diff --git a/src/endWeek/saGuardYou.js b/src/endWeek/saGuardYou.js
index c0934db4e7fba10b89674a0eb84fbbe8265fab5e..d6caec656fbc8236621e6d65d0a46a2d19cbab0d 100644
--- a/src/endWeek/saGuardYou.js
+++ b/src/endWeek/saGuardYou.js
@@ -28,7 +28,7 @@ App.SlaveAssignment.guardYou = (function() {
 			he, him, his, hers, himself, girl, He, His
 		} = getPronouns(slave));
 
-		BGImpressiveness = Deadliness(slave);
+		BGImpressiveness = deadliness(slave);
 
 		updateBGState(slave);
 		jobPreface(slave);
diff --git a/src/events/RETS/reSiblingTussle.js b/src/events/RETS/reSiblingTussle.js
index 669a14e7972fdd9be95f58398f2e05f6ca6805fc..fef2421134b32538a517395ead0fb8babc6081bc 100644
--- a/src/events/RETS/reSiblingTussle.js
+++ b/src/events/RETS/reSiblingTussle.js
@@ -157,8 +157,8 @@ App.Events.RETSSiblingTussle = class RETSSiblingTussle extends App.Events.BaseEv
 		}
 
 		function watch() {
-			const dead1 = Deadliness(sib1);
-			const dead2 = Deadliness(sib2);
+			const dead1 = deadliness(sib1);
+			const dead2 = deadliness(sib2);
 			if (Math.abs(dead1 - dead2) <= 1) {
 				// fight between equals
 				t = [];
diff --git a/src/events/scheduled/murderAttempt.js b/src/events/scheduled/murderAttempt.js
index e4394ca18dd92c5f7fe19b8f45b235d72fcdf51e..c5f6e56b5b1c57e8a025a1724b76cdc7dc1f0a11 100644
--- a/src/events/scheduled/murderAttempt.js
+++ b/src/events/scheduled/murderAttempt.js
@@ -221,7 +221,7 @@ App.Events.murderAttempt = function() {
 		if (S.Bodyguard.muscles > 95  || S.Bodyguard.muscles < -30 || S.Bodyguard.boobs > 4000 || S.Bodyguard.weight > 130 || S.Bodyguard.health.tired > 30 || S.Bodyguard.belly >= 100000) { // BG is too big or weak to draw fast enough to matter
 			paragraphStart.push("shoots you through the heart; having a bodyguard who cannot actually defend you might have been a poor choice in retrospect.");
 			paragraphStart.push(`With you dead, ${S.Bodyguard.slaveName} knows ${heBG} has to put this to rest.`);
-			if (Deadliness(S.Bodyguard) > 1) {
+			if (deadliness(S.Bodyguard) > 1) {
 				paragraphStart.push(`Out of ammo, your murderer moves to grab ${himBG} by the head and introduce ${hisBG} skull to the corner of your table. ${S.Bodyguard.slaveName} may have been slow on the draw, but is not incompetent. ${HeBG} subdues ${him}, pinning ${him} down until security may collect ${him}, but it's all in vain when ${he} starts convulsing and quickly perishes to the contents of a false tooth. With nothing left, ${S.Bodyguard.slaveName} readies ${hisBG} weapon, puts it under ${hisBG} chin, and pulls the trigger.`);
 			} else {
 				paragraphStart.push(`Alas, ${heBG} is too incompetent to even do that. By the time ${heBG} manages to get a steady grip on ${hisBG} weapon, your murderer is already introducing ${hisBG} skull to the corner of your table. Sure ${he} is detained before ${he} makes it out of the building, but does that really matter when you're dead?`);
@@ -230,7 +230,7 @@ App.Events.murderAttempt = function() {
 			gameOver(fragment);
 		} else {
 			paragraphStart.push(paragraphStart.pop() + ",");
-			if (Deadliness(S.Bodyguard) > 1) {
+			if (deadliness(S.Bodyguard) > 1) {
 				paragraphStart.push(`just a little quicker, ${S.Bodyguard.slaveName} draws ${hisBG} own, shooting ${him} in the shoulder. Screaming in pain, ${he} drops ${his} weapon and ${S.Bodyguard.slaveName} swiftly moves to secure ${him}.`);
 				App.Events.addParagraph(fragment, paragraphStart);
 				let r = [];
diff --git a/src/events/scheduled/pitFightLethal.js b/src/events/scheduled/pitFightLethal.js
index 1d72a7ece4bb3ebc37f0f2d37b011d3a62448b6d..1301791bcae48450be145e79ece6b681be83fd43 100644
--- a/src/events/scheduled/pitFightLethal.js
+++ b/src/events/scheduled/pitFightLethal.js
@@ -73,7 +73,7 @@ App.Facilities.Pit.fight.lethal = function(fighters) {
 		const deadlinessDiv = document.createElement("div");
 
 		const {he, his, him, himself, He, His} = getPronouns(fighter);
-		const deadliness = Deadliness(fighter);
+		const deadliness = deadliness(fighter);
 
 		const r = [];
 
@@ -292,8 +292,8 @@ App.Facilities.Pit.fight.lethal = function(fighters) {
 	function fight() {
 		const fightDiv = document.createElement("div");
 
-		const winnerDeadliness = Deadliness(winner);
-		const loserDeadliness = Deadliness(loser);
+		const winnerDeadliness = deadliness(winner);
+		const loserDeadliness = deadliness(loser);
 
 		const {he, his, him, himself, girl, He} = getPronouns(winner);
 		const {he: he2, his: his2, him: him2, girl: girl2} = getPronouns(loser);
@@ -644,9 +644,9 @@ App.Facilities.Pit.fight.lethal = function(fighters) {
 	 */
 	function getWinner() {
 		if (!animal) {
-			if (Deadliness(getSlave(fighters[0])) > Deadliness(getSlave(fighters[1]))) {
+			if (deadliness(getSlave(fighters[0])) > deadliness(getSlave(fighters[1]))) {
 				return fighters[0];
-			} else if (Deadliness(getSlave(fighters[0])) < Deadliness(getSlave(fighters[1]))) {
+			} else if (deadliness(getSlave(fighters[0])) < deadliness(getSlave(fighters[1]))) {
 				return fighters[1];
 			} else if (random(1, 100) > 50) {
 				return fighters[0];
diff --git a/src/events/scheduled/pitFightNonlethal.js b/src/events/scheduled/pitFightNonlethal.js
index 30f79d9564d18f30e5c46b68c0970e11f8859131..b382f88277e6a81fb4f7625cb14e30df4fc03dfc 100644
--- a/src/events/scheduled/pitFightNonlethal.js
+++ b/src/events/scheduled/pitFightNonlethal.js
@@ -82,7 +82,7 @@ App.Facilities.Pit.fight.nonlethal = function(fighters) {
 		const deadlinessDiv = document.createElement("div");
 
 		const {he, his, him, himself, He, His} = getPronouns(fighter);
-		const deadliness = Deadliness(fighter);
+		const deadliness = deadliness(fighter);
 
 		const r = [];
 
@@ -291,8 +291,8 @@ App.Facilities.Pit.fight.nonlethal = function(fighters) {
 	function fight() {
 		const fightDiv = document.createElement("div");
 
-		const winnerDeadliness = Deadliness(winner);
-		const loserDeadliness = Deadliness(loser);
+		const winnerDeadliness = deadliness(winner);
+		const loserDeadliness = deadliness(loser);
 
 		const {he, his, him, himself, girl, He} = getPronouns(winner);
 		const {he: he2, his: his2, him: him2, himself: himself2, girl: girl2, He: He2, His: His2} = getPronouns(loser);
@@ -1103,9 +1103,9 @@ App.Facilities.Pit.fight.nonlethal = function(fighters) {
 	 */
 	function getWinner() {
 		if (!animal) {
-			if (Deadliness(getSlave(fighters[0])) > Deadliness(getSlave(fighters[1]))) {
+			if (deadliness(getSlave(fighters[0])) > deadliness(getSlave(fighters[1]))) {
 				return fighters[0];
-			} else if (Deadliness(getSlave(fighters[0])) < Deadliness(getSlave(fighters[1]))) {
+			} else if (deadliness(getSlave(fighters[0])) < deadliness(getSlave(fighters[1]))) {
 				return fighters[1];
 			} else if (random(1, 100) > 50) {
 				return fighters[0];
diff --git a/src/js/assayJS.js b/src/js/assayJS.js
index e6116dfc594b6dec5f99cc12ec18b80ee6e100ba..1ea4e85c4fc779847f9dfbecd46ad1f5866c5b23 100644
--- a/src/js/assayJS.js
+++ b/src/js/assayJS.js
@@ -1387,7 +1387,7 @@ globalThis.faceIncrease = function(slave, amount) {
  * @param {App.Entity.SlaveState} slave
  * @returns {number}
  */
-globalThis.Deadliness = function(slave) {
+globalThis.deadliness = function(slave) {
 	let deadliness = 2;
 
 	if (slave.skill.combat > 0) {
diff --git a/src/npc/slaveStats.tw b/src/npc/slaveStats.tw
index 62779d506f7baaea3752121fe32e9e94b329b72a..dffd1e2393e911ca37710a21de21e72b79f3957e 100644
--- a/src/npc/slaveStats.tw
+++ b/src/npc/slaveStats.tw
@@ -514,7 +514,7 @@ Income: <<= num(_slave.lastWeeksRepIncome)>>
 
 <div id="Misc" class="tab-content">
 	<div class="content">
-		<br>Deadliness <<print Deadliness(_slave)>>
+		<br>Deadliness <<print deadliness(_slave)>>
 		<br>Count: Penetrative: _slave.counter.penetrative,
 		Public: _slave.counter.publicUse
 		<br>pitKills: _slave.counter.pitKills
diff --git a/src/uncategorized/pePitFight.tw b/src/uncategorized/pePitFight.tw
index 96a96f4989f0e8d4606c9000fe105257e1d04fe9..c3938f704a82c420370def036321092c1eef4399 100644
--- a/src/uncategorized/pePitFight.tw
+++ b/src/uncategorized/pePitFight.tw
@@ -5,7 +5,7 @@
 <<set $activeSlave = _S.Bodyguard>>
 <<run App.Utils.setLocalPronouns($activeSlave)>>
 
-<<set _deadliness = Deadliness($activeSlave)>>
+<<set _deadliness = deadliness($activeSlave)>>
 
 <<set $eventResults.pit = 0>>
 
@@ -220,4 +220,4 @@ The umpire announces gravely that the fight is to the death and rings a bell.
 	<<UpdateNextButton>>
 <</if>>
 
-<<set $pitFightsTotal++>>
\ No newline at end of file
+<<set $pitFightsTotal++>>