diff --git a/TODO.txt b/TODO.txt
index 7cefdbf0cf30dc93ec59754998e51a01560bedc7..bca793be71fa4712a181f2e12e0b92e591e7a176 100644
--- a/TODO.txt
+++ b/TODO.txt
@@ -7,6 +7,7 @@ further development:
 -security based careers should have discount on secHQ upgrades
 -celebrity on propHub
 -more levels for militia edict (further militarize society)
+-conquering other arcologies?
 
 Events:
 -famous criminal escapes to the arcology, followed by another arcology police force
diff --git a/src/SecExp/SecExpBackwardCompatibility.tw b/src/SecExp/SecExpBackwardCompatibility.tw
index 3d9980107da363ca02bb138be3cd7f6fd3231a6b..eaf4159217989efc214809cc0b21cded1f4f8429 100644
--- a/src/SecExp/SecExpBackwardCompatibility.tw
+++ b/src/SecExp/SecExpBackwardCompatibility.tw
@@ -751,8 +751,8 @@
 <<if $militiaBaseHp != 3>>
 <<set $militiaBaseHp = 3 + $humanUpgrade.hp>>
 <</if>>
-<<if $slaveBaseAttack != 9>>
-<<set $slaveBaseAttack = 9 + $humanUpgrade.attack>>
+<<if $slaveBaseAttack != 8>>
+<<set $slaveBaseAttack = 8 + $humanUpgrade.attack>>
 <</if>>
 <<if $slaveBaseDefense != 3>>
 <<set $slaveBaseDefense = 3 + $humanUpgrade.defense>>
diff --git a/src/SecExp/secInit.tw b/src/SecExp/secInit.tw
index b3c8a22ed881bad544796f6cd81d097d6abcb006..83ca6c607bd560753de8189a077bd7489b7b7f36 100644
--- a/src/SecExp/secInit.tw
+++ b/src/SecExp/secInit.tw
@@ -287,7 +287,7 @@
 <<set $militiaBaseDefense = 5>>
 <<set $militiaBaseMorale = 140>>
 <<set $militiaBaseHp = 3>>
-<<set $slaveBaseAttack = 9>>
+<<set $slaveBaseAttack = 8>>
 <<set $slaveBaseDefense = 3>>
 <<set $slaveBaseMorale = 110>>
 <<set $slaveBaseHp = 3>>
diff --git a/src/SecExp/widgets/miscSecExpWidgets.tw b/src/SecExp/widgets/miscSecExpWidgets.tw
index 80ff90091e25a9038380e27b9c8009e1ba52c729..361685997d18956c353c17ef940063266757f30d 100644
--- a/src/SecExp/widgets/miscSecExpWidgets.tw
+++ b/src/SecExp/widgets/miscSecExpWidgets.tw
@@ -504,8 +504,8 @@
 	<<if $militiaBaseHp != 3 + $humanUpgrade.hp>>
 		<<set $militiaBaseHp = 3 + $humanUpgrade.hp>>
 	<</if>>
-	<<if $slaveBaseAttack != 9 + $humanUpgrade.attack>>
-		<<set $slaveBaseAttack = 9 + $humanUpgrade.attack>>
+	<<if $slaveBaseAttack != 8 + $humanUpgrade.attack>>
+		<<set $slaveBaseAttack = 8 + $humanUpgrade.attack>>
 	<</if>>
 	<<if $slaveBaseDefense != 3 + $humanUpgrade.defense>>
 		<<set $slaveBaseDefense = 3 + $humanUpgrade.defense>>
diff --git a/src/uncategorized/securityForceEOWReport.tw b/src/uncategorized/securityForceEOWReport.tw
index d0a8463aa50e6eb14254e4b9696efc797af1ad50..272f0ee851847184aa78bffa0b6ffa8f2b992b0c 100644
--- a/src/uncategorized/securityForceEOWReport.tw
+++ b/src/uncategorized/securityForceEOWReport.tw
@@ -169,13 +169,13 @@ securityForceX */
 	/* If focus is secure trade, 95% of the above is added to the players rep/prosperity. Else, 25%. */
 	<<if $securityForceFocus == "secure">>
 		<<set $rep += (Math.trunc($rep*($securityForceTrade*0.95)))>>
-		<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.95)))>>
+		<<set $arcologies[0].prosperity += (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.95)))>>
 	<<elseif $securityForceFocus == "recruit">>
 		<<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>>
-		<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
+		<<set $arcologies[0].prosperity += (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
 	<<elseif $securityForceFocus == "raiding">>
 		<<set $rep += (Math.trunc($rep*($securityForceTrade*0.25)))>>
-		<<set $arcologies[0].prosperity = (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
+		<<set $arcologies[0].prosperity += (Math.trunc($arcologies[0].prosperity*($securityForceTrade*0.25)))>>
 	<</if>>
 
 	/* If the rep or prosperity is now above the cap, set it to the cap. */