From 21216729e9b8df29641b77efdbbfd087f74c0d68 Mon Sep 17 00:00:00 2001
From: Jones <Jones>
Date: Fri, 27 Dec 2019 19:21:10 +0100
Subject: [PATCH] Update healthFunctions.js

---
 src/endWeek/healthFunctions.js | 2 +-
 1 file changed, 1 insertion(+), 1 deletion(-)

diff --git a/src/endWeek/healthFunctions.js b/src/endWeek/healthFunctions.js
index efaa25635fe..43e7517eef0 100644
--- a/src/endWeek/healthFunctions.js
+++ b/src/endWeek/healthFunctions.js
@@ -253,7 +253,7 @@ window.tired = function tired(slave) { // Run at the end of the week to take car
             assignment -= Math.trunc(V.Attendant.skill.attendant / 10); // Maximum of 10 extra points of negative tiredness due to attendant skill
         }
     } else if (slave.assignment === "whore" || slave.assignment === "be a servant" || slave.assignment === "serve the public" || slave.assignment === "work a glory hole" || slave.assignment === "work in the brothel" || slave.assignment === "serve in the club" || slave.assignment === "be confined in the arcade" || slave.assignment === "work as a servant" || slave.assignment === "work as a farmhand") {
-        assignment += normalRandInt(15, 2); // Increases tired by an average of 20 points while on a demanding assignment
+        assignment += normalRandInt(15, 2); // Increases tired by an average of 15 points while on a demanding assignment
     } else if (slave.assignment === "be your agent" || slave.assignment === "live with your agent") {
         assignment -= normalRandInt(15, 2); // Making sure agents don't get exhausted, surely they can afford to do some relaxing
     } else if (slave.assignment === "work in the dairy") {
-- 
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