diff --git a/src/events/scheduled/murderAttempt.js b/src/events/scheduled/murderAttempt.js
index daed121f4a5bcf3f971c75fc1bd94de2e11646be..fdd87a045652ce7d03534fec39217e4744d2daa6 100644
--- a/src/events/scheduled/murderAttempt.js
+++ b/src/events/scheduled/murderAttempt.js
@@ -218,7 +218,7 @@ App.Events.murderAttempt = function() {
 
 	function bgDefense(fragment, paragraphStart) {
 		paragraphStart.push(`Before you can react, the ${woman} draws a weapon and`);
-		if (S.Bodyguard.muscles > 95 || S.Bodyguard.muscles < -30 || S.Bodyguard.boobs > 4000 || S.Bodyguard.weight > 130 || S.Bodyguard.health.tired > 30 || S.Bodyguard.belly >= 100000) { // BG is too big or weak to draw fast enough to matter
+		if ((S.Bodyguard.muscles > 95 && S.Bodyguard.height < 185) || S.Bodyguard.muscles < -30 || S.Bodyguard.boobs > 4000 || S.Bodyguard.weight > 130 || S.Bodyguard.health.tired > 30 || S.Bodyguard.belly >= 100000) { // BG is too big or weak to draw fast enough to matter
 			paragraphStart.push("shoots you through the heart; having a bodyguard who cannot actually defend you might have been a poor choice in retrospect.");
 			paragraphStart.push(`With you dead, ${S.Bodyguard.slaveName} knows ${heBG} has to put this to rest.`);
 			if (deadliness(S.Bodyguard) > 1) {
@@ -230,8 +230,12 @@ App.Events.murderAttempt = function() {
 			gameOver(fragment);
 		} else {
 			paragraphStart.push(paragraphStart.pop() + ",");
-			if (deadliness(S.Bodyguard) > 1) {
-				paragraphStart.push(`just a little quicker, ${S.Bodyguard.slaveName} draws ${hisBG} own, shooting ${him} in the shoulder. Screaming in pain, ${he} drops ${his} weapon and ${S.Bodyguard.slaveName} swiftly moves to secure ${him}.`);
+			if (deadliness(S.Bodyguard) > 1 || (S.Bodyguard.muscles > 95 && S.Bodyguard.height >= 185)) {
+				if (deadliness(S.Bodyguard) > 1) {
+					paragraphStart.push(`to your surprise and later annoyance, find ${S.Bodyguard.slaveName} has used ${hisBG} impressive strength to flip your desk at ${him}. Crushed beneath the heavy piece of furniture and writhing in pain, ${he} is in noo position to take any further actions against you.`);
+				} else {
+					paragraphStart.push(`just a little quicker, ${S.Bodyguard.slaveName} draws ${hisBG} own, shooting ${him} in the shoulder. Screaming in pain, ${he} drops ${his} weapon and ${S.Bodyguard.slaveName} swiftly moves to secure ${him}.`);
+				}
 				App.Events.addParagraph(fragment, paragraphStart);
 				let r = [];
 				r.push(`After the initial shock has waned and you ready to begin interrogating ${him}, ${he} clamps ${his} jaw down hard, foams for several seconds and dies. Seems like whomever sent ${him} cares a lot about not being tracked down. And indeed, all the already sparse information about ${companyName} is gone and any leads you may have had are useless. You task ${V.assistant.name} to continue searching for the one behind this, but you don't expect anything to come out of it. Someone wanting you dead isn't all that surprising, and without any idea as to why, there are thousands of small groups and individuals who want arcology owners, owners like you, or maybe just you personally, dead.`);