diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw index 9d00ad17ba665d47500bc75bedd93c0efe502ab5..9561a800fb461b0503cc54124b7c157d20e0a26f 100644 --- a/src/uncategorized/SFMBarracks.tw +++ b/src/uncategorized/SFMBarracks.tw @@ -152,18 +152,18 @@ You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree. <<if $PC.warfare < 10>> <br>Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. - <<elseif $PC.warfare >= 100 && $career == "mercenary">> - <br>Your mastery of wet work and prior experience in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you. + <<elseif $PC.warfare >= 100 && $PC.career == "mercenary">> + <br>Your mastery of wet work and prior experience in a PMC satisfies The Colonel that you only need; one soldier and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you. <<set $rep += 10, $cash += $EnvCash2>> <<elseif $PC.warfare >= 100>> - <br>Your mastery of wet work, satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you. + <br>Your mastery of wet work satisfies The Colonel that you only need; two soldiers and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you. <<set $rep += 5, $cash += $EnvCash3>> <<elseif $PC.warfare >= 60>> - <br>Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles. + <br>Your expertise in warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters and a large convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 30>> <br>As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <<elseif $PC.warfare >= 10>> - <br>Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. + <br>Your F.N.G. tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full squads of $securityForceName on foot, a squadron of fighters, a small convoy of $securityForceName's ground vehicles. <</if>> <<if $arcologies[0].FSPaternalist != "unset">> Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave. @@ -188,18 +188,18 @@ <<if $PC.medicine < 10>> Your total lack of medical skill causes the death of the citizen. <<set $arcologies[0].prosperity -= .25>> - <<elseif $PC.medicine >= 100 && $career == "medicine">> + <<elseif $PC.medicine >= 100 && $$PC.career == "medicine">> Your expertness of medicine ensures that the citizen is probably the best they have ever been. They are so grateful that they are more than happy to try and compensate your time. Word quickly spreads of the kindly medically trained arcology owner who took the time to heal a citizen, providing confidence to the rest of the citizens. - <<set $rep += 10, &cash += $EnvCash4>> + <<set $rep += 10, $cash += $EnvCash4>> <<elseif $PC.medicine >= 100>> Your expertness of medicine ensures that the citizen is probably the best they have ever been. Word quickly spreads of the kindly arcology owner who took the time to heal a citizen. <<set $rep += 5>> <<elseif $PC.medicine >= 60>> Your mastery of medicine ensures that the citizen's condition is noticeably better. <<elseif $PC.medicine >= 30>> - Your slightly higher level of medicine ensures that the citizen's condition ever so slightly improves. + Your moderate skill in medicine ensures that the citizen's condition ever so slightly improves. <<elseif $PC.medicine >= 10>> - Your basic level of medicine ensures that the citizen's condition remains the same. + Your basic skill in medicine ensures that the citizen's condition remains the same. <</if>> <</replace>> <</link>>