From 12d58f53722ec86bd704c214d7410c0c90ab2390 Mon Sep 17 00:00:00 2001 From: Pregmodder <pregmodder@gmail.com> Date: Tue, 14 Nov 2017 01:42:37 -0500 Subject: [PATCH] Fixes and SFanon stuff. --- devNotes/VersionChangeLog-Premod+LoliMod.txt | 9 +- src/init/dummy.tw | 2 +- src/uncategorized/REroyalblood.tw | 28 +- src/uncategorized/SFMBarracks.tw | 1087 +++++++++-------- .../freeRangeDairyAssignmentScene.tw | 135 +- src/uncategorized/securityForceEOWReport.tw | 130 +- .../securityForceNamingColonel.tw | 2 +- 7 files changed, 724 insertions(+), 669 deletions(-) diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt index ddd5ca5862f..b3b8a5aae00 100644 --- a/devNotes/VersionChangeLog-Premod+LoliMod.txt +++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt @@ -4557,4 +4557,11 @@ Pregmod 0.10.3.0 -fixes 129 - -fixes \ No newline at end of file + -fixes + + 129.1 + -more fixes + + 130 + -fixed free range assignment + -SFanon's stuff \ No newline at end of file diff --git a/src/init/dummy.tw b/src/init/dummy.tw index 392fb073b3c..7c3bceb7b96 100644 --- a/src/init/dummy.tw +++ b/src/init/dummy.tw @@ -21,7 +21,7 @@ $belarusianSlaveNames, $dominicanSlaveNames, $scottishSlaveNames $ArcologyNamesEugenics, $ArcologyNamesRepopulationist, $ArcologyNamesHedonisticDecadence $hare1, $hare2, $hare3, $hareSpeed, $hareSpeed1, $hareSpeed2, $hareSpeed3, $origin1, $origin2, $origin3, $LurcherSpeed $$i -$SSSlavesIDs, $SSLevel, $Lieutenantcolonel, $FacilitySupportUpgrade +$SSSlavesIDs, $SSLevel, $Lieutenantcolonel, $FacilitySupportUpgrade, $SSLBSCA, $SSLBCA, $SSLBHC, $SSLBC, $SSLASAST, $SSLASM, $SSLAM, $SSLSLPH, $SSLSLSC, $SSLSLAC, $SSLC, $SSLAAST $activeSlave.bodySwap, $activeSlave.customImageFormat, $activeSlave.customHairVector, $activeSlave.shoeColor $drugs $PC.origRace, $PC.origSkin diff --git a/src/uncategorized/REroyalblood.tw b/src/uncategorized/REroyalblood.tw index 094a6f57e3f..07341c0de05 100644 --- a/src/uncategorized/REroyalblood.tw +++ b/src/uncategorized/REroyalblood.tw @@ -80,7 +80,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1>> -<br><<link "Dispatch a $securityForceName on a night time raid to acquire a pretty princess. You will despised for this action and trade will be greatly damaged.">> +<br><<link "Dispatch a $securityForceName on a night time raid to acquire a pretty princess.">> <<replace "#result">> Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the princess aboard clad in chains and make a direct course towards your waiting penthouse. <br><br> @@ -124,7 +124,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<include "New Slave Intro">> <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</replace>> -<</link>> +<</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> <<if $cash >= 35000>> <br><<link "Dispatch a sizeable amount of aid in exchange for the crown prince">> @@ -175,7 +175,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1>> -<br><<link "Dispatch $securityForceName on a night time raid to acquire the crown prince. You will despised for this action and trade will be greatly damaged.">> +<br><<link "Dispatch $securityForceName on a night time raid to acquire the crown prince.">> <<replace "#result">> Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. They take off again with the crown prince aboard and in chains, where he rails against the uncaring metal walls of the VTOL for the breadth of his journey to your penthouse. <br><br> @@ -218,7 +218,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<include "New Slave Intro">> <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</replace>> -<</link>> +<</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> <<if ($cash >= 100000) && ($rep >= 10000)>> <br><<link "Leverage your substantial reputation and a huge sum of credits to aid the new arcology in exchange for both the prince and princess">> @@ -333,7 +333,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1>> -<br><<link "Dispatch $securityForceName on a night time raid to acquire both the prince and princess. You will despised for this action and trade will be greatly damaged.">> +<br><<link "Dispatch $securityForceName on a night time raid to acquire both the prince and princess.">> <<replace "#result">> Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the prince and princess aboard, clad in chains and bound face to face in a forced embrace, and make a direct course towards your waiting penthouse. <br><br> @@ -439,7 +439,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<AddSlave $activeSlave>> /* skip New Slave Intro */ <</replace>> -<</link>> +<</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> <<if $cash >= 25000>> <br><<link "Transfer a respectable quantity of credits for a handful of court ladies">> @@ -491,7 +491,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1>> -<br><<link "Dispatch $securityForceName on a night time raid to acquire a handful of court ladies. You will disliked for this action and trade will be damaged.">> +<br><<link "Dispatch $securityForceName on a night time raid to acquire a handful of court ladies.">> <<replace "#result">> You take a tablet and peruse the various court ladies on offer by the fledgling arcology. You single out a few interesting individuals for acquisition that might suit your tastes, but the slapdash descriptions provided for each by $securityForceName Intellignce make it likely that any similarities to your aesthetic leanings will be coincidental. Once you are satisfied with your selection, you electronically transfer the order to The Colonel and soon receive a mission success notice along with an estimated delivery schedule. <br><br> @@ -535,7 +535,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</for>> <</replace>> -<</link>> +<</link>> // You will disliked for this action and trade will be damaged. // <</if>> <<if $cash >= 15000>> <br><<link "Transfer a modest quantity of credits for the Queen herself">> @@ -598,7 +598,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1>> -<br><<link "Dispatch $securityForceName on a night time raid to acquire the Queen herself. You will despised for this action and trade will be greatly damaged.">> +<br><<link "Dispatch $securityForceName on a night time raid to acquire the Queen herself.">> <<replace "#result">> Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the Queen aboard and make a direct course towards your waiting penthouse. <br><br> @@ -651,7 +651,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<include "New Slave Intro">> <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</replace>> -<</link>> +<</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> <<if $cash >= 500000>> <br><<link "Send a large amount of credits and goods to retrieve both the Princess and Queen.">> @@ -755,7 +755,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1>> -<br><<link "Dispatch $securityForceName on a night time raid to acquire both the Princess and Queen. You will despised for this action and trade will be greatly damaged.">> +<br><<link "Dispatch $securityForceName on a night time raid to acquire both the Princess and Queen.">> <<replace "#result">> Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the Princes and Queen aboard, making a direct course towards your waiting penthouse. <br><br> @@ -851,7 +851,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set _queen = clone($activeSlave)>> <<AddSlave _queen>> /* skip New Slave Intro */ <</replace>> -<</link>> +<</link>> //You will be despised for this action, and trade will be greatly damaged.// <</if>> <<if $cash >= 2500000 && $familyTesting == 1>> @@ -1044,7 +1044,7 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <</if>> <<if $securityForceActive == 1 && $familyTesting == 1>> -<br><<link "Dispatch $securityForceName on a night time raid to take everything of value. You will loathed for this action and trade will be crippled.">> +<br><<link "Dispatch $securityForceName on a night time raid to take everything of value.">> <<replace "#result">> <<set _loot = random(10,300)*100>> Seizing a tablet, you quickly send a message to The Colonel. After dark, a flight of VTOLs land in the new arcology laden with troops. When they take off again they have the prince and princess, clad in chains and bound face to face in a forced embrace, the Queen, resigned to her fate, a gaggle of terrified court ladies and as much loot as they could carry. @@ -1229,6 +1229,6 @@ Time is short, but you are well placed to acquire some choice slaves. With an ad <<set $activeSlave.recruiter = 0>> /* override New Slave Intro */ <</for>> <</replace>> -<</link>> +<</link>> //You will loathed for this action and trade will be crippled.// <</if>> </span> \ No newline at end of file diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index ecfd019339e..78dc4068ddb 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -38,7 +38,7 @@ securityForceX */ <<elseif $securityForceArcologyUpgrades == 3>> The barracks has added additional support personnel and equipment, allowing the potential procurement of heavier infantry armour, fighting vehicles, and combat drones. <<elseif $securityForceArcologyUpgrades == 4>> - The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and spartan quarters for live-in slaves, both menial and service, have been installed. + The barracks has expanded tremendously, adding an aerial control facility and express elevator connecting to a ring of launch pads and hangars built around the arcology's upper levels. Additional facilities have been added for soldier recreation, and Spartan quarters for live-in slaves, both menial and service, have been installed. <<elseif $securityForceArcologyUpgrades == 5>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly delineated soldier and logistical areas, dedicated support and recreation facilities, in addition to advanced command and control apparatus. As a final measure, heavy, long range, electromagnetic railgun artillery pieces have been installed in casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 6>> @@ -46,17 +46,18 @@ securityForceX */ <<elseif $securityForceArcologyUpgrades == 7>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As a final measure, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 8>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 9>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 140 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 10>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 11>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, dual barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, dual barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 12>> - The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 13>> - After pooling resources between several departemental R&D teams, $securityForceName now has a faster and much more efficient custom network. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <</if>> <br><br> @@ -124,7 +125,7 @@ securityForceX */ <<elseif $securityForceStimulantPower == 5>> The stimulant lab has maximally refined the formulas of the methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<elseif $securityForceStimulantPower == 6>> - The stimulant lab has sligtly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). + The stimulant lab has slightly refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <<elseif $securityForceStimulantPower == 7>> The stimulant lab has maximally refined the formulas of higher purity methamphetamine-based stimulants, phenylcyclidine-based dissociatives, and tryptamine-based psychedelics, increasing their effectiveness in all aspects and ensuring that the soldiers of $securityForceName go into combat wired, aggressive, and euphoric (if needed). <</if>> @@ -187,17 +188,17 @@ securityForceX */ <<elseif $securityForceSpacePlanePower == 3>> Mounted another engine on top of the Space Plane's tail. <<elseif $securityForceSpacePlanePower == 4>> - Modernised the electronics. + Modernized the electronics. <<elseif $securityForceSpacePlanePower == 5>> - Modernised the fuel lines to increase efficiency. + Modernized the fuel lines to increase efficiency. <<elseif $securityForceSpacePlanePower == 6>> - Modernised the Space Plane's engines to allow for more efficient fuel. + Modernized the Space Plane's engines to allow for more efficient fuel. <<elseif $securityForceSpacePlanePower == 7>> Reduced Space Plane's weight and reworked the body to reduce drag. <<elseif $securityForceSpacePlanePower == 8>> Increased the SpacePlane's crew comfort and life support systems to increase operational time. <<elseif $securityForceSpacePlanePower == 9>> - Added an additional engine per wing wich greatly increases acceleration and rases the top speed to mach 15, making $securityForceName Space Plane untouchable. + Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making $securityForceName Space Plane untouchable. <<elseif $securityForceSpacePlanePower == 10>> Replaced the skin of $securityForceName Space Plane with a basic optical illusion kit. <<elseif $securityForceSpacePlanePower == 11>> @@ -210,9 +211,9 @@ securityForceX */ <<if $securityForceFortressZeppelin == 1>> A basic Fortress Zeppelin has been 'borrowed' from the old world. <<elseif $securityForceFortressZeppelin == 2>> - Modernised the armor. + Modernized the armor. <<elseif $securityForceFortressZeppelin == 3>> - Modernised the weaponry. + Modernized the weaponry. <</if>> <</if>> <<if $securityForceAC130 > 0>> @@ -221,13 +222,13 @@ securityForceX */ <<if $securityForceAC130 == 1>> A basic AC-130 has been 'borrowed' from the old world. <<elseif $securityForceAC130 == 2>> - Modernised the AC-130's armor. + Modernized the AC-130's armor. <<elseif $securityForceAC130 == 3>> - Modernised the AC-130's weaponry. + Modernized the AC-130's weaponry. <<elseif $securityForceAC130 == 4>> - Modernised the AC-130's eletronics. + Modernized the AC-130's electronics. <<elseif $securityForceAC130 == 5>> - Modernised the AC-130's crew seating. + Modernized the AC-130's crew seating. <</if>> <</if>> <</if>> @@ -263,35 +264,35 @@ securityForceX */ <<if $securityForceSatalitePower == 1>> A basic satalite 'borrowed' from the old world. <<elseif $securityForceSatalitePower == 2>> - Modernised the satalite's eletronics. + Modernized the satalite's electronics. <<elseif $securityForceSatalitePower == 3>> - Modernised the satalite's wiring and circuitry. + Modernized the satalite's wiring and circuitry. <<elseif $securityForceSatalitePower == 4>> - Installed a basic localised communications jammer to the satalite (excludes your own frequencies with little to no leway) that will "slightly" anger locals until it is deactivated. + Installed a basic localized communications jammer to the satalite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. <<elseif $securityForceSatalitePower == 5>> - An advanced communications jammer is installed in the satalite, increasing the AO localisation, reducing the number of effected equipement. + An advanced communications jammer is installed in the satalite, increasing the AO localization, reducing the number of effected equipment. <<elseif $securityForceSatalitePower == 6>> - Boosted the satalite's coms jammer power by 25% (now can damage effected equipment). + Boosted the satalite's comms jammer power by 25% (now can damage effected equipment). <<elseif $securityForceSatalitePower == 7>> - Boosted the satalite's coms jammer's power by 50% (now can destroy effected equipment). + Boosted the satalite's comms jammer's power by 50% (now can destroy effected equipment). <<elseif $securityForceSatalitePower == 8>> - The satalite is now equipped with a basic EMP generator (advanced EMP hardering was applied before the instulation and activation) will "slightly" anger locals until it is deactivated. + The satalite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. <<elseif $securityForceSatalitePower == 9>> - The satalite is now equipped with an advanced EMP generator, increasing the AO localisation which reduces the qunatiy of effected equipement. + The satalite is now equipped with an advanced EMP generator, increasing the AO localization which reduces the quantity of effected equipment. <<elseif $securityForceSatalitePower == 10>> - Bosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment). + Boosted the output of the satalite's advanced EMP generator by 25% (now can damage effected equipment). <<elseif $securityForceSatalitePower == 11>> - Bosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment). + Boosted the output of the satalite's advanced EMP generator 50% (now can destroy effected equipment). <<elseif $securityForceSatalitePower == 12>> - Povided R&D funds to be able to shoot a concentrated beam of pure enegery that is able to level an entire city block. It required overhualling the satalite's battery systen and shielding. + Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the satalite's battery system and shielding. <<elseif $securityForceSatalitePower == 13>> - Povided R&D funds to focus the bean enough to level a suburb. + Provided R&D funds to focus the bean enough to level a suburb. <<elseif $securityForceSatalitePower == 14>> - Povided R&D funds to focus the beam enough to level a box of houses. + Provided R&D funds to focus the beam enough to level a box of houses. <<elseif $securityForceSatalitePower == 15>> - Povided R&D funds to focus the beam enough to level a single house. + Provided R&D funds to focus the beam enough to level a single house. <<elseif $securityForceSatalitePower == 16>> - Povided R&D funds to focus the beam enough to level twelve feet. + Provided R&D funds to focus the beam enough to level twelve feet. <</if>> <</if>> <<if $securityForceGiantRobot > 0>> @@ -325,9 +326,9 @@ securityForceX */ <<if $securityForceMissileSilo == 1>> A basic Missile Silo has been 'borrowed' from the old world. <<elseif $securityForceMissileSilo == 2>> - Modernised Missile Silo's lauching elentroics. + Modernized Missile Silo's launching electronics. <<elseif $securityForceMissileSilo == 3>> - Modernised Missile Silo's lauching wiring and circuitry. + Modernized Missile Silo's launching wiring and circuitry. <</if>> <</if>> <</if>> @@ -341,11 +342,11 @@ securityForceX */ <<if $securityForceAircraftCarrier == 1>> A basic Aircraft Carrier has been 'borrowed' from the old world. <<elseif $securityForceAircraftCarrier == 2>> - Modernised the Aircraft Carrier's eletronics. + Modernized the Aircraft Carrier's electronics. <<elseif $securityForceAircraftCarrier == 3>> - Modernised the Aircraft Carrier's weaponry. + Modernized the Aircraft Carrier's weaponry. <<elseif $securityForceAircraftCarrier == 4>> - Modernised the Aircraft Carrier's armour. + Modernized the Aircraft Carrier's armour. <</if>> <</if>> <<if $securityForceSubmarine > 0>> @@ -354,13 +355,13 @@ securityForceX */ <<if $securityForceSubmarine == 1>> A basic Submarine has been 'borrowed' from the old world. <<elseif $securityForceSubmarine == 2>> - Modernised the Submarine's engines for silence. + Modernized the Submarine's engines for silence. <<elseif $securityForceSubmarine == 3>> Upgraded the Submarine's hull for silence. <<elseif $securityForceSubmarine == 4>> Upgraded the Submarine's weaponry. <<elseif $securityForceSubmarine == 5>> - Upgraded the Submarine's air srubbers, allowing the sub be submerged for longer. + Upgraded the Submarine's air scrubbers, allowing the sub be submerged for longer. <</if>> <</if>> <</if>> @@ -373,7 +374,7 @@ securityForceX */ <div style="margin-left:2em"> <<if $securityForceFocus == "recruit">> - The commanders are viewing lists of potential recruits for $securityForceName, mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology. In additon to some citizen's of $securityForceName who wish to have some exictement in their lives. + The commanders are viewing lists of potential recruits for $securityForceName, mercenaries and Old World soldiers who might be receptive to an offer of employment and residence within the arcology. In addition to some citizen's of $securityForceName who wish to have some excitement in their lives. <<elseif $securityForceFocus == "secure">> The commanders are reviewing maps of trade routes to the arcology as well as those nearby merchant hubs, arranging their future deployments to best protect them and encourage business and trade. <<elseif $securityForceFocus == "raiding">> @@ -440,29 +441,29 @@ securityForceX */ <div style="margin-left:2em"> <<if random(1,100) > 50>> - The Colonel raises a hand in greeting and nods as you approach. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture are visible, the result of her excitation and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, boss?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> raises a hand in greeting and nods as you approach. She is sprawled on a couch, wearing only her combat suit tank top and fingerless gloves. She's holding a near-empty bottle of strong liquor in her hand and you can see a naked slave girl kneeling on the floor between her legs. The Colonel has her legs wrapped tightly around the girl's head, forcing the girl to service her if she wants to breathe. The Colonel is close to her climax then suddenly tenses her lower body thus gripping the girl even tighter and throws her head back in ecstasy as she orgasms. She lets out a long breath finally releasing the girl, giving her a hard smack and shouting at her to fuck off.<br><br> The Colonel finishes off her bottle, tossing it over her shoulder then leaning back on the couch and spreading her legs wide. You look down briefly, falling into your habits of inspection. Her pussy is completely devoid of hair with heavy labia in with a very large and hard clit peaking out. Beads of moisture are visible, the result of her excitation and you can tell from long experience that she would be tight as a vise. You return your gaze to her face to find her smirking at you. "Like what you see, boss?" She waves her hand at the plaza around her, "So do they. But you're not here for pussy. You're here to talk business. So, what's up?" <<elseif random(1,100) > 50>> - The Colonel is in no condition initially, to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, boss," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, boss," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "excellent" she laughs. "I have to say, it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is in no condition initially, to greet you. She's naked except for one sock that gives you a very good view of her muscled, taut body while lunging with her feet on the table and the rest on her couch. She is face down in a drugged-out stupor in the middle of a wide variety of powders and pills. Perhaps sensing your approach, her head suddenly shoots up and looks at you with unfocused, bloodshot eyes. "Sorry, boss," she slurs, wiping her face and weakly holding up a hand. "Hold on a second, I need something to help me out here. Long fucking night." She struggles to sit on the couch and bending over the table, loudly snorts up some of the white powder on it. "Ahhh, fuck," she says, breathing heavily.<br><br> She shakes her head powerfully now looking at you, her eyes once again alert and piercing. "That's better," she says, leaning back on the couch and giving you another good view of her assets. "So, boss," she begins, "what brings you down here to our little clubhouse? I trust you're happy with how we've been handling things out there?" You nod. "excellent" she laughs. "I have to say, it's nice to have a place like this while having some top-end gear and to be able to have fun out there without worrying about anyone coming back on us. Good fucking times." She laughs again. "So - I'm assuming you want something?" <<elseif random(1,100) > 70 && $securityForceDepravity >= 1.5>> - The Colonel is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem, you're here to talk business. So, what's up?" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is relaxing on her couch stark naked, greeting you with a raised hand. Between her tightly clenched legs is a slave girl being forced to eat her out. "Hey, boss, what's -" she breaks off as a flash of pain crosses her features. "Fucking bitch!" she exclaims, pulling her legs away and punching the slave girl in the face. She pushes the girl to the ground, straddling her then begins hitting. You hear one crunch after another as The Colonel's powerful blows shatter the girl's face. She hisses from between clenched teeth, each word accompanied by a brutal punch. "How. Many. Fucking. Times. Have. I. Told. You. To. Watch. Your. Fucking. Teeth. On. My. Fucking. Clit!" She leans back, exhaling heavily. Before leaning back down to grip apply pressure onto the girl's neck with her powerful hands. Wordlessly, she increases the pressure and soon the girl begins to turn blue as she struggles to draw breath. Eventually her struggles weaken and then finally, end.<br><br> The Colonel relaxes her grip then wipes her brow, clearing away the sweat from her exertion. Finally rising from the girl's body, relaxing back on the couch and putting her feet back up on the table. "Sorry about that boss," she says, shrugging. "So many of these bitches we pick up from the outside don't understand that they have to behave." Shaking her head in frustration, "Now I need to find another one. But that's not your problem, you're here to talk business. So, what's up?" <<else>> - The Colonel is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is topless while reviewing the particulars of her unit on a tablet as you approach. She raises a hand in greeting. "Hey boss," she says, noticing you looking at her chest. She laughs. "Nice, aren't they? But they're not for you or them." She throws a thumb at the plaza around her. "You're down here for a reason, though. What can I do for you?" <</if>> </div> <br> <<if $securityForceGiftToken == 0>> <span id="result"> - <<link "Ask The Colonel for some extra cash">><br> + <<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> for some extra cash">><br> <<replace "#result">> <<if random(1,100) > 50>> <<if random(1,100) > 50>> - The Colonel nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewellery, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> nods. "Sure boss," she says, "we had a bit of a haul this week. One of my sergeants convinced a woman to tell us where she had hidden her shit. Cut her up pretty bad, but she told us. Bunch of nice jewelry, I kept a nice piece for myself." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@" <<else>> - The Colonel smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> smiles widely. "Sure boss," she says, "we pulled in some good shit this week. One of the boys found a real nice family hiding in a basement. 18-year old triplets. Brought in a good bit of cash." She picks up a tablet on the table, tapping a few commands on it. "@@.green;There's your cut.@@" <</if>> <<else>> - The Colonel picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut.@@" + <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> picks up a tablet. "Sure boss," she says, "we had a nice score this week. Looters fucked up and left a bunch of nice shit behind." She taps a few commands on the tablet. "@@.green;There's your cut.@@" <</if>> <<set $securityForceGiftToken = 1>> <<if $economy == .5>> @@ -474,7 +475,7 @@ securityForceX */ <</if>> <</replace>> <</link>> - <<if $rep < 15000>> + <<if $rep < 15000 && $CurrentTradeShowAttendance == 0>> <<link "Ask The Colonel to put in a good word for you with her contacts">><br> <<replace "#result">> <<if random(1,100) > 50>> @@ -491,7 +492,7 @@ securityForceX */ <</replace>> <</link>> <</if>> - <<if $arcologies[0].prosperity < 30>> + <<if $arcologies[0].prosperity < 30 && $CurrentTradeShowAttendance == 0>> <<link "Ask The Colonel to use her contacts to help the arcology's business community">><br> <<replace "#result">> <<if random(1,100) > 50>> @@ -515,27 +516,40 @@ securityForceX */ <</link>> <</if>> </span> -<<else>> - //The Colonel has already provided you with extra tribute this week.// <</if>> <br> -<<if $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo >= 95>> +<<set _SFNO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceGiantRobot+$securityForceMissileSilo>> +<<set _SFO = $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine>> + +<<if $securityForceUpgradeToken == 1 && (_SFNO < 95 || _SFNO < 92)>> + <br>//<<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> is working to improve $securityForceName this week.// +<</if>> +<<if $securityForceGiftToken == 1>> + //<<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> has already provided you with extra tribute this week.// +<</if>> +<<if $CurrentTradeShowAttendance == 0 && ($securityForceColonelToken == 1 || $securityForceSexedColonelToken == 1)>> + <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to <<if $securityForceSexedColonelToken == 1>>'relax'<<elseif $securityForceColonelToken == 1>>relax<</if>> with you.// +<</if>> + +<<if _SFNO >= 95>> <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// -<<elseif $terrain == "oceanic" && $securityForceArcologyUpgrades+$securityForceInfantryPower+$securityForceStimulantPower+$securityForceVehiclePower+$securityForceAircraftPower+$securityForceSpacePlanePower+$securityForceFortressZeppelin+$securityForceDronePower+$securityForceSatalitePower+$securityForceAircraftCarrier+$securityForceSubmarine >= 92>> +<</if>> + +<<if $terrain == "oceanic" && _SF0 >= 92>> <br>//$securityForceName is fully equipped and upgraded - nothing else can be done.// -<<elseif $securityForceUpgradeToken == 1>> - <br>//The Colonel is working to improve $securityForceName this week.// -<<elseif $securityForceUpgradeToken == 0>> +<</if>> + +<<if $securityForceUpgradeToken == 0 && (_SFNO < 95 || _SFO < 92)>> <br> - Which facility or equipement do you wish The Colonel to upgrade this week? + Which facility or equipment do you wish <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>><<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>><</if>> to upgrade this week? <span id="resultX"> <<if $securityForceArcologyUpgrades < 5>> <br><<link "Barracks">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= 100000>> <</replace>> <</link>> // Costs ¤100000 // @@ -559,14 +573,14 @@ securityForceX */ <</if>> <br><<link "Barracks">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost>> <</replace>> <</link>> // Costs ¤<<print _arcCost>> // <<elseif $securityForceArcologyUpgrades == 12 && $securityForceInfantryPower >= 11 && $securityForceStimulantPower >= 7 && $securityForceVehiclePower >= 7 && $securityForceAircraftPower >= 8 && $securityForceSpacePlanePower >= 11 && $securityForceFortressZeppelin >= 3 && $securityForceAC130 >= 5 && $securityForceDronePower >= 6 && $securityForceSatalitePower >= 16>> <br><<link "Barracks">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Expanding the facilities here should help us support more cool shit." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceArcologyUpgrades++, $cash -= _arcCost>> <</replace>> <</link>> // Costs ¤<<print _arcCost>> // @@ -577,14 +591,14 @@ securityForceX */ <<if $securityForceInfantryPower < 5>> <br><<link "Armoury">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 40000>> <</replace>> <</link>> // Costs ¤40000 //<br> <<elseif $securityForceInfantryPower < 11 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5>> <br><<link "Armoury">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "The boys'll like having some new guns and armour to help them out there." She laughs. "Don't think the poor bastards they'll be shooting will thank you though." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceInfantryPower++, $cash -= 4500000>> <</replace>> <</link>> // Costs ¤4500000 // @@ -595,14 +609,14 @@ securityForceX */ <<if $securityForceStimulantPower < 5>> <br><<link "Stimulant Lab">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 40000>> <</replace>> <</link>> // Costs ¤40000 //<br> <<elseif $securityForceStimulantPower < 7 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5>> <br><<link "Stimulant Lab">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "The boys are going to like hearing that they'll be getting new stims. Some of them can't get enough." She laughs, sweeping her arm at a corner of the throne, where dozens of empty stimulant injectors are piled. "I might be one of them. Either way, the fucks out there aren't going to like us once we're on the new juice." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceStimulantPower++, $cash -= 2265000>> <</replace>> <</link>> // Costs ¤2265000 // @@ -613,7 +627,7 @@ securityForceX */ <<if $securityForceVehiclePower < 5 && $securityForceArcologyUpgrades >= 1>> <br><<link "Garage">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= 60000>> <</replace>> <</link>>// Costs ¤60000 // @@ -625,7 +639,7 @@ securityForceX */ <</if>> <br><<link "Garage">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Some new wheels should help a lot." She laughs. "The scum out there don't seem to like it when we roll up on them in something better than their piece of shit junkers." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceVehiclePower++, $cash -= _vehCost>> <</replace>> <</link>> // Costs ¤<<print _vehCost>> // @@ -636,9 +650,9 @@ securityForceX */ <</if>> <<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower < 5>> - <br><<link "Ask The Colonel to improve the Airforce">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to improve the Airforce">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= 70000>> <</replace>> <</link>> // Costs ¤70000 // @@ -650,9 +664,9 @@ securityForceX */ <<elseif $securityForceAircraftPower == 7>> <<set _airCost = 5750000>> <</if>> - <br><<link "Ask The Colonel to improve the Airforce">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to improve the Airforce">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Some new VTOLs would be great." She laughs. "They're the real multiplier over the scum out there. Not much a looter gang can do against air support." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftPower++, $cash -= _airCost>> <</replace>> <</link>> // Costs ¤<<print _airCost>> // @@ -663,9 +677,9 @@ securityForceX */ <</if>> <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSpacePlanePower < 1>> - <br><<link "Ask The Colonel to 'borrow' a SpacePlane">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a SpacePlane">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "A orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= 4750000>> <</replace>> <</link>> // Costs ¤4750000 // @@ -687,9 +701,9 @@ securityForceX */ <<elseif $securityForceSpacePlanePower == 10>> <<set _spCost = 350000000>> <</if>> - <br><<link "Ask The Colonel to upgrade the SpacePlane">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the SpacePlane">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Upgrading the orbital plane should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSpacePlanePower++, $cash -= _spCost>> <</replace>> <</link>> // Costs ¤<<print _spCost>> // @@ -698,14 +712,15 @@ securityForceX */ <</if>> <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceFortressZeppelin < 1>> - <br><<link "Ask The Colonel to 'borrow' a Fortress Zeppelin">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Fortress Zeppelin">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "A Fortress Zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "A Fortress Zeppelin would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 30000000>> <</replace>><</link>> // Costs ¤30000000 // <<elseif $securityForceFortressZeppelin >= 1 && $securityForceFortressZeppelin < 3>> - <br><<link "Ask The Colonel to upgrade the Fortress Zeppelin">> - <<replace "#resultX">>"Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Fortress Zeppelin">> + <<replace "#resultX">> + <br>"Sure, boss." she says, nodding. "Upgrading the Fortress Zeppelin, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceFortressZeppelin++, $cash -= 20000000>> <</replace>> <</link>> // Costs ¤20000000 // @@ -714,16 +729,16 @@ securityForceX */ <</if>> <<if $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceAC130 < 1>> - <br><<link "Ask The Colonel to 'borrow' an AC-130">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' an AC-130">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "An AC-130 would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 35000000>> <</replace>> <</link>> // Costs ¤35000000 // <<elseif $securityForceAC130 > 1 && $securityForceAC130 < 4>> - <br><<link "Ask The Colonel to upgrade the AC-130">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the AC-130">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Upgrading the AC-130, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAC130++, $cash -= 25000000>> <</replace>> <</link>> // Costs ¤25000000 // @@ -732,16 +747,16 @@ securityForceX */ <</if>> <<if $securityForceDronePower < 5 && $securityForceArcologyUpgrades >= 2>> - <br><<link "Ask The Colonel to upgrade the drone fleet">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the drone fleet">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 45000>> <</replace>> <</link>> // Costs ¤45000 // <<elseif $securityForceDronePower < 6 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5>> - <br><<link "Ask The Colonel to upgrade the drone fleet">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the drone fleet">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Some new drones would be nice." She laughs. "The poor bastards out there shit themselves when they see combat drones fly over the horizon." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceDronePower++, $cash -= 2000000>> <</replace>> <</link>> // Costs ¤2000000 // @@ -752,9 +767,9 @@ securityForceX */ <</if>> <<if $securityForceArcologyUpgrades >= 4 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceVehiclePower >= 5 && $securityForceDronePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceSatalitePower < 1>> - <br><<link "Ask The Colonel to 'borrow' a Satalite">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Satalite">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "A Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= 3750000>> <</replace>> <</link>> // Costs ¤3750000 // @@ -772,9 +787,9 @@ securityForceX */ <<elseif $securityForceSatalitePower == 15>> <<set _satCost = 190000000>> <</if>> - <br><<link "Ask The Colonel to upgrade the Satalite">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Satalite">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Upgrading the Satalite should help a lot." She laughs. "The scum out there don't seem to like it when we have eyes they can't hit." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSatalitePower++, $cash -= _satCost>> <</replace>> <</link>> // Costs ¤<<print _satCost>> // @@ -783,9 +798,9 @@ securityForceX */ <</if>> <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceGiantRobot < 1 && $terrain != "oceanic">> - <br><<link "Ask The Colonel to 'borrow' a Giant Robot">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Giant Robot">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "A Giant Robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "A Giant Robot would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= 50000000>> <</replace>> <</link>> // Costs ¤50000000 // @@ -807,9 +822,9 @@ securityForceX */ <<elseif $securityForceGiantRobot == 9>> <<set _robCost = 2750000000>> <</if>> - <br><<link "Ask The Colonel to upgrade the Giant Robot">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Giant Robot">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Upgrading the Giant Robot, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceGiantRobot++, $cash -= _robCost>> <</replace>> <</link>> // Costs ¤<<print _robCost>> // @@ -818,9 +833,9 @@ securityForceX */ <</if>> <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceMissileSilo < 1 && $terrain != "oceanic">> - <br><<link "Ask The Colonel to 'borrow' a Missile Silo">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Missile Silo">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "A missile silo would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= 200000000>> <</replace>> <</link>> // Costs ¤200000000 // @@ -830,9 +845,9 @@ securityForceX */ <<elseif $securityForceMissileSilo == 2>> <<set _msCost = 295000000>> <</if>> - <br><<link "Ask The Colonel to upgrade the Missile Silo">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Missile Silo">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Upgrading the missile silo, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceMissileSilo++, $cash -= _msCost>> <</replace>> <</link>> // Costs ¤<<print _msCost>> // @@ -841,15 +856,16 @@ securityForceX */ <</if>> <<if $terrain == "oceanic" && $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceAircraftCarrier < 1>> - <br><<link "Ask The Colonel to 'borrow' an aircraft carrier">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' an aircraft carrier">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "An aircraft carrier would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 1500000>> <</replace>> <</link>> // Costs 1500000 // <<elseif $securityForceAircraftCarrier < 4 && $securityForceAircraftCarrier > 0>> - <br><<link "Ask The Colonel to upgrade the Aircraft Carrier">> - <<replace "#resultX">>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Aircraft Carrier">> + <<replace "#resultX">> + <br>"Sure, boss." she says, nodding. "Upgrading the aircraft carrier should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceAircraftCarrier++, $cash -= 25000000>> <</replace>> <</link>> // Costs ¤25000000 // @@ -858,9 +874,9 @@ securityForceX */ <</if>> <<if $securityForceVehiclePower >= 5 && $securityForceInfantryPower >= 5 && $securityForceDronePower >= 5 && $securityForceAircraftPower >= 5 && $securityForceStimulantPower >= 5 && $securityForceArcologyUpgrades >= 5 && $securityForceSubmarine < 1 && $terrain == "oceanic">> - <br><<link "Ask The Colonel to 'borrow' a Submarine">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to 'borrow' a Submarine">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "A Submarine would help a lot." She laughs. "The scum out there don't seem to like it when we have things that their shit equipment can't damage." She picks up a tablet and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= 1500000>> <</replace>> <</link>> // Costs ¤1500000 // @@ -870,9 +886,9 @@ securityForceX */ <<elseif $securityForceSubmarine == 4>> <<set _subCost = 85000000>> <</if>> - <br><<link "Ask The Colonel to upgrade the Submarine">> + <br><<link "Ask <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>> to upgrade the Submarine">> <<replace "#resultX">> - "Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." + <br>"Sure, boss." she says, nodding. "Upgrading the submarine, should help us gain a massive advantage." She laughs, picks up a tablet, and taps a few commands on it. "I'll get right on it." <<set $securityForceUpgradeToken = 1, $securityForceSubmarine++, $cash -= _subCost>> <</replace>> <</link>> // Costs ¤<<print _subCost>> // @@ -882,414 +898,479 @@ securityForceX */ </span> <</if>> -<br> +<br><br> -<<if $securityForceColonelToken == 0>> - <span id="result3"> - <br><<link "Spend some one on one time up on the surface with The Colonel, along with an escort of course.">> - <<replace "#result3">> +<<nobr>> +<<if $securityForceColonelToken == 0 && $securityForceSexedColonelToken == 0 && $CurrentTradeShowAttendance == 0>> + <span id="result3"> + Where do you want to spend time with The Colonel this week? + <br> + <<link "Up on the surface, along with an escort of course.">> <<set $securityForceColonelToken = 1>> - You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. - <<if $PC.warfare < 10>> - Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 100 && $career == "mercenary">> - Your mastery of wet work and prior experience in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you. - <<if $economy == .5>> - <<set $rep += 10, $cash += 450>> - <<elseif $economy == 1>> - <<set $rep += 10, $cash += 500>> - <<elseif $economy == 1.5>> - <<set $rep += 10, $cash += 550>> - <</if>> - <<elseif $PC.warfare >= 100>> - Your mastery of wet work, satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you. - <<if $economy == .5>> - <<set $rep += 5, $cash += 200>> - <<elseif $economy == 1>> - <<set $rep += 5, $cash += 250>> - <<elseif $economy == 1.5>> - <<set $rep += 5, $cash += 300>> + <<replace "#result3">> + <br>You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. + <<if $PC.warfare < 10>> + <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. + <<elseif $PC.warfare >= 100 && $career == "mercenary">> + <br>Your mastery of wet work and prior experience in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you. + <<if $economy == 0.5>> + <<set $rep += 10, $cash += 450>> + <<elseif $economy == 1>> + <<set $rep += 10, $cash += 500>> + <<elseif $economy == 1.5>> + <<set $rep += 10, $cash += 550>> + <</if>> + <<elseif $PC.warfare >= 100>> + <br>Your mastery of wet work, satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you. + <<if $economy == 0.5>> + <<set $rep += 5, $cash += 200>> + <<elseif $economy == 1>> + <<set $rep += 5, $cash += 250>> + <<elseif $economy == 1.5>> + <<set $rep += 5, $cash += 300>> + <</if>> + <<elseif $PC.warfare >= 60>> + <br>Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName's ground vehicles. + <<elseif $PC.warfare >= 30>> + <br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName's ground vehicles. + <<elseif $PC.warfare >= 10>> + <br>Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. <</if>> - <<elseif $PC.warfare >= 60>> - Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 30>> - As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 10>> - Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName's ground vehicles. - <</if>> - <<if $arcologies[0].FSPaternalist != "unset">> - Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. - <<if $PC.slaving < 10>> - Your total lack of slavery skill (which is very unusal and very concerning for an archology owner), means that you are of little to no help or even a hindrance. - <<elseif $PC.slaving >= 100>> - Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favourate Paternalist shop in $arcologies[0].name." - <<if $arcologies[0].prosperity < 20>> - <<set $arcologies[0].prosperity++>> + <<if $arcologies[0].FSPaternalist != "unset">> + Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. + <<if $PC.slaving < 10>> + Your total lack of slavery skill (which is very unusal and very concerning for an archology owner), means that you are of little to no help or even a hindrance. + <<elseif $PC.slaving >= 100>> + Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favourate Paternalist shop in $arcologies[0].name." + <<if $arcologies[0].prosperity < 20>> + <<set $arcologies[0].prosperity++>> + <</if>> + <<elseif $PC.slaving >= 60>> + Your expertness of slavery alllows you to be more useful. + <<elseif $PC.slaving >= 30>> + Possing some skill you are slightly helpful. + <<elseif $PC.slaving >= 10>> + Your basic skill at slavery, allows you to neither be a hindrance or helpful. <</if>> - <<elseif $PC.slaving >= 60>> - Your expertness of slavery alllows you to be more useful. - <<elseif $PC.slaving >= 30>> - Possing some skill you are slightly helpful. - <<elseif $PC.slaving >= 10>> - Your basic skill at slavery, allows you to neither be a hindrance or helpful. + <<else>> + Stopping at a shop. <</if>> - <<else>> - Stopping at a shop. - <</if>> - Soon the entourage heads back to $securityForceName's HQ. Along the route you see a homeless citizen in great pain. - <<if $PC.medicine < 10>> - Your total lack of medical skill causes the death of the citizen. - <<elseif $PC.medicine >= 100 && $career == "medicine">> - Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained archology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. - <<if $economy == .5>> - <<set $rep += 10, $cash += 100>> - <<elseif $economy == 1>> - <<set $rep += 10, $cash += 150>> - <<elseif $economy == 1.5>> - <<set $rep += 10, $cash += 200>> + <br>Soon the entourage heads back to the HQ of $securityForceName. Along the route you see a homeless citizen in great pain. + <<if $PC.medicine < 10>> + Your total lack of medical skill causes the death of the citizen. + <<set $arcologies[0].prosperity -= .25>> + <<elseif $PC.medicine >= 100 && $career == "medicine">> + Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained archology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. + <<if $economy == 0.5>> + <<set $rep += 10, $cash += 100>> + <<elseif $economy == 1>> + <<set $rep += 10, $cash += 150>> + <<elseif $economy == 1.5>> + <<set $rep += 10, $cash += 200>> + <</if>> + <<elseif $PC.medicine >= 100>> + Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly archology owner who took the time to heal a citizen. + <<set $rep += 5>> + <<elseif $PC.medicine >= 60>> + Your mastery of medicine ensures that the citizen's condition is noticeably better. + <<elseif $PC.medicine >= 30>> + Your slightly higher level of medicine ensures that the citizen's condition ever so slightly improves. + <<elseif $PC.medicine >= 10>> + Your basic level of medicine ensures that the citizen's condition remains the same. <</if>> - <<elseif $PC.medicine >= 100>> - Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly archology owner who took the time to heal a citizen. - <<set $rep += 5>> - <<elseif $PC.medicine >= 60>> - Your mastery of medicine ensures that the citizen's condition is noticeably better. - <<elseif $PC.medicine >= 30>> - Your slightly higher level of medicine ensures that the citizen's condition ever so slightly improves. - <<elseif $PC.medicine >= 10>> - Your basic level of medicine ensures that the citizen's condition remains the same. - <</if>> <</replace>> <</link>> - <br><<link "Spend some one on one time down in $securityForceName's HQ">> - <<replace "#result3">> - <<set $securityForceColonelToken = 1>> - <br> - "Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. - She can try teaching you a bit about; - <span id="result4"> - <<link " field medicine, ">> - <<replace "#result4">> - <<set $PC.medicine += 4>> - <br> - <<if $PC.medicine < 10>> - //Hopefully now, you are less likely to cut yourself on the sharp things. - <<elseif $PC.medicine >= 100>> - //Feel free to play 'doctor' with me any time. - <<elseif $PC.medicine >= 60>> - //Feel free to apply 'pressure' any where. - <<elseif $PC.medicine >= 30>> - //Yes that is how you use a tourniquet, good job. - <<elseif $PC.medicine >= 10>> - //Yes that is a bandage, good job. - <</if>> - <</replace>> - <</link>> - <<link "trading, ">> - <<replace "#result4">> - <<set $PC.trading += 3>> - <br> - <<if $PC.trading < 10>> - //Congragulations you have just passed economics 101, "black and red should balance". - <<elseif $PC.trading >= 100>> - //Now let's go crash some markets. - <<elseif $PC.trading >= 60>> - //Your auditing skills aren't half bad. - <<elseif $PC.trading >= 30>> - //Good, you can now spot numerical errors, most of the time. - <<elseif $PC.trading >= 10>> - //Now Good job you now know what NPV stands for. - <</if>> - <</replace>> - <</link>> - <<link "slaving, ">> - <<replace "#result4">> - <<set $PC.slaving += 3>> - <br> - <<if $PC.slaving < 10>> - //Yes, the rope normally goes around the wrist first and no where near the mouth. - <<elseif $PC.slaving >= 100>> - //Now should we go out there and capture some slaves, master? - <<elseif $PC.slaving >= 60>> - //Feel feel to tie me up any time. - <<elseif $PC.slaving >= 30>> - //You can finally tie a knot correcly, most of the time anyway. - <<elseif $PC.slaving >= 10>> - //Yes, having your slaves die on you is genrally consided a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge. - <</if>> - <</replace>> - <</link>> - <<link "combat engineering, ">> - <<replace "#result4">> - <<set $PC.engineering += 3>> - <br> - <<if $PC.engineering < 10>> - //Good job you know what a hammer now looks like. - <<elseif $PC.engineering >= 100>> - //Time to for you to out there and building something. - <<elseif $PC.engineering >= 60>> - //Feel free to 'nail' me any time. - <<elseif $PC.engineering >= 30>> - //Yes that is the correct hammering position. - <<elseif $PC.engineering >= 10>> - //Hammer meet nail. - <</if>> - <</replace>> - <</link>> - <<link "general skills, ">> - <<replace "#result4">> - <<set $PC.engineering + 2>> - <<set $PC.slaving += 2>> - <<set $PC.trading += 2>> - <<set $PC.warfare += 2>> - <<set $PC.medicine += 2>> - //Hopefully this general education I could provide may be of use. + <br> + <<link "In the HQ of $securityForceName.">> + <<replace "#result3">> + <span id="result10"> + What do you want to do with The Colonel in the HQ of $securityForceName? + <br><<link "Learn">> + <<set $choice = 3>> + <<replace "#result10">> + <<set $securityForceColonelToken = 1>> + "Sure, boss." she says, nodding. "I can use a break from all of this." She laughs. + She can try teaching you a bit about; + <span id="result4"> + <<link "field medicine">> + <<set $PC.medicine += 4>> + <<replace "#result4">> + <br> + <<if $PC.medicine < 10>> + //Hopefully now, you are less likely to cut yourself on the sharp things. + <<elseif $PC.medicine >= 100>> + //Feel free to play 'doctor' with me any time. + <<elseif $PC.medicine >= 60>> + //Feel free to apply 'pressure' any where. + <<elseif $PC.medicine >= 30>> + //Yes that is how you use a tourniquet, good job. + <<elseif $PC.medicine >= 10>> + //Yes that is a bandage, good job. + <</if>> + <</replace>> + <</link>> + , + <<link "trading">> + <<set $PC.trading += 3>> + <<replace "#result4">> + <br> + <<if $PC.trading < 10>> + //Congragulations you have just passed economics 101, "black and red should balance". + <<elseif $PC.trading >= 100>> + //Now let's go crash some markets. + <<elseif $PC.trading >= 60>> + //Your auditing skills aren't half bad. + <<elseif $PC.trading >= 30>> + //Good, you can now spot numerical errors, most of the time. + <<elseif $PC.trading >= 10>> + //Now Good job you now know what NPV stands for. + <</if>> + <</replace>> + <</link>> + , + <<link "slaving">> + <<set $PC.slaving += 3>> + <<replace "#result4">> + <br> + <<if $PC.slaving < 10>> + //Yes, the rope normally goes around the wrist first and no where near the mouth. + <<elseif $PC.slaving >= 100>> + //Now should we go out there and capture some slaves, master? + <<elseif $PC.slaving >= 60>> + //Feel feel to tie me up any time. + <<elseif $PC.slaving >= 30>> + //You can finally tie a knot correcly, most of the time anyway. + <<elseif $PC.slaving >= 10>> + //Yes, having your slaves die on you is genrally consided a bad thing, unless you are into that kind of thing you sick fuck.But who am I to judge. + <</if>> + <</replace>> + <</link>> + , + <<link "combat engineering">> + <<set $PC.engineering += 3>> + <<replace "#result4">> + <br> + <<if $PC.engineering < 10>> + //Good job you know what a hammer now looks like. + <<elseif $PC.engineering >= 100>> + //Time to for you to out there and building something. + <<elseif $PC.engineering >= 60>> + //Feel free to 'nail' me any time. + <<elseif $PC.engineering >= 30>> + //Yes that is the correct hammering position. + <<elseif $PC.engineering >= 10>> + //Hammer meet nail. + <</if>> + <</replace>> + <</link>> + , + <<link "general skills">> + <<set $PC.engineering + 2>> + <<set $PC.slaving += 2>> + <<set $PC.trading += 2>> + <<set $PC.warfare += 2>> + <<set $PC.medicine += 2>> + <<replace "#result4">> + //Hopefully this general education I could provide may be of use. + <</replace>> + <</link>> + or you can <<link "listen to some war stories.">> + <<set $PC.warfare += 5>> + <<replace "#result4">> + <br> + <<if $PC.warfare < 10>> + //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck. + <<elseif $PC.warfare >= 100>> + //Now why don't you go deal with those dangerous watermellons? + <<elseif $PC.warfare >= 60>> + //Feel free to shoot at or up me, any time. + <<elseif $PC.warfare >= 30>> + //Grouping is slightly better. + <<elseif $PC.warfare >= 10>> + //Slightly better but you still have a long way to go. + <</if>> + <</replace>> + <</link>> + </span> <</replace>> + <</link>> + + <br><<link "Have some fun">> + <<set $choice = 3>> + <<replace "#result10">> + <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> + <span id="result11"> + Where should this fun take place? + <br><<link "In private">> + <<replace "#result11">> + <span id="result6"> + Which ofice do you wish to target? + <br> + <<link "Pussy">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "Ass">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "Both pussy and ass">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "Mouth">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "All three holes">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + </span> + <</replace>> + <</link>> + <br> + <<link "On The Colonel's throne.">> + <<replace "#result11">> + <span id="result6"> + Which ofice do you wish to target? + <br> + <<link "Pussy">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "Ass">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "Both pussy and ass">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "Mouth">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + <br> + <<link "All three holes">> + <<replace "#result6">> + <<if $ColonelCore == "shell shocked">> + <span id="result7"> + The entire time it is obvious that The Colonel is reliving a horrible event. + <br> + <<link "Try to bring her back">> + <<replace "#result7">> + "You made an attempt to try to bring her back to the present." + <</replace>> + <</link>> + <br> + <<link "Leave her be">> + <<replace "#result7">> + "It is probably better that she tries to deal with her demons alone" + <</replace>> + <</link>> + </span> + <<else>> + Inset sex noises here. + <</if>> + <</replace>> + <</link>> + </span> + <</replace>> + <</link>> + </span> + <</replace>> <</link>> - <<link "or tell some war stories.">> - <<replace "#result4">> - <<set $PC.warfare += 5>> - <br> - <<if $PC.warfare < 10>> - //There, now you hopefully can hit the broad side of a barn, most of the time. What am I kidding you still suck. - <<elseif $PC.warfare >= 100>> - //Now why don't you go deal with those dangerous watermellons? - <<elseif $PC.warfare >= 60>> - //Feel free to shoot at or up me, any time. - <<elseif $PC.warfare >= 30>> - //Grouping is slightly better. - <<elseif $PC.warfare >= 10>> - //Slightly better but you still have a long way to go. - <</if>> - <</replace>> - <</link>> - </span> - <</replace>> + </span> + <</replace>> <</link>> </span> -<<elseif $securityForceColonelToken == 1>> - <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.// <</if>> +<</nobr>> <br> -/* <<if $securityForceSexedColonelToken == 0>> - <span id=="result5"> - <br><<link "Have some fun with The Colonel">> - <<replace "#result5">> - <br><<link "Private">> - <span id=="result6"> - <br><<link "Pussy">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "Ass">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "Both pussy and ass">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "Mouth">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "All three holes">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - </span> - <</link>> - <br><<link "On The Colonel's throne.">> - <span id=="result6"> - <br><<link "Pussy">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "Ass">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "Both pussy and ass">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "Mouth">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - <br><<link "All three holes">> - <<replace "#result6">> - <<set $securityForceSexedColonel = 1, $securityForceColonelToken = 1>> - <<if $ColonelCore == "shell shocked">> - The entire time it is obvious that The Colonel is reliving a horriable event. - <span id=="result7"> - <br><<link "Bring her back">> - <<replace "#result7">> - "You make an attempt to bring her back to the present." - <</replace>> - <</link>> - <br><<link "Leave her be">> - <<replace "#result7">> - "Leave her to deal with her own demons" - <</replace>> - <</link>> - </span> - <</if>> - <</replace>> - <</link>> - </span> - <</link>> - <</replace>> - <</link>> - <</span>> -<<elseif $securityForceSexedColonelToken == 1>> - <br>//The Colonel has already spent time with you this week or is unable able to find time in her busy week to relax with you.// -<</if>> */ - -/* [[Send a slave to serve in $securityForceName HQ and facilities|SlaveSupport]] -In additon to help keeping them clean and tidy,some combat skills will be gained while seeing a small part of military life. */ \ No newline at end of file +/* +<br><br> +<<link "Enter $facilitysupportName and send a slave to serve in the HQ and facilities of $securityForceName">> + <<goto "FacilitySupport">> +<</link>> +*/ \ No newline at end of file diff --git a/src/uncategorized/freeRangeDairyAssignmentScene.tw b/src/uncategorized/freeRangeDairyAssignmentScene.tw index 8faac676a82..5835f9fab79 100644 --- a/src/uncategorized/freeRangeDairyAssignmentScene.tw +++ b/src/uncategorized/freeRangeDairyAssignmentScene.tw @@ -75,65 +75,28 @@ All this lewd display turns $activeSlave.slaveName on and she is almost overcome Eventually, $activeSlave.slaveName arrives at her designated milking stall. <<set $assayedSlaveAvailable = 0>> <<if $familyTesting == 1>> - <<if $activeSlave.father > 0>> - <<for $i to 0; $i < $slaves.length; $i++>> - <<if $activeSlave.father == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>> - <<set $assayedSlave to $slaves[$i]>> - <<set $assayType to "father">> - <<set $assayedSlaveAvailable = 1>> - <<break>> - <</if>> - <</for>> - <</if>> - <<if $activeSlave.sisters > 0>> - <<for $i to 0; $i < $slaves.length; $i++>> - <<if areSisters($activeSlave, $relation) == 3 && isSlaveAvailable($relation)>> - <<set $assayedSlave to $relation[$i]>> - <<set $assayType to "half-sister">> - <<set $assayedSlaveAvailable = 1>> - <<break>> + <<if totalRelatives($activeSlave) > 0>> + <<set _relativeCattle = $slaves.filter(function(s) { return ((s.ID == $activeSlave.father || s.ID == $activeSlave.mother || $activeSlave.ID == s.mother || $activeSlave.ID == s.father || areSister(s, $activeSlave) > 0) && isSlaveAvailable(s) && s.assignment == "work in the dairy") ; })>> + <<if _relativeCattle.length > 0>> + <<set $assayedSlave = _relativeCattle.random()>> + <<set $assayedSlaveAvailable = 1>> + <<if $activeSlave.mother == $assayedSlave.ID>> + <<set $assayType = "mother">> + <<elseif $assayedSlave.mother == $activeSlave.ID || $assayedSlave.father == $activeSlave.ID>> + <<set $assayType = "daughter">> + <<elseif $activeSlave.father == $assayedSlave.ID>> + <<set $assayType = "father">> + <<else>> + <<switch areSisters($activeSlave, $assayedSlave)>> + <<case 1>> + <<set $assayType = "twin">> + <<case 2>> + <<set $assayType = "sister">> + <<case 3>> + <<set $assayType = "half-sister">> + <</switch>> <</if>> - <</for>> - <</if>> - <<if $activeSlave.mother > 0>> - <<for $i to 0; $i < $slaves.length; $i++>> - <<if $activeSlave.mother == $slaves[$i].ID && isSlaveAvailable($slaves[$i])>> - <<set $assayedSlave to $slaves[$i]>> - <<set $assayType to "mother">> - <<set $assayedSlaveAvailable = 1>> - <<break>> - <</if>> - <</for>> - <</if>> - <<if $activeSlave.sisters > 0>> - <<for $i to 0; $i < $slaves.length; $i++>> - <<if areSisters($activeSlave, $slaves[$i]) == 2 && isSlaveAvailable($slaves[$i])>> - <<set $assayedSlave to $slaves[$i]>> - <<set $assayType to "sister">> - <<set $assayedSlaveAvailable = 1>> - <<break>> - <</if>> - <</for>> - <</if>> - <<if $activeSlave.daughters > 0>> - <<for $i to 0; $i < $slaves.length; $i++>> - <<if ($slaves[$i].mother == $activeSlave.ID || $slaves[$i].father == $activeSlave.ID) && isSlaveAvailable($slaves[$i])>> - <<set $assayedSlave to $slaves[$i]>> - <<set $assayType to "daughter">> - <<set $assayedSlaveAvailable = 1>> - <<break>> - <</if>> - <</for>> - <</if>> - <<if $activeSlave.sisters > 0>> - <<for $i to 0; $i < $slaves.length; $i++>> - <<if areSisters($activeSlave, $slaves[$i]) == 1 && isSlaveAvailable($slaves[$i])>> - <<set $assayedSlave to $slaves[$i]>> - <<set $assayType to "twin">> - <<set $assayedSlaveAvailable = 1>> - <<break>> - <</if>> - <</for>> + <</if>> <</if>> <<else>> <<if ($activeSlave.relation != 0)>> @@ -200,7 +163,7 @@ Suction cups are attached to her nipples. <</if>> <</if>> <br/> -<<if $dairyFeedersSetting == 1 >> +<<if $dairyFeedersSetting == 1>> Near the headrest of the chair, an artificial phallus is installed. The cow can easily reach it with her mouth. The phallus provides hydration and nutrition when sucked. The supplement consists of excess- or low-quality milk and cum from the dairy itself as well as aphrodisiacs and hormones enhancing lactation and semen production. <<if $activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut">> $activeSlave.slaveName eagerly shoves the artificial phallus into her mouth. She gives it an experimental suckle. To her joy, she soon is rewarded with a fresh spurt of semen-like nutrition supplement. Then she readjusts the holder to keep the phallus lodged in her mouth, effectively forcing herself to keep sucking the artificial dick. @@ -213,27 +176,27 @@ The milking chair comes with a small screen, providing mental stimulation for th <<else>> women <</if>> -<<if ($activeSlave.fetish == "submissive") >> +<<if ($activeSlave.fetish == "submissive")>> submitting to their sexual partners. -<<elseif ($activeSlave.fetish == "cumslut") >> +<<elseif ($activeSlave.fetish == "cumslut")>> sucking dick for all it's worth. <<if $dairyFeedersSetting == 1 >> The dairy feeders ejaculations are synced with the events in the video. $activeSlave.slaveName receives a load of cum-like nutrition every time a dick shoots. It really draws her into the pornography. <</if>> -<<elseif ($activeSlave.fetish == "humiliation") >> +<<elseif ($activeSlave.fetish == "humiliation")>> being humiliated. -<<elseif ($activeSlave.fetish == "buttslut") >> +<<elseif ($activeSlave.fetish == "buttslut")>> being fucked in the ass. <<if $dairyStimulatorsSetting == 1>> The dairy stimulators are synced to the videos. The automatic sodomizers thrust in exactly the same way as the dicks or dildos in the video. $activeSlave.slaveName is amazed by this advanced pornography. It feels like it was her being fucked in the videos all over. <</if>> -<<elseif ($activeSlave.fetish == "dom") >> +<<elseif ($activeSlave.fetish == "dom")>> dominating their sexual partners. -<<elseif ($activeSlave.fetish == "masochist") >> +<<elseif ($activeSlave.fetish == "masochist")>> being flogged. -<<elseif ($activeSlave.fetish == "sadist") >> +<<elseif ($activeSlave.fetish == "sadist")>> abusing their sexual partners. -<<elseif ($activeSlave.fetish == "pregnancy") >> +<<elseif ($activeSlave.fetish == "pregnancy")>> <<if $activeSlave.attrXY > $activeSlave.attrXX || $activeSlave.behavioralQuirk == "adores men">> being fucked while pregnant. <<else>> @@ -244,10 +207,10 @@ The milking chair comes with a small screen, providing mental stimulation for th <</if>> <br><br> Sexual stimulation increases product output. -<<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0 >> +<<if $Milkmaid == 0 && $dairyStimulatorsSetting == 0>> Unfortunately, there is neither a milkmaid providing personal assistance nor automatic sodomizers installed in your dairy.<br/> <<else>> - <<if $Milkmaid != 0 >> + <<if $Milkmaid != 0>> Your milkmaid $Milkmaid.slaveName is working in the dairy. Whenever a cow needs her assistance, she is happy to help. <<if $Milkmaid.dick > 1 && canAchieveErection($Milkmaid)>> Most often, she uses her cock to penetrate the cows. @@ -290,10 +253,10 @@ Unfortunately, there is neither a milkmaid providing personal assistance nor aut /* GETTING IN END */ <br> /* MILKING ROUTINE */ -<<if $activeSlave.lactation > 0 >> +<<if $activeSlave.lactation > 0>> The milking cups on her nipples begin to pulse rhythmically. Soon, a steady flow of breast-milk is sucked away into the storage tanks. <</if>> -<<if $activeSlave.dick > 0 >> +<<if $activeSlave.dick > 0>> The milking machine uses suction to draw her dick into the receptacle. <<if $activeSlave.dick > 10>> Her dick is too large to even consider getting hard again, so it just attaches firmly to the tip. @@ -307,7 +270,7 @@ The milking machine uses suction to draw her dick into the receptacle. The machine strokes her dick mechanically, but very pleasurable. <</if>> It does not take long for $activeSlave.slaveName to reach her first orgasm of many. Her muscles tense. - <<if $activeSlave.dick > 0 >> + <<if $activeSlave.dick > 0>> Her <<if $activeSlave.balls > 5 >>cum-engorged<</if>> balls draw up. Her <<if $activeSlave.dick > 8 >>gargantuan member<<elseif $activeSlave.dick > 6 >>huge cock<<else>>dick<</if>> twitches and flexes within its receptacle. <<if $activeSlave.balls >= 50>> @@ -318,9 +281,9 @@ It does not take long for $activeSlave.slaveName to reach her first orgasm of ma A special reservoir attached to the hose holds her massive balls' ridiculous ejaculate while the machine struggles to suck it away. <<elseif $activeSlave.balls >= 10>> The machine strains to suck down the giant load from her huge balls. - <<elseif $activeSlave.balls > 5 >> + <<elseif $activeSlave.balls > 5>> The copious ejaculation from her over-sized balls give the machine something to work on. - <<elseif $activeSlave.balls > 0 >> + <<elseif $activeSlave.balls > 0>> Her ejaculate is quickly sucked away. <<else>> Her ballslessness impedes cum-production, but ejaculating feels nice, anyway. @@ -329,41 +292,41 @@ It does not take long for $activeSlave.slaveName to reach her first orgasm of ma <<if ($activeSlave.dick < 1) && ($activeSlave.balls > 0) && ($activeSlave.prostate > 0)>> Cum splashes from her urethra and is quickly sucked away. <</if>> -<<if $activeSlave.lactation > 0 >> +<<if $activeSlave.lactation > 0>> <br> The milking cups on her nipples switch from rhythmic pulsing into intense suction. Aided by her orgasm, milk spurts from her nipples - <<if $activeSlave.boobs > 20000 >> + <<if $activeSlave.boobs > 20000>> in obscenely massive amounts. Her immense breasts seem to never empty. - <<elseif $activeSlave.boobs > 10000 >> + <<elseif $activeSlave.boobs > 10000>> in absurdly large amounts. Her gargantuan breasts do not seem to get less milk-laden for a long time. - <<elseif $activeSlave.boobs > 5000 >> + <<elseif $activeSlave.boobs > 5000>> in a large amount. Her huge breasts can provide multiple liters of milk. - <<elseif $activeSlave.boobs > 1000 >> + <<elseif $activeSlave.boobs > 1000>> for quite some time. Her large breasts can store an impressive volume of milk. - <<elseif $activeSlave.boobs > 700 >> + <<elseif $activeSlave.boobs > 700>> until there is enough for whitening a cup of coffee. Her average breasts cannot store much more milk. - <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80) >> + <<elseif ($arcologies[0].FSSlimnessEnthusiast > 80)>> for a surprisingly long time. Your arcology succeeded in optimized the milking process for small breasts. <<else>> for a short time. Her small tits cannot dispense much milk at once. <</if>> <</if>> -<<if $activeSlave.prostate != 0 && $activeSlave.dick == 0 && $activeSlave.balls == 0 >> +<<if $activeSlave.prostate != 0 && $activeSlave.dick == 0 && $activeSlave.balls == 0>> <br> $activeSlave.slaveName has no cock, but a functional prostate gland. It's attached to her urethra, so she squirts <<if $activeSlave.prostate > 2>>massively<<else>>copiously<</if>> while she orgasms. The exotic fluid is caught by a basin positioned under her <<if $activeSlave.vagina >= 0 >>dripping pussy<<else>>featureless crotch<</if>>. <</if>> <br><br> With the first milking cycle being over, $activeSlave.slaveName drifts into a relaxing slumber. -<<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut") >> +<<if $dairyFeedersSetting == 1 && ($activeSlave.sexualFlaw == "cum addict" || $activeSlave.fetish == "cumslut")>> She grins madly around the phallus she stuffed in her mouth. <</if>> -<<if $activeSlave.lactation > 0 >> +<<if $activeSlave.lactation > 0>> The milking cups on her nipples pulse slower and with less vigor. The lactation never fully subsides. The steady but gentle suction helps increasing milk production without actually draining the breasts. <</if>> -<<if $activeSlave.dick > 0 >> +<<if $activeSlave.dick > 0>> The suction on her dick stops, allowing her abused member to go soft and have some rest. <</if>> -<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0 >> +<<if $activeSlave.balls > 0 && $activeSlave.scrotum > 0>> Her balls rest, dangling down and relieved. They already started to produce more cum. They seem to wait for their next chance to unload. <</if>> <br><br> diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw index 6432726c35d..f9ed771e129 100644 --- a/src/uncategorized/securityForceEOWReport.tw +++ b/src/uncategorized/securityForceEOWReport.tw @@ -169,13 +169,13 @@ securityForceX */ /* If focus is secure trade, 95% of the above is added to the players rep/prosperity. Else, 25%. */ <<if $securityForceFocus == "secure">> <<set $rep += (Math.trunc($rep*($securityForceTrade*0.95)))>> - <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.95)+1)))>> + <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.95)))>> <<elseif $securityForceFocus == "recruit">> <<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>> - <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.25)+1)))>> + <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>> <<elseif $securityForceFocus == "raiding">> <<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>> - <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*(($securityForceTrade*0.25)+1)))>> + <<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>> <</if>> /* If the rep or prosperity is now above the cap, set it to the cap. */ @@ -198,61 +198,53 @@ securityForceX */ <<set $securityForceBooty = ($securityForceBooty+(3500*Math.trunc($securityForcePersonnel/100)))>> <</if>> - /* Raiding Efficiency Modifier Calculations - 20% per force upgrade (60-320% per tree), up to 140% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 1,980% if $terrain != "oceanic" (1,920 if $terrain == "oceanic" but the two upgrades have been slightly buffed to compinsate) after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130 and slave support at facilities massivey improves raiding efficiency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficiency. */ -/* Facilities and associated upgrades/equipement */ -<<if $SSLevelBarracks > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelBarracks*0.2)))>> <</if>> -<<if $securityForceArcologyUpgrades > 0>> /* (13) 260% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*0.2)))>> <</if>> -<<if $SSLevelArmoury > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelArmoury*0.2)))>> <</if>> -<<if $securityForceInfantryPower > 0>> /* (11) 220% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.2))>> <</if>> -<<if $SSLevelStimulantLab > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelStimulantLab*0.2)))>> <</if>> -<<if $securityForceStimulantPower > 0>> /* (7) 140% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*0.2)))>> <</if>> -<<if $SSLevelGarage > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelGarage*0.2)))>> <</if>> -<<if $securityForceVehiclePower > 0>> /* (7) 140% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.2))>> <</if>> -<<if $SSLevelHangar > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelHangar*0.2)))>> <</if>> -<<if $securityForceAircraftPower > 0>> /* (8) 160% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftPower*0.2)))>> <</if>> -<<if $securityForceSpacePlanePower > 0>> /* (11) 220% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSpacePlanePower*0.2))>> <</if>> -<<if $securityForceFortressZeppelin > 0>> /* (3) 60% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceFortressZeppelin*0.2))>> <</if>> -<<if $securityForceAC130 > 0>> /* (5) 100% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAC130*0.2)))>> <</if>> -<<if $SSLevelDroneBay > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelDroneBay*0.2)))>> <</if>> -<<if $securityForceDronePower > 0>> /* (6) 120% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.2))>> <</if>> -<<if $SSLevelLaunchBay > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($SSLevelLaunchBay*0.2)))>> <</if>> -<<if $securityForceSatalitePower > 0 && $terrain != "oceanic">> /* (16) 320% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.2)))>> <</if>> -<<if $securityForceGiantRobot > 0>> /* (10) 200% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceGiantRobot*0.2))>> <</if>> -<<if $securityForceMissileSilo > 0 && $terrain != "oceanic">> /* (3) 60% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceMissileSilo*0.2))>> <</if>> -<<if $SSLevelNavalYard > 0 && $terrain == "oceanic">> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.05+($SSLevelNavalYard*0.2)))>> <</if>> -<<if $securityForceAircraftCarrier > 0 && $terrain == "oceanic">> /* (4) 80% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.05+($securityForceAircraftCarrier*0.2)))>> <</if>> -<<if $securityForceSubmarine > 0 && $terrain == "oceanic">> /* (5) 100% */ - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.05+($securityForceSubmarine*0.2)))>> <</if>> -/* Colonel stuff */ + /* Raiding Efficiency Modifier Calculations - .5% per force upgrade (4.5-24% per tree), up to 10.5% final multiplier (after upgrade considerations) for stims. With all upgrades for a total of 150% if $terrain != "oceanic" (135% if $terrain == "oceanic" so both upgrades have been buffed to balance out. 135*1.112 = 150.12, 1.112/2 = 0.556) after all other raiding calculations but excluding Colonel or SSLevel's (drugs make them better at everything, but especially much better at raiding - much easier to murder and pillage when you're fucked out of your mind on a mix of meth, pcp, and lsd). Having an effective; CIC (Combat Infomation Centre) at the barracks,airforce, satalite,AC-130,major and more efficent facility support massivey improves raiding efficiency. If we are dealing with an oceanic aracolgy the sub and carrier massively improve efficiency. */ + + /* Facilities */ + <<if $securityForceArcologyUpgrades > 0>> /* (13) 19.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceArcologyUpgrades*0.5)))>> <</if>> + <<if $securityForceInfantryPower > 0>> /* (11) 16.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceInfantryPower*0.5))>> <</if>> + <<if $securityForceStimulantPower > 0>> /* (7) 10.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceStimulantPower*0.5)))>> <</if>> + <<if $securityForceVehiclePower > 0>> /* (7) 10.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceVehiclePower*0.5))>> <</if>> + <<if $securityForceAircraftPower > 0>> /* (8) 12% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAircraftPower*0.5)))>> <</if>> + <<if $securityForceSpacePlanePower > 0>> /* (11) 16.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSpacePlanePower*0.5))>> <</if>> + <<if $securityForceFortressZeppelin > 0>> /* (3) 4.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceFortressZeppelin*0.5))>> <</if>> + <<if $securityForceAC130 > 0>> /* (5) 7.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceAC130*0.5)))>> <</if>> + <<if $securityForceDronePower > 0>> /* (6) 9% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceDronePower*0.5))>> <</if>> + <<if $securityForceSatalitePower > 0 && $terrain != "oceanic">> /* (16) 24% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($securityForceSatalitePower*0.5)))>> <</if>> + <<if $securityForceGiantRobot > 0>> /* (10) 15% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceGiantRobot*0.5))>> <</if>> + <<if $securityForceMissileSilo > 0 && $terrain != "oceanic">> /* (3) 4.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceMissileSilo*0.5))>> <</if>> + <<if $securityForceAircraftCarrier > 0 && $terrain == "oceanic">> /* (4) 6% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.556+($securityForceAircraftCarrier*0.5)))>> <</if>> + <<if $securityForceSubmarine > 0 && $terrain == "oceanic">> /* (5) 7.5% */ + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1.556+($securityForceSubmarine*0.5)))>> <</if>> + <<if $LieutenantColonel == 1>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+($LieutenantColonel*0.5)))>> <</if>> + <<if $FacilitySupportEfficiency > 1>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(1+$FacilitySupportEfficiency*0.5))>> <</if>> + + /* Colonel */ /* <<switch $ColonelCore>> <<case "warmonger">> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(0.2))>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency*(0.5))>> <</switch>> <<if $securityForceSexedColonel > 0>> - <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSexedColonel*0.2))>> <</if>> */ - - + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($securityForceSexedColonel*0.5))>> <</if>> + <<if $OverallTradeShowAttendance > 0>> + <<set $securityForceMissionEfficiency = ($securityForceMissionEfficiency+($OverallTradeShowAttendance*0.5))>> <</if>> */ + */ + /* Apply the efficiency boost to the booty. Lets hope that meth made them better at ripping out some poor bastard's gold teeth */ <<set $securityForceBooty = ($securityForceBooty*$securityForceMissionEfficiency)>> @@ -304,27 +296,38 @@ securityForceX */ <<set $securityForceDepravity += 0.10>> <</switch>> -/* Reset the token counters for speaking to The Colonel in the barracks */ +/* Reset the token counters for speaking or such to The Colonel in the barracks */ <<set $securityForceUpgradeToken = 0>> <<set $securityForceGiftToken = 0>> <<set $securityForceColonelToken = 0>> - <<set $securityForceSexedColonelToken = 0 >> + <<set $securityForceSexedColonelToken = 0>> + +/* TradeShow attendance is over */ +<<if $CurrentTradeShowAttendance == 1>> + <<set $CurrentTradeShowAttendance = 0>> +<</if>> /* Take all the above and display the EOW text and control panel. */ <</silently>> <<nobr>> __Status and Activities of the $securityForceName __: - This week, $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. + <br>This week, $securityForceName, $securityForcePersonnel strong, focused on <<if $securityForceFocus == "recruit">>recruiting and training more personnel. Smaller parties ventured out to protect the arcology's trade routes and strike targets of opportunity.<<elseif $securityForceFocus == "secure">>securing the trade routes between the arcology and the surrounding area. Smaller parties ventured out to strike targets of opportunity and process new recruits. <<elseif $securityForceFocus == "raiding">>locating and striking targets of opportunity, capturing both material loot and new slaves. Smaller parties secured the most important of the arcology's trade routes and processed new recruits. <</if>> These activities have, overall, @@.green;improved@@ your arcology's prosperity. <<if $securityForceProfitable == 1>>The goods procured by the $securityForceName this week, after accounting for the spoils retained by individual soldiers, were @@.green;more than sufficient@@ to cover expenses. Excess material and human assets totalling @@.yellowgreen;¤$securityForceIncome@@ (after liquidation) were transferred to your accounts. <<elseif $securityForceProfitable == 0>>The goods procured by the security force were, after accounting for the spoils retained by individual soldiers, @@.red;barely enough@@ to cover expenses. More growth will be needed to ensure profitability.<</if>> $securityForceName managed to recruit $securityForceRecruit new soldiers this week, and your reputation has @@.green;improved@@ through the improvement of trade security. - /* SlaveSupportSummary */ - /* <<if $SSLevelBarracks > 0>>In the Barracks there are $SSLBSCA senior Colonel assistants, $SSLBCA Colonel assistants, $SSLBHC head cleaners and $SSLBC cleaners.<</if>> - <<if $SSLevelArmoury > 0>>The Armory has $SSLASAST senior assistant supply technicians, $SSLAAST assistant supply technicians $SSLASM senor matainers and $SSLAM matainers.<</if>> - <<if $SSLevelStimulantLab > 0 >>The stimulant Lab has $SSLSLPH project heads, $SSLSLSC senior chemists, $SSLSLAC assistant chemists and $SSLC cleaners.<</if>> */ + /* FacilitySupportShortSummary */ + /* <br> + <<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarly in charge of $FacilitySupportName. There are $FacilitySupportSlaves slaves serving in $FacilitySupportName. The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficency>><<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficency<<else>>general pathways does nothing to improve efficency<</if>> */ + <</nobr>> - <br> //Your instructions to The Colonel:// + <br> //Your instructions to <<if $CurrentTradeShowAttendance == 1>>Lieutenant Colonel <<SlaveFullName $LieutenantColonel>><<else>>The Colonel<</if>>:// Deployment focus: <span id="focus"><<if $securityForceFocus == "recruit">>''Recruiting and Training''<<elseif $securityForceFocus == "secure">>''Securing Trade Routes''<<else>>''Raiding and Slaving''<</if>></span>. <<link "Recruit and Train">><<set $securityForceFocus = "recruit">><<replace "#focus">>''Recruiting and Training''<</replace>><</link>> | <<link "Secure Trade Routes">><<set $securityForceFocus = "secure">><<replace "#focus">>''Securing Trade Routes''<</replace>><</link>> | <<link "Raiding and Slaving">><<set $securityForceFocus = "raiding">><<replace "#focus">>''Raiding and Slaving''<</replace>><</link>> Rules of Engagement: <span id="roe"><<if $securityForceRulesOfEngagement == "hold">>''Hold Fire''<<elseif $securityForceRulesOfEngagement == "limited">>''Limited Fire''<<else>>''Free Fire''<</if>></span>. <<link "Hold Fire">><<set $securityForceRulesOfEngagement = "hold">><<replace "#roe">>''Hold Fire''<</replace>><</link>> | <<link "Limited Fire">><<set $securityForceRulesOfEngagement = "limited">><<replace "#roe">>''Limited Fire''<</replace>><</link>> | <<link "Free Fire">><<set $securityForceRulesOfEngagement = "free">><<replace "#roe">>''Free Fire''<</replace>><</link>> Accountability: <span id="accountability"><<if $securityForceAccountability == "strict">>''Strict Accountability''<<elseif $securityForceAccountability == "some">>''Some Accountability''<<else>>''No Accountability''<</if>></span>. <<link "Strict Accountability">><<set $securityForceAccountability = "strict">><<replace "#accountability">>''Strict Accountability''<</replace>><</link>> | <<link "Some Accountability">><<set $securityForceAccountability = "some">><<replace "#accountability">>''Some Accountability''<</replace>><</link>> | <<link "No Accountability">><<set $securityForceAccountability = "none">><<replace "#accountability">>''No Accountability''<</replace>><</link>> + <<if $OverallTradeShowAttendance == 1>> + <br>Thank you <<if def $PC.customTitle>>$PC.customTitle<<elseif $PC.title != 0>>sir<<else>>ma'am<</if>> for letting me to go back to it, hopefully Lieutenant Colonel <<SlaveFullName $LieutenantColonel>> has been doing her job. There was some interest in our developements, I could probably sell generic scematics for about 5% of the upgrade price next time I go if you want? + <<elseif $OverallTradeShowAttendance >= 2>> + While at the recent TradeShow, $TradeShowIncome was made selling generic scematics and $TradeShowHelots menial slaves were sent as a bonus. + Overal $TotalTradeShowIncome has been made and $TotalTradeShowHelots menial slaves have been acquired during the $OverallTradeShowAttendance TradeShow's I have attended. + <</if>> <br> //Current Status:// <<nobr>> ''Barracks:'' <br> @@ -356,7 +359,8 @@ securityForceX */ <<elseif $securityForceArcologyUpgrades == 12>> The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful aracolgy wide electromagnetic forcefield has been installed, giving the $securityForceName an immense superiority in local firepower. <<elseif $securityForceArcologyUpgrades == 13>> - After pooling resources between several departemental R&D teams, $securityForceName now has a faster and much more efficient custom network. + The barracks has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 160 inch pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. + <br>After pooling resources between several departemental R&D teams, $securityForceName now has a faster and much more efficient custom network. <</if>> <br><br> diff --git a/src/uncategorized/securityForceNamingColonel.tw b/src/uncategorized/securityForceNamingColonel.tw index eb0c3d5eb7a..0f85f90ab42 100644 --- a/src/uncategorized/securityForceNamingColonel.tw +++ b/src/uncategorized/securityForceNamingColonel.tw @@ -68,7 +68,7 @@ You close the link to the communication system and read a message from your assi <</replace>> <</link>><<link "shell shocked,">> <<replace "#result0">> - she strikes you sa someone who's been through hell. + she strikes you as someone who's been through hell. <<set $ColonelCore = "shell shocked">> <</replace>> <</link>><<link "brazen,">> -- GitLab