diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js index efaa25635fe0134a5cf5a8d5fb2141b461453e79..43e7517eef0ca420f2393310e4db0c8e189a6a47 100644 --- a/src/endWeek/healthFunctions.js +++ b/src/endWeek/healthFunctions.js @@ -253,7 +253,7 @@ window.tired = function tired(slave) { // Run at the end of the week to take car assignment -= Math.trunc(V.Attendant.skill.attendant / 10); // Maximum of 10 extra points of negative tiredness due to attendant skill } } else if (slave.assignment === "whore" || slave.assignment === "be a servant" || slave.assignment === "serve the public" || slave.assignment === "work a glory hole" || slave.assignment === "work in the brothel" || slave.assignment === "serve in the club" || slave.assignment === "be confined in the arcade" || slave.assignment === "work as a servant" || slave.assignment === "work as a farmhand") { - assignment += normalRandInt(15, 2); // Increases tired by an average of 20 points while on a demanding assignment + assignment += normalRandInt(15, 2); // Increases tired by an average of 15 points while on a demanding assignment } else if (slave.assignment === "be your agent" || slave.assignment === "live with your agent") { assignment -= normalRandInt(15, 2); // Making sure agents don't get exhausted, surely they can afford to do some relaxing } else if (slave.assignment === "work in the dairy") {