diff --git a/src/events/intro/initNationalities.tw b/src/events/intro/initNationalities.tw index 25c1a8a04f35b11d8366f77ff9f9b4947bebe42e..d886ccdfe3e6bb6f42c81c7ce7d816828072fc77 100644 --- a/src/events/intro/initNationalities.tw +++ b/src/events/intro/initNationalities.tw @@ -75,90 +75,90 @@ <<set $neighboringArcologies = variableAsNumber($neighboringArcologies, 0, 8, 3)>> <<for $i = 0; $i <= $neighboringArcologies; $i++>> - <<set $activeArcology = {name: "Arcology X-", direction: "north", government: "an individual", leaderID: 0, honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor: 0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, CyberEconomic: 1, CyberEconomicTarget: -1, CyberReputation: 1, CyberReputationTarget: -1, rival: 0, FSRestart: "unset", FSRepopulationFocus: "unset", FSHedonisticDecadence: "unset", FSCummunism: "unset", FSIncestFetishist: "unset", FSGenderRadicalistResearch: 0, FSGenderFundamentalistResearch: 0, FSPaternalistResearch: 0, FSDegradationistResearch: 0, FSBodyPuristResearch: 0, FSTransformationFetishistResearch: 0, FSYouthPreferentialistResearch: 0, FSMaturityPreferentialistResearch: 0, FSSlimnessEnthusiastResearch: 0, FSAssetExpansionistResearch: 0, FSPastoralistResearch: 0, FSPhysicalIdealistResearch: 0, FSRepopulationFocusResearch: 0, FSRestartResearch: 0, FSHedonisticDecadenceResearch: 0, FSHedonisticDecadenceDietResearch: 0, FSCummunismResearch: 0, FSIncestFetishistResearch: 0}>> + <<set _newArcology = {name: "Arcology X-", direction: "north", government: "an individual", leaderID: 0, honeymoon: 0, prosperity: 50, ownership: 50, minority: 20, PCminority: 0, demandFactor: 0, FSSupremacist: "unset", FSSupremacistRace: 0, FSSubjugationist: "unset", FSSubjugationistRace: 0, FSGenderRadicalist: "unset", FSGenderFundamentalist: "unset", FSPaternalist: "unset", FSDegradationist: "unset", FSBodyPurist: "unset", FSTransformationFetishist: "unset", FSYouthPreferentialist: "unset", FSMaturityPreferentialist: "unset", FSSlimnessEnthusiast: "unset", FSAssetExpansionist: "unset", FSPastoralist: "unset", FSPhysicalIdealist: "unset", FSChattelReligionist: "unset", FSRomanRevivalist: "unset", FSAztecRevivalist: "unset", FSEgyptianRevivalist: "unset", FSEdoRevivalist: "unset", FSArabianRevivalist: "unset", FSChineseRevivalist: "unset", FSNull: "unset", embargo: 1, embargoTarget: -1, influenceTarget: -1, influenceBonus: 0, CyberEconomic: 1, CyberEconomicTarget: -1, CyberReputation: 1, CyberReputationTarget: -1, rival: 0, FSRestart: "unset", FSRepopulationFocus: "unset", FSHedonisticDecadence: "unset", FSCummunism: "unset", FSIncestFetishist: "unset", FSGenderRadicalistResearch: 0, FSGenderFundamentalistResearch: 0, FSPaternalistResearch: 0, FSDegradationistResearch: 0, FSBodyPuristResearch: 0, FSTransformationFetishistResearch: 0, FSYouthPreferentialistResearch: 0, FSMaturityPreferentialistResearch: 0, FSSlimnessEnthusiastResearch: 0, FSAssetExpansionistResearch: 0, FSPastoralistResearch: 0, FSPhysicalIdealistResearch: 0, FSRepopulationFocusResearch: 0, FSRestartResearch: 0, FSHedonisticDecadenceResearch: 0, FSHedonisticDecadenceDietResearch: 0, FSCummunismResearch: 0, FSIncestFetishistResearch: 0}>> <<if $i == 0>> - <<set $activeArcology.direction = 0>> - <<set $activeArcology.name = "Arcology X-4">> - <<set $activeArcology.FSSupremacistDecoration = 20, $activeArcology.FSSubjugationistDecoration = 20, $activeArcology.FSGenderRadicalistDecoration = 20, $activeArcology.FSGenderFundamentalistDecoration = 20, $activeArcology.FSPaternalistDecoration = 20, $activeArcology.FSDegradationistDecoration = 20, $activeArcology.FSBodyPuristDecoration = 20, $activeArcology.FSTransformationFetishistDecoration = 20, $activeArcology.FSYouthPreferentialistDecoration = 20, $activeArcology.FSMaturityPreferentialistDecoration = 20, $activeArcology.FSSlimnessEnthusiastDecoration = 20, $activeArcology.FSAssetExpansionistDecoration = 20, $activeArcology.FSPastoralistDecoration = 20, $activeArcology.FSPhysicalIdealistDecoration = 20, $activeArcology.FSChattelReligionistDecoration = 20, $activeArcology.FSRomanRevivalistDecoration = 20, $activeArcology.FSAztecRevivalistDecoration = 20, $activeArcology.FSEgyptianRevivalistDecoration = 20, $activeArcology.FSEdoRevivalistDecoration = 20, $activeArcology.FSArabianRevivalistDecoration = 20, $activeArcology.FSChineseRevivalistDecoration = 20, $activeArcology.FSRepopulationFocusDecoration = 20, $activeArcology.FSRestartDecoration = 20, $activeArcology.FSHedonisticDecadenceDecoration = 20, $activeArcology.FSCummunismDecoration = 20, $activeArcology.FSIncestFetishistDecoration = 20>> + <<set _newArcology.direction = 0>> + <<set _newArcology.name = "Arcology X-4">> + <<set _newArcology.FSSupremacistDecoration = 20, _newArcology.FSSubjugationistDecoration = 20, _newArcology.FSGenderRadicalistDecoration = 20, _newArcology.FSGenderFundamentalistDecoration = 20, _newArcology.FSPaternalistDecoration = 20, _newArcology.FSDegradationistDecoration = 20, _newArcology.FSBodyPuristDecoration = 20, _newArcology.FSTransformationFetishistDecoration = 20, _newArcology.FSYouthPreferentialistDecoration = 20, _newArcology.FSMaturityPreferentialistDecoration = 20, _newArcology.FSSlimnessEnthusiastDecoration = 20, _newArcology.FSAssetExpansionistDecoration = 20, _newArcology.FSPastoralistDecoration = 20, _newArcology.FSPhysicalIdealistDecoration = 20, _newArcology.FSChattelReligionistDecoration = 20, _newArcology.FSRomanRevivalistDecoration = 20, _newArcology.FSAztecRevivalistDecoration = 20, _newArcology.FSEgyptianRevivalistDecoration = 20, _newArcology.FSEdoRevivalistDecoration = 20, _newArcology.FSArabianRevivalistDecoration = 20, _newArcology.FSChineseRevivalistDecoration = 20, _newArcology.FSRepopulationFocusDecoration = 20, _newArcology.FSRestartDecoration = 20, _newArcology.FSHedonisticDecadenceDecoration = 20, _newArcology.FSCummunismDecoration = 20, _newArcology.FSIncestFetishistDecoration = 20>> <<if $targetArcology.type != "New">> <<set $FSAnnounced = 1>> <<set $FSGotRepCredits = 1>> - <<set $activeArcology.name = $targetArcology.name, $activeArcology.prosperity = $targetArcology.prosperity, $ACitizens += $targetArcology.citizens*500>> + <<set _newArcology.name = $targetArcology.name, _newArcology.prosperity = $targetArcology.prosperity, $ACitizens += $targetArcology.citizens*500>> <<set _decoration = $targetArcology.FSProgress + 10>> <<switch $targetArcology.type>> <<case "Supremacist">> - <<set $activeArcology.FSSupremacist = $targetArcology.FSProgress, $activeArcology.FSSupremacistDecoration = _decoration, $activeArcology.FSSupremacistRace = $targetArcology.race>> + <<set _newArcology.FSSupremacist = $targetArcology.FSProgress, _newArcology.FSSupremacistDecoration = _decoration, _newArcology.FSSupremacistRace = $targetArcology.race>> <<case "Subjugationist">> - <<set $activeArcology.FSSubjugationist = $targetArcology.FSProgress, $activeArcology.FSSubjugationistDecoration = _decoration, $activeArcology.FSSubjugationistRace = $targetArcology.race>> + <<set _newArcology.FSSubjugationist = $targetArcology.FSProgress, _newArcology.FSSubjugationistDecoration = _decoration, _newArcology.FSSubjugationistRace = $targetArcology.race>> <<case "GenderRadicalist">> - <<set $activeArcology.FSGenderRadicalist = $targetArcology.FSProgress, $activeArcology.FSGenderRadicalistDecoration = _decoration>> + <<set _newArcology.FSGenderRadicalist = $targetArcology.FSProgress, _newArcology.FSGenderRadicalistDecoration = _decoration>> <<case "GenderFundamentalist">> - <<set $activeArcology.FSGenderFundamentalist = $targetArcology.FSProgress, $activeArcology.FSGenderFundamentalistDecoration = _decoration>> + <<set _newArcology.FSGenderFundamentalist = $targetArcology.FSProgress, _newArcology.FSGenderFundamentalistDecoration = _decoration>> <<case "Paternalist">> - <<set $activeArcology.FSPaternalist = $targetArcology.FSProgress, $activeArcology.FSPaternalistDecoration = _decoration>> + <<set _newArcology.FSPaternalist = $targetArcology.FSProgress, _newArcology.FSPaternalistDecoration = _decoration>> <<case "Degradationist">> - <<set $activeArcology.FSDegradationist = $targetArcology.FSProgress, $activeArcology.FSDegradationistDecoration = _decoration>> + <<set _newArcology.FSDegradationist = $targetArcology.FSProgress, _newArcology.FSDegradationistDecoration = _decoration>> <<case "AssetExpansionist">> - <<set $activeArcology.FSAssetExpansionist = $targetArcology.FSProgress, $activeArcology.FSAssetExpansionistDecoration = _decoration>> + <<set _newArcology.FSAssetExpansionist = $targetArcology.FSProgress, _newArcology.FSAssetExpansionistDecoration = _decoration>> <<case "SlimnessEnthusiast">> - <<set $activeArcology.FSSlimnessEnthusiast = $targetArcology.FSProgress, $activeArcology.FSSlimnessEnthusiastDecoration = _decoration>> + <<set _newArcology.FSSlimnessEnthusiast = $targetArcology.FSProgress, _newArcology.FSSlimnessEnthusiastDecoration = _decoration>> <<case "TransformationFetishist">> - <<set $activeArcology.FSTransformationFetishist = $targetArcology.FSProgress, $activeArcology.FSTransformationFetishistDecoration = _decoration>> + <<set _newArcology.FSTransformationFetishist = $targetArcology.FSProgress, _newArcology.FSTransformationFetishistDecoration = _decoration>> <<case "BodyPurist">> - <<set $activeArcology.FSBodyPurist = $targetArcology.FSProgress, $activeArcology.FSBodyPuristDecoration = _decoration>> + <<set _newArcology.FSBodyPurist = $targetArcology.FSProgress, _newArcology.FSBodyPuristDecoration = _decoration>> <<case "MaturityPreferentialist">> - <<set $activeArcology.FSMaturityPreferentialist = $targetArcology.FSProgress, $activeArcology.FSMaturityPreferentialistDecoration = _decoration>> + <<set _newArcology.FSMaturityPreferentialist = $targetArcology.FSProgress, _newArcology.FSMaturityPreferentialistDecoration = _decoration>> <<case "YouthPreferentialist">> - <<set $activeArcology.FSYouthPreferentialist = $targetArcology.FSProgress, $activeArcology.FSYouthPreferentialistDecoration = _decoration>> + <<set _newArcology.FSYouthPreferentialist = $targetArcology.FSProgress, _newArcology.FSYouthPreferentialistDecoration = _decoration>> <<case "Pastoralist">> - <<set $activeArcology.FSPastoralist = $targetArcology.FSProgress, $activeArcology.FSPastoralistDecoration = _decoration>> + <<set _newArcology.FSPastoralist = $targetArcology.FSProgress, _newArcology.FSPastoralistDecoration = _decoration>> <<case "PhysicalIdealist">> - <<set $activeArcology.FSPhysicalIdealist = $targetArcology.FSProgress, $activeArcology.FSPhysicalIdealistDecoration = _decoration>> + <<set _newArcology.FSPhysicalIdealist = $targetArcology.FSProgress, _newArcology.FSPhysicalIdealistDecoration = _decoration>> <<case "ChattelReligionist">> - <<set $activeArcology.FSChattelReligionist = $targetArcology.FSProgress, $activeArcology.FSChattelReligionistDecoration = _decoration>> + <<set _newArcology.FSChattelReligionist = $targetArcology.FSProgress, _newArcology.FSChattelReligionistDecoration = _decoration>> <<case "RomanRevivalist">> - <<set $activeArcology.FSRomanRevivalist = $targetArcology.FSProgress, $activeArcology.FSRomanRevivalistDecoration = _decoration>> + <<set _newArcology.FSRomanRevivalist = $targetArcology.FSProgress, _newArcology.FSRomanRevivalistDecoration = _decoration>> <<case "AztecRevivalist">> - <<set $activeArcology.FSAztecRevivalist = $targetArcology.FSProgress, $activeArcology.FSAztecRevivalistDecoration = _decoration>> + <<set _newArcology.FSAztecRevivalist = $targetArcology.FSProgress, _newArcology.FSAztecRevivalistDecoration = _decoration>> <<case "EgyptianRevivalist">> - <<set $activeArcology.FSEgyptianRevivalist = $targetArcology.FSProgress, $activeArcology.FSEgyptianRevivalistDecoration = _decoration>> + <<set _newArcology.FSEgyptianRevivalist = $targetArcology.FSProgress, _newArcology.FSEgyptianRevivalistDecoration = _decoration>> <<case "EdoRevivalist">> - <<set $activeArcology.FSEdoRevivalist = $targetArcology.FSProgress, $activeArcology.FSEdoRevivalistDecoration = _decoration>> + <<set _newArcology.FSEdoRevivalist = $targetArcology.FSProgress, _newArcology.FSEdoRevivalistDecoration = _decoration>> <<case "ArabianRevivalist">> - <<set $activeArcology.FSArabianRevivalist = $targetArcology.FSProgress, $activeArcology.FSArabianRevivalistDecoration = _decoration>> + <<set _newArcology.FSArabianRevivalist = $targetArcology.FSProgress, _newArcology.FSArabianRevivalistDecoration = _decoration>> <<case "ChineseRevivalist">> - <<set $activeArcology.FSChineseRevivalist = $targetArcology.FSProgress, $activeArcology.FSChineseRevivalistDecoration = _decoration>> + <<set _newArcology.FSChineseRevivalist = $targetArcology.FSProgress, _newArcology.FSChineseRevivalistDecoration = _decoration>> <<case "Eugenics">> - <<set $activeArcology.FSRestart = $targetArcology.FSProgress, $activeArcology.FSRestartDecoration = _decoration>> + <<set _newArcology.FSRestart = $targetArcology.FSProgress, _newArcology.FSRestartDecoration = _decoration>> <<case "Repopulationist">> - <<set $activeArcology.FSRepopulationFocus = $targetArcology.FSProgress, $activeArcology.FSRepopulationFocusDecoration = _decoration>> + <<set _newArcology.FSRepopulationFocus = $targetArcology.FSProgress, _newArcology.FSRepopulationFocusDecoration = _decoration>> <<case "HedonisticDecadence">> - <<set $activeArcology.FSHedonisticDecadence = $targetArcology.FSProgress, $activeArcology.FSHedonisticDecadenceDecoration = _decoration>> + <<set _newArcology.FSHedonisticDecadence = $targetArcology.FSProgress, _newArcology.FSHedonisticDecadenceDecoration = _decoration>> <<default>> - <<set $activeArcology.FSNull = 20>> + <<set _newArcology.FSNull = 20>> <</switch>> <<if $PC.rumor == "social engineering">> <<set $FSGotRepCredits += 1>> <</if>> <<else>> - <<set $activeArcology.honeymoon = 20>> + <<set _newArcology.honeymoon = 20>> <<if $PC.rumor == "social engineering">> <<set $FSGotRepCredits += 1>> <</if>> <</if>> <<else>> <<if $i < 4>> /* X-4 is reserved for player's arcology, so X-1 is available */ - <<set $activeArcology.name = $activeArcology.name+($i)>> + <<set _newArcology.name = _newArcology.name+($i)>> <<else>> - <<set $activeArcology.name = $activeArcology.name+($i+1)>> + <<set _newArcology.name = _newArcology.name+($i+1)>> <</if>> - <<set $activeArcology.direction = _seed.pluck()>> - <<set $activeArcology.government = _govtypes.random()>> - <<set $activeArcology.prosperity += random(-20,20)>> - <<set $activeArcology.ownership += random(-10,0)>> - <<set $activeArcology.minority += random(-5,5)>> + <<set _newArcology.direction = _seed.pluck()>> + <<set _newArcology.government = _govtypes.random()>> + <<set _newArcology.prosperity += random(-20,20)>> + <<set _newArcology.ownership += random(-10,0)>> + <<set _newArcology.minority += random(-5,5)>> <</if>> - <<set $arcologies.push($activeArcology)>> + <<set $arcologies.push(_newArcology)>> <</for>> <<set $arcologies[0].FSSupremacistLawME = 0>>