From 1e62d9bea1c69e67d3b973e41f4a23f304a7865c Mon Sep 17 00:00:00 2001 From: klorpa <30924131+klorpa@users.noreply.github.com> Date: Sun, 2 Jun 2019 18:49:43 -0500 Subject: [PATCH] Unneeded --- src/SecExp/attackReport.tw | 2 +- src/SecExp/rebellionReport.tw | 16 ++++++++-------- src/SecExp/riotControlCenter.tw | 4 ++-- src/SecExp/secExpSmilingMan.tw | 6 +++--- src/npc/fRelation.tw | 2 +- 5 files changed, 15 insertions(+), 15 deletions(-) diff --git a/src/SecExp/attackReport.tw b/src/SecExp/attackReport.tw index ef5f14d9435..75cf57ca7c8 100644 --- a/src/SecExp/attackReport.tw +++ b/src/SecExp/attackReport.tw @@ -693,7 +693,7 @@ <br> Fortunately the arcology survives @@.yellow;mostly intact,@@ however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. <<= IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(1000), "war")>> + <<run cashX(-1000, "war")>> <<if $week <= 30>> <<set $lowerClass -= random(80) * _majorBattleMod>> <<set _lostSlaves = random(120) * _majorBattleMod, diff --git a/src/SecExp/rebellionReport.tw b/src/SecExp/rebellionReport.tw index 3cb8a0d67f4..e1f5515c3c0 100644 --- a/src/SecExp/rebellionReport.tw +++ b/src/SecExp/rebellionReport.tw @@ -162,7 +162,7 @@ <<set $authority -= random(1000,1200)>> <br> The surrender allows the arcology to survive @@.yellow;mostly intact,@@ however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. - <<run cashX(forceNeg(1000), "war")>> + <<run cashX(-1000, "war")>> <<if $week <= 30>> <<set $lowerClass -= random(100)>> <<set _lostSlaves = random(150), @@ -289,7 +289,7 @@ <<set $authority -= random(1000,1200)>> <br> The surrender allows the arcology to survive @@.yellow;mostly intact,@@ however reports of @@.red;mass looting and killing of citizens@@ flood your office for a few days. - <<run cashX(forceNeg(1000), "war")>> + <<run cashX(-1000, "war")>> <<if $week <= 30>> <<set $lowerClass -= random(100)>> <<set _lostSlaves = random(150), @@ -483,7 +483,7 @@ Thanks to the advance riot control weaponry developed by your experts, the rebels were mostly subdued or killed with @@.yellow;little to no collateral damage to the arcology@@ and its inhabitants. A few businesses were looted, but the damage was very limited. <<set $arcRepairTime += 2, IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(1000), "war")>> + <<run cashX(-1000, "war")>> <<if $week <= 30>> <<set $lowerClass -= random(20)>> <<set _lostSlaves = random(45), @@ -540,7 +540,7 @@ Unfortunately during the fighting a group of slaves infiltrated the reactor complex and sabotaged it, causing massive power fluctuations and blackouts. It will take @@.red;time and money to repair the damage.@@ <<set $garrison.reactorTime = $repairTime + random(1) - $fort.reactor, IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(2000), "war")>> + <<run cashX(-2000, "war")>> <<else>> While the reactor was left defenseless without a garrison, there was no attempt at sabotage. Let's hope we'll always be this lucky. <</if>> @@ -552,7 +552,7 @@ Unfortunately during the fighting a group of slaves infiltrated the water management complex and sabotaged it, causing huge water leaks throughout the arcology and severely limiting the water supply. It will take @@.red;time and money to repair the damage.@@ <<set $garrison.waterwayTime = $repairTime + random(1) - $fort.waterway, IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(2000), "war")>> + <<run cashX(-2000, "war")>> <<else>> While the water management complex was left defenseless without a garrison, there was no attempt at sabotage. Let's hope we'll always be this lucky. <</if>> @@ -564,7 +564,7 @@ Unfortunately during the fighting a group of slaves infiltrated the facility housing $assistantName's mainframe and sabotaged it. Without its AI the arcology will be next to impossible to manage. It will take @@.red;time and money to repair the damage.@@ <<set $garrison.assistantTime = $repairTime + random(1) - $fort.assistant, IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(2000), "war")>> + <<run cashX(-2000, "war")>> <<else>> While the $assistantName's mainframe was left defenseless without a garrison, there was no attempt at sabotage. Let's hope we'll always be this lucky. <</if>> @@ -743,7 +743,7 @@ <</if>> The damage to the structure will be @@.red;costly to repair.@@ <<= IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(2000), "war")>> + <<run cashX(-2000, "war")>> <<else>> While the penthouse was left without a sizable garrison, there was no dangerous assault against it. Let's hope we'll always be this lucky. <</if>> @@ -855,7 +855,7 @@ <</if>> The damage to the structure will be @@.red;costly to repair.@@ <<= IncreasePCSkills('engineering', 0.1)>> - <<run cashX(forceNeg(2000), "war")>> + <<run cashX(-2000, "war")>> <<else>> There was no sizable assault against the penthouse. Let's hope we'll always be this lucky. <</if>> diff --git a/src/SecExp/riotControlCenter.tw b/src/SecExp/riotControlCenter.tw index 190f2d59f49..9899cd6a2a5 100644 --- a/src/SecExp/riotControlCenter.tw +++ b/src/SecExp/riotControlCenter.tw @@ -169,9 +169,9 @@ The riot control center opens its guarded doors to you. The great chamber inside <<if $advancedRiotEquip == 0>> <<link "Develop advanced anti-riot equipment" "riotControlCenter">> <<set $advancedRiotEquip = 1>> - <<run cashX(forceNeg(Math.trunc(30000 * $upgradeMultiplierTrade)), "capEx")>> + <<run cashX(forceNeg(30000 * $upgradeMultiplierTrade), "capEx")>> <</link>> - <br>//Costs <<print cashFormat(Math.trunc(30000 * $upgradeMultiplierTrade))>>. Will allow the selection of advanced riot equipment in case of a rebellion, which will let your troops fight at full effectiveness while doing reduced collateral damage.// + <br>//Costs <<print cashFormat(30000 * $upgradeMultiplierTrade)>>. Will allow the selection of advanced riot equipment in case of a rebellion, which will let your troops fight at full effectiveness while doing reduced collateral damage.// <<else>> You developed advanced riot equipment, which allows your troops to fight within the confines of your arcology without the fear of doing major collateral damage. <</if>> diff --git a/src/SecExp/secExpSmilingMan.tw b/src/SecExp/secExpSmilingMan.tw index a2e989dde72..cbf3ecafb74 100644 --- a/src/SecExp/secExpSmilingMan.tw +++ b/src/SecExp/secExpSmilingMan.tw @@ -21,7 +21,7 @@ <br> <<if $cash >= 10000>> <<link "Devote funds to the search for this dangerous criminal">> - <<run cashX(forceNeg(10000), "event")>> + <<run cashX(-10000, "event")>> <<set $investedFunds = 1>> <<set $relationshipLM += 1>> <<set $smilingManProgress += 1>> @@ -31,7 +31,7 @@ <</link>> <br> <<link "Attempt to contact the mysterious figure">> - <<run cashX(forceNeg(10000), "event")>> + <<run cashX(-10000, "event")>> <<set $investedFunds = 1>> <<set $relationshipLM += 2>> <<set $smilingManProgress += 1>> @@ -41,7 +41,7 @@ <</link>> <br> <<link "Invest funds to increase the cyber-security of the arcology">> - <<run cashX(forceNeg(10000), "event")>> + <<run cashX(-10000, "event")>> <<set $investedFunds = 1>> <<set $relationshipLM += random(5,10)>> <<set $smilingManProgress += 1>> diff --git a/src/npc/fRelation.tw b/src/npc/fRelation.tw index 3bf2d0e30fd..caf4e47cdc5 100644 --- a/src/npc/fRelation.tw +++ b/src/npc/fRelation.tw @@ -64,7 +64,7 @@ You call both $activeSlave.slaveName and $slaves[$partner].slaveName to your off <<set $activeSlave.counter.oral++, $slaves[$partner].counter.oral++, $oralTotal++>> <<= VCheck.Partner()>> <<elseif canWalk($activeSlave) && canWalk($slaves[$partner]) && ($activeSlave.devotion > 50) && ($slaves[$partner].devotion > 20) && ($activeSlave.missingArms == 0) && (_activeSlaveRel == "mother" || _activeSlaveRel == "father")>> - $activeSlave.slaveName gives you a little smile when $he <<if canHear($activeSlave)>>hears<<else>>learns<</if>> you wish to fuck $him and $his daughter $slaves[$partner].slaveName<<if ($PC.dick == 0)>> and <<if canSee($activeSlave)>>sees<<else>>acknowledges<</if>> your strap-on<</if>>. On your direction, $activeSlave.slaveName sits on the couch. When $slaves[$partner].slaveName enters, _his2 _activeSlaveRel spreads $his arms and tells _him2 to sit on $his lap. $slaves[$partner].slaveName gets the idea and straddles $him so they're face to face. You take $slaves[$partner].slaveName from behind; _he2 gasps as _he2 feels _his2 _activeSlaveRel's hands stimulate _him2 from the front. They make out shamelessly while you take your pleasure. When you finish, $activeSlave.slaveName lies down on the couch so $slaves[$partner].slaveName can ride $his <<if $seeRace == 1>>$activeSlave.race <</if>>face. As $he sucks the cum out of $his daughter's sopping fuckhole, $slaves[$partner].slaveName sucks you hard again. In the mood for something harder this time, you jam yourself into the older $activeSlave.slaveName. $slaves[$partner].slaveName gets off $activeSlave.slaveName's face so _he2 can offer _himself2 for fondling and groping while you pound $activeSlave.slaveName. After you're done, $slaves[$partner].slaveName returns _his2 _activeSlaveRel's affection and gives $him some gentle oral as the older slave lies there exhausted. + $activeSlave.slaveName gives you a little smile when $he <<if canHear($activeSlave)>>hears<<else>>learns<</if>> you wish to fuck $him and $his daughter $slaves[$partner].slaveName<<if ($PC.dick == 0)>> and <<if canSee($activeSlave)>>sees<<else>>acknowledges<</if>> your strap-on<</if>>. On your direction, $activeSlave.slaveName sits on the couch. When $slaves[$partner].slaveName enters, _his2 _activeSlaveRel spreads $his arms and tells _him2 to sit on $his lap. $slaves[$partner].slaveName gets the idea and straddles $him so they're face to face. You take $slaves[$partner].slaveName from behind; _he2 gasps as _he2 feels _his2 _activeSlaveRel's hand<<if (_activeSlaveRel.missingArms == 0)>>s<</if>> stimulate _him2 from the front. They make out shamelessly while you take your pleasure. When you finish, $activeSlave.slaveName lies down on the couch so $slaves[$partner].slaveName can ride $his <<if $seeRace == 1>>$activeSlave.race <</if>>face. As $he sucks the cum out of $his daughter's sopping fuckhole, $slaves[$partner].slaveName sucks you hard again. In the mood for something harder this time, you jam yourself into the older $activeSlave.slaveName. $slaves[$partner].slaveName gets off $activeSlave.slaveName's face so _he2 can offer _himself2 for fondling and groping while you pound $activeSlave.slaveName. After you're done, $slaves[$partner].slaveName returns _his2 _activeSlaveRel's affection and gives $him some gentle oral as the older slave lies there exhausted. <<set $activeSlave.counter.oral += 2, $slaves[$partner].counter.oral += 2, $oralTotal += 2>> <<= VCheck.Both()>> <<= VCheck.Partner()>> -- GitLab