From 21d2f0c04b73a2a864c04ab10ed09c8d2679f34e Mon Sep 17 00:00:00 2001 From: j <okp57855@psoxs.com> Date: Fri, 23 Feb 2018 22:49:47 +1300 Subject: [PATCH] Fixes VII. --- src/SecExp/propagandaHub.tw | 8 +- src/init/storyInit.tw | 2 +- .../SecForceEX/SpecialForceUpgradeDec.tw | 70 ++++++++--------- src/pregmod/incubator.tw | 9 ++- src/uncategorized/dispensary.tw | 76 +++++++++---------- src/uncategorized/manageArcology.tw | 2 +- src/uncategorized/saLongTermEffects.tw | 12 ++- 7 files changed, 89 insertions(+), 90 deletions(-) diff --git a/src/SecExp/propagandaHub.tw b/src/SecExp/propagandaHub.tw index 04c7d179300..67abe79d7d4 100644 --- a/src/SecExp/propagandaHub.tw +++ b/src/SecExp/propagandaHub.tw @@ -64,7 +64,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<set $propFocus = "recruitment">> <<goto "propagandaHub">> <</link>> - <</if>> + <</if>> <br> <<if $propFocus == "social engineering">> You are concentrating your propaganda efforts towards increasing the acceptance of your chosen future societies. @@ -79,7 +79,7 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<if $propCampaign < 5>> <<link "Invest more resources in the propaganda machine">> <<set $propCampaign += 1>> - <<set $cash -= 5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount*$HackingSkillMultiplier>> + <<set $cash -= 5000 * $upgradeMultiplierArcology * ($propCampaign + 1) * _HistoryDiscount*$HackingSkillMultiplier>> <<set $PC.engineering += 1, $PC.hacking += 1>> <<set $propHubUpkeep += $upgradeUpkeep>> <<goto "propagandaHub">> @@ -89,8 +89,8 @@ The propaganda hub is a surprisingly inconspicuous building, dimly lit from the <<else>> You upgraded your propaganda machine to its limits. <</if>> -<</if>> - +<</if>> + <br> <br> diff --git a/src/init/storyInit.tw b/src/init/storyInit.tw index 651a069e307..989dcb07868 100644 --- a/src/init/storyInit.tw +++ b/src/init/storyInit.tw @@ -353,7 +353,7 @@ You should have received a copy of the GNU General Public License along with thi <</if>> <<set $cash = Math.clamp(1000*Math.trunc($cash/100000), 5000, 1000000)>> <<if $retainCareer == 0>> - <<set $PC.career = "arcology owner", $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> + <<set $PC.career = "arcology owner", $PC.trading = 100, $PC.warfare = 100, $PC.hacking = 100, $PC.slaving = 100, $PC.engineering = 100, $PC.medicine = 100>> <</if>> <<if $PC.mother > 0>> <<set $PC.mother += 1200000>> diff --git a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw index 046ad8e33a6..f0fba28dbbc 100755 --- a/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw +++ b/src/pregmod/SecForceEX/SpecialForceUpgradeDec.tw @@ -33,7 +33,7 @@ <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <<case 14>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. - <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borowed' old world designs for a kill house. + <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>'Borrowed' old world designs for a kill house. <<case 15>> Has (mostly) taken on the appearance of a professional military installation, with clearly defined soldier and logistical areas, dedicated support and recreation facilities, and advanced command and control apparatus. As final measures, quad heavy, long range, tri barreled electromagnetic railgun artillery 406 cm pieces have been installed in fortified EMP/jammer resistant casemates along the aerial launch pads and a powerful arcology wide electromagnetic forcefield has been installed, giving $securityForceName an immense superiority in local firepower. <br>After pooling resources between several departmental R&D teams, $securityForceName now has a faster and much more efficient custom network. <br>Added electronics to the kill house. @@ -60,7 +60,7 @@ <<if $FacilitySupport == 1>> <br><br> ''$facilitysupportName:'' -<<if $LieutenantColonel == 2>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarily in charge of $FacilitySupportName. <</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName. <</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficiency<<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficiency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficiency<<else>>general pathways does nothing to improve efficiency<</if>>. +<<if $LieutenantColonel == 2>><<SlaveFullName $LieutenantColonel>> is the Lieutenant Colonel of $securityForceName, primarily in charge of $FacilitySupportName.<</if>> <<if $FacilitySupportSlaves > 0>>There are $FacilitySupportSlaves slaves serving in $FacilitySupportName.<</if>> The <<if $FacilitySupportUpgrade == 3>>quantum teleportation system greatly improves efficiency<<elseif $FacilitySupportUpgrade == 2>>rapid tube system somewhat improves efficiency<<elseif $FacilitySupportUpgrade == 1>>specialized pathways slightly improves efficiency<<else>>general pathways does nothing to improve efficiency<</if>>. <br><<link "Enter the building then send a slave to serve in the HQ and facilities of $securityForceName">> <<goto "FacilitySupport">> <</link>> @@ -200,25 +200,25 @@ <<case 2>> Upgraded the shielding, reducing both potential heat damage and radar signature. <<case 3>> - Upgraded the shielding, reducing both potential heat damage and radar signature,also mounted another engine on top of the tail. + Upgraded the shielding, reducing both potential heat damage and radar signature, also mounted another engine on top of the tail. <<case 4>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail and modernized the electronics. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail and modernized the electronics. <<case 5>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail,modernized the electronics in addition to the fuel lines to increase efficiency. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail, modernized the electronics in addition to the fuel lines to increase efficiency. <<case 6>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. <<case 7>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. <<case 8>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. <<case 9>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. <<case 10>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin of $securityForceName Space Plane with a basic optical illusion kit. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with a basic optical illusion kit. <<case 11>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin of $securityForceName Space Plane with an advanced optical illusion kit. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <<case 12>> - Upgraded the shielding, reducing both potential heat damage and radar signature,mounted another engine on top of the tail. Modernized; the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilites into an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin of $securityForceName Space Plane with an advanced optical illusion kit. + Upgraded the shielding, reducing both potential heat damage and radar signature, mounted another engine on top of the tail. Modernized the electronics in addition to the fuel lines to increase efficiency and the engines to allow for more efficient fuel. Reduced the weight and reworked the body to reduce drag. Increased the crew comfort and life support systems to increase operational time. Added VTOL capabilites into an additional engine per wing which greatly increases acceleration and raises the top speed to mach 15, making the Space Plane of $securityForceName untouchable. Replaced the skin with an advanced optical illusion kit. <</switch>> <</if>> <<if $securityForceFortressZeppelin > 0>> @@ -306,39 +306,39 @@ <<case 4>> Modernized the electronics, wiring and circuitry. Installed a basic localized communications jammer to the Satellite (excludes your own frequencies with little to no leeway) that will "slightly" anger locals until it is deactivated. <<case 5>> - Modernized the electronics, wiring and circuitry. An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of effected equipment. + Modernized the electronics, wiring and circuitry. An advanced communications jammer is installed in the Satellite, increasing the AO localization, reducing the number of affected equipment. <<case 6>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer power by 25% (now can damage effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer power by 25% (now can damage affected equipment). <<case 7>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). <<case 8>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). The Satellite is now equipped with a basic EMP generator (advanced EMP hardening was applied before the insulation and activation) will "slightly" anger locals until it is deactivated. <<case 9>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of effected equipment. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment). The Satellite is now equipped with an advanced EMP generator by, increasing the AO localization which reduces the quantity of affected equipment. <<case 10>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 25% (now can damage effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 25% (now can damage affected equipment). <<case 11>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). <<case 12>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to be able to shoot a concentrated beam of pure energy that is able to level an entire city block. It required overhauling the battery system and shielding. <<case 13>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to focus the bean enough to level a suburb. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a suburb. <<case 14>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to focus the beam enough to level a box of houses. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a block of houses. <<case 15>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to focus the beam enough to level a single house. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level a single house. <<case 16>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to focus the beam enough to level 366 cm. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 366 cm. <<case 17>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to focus the beam enough to level 30 cm. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 30 cm. <<case 18>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to focus the beam enough to level 15 cm. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to focus the beam enough to level 15 cm. <<case 19>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to switch the 15 cm wide beam from lazer to nanites. + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites. <<case 20>> - Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to switch the 15 cm wide beam from lazer to nanites and allow the bleam to be split (if needed). + Modernized the electronics, wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <<case 21>> - Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy effected equipment) and the output of the advanced EMP generator by 50% (now can destroy effected equipment). Provided R&D funds to switch the 15 cm wide beam from lazer to nanites and allow the bleam to be split (if needed). + Modernized the electronics (in addition to overclocking), wiring and circuitry. Boosted the advanced comms jammer's power by 50% (now can destroy affected equipment) and the output of the advanced EMP generator by 50% (now can destroy affected equipment). Provided R&D funds to switch the 15 cm wide beam from laser to nanites and allow the beam to be split (if needed). <</switch>> <</if>> <<if $securityForceGiantRobot > 0>> @@ -355,7 +355,7 @@ <<case 5>> Upgraded the wiring, circuitry, power efficiency and battery capacity. Reduced the weight. <<case 6>> - Upgraded the wiring, circuitry, power efficiency,battery capacity and armour. Reduced the weight. + Upgraded the wiring, circuitry, power efficiency, battery capacity and armour. Reduced the weight. <<case 7>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles plus a massive long sword in addition to quad 356 cm back mounted electromagnetic cannons. <<case 8>> @@ -373,9 +373,9 @@ <<case 14>> Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons and a massive wrist mounted shield. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. <<case 15>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons,a massive wrist mounted shield and eletric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. <<case 16>> - Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons,a massive wrist mounted shield and eletric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. Overclocked the movement systems allowing for greater mobility. + Upgraded the wiring, circuitry, power efficiency, battery capacity, armour and weapons to include heat seeking missiles, a massive long sword, quad 356 cm back mounted nanite rather than electromagnetic cannons, a massive wrist mounted shield and electric fists. Increased the number of pilots to two via a synced neural link. Improved the life support systems, allowing for longer operational time. Replaced the skin of $securityForceName's giant robot with an advanced optical illusion kit. Added hover capabilites. Overclocked the movement systems allowing for greater mobility. <</switch>> <</if>> <<if $securityForceMissileSilo > 0>> @@ -408,7 +408,7 @@ <<case 5>> Modernized the electronics, weaponry and armour. Added an EMP generator. <<case 6>> - Modernized the electronics, weaponry and armour. Added an EMP generator and lazer designator. + Modernized the electronics, weaponry and armour. Added an EMP generator and laser designator. <</switch>> <</if>> <<if $securityForceSubmarine > 0>> @@ -442,9 +442,9 @@ <<case 4>> Modernized the armor and speed. Added miniaturized railguns in all four corners. <<case 5>> - Modernized the armor and speed. Added miniaturized railguns in all four corners and a lazer designator in the midle. + Modernized the armor and speed. Added miniaturized railguns in all four corners and a laser designator in the midle. <<case 6>> - Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the lazer designator in the midle. + Modernized the armor and speed. Replaced the corner miniaturized railguns with nanite ones while keeping the laser designator in the midle. <</switch>> <</if>> <</if>> diff --git a/src/pregmod/incubator.tw b/src/pregmod/incubator.tw index 6b2614bd283..0b74ed8a742 100644 --- a/src/pregmod/incubator.tw +++ b/src/pregmod/incubator.tw @@ -1,4 +1,5 @@ :: Incubator [nobr] + <<set $nextButton = "Back to Main", $nextLink = "Main", $returnTo = "Incubator">> <<set $targetAge = Number($targetAge) || $minimumSlaveAge>> <<set $targetAge = Math.clamp($targetAge, $minimumSlaveAge, 42)>> @@ -286,7 +287,7 @@ Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimu <<else>> immense. <</if>> - <<if $tanks[$i].dick > 0>> + <<if $tanks[$i].dick > 0>> <<if $tanks[$i].dick <= 3>> The latest analysis reported her dick will end up being around the average <<elseif $tanks[$i].dick >= 4 && $tanks[$i].dick <= 6>> @@ -371,7 +372,7 @@ Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimu <</if>> <</if>> <<if $cheatMode == 1>> - <br>''Cheatmode:'' + <br>''Cheatmode:'' <<link "Retrieve immediately">> <<set $incubatorOldID = $tanks[$i].ID>> <<set $readySlave = $tanks.pluck([$i], [$i])>> @@ -442,7 +443,7 @@ Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimu <</link>> <</if>> <<if $tanks[$i].eyes == -2 && $tankOrgans.eyes != 1>> - <br>She appears to be blind: + <br>She appears to be blind: <<link "Prepare eyes">> <<set $cash -= 10000>> <<set _newOrgan = {type: "eyes", weeksToCompletion: "10", ID: 0}>> @@ -452,7 +453,7 @@ Target age for release: <<textbox "$targetAge" $targetAge "Incubator">> [[Minimu <</link>> <</if>> <<if $tanks[$i].voice == 0 && $tankOrgans.voicebox != 1>> - <br>It appears she was born a mute: + <br>It appears she was born a mute: <<link "Prepare vocal cords">> <<set $cash -= 5000>> <<set _newOrgan = {type: "voicebox", weeksToCompletion: "5", ID: 0}>> diff --git a/src/uncategorized/dispensary.tw b/src/uncategorized/dispensary.tw index 5b4e47960bf..72fc83892dd 100644 --- a/src/uncategorized/dispensary.tw +++ b/src/uncategorized/dispensary.tw @@ -1,5 +1,5 @@ :: Dispensary [nobr] -<<HSM>> + <<set $nextButton = "Back", $nextLink = "Manage Penthouse", $showEncyclopedia = 1, $encyclopedia = "The Pharmaceutical Fab.">> <br> @@ -16,7 +16,7 @@ The Dispensary <<if ($dispensaryUpgrade == 0)>> <<if ($rep > 5000)>> [[Upgrade the pharmaceutical fabricator|Dispensary][$cash -= Math.trunc(30000*$upgradeMultiplierArcology), $dispensaryUpgrade = 1, $drugsCost = (($drugsCost*2)/3)]] - //Costs <<print cashFormat(Math.trunc(30000))>>// + //Costs <<print cashFormat(Math.trunc(30000*$upgradeMultiplierArcology))>>// <br> //Will improve production efficiency further decreasing costs.// <br> <<else>> @@ -126,7 +126,7 @@ It is currently working on the following organs: <br> <<elseif ($youngerOvaries != 1) && ($rep > 10000*$upgradeMultiplierMedicine)>> [[Purchase designs for cloning fertile ovaries for menopausal slaves|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $youngerOvaries = 1]] - //Costs <<print cashFormat(30000*$upgradeMultiplierMedicine)>>// + //Costs <<print cashFormat(30000*$upgradeMultiplierMedicine)>>// <br> //Will allow the growth of younger, fertile ovaries for menopausal slaves. Restored fertility will only last a couple years at most.// <br> <<elseif ($youngerOvaries > 0)>> @@ -142,8 +142,8 @@ The fabricator is producing <<if $injectionUpgrade == 0>> standard growth hormones. <<if $rep > 6000>> - [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $injectionUpgrade = 1]] - //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on prototype growth hormone tests|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $injectionUpgrade = 1]] + //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine)>>// <br> //Should improve the reliability of growth injections of all kinds.// <br> <<else>> @@ -196,8 +196,8 @@ The hormone replacement therapies <<if $hormoneUpgradePower == 0>> are traditional: they're formulated to mimic natural hormones. <<if $rep > 4000>> - [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $hormoneUpgradePower = 1]] - //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on advanced HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradePower = 1]] + //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine)>>// <br> //Should increase the power of hormone therapies.// <br> <<else>> @@ -213,8 +213,8 @@ The hormone replacement therapies <<if $hormoneUpgradeShrinkage == 0>> are broad-spectrum. <<if $rep > 4000>> - [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $hormoneUpgradeShrinkage = 1]] - //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on targeted HRT|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $hormoneUpgradeShrinkage = 1]] + //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine)>>// <br> //Should reduce atrophy of organs corresponding to original sex.// <br> <<else>> @@ -263,8 +263,8 @@ Dietary Upgrades <</if>> <<if $cumProDiet == 0>> - [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $cumProDiet = 1]] - //Costs <<print cashFormat(5000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase recipes to encourage cum production|Dispensary][$cash -= 5000*$upgradeMultiplierMedicine, $cumProDiet = 1]] + //Costs <<print cashFormat(5000*$upgradeMultiplierMedicine)>>// <br> //Will allow for specially designed meals to be served in the cafeteria to promote cum production.// <br> <<elseif $cumProDiet == 1>> @@ -273,8 +273,8 @@ Dietary Upgrades <</if>> <<if $dietCleanse == 0>> - [[Purchase cleansing recipes to lessen genome damage|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $dietCleanse = 1]] - //Costs <<print cashFormat(10000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase cleansing recipes to lessen genome damage|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $dietCleanse = 1]] + //Costs <<print cashFormat(10000*$upgradeMultiplierMedicine)>>// <br> //Will allow for specially designed meals to be served in the cafeteria to counteract excessive drug use.// <br> <<elseif $dietCleanse == 1>> @@ -286,8 +286,8 @@ Dietary Upgrades Pharmacological Upgrades <hr> <<if ($curativeUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> - [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $curativeUpgrade = 1]] - //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on advanced curatives|Dispensary][$cash -= 25000*$upgradeMultiplierMedicine, $curativeUpgrade = 1]] + //Costs <<print cashFormat(25000*$upgradeMultiplierMedicine)>>// <br> //Should improve the effectiveness of curative treatment.// <br> <<elseif ($curativeUpgrade == 1)>> @@ -296,8 +296,8 @@ Pharmacological Upgrades <</if>> <<if ($growthStim == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> - [[Purchase data on growth stimulants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $growthStim = 1]] - //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on growth stimulants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $growthStim = 1]] + //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine)>>// <br> //Will allow the manufacturing of drugs to encourage growth in slave height.// <br> <<elseif ($growthStim == 1)>> @@ -306,8 +306,8 @@ Pharmacological Upgrades <</if>> <<if ($aphrodisiacUpgradeRefine == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> - [[Purchase data on refined aphrodisiacs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $aphrodisiacUpgradeRefine = 1]] - //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on refined aphrodisiacs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $aphrodisiacUpgradeRefine = 1]] + //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine)>>// <br> //Will prevent most physical side effects of aphrodisiacs. Once the formulas are changed they can not be changed back.// <br> <<elseif ($aphrodisiacUpgradeRefine == 1)>> @@ -316,8 +316,8 @@ Pharmacological Upgrades <</if>> <<if ($aphrodisiacUpgrade == 0) && ($rep > 6000*$upgradeMultiplierMedicine)>> - [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $aphrodisiacUpgrade = 1]] - //Costs <<print cashFormat(10000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on aphrodisiac withdrawal treatment|Dispensary][$cash -= 10000*$upgradeMultiplierMedicine, $aphrodisiacUpgrade = 1]] + //Costs <<print cashFormat(10000*$upgradeMultiplierMedicine)>>// <br> //Should prevent most negative effects of withdrawal.// <br> <<elseif ($aphrodisiacUpgrade == 1)>> @@ -387,8 +387,8 @@ Fertility Focused Pharmacology <</if>> <<if ($superFertilityDrugs == 0) && ($rep > 2500*$upgradeMultiplierMedicine) && $seeHyperPreg == 1>> - [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $superFertilityDrugs = 1]] - //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on powerful fertility drugs|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $superFertilityDrugs = 1]] + //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine)>>// <br> //Should improve the likelihood of conception and multiples. // <br> <<elseif ($superFertilityDrugs == 1)>> @@ -421,8 +421,8 @@ Implant Production <br> <</if>> <<if ($permaPregImplant == 0) && ($rep > 4000*$upgradeMultiplierMedicine)>> - [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $permaPregImplant = 1]] - //Costs <<print cashFormat(30000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase schematics for an experimental implantable pregnancy generator|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $permaPregImplant = 1]] + //Costs <<print cashFormat(30000*$upgradeMultiplierMedicine)>>// <br> //Will allow the fabrication of implants that force perpetual pregnancy.// <br> <<elseif ($permaPregImplant > 0)>> @@ -438,23 +438,23 @@ Implant Production <</if>> <<if ($bellyImplants == 0) && ($rep > 2000*$upgradeMultiplierMedicine)>> - [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $bellyImplants = 1]] - //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase schematics for fillable abdominal implants|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $bellyImplants = 1]] + //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine)>>// <br> //Will allow the fabrication of fillable abdominal implants using the autosurgery.// <br> <<elseif ($bellyImplants > 0)>> The fabricator is capable of crafting fillable abdominal implants. <br> <</if>> - + <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep <= 6000*$upgradeMultiplierMedicine)>> /* show only after belly implants already researched */ //You lack the reputation to access schematics far experimental cervix filter micropumps for abdominal implants// <br> <</if>> <<if ($bellyImplants == 1) && ($cervixImplants != 1) && ($rep >6000*$upgradeMultiplierMedicine)>> /* nanotech like technology much more impressive and costly than simple implant */ - [[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $cervixImplants = 1]] - //Costs <<print cashFormat(70000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase schematics for cervix filter micropumps|Dispensary][$cash -= 70000*$upgradeMultiplierMedicine, $cervixImplants = 1]] + //Costs <<print cashFormat(70000*$upgradeMultiplierMedicine)>>// <br> //Will allow the fabrication of cervix filter micropumps for fillable abdominal implants using the autosurgery.// <br> <<elseif ($cervixImplants > 0)>> @@ -467,8 +467,8 @@ Implant Production <br> <</if>> <<if ($prostateImplants != 1) && ($rep > 3000*$upgradeMultiplierMedicine)>> - [[Purchase plans for ejaculation enhancing prostate implants|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $prostateImplants = 1]] - //Costs <<print cashFormat(30000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase plans for ejaculation enhancing prostate implants|Dispensary][$cash -= 30000*$upgradeMultiplierMedicine, $prostateImplants = 1]] + //Costs <<print cashFormat(30000*$upgradeMultiplierMedicine)>>// <br> //Will allow the fabrication of a prostate implant designed to stimulate fluid production for massive ejaculations. Beware of leaking and dehydration.// <br> <<elseif ($prostateImplants > 0)>> @@ -478,11 +478,11 @@ Implant Production <<if ($meshImplants != 1) && ($rep <= 10000*$upgradeMultiplierMedicine)>> //You lack the reputation to access plans for supportive breast implants// - + <</if>> <<if ($meshImplants != 1) && ($rep > 10000*$upgradeMultiplierMedicine)>> - [[Purchase plans for supportive mesh breast implants|Dispensary][$cash -= 40000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $meshImplants = 1]] - //Costs <<print cashFormat(40000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase plans for supportive mesh breast implants|Dispensary][$cash -= 40000*$upgradeMultiplierMedicine, $meshImplants = 1]] + //Costs <<print cashFormat(40000*$upgradeMultiplierMedicine)>>// <br> //Will allow the fabrication of an organic, supportive mesh breast implants.// <br> <<elseif ($meshImplants > 0)>> @@ -491,7 +491,7 @@ Implant Production <</if>> <</if>> - + <br> Future Societies Research <hr> @@ -524,8 +524,8 @@ Future Societies Research //You lack the reputation to access experimental gigantic implants and elasticizing filler.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch == 0)>> - [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier, $arcologies[0].FSTransformationFetishistResearch = 1]] - //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine*$HackingSkillMultiplier)>>// + [[Purchase data on gigantic implants and elasticizing filler|Dispensary][$cash -= 20000*$upgradeMultiplierMedicine, $arcologies[0].FSTransformationFetishistResearch = 1]] + //Costs <<print cashFormat(20000*$upgradeMultiplierMedicine)>>// <br> //Will allow the fabrication of gigantic implants using the autosurgery and filler capable of overfilling existing fillable implants.// <br> <<elseif ($arcologies[0].FSTransformationFetishistResearch > 0)>> diff --git a/src/uncategorized/manageArcology.tw b/src/uncategorized/manageArcology.tw index c989417de1a..77644345d11 100644 --- a/src/uncategorized/manageArcology.tw +++ b/src/uncategorized/manageArcology.tw @@ -74,7 +74,7 @@ __Construction__ <<if ($receiverAvailable == 1) && ($FCTVenable != 0) && ($FCTVreceiver == 0)>> You have not installed an FCTV receiver. Installing this receiver yourself will cost <<print cashFormat(Math.trunc(25000*$upgradeMultiplierArcology))>>. You can have your citizens pay for the fiberoptic upgrades, reducing the cost to <<print cashFormat(Math.trunc((20000*$upgradeMultiplierArcology))>>. You can also have them heavily subsidize installation, they will be upset about it, but it will only cost <<print cashFormat(Math.trunc(10000*$upgradeMultiplierArcology))>>. - [[No subsidy|Manage Arcology][$cash -= Math.trunc((25000*$upgradeMultiplierArcology)), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500, $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc((20000*$upgradeMultiplierArcology)), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc((10000*$upgradeMultiplierArcology)), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500, $PC.engineering += 1]] + [[No subsidy|Manage Arcology][$cash -= Math.trunc(25000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep += 500, $PC.engineering += 1]] | [[Light subsidy|Manage Arcology][$cash -= Math.trunc(20000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $PC.engineering += 1]] | [[Heavy subsidy|Manage Arcology][$cash -= Math.trunc(10000*$upgradeMultiplierArcology), $FCTVreceiver = 1, $receiverAvailable = $week, $rep -= 1500, $PC.engineering += 1]] <<elseif ($FCTVreceiver == 3)>> You have installed the FCTV receiver and have access to the full range of FCTV's programs. High viewership rates amongst your citizens makes it easier to pursue your societal goals. <<elseif ($FCTVreceiver == 2)>> diff --git a/src/uncategorized/saLongTermEffects.tw b/src/uncategorized/saLongTermEffects.tw index a4bfa208f5e..1b7b74428d4 100644 --- a/src/uncategorized/saLongTermEffects.tw +++ b/src/uncategorized/saLongTermEffects.tw @@ -1,5 +1,5 @@ :: SA long term effects [nobr] - +<<HSM>> <<fetishChangeChance $slaves[$i]>> <<set $bellyAccessory to $slaves[$i].bellyAccessory>> <<set _para = 0>> @@ -889,7 +889,7 @@ In fact, she @@.hotpink;regularly orgasms@@ even in non-sexual situations as the plug is @@.green;constantly stimulating@@ her rear-end. <<set $slaves[$i].devotion += 1>> <<set $slaves[$i].energy += 1>> - <</if>> + <</if>> <</if>> <<else>> <<if $slaves[$i].fuckdoll == 0 && $slaves[$i].fetish != "mindbroken">> @@ -3487,7 +3487,7 @@ <<elseif $slaves[$i].drugs == "hormone blockers">> The hormone blockers $pronoun is on suppress $possessive hormones, natural or not. <<if $slaves[$i].energy > 20>> - $possessiveCap libido is similarly + $possessiveCap libido is similarly <<set _supp = 1, $slaves[$i].energy-->> <</if>> <<if _supp == 1>> @@ -4306,13 +4306,13 @@ <</if>> <</for>> <</if>> - + <<case "please you">> <<if ($PC.dick == 1) && ($slaves[$i].eggType == "human") && (($slaves[$i].toyHole == "all her holes" && $slaves[$i].mpreg != 1 && $slaves[$i].vagina > 0) || ($slaves[$i].toyHole == "all her holes" && $slaves[$i].mpreg == 1 && $slaves[$i].anus > 0) || ($slaves[$i].toyHole == "pussy" && $slaves[$i].mpreg != 1) || ($slaves[$i].mpreg == 1 && $slaves[$i].toyHole == "ass"))>> You frequently avail yourself to her fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>. It's no surprise when @@.lime;she ends up pregnant with your child.@@ <<set $slaves[$i].preg = 1, $slaves[$i].pregSource = -1, $slaves[$i].pregWeek = 1, $slaves[$i].pregKnown = 1>><<SetPregType $slaves[$i]>> <</if>> - + <<case "work in the brothel" "serve in the club" "whore" "serve the public">> <<if ($slaves[$i].eggType == "human")>> Due to all the citizens cumming in $possessive fertile <<if $slaves[$i].mpreg == 1>>ass<<else>>pussy<</if>>, @@.lime;$pronoun has become pregnant.@@ @@ -4874,7 +4874,6 @@ <<set $pornFameBonus = 1>> <<if $studio == 1>> <<if $slaves[$i].pornFameSpending > 0>> -<<HSM>> <<set $pornFameBonus += 0.2 + (($slaves[$i].pornFameSpending/10000)*$HackingSkillMultiplier)>> <<if ($slaves[$i].pornFameSpending >= 4000)>> $possessiveCap near-ubiquitous presence in arcology pornography greatly increases $possessive impact on society. @@ -7060,7 +7059,6 @@ <<if $studio == 1>> <<if $slaves[$i].pornFameSpending > 0>> -<<HSM>> <<set _oldFame = $slaves[$i].pornFame>> <<if ($slaves[$i].pornFame < 35) && ($slaves[$i].prestige > 1)>> Interest in porn of $object is very high, since $pronoun's already quite prestigious. -- GitLab