From 0a6b1eac78eea2f645aeca9c3b60ad6161502d42 Mon Sep 17 00:00:00 2001 From: i107760 <13422-i107760@users.noreply.gitgud.io> Date: Fri, 20 Mar 2020 20:58:28 +0100 Subject: [PATCH] Implement per assignment tracking of upkeep for 'minorInuryResponse.js' --- src/endWeek/minorInjuryResponse.js | 97 ++++++++++++++++++++---------- 1 file changed, 65 insertions(+), 32 deletions(-) diff --git a/src/endWeek/minorInjuryResponse.js b/src/endWeek/minorInjuryResponse.js index 5292e976a7c..043d0b73104 100644 --- a/src/endWeek/minorInjuryResponse.js +++ b/src/endWeek/minorInjuryResponse.js @@ -6,39 +6,72 @@ window.minorInjuryResponse = function minorInjuryResponse(slave) { const arcology = State.variables.arcologies[0]; const arcologyUpgrade = State.variables.arcologyUpgrade; const {he, himself, He} = getPronouns(slave); - let r = ""; + let trackedUpkeep = ""; - if (arcology.FSDegradationist > 20) { - r += ` ${He} carries on, knowing that in your degradationist arcology, this is accepted behavior.`; - } else if (arcology.FSPaternalist > 20) { - if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) { - r += ` The security drones successfully detain him and oblige him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; - cashX(50, "slaveUpkeep", slave); - } else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) { - r += ` The computer systems successfully detain him and require him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; - cashX(50, "slaveUpkeep", slave); - } else if (slave.skill.whoring > jsRandom(1, 100)) { - r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; - cashX(50, "slaveUpkeep", slave); - } else if (slave.skill.combat > 0) { - r += ` ${slave.slaveName} can take care of ${himself}, and ${he} successfully forces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; - cashX(50, "slaveUpkeep", slave); - } - } else { - if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) { - r += ` The security drones successfully detain him and oblige him to pay minor <span class="yellowgreen">compensation.</span>`; - cashX(10, "slaveUpkeep", slave); - } else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) { - r += ` The computer systems successfully detain him and require him to pay minor <span class="yellowgreen">compensation.</span>`; - cashX(10, "slaveUpkeep", slave); - } else if (slave.skill.whoring > jsRandom(1, 100)) { - r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay minor <span class="yellowgreen">compensation.</span>`; - cashX(10, "slaveUpkeep", slave); - } else if (slave.skill.combat > 0) { - r += ` ${slave.slaveName} can take care of ${himself}, and ${he} successfully forces him to pay minor <span class="yellowgreen">compensation.</span>`; - cashX(10, "slaveUpkeep", slave); - } + switch (slave.assignment) { + case window.Job.WHORE: + trackedUpkeep = "slaveUpkeepWhore"; + return responseWithTracking(slave, trackedUpkeep); + break; + case window.Job.MADAM: + trackedUpkeep = "slaveUpkeepMadam"; + return responseWithTracking(slave, trackedUpkeep); + break; + case window.Job.BROTHEL: + trackedUpkeep = "slaveUpkeepBrothel" + return responseWithTracking(slave, trackedUpkeep); + break; + case window.Job.PUBLIC: + trackedUpkeep = "slaveUpkeepPublic" + return responseWithTracking(slave, trackedUpkeep); + break; + case window.Job.DJ: + trackedUpkeep = "slaveUpkeepDj"; + return responseWithTracking(slave, trackedUpkeep); + break; + case window.Job.CLUB: + trackedUpkeep = "slaveUpkeepClub"; + return responseWithTracking(slave, trackedUpkeep); + break; + default: + trackedUpkeep = "slaveUpkeepUndefined"; + return responseWithTracking(slave, trackedUpkeep); + break; } + + function responseWithTracking(slave, trackedUpkeep) { + let r = ""; - return r; + if (arcology.FSDegradationist > 20) { + r += ` ${He} carries on, knowing that in your degradationist arcology, this is accepted behavior.`; + } else if (arcology.FSPaternalist > 20) { + if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) { + r += ` The security drones successfully detain him and oblige him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; + cashX(50, trackedUkeep, slave); + } else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) { + r += ` The computer systems successfully detain him and require him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; + cashX(50, trackedUpkeep, slave); + } else if (slave.skill.whoring > jsRandom(1, 100)) { + r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; + cashX(50, trackedUpkeep, slave); + } else if (slave.skill.combat > 0) { + r += ` ${slave.slaveName} can take care of ${himself}, and ${he} successfully forces him to pay significant <span class="yellowgreen">compensation,</span> since abusing slaves is discouraged here.`; + cashX(50, trackedUpkeep, slave); + } + } else { + if (arcologyUpgrade.drones === 1 && jsRandom(1, 100) > 50) { + r += ` The security drones successfully detain him and oblige him to pay minor <span class="yellowgreen">compensation.</span>`; + cashX(10, trackedUpkeep, slave); + } else if (arcologyUpgrade.grid === 1 && jsRandom(1, 100) > 50) { + r += ` The computer systems successfully detain him and require him to pay minor <span class="yellowgreen">compensation.</span>`; + cashX(10, trackedUpkeep, slave); + } else if (slave.skill.whoring > jsRandom(1, 100)) { + r += ` ${slave.slaveName} is used to this sort of thing, and convinces him to pay minor <span class="yellowgreen">compensation.</span>`; + cashX(10, trackedUpkeep, slave); + } else if (slave.skill.combat > 0) { + r += ` ${slave.slaveName} can take care of ${himself}, and ${he} successfully forces him to pay minor <span class="yellowgreen">compensation.</span>`; + cashX(10, trackedUpkeep, slave); + } + } + } }; -- GitLab