diff --git a/devNotes/VersionChangeLog-Premod+LoliMod.txt b/devNotes/VersionChangeLog-Premod+LoliMod.txt
index 37a4ac24f82b7aae87e538a0fee5d50f7b176a56..f079ee6e7c98edfe5a047dbbb0b4a575f290c170 100644
--- a/devNotes/VersionChangeLog-Premod+LoliMod.txt
+++ b/devNotes/VersionChangeLog-Premod+LoliMod.txt
@@ -4779,4 +4779,7 @@ Pregmod 0.10.3.0
 	-added tracking to ng+ slaves to keep them from stealing the spotlight in certain current game events
 	
 	176
-	-fixed bugs
\ No newline at end of file
+	-fixed bugs
+	
+	177
+	-fixes
\ No newline at end of file
diff --git a/src/pregmod/FSlaveSelfImplreg.tw b/src/pregmod/FSlaveSelfImplreg.tw
index 521cf9934211bb14961fef65bc73f49e4b2b4b07..63a02218390026da657889951bffb140264065b9 100644
--- a/src/pregmod/FSlaveSelfImplreg.tw
+++ b/src/pregmod/FSlaveSelfImplreg.tw
@@ -188,7 +188,7 @@ You repeat this ritual throughout the week, ensuring that $activeSlave.slaveName
 	<</if>>
 	<<if _delt > 0>>
 		Society is @@.green;pleased@@ by the addition of a new slave, no matter the means by which it was produced.
-		<<set $rep += $FSSingleSlaveRep*($arcologies[0]._delt/$FSLockinLevel)>>
+		<<set $rep += $FSSingleSlaveRep*($arcologies[0].FSRepopulationFocus/$FSLockinLevel)>>
 	<<else>>
 		The traditional elements of your society disapprove of this degenerate form of reproduction, but their complaints are countered by those who believe producing more slaves by any means necessary.
 	<</if>>
diff --git a/src/uncategorized/nonRandomEvent.tw b/src/uncategorized/nonRandomEvent.tw
index 8b33ddc8fa02d3d962328dd025e28cded0bf3201..12d87343066dfdf4009b7b93716b5e989f56fe33 100644
--- a/src/uncategorized/nonRandomEvent.tw
+++ b/src/uncategorized/nonRandomEvent.tw
@@ -134,7 +134,7 @@
 	<<else>>
 		<<goto "P rivalry actions">>
 	<</if>>
-<<elseif ($arcologies[0].FSPaternalistDecoration = 100) && ($swanSong == 2) && ($week-$swanSongWeek >= 3)>>
+<<elseif ($arcologies[0].FSPaternalistDecoration == 100) && ($swanSong == 2) && ($week-$swanSongWeek >= 3)>>
 	<<goto "RE The Siren Strikes Back">>
 <<elseif ($PShoot == 1)>>
 	<<set $Event = "shoot result">>