") { - if (V.arcologies[0].FSTransformationFetishist >= 90) { + if (arc.FSTransformationFetishist !== "unset") { + if (arc.FSTransformationFetishist >= 90) { r.push(`You note some of the most interesting transformations you've seen in the arcology, and hold them up as examples of surgical inventiveness.`); - } else if (V.arcologies[0].FSTransformationFetishist >= 40) { + } else if (arc.FSTransformationFetishist >= 40) { r.push(`You advocate for continued research and development into new ways to surgically transform slaves.`); } - } else if (V.arcologies[0].FSBodyPurist !== "unset") { - if (V.arcologies[0].FSBodyPurist >= 90) { + } else if (arc.FSBodyPurist !== "unset") { + if (arc.FSBodyPurist >= 90) { r.push(`You note your approval of the arcology's progress in achieving slave beauty without polluting slave bodies, and hope it will never stop.`); - } else if (V.arcologies[0].FSBodyPurist >= 40) { + } else if (arc.FSBodyPurist >= 40) { r.push(`You advocate for continued research and development into less invasive ways of altering slaves' bodies.`); } } - if (V.arcologies[0].FSGenderRadicalist !== "unset") { - if (V.arcologies[0].FSGenderRadicalist >= 90) { + if (arc.FSGenderRadicalist !== "unset") { + if (arc.FSGenderRadicalist >= 90) { r.push(`You review your arcology's near-perfect eagerness to treat every slave like the girl she is with approval.`); - } else if (V.arcologies[0].FSGenderRadicalist >= 40) { + } else if (arc.FSGenderRadicalist >= 40) { r.push(`You argue for continued progress towards a society that is willing to accept anyone who sucks dick or takes a buttfuck as a girl.`); } - } else if (V.arcologies[0].FSGenderFundamentalist !== "unset") { - if (V.arcologies[0].FSGenderFundamentalist >= 90) { + } else if (arc.FSGenderFundamentalist !== "unset") { + if (arc.FSGenderFundamentalist >= 90) { r.push(`You review your arcology's refinement of old world gender mores into a future populated by beautiful slave women with approval.`); - } else if (V.arcologies[0].FSGenderFundamentalist >= 40) { + } else if (arc.FSGenderFundamentalist >= 40) { r.push(`You argue for continued progress towards a society that maintains all the best parts of old world gender mores.`); } } - if (V.arcologies[0].FSPhysicalIdealist !== "unset") { - if (V.arcologies[0].FSPhysicalIdealist >= 90) { + if (arc.FSPhysicalIdealist !== "unset") { + if (arc.FSPhysicalIdealist >= 90) { r.push(`You wax poetic on the physical achievements of your arcology, but caution your citizens that perfection in this area is impossible: one must always strive.`); - } else if (V.arcologies[0].FSPhysicalIdealist >= 40) { + } else if (arc.FSPhysicalIdealist >= 40) { r.push(`You review some recent physical achievements by notable slaves, compliment their owners, and express a hope for continued physical development.`); } - } else if (V.arcologies[0].FSHedonisticDecadence !== "unset") { - if (V.arcologies[0].FSHedonisticDecadence >= 90) { + } else if (arc.FSHedonisticDecadence !== "unset") { + if (arc.FSHedonisticDecadence >= 90) { r.push(`You implore your citizens to sit back with a nice cold drink, a big plate of their favorite foods, and a perfectly plush slave${girlU} between their legs.`); - } else if (V.arcologies[0].FSHedonisticDecadence >= 40) { + } else if (arc.FSHedonisticDecadence >= 40) { r.push(`You ask your citizens to relax and take a load off, to enjoy life while they have the chance.`); } } - if (V.arcologies[0].FSSupremacist !== "unset") { - if (V.arcologies[0].FSSupremacist >= 90) { - r.push(`You express confidence in the state of the ${V.arcologies[0].FSSupremacistRace} race in your arcology, and express the hope that it will serve as a worldwide model.`); - } else if (V.arcologies[0].FSSupremacist >= 40) { - r.push(`You compliment the ${V.arcologies[0].FSSupremacistRace} citizens who have done the most work to exalt their race over others.`); + if (arc.FSSupremacist !== "unset") { + if (arc.FSSupremacist >= 90) { + r.push(`You express confidence in the state of the ${arc.FSSupremacistRace} race in your arcology, and express the hope that it will serve as a worldwide model.`); + } else if (arc.FSSupremacist >= 40) { + r.push(`You compliment the ${arc.FSSupremacistRace} citizens who have done the most work to exalt their race over others.`); } } - if (V.arcologies[0].FSSubjugationist !== "unset") { - if (V.arcologies[0].FSSubjugationist >= 90) { - r.push(`You mention the state of the ${V.arcologies[0].FSSubjugationistRace} race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary.`); - } else if (V.arcologies[0].FSSubjugationist >= 40) { - r.push(`You commend your citizens for their attention to subjugation of the ${V.arcologies[0].FSSubjugationistRace} race, and exhort them to greater efforts there.`); + if (arc.FSSubjugationist !== "unset") { + if (arc.FSSubjugationist >= 90) { + r.push(`You mention the state of the ${arc.FSSubjugationistRace} race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary.`); + } else if (arc.FSSubjugationist >= 40) { + r.push(`You commend your citizens for their attention to subjugation of the ${arc.FSSubjugationistRace} race, and exhort them to greater efforts there.`); } } - if (V.arcologies[0].FSPastoralist !== "unset") { - if (V.arcologies[0].FSPastoralist >= 90) { + if (arc.FSPastoralist !== "unset") { + if (arc.FSPastoralist >= 90) { r.push(`You communicate your pride in the state of cow husbandry in your arcology, and hope that its global cachet for quality will continue to grow.`); - } else if (V.arcologies[0].FSPastoralist >= 40) { + } else if (arc.FSPastoralist >= 40) { r.push(`You tell the touching story of the arcology's most loving cow, and offer some lessons to slaveowners from it.`); } } @@ -528,7 +526,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv function fireworks() { const frag = new DocumentFragment(); r = []; - // <br><br>Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light <span class="green">delights</span> your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. + r.push(`Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light <span class="green">delights</span> your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad.`); repX(5000, "event"); cashX(forceNeg(Math.trunc(10000*V.upgradeMultiplierTrade)), "event"); App.Events.addParagraph(frag, r); @@ -546,7 +544,7 @@ App.Events.seIndependenceDay = class seIndependenceDay extends App.Events.BaseEv r.push(`The almost full size of ${V.SF.Lower} inspires confidence in your citizens.`); _repChange += 1250; } else { - /* TODO: line for huge army */ + /* TODO: line for huge army */ } if (V.SF.Squad.Armoury === 0) { diff --git a/src/uncategorized/seIndependenceDay.tw b/src/uncategorized/seIndependenceDay.tw deleted file mode 100644 index ac9d237d870dfe937eb628b9d5bee4feb3f0c785..0000000000000000000000000000000000000000 --- a/src/uncategorized/seIndependenceDay.tw +++ /dev/null @@ -1,523 +0,0 @@ -:: SE independence day [nobr] - -<<set $nextLink = "Scheduled Event", $nextButton = "Continue", $independenceDay = 0>> - -<<setPlayerPronouns>> - -Independence Day is this week. -<br><br> -In the Free Cities, Independence Day falls on the day when the Free City achieved its de facto freedom from the laws of the old world. In most of the Free Cities, including yours, this was an unspectacular event that involved a lot of signing of contracts and not much storming of bastions. Nevertheless, this is the anniversary of the day that this tiny patch of earth became truly free, and its inhabitants became free to exercise their dominion over the freedom of others. It will pass unnoticed and uncelebrated unless you take action to make it special. - -<br><br> - -<span id="result"> -<<link "Give a speech">> - <<replace "#result">> - You broadcast a speech to mark the occasion, using the arcology's media systems to reach a wide audience. It is unnecessary to make an effort to ensure attention; - <<if $arcologies[0].FSChattelReligionistLaw == 1>> - the Prophet's word always receives complete attention on the rare occasions that it is publicly given. - <<elseif $arcologies[0].FSRestart >= $FSLockinLevel*0.9>> - such an esteemed member of the Societal Elite can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.9>> - the Keeper of the Blade and Chalice can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.9>> - the First Consul can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.9>> - the Emperor commands absolute obedience from _hisP arcology, as even the Barons turn with rapt attention to their unquestioned lord. - <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.9>> - the Head <<if $PC.title == 1>>Priest<<else>>Priestess<</if>> may demand unwavering faith and sacrifice for the honor of the gods. - <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.9>> - the Living <<if $PC.title == 1>>God<<else>>Goddess<</if>> can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Emperor and Descendant of Amaterasu<<else>>Amaterasu Reborn<</if>> can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Caliph<<else>>Handmaiden of Allah<</if>> can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Emperor<<else>>Empress<</if>> and Holder of the Mandate of Heaven can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel*0.9>> - everyone must look up to _HeP Who Stands Above All. - <<elseif $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel*0.9>> - the arcology pays complete attention when the Mastermind speaks _hisP thoughts. - <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.9>> - the Grand Champion of the Blood can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.9>> - the Grand Overseer of the Inferior Race can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSRepopulationFocus >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Progenitor<<else>>Midwife<</if>> of the Future can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.9>> - the Buttfucker of All Slaves can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Father<<else>>Mother<</if>> to the City can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Protector<<else>>Protectrix<</if>> to All Slaves can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.9>> - the Holder of the Rod and the Lash can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.9>> - the Purifier of the Breasts can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.9>> - the Expander of the Breasts can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.9>> - the <<if $PC.title == 1>>Master<<else>>Mistress<</if>> of Stock can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.9>> - the beloved of Brodin can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel*0.6>> - the Supporter of the Small can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.9>> - the Grand Preserver of MILFS can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.9>> - the Keeper of the Magnificent Young Harem can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSIntellectualDependency >= $FSLockinLevel*0.9>> - the Sovereign of Bimbos can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSChattelReligionist >= $FSLockinLevel*0.6>> - as the Champion of the Faith can command complete attention from _hisP arcology the moment _heP wishes. - <<elseif $arcologies[0].FSRomanRevivalist >= $FSLockinLevel*0.6>> - as the Aedile, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSNeoImperialist >= $FSLockinLevel*0.6>> - as the <<if $PC.title == 1>>Lord and Master<<else>>Lord and Mistress<</if>> of the Arcology, you command enough respect that your citizens will listen to you attentively - so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSAztecRevivalist >= $FSLockinLevel*0.6>> - as the Tlatcani, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSEgyptianRevivalist >= $FSLockinLevel*0.6>> - as the Pharaoh, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSEdoRevivalist >= $FSLockinLevel*0.6>> - as the Shogun, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSArabianRevivalist >= $FSLockinLevel*0.6>> - as the Sultan<<if $PC.title != 1>>a<</if>>, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSChineseRevivalist >= $FSLockinLevel*0.6>> - as the <<if $PC.title == 1>>Emperor<<else>>Empress<</if>>, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSSlaveProfessionalism >= $FSLockinLevel*0.6>> - as a Genius, you command enough attention that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSSupremacist >= $FSLockinLevel*0.6>> - as the Champion of the Blood, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSSubjugationist >= $FSLockinLevel*0.6>> - as the Overseer of the Inferior Race, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSGenderRadicalist >= $FSLockinLevel*0.6>> - as the Sodomizer of the Traps, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSGenderFundamentalist >= $FSLockinLevel*0.6>> - as the Defender of Women, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSPaternalist >= $FSLockinLevel*0.6>> - as the <<if $PC.title == 1>>Benefactor<<else>>Benefactrix<</if>> of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSDegradationist >= $FSLockinLevel*0.6>> - as the Subduer of Slaves, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSBodyPurist >= $FSLockinLevel*0.6>> - as the Discerning, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSAssetExpansionist >= $FSLockinLevel*0.6>> - as the Expander, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSPastoralist >= $FSLockinLevel*0.6>> - as the Rancher, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSPhysicalIdealist >= $FSLockinLevel*0.6>> - as _HeP of the Godlike Body, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSHedonisticDecadence >= $FSLockinLevel*0.6>> - as the <<if $PC.title == 1>>Master<<else>>Lady<</if>> of Softness, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSStatuesqueGlorification >= $FSLockinLevel*0.6>> - as Agent of Growth, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSMaturityPreferentialist >= $FSLockinLevel*0.6>> - as the Fucker of MILFS, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSYouthPreferentialist >= $FSLockinLevel*0.6>> - as the Keeper of Virgins, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSPetiteAdmiration >= $FSLockinLevel*0.6>> - as the Size Enthusiast, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <<elseif $arcologies[0].FSIntellectualDependency >= $FSLockinLevel*0.6>> - as the Shepard of the Slow, you command enough respect that your citizens are likely to listen to you so long as you do not abuse the privilege. - <<else>> - as the owner of the arcology, you command enough respect that your citizens will listen to you so long as you do not abuse the privilege. - <</if>> - After you are announced, you greet the citizens of your arcology and begin by reviewing the state of things. You commend those most responsible for the arcology's current prosperity, and express confidence that it will continue to improve. - <<if $daughtersVictory >= 1>> - You offer brief remembrance of those lost during the Daughters' attack on the arcology, and pledge that all enemies, foreign and domestic, will be similarly defeated. - <<elseif $invasionVictory >= 1>> - You remind your citizens of the ongoing threat from the degenerating old world, and pledge to defeat all attacks as you helped defeat the recent invasion. - <<elseif $nationHate > 1>> - You express resolution in the face of threats to the arcology, and pledge that they will be dealt with efficiently. - <</if>> - <<if ($mercenaries >= 5)>> - You mention the mercenaries that have become an integral part of arcology society, and compliment their efficiency. - <<elseif ($mercenaries >= 3)>> - You mention the mercenaries that have a major place in the security of the arcology, and add that you hope they will become an even more integral part of its society. - <</if>> - <br><br> - Of course, you do not neglect the opportunity to improve your own position. - <<if $PC.career == "wealth" || $PC.career == "trust fund" || ($PC.career == "rich kid" && $PC.actualAge >= 18)>> - You recall your own wealthy background, cleverly drawing parallels between yourself and your richest citizens. - <<elseif $PC.career == "rich kid">> - You flaunt your wealth a bit too much for someone your age, aggravating your would-be peers. - <<elseif $PC.career == "capitalist" || $PC.career == "entrepreneur">> - You briefly remind your listeners of your background as a successful <<= $PC.career>>. - <<elseif $PC.career == "business kid">> - <<if $PC.actualAge >= 18>> - You briefly remind your listeners of how you started as nothing more than a child with some investment money, and to look at what you turned that money into. - <<else>> - You share a brief outlook into your investment portfolio, but it is as young as you are, so it's mostly unimpressive. - <</if>> - <<elseif $PC.career == "mercenary" || $PC.career == "recruit" || ($PC.career == "child soldier" && $PC.actualAge >= 18)>> - You share an impressive anecdote from your background as a mercenary; the moral of the story is that you know how to keep your head. - <<elseif $PC.career == "child soldier">> - You share an impressive anecdote from your limited time as a mercenary; the moral of the story being that you know how to keep your head. From the murmurs, you can tell they suspect the enemy may have hesitated due to your age. - <<elseif $PC.career == "slaver" || $PC.career == "slave overseer">> - You share a cruelly amusing anecdote from your background as a slaver; the moral of the story is that you're not one to spare the lash when it's necessary. - <<elseif $PC.career == "slave tender">> - <<if $PC.actualAge >= 18>> - You share a cruelly amusing anecdote from your background working the slave pens; the moral of the story is that you recognize when a slave needs the lash. - <<else>> - You share some cruelly amusing anecdotes from your time in the slave pens demonstrating you know what it takes to break a willful slave. From the murmurs, you can tell you should have made it more clear that you were on the slaver's side of the cage, not the slave's. - <</if>> - <<elseif $PC.career == "engineer">> - You reference your background as an arcology engineer, cleverly making it obvious that you know this huge building down to its very bones. - <<elseif $PC.career == "construction" || ($PC.career == "worksite helper" && $PC.actualAge >= 18)>> - You reference your background in construction, making it abundantly clear that you know what it takes to construct a building like $arcologies[0].name and, more importantly, how to keep it in working condition. - <<elseif $PC.career == "worksite helper">> - You reference your background in construction, and that you've witnessed what it takes to build something like $arcologies[0].name. Of course, plenty of people have watched a building being built, so what you're saying isn't at all impressive. - <<elseif $PC.career == "medicine">> - You share an impressive anecdote from your background as a surgeon; the moral of the story is that you can be trusted with a delicate operation. - <<elseif $PC.career == "medical assistant" || ($PC.career == "nurse" && $PC.actualAge >= 18)>> - You share an impressive anecdote from your background in medicine; the moral of the story is that you are far more capable than you appear. - <<elseif $PC.career == "nurse">> - You share some of the more impressive acts of care you've performed as a nurse; the moral of the story is that your heart is in the right place. From the murmurs, it would seem the crowd favors strength over mercy. - <<elseif $PC.career == "gang" || $PC.career == "hoodlum" || ($PC.career == "street urchin" && $PC.actualAge >= 18)>> - You share a bloody anecdote about the fate of one of your former gang members. The moral of the story is that you have to know your limits. - <<elseif $PC.career == "street urchin">> - You share a depressing anecdote about how far some of the other street kids had to go to eek out even a meager living; the moral of the story is that you've been hardened by a tough life. Though you left out the parts about what you yourself had to go through, you can tell the crowd knows to some extent. - <<elseif $PC.career == "escort" || $PC.career == "prostitute" || ($PC.career == "child prostitute" && $PC.actualAge >= 18)>> - You share a rather sordid anecdote from your background as a<<if $PC.career == "escort">>n escort<<else>> prostitute<</if>>; the moral of the story is that you can go very far when you know the right people, or things about said people. - <<elseif $PC.career == "child prostitute">> - <<if $PC.actualAge <= $minimumSlaveAge>> - You start to share a rather sordid anecdote from your time selling your body in a brothel, but cut it short when it becomes apparent that the crowd is appalled at the thought of someone as young as you being forced to do such things. - <<else>> - You share a rather sordid anecdote from your time selling your body in a brothel; the moral of the story is knowing the right peoples' dirty little secrets can get you quite far in life. From the murmurs, it would appear the crowd is a little uncomfortable with someone as young as you being as well-traveled as you are. - <</if>> - <<elseif $PC.career == "servant" || $PC.career == "handmaiden" || ($PC.career == "child servant" && $PC.actualAge >= 18)>> - You share some of the highlights of your late Master's life; the moral of the story is that you've seen how to lead from someone who was a leader... It didn't help your standing much. - <<elseif $PC.career == "child servant">> - You share some personal stories of your time with your late Master. While the crowd may find them adorable, they really do more harm than good to your standing as a leader. - <<elseif $PC.career == "celebrity" || $PC.career == "rising star" || ($PC.career == "child star" && $PC.actualAge >= 18)>> - You share a hilarious anecdote from your background as a celebrity, one which the old world tabloids never did learn about, until now. - <<elseif $PC.career == "child star">> - You share some anecdotes from your background as a celebrity, but from the muttering, you can tell the crowd questions if your running the arcology is not just some publicity stunt. - <<elseif $PC.career == "BlackHat" || $PC.career == "hacker" || ($PC.career == "script kiddy" && $PC.actualAge >= 18)>> - You share a series of juicy details of some old world politicians, driving home just how much you know. - <<elseif $PC.career == "script kiddy">> - You share a series of juicy details of some rather prominent old world individuals, but from the muttering, you can tell the crowd is wondering if you're serious about running the arcology or if this is just another game to you. - <<else>> - You cast yourself as one of the leading citizens of the Free Cities, from the beginning. - <</if>> - Transitioning to the future, you supply fresh fuel for rumors about how you managed to acquire the arcology by expressing confidence that - <<if $PC.rumor == "wealth">> - sufficient wealth - <<elseif $PC.rumor == "diligence">> - hard work and diligence - <<elseif $PC.rumor == "force">> - a good supply of ammunition - <<elseif $PC.rumor == "social engineering">> - cultural development - <<else>> - positivity - <</if>> - will remain the answer to any new crises that may confront the arcology. - <br><br> - With this bridge, you move to arcology culture. - <<if $arcologies[0].FSRomanRevivalist != "unset">> - <<if $arcologies[0].FSRomanRevivalist >= 90>> - You speak warmly of the state of New Rome, and express a hope that Roman honor and justice shall once again last a thousand years. - <<elseif $arcologies[0].FSRomanRevivalist >= 40>> - You ask that your citizens will support Roman values. - <</if>> - <<elseif $arcologies[0].FSNeoImperialist != "unset">> - <<if $arcologies[0].FSNeoImperialist >= 90>> - You speak warmly of the state of the magnificent new Imperial society that you have built together, and proclaim that your mighty Empire will stand amongst the ashes, no matter what the world seeks to throw at it. - <<elseif $arcologies[0].FSNeoImperialist >= 40>> - You ask that your citizens believe in your Imperial right to rule, and build a new society that will stand the test of time together. - <</if>> - <<elseif $arcologies[0].FSAztecRevivalist != "unset">> - <<if $arcologies[0].FSAztecRevivalist >= 90>> - You speak warmly of the state of the new golden City of the Gods, and express a hope that this time, the empire will stand forever. - <<elseif $arcologies[0].FSAztecRevivalist >= 40>> - You ask that your citizens strengthen their belief in the Aztec Gods. - <</if>> - <<elseif $arcologies[0].FSEgyptianRevivalist != "unset">> - <<if $arcologies[0].FSEgyptianRevivalist >= 90>> - You speak warmly of the state of the new land of the Nile, and express a hope that that most enduring of cultures shall endure again. - <<elseif $arcologies[0].FSEgyptianRevivalist >= 40>> - You ask that your citizens will support the beauty of ancient Egypt. - <</if>> - <<elseif $arcologies[0].FSEdoRevivalist != "unset">> - <<if $arcologies[0].FSEdoRevivalist >= 90>> - You speak warmly of the state of the new land of Amaterasu, and express a hope that honor and virtue shall never cease their advance towards perfection. - <<elseif $arcologies[0].FSEdoRevivalist >= 40>> - You ask that your citizens will support the honor and beauty of Edo culture. - <</if>> - <<elseif $arcologies[0].FSArabianRevivalist != "unset">> - <<if $arcologies[0].FSArabianRevivalist >= 90>> - You speak warmly of the state of the new Caliphate, and express a hope that its prosperity shall continue to encompass more people each day. - <<elseif $arcologies[0].FSArabianRevivalist >= 40>> - You ask that your citizens will continue to enjoy the good works of the new Caliphate. - <</if>> - <<elseif $arcologies[0].FSChineseRevivalist != "unset">> - <<if $arcologies[0].FSChineseRevivalist >= 90>> - You speak warmly of the state of the Middle Kingdom, and express a hope that it will continue to be worthy of the Mandate of Heaven. - <<elseif $arcologies[0].FSChineseRevivalist >= 40>> - You ask that your citizens will continue to support your pursuit of the Mandate of Heaven. - <</if>> - <</if>> - <<if $arcologies[0].FSChattelReligionist != "unset">> - <<if $arcologies[0].FSChattelReligionist >= 90>> - You speak warmly of the spiritual state of the arcology, and express a hope that enjoyment of the pleasure of creation through the holy office of sexual slavery will be perpetual. - <<elseif $arcologies[0].FSChattelReligionist >= 40>> - You ask that your citizens will continue to support the new faith by regularly fucking their sex slaves. - <</if>> - <</if>> - <<if $arcologies[0].FSIntellectualDependency != "unset">> - <<if $arcologies[0].FSIntellectualDependency >= 90>> - You almost lose track of time rhapsodizing about bimbos and their bottomless appetite for sex, but it's not like your citizens ever tire of the subject. - <<elseif $arcologies[0].FSIntellectualDependency >= 40>> - You ask your citizens to help a horny bimbo ease their stress tonight. - <</if>> - <<elseif $arcologies[0].FSSlaveProfessionalism != "unset">> - <<if $arcologies[0].FSSlaveProfessionalism >= 90>> - You speak in depth of the benefits of a keen mind in a skilled slave and before long the crowd has sparked a discussion on the topic. - <<elseif $arcologies[0].FSSlaveProfessionalism >= 40>> - You ask that your citizens stop and have a conversation with a slave every now and then. They may be surprised. - <</if>> - <</if>> - <<if $arcologies[0].FSDegradationist != "unset">> - <<if $arcologies[0].FSDegradationist >= 90>> - You speak warmly of the degraded state of the arcology's slaves, and express a hope that your citizens will remain vigilant on this matter. - <<elseif $arcologies[0].FSDegradationist >= 40>> - You ask that your citizens will continue to be inventive in coming up with new ways to degrade sex slaves. - <</if>> - <<elseif $arcologies[0].FSPaternalist != "unset">> - <<if $arcologies[0].FSPaternalist >= 90>> - You speak warmly of the creditable state of the arcology's slaves, and express a hope that their improvement will never stop. - <<elseif $arcologies[0].FSPaternalist >= 40>> - You ask that your citizens will make an effort to leave at least one slave happier tonight than she was this morning. - <</if>> - <</if>> - <<if $arcologies[0].FSYouthPreferentialist != "unset">> - <<if $arcologies[0].FSYouthPreferentialist >= 90>> - You almost lose track of time rhapsodizing about young girls, but it's not like your citizens ever tire of the subject. - <<elseif $arcologies[0].FSYouthPreferentialist >= 40>> - You rhapsodize about how wonderful sex with a tight young girl is, and encourage citizens who haven't done so to give it a try. - <</if>> - <<elseif $arcologies[0].FSMaturityPreferentialist != "unset">> - <<if $arcologies[0].FSMaturityPreferentialist >= 90>> - You almost lose track of time rhapsodizing about mature women, but it's not like your citizens ever tire of the subject. - <<elseif $arcologies[0].FSMaturityPreferentialist >= 40>> - You rhapsodize about how wonderful sex with a mature woman is, and encourage citizens who haven't done so to give it a try. - <</if>> - <</if>> - <<if $arcologies[0].FSPetiteAdmiration != "unset">> - <<if $arcologies[0].FSPetiteAdmiration >= 90>> - You almost lose track of time rhapsodizing about short slaves, but it's not like your citizens ever tire of the subject. - <<elseif $arcologies[0].FSPetiteAdmiration >= 40>> - You rhapsodize about how magical it is to have a slave casually walk up and put their mouth to work without having to kneel down, and encourage citizens who haven't done so to give it a try. - <</if>> - <<elseif $arcologies[0].FSStatuesqueGlorification != "unset">> - <<if $arcologies[0].FSStatuesqueGlorification >= 90>> - You almost lose track of time rhapsodizing about tall women, but it's not like your citizens ever tire of the subject. - <<elseif $arcologies[0].FSStatuesqueGlorification >= 40>> - You implore your citizens to not waste their time on the short and instead focus only on the tall. - <</if>> - <</if>> - <<if $arcologies[0].FSRepopulationFocus != "unset">> - <<if $arcologies[0].FSRepopulationFocus >= 90>> - You rhapsodize on the wonderful display of pregnancies you see daily, and affirm that the arcology will continue to be a bastion of the future. - <<elseif $arcologies[0].FSRepopulationFocus >= 40>> - You ask that your citizens will make an effort to put a child in at least one of their slaves tonight. - <</if>> - <<elseif $arcologies[0].FSRestart != "unset">> - <<if $arcologies[0].FSRestart >= 90>> - You implore your citizens to cease reproducing and accept the Societal Elite as the world's heirs. - <<elseif $arcologies[0].FSRestart >= 40>> - You ask that your citizens will make an effort to prevent slave pregnancies. - <</if>> - <</if>> - <<if $arcologies[0].FSAssetExpansionist != "unset">> - <<if $arcologies[0].FSAssetExpansionist >= 90>> - You rhapsodize on the wonderful display of tits and ass you see daily, and affirm that despite this, no boob is ever big enough, and the expansion should never stop. - <<elseif $arcologies[0].FSAssetExpansionist >= 40>> - You request that your citizens continue to do their best to expand their slaves' breasts. - <</if>> - <<elseif $arcologies[0].FSSlimnessEnthusiast != "unset">> - <<if $arcologies[0].FSSlimnessEnthusiast >= 90>> - You rhapsodize on the wonderfully girlish bodies you see daily, and affirm that the arcology will continue to make its own way in slave fashion. - <<elseif $arcologies[0].FSSlimnessEnthusiast >= 40>> - You request that your citizens continue to do their best to keep their slaves fit and slim. - <</if>> - <</if>> - <<if $arcologies[0].FSTransformationFetishist != "unset">> - <<if $arcologies[0].FSTransformationFetishist >= 90>> - You note some of the most interesting transformations you've seen in the arcology, and hold them up as examples of surgical inventiveness. - <<elseif $arcologies[0].FSTransformationFetishist >= 40>> - You advocate for continued research and development into new ways to surgically transform slaves. - <</if>> - <<elseif $arcologies[0].FSBodyPurist != "unset">> - <<if $arcologies[0].FSBodyPurist >= 90>> - You note your approval of the arcology's progress in achieving slave beauty without polluting slave bodies, and hope it will never stop. - <<elseif $arcologies[0].FSBodyPurist >= 40>> - You advocate for continued research and development into less invasive ways of altering slaves' bodies. - <</if>> - <</if>> - <<if $arcologies[0].FSGenderRadicalist != "unset">> - <<if $arcologies[0].FSGenderRadicalist >= 90>> - You review your arcology's near-perfect eagerness to treat every slave like the girl she is with approval. - <<elseif $arcologies[0].FSGenderRadicalist >= 40>> - You argue for continued progress towards a society that is willing to accept anyone who sucks dick or takes a buttfuck as a girl. - <</if>> - <<elseif $arcologies[0].FSGenderFundamentalist != "unset">> - <<if $arcologies[0].FSGenderFundamentalist >= 90>> - You review your arcology's refinement of old world gender mores into a future populated by beautiful slave women with approval. - <<elseif $arcologies[0].FSGenderFundamentalist >= 40>> - You argue for continued progress towards a society that maintains all the best parts of old world gender mores. - <</if>> - <</if>> - <<if $arcologies[0].FSPhysicalIdealist != "unset">> - <<if $arcologies[0].FSPhysicalIdealist >= 90>> - You wax poetic on the physical achievements of your arcology, but caution your citizens that perfection in this area is impossible: one must always strive. - <<elseif $arcologies[0].FSPhysicalIdealist >= 40>> - You review some recent physical achievements by notable slaves, compliment their owners, and express a hope for continued physical development. - <</if>> - <<elseif $arcologies[0].FSHedonisticDecadence != "unset">> - <<if $arcologies[0].FSHedonisticDecadence >= 90>> - <<setNonlocalPronouns $seeDicks>> - You implore your citizens to sit back with a nice cold drink, a big plate of their favorite foods, and a perfectly plush slave<<= _girlU>> between their legs. - <<elseif $arcologies[0].FSHedonisticDecadence >= 40>> - You ask your citizens to relax and take a load off, to enjoy life while they have the chance. - <</if>> - <</if>> - <<if $arcologies[0].FSSupremacist != "unset">> - <<if $arcologies[0].FSSupremacist >= 90>> - You express confidence in the state of the $arcologies[0].FSSupremacistRace race in your arcology, and express the hope that it will serve as a worldwide model. - <<elseif $arcologies[0].FSSupremacist >= 40>> - You compliment the $arcologies[0].FSSupremacistRace citizens who have done the most work to exalt their race over others. - <</if>> - <</if>> - <<if $arcologies[0].FSSubjugationist != "unset">> - <<if $arcologies[0].FSSubjugationist >= 90>> - You mention the state of the $arcologies[0].FSSubjugationistRace race here with approval, but ask your citizens to continue to support you here, since vigilance will never be unnecessary. - <<elseif $arcologies[0].FSSubjugationist >= 40>> - You commend your citizens for their attention to subjugation of the $arcologies[0].FSSubjugationistRace race, and exhort them to greater efforts there. - <</if>> - <</if>> - <<if $arcologies[0].FSPastoralist != "unset">> - <<if $arcologies[0].FSPastoralist >= 90>> - You communicate your pride in the state of cow husbandry in your arcology, and hope that its global cachet for quality will continue to grow. - <<elseif $arcologies[0].FSPastoralist >= 40>> - You tell the touching story of the arcology's most loving cow, and offer some lessons to slaveowners from it. - <</if>> - <</if>> - You conclude by briefly recounting the story of the founding of the Free City, the building of the arcology, and what is publicly known of your accession to ownership, before a ringing close that reminds your citizens that they have the freedom to decide where their stories in the Free Cities go from there. Your speech is @@.green;very well received.@@ - <<if (["business kid", "child prostitute", "child servant", "child soldier", "child star", "nurse", "rich kid", "script kiddy", "slave tender", "street urchin", "worksite helper"].includes($PC.career) && $PC.actualAge < 18) || $PC.career == "handmaiden" || $PC.career == "servant">> - <<run repX(500, "event")>> - <<else>> - <<run repX(1000, "event")>> - <</if>> - <</replace>> -<</link>> -</span> - -<div id="result2"> - <<link "Pay for a lavish fireworks display">> - <<replace "#result2">> - <br><br>Once darkness falls outside the arcology, a traditional fireworks display erupts from mortars mounted on your penthouse balconies. The noise and light @@.green;delights@@ your citizens, terrifies the arcology's stupider slaves, and serves a useful ancillary purpose in defense preparedness. The arcology's radar and laser sensors track the display, using it as an opportunity to calibrate the point defense systems on real targets. There is general agreement that this sort of thing should be a yearly tradition here, just like it was in some parts of the old world: old ideas aren't all bad. - <<run repX(5000, "event")>> - <<run cashX(forceNeg(Math.trunc(10000*$upgradeMultiplierTrade)), "event")>> - <</replace>> - <</link>> //Costs @@.yellowgreen;<<print cashFormat(Math.trunc(10000*$upgradeMultiplierTrade))>>@@// -</div> - -<div id="result3"> -<<if $SF.Toggle && $SF.Active >= 1>> - <<link "Host a parade">> - <<replace "#result3">> - <p> - <<set _repChange = 0>> - <<if $SF.ArmySize < 100>> - The tiny size of $SF.Lower does not inspire confidence in your citizens. - <<set _repChange -= 200>> - <<elseif $SF.ArmySize < 2000>> - The almost full size of $SF.Lower inspires confidence in your citizens. - <<set _repChange += 1250>> - <<else>> - /* TODO: line for huge army */ - <</if>> - - <<if $SF.Squad.Armoury === 0>> - Seeing the soldiers of $SF.Lower with high-quality personal weapons and light armor, but little in the way of exceptional armament, provides little confidence in $SF.Lower. - <<set _repChange -= 200>> - <<else>> - The citizens of $arcologies[0].name are relieved to see that $SF.Lower's troops are outfitted with the absolute latest gear. - <<set _repChange += 1250>> - <</if>> - - <<if $SF.Squad.Drugs === 0>> - The relaxed demeanor of $SF.Lower's soldiers inspires confidence that they are unlikely to - <<set _repChange += 1250>> - <<else>> - The slight twitchiness and high-end alertness of $SF.Lower's troops makes your citizens afraid that they may - <<set _repChange -= 200>> - <</if>> - get a face full of lead. - - <<if $terrain !== "oceanic" && $SF.Squad.AV < 1 && $SF.Squad.TV < 1>> - The use of basic, unarmored civilian vehicles with jury-rigged crew-served weapons by $SF.Lower does not - <<set _repChange -= 200>> - <<elseif $terrain !== "oceanic" && $SF.Squad.AV < 11 && $SF.Squad.TV < 11>> - The advanced heavy armor and support vehicles in use by $SF.Lower - <<set _repChange += 1250>> - <</if>> inspires confidence in your citizens. - - <<if $SF.Squad.AA < 1 && $SF.Squad.TA < 1 >> - Seeing the single squadron of meagerly-armed old aircraft $SF.Lower calls an "air force" does not reassure your citizens. - <<set _repChange -= 200>> - <<elseif $SF.Squad.AA < 11 && $SF.Squad.TA < 11>> - Seeing the numerous advanced aircraft of $SF.Lower's air force assures your citizens that they are safe from the air. - <<set _repChange += 1250>> - <</if>> - - <<if $SF.Squad.Drones === 0>> - Seeing repurposed non-military drones from the arcology's original contingent flying around does not inspire confidence in your citizens. - <<set _repChange -= 200>> - <<else>> - Seeing the latest and greatest drones buzzing over head assures your citizens that they are unmatched. - <<set _repChange += 1250>> - <</if>> - - <<if $terrain !== "oceanic" && $SF.Squad.GiantRobot === 1>> - The ramshackle-looking Giant Robot that $SF.Lower has cobbled together inspires more fear of it falling apart than trust in its ability to protect the arcology. - <<set _repChange -= 200>> - /* TODO: Add a line for partially-upgraded Giant Robot? */ - <<elseif $terrain !== "oceanic" && $SF.Squad.GiantRobot === 10>> - Seeing that the Giant Robot has been fully upgraded provides your citizens with a feeling of safety. - <<set _repChange += 1250>> - <</if>> - - <<if ($SF.ROE === "hold") && ($SF.Depravity >= 1.5)>> - The sight of $SF.Lower's troops forcing their captured slaves to suck them off while visibly itching to draw their weapons inspires terror in your citizens. - <<set _repChange -= 200>> - <<elseif ($SF.ROE === "limited") && ($SF.Depravity >= 1.5)>> - The sight of $SF.Lower's troops forcing their captured slaves to suck them off with itchy trigger fingers inspires terror in your citizens. - <<set _repChange -= 200>> - <<elseif ($SF.ROE === "free") && ($SF.Depravity >= 1.5)>> - The sight of $SF.Lower's troops forcing their captured slaves to suck them off while frequently firing wildly into the air inspires terror in your citizens. - <<set _repChange -= 200>> - <</if>> - - <<if ($SF.ROE === "hold") && ($SF.Depravity <= 0.3)>> - The sight of $SF.Lower's troops professionally holstering their weapons provides your citizens with a sense of safety. - <<set _repChange += 1250>> - <<elseif ($SF.ROE === "limited") && ($SF.Depravity <= 0.3)>> - The sight of $SF.Lower's troops professionally keeping their finger off the trigger provides your citizens with a sense of safety. - <<set _repChange += 1250>> - <<elseif ($SF.ROE === "free") && ($SF.Depravity <= 0.3)>> - The sight of $SF.Lower's troops professionally remaining alert and ready to act at a moment's notice provides your citizens with a sense of safety. - <<set _repChange += 1250>> - <</if>> - - - /* Maybe a random chance attack by the Daughters of Liberty if they haven't been already defeated or if they have a cell that managed to survive. The size of the attack could depend the time since their last encounter. The amount of damage inflicted would depend primarily on whether hacker's support was acquired, $bodyguard's combat skill, the player's combat skill, SF upgrades and finally some RNG. If a low amount of damage is inflicted then there will be a low hit to rep and some criminals can be acquired or dealt with in the usual manner. Higher amounts of damage leads to higher hits to rep and a chance that fewer attackers will survive. Without a bodyguard there is a chance that PC may die or be held hostage with a chance of being killed if the rescue attempt is botched. */ - /* I was thinking providing an option (potentially #result3) of giving a speech with it being a duplicate of the above speech just for completeness' sake however it would be redundant except for a line or two about the outcome of attack if it fired (i.e. listing the number of dead/captured attackers (potentially #result4) and dead soldiers with a couple of potential options (potentially #result5); to erect a statute or such acknowledge them and if one is already present to add them on to it, to provide support for their families. Also the amount of monetary damage, did $bodyguard die or just get wounded and if so how severely. Finally a closing message with how the PC wishes to react to it (potentially #result6); e.g. be vigilant, it's a one-off, act of war, 'we will not give into terrorist attacks', etc. */ - - <<run repX(_repChange, "event")>> - </p> - <</replace>> - <</link>> -<</if>> -</div>