diff --git a/src/uncategorized/SFMBarracks.tw b/src/uncategorized/SFMBarracks.tw
index 84eb698835171ea2b8888e3275f98600e99868b5..a91fbf0361607e67a299b86c23b9032bcb5acfa6 100644
--- a/src/uncategorized/SFMBarracks.tw
+++ b/src/uncategorized/SFMBarracks.tw
@@ -318,7 +318,7 @@ securityForceX */
 		Modernised the Aircraft Carrier's armour.
 	<</if>>
 <</if>>
-<<if securityForceSubmarine > 0>>
+<<if $securityForceSubmarine > 0>>
 	<br>
 	//I'm missing submarine descriptions, please notify SFanon//
 <</if>>
@@ -364,7 +364,7 @@ securityForceX */
 
 //You arrive at the barracks' common area, a nest of bars, pleasure dens, public spaces, and other facilities catering to the soldiers' needs and giving them somewhere to spend their free time, since they do not mingle with your citizens on the higher levels or exit the arcology except on deployment. It is well-occupied by the soldiers not currently tasked with duties, and they respectfully move out of your way as you approach, clearing a path for you to move forward.//
 
-<br><rr>
+<br><br>
 
 <div style="margin-left:2em">
 <<if $securityForceDepravity <= 0.3>>
@@ -771,9 +771,9 @@ securityForceX */
 			<<set $securityForceColonelToken = 1>>
 			You ask The Colonel if she would like to stretch her legs up on the surface. It doesn't take much effort for her to agree.
 			<<if $PC.warfare < 10>>
-				Your complete lack of skill at warfare ensures that in addition to $Bodyguard.slaveName, you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
+				Your complete lack of skill at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
 			<<elseif $PC.warfare >= 100 && $career == "mercenary">>
-				Your mastery of wet work and prior expierence in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle plus $Bodyguard.slaveName. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
+				Your mastery of wet work and prior expierence in a PMC, satisfies The Colonel that you only need; one solider and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner even more directly if they so wish boosts the mood of your citizen's while also giving them an increased opportunity to try gaining favour with you.
 				<<if $economy == .5>>
 					<<set $rep += 10, $cash += 450>>
 				<<elseif $economy == 1>>
@@ -782,7 +782,7 @@ securityForceX */
 					<<set $rep += 10, $cash += 550>>
 				<</if>>
 			<<elseif $PC.warfare >= 100>>
-				Your mastery of wet work, satisfies The Colonel that you only need; two soliders and a single vehicle plus $Bodyguard.slaveName. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you.
+				Your mastery of wet work, satisfies The Colonel that you only need; two soliders and a single vehicle<<if $Bodyguard != 0>> plus $Bodyguard.slaveName<</if>>. Being able to see and interact with the arcology owner directly if they so wish boosts the mood of your citizens while also giving them the opportunity to try gaining favour with you.
 				<<if $economy == .5>>
 					<<set $rep += 5, $cash += 200>>
 				<<elseif $economy == 1>>
@@ -791,18 +791,18 @@ securityForceX */
 					<<set $rep += 5, $cash += 300>>
 				<</if>>
 			<<elseif $PC.warfare >= 60>>
-				Your expertness at warfare means that in addition to $Bodyguard.slaveName you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName ground vehicles.
+				Your expertness at warfare means that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName <</if>>you only require; a sqaud of $securityForceName on foot, a two fighters, a tiny convy of $securityForceName ground vehicles.
 			<<elseif $PC.warfare >= 30>>
-				As you have some skill at warfare, you only need in addition to $Bodyguard.slaveName; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName ground vehicles.
+				As you have some skill at warfare, you only need<<if $Bodyguard != 0>> in addition to $Bodyguard.slaveName<</if>>; two full sqauds of $securityForceName on foot, a squadron of fighters, a small convy of $securityForceName ground vehicles.
 			<<elseif $PC.warfare >= 10>>
-				Your F.N.G tier skills at warfare ensures that in addition to $Bodyguard.slaveName, you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
+				Your F.N.G tier skills at warfare ensures that <<if $Bodyguard != 0>>in addition to $Bodyguard.slaveName, <</if>>you need; two full sqauds of $securityForceName on foot, a squadron of fighters, a large convy of $securityForceName ground vehicles.
 			<</if>>
 			<<if $arcologies[0].FSPaternalist != "unset">>
 				Stopping at a paternalist shop, you help The Colonel select some luxurious and relaxing treatments for her main slave.
 				<<if $PC.slaving < 10>>
 					Your total lack of slavery skill (which is very unusal and very concerning for an archology owner), means that you are of little to no help or even a hinderance.
 				<<elseif $PC.slaving >= 100>>
-					Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is ($PC.customTitle) and this is my favourate Paternalist shop in $arcologies[0].name."
+					Your mastery of slaving allows you assist The Colonel greatly. However the shop owner is so impressed by your undestanding of slavery that she is more than happy for an endorsement from you. As you are exiting the shop you hear your pre-recorded message which bears the slogan "This is (<<if def $PC.customTitle>>$PC.customTitle <</if>> <<PlayerName>>) and this is my favourate Paternalist shop in $arcologies[0].name."
 					<<if $arcologies[0].prosperity < 20>>
 						<<set $arcologies[0].prosperity++>>
 					<</if>>
@@ -856,7 +856,7 @@ securityForceX */
 						<<replace "#result4">>
 							<<set $PC.trading + 2>>
 							//<<if $PC.trading < 10>>Congragulations you have just passed economics 101, "black and red should balance".<</if>>//
-						</replace>>
+						<</replace>>
 					<</link>>
 					<<link "slaving, ">>
 						<<replace "#result4">>
@@ -1117,5 +1117,4 @@ securityForceX */
 <</if>> */
 
 /* [[Send a slave to serve in $securityForceName's HQ and facilities|SlaveSupport]]
-In additon to help keeping them clean and tidy,some combat skills will be gained while seeing a small part of military life. */
-<</nobr>>
\ No newline at end of file
+In additon to help keeping them clean and tidy,some combat skills will be gained while seeing a small part of military life. */
\ No newline at end of file