diff --git a/src/js/economyJS.js b/src/js/economyJS.js index 2048e4838e1e1a5f946b7c1ead1dc4fddac9f898..736fc4b7423e169a682dd97a89c0b85a16beb2ab 100644 --- a/src/js/economyJS.js +++ b/src/js/economyJS.js @@ -198,203 +198,128 @@ window.calculateCosts = (function() { */ // Find the total slave upkeep, calculate and subtract per assignment for (const slave of V.slaves) { + slaveCost = getSlaveCost(slave); + loopCosts += slaveCost; + // Switch to subtract and track upkeep per assignment switch (slave.assignment) { // Penthouse Assignments case Job.REST: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepRest", slave); break; case Job.FUCKTOY: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepFucktoy", slave); break; case Job.CLASSES: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepClasses", slave); break; case Job.SERVER: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepServer", slave); break; case Job.WHORE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepWhore", slave); break; case Job.PUBLIC: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepPublic", slave); break; case Job.SUBORDINATE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepSubordinate", slave); break; case Job.MILKED: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepMilked", slave); break; case Job.GLORYHOLE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepGloryhole", slave); break; case Job.CONFINEMENT: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepConfinement", slave); break; // Leadership Assignments case Job.BODYGUARD: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepBodyguard", slave); break; case Job.HEADGIRL: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepHeadgirl", slave); break; case Job.RECRUITER: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepRecruiter", slave); break; // Facility Assignments case Job.ARCADE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepArcade", slave); break; case Job.MADAM: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepMadam", slave); break; case Job.BROTHEL: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepBrothel", slave); break; case Job.WARDEN: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepWarden", slave); break; case Job.JAIL: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepJail", slave); break; case Job.DJ: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepDj", slave); break; case Job.CLUB: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepClub", slave); break; case Job.NURSE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepNurse", slave); break; case Job.CLINIC: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepClinic", slave); break; case Job.MILKMAID: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepMilkmaid", slave); break; case Job.DAIRY: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepDairy", slave); break; case Job.FARMER: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepFarmer", slave); break; case Job.FARMYARD: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepFarmyard", slave); break; case Job.HGTOY: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepHgtoy", slave); break; case Job.CONCUBINE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepConcubine", slave); break; case Job.MASTER_SUITE: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepMaster_suite", slave); break; case Job.MATRON: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepMatron", slave); break; case Job.NANNY: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepNanny", slave); break; case Job.TEACHER: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepTeacher", slave); break; case Job.SCHOOL: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepSchool", slave); break; case Job.STEWARD: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepSteward", slave); break; case Job.SERVANT: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepServant", slave); break; case Job.ATTEND: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepAttend", slave); break; case Job.SPA: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepSpa", slave); break; case Job.BABY_FACTORY: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepBaby_factory", slave); break; default: - slaveCost = getSlaveCost(slave); - loopCosts += slaveCost; cashX(forceNeg(slaveCost), "slaveUpkeepUndefined", slave); break; }